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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include "EnhancedCustomShape3d.hxx"
+#include <svx/deflt3d.hxx>
+#include <svx/svdmodel.hxx>
+#include <tools/poly.hxx>
+#include <svx/svditer.hxx>
+#include <svx/svdobj.hxx>
+#include <svx/svdoashp.hxx>
+#include <svl/poolitem.hxx>
+#include <svl/itemset.hxx>
+#include <svx/xfillit0.hxx>
+#include <svx/xlineit0.hxx>
+#include <svx/xsflclit.hxx>
+#include <svx/xbtmpit.hxx>
+#include <svx/xflclit.hxx>
+#include <svx/svdopath.hxx>
+#include <svx/svddef.hxx>
+#include <svx/svx3ditems.hxx>
+#include <extrud3d.hxx>
+#include <svx/xflbmtit.hxx>
+#include <svx/xlnclit.hxx>
+#include <svx/sdasitm.hxx>
+#include <svx/scene3d.hxx>
+#include <com/sun/star/drawing/Position3D.hpp>
+#include <com/sun/star/drawing/Direction3D.hpp>
+#include <com/sun/star/drawing/ShadeMode.hpp>
+#include <svx/sdr/properties/properties.hxx>
+#include <com/sun/star/drawing/EnhancedCustomShapeParameterPair.hpp>
+#include <basegfx/polygon/b2dpolypolygontools.hxx>
+#include <basegfx/range/b2drange.hxx>
+#include <sdr/primitive2d/sdrattributecreator.hxx>
+#include <drawinglayer/attribute/sdrlineattribute.hxx>
+#include <drawinglayer/attribute/sdrlinestartendattribute.hxx>
+#include <svx/xlnwtit.hxx>
+#include <svx/xlntrit.hxx>
+#include <svx/xfltrit.hxx>
+
+using namespace com::sun::star;
+using namespace com::sun::star::uno;
+
+namespace {
+
+void GetOrigin( const SdrCustomShapeGeometryItem& rItem, double& rOriginX, double& rOriginY )
+{
+ css::drawing::EnhancedCustomShapeParameterPair aOriginParaPair;
+ const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", "Origin" );
+ if ( ! ( pAny && ( *pAny >>= aOriginParaPair ) && ( aOriginParaPair.First.Value >>= rOriginX ) && ( aOriginParaPair.Second.Value >>= rOriginY ) ) )
+ {
+ rOriginX = 0.50;
+ rOriginY =-0.50;
+ }
+}
+
+void GetRotateAngle( const SdrCustomShapeGeometryItem& rItem, double& rAngleX, double& rAngleY )
+{
+ css::drawing::EnhancedCustomShapeParameterPair aRotateAngleParaPair;
+ const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", "RotateAngle" );
+ if ( ! ( pAny && ( *pAny >>= aRotateAngleParaPair ) && ( aRotateAngleParaPair.First.Value >>= rAngleX ) && ( aRotateAngleParaPair.Second.Value >>= rAngleY ) ) )
+ {
+ rAngleX = 0.0;
+ rAngleY = 0.0;
+ }
+ rAngleX = basegfx::deg2rad(rAngleX);
+ rAngleY = basegfx::deg2rad(rAngleY);
+}
+
+void GetSkew( const SdrCustomShapeGeometryItem& rItem, double& rSkewAmount, double& rSkewAngle )
+{
+ css::drawing::EnhancedCustomShapeParameterPair aSkewParaPair;
+ const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", "Skew" );
+ if ( ! ( pAny && ( *pAny >>= aSkewParaPair ) && ( aSkewParaPair.First.Value >>= rSkewAmount ) && ( aSkewParaPair.Second.Value >>= rSkewAngle ) ) )
+ {
+ rSkewAmount = 50;
+ rSkewAngle = -135;
+ }
+ rSkewAngle = basegfx::deg2rad(rSkewAngle);
+}
+
+void GetExtrusionDepth( const SdrCustomShapeGeometryItem& rItem, const double* pMap, double& rBackwardDepth, double& rForwardDepth )
+{
+ css::drawing::EnhancedCustomShapeParameterPair aDepthParaPair;
+ double fDepth = 0, fFraction = 0;
+ const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", "Depth" );
+ if ( pAny && ( *pAny >>= aDepthParaPair ) && ( aDepthParaPair.First.Value >>= fDepth ) && ( aDepthParaPair.Second.Value >>= fFraction ) )
+ {
+ rForwardDepth = fDepth * fFraction;
+ rBackwardDepth = fDepth - rForwardDepth;
+ }
+ else
+ {
+ rBackwardDepth = 1270;
+ rForwardDepth = 0;
+ }
+ if ( pMap )
+ {
+ double fMap = *pMap;
+ rBackwardDepth *= fMap;
+ rForwardDepth *= fMap;
+ }
+}
+
+double GetDouble( const SdrCustomShapeGeometryItem& rItem, const OUString& rPropertyName, double fDefault )
+{
+ double fRetValue = fDefault;
+ const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", rPropertyName );
+ if ( pAny )
+ *pAny >>= fRetValue;
+ return fRetValue;
+}
+
+drawing::ShadeMode GetShadeMode( const SdrCustomShapeGeometryItem& rItem, const drawing::ShadeMode eDefault )
+{
+ drawing::ShadeMode eRet( eDefault );
+ const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", "ShadeMode" );
+ if ( pAny )
+ *pAny >>= eRet;
+ return eRet;
+}
+
+bool GetBool( const SdrCustomShapeGeometryItem& rItem, const OUString& rPropertyName, const bool bDefault )
+{
+ bool bRetValue = bDefault;
+ const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", rPropertyName );
+ if ( pAny )
+ *pAny >>= bRetValue;
+ return bRetValue;
+}
+
+drawing::Position3D GetPosition3D( const SdrCustomShapeGeometryItem& rItem, const OUString& rPropertyName,
+ const drawing::Position3D& rDefault, const double* pMap )
+{
+ drawing::Position3D aRetValue( rDefault );
+ const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", rPropertyName );
+ if ( pAny )
+ *pAny >>= aRetValue;
+ if ( pMap )
+ {
+ aRetValue.PositionX *= *pMap;
+ aRetValue.PositionY *= *pMap;
+ aRetValue.PositionZ *= *pMap;
+ }
+ return aRetValue;
+}
+
+drawing::Direction3D GetDirection3D( const SdrCustomShapeGeometryItem& rItem, const OUString& rPropertyName, const drawing::Direction3D& rDefault )
+{
+ drawing::Direction3D aRetValue( rDefault );
+ const Any* pAny = rItem.GetPropertyValueByName( "Extrusion", rPropertyName );
+ if ( pAny )
+ *pAny >>= aRetValue;
+ return aRetValue;
+}
+
+}
+
+EnhancedCustomShape3d::Transformation2D::Transformation2D(
+ const SdrObjCustomShape& rSdrObjCustomShape,
+ const double *pMap)
+: aCenter(rSdrObjCustomShape.GetSnapRect().Center())
+ , eProjectionMode( drawing::ProjectionMode_PARALLEL )
+ , fSkewAngle(0.0)
+ , fSkew(0.0)
+ , fOriginX(0.0)
+ , fOriginY(0.0)
+{
+ const SdrCustomShapeGeometryItem& rGeometryItem(rSdrObjCustomShape.GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY ));
+ const Any* pAny = rGeometryItem.GetPropertyValueByName( "Extrusion", "ProjectionMode" );
+ if ( pAny )
+ *pAny >>= eProjectionMode;
+
+ if ( eProjectionMode == drawing::ProjectionMode_PARALLEL )
+ GetSkew( rGeometryItem, fSkew, fSkewAngle );
+ else
+ {
+ GetOrigin( rGeometryItem, fOriginX, fOriginY );
+ fOriginX = fOriginX * rSdrObjCustomShape.GetLogicRect().GetWidth();
+ fOriginY = fOriginY * rSdrObjCustomShape.GetLogicRect().GetHeight();
+
+ drawing::Position3D aViewPointDefault( 3472, -3472, 25000 );
+ drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, "ViewPoint", aViewPointDefault, pMap ) );
+ fViewPoint.setX(aViewPoint.PositionX);
+ fViewPoint.setY(aViewPoint.PositionY);
+ fViewPoint.setZ(-aViewPoint.PositionZ);
+ }
+}
+
+basegfx::B3DPolygon EnhancedCustomShape3d::Transformation2D::ApplySkewSettings( const basegfx::B3DPolygon& rPoly3D ) const
+{
+ basegfx::B3DPolygon aRetval;
+
+ sal_uInt32 j;
+ for ( j = 0; j < rPoly3D.count(); j++ )
+ {
+ const basegfx::B3DPoint aPoint(rPoly3D.getB3DPoint(j));
+ double fDepth(-( aPoint.getZ() * fSkew ) / 100.0);
+ aRetval.append(basegfx::B3DPoint(
+ aPoint.getX() + (fDepth * cos( fSkewAngle )),
+ aPoint.getY() - (fDepth * sin( fSkewAngle )),
+ aPoint.getZ()));
+ }
+
+ return aRetval;
+}
+
+Point EnhancedCustomShape3d::Transformation2D::Transform2D( const basegfx::B3DPoint& rPoint3D ) const
+{
+ Point aPoint2D;
+ if ( eProjectionMode == drawing::ProjectionMode_PARALLEL )
+ {
+ aPoint2D.setX( static_cast<sal_Int32>(rPoint3D.getX()) );
+ aPoint2D.setY( static_cast<sal_Int32>(rPoint3D.getY()) );
+ }
+ else
+ {
+ double fX = rPoint3D.getX() - fOriginX;
+ double fY = rPoint3D.getY() - fOriginY;
+ double f = ( - fViewPoint.getZ() ) / ( rPoint3D.getZ() - fViewPoint.getZ() );
+ aPoint2D.setX( static_cast<sal_Int32>(( fX - fViewPoint.getX() ) * f + fViewPoint.getX() + fOriginX ) );
+ aPoint2D.setY( static_cast<sal_Int32>(( fY - fViewPoint.getY() ) * f + fViewPoint.getY() + fOriginY ) );
+ }
+ aPoint2D.Move( aCenter.X(), aCenter.Y() );
+ return aPoint2D;
+}
+
+bool EnhancedCustomShape3d::Transformation2D::IsParallel() const
+{
+ return eProjectionMode == css::drawing::ProjectionMode_PARALLEL;
+}
+
+SdrObject* EnhancedCustomShape3d::Create3DObject(
+ const SdrObject* pShape2d,
+ const SdrObjCustomShape& rSdrObjCustomShape)
+{
+ SdrObject* pRet(nullptr);
+ const SdrCustomShapeGeometryItem& rGeometryItem(rSdrObjCustomShape.GetMergedItem(SDRATTR_CUSTOMSHAPE_GEOMETRY));
+ double fMap(1.0), *pMap = nullptr;
+ Fraction aFraction( rSdrObjCustomShape.getSdrModelFromSdrObject().GetScaleFraction() );
+
+ if ( aFraction.GetNumerator() != 1 || aFraction.GetDenominator() != 1 )
+ {
+ fMap *= double(aFraction);
+ pMap = &fMap;
+ }
+
+ if ( rSdrObjCustomShape.getSdrModelFromSdrObject().GetScaleUnit() != MapUnit::Map100thMM )
+ {
+ DBG_ASSERT( rSdrObjCustomShape.getSdrModelFromSdrObject().GetScaleUnit() == MapUnit::MapTwip, "EnhancedCustomShape3d::Current MapMode is Unsupported" );
+ fMap *= 1440.0 / 2540.0;
+ pMap = &fMap;
+ }
+
+ if ( GetBool( rGeometryItem, "Extrusion", false ) )
+ {
+ bool bIsMirroredX(rSdrObjCustomShape.IsMirroredX());
+ bool bIsMirroredY(rSdrObjCustomShape.IsMirroredY());
+ tools::Rectangle aSnapRect(rSdrObjCustomShape.GetLogicRect());
+ long nObjectRotation(rSdrObjCustomShape.GetRotateAngle());
+ if ( nObjectRotation )
+ {
+ double a = (36000 - nObjectRotation) * F_PI18000;
+ long dx = aSnapRect.Right() - aSnapRect.Left();
+ long dy = aSnapRect.Bottom()- aSnapRect.Top();
+ Point aP( aSnapRect.TopLeft() );
+ RotatePoint( aP, rSdrObjCustomShape.GetSnapRect().Center(), sin( a ), cos( a ) );
+ aSnapRect.SetLeft( aP.X() );
+ aSnapRect.SetTop( aP.Y() );
+ aSnapRect.SetRight( aSnapRect.Left() + dx );
+ aSnapRect.SetBottom( aSnapRect.Top() + dy );
+ }
+ Point aCenter( aSnapRect.Center() );
+
+ SfxItemSet aSet( rSdrObjCustomShape.GetMergedItemSet() );
+
+ //SJ: vertical writing is not required, by removing this item no outliner is created
+ aSet.ClearItem( SDRATTR_TEXTDIRECTION );
+
+ // #i105323# For 3D AutoShapes, the shadow attribute has to be applied to each
+ // created visualisation helper model shape individually. The shadow itself
+ // will then be rendered from the 3D renderer correctly for the whole 3D scene
+ // (and thus behind all objects of which the visualisation may be built). So,
+ // do NOT remove it from the ItemSet here.
+ // aSet.ClearItem(SDRATTR_SHADOW);
+
+ std::vector< E3dCompoundObject* > aPlaceholderObjectList;
+
+ double fExtrusionBackward, fExtrusionForward;
+ GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward );
+ double fDepth = fExtrusionBackward - fExtrusionForward;
+ if ( fDepth < 1.0 )
+ fDepth = 1.0;
+
+ drawing::ProjectionMode eProjectionMode( drawing::ProjectionMode_PARALLEL );
+ const Any* pAny = rGeometryItem.GetPropertyValueByName( "Extrusion", "ProjectionMode" );
+ if ( pAny )
+ *pAny >>= eProjectionMode;
+ ProjectionType eProjectionType( eProjectionMode == drawing::ProjectionMode_PARALLEL ? ProjectionType::Parallel : ProjectionType::Perspective );
+ // pShape2d Convert in scenes which include 3D Objects
+ E3dDefaultAttributes a3DDefaultAttr;
+ a3DDefaultAttr.SetDefaultLatheCharacterMode( true );
+ a3DDefaultAttr.SetDefaultExtrudeCharacterMode( true );
+
+ E3dScene* pScene = new E3dScene(rSdrObjCustomShape.getSdrModelFromSdrObject());
+
+ bool bSceneHasObjects ( false );
+ bool bUseTwoFillStyles( false );
+
+ drawing::ShadeMode eShadeMode( GetShadeMode( rGeometryItem, drawing::ShadeMode_FLAT ) );
+ bool bUseExtrusionColor = GetBool( rGeometryItem, "Color", false );
+
+ drawing::FillStyle eFillStyle( aSet.Get(XATTR_FILLSTYLE).GetValue() );
+ pScene->GetProperties().SetObjectItem( Svx3DShadeModeItem( 0 ) );
+ aSet.Put( makeSvx3DPercentDiagonalItem( 0 ) );
+ aSet.Put( Svx3DTextureModeItem( 1 ) );
+ aSet.Put( Svx3DNormalsKindItem( 1 ) );
+
+ if ( eShadeMode == drawing::ShadeMode_DRAFT )
+ {
+ aSet.Put( XLineStyleItem( drawing::LineStyle_SOLID ) );
+ aSet.Put( XFillStyleItem ( drawing::FillStyle_NONE ) );
+ aSet.Put( makeSvx3DDoubleSidedItem( true ) );
+ }
+ else
+ {
+ aSet.Put( XLineStyleItem( drawing::LineStyle_NONE ) );
+ if ( eFillStyle == drawing::FillStyle_NONE )
+ aSet.Put( XFillStyleItem( drawing::FillStyle_SOLID ) );
+ else if ( ( eFillStyle == drawing::FillStyle_BITMAP ) || ( eFillStyle == drawing::FillStyle_GRADIENT ) || bUseExtrusionColor )
+ bUseTwoFillStyles = true;
+
+ // If shapes are mirrored once (mirroring two times correct geometry again)
+ // double-sided at the object and two-sided-lighting at the scene need to be set.
+
+ // #i122777# Also use double sided for two fill styles since there several 3d objects get
+ // created with a depth of 0; one of them is the backside which needs double-sided to
+ // get visible
+ if(bUseTwoFillStyles || (bIsMirroredX && !bIsMirroredY) || (!bIsMirroredX && bIsMirroredY))
+ {
+ aSet.Put( makeSvx3DDoubleSidedItem( true ) );
+ pScene->GetProperties().SetObjectItem( makeSvx3DTwoSidedLightingItem( true ) );
+ }
+ }
+
+ tools::Rectangle aBoundRect2d;
+ SdrObjListIter aIter( *pShape2d, SdrIterMode::DeepNoGroups );
+ const bool bMultipleSubObjects(aIter.Count() > 1);
+
+ while( aIter.IsMore() )
+ {
+ const SdrObject* pNext = aIter.Next();
+ bool bIsPlaceholderObject = (pNext->GetMergedItem( XATTR_FILLSTYLE ).GetValue() == drawing::FillStyle_NONE )
+ && (pNext->GetMergedItem( XATTR_LINESTYLE ).GetValue() == drawing::LineStyle_NONE );
+ basegfx::B2DPolyPolygon aPolyPoly;
+ SfxItemSet aLocalSet(aSet);
+ drawing::FillStyle aLocalFillStyle(eFillStyle);
+
+ if ( auto pPathObj = dynamic_cast<const SdrPathObj*>(pNext) )
+ {
+ const SfxItemSet& rSet = pNext->GetMergedItemSet();
+ bool bNeedToConvertToContour(false);
+
+ // do conversion only for single line objects; for all others a fill and a
+ // line object get created. When we have fill, we want no line. That line has
+ // always been there, but since it was never converted to contour, it kept
+ // invisible (all this 'hidden' logic should be migrated to primitives).
+ if(!bMultipleSubObjects)
+ {
+ const drawing::FillStyle eStyle(rSet.Get(XATTR_FILLSTYLE).GetValue());
+
+ if(drawing::FillStyle_NONE == eStyle)
+ {
+ const drawinglayer::attribute::SdrLineAttribute aLine(
+ drawinglayer::primitive2d::createNewSdrLineAttribute(rSet));
+
+ bNeedToConvertToContour = (0.0 < aLine.getWidth() || 0.0 != aLine.getFullDotDashLen());
+
+ if(!bNeedToConvertToContour && !aLine.isDefault())
+ {
+ const drawinglayer::attribute::SdrLineStartEndAttribute aLineStartEnd(
+ drawinglayer::primitive2d::createNewSdrLineStartEndAttribute(rSet, aLine.getWidth()));
+
+ if((aLineStartEnd.getStartWidth() && aLineStartEnd.isStartActive())
+ || (aLineStartEnd.getEndWidth() && aLineStartEnd.isEndActive()))
+ {
+ bNeedToConvertToContour = true;
+ }
+ }
+ }
+ }
+
+ if(bNeedToConvertToContour)
+ {
+ SdrObject* pNewObj = pNext->ConvertToContourObj(const_cast< SdrObject* >(pNext));
+ SdrPathObj* pNewPathObj = dynamic_cast< SdrPathObj* >(pNewObj);
+
+ if(pNewPathObj)
+ {
+ aPolyPoly = pNewPathObj->GetPathPoly();
+
+ if(aPolyPoly.isClosed())
+ {
+ // correct item properties from line to fill style
+ if(eShadeMode == drawing::ShadeMode_DRAFT)
+ {
+ // for draft, create wireframe with fixed line width
+ aLocalSet.Put(XLineStyleItem(drawing::LineStyle_SOLID));
+ aLocalSet.Put(XLineWidthItem(40));
+ aLocalFillStyle = drawing::FillStyle_NONE;
+ }
+ else
+ {
+ // switch from line to fill, copy line attr to fill attr (color, transparence)
+ aLocalSet.Put(XLineWidthItem(0));
+ aLocalSet.Put(XLineStyleItem(drawing::LineStyle_NONE));
+ aLocalSet.Put(XFillColorItem(OUString(), aLocalSet.Get(XATTR_LINECOLOR).GetColorValue()));
+ aLocalSet.Put(XFillStyleItem(drawing::FillStyle_SOLID));
+ aLocalSet.Put(XFillTransparenceItem(aLocalSet.Get(XATTR_LINETRANSPARENCE).GetValue()));
+ aLocalFillStyle = drawing::FillStyle_SOLID;
+ }
+ }
+ else
+ {
+ // correct item properties to hairlines
+ aLocalSet.Put(XLineWidthItem(0));
+ aLocalSet.Put(XLineStyleItem(drawing::LineStyle_SOLID));
+ }
+ }
+
+ SdrObject::Free(pNewObj);
+ }
+ else
+ {
+ aPolyPoly = pPathObj->GetPathPoly();
+ }
+ }
+ else
+ {
+ SdrObjectUniquePtr pNewObj = pNext->ConvertToPolyObj( false, false );
+ SdrPathObj* pPath = dynamic_cast<SdrPathObj*>( pNewObj.get() );
+ if ( pPath )
+ aPolyPoly = pPath->GetPathPoly();
+ }
+
+ if( aPolyPoly.count() )
+ {
+ if(aPolyPoly.areControlPointsUsed())
+ {
+ aPolyPoly = basegfx::utils::adaptiveSubdivideByAngle(aPolyPoly);
+ }
+
+ const basegfx::B2DRange aTempRange(basegfx::utils::getRange(aPolyPoly));
+ const tools::Rectangle aBoundRect(basegfx::fround(aTempRange.getMinX()), basegfx::fround(aTempRange.getMinY()), basegfx::fround(aTempRange.getMaxX()), basegfx::fround(aTempRange.getMaxY()));
+ aBoundRect2d.Union( aBoundRect );
+
+ // #i122777# depth 0 is okay for planes when using double-sided
+ E3dCompoundObject* p3DObj = new E3dExtrudeObj(
+ rSdrObjCustomShape.getSdrModelFromSdrObject(),
+ a3DDefaultAttr,
+ aPolyPoly,
+ bUseTwoFillStyles ? 0 : fDepth );
+
+ p3DObj->NbcSetLayer( pShape2d->GetLayer() );
+ p3DObj->SetMergedItemSet( aLocalSet );
+
+ if ( bIsPlaceholderObject )
+ aPlaceholderObjectList.push_back( p3DObj );
+ else if ( bUseTwoFillStyles )
+ {
+ BitmapEx aFillBmp;
+ bool bFillBmpTile = p3DObj->GetMergedItem( XATTR_FILLBMP_TILE ).GetValue();
+ if ( bFillBmpTile )
+ {
+ const XFillBitmapItem& rBmpItm = p3DObj->GetMergedItem(XATTR_FILLBITMAP);
+ aFillBmp = rBmpItm.GetGraphicObject().GetGraphic().GetBitmapEx();
+
+ // #i122777# old adaptation of FillStyle bitmap size to 5-times the original size; this is not needed
+ // anymore and was used in old times to male the fill look better when converting to 3D. Removed
+ // from regular 3D objects for some time, also needs to be removed from CustomShapes
+
+ //Size aLogicalSize = aFillBmp.GetPrefSize();
+ //if ( aFillBmp.GetPrefMapMode() == MapUnit::MapPixel )
+ // aLogicalSize = Application::GetDefaultDevice()->PixelToLogic( aLogicalSize, MapUnit::Map100thMM );
+ //else
+ // aLogicalSize = OutputDevice::LogicToLogic( aLogicalSize, aFillBmp.GetPrefMapMode(), MapUnit::Map100thMM );
+ //aLogicalSize.Width() *= 5; ;// :-( nice scaling, look at engine3d/obj3d.cxx
+ //aLogicalSize.Height() *= 5;
+ //aFillBmp.SetPrefSize( aLogicalSize );
+ //aFillBmp.SetPrefMapMode( MapUnit::Map100thMM );
+ //p3DObj->SetMergedItem(XFillBitmapItem(String(), Graphic(aFillBmp)));
+ }
+ else
+ {
+ if ( aSnapRect != aBoundRect && aSnapRect.GetWidth() > 0 && aSnapRect.GetHeight() > 0)
+ {
+ const XFillBitmapItem& rBmpItm = p3DObj->GetMergedItem(XATTR_FILLBITMAP);
+ aFillBmp = rBmpItm.GetGraphicObject().GetGraphic().GetBitmapEx();
+ Size aBmpSize( aFillBmp.GetSizePixel() );
+ double fXScale = static_cast<double>(aBoundRect.GetWidth()) / static_cast<double>(aSnapRect.GetWidth());
+ double fYScale = static_cast<double>(aBoundRect.GetHeight()) / static_cast<double>(aSnapRect.GetHeight());
+
+ Point aPt( static_cast<sal_Int32>( static_cast<double>( aBoundRect.Left() - aSnapRect.Left() )* static_cast<double>(aBmpSize.Width()) / static_cast<double>(aSnapRect.GetWidth()) ),
+ static_cast<sal_Int32>( static_cast<double>( aBoundRect.Top() - aSnapRect.Top() ) * static_cast<double>(aBmpSize.Height()) / static_cast<double>(aSnapRect.GetHeight()) ) );
+ Size aSize( static_cast<sal_Int32>( aBmpSize.Width() * fXScale ),
+ static_cast<sal_Int32>( aBmpSize.Height() * fYScale ) );
+ tools::Rectangle aCropRect( aPt, aSize );
+ aFillBmp.Crop( aCropRect );
+ p3DObj->SetMergedItem(XFillBitmapItem(OUString(), Graphic(aFillBmp)));
+ }
+ }
+ pScene->InsertObject( p3DObj );
+ p3DObj = new E3dExtrudeObj(
+ rSdrObjCustomShape.getSdrModelFromSdrObject(),
+ a3DDefaultAttr,
+ aPolyPoly,
+ fDepth);
+ p3DObj->NbcSetLayer( pShape2d->GetLayer() );
+ p3DObj->SetMergedItemSet( aLocalSet );
+ if ( bUseExtrusionColor )
+ p3DObj->SetMergedItem( XFillColorItem( "", rSdrObjCustomShape.GetMergedItem( XATTR_SECONDARYFILLCOLOR ).GetColorValue() ) );
+ p3DObj->SetMergedItem( XFillStyleItem( drawing::FillStyle_SOLID ) );
+ p3DObj->SetMergedItem( Svx3DCloseFrontItem( false ) );
+ p3DObj->SetMergedItem( Svx3DCloseBackItem( false ) );
+ pScene->InsertObject( p3DObj );
+
+ // #i122777# depth 0 is okay for planes when using double-sided
+ p3DObj = new E3dExtrudeObj(
+ rSdrObjCustomShape.getSdrModelFromSdrObject(),
+ a3DDefaultAttr,
+ aPolyPoly,
+ 0);
+
+ p3DObj->NbcSetLayer( pShape2d->GetLayer() );
+ p3DObj->SetMergedItemSet( aLocalSet );
+
+ basegfx::B3DHomMatrix aFrontTransform( p3DObj->GetTransform() );
+ aFrontTransform.translate( 0.0, 0.0, fDepth );
+ p3DObj->NbcSetTransform( aFrontTransform );
+
+ if ( ( aLocalFillStyle == drawing::FillStyle_BITMAP ) && !aFillBmp.IsEmpty() )
+ {
+ p3DObj->SetMergedItem(XFillBitmapItem(OUString(), Graphic(aFillBmp)));
+ }
+ }
+ else if ( aLocalFillStyle == drawing::FillStyle_NONE )
+ {
+ const XLineColorItem& rLineColor = p3DObj->GetMergedItem( XATTR_LINECOLOR );
+ p3DObj->SetMergedItem( XFillColorItem( "", rLineColor.GetColorValue() ) );
+ p3DObj->SetMergedItem( makeSvx3DDoubleSidedItem( true ) );
+ p3DObj->SetMergedItem( Svx3DCloseFrontItem( false ) );
+ p3DObj->SetMergedItem( Svx3DCloseBackItem( false ) );
+ }
+ pScene->InsertObject( p3DObj );
+ bSceneHasObjects = true;
+ }
+ }
+
+ if ( bSceneHasObjects ) // is the SdrObject properly converted
+ {
+ // then we can change the return value
+ pRet = pScene;
+
+ // Camera settings, Perspective ...
+ Camera3D rCamera = pScene->GetCamera();
+ const basegfx::B3DRange& rVolume = pScene->GetBoundVolume();
+ pScene->NbcSetSnapRect( aSnapRect );
+
+ // InitScene replacement
+ double fW = rVolume.getWidth();
+ double fH = rVolume.getHeight();
+
+ rCamera.SetAutoAdjustProjection( false );
+ rCamera.SetViewWindow( -fW / 2, - fH / 2, fW, fH);
+ basegfx::B3DPoint aLookAt( 0.0, 0.0, 0.0 );
+ basegfx::B3DPoint aCamPos( 0.0, 0.0, 100.0 );
+ rCamera.SetPosAndLookAt( aCamPos, aLookAt );
+ rCamera.SetFocalLength( 1.0 );
+ rCamera.SetProjection( eProjectionType );
+ pScene->SetCamera( rCamera );
+ pScene->SetRectsDirty();
+
+ double fOriginX, fOriginY;
+ GetOrigin( rGeometryItem, fOriginX, fOriginY );
+ fOriginX = fOriginX * aSnapRect.GetWidth();
+ fOriginY = fOriginY * aSnapRect.GetHeight();
+
+ basegfx::B3DHomMatrix aNewTransform( pScene->GetTransform() );
+ aNewTransform.translate( -aCenter.X(), aCenter.Y(), -pScene->GetBoundVolume().getDepth() );
+
+ double fXRotate, fYRotate;
+ GetRotateAngle( rGeometryItem, fXRotate, fYRotate );
+ double fZRotate(basegfx::deg2rad(rSdrObjCustomShape.GetObjectRotation()));
+ if ( fZRotate != 0.0 )
+ aNewTransform.rotate( 0.0, 0.0, fZRotate );
+ if ( bIsMirroredX )
+ aNewTransform.scale( -1.0, 1, 1 );
+ if ( bIsMirroredY )
+ aNewTransform.scale( 1, -1.0, 1 );
+ if( fYRotate != 0.0 )
+ aNewTransform.rotate( 0.0, -fYRotate, 0.0 );
+ if( fXRotate != 0.0 )
+ aNewTransform.rotate( -fXRotate, 0.0, 0.0 );
+ if ( eProjectionType == ProjectionType::Parallel )
+ {
+ double fSkew, fAlpha;
+ GetSkew( rGeometryItem, fSkew, fAlpha );
+ if ( fSkew != 0.0 )
+ {
+ double fInvTanBeta( fSkew / 100.0 );
+ if(fInvTanBeta)
+ {
+ aNewTransform.shearXY(
+ fInvTanBeta * cos(fAlpha),
+ fInvTanBeta * sin(fAlpha));
+ }
+ }
+ basegfx::B3DPoint _aLookAt( 0.0, 0.0, 0.0 );
+ basegfx::B3DPoint _aNewCamPos( 0.0, 0.0, 25000.0 );
+ rCamera.SetPosAndLookAt( _aNewCamPos, _aLookAt );
+ pScene->SetCamera( rCamera );
+ }
+ else
+ {
+ aNewTransform.translate( -fOriginX, fOriginY, 0.0 );
+ // now set correct camera position
+ drawing::Position3D aViewPointDefault( 3472, -3472, 25000 );
+ drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, "ViewPoint", aViewPointDefault, pMap ) );
+ double fViewPointX = aViewPoint.PositionX;
+ double fViewPointY = aViewPoint.PositionY;
+ double fViewPointZ = aViewPoint.PositionZ;
+ basegfx::B3DPoint _aLookAt( fViewPointX, -fViewPointY, 0.0 );
+ basegfx::B3DPoint aNewCamPos( fViewPointX, -fViewPointY, fViewPointZ );
+ rCamera.SetPosAndLookAt( aNewCamPos, _aLookAt );
+ pScene->SetCamera( rCamera );
+ }
+
+ pScene->NbcSetTransform( aNewTransform );
+
+
+ // light
+
+ double fAmbientIntensity = GetDouble( rGeometryItem, "Brightness", 22178.0 / 655.36 ) / 100.0;
+
+ drawing::Direction3D aFirstLightDirectionDefault( 50000, 0, 10000 );
+ drawing::Direction3D aFirstLightDirection( GetDirection3D( rGeometryItem, "FirstLightDirection", aFirstLightDirectionDefault ) );
+ if ( aFirstLightDirection.DirectionZ == 0.0 )
+ aFirstLightDirection.DirectionZ = 1.0;
+
+ double fLightIntensity = GetDouble( rGeometryItem, "FirstLightLevel", 43712.0 / 655.36 ) / 100.0;
+
+ /* sal_Bool bFirstLightHarsh = */ GetBool( rGeometryItem, "FirstLightHarsh", false );
+
+ drawing::Direction3D aSecondLightDirectionDefault( -50000, 0, 10000 );
+ drawing::Direction3D aSecondLightDirection( GetDirection3D( rGeometryItem, "SecondLightDirection", aSecondLightDirectionDefault ) );
+ if ( aSecondLightDirection.DirectionZ == 0.0 )
+ aSecondLightDirection.DirectionZ = -1;
+
+ double fLight2Intensity = GetDouble( rGeometryItem, "SecondLightLevel", 43712.0 / 655.36 ) / 100.0;
+
+ /* sal_Bool bLight2Harsh = */ GetBool( rGeometryItem, "SecondLightHarsh", false );
+ /* sal_Bool bLightFace = */ GetBool( rGeometryItem, "LightFace", false );
+
+ sal_uInt16 nAmbientColor = static_cast<sal_uInt16>( fAmbientIntensity * 255.0 );
+ if ( nAmbientColor > 255 )
+ nAmbientColor = 255;
+ Color aGlobalAmbientColor( static_cast<sal_uInt8>(nAmbientColor), static_cast<sal_uInt8>(nAmbientColor), static_cast<sal_uInt8>(nAmbientColor) );
+ pScene->GetProperties().SetObjectItem( makeSvx3DAmbientcolorItem( aGlobalAmbientColor ) );
+
+ sal_uInt8 nSpotLight1 = static_cast<sal_uInt8>( fLightIntensity * 255.0 );
+ basegfx::B3DVector aSpotLight1( aFirstLightDirection.DirectionX, - ( aFirstLightDirection.DirectionY ), -( aFirstLightDirection.DirectionZ ) );
+ aSpotLight1.normalize();
+ pScene->GetProperties().SetObjectItem( makeSvx3DLightOnOff1Item( true ) );
+ Color aAmbientSpot1Color( nSpotLight1, nSpotLight1, nSpotLight1 );
+ pScene->GetProperties().SetObjectItem( makeSvx3DLightcolor1Item( aAmbientSpot1Color ) );
+ pScene->GetProperties().SetObjectItem( makeSvx3DLightDirection1Item( aSpotLight1 ) );
+
+ sal_uInt8 nSpotLight2 = static_cast<sal_uInt8>( fLight2Intensity * 255.0 );
+ basegfx::B3DVector aSpotLight2( aSecondLightDirection.DirectionX, -aSecondLightDirection.DirectionY, -aSecondLightDirection.DirectionZ );
+ aSpotLight2.normalize();
+ pScene->GetProperties().SetObjectItem( makeSvx3DLightOnOff2Item( true ) );
+ Color aAmbientSpot2Color( nSpotLight2, nSpotLight2, nSpotLight2 );
+ pScene->GetProperties().SetObjectItem( makeSvx3DLightcolor2Item( aAmbientSpot2Color ) );
+ pScene->GetProperties().SetObjectItem( makeSvx3DLightDirection2Item( aSpotLight2 ) );
+
+ sal_uInt8 nSpotLight3 = 70;
+ basegfx::B3DVector aSpotLight3( 0.0, 0.0, 1.0 );
+ pScene->GetProperties().SetObjectItem( makeSvx3DLightOnOff3Item( true ) );
+ Color aAmbientSpot3Color( nSpotLight3, nSpotLight3, nSpotLight3 );
+ pScene->GetProperties().SetObjectItem( makeSvx3DLightcolor3Item( aAmbientSpot3Color ) );
+ pScene->GetProperties().SetObjectItem( makeSvx3DLightDirection3Item( aSpotLight3 ) );
+
+ double fSpecular = GetDouble( rGeometryItem, "Specularity", 0 ) / 100;
+ bool bMetal = GetBool( rGeometryItem, "Metal", false );
+
+ Color aSpecularCol( 225,225,225 );
+ if ( bMetal )
+ {
+ aSpecularCol = Color( 200, 200, 200 );
+ fSpecular += 0.15;
+ }
+ sal_Int32 nIntensity = static_cast<sal_Int32>(fSpecular) * 100;
+ if ( nIntensity > 100 )
+ nIntensity = 100;
+ else if ( nIntensity < 0 )
+ nIntensity = 0;
+ nIntensity = 100 - nIntensity;
+ pScene->GetProperties().SetObjectItem( makeSvx3DMaterialSpecularItem( aSpecularCol ) );
+ pScene->GetProperties().SetObjectItem( makeSvx3DMaterialSpecularIntensityItem( static_cast<sal_uInt16>(nIntensity) ) );
+
+ pScene->SetLogicRect(
+ CalculateNewSnapRect(
+ rSdrObjCustomShape,
+ aSnapRect,
+ aBoundRect2d,
+ pMap));
+
+ // removing placeholder objects
+ for (E3dCompoundObject* pTemp : aPlaceholderObjectList)
+ {
+ pScene->RemoveObject( pTemp->GetOrdNum() );
+ // always use SdrObject::Free(...) for SdrObjects (!)
+ SdrObject* pTemp2(pTemp);
+ SdrObject::Free(pTemp2);
+ }
+ }
+ else
+ {
+ // always use SdrObject::Free(...) for SdrObjects (!)
+ SdrObject* pTemp(pScene);
+ SdrObject::Free(pTemp);
+ }
+ }
+ return pRet;
+}
+
+tools::Rectangle EnhancedCustomShape3d::CalculateNewSnapRect(
+ const SdrObjCustomShape& rSdrObjCustomShape,
+ const tools::Rectangle& rSnapRect,
+ const tools::Rectangle& rBoundRect,
+ const double* pMap)
+{
+ const SdrCustomShapeGeometryItem& rGeometryItem(rSdrObjCustomShape.GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY ));
+ const Point aCenter( rSnapRect.Center() );
+ double fExtrusionBackward, fExtrusionForward;
+ GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward );
+ sal_uInt32 i;
+
+ // creating initial bound volume ( without rotation. skewing.and camera )
+ basegfx::B3DPolygon aBoundVolume;
+ const tools::Polygon aPolygon( rBoundRect );
+
+ for ( i = 0; i < 4; i++ )
+ {
+ aBoundVolume.append(basegfx::B3DPoint(aPolygon[ static_cast<sal_uInt16>(i) ].X() - aCenter.X(), aPolygon[ static_cast<sal_uInt16>(i) ].Y() - aCenter.Y(), fExtrusionForward));
+ }
+
+ for ( i = 0; i < 4; i++ )
+ {
+ aBoundVolume.append(basegfx::B3DPoint(aPolygon[ static_cast<sal_uInt16>(i) ].X() - aCenter.X(), aPolygon[ static_cast<sal_uInt16>(i) ].Y() - aCenter.Y(), fExtrusionBackward));
+ }
+
+ drawing::Direction3D aRotationCenterDefault( 0, 0, 0 ); // default seems to be wrong, a fractional size of shape has to be used!!
+ drawing::Direction3D aRotationCenter( GetDirection3D( rGeometryItem, "RotationCenter", aRotationCenterDefault ) );
+
+ double fXRotate, fYRotate;
+ GetRotateAngle( rGeometryItem, fXRotate, fYRotate );
+ double fZRotate(basegfx::deg2rad(rSdrObjCustomShape.GetObjectRotation()));
+
+ // rotating bound volume
+ basegfx::B3DHomMatrix aMatrix;
+ aMatrix.translate(-aRotationCenter.DirectionX, -aRotationCenter.DirectionY, -aRotationCenter.DirectionZ);
+ if ( fZRotate != 0.0 )
+ aMatrix.rotate( 0.0, 0.0, fZRotate );
+ if (rSdrObjCustomShape.IsMirroredX())
+ aMatrix.scale( -1.0, 1, 1 );
+ if (rSdrObjCustomShape.IsMirroredY())
+ aMatrix.scale( 1, -1.0, 1 );
+ if( fYRotate != 0.0 )
+ aMatrix.rotate( 0.0, fYRotate, 0.0 );
+ if( fXRotate != 0.0 )
+ aMatrix.rotate( -fXRotate, 0.0, 0.0 );
+ aMatrix.translate(aRotationCenter.DirectionX, aRotationCenter.DirectionY, aRotationCenter.DirectionZ);
+ aBoundVolume.transform(aMatrix);
+
+ Transformation2D aTransformation2D(
+ rSdrObjCustomShape,
+ pMap);
+
+ if ( aTransformation2D.IsParallel() )
+ aBoundVolume = aTransformation2D.ApplySkewSettings( aBoundVolume );
+
+ tools::Polygon aTransformed( 8 );
+ for ( i = 0; i < 8; i++ )
+ aTransformed[ static_cast<sal_uInt16>(i) ] = aTransformation2D.Transform2D( aBoundVolume.getB3DPoint( i ) );
+
+ return aTransformed.GetBoundRect();
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */