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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <svtools/scrwin.hxx>
+#include <vcl/commandevent.hxx>
+#include <vcl/event.hxx>
+#include <vcl/settings.hxx>
+#include <vcl/scrbar.hxx>
+
+ScrollableWindow::ScrollableWindow( vcl::Window* pParent ) :
+ Window( pParent, WB_CLIPCHILDREN ),
+ aVScroll( VclPtr<ScrollBar>::Create(this, WinBits(WB_VSCROLL | WB_DRAG)) ),
+ aHScroll( VclPtr<ScrollBar>::Create(this, WinBits(WB_HSCROLL | WB_DRAG)) ),
+ aCornerWin( VclPtr<ScrollBarBox>::Create(this) )
+{
+ bScrolling = false;
+
+ // set the handlers for the scrollbars
+ aVScroll->SetScrollHdl( LINK(this, ScrollableWindow, ScrollHdl) );
+ aHScroll->SetScrollHdl( LINK(this, ScrollableWindow, ScrollHdl) );
+ aVScroll->SetEndScrollHdl( LINK(this, ScrollableWindow, EndScrollHdl) );
+ aHScroll->SetEndScrollHdl( LINK(this, ScrollableWindow, EndScrollHdl) );
+
+ nColumnPixW = nLinePixH = GetSettings().GetStyleSettings().GetScrollBarSize();
+}
+
+
+ScrollableWindow::~ScrollableWindow()
+{
+ disposeOnce();
+}
+
+void ScrollableWindow::dispose()
+{
+ aVScroll.disposeAndClear();
+ aHScroll.disposeAndClear();
+ aCornerWin.disposeAndClear();
+ Window::dispose();
+}
+
+
+void ScrollableWindow::Command( const CommandEvent& rCEvt )
+{
+ if ( (rCEvt.GetCommand() == CommandEventId::Wheel) ||
+ (rCEvt.GetCommand() == CommandEventId::StartAutoScroll) ||
+ (rCEvt.GetCommand() == CommandEventId::AutoScroll) )
+ {
+ ScrollBar* pHScrBar;
+ ScrollBar* pVScrBar;
+ if ( aHScroll->IsVisible() )
+ pHScrBar = aHScroll.get();
+ else
+ pHScrBar = nullptr;
+ if ( aVScroll->IsVisible() )
+ pVScrBar = aVScroll.get();
+ else
+ pVScrBar = nullptr;
+ if ( HandleScrollCommand( rCEvt, pHScrBar, pVScrBar ) )
+ return;
+ }
+
+ Window::Command( rCEvt );
+}
+
+
+void ScrollableWindow::DataChanged( const DataChangedEvent& rDCEvt )
+{
+ if ( (rDCEvt.GetType() == DataChangedEventType::SETTINGS) &&
+ (rDCEvt.GetFlags() & AllSettingsFlags::STYLE) )
+ {
+ Resize();
+ Invalidate();
+ }
+
+ Window::DataChanged( rDCEvt );
+}
+
+
+Size ScrollableWindow::GetOutputSizePixel() const
+{
+ Size aSz( Window::GetOutputSizePixel() );
+
+ long nTmp = GetSettings().GetStyleSettings().GetScrollBarSize();
+ if ( aHScroll->IsVisible() )
+ aSz.AdjustHeight( -nTmp );
+ if ( aVScroll->IsVisible() )
+ aSz.AdjustWidth( -nTmp );
+ return aSz;
+}
+
+
+IMPL_LINK( ScrollableWindow, EndScrollHdl, ScrollBar *, /*pScroll*/, void )
+{
+ // notify the end of scrolling
+ bScrolling = false;
+}
+
+
+IMPL_LINK( ScrollableWindow, ScrollHdl, ScrollBar *, pScroll, void )
+{
+ // notify the start of scrolling, if not already scrolling
+ if ( !bScrolling )
+ bScrolling = true;
+
+ // get the delta in logic coordinates
+ Size aDelta( PixelToLogic(
+ Size( aHScroll->GetDelta(), aVScroll->GetDelta() ) ) );
+ if ( pScroll == aHScroll.get() )
+ Scroll( aDelta.Width(), 0 );
+ else
+ Scroll( 0, aDelta.Height() );
+}
+
+
+void ScrollableWindow::Resize()
+{
+ // get the new output-size in pixel
+ Size aOutPixSz = Window::GetOutputSizePixel();
+
+ // determine the size of the output-area and if we need scrollbars
+ const long nScrSize = GetSettings().GetStyleSettings().GetScrollBarSize();
+ bool bVVisible = false; // by default no vertical-ScrollBar
+ bool bHVisible = false; // by default no horizontal-ScrollBar
+ bool bChanged; // determines if a visiblility was changed
+ do
+ {
+ bChanged = false;
+
+ // does we need a vertical ScrollBar
+ if ( aOutPixSz.Width() < aTotPixSz.Width() && !bHVisible )
+ {
+ bHVisible = true;
+ aOutPixSz.AdjustHeight( -nScrSize );
+ bChanged = true;
+ }
+
+ // does we need a horizontal ScrollBar
+ if ( aOutPixSz.Height() < aTotPixSz.Height() && !bVVisible )
+ {
+ bVVisible = true;
+ aOutPixSz.AdjustWidth( -nScrSize );
+ bChanged = true;
+ }
+
+ }
+ while ( bChanged ); // until no visibility has changed
+
+ // store the old offset and map-mode
+ MapMode aMap( GetMapMode() );
+ Point aOldPixOffset( aPixOffset );
+
+ // justify (right/bottom borders should never exceed the virtual window)
+ Size aPixDelta;
+ if ( aPixOffset.X() < 0 &&
+ aPixOffset.X() + aTotPixSz.Width() < aOutPixSz.Width() )
+ aPixDelta.setWidth(
+ aOutPixSz.Width() - ( aPixOffset.X() + aTotPixSz.Width() ) );
+ if ( aPixOffset.Y() < 0 &&
+ aPixOffset.Y() + aTotPixSz.Height() < aOutPixSz.Height() )
+ aPixDelta.setHeight(
+ aOutPixSz.Height() - ( aPixOffset.Y() + aTotPixSz.Height() ) );
+ if ( aPixDelta.Width() || aPixDelta.Height() )
+ {
+ aPixOffset.AdjustX(aPixDelta.Width() );
+ aPixOffset.AdjustY(aPixDelta.Height() );
+ }
+
+ // for axis without scrollbar restore the origin
+ if ( !bVVisible || !bHVisible )
+ {
+ aPixOffset = Point(
+ bHVisible
+ ? aPixOffset.X()
+ : (aOutPixSz.Width()-aTotPixSz.Width()) / 2,
+ bVVisible
+ ? aPixOffset.Y()
+ : (aOutPixSz.Height()-aTotPixSz.Height()) / 2 );
+ }
+ if ( bHVisible && !aHScroll->IsVisible() )
+ aPixOffset.setX( 0 );
+ if ( bVVisible && !aVScroll->IsVisible() )
+ aPixOffset.setY( 0 );
+
+ // select the shifted map-mode
+ if ( aPixOffset != aOldPixOffset )
+ {
+ Window::SetMapMode( MapMode( MapUnit::MapPixel ) );
+ Window::Scroll(
+ aPixOffset.X() - aOldPixOffset.X(),
+ aPixOffset.Y() - aOldPixOffset.Y() );
+ SetMapMode( aMap );
+ }
+
+ // show or hide scrollbars
+ aVScroll->Show( bVVisible );
+ aHScroll->Show( bHVisible );
+
+ // disable painting in the corner between the scrollbars
+ if ( bVVisible && bHVisible )
+ {
+ aCornerWin->SetPosSizePixel(Point(aOutPixSz.Width(), aOutPixSz.Height()),
+ Size(nScrSize, nScrSize) );
+ aCornerWin->Show();
+ }
+ else
+ aCornerWin->Hide();
+
+ // resize scrollbars and set their ranges
+ if ( bHVisible )
+ {
+ aHScroll->SetPosSizePixel(
+ Point( 0, aOutPixSz.Height() ),
+ Size( aOutPixSz.Width(), nScrSize ) );
+ aHScroll->SetRange( Range( 0, aTotPixSz.Width() ) );
+ aHScroll->SetPageSize( aOutPixSz.Width() );
+ aHScroll->SetVisibleSize( aOutPixSz.Width() );
+ aHScroll->SetLineSize( nColumnPixW );
+ aHScroll->SetThumbPos( -aPixOffset.X() );
+ }
+ if ( bVVisible )
+ {
+ aVScroll->SetPosSizePixel(
+ Point( aOutPixSz.Width(), 0 ),
+ Size( nScrSize,aOutPixSz.Height() ) );
+ aVScroll->SetRange( Range( 0, aTotPixSz.Height() ) );
+ aVScroll->SetPageSize( aOutPixSz.Height() );
+ aVScroll->SetVisibleSize( aOutPixSz.Height() );
+ aVScroll->SetLineSize( nLinePixH );
+ aVScroll->SetThumbPos( -aPixOffset.Y() );
+ }
+}
+
+
+void ScrollableWindow::SetMapMode( const MapMode& rNewMapMode )
+{
+ MapMode aMap( rNewMapMode );
+ aMap.SetOrigin( aMap.GetOrigin() + PixelToLogic( aPixOffset, aMap ) );
+ Window::SetMapMode( aMap );
+}
+
+
+MapMode ScrollableWindow::GetMapMode() const
+{
+ MapMode aMap( Window::GetMapMode() );
+ aMap.SetOrigin( aMap.GetOrigin() - PixelToLogic( aPixOffset ) );
+ return aMap;
+}
+
+
+void ScrollableWindow::SetTotalSize( const Size& rNewSize )
+{
+ aTotPixSz = LogicToPixel( rNewSize );
+ ScrollableWindow::Resize();
+}
+
+
+void ScrollableWindow::Scroll( long nDeltaX, long nDeltaY, ScrollFlags )
+{
+ // get the delta in pixel
+ Size aDeltaPix( LogicToPixel( Size(nDeltaX, nDeltaY) ) );
+ Size aOutPixSz( GetOutputSizePixel() );
+ MapMode aMap( GetMapMode() );
+ Point aNewPixOffset( aPixOffset );
+
+ // scrolling horizontally?
+ if ( nDeltaX != 0 )
+ {
+ aNewPixOffset.AdjustX( -(aDeltaPix.Width()) );
+ if ( ( aOutPixSz.Width() - aNewPixOffset.X() ) > aTotPixSz.Width() )
+ aNewPixOffset.setX( - ( aTotPixSz.Width() - aOutPixSz.Width() ) );
+ else if ( aNewPixOffset.X() > 0 )
+ aNewPixOffset.setX( 0 );
+ }
+
+ // scrolling vertically?
+ if ( nDeltaY != 0 )
+ {
+ aNewPixOffset.AdjustY( -(aDeltaPix.Height()) );
+ if ( ( aOutPixSz.Height() - aNewPixOffset.Y() ) > aTotPixSz.Height() )
+ aNewPixOffset.setY( - ( aTotPixSz.Height() - aOutPixSz.Height() ) );
+ else if ( aNewPixOffset.Y() > 0 )
+ aNewPixOffset.setY( 0 );
+ }
+
+ // recompute the logical scroll units
+ aDeltaPix.setWidth( aPixOffset.X() - aNewPixOffset.X() );
+ aDeltaPix.setHeight( aPixOffset.Y() - aNewPixOffset.Y() );
+ Size aDelta( PixelToLogic(aDeltaPix) );
+ nDeltaX = aDelta.Width();
+ nDeltaY = aDelta.Height();
+ aPixOffset = aNewPixOffset;
+
+ // scrolling?
+ if ( nDeltaX != 0 || nDeltaY != 0 )
+ {
+ PaintImmediately();
+
+ // does the new area overlap the old one?
+ if ( std::abs( static_cast<int>(aDeltaPix.Height()) ) < aOutPixSz.Height() ||
+ std::abs( static_cast<int>(aDeltaPix.Width()) ) < aOutPixSz.Width() )
+ {
+ // scroll the overlapping area
+ SetMapMode( aMap );
+
+ // never scroll the scrollbars itself!
+ Window::Scroll(-nDeltaX, -nDeltaY,
+ PixelToLogic( tools::Rectangle( Point(0, 0), aOutPixSz ) ) );
+ }
+ else
+ {
+ // repaint all
+ SetMapMode( aMap );
+ Invalidate();
+ }
+
+ PaintImmediately();
+ }
+
+ if ( !bScrolling )
+ {
+ if ( nDeltaX )
+ aHScroll->SetThumbPos( -aPixOffset.X() );
+ if ( nDeltaY )
+ aVScroll->SetThumbPos( -aPixOffset.Y() );
+ }
+}
+
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */