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-rw-r--r-- | svx/source/customshapes/EnhancedCustomShape3d.cxx | 815 |
1 files changed, 815 insertions, 0 deletions
diff --git a/svx/source/customshapes/EnhancedCustomShape3d.cxx b/svx/source/customshapes/EnhancedCustomShape3d.cxx new file mode 100644 index 000000000..c802d0057 --- /dev/null +++ b/svx/source/customshapes/EnhancedCustomShape3d.cxx @@ -0,0 +1,815 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include "EnhancedCustomShape3d.hxx" +#include <svx/deflt3d.hxx> +#include <svx/svdmodel.hxx> +#include <tools/poly.hxx> +#include <svx/svditer.hxx> +#include <svx/svdobj.hxx> +#include <svx/svdoashp.hxx> +#include <svl/poolitem.hxx> +#include <svl/itemset.hxx> +#include <svx/xfillit0.hxx> +#include <svx/xlineit0.hxx> +#include <svx/xsflclit.hxx> +#include <svx/xbtmpit.hxx> +#include <svx/xflclit.hxx> +#include <svx/svdopath.hxx> +#include <svx/svddef.hxx> +#include <svx/svx3ditems.hxx> +#include <extrud3d.hxx> +#include <svx/xflbmtit.hxx> +#include <svx/xlnclit.hxx> +#include <svx/sdasitm.hxx> +#include <svx/scene3d.hxx> +#include <com/sun/star/drawing/Position3D.hpp> +#include <com/sun/star/drawing/Direction3D.hpp> +#include <com/sun/star/drawing/ShadeMode.hpp> +#include <svx/sdr/properties/properties.hxx> +#include <com/sun/star/drawing/EnhancedCustomShapeParameterPair.hpp> +#include <basegfx/polygon/b2dpolypolygontools.hxx> +#include <basegfx/range/b2drange.hxx> +#include <sdr/primitive2d/sdrattributecreator.hxx> +#include <drawinglayer/attribute/sdrlineattribute.hxx> +#include <drawinglayer/attribute/sdrlinestartendattribute.hxx> +#include <svx/xlnwtit.hxx> +#include <svx/xlntrit.hxx> +#include <svx/xfltrit.hxx> + +using namespace com::sun::star; +using namespace com::sun::star::uno; + +namespace { + +void GetOrigin( const SdrCustomShapeGeometryItem& rItem, double& rOriginX, double& rOriginY ) +{ + css::drawing::EnhancedCustomShapeParameterPair aOriginParaPair; + const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", "Origin" ); + if ( ! ( pAny && ( *pAny >>= aOriginParaPair ) && ( aOriginParaPair.First.Value >>= rOriginX ) && ( aOriginParaPair.Second.Value >>= rOriginY ) ) ) + { + rOriginX = 0.50; + rOriginY =-0.50; + } +} + +void GetRotateAngle( const SdrCustomShapeGeometryItem& rItem, double& rAngleX, double& rAngleY ) +{ + css::drawing::EnhancedCustomShapeParameterPair aRotateAngleParaPair; + const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", "RotateAngle" ); + if ( ! ( pAny && ( *pAny >>= aRotateAngleParaPair ) && ( aRotateAngleParaPair.First.Value >>= rAngleX ) && ( aRotateAngleParaPair.Second.Value >>= rAngleY ) ) ) + { + rAngleX = 0.0; + rAngleY = 0.0; + } + rAngleX = basegfx::deg2rad(rAngleX); + rAngleY = basegfx::deg2rad(rAngleY); +} + +void GetSkew( const SdrCustomShapeGeometryItem& rItem, double& rSkewAmount, double& rSkewAngle ) +{ + css::drawing::EnhancedCustomShapeParameterPair aSkewParaPair; + const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", "Skew" ); + if ( ! ( pAny && ( *pAny >>= aSkewParaPair ) && ( aSkewParaPair.First.Value >>= rSkewAmount ) && ( aSkewParaPair.Second.Value >>= rSkewAngle ) ) ) + { + rSkewAmount = 50; + rSkewAngle = -135; + } + rSkewAngle = basegfx::deg2rad(rSkewAngle); +} + +void GetExtrusionDepth( const SdrCustomShapeGeometryItem& rItem, const double* pMap, double& rBackwardDepth, double& rForwardDepth ) +{ + css::drawing::EnhancedCustomShapeParameterPair aDepthParaPair; + double fDepth = 0, fFraction = 0; + const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", "Depth" ); + if ( pAny && ( *pAny >>= aDepthParaPair ) && ( aDepthParaPair.First.Value >>= fDepth ) && ( aDepthParaPair.Second.Value >>= fFraction ) ) + { + rForwardDepth = fDepth * fFraction; + rBackwardDepth = fDepth - rForwardDepth; + } + else + { + rBackwardDepth = 1270; + rForwardDepth = 0; + } + if ( pMap ) + { + double fMap = *pMap; + rBackwardDepth *= fMap; + rForwardDepth *= fMap; + } +} + +double GetDouble( const SdrCustomShapeGeometryItem& rItem, const OUString& rPropertyName, double fDefault ) +{ + double fRetValue = fDefault; + const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", rPropertyName ); + if ( pAny ) + *pAny >>= fRetValue; + return fRetValue; +} + +drawing::ShadeMode GetShadeMode( const SdrCustomShapeGeometryItem& rItem, const drawing::ShadeMode eDefault ) +{ + drawing::ShadeMode eRet( eDefault ); + const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", "ShadeMode" ); + if ( pAny ) + *pAny >>= eRet; + return eRet; +} + +bool GetBool( const SdrCustomShapeGeometryItem& rItem, const OUString& rPropertyName, const bool bDefault ) +{ + bool bRetValue = bDefault; + const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", rPropertyName ); + if ( pAny ) + *pAny >>= bRetValue; + return bRetValue; +} + +drawing::Position3D GetPosition3D( const SdrCustomShapeGeometryItem& rItem, const OUString& rPropertyName, + const drawing::Position3D& rDefault, const double* pMap ) +{ + drawing::Position3D aRetValue( rDefault ); + const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", rPropertyName ); + if ( pAny ) + *pAny >>= aRetValue; + if ( pMap ) + { + aRetValue.PositionX *= *pMap; + aRetValue.PositionY *= *pMap; + aRetValue.PositionZ *= *pMap; + } + return aRetValue; +} + +drawing::Direction3D GetDirection3D( const SdrCustomShapeGeometryItem& rItem, const OUString& rPropertyName, const drawing::Direction3D& rDefault ) +{ + drawing::Direction3D aRetValue( rDefault ); + const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", rPropertyName ); + if ( pAny ) + *pAny >>= aRetValue; + return aRetValue; +} + +} + +EnhancedCustomShape3d::Transformation2D::Transformation2D( + const SdrObjCustomShape& rSdrObjCustomShape, + const double *pMap) +: aCenter(rSdrObjCustomShape.GetSnapRect().Center()) + , eProjectionMode( drawing::ProjectionMode_PARALLEL ) + , fSkewAngle(0.0) + , fSkew(0.0) + , fOriginX(0.0) + , fOriginY(0.0) +{ + const SdrCustomShapeGeometryItem& rGeometryItem(rSdrObjCustomShape.GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY )); + const Any* pAny = rGeometryItem.GetPropertyValueByName( "Extrusion", "ProjectionMode" ); + if ( pAny ) + *pAny >>= eProjectionMode; + + if ( eProjectionMode == drawing::ProjectionMode_PARALLEL ) + GetSkew( rGeometryItem, fSkew, fSkewAngle ); + else + { + GetOrigin( rGeometryItem, fOriginX, fOriginY ); + fOriginX = fOriginX * rSdrObjCustomShape.GetLogicRect().GetWidth(); + fOriginY = fOriginY * rSdrObjCustomShape.GetLogicRect().GetHeight(); + + drawing::Position3D aViewPointDefault( 3472, -3472, 25000 ); + drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, "ViewPoint", aViewPointDefault, pMap ) ); + fViewPoint.setX(aViewPoint.PositionX); + fViewPoint.setY(aViewPoint.PositionY); + fViewPoint.setZ(-aViewPoint.PositionZ); + } +} + +basegfx::B3DPolygon EnhancedCustomShape3d::Transformation2D::ApplySkewSettings( const basegfx::B3DPolygon& rPoly3D ) const +{ + basegfx::B3DPolygon aRetval; + + sal_uInt32 j; + for ( j = 0; j < rPoly3D.count(); j++ ) + { + const basegfx::B3DPoint aPoint(rPoly3D.getB3DPoint(j)); + double fDepth(-( aPoint.getZ() * fSkew ) / 100.0); + aRetval.append(basegfx::B3DPoint( + aPoint.getX() + (fDepth * cos( fSkewAngle )), + aPoint.getY() - (fDepth * sin( fSkewAngle )), + aPoint.getZ())); + } + + return aRetval; +} + +Point EnhancedCustomShape3d::Transformation2D::Transform2D( const basegfx::B3DPoint& rPoint3D ) const +{ + Point aPoint2D; + if ( eProjectionMode == drawing::ProjectionMode_PARALLEL ) + { + aPoint2D.setX( static_cast<sal_Int32>(rPoint3D.getX()) ); + aPoint2D.setY( static_cast<sal_Int32>(rPoint3D.getY()) ); + } + else + { + double fX = rPoint3D.getX() - fOriginX; + double fY = rPoint3D.getY() - fOriginY; + double f = ( - fViewPoint.getZ() ) / ( rPoint3D.getZ() - fViewPoint.getZ() ); + aPoint2D.setX( static_cast<sal_Int32>(( fX - fViewPoint.getX() ) * f + fViewPoint.getX() + fOriginX ) ); + aPoint2D.setY( static_cast<sal_Int32>(( fY - fViewPoint.getY() ) * f + fViewPoint.getY() + fOriginY ) ); + } + aPoint2D.Move( aCenter.X(), aCenter.Y() ); + return aPoint2D; +} + +bool EnhancedCustomShape3d::Transformation2D::IsParallel() const +{ + return eProjectionMode == css::drawing::ProjectionMode_PARALLEL; +} + +SdrObject* EnhancedCustomShape3d::Create3DObject( + const SdrObject* pShape2d, + const SdrObjCustomShape& rSdrObjCustomShape) +{ + SdrObject* pRet(nullptr); + const SdrCustomShapeGeometryItem& rGeometryItem(rSdrObjCustomShape.GetMergedItem(SDRATTR_CUSTOMSHAPE_GEOMETRY)); + double fMap(1.0), *pMap = nullptr; + Fraction aFraction( rSdrObjCustomShape.getSdrModelFromSdrObject().GetScaleFraction() ); + + if ( aFraction.GetNumerator() != 1 || aFraction.GetDenominator() != 1 ) + { + fMap *= double(aFraction); + pMap = &fMap; + } + + if ( rSdrObjCustomShape.getSdrModelFromSdrObject().GetScaleUnit() != MapUnit::Map100thMM ) + { + DBG_ASSERT( rSdrObjCustomShape.getSdrModelFromSdrObject().GetScaleUnit() == MapUnit::MapTwip, "EnhancedCustomShape3d::Current MapMode is Unsupported" ); + fMap *= 1440.0 / 2540.0; + pMap = &fMap; + } + + if ( GetBool( rGeometryItem, "Extrusion", false ) ) + { + bool bIsMirroredX(rSdrObjCustomShape.IsMirroredX()); + bool bIsMirroredY(rSdrObjCustomShape.IsMirroredY()); + tools::Rectangle aSnapRect(rSdrObjCustomShape.GetLogicRect()); + long nObjectRotation(rSdrObjCustomShape.GetRotateAngle()); + if ( nObjectRotation ) + { + double a = (36000 - nObjectRotation) * F_PI18000; + long dx = aSnapRect.Right() - aSnapRect.Left(); + long dy = aSnapRect.Bottom()- aSnapRect.Top(); + Point aP( aSnapRect.TopLeft() ); + RotatePoint( aP, rSdrObjCustomShape.GetSnapRect().Center(), sin( a ), cos( a ) ); + aSnapRect.SetLeft( aP.X() ); + aSnapRect.SetTop( aP.Y() ); + aSnapRect.SetRight( aSnapRect.Left() + dx ); + aSnapRect.SetBottom( aSnapRect.Top() + dy ); + } + Point aCenter( aSnapRect.Center() ); + + SfxItemSet aSet( rSdrObjCustomShape.GetMergedItemSet() ); + + //SJ: vertical writing is not required, by removing this item no outliner is created + aSet.ClearItem( SDRATTR_TEXTDIRECTION ); + + // #i105323# For 3D AutoShapes, the shadow attribute has to be applied to each + // created visualisation helper model shape individually. The shadow itself + // will then be rendered from the 3D renderer correctly for the whole 3D scene + // (and thus behind all objects of which the visualisation may be built). So, + // do NOT remove it from the ItemSet here. + // aSet.ClearItem(SDRATTR_SHADOW); + + std::vector< E3dCompoundObject* > aPlaceholderObjectList; + + double fExtrusionBackward, fExtrusionForward; + GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward ); + double fDepth = fExtrusionBackward - fExtrusionForward; + if ( fDepth < 1.0 ) + fDepth = 1.0; + + drawing::ProjectionMode eProjectionMode( drawing::ProjectionMode_PARALLEL ); + const Any* pAny = rGeometryItem.GetPropertyValueByName( "Extrusion", "ProjectionMode" ); + if ( pAny ) + *pAny >>= eProjectionMode; + ProjectionType eProjectionType( eProjectionMode == drawing::ProjectionMode_PARALLEL ? ProjectionType::Parallel : ProjectionType::Perspective ); + // pShape2d Convert in scenes which include 3D Objects + E3dDefaultAttributes a3DDefaultAttr; + a3DDefaultAttr.SetDefaultLatheCharacterMode( true ); + a3DDefaultAttr.SetDefaultExtrudeCharacterMode( true ); + + E3dScene* pScene = new E3dScene(rSdrObjCustomShape.getSdrModelFromSdrObject()); + + bool bSceneHasObjects ( false ); + bool bUseTwoFillStyles( false ); + + drawing::ShadeMode eShadeMode( GetShadeMode( rGeometryItem, drawing::ShadeMode_FLAT ) ); + bool bUseExtrusionColor = GetBool( rGeometryItem, "Color", false ); + + drawing::FillStyle eFillStyle( aSet.Get(XATTR_FILLSTYLE).GetValue() ); + pScene->GetProperties().SetObjectItem( Svx3DShadeModeItem( 0 ) ); + aSet.Put( makeSvx3DPercentDiagonalItem( 0 ) ); + aSet.Put( Svx3DTextureModeItem( 1 ) ); + aSet.Put( Svx3DNormalsKindItem( 1 ) ); + + if ( eShadeMode == drawing::ShadeMode_DRAFT ) + { + aSet.Put( XLineStyleItem( drawing::LineStyle_SOLID ) ); + aSet.Put( XFillStyleItem ( drawing::FillStyle_NONE ) ); + aSet.Put( makeSvx3DDoubleSidedItem( true ) ); + } + else + { + aSet.Put( XLineStyleItem( drawing::LineStyle_NONE ) ); + if ( eFillStyle == drawing::FillStyle_NONE ) + aSet.Put( XFillStyleItem( drawing::FillStyle_SOLID ) ); + else if ( ( eFillStyle == drawing::FillStyle_BITMAP ) || ( eFillStyle == drawing::FillStyle_GRADIENT ) || bUseExtrusionColor ) + bUseTwoFillStyles = true; + + // If shapes are mirrored once (mirroring two times correct geometry again) + // double-sided at the object and two-sided-lighting at the scene need to be set. + + // #i122777# Also use double sided for two fill styles since there several 3d objects get + // created with a depth of 0; one of them is the backside which needs double-sided to + // get visible + if(bUseTwoFillStyles || (bIsMirroredX && !bIsMirroredY) || (!bIsMirroredX && bIsMirroredY)) + { + aSet.Put( makeSvx3DDoubleSidedItem( true ) ); + pScene->GetProperties().SetObjectItem( makeSvx3DTwoSidedLightingItem( true ) ); + } + } + + tools::Rectangle aBoundRect2d; + SdrObjListIter aIter( *pShape2d, SdrIterMode::DeepNoGroups ); + const bool bMultipleSubObjects(aIter.Count() > 1); + + while( aIter.IsMore() ) + { + const SdrObject* pNext = aIter.Next(); + bool bIsPlaceholderObject = (pNext->GetMergedItem( XATTR_FILLSTYLE ).GetValue() == drawing::FillStyle_NONE ) + && (pNext->GetMergedItem( XATTR_LINESTYLE ).GetValue() == drawing::LineStyle_NONE ); + basegfx::B2DPolyPolygon aPolyPoly; + SfxItemSet aLocalSet(aSet); + drawing::FillStyle aLocalFillStyle(eFillStyle); + + if ( auto pPathObj = dynamic_cast<const SdrPathObj*>(pNext) ) + { + const SfxItemSet& rSet = pNext->GetMergedItemSet(); + bool bNeedToConvertToContour(false); + + // do conversion only for single line objects; for all others a fill and a + // line object get created. When we have fill, we want no line. That line has + // always been there, but since it was never converted to contour, it kept + // invisible (all this 'hidden' logic should be migrated to primitives). + if(!bMultipleSubObjects) + { + const drawing::FillStyle eStyle(rSet.Get(XATTR_FILLSTYLE).GetValue()); + + if(drawing::FillStyle_NONE == eStyle) + { + const drawinglayer::attribute::SdrLineAttribute aLine( + drawinglayer::primitive2d::createNewSdrLineAttribute(rSet)); + + bNeedToConvertToContour = (0.0 < aLine.getWidth() || 0.0 != aLine.getFullDotDashLen()); + + if(!bNeedToConvertToContour && !aLine.isDefault()) + { + const drawinglayer::attribute::SdrLineStartEndAttribute aLineStartEnd( + drawinglayer::primitive2d::createNewSdrLineStartEndAttribute(rSet, aLine.getWidth())); + + if((aLineStartEnd.getStartWidth() && aLineStartEnd.isStartActive()) + || (aLineStartEnd.getEndWidth() && aLineStartEnd.isEndActive())) + { + bNeedToConvertToContour = true; + } + } + } + } + + if(bNeedToConvertToContour) + { + SdrObject* pNewObj = pNext->ConvertToContourObj(const_cast< SdrObject* >(pNext)); + SdrPathObj* pNewPathObj = dynamic_cast< SdrPathObj* >(pNewObj); + + if(pNewPathObj) + { + aPolyPoly = pNewPathObj->GetPathPoly(); + + if(aPolyPoly.isClosed()) + { + // correct item properties from line to fill style + if(eShadeMode == drawing::ShadeMode_DRAFT) + { + // for draft, create wireframe with fixed line width + aLocalSet.Put(XLineStyleItem(drawing::LineStyle_SOLID)); + aLocalSet.Put(XLineWidthItem(40)); + aLocalFillStyle = drawing::FillStyle_NONE; + } + else + { + // switch from line to fill, copy line attr to fill attr (color, transparence) + aLocalSet.Put(XLineWidthItem(0)); + aLocalSet.Put(XLineStyleItem(drawing::LineStyle_NONE)); + aLocalSet.Put(XFillColorItem(OUString(), aLocalSet.Get(XATTR_LINECOLOR).GetColorValue())); + aLocalSet.Put(XFillStyleItem(drawing::FillStyle_SOLID)); + aLocalSet.Put(XFillTransparenceItem(aLocalSet.Get(XATTR_LINETRANSPARENCE).GetValue())); + aLocalFillStyle = drawing::FillStyle_SOLID; + } + } + else + { + // correct item properties to hairlines + aLocalSet.Put(XLineWidthItem(0)); + aLocalSet.Put(XLineStyleItem(drawing::LineStyle_SOLID)); + } + } + + SdrObject::Free(pNewObj); + } + else + { + aPolyPoly = pPathObj->GetPathPoly(); + } + } + else + { + SdrObjectUniquePtr pNewObj = pNext->ConvertToPolyObj( false, false ); + SdrPathObj* pPath = dynamic_cast<SdrPathObj*>( pNewObj.get() ); + if ( pPath ) + aPolyPoly = pPath->GetPathPoly(); + } + + if( aPolyPoly.count() ) + { + if(aPolyPoly.areControlPointsUsed()) + { + aPolyPoly = basegfx::utils::adaptiveSubdivideByAngle(aPolyPoly); + } + + const basegfx::B2DRange aTempRange(basegfx::utils::getRange(aPolyPoly)); + const tools::Rectangle aBoundRect(basegfx::fround(aTempRange.getMinX()), basegfx::fround(aTempRange.getMinY()), basegfx::fround(aTempRange.getMaxX()), basegfx::fround(aTempRange.getMaxY())); + aBoundRect2d.Union( aBoundRect ); + + // #i122777# depth 0 is okay for planes when using double-sided + E3dCompoundObject* p3DObj = new E3dExtrudeObj( + rSdrObjCustomShape.getSdrModelFromSdrObject(), + a3DDefaultAttr, + aPolyPoly, + bUseTwoFillStyles ? 0 : fDepth ); + + p3DObj->NbcSetLayer( pShape2d->GetLayer() ); + p3DObj->SetMergedItemSet( aLocalSet ); + + if ( bIsPlaceholderObject ) + aPlaceholderObjectList.push_back( p3DObj ); + else if ( bUseTwoFillStyles ) + { + BitmapEx aFillBmp; + bool bFillBmpTile = p3DObj->GetMergedItem( XATTR_FILLBMP_TILE ).GetValue(); + if ( bFillBmpTile ) + { + const XFillBitmapItem& rBmpItm = p3DObj->GetMergedItem(XATTR_FILLBITMAP); + aFillBmp = rBmpItm.GetGraphicObject().GetGraphic().GetBitmapEx(); + + // #i122777# old adaptation of FillStyle bitmap size to 5-times the original size; this is not needed + // anymore and was used in old times to male the fill look better when converting to 3D. Removed + // from regular 3D objects for some time, also needs to be removed from CustomShapes + + //Size aLogicalSize = aFillBmp.GetPrefSize(); + //if ( aFillBmp.GetPrefMapMode() == MapUnit::MapPixel ) + // aLogicalSize = Application::GetDefaultDevice()->PixelToLogic( aLogicalSize, MapUnit::Map100thMM ); + //else + // aLogicalSize = OutputDevice::LogicToLogic( aLogicalSize, aFillBmp.GetPrefMapMode(), MapUnit::Map100thMM ); + //aLogicalSize.Width() *= 5; ;// :-( nice scaling, look at engine3d/obj3d.cxx + //aLogicalSize.Height() *= 5; + //aFillBmp.SetPrefSize( aLogicalSize ); + //aFillBmp.SetPrefMapMode( MapUnit::Map100thMM ); + //p3DObj->SetMergedItem(XFillBitmapItem(String(), Graphic(aFillBmp))); + } + else + { + if ( aSnapRect != aBoundRect && aSnapRect.GetWidth() > 0 && aSnapRect.GetHeight() > 0) + { + const XFillBitmapItem& rBmpItm = p3DObj->GetMergedItem(XATTR_FILLBITMAP); + aFillBmp = rBmpItm.GetGraphicObject().GetGraphic().GetBitmapEx(); + Size aBmpSize( aFillBmp.GetSizePixel() ); + double fXScale = static_cast<double>(aBoundRect.GetWidth()) / static_cast<double>(aSnapRect.GetWidth()); + double fYScale = static_cast<double>(aBoundRect.GetHeight()) / static_cast<double>(aSnapRect.GetHeight()); + + Point aPt( static_cast<sal_Int32>( static_cast<double>( aBoundRect.Left() - aSnapRect.Left() )* static_cast<double>(aBmpSize.Width()) / static_cast<double>(aSnapRect.GetWidth()) ), + static_cast<sal_Int32>( static_cast<double>( aBoundRect.Top() - aSnapRect.Top() ) * static_cast<double>(aBmpSize.Height()) / static_cast<double>(aSnapRect.GetHeight()) ) ); + Size aSize( static_cast<sal_Int32>( aBmpSize.Width() * fXScale ), + static_cast<sal_Int32>( aBmpSize.Height() * fYScale ) ); + tools::Rectangle aCropRect( aPt, aSize ); + aFillBmp.Crop( aCropRect ); + p3DObj->SetMergedItem(XFillBitmapItem(OUString(), Graphic(aFillBmp))); + } + } + pScene->InsertObject( p3DObj ); + p3DObj = new E3dExtrudeObj( + rSdrObjCustomShape.getSdrModelFromSdrObject(), + a3DDefaultAttr, + aPolyPoly, + fDepth); + p3DObj->NbcSetLayer( pShape2d->GetLayer() ); + p3DObj->SetMergedItemSet( aLocalSet ); + if ( bUseExtrusionColor ) + p3DObj->SetMergedItem( XFillColorItem( "", rSdrObjCustomShape.GetMergedItem( XATTR_SECONDARYFILLCOLOR ).GetColorValue() ) ); + p3DObj->SetMergedItem( XFillStyleItem( drawing::FillStyle_SOLID ) ); + p3DObj->SetMergedItem( Svx3DCloseFrontItem( false ) ); + p3DObj->SetMergedItem( Svx3DCloseBackItem( false ) ); + pScene->InsertObject( p3DObj ); + + // #i122777# depth 0 is okay for planes when using double-sided + p3DObj = new E3dExtrudeObj( + rSdrObjCustomShape.getSdrModelFromSdrObject(), + a3DDefaultAttr, + aPolyPoly, + 0); + + p3DObj->NbcSetLayer( pShape2d->GetLayer() ); + p3DObj->SetMergedItemSet( aLocalSet ); + + basegfx::B3DHomMatrix aFrontTransform( p3DObj->GetTransform() ); + aFrontTransform.translate( 0.0, 0.0, fDepth ); + p3DObj->NbcSetTransform( aFrontTransform ); + + if ( ( aLocalFillStyle == drawing::FillStyle_BITMAP ) && !aFillBmp.IsEmpty() ) + { + p3DObj->SetMergedItem(XFillBitmapItem(OUString(), Graphic(aFillBmp))); + } + } + else if ( aLocalFillStyle == drawing::FillStyle_NONE ) + { + const XLineColorItem& rLineColor = p3DObj->GetMergedItem( XATTR_LINECOLOR ); + p3DObj->SetMergedItem( XFillColorItem( "", rLineColor.GetColorValue() ) ); + p3DObj->SetMergedItem( makeSvx3DDoubleSidedItem( true ) ); + p3DObj->SetMergedItem( Svx3DCloseFrontItem( false ) ); + p3DObj->SetMergedItem( Svx3DCloseBackItem( false ) ); + } + pScene->InsertObject( p3DObj ); + bSceneHasObjects = true; + } + } + + if ( bSceneHasObjects ) // is the SdrObject properly converted + { + // then we can change the return value + pRet = pScene; + + // Camera settings, Perspective ... + Camera3D rCamera = pScene->GetCamera(); + const basegfx::B3DRange& rVolume = pScene->GetBoundVolume(); + pScene->NbcSetSnapRect( aSnapRect ); + + // InitScene replacement + double fW = rVolume.getWidth(); + double fH = rVolume.getHeight(); + + rCamera.SetAutoAdjustProjection( false ); + rCamera.SetViewWindow( -fW / 2, - fH / 2, fW, fH); + basegfx::B3DPoint aLookAt( 0.0, 0.0, 0.0 ); + basegfx::B3DPoint aCamPos( 0.0, 0.0, 100.0 ); + rCamera.SetPosAndLookAt( aCamPos, aLookAt ); + rCamera.SetFocalLength( 1.0 ); + rCamera.SetProjection( eProjectionType ); + pScene->SetCamera( rCamera ); + pScene->SetRectsDirty(); + + double fOriginX, fOriginY; + GetOrigin( rGeometryItem, fOriginX, fOriginY ); + fOriginX = fOriginX * aSnapRect.GetWidth(); + fOriginY = fOriginY * aSnapRect.GetHeight(); + + basegfx::B3DHomMatrix aNewTransform( pScene->GetTransform() ); + aNewTransform.translate( -aCenter.X(), aCenter.Y(), -pScene->GetBoundVolume().getDepth() ); + + double fXRotate, fYRotate; + GetRotateAngle( rGeometryItem, fXRotate, fYRotate ); + double fZRotate(basegfx::deg2rad(rSdrObjCustomShape.GetObjectRotation())); + if ( fZRotate != 0.0 ) + aNewTransform.rotate( 0.0, 0.0, fZRotate ); + if ( bIsMirroredX ) + aNewTransform.scale( -1.0, 1, 1 ); + if ( bIsMirroredY ) + aNewTransform.scale( 1, -1.0, 1 ); + if( fYRotate != 0.0 ) + aNewTransform.rotate( 0.0, -fYRotate, 0.0 ); + if( fXRotate != 0.0 ) + aNewTransform.rotate( -fXRotate, 0.0, 0.0 ); + if ( eProjectionType == ProjectionType::Parallel ) + { + double fSkew, fAlpha; + GetSkew( rGeometryItem, fSkew, fAlpha ); + if ( fSkew != 0.0 ) + { + double fInvTanBeta( fSkew / 100.0 ); + if(fInvTanBeta) + { + aNewTransform.shearXY( + fInvTanBeta * cos(fAlpha), + fInvTanBeta * sin(fAlpha)); + } + } + basegfx::B3DPoint _aLookAt( 0.0, 0.0, 0.0 ); + basegfx::B3DPoint _aNewCamPos( 0.0, 0.0, 25000.0 ); + rCamera.SetPosAndLookAt( _aNewCamPos, _aLookAt ); + pScene->SetCamera( rCamera ); + } + else + { + aNewTransform.translate( -fOriginX, fOriginY, 0.0 ); + // now set correct camera position + drawing::Position3D aViewPointDefault( 3472, -3472, 25000 ); + drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, "ViewPoint", aViewPointDefault, pMap ) ); + double fViewPointX = aViewPoint.PositionX; + double fViewPointY = aViewPoint.PositionY; + double fViewPointZ = aViewPoint.PositionZ; + basegfx::B3DPoint _aLookAt( fViewPointX, -fViewPointY, 0.0 ); + basegfx::B3DPoint aNewCamPos( fViewPointX, -fViewPointY, fViewPointZ ); + rCamera.SetPosAndLookAt( aNewCamPos, _aLookAt ); + pScene->SetCamera( rCamera ); + } + + pScene->NbcSetTransform( aNewTransform ); + + + // light + + double fAmbientIntensity = GetDouble( rGeometryItem, "Brightness", 22178.0 / 655.36 ) / 100.0; + + drawing::Direction3D aFirstLightDirectionDefault( 50000, 0, 10000 ); + drawing::Direction3D aFirstLightDirection( GetDirection3D( rGeometryItem, "FirstLightDirection", aFirstLightDirectionDefault ) ); + if ( aFirstLightDirection.DirectionZ == 0.0 ) + aFirstLightDirection.DirectionZ = 1.0; + + double fLightIntensity = GetDouble( rGeometryItem, "FirstLightLevel", 43712.0 / 655.36 ) / 100.0; + + /* sal_Bool bFirstLightHarsh = */ GetBool( rGeometryItem, "FirstLightHarsh", false ); + + drawing::Direction3D aSecondLightDirectionDefault( -50000, 0, 10000 ); + drawing::Direction3D aSecondLightDirection( GetDirection3D( rGeometryItem, "SecondLightDirection", aSecondLightDirectionDefault ) ); + if ( aSecondLightDirection.DirectionZ == 0.0 ) + aSecondLightDirection.DirectionZ = -1; + + double fLight2Intensity = GetDouble( rGeometryItem, "SecondLightLevel", 43712.0 / 655.36 ) / 100.0; + + /* sal_Bool bLight2Harsh = */ GetBool( rGeometryItem, "SecondLightHarsh", false ); + /* sal_Bool bLightFace = */ GetBool( rGeometryItem, "LightFace", false ); + + sal_uInt16 nAmbientColor = static_cast<sal_uInt16>( fAmbientIntensity * 255.0 ); + if ( nAmbientColor > 255 ) + nAmbientColor = 255; + Color aGlobalAmbientColor( static_cast<sal_uInt8>(nAmbientColor), static_cast<sal_uInt8>(nAmbientColor), static_cast<sal_uInt8>(nAmbientColor) ); + pScene->GetProperties().SetObjectItem( makeSvx3DAmbientcolorItem( aGlobalAmbientColor ) ); + + sal_uInt8 nSpotLight1 = static_cast<sal_uInt8>( fLightIntensity * 255.0 ); + basegfx::B3DVector aSpotLight1( aFirstLightDirection.DirectionX, - ( aFirstLightDirection.DirectionY ), -( aFirstLightDirection.DirectionZ ) ); + aSpotLight1.normalize(); + pScene->GetProperties().SetObjectItem( makeSvx3DLightOnOff1Item( true ) ); + Color aAmbientSpot1Color( nSpotLight1, nSpotLight1, nSpotLight1 ); + pScene->GetProperties().SetObjectItem( makeSvx3DLightcolor1Item( aAmbientSpot1Color ) ); + pScene->GetProperties().SetObjectItem( makeSvx3DLightDirection1Item( aSpotLight1 ) ); + + sal_uInt8 nSpotLight2 = static_cast<sal_uInt8>( fLight2Intensity * 255.0 ); + basegfx::B3DVector aSpotLight2( aSecondLightDirection.DirectionX, -aSecondLightDirection.DirectionY, -aSecondLightDirection.DirectionZ ); + aSpotLight2.normalize(); + pScene->GetProperties().SetObjectItem( makeSvx3DLightOnOff2Item( true ) ); + Color aAmbientSpot2Color( nSpotLight2, nSpotLight2, nSpotLight2 ); + pScene->GetProperties().SetObjectItem( makeSvx3DLightcolor2Item( aAmbientSpot2Color ) ); + pScene->GetProperties().SetObjectItem( makeSvx3DLightDirection2Item( aSpotLight2 ) ); + + sal_uInt8 nSpotLight3 = 70; + basegfx::B3DVector aSpotLight3( 0.0, 0.0, 1.0 ); + pScene->GetProperties().SetObjectItem( makeSvx3DLightOnOff3Item( true ) ); + Color aAmbientSpot3Color( nSpotLight3, nSpotLight3, nSpotLight3 ); + pScene->GetProperties().SetObjectItem( makeSvx3DLightcolor3Item( aAmbientSpot3Color ) ); + pScene->GetProperties().SetObjectItem( makeSvx3DLightDirection3Item( aSpotLight3 ) ); + + double fSpecular = GetDouble( rGeometryItem, "Specularity", 0 ) / 100; + bool bMetal = GetBool( rGeometryItem, "Metal", false ); + + Color aSpecularCol( 225,225,225 ); + if ( bMetal ) + { + aSpecularCol = Color( 200, 200, 200 ); + fSpecular += 0.15; + } + sal_Int32 nIntensity = static_cast<sal_Int32>(fSpecular) * 100; + if ( nIntensity > 100 ) + nIntensity = 100; + else if ( nIntensity < 0 ) + nIntensity = 0; + nIntensity = 100 - nIntensity; + pScene->GetProperties().SetObjectItem( makeSvx3DMaterialSpecularItem( aSpecularCol ) ); + pScene->GetProperties().SetObjectItem( makeSvx3DMaterialSpecularIntensityItem( static_cast<sal_uInt16>(nIntensity) ) ); + + pScene->SetLogicRect( + CalculateNewSnapRect( + rSdrObjCustomShape, + aSnapRect, + aBoundRect2d, + pMap)); + + // removing placeholder objects + for (E3dCompoundObject* pTemp : aPlaceholderObjectList) + { + pScene->RemoveObject( pTemp->GetOrdNum() ); + // always use SdrObject::Free(...) for SdrObjects (!) + SdrObject* pTemp2(pTemp); + SdrObject::Free(pTemp2); + } + } + else + { + // always use SdrObject::Free(...) for SdrObjects (!) + SdrObject* pTemp(pScene); + SdrObject::Free(pTemp); + } + } + return pRet; +} + +tools::Rectangle EnhancedCustomShape3d::CalculateNewSnapRect( + const SdrObjCustomShape& rSdrObjCustomShape, + const tools::Rectangle& rSnapRect, + const tools::Rectangle& rBoundRect, + const double* pMap) +{ + const SdrCustomShapeGeometryItem& rGeometryItem(rSdrObjCustomShape.GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY )); + const Point aCenter( rSnapRect.Center() ); + double fExtrusionBackward, fExtrusionForward; + GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward ); + sal_uInt32 i; + + // creating initial bound volume ( without rotation. skewing.and camera ) + basegfx::B3DPolygon aBoundVolume; + const tools::Polygon aPolygon( rBoundRect ); + + for ( i = 0; i < 4; i++ ) + { + aBoundVolume.append(basegfx::B3DPoint(aPolygon[ static_cast<sal_uInt16>(i) ].X() - aCenter.X(), aPolygon[ static_cast<sal_uInt16>(i) ].Y() - aCenter.Y(), fExtrusionForward)); + } + + for ( i = 0; i < 4; i++ ) + { + aBoundVolume.append(basegfx::B3DPoint(aPolygon[ static_cast<sal_uInt16>(i) ].X() - aCenter.X(), aPolygon[ static_cast<sal_uInt16>(i) ].Y() - aCenter.Y(), fExtrusionBackward)); + } + + drawing::Direction3D aRotationCenterDefault( 0, 0, 0 ); // default seems to be wrong, a fractional size of shape has to be used!! + drawing::Direction3D aRotationCenter( GetDirection3D( rGeometryItem, "RotationCenter", aRotationCenterDefault ) ); + + double fXRotate, fYRotate; + GetRotateAngle( rGeometryItem, fXRotate, fYRotate ); + double fZRotate(basegfx::deg2rad(rSdrObjCustomShape.GetObjectRotation())); + + // rotating bound volume + basegfx::B3DHomMatrix aMatrix; + aMatrix.translate(-aRotationCenter.DirectionX, -aRotationCenter.DirectionY, -aRotationCenter.DirectionZ); + if ( fZRotate != 0.0 ) + aMatrix.rotate( 0.0, 0.0, fZRotate ); + if (rSdrObjCustomShape.IsMirroredX()) + aMatrix.scale( -1.0, 1, 1 ); + if (rSdrObjCustomShape.IsMirroredY()) + aMatrix.scale( 1, -1.0, 1 ); + if( fYRotate != 0.0 ) + aMatrix.rotate( 0.0, fYRotate, 0.0 ); + if( fXRotate != 0.0 ) + aMatrix.rotate( -fXRotate, 0.0, 0.0 ); + aMatrix.translate(aRotationCenter.DirectionX, aRotationCenter.DirectionY, aRotationCenter.DirectionZ); + aBoundVolume.transform(aMatrix); + + Transformation2D aTransformation2D( + rSdrObjCustomShape, + pMap); + + if ( aTransformation2D.IsParallel() ) + aBoundVolume = aTransformation2D.ApplySkewSettings( aBoundVolume ); + + tools::Polygon aTransformed( 8 ); + for ( i = 0; i < 8; i++ ) + aTransformed[ static_cast<sal_uInt16>(i) ] = aTransformation2D.Transform2D( aBoundVolume.getB3DPoint( i ) ); + + return aTransformed.GetBoundRect(); +} + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |