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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <o3tl/numeric.hxx>
+
+#include <svx/strings.hrc>
+#include <svx/dialmgr.hxx>
+#include <svx/svdhdl.hxx>
+#include <svx/svdmodel.hxx>
+#include <svx/globl3d.hxx>
+#include <svx/scene3d.hxx>
+#include <svx/obj3d.hxx>
+#include <sdr/properties/e3dproperties.hxx>
+#include <sdr/properties/e3dcompoundproperties.hxx>
+#include <basegfx/polygon/b3dpolypolygontools.hxx>
+#include <basegfx/point/b3dpoint.hxx>
+#include <basegfx/matrix/b3dhommatrix.hxx>
+#include <basegfx/matrix/b2dhommatrix.hxx>
+#include <basegfx/polygon/b2dpolypolygontools.hxx>
+#include <svx/helperhittest3d.hxx>
+#include <sdr/contact/viewcontactofe3d.hxx>
+#include <drawinglayer/geometry/viewinformation3d.hxx>
+#include <com/sun/star/uno/Sequence.h>
+#include <svx/sdr/contact/viewcontactofe3dscene.hxx>
+#include <svx/e3dsceneupdater.hxx>
+#include <rtl/ustrbuf.hxx>
+
+using namespace com::sun::star;
+
+std::unique_ptr<sdr::properties::BaseProperties> E3dObject::CreateObjectSpecificProperties()
+{
+ return std::make_unique<sdr::properties::E3dProperties>(*this);
+}
+
+E3dObject::E3dObject(SdrModel& rSdrModel)
+: SdrAttrObj(rSdrModel),
+ maLocalBoundVol(),
+ maTransformation(),
+ maFullTransform(),
+ mbTfHasChanged(true),
+ mbIsSelected(false)
+{
+ bIs3DObj = true;
+ bClosedObj = true;
+}
+
+E3dObject::~E3dObject()
+{
+}
+
+void E3dObject::SetSelected(bool bNew)
+{
+ if(mbIsSelected != bNew)
+ {
+ mbIsSelected = bNew;
+ }
+}
+
+// Break, default implementations
+bool E3dObject::IsBreakObjPossible()
+{
+ return false;
+}
+
+std::unique_ptr<SdrAttrObj,SdrObjectFreeOp> E3dObject::GetBreakObj()
+{
+ return nullptr;
+}
+
+SdrInventor E3dObject::GetObjInventor() const
+{
+ return SdrInventor::E3d;
+}
+
+sal_uInt16 E3dObject::GetObjIdentifier() const
+{
+ return E3D_OBJECT_ID;
+}
+
+// Determine the capabilities of the object
+void E3dObject::TakeObjInfo(SdrObjTransformInfoRec& rInfo) const
+{
+ rInfo.bResizeFreeAllowed = true;
+ rInfo.bResizePropAllowed = true;
+ rInfo.bRotateFreeAllowed = true;
+ rInfo.bRotate90Allowed = true;
+ rInfo.bMirrorFreeAllowed = false;
+ rInfo.bMirror45Allowed = false;
+ rInfo.bMirror90Allowed = false;
+ rInfo.bShearAllowed = false;
+ rInfo.bEdgeRadiusAllowed = false;
+ rInfo.bCanConvToPath = false;
+
+ // no transparence for 3d objects
+ rInfo.bTransparenceAllowed = false;
+
+ // Convert 3D objects in a group of polygons:
+ // At first not only possible, because the creation of a group of
+ // 2D polygons would be required which need to be sorted by depth,
+ // ie at intersections be cut relative to each other. Also the texture
+ // coordinates were an unsolved problem.
+ rInfo.bCanConvToPoly = false;
+ rInfo.bCanConvToContour = false;
+ rInfo.bCanConvToPathLineToArea = false;
+ rInfo.bCanConvToPolyLineToArea = false;
+}
+
+// resize object, used from old 2d interfaces, e.g. in Move/Scale dialog (F4)
+void E3dObject::NbcResize(const Point& rRef, const Fraction& xFact, const Fraction& yFact)
+{
+ // Movement in X, Y in the eye coordinate system
+ E3dScene* pScene(getRootE3dSceneFromE3dObject());
+
+ if(nullptr == pScene)
+ {
+ return;
+ }
+
+ // transform pos from 2D world to 3D eye
+ const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pScene->GetViewContact());
+ const drawinglayer::geometry::ViewInformation3D& aViewInfo3D(rVCScene.getViewInformation3D());
+ basegfx::B2DPoint aScaleCenter2D(static_cast<double>(rRef.X()), static_cast<double>(rRef.Y()));
+ basegfx::B2DHomMatrix aInverseSceneTransform(rVCScene.getObjectTransformation());
+
+ aInverseSceneTransform.invert();
+ aScaleCenter2D = aInverseSceneTransform * aScaleCenter2D;
+
+ basegfx::B3DPoint aScaleCenter3D(aScaleCenter2D.getX(), aScaleCenter2D.getY(), 0.5);
+ basegfx::B3DHomMatrix aInverseViewToEye(aViewInfo3D.getDeviceToView() * aViewInfo3D.getProjection());
+
+ aInverseViewToEye.invert();
+ aScaleCenter3D = aInverseViewToEye * aScaleCenter3D;
+
+ // Get scale factors
+ double fScaleX(xFact);
+ double fScaleY(yFact);
+
+ // build transform
+ basegfx::B3DHomMatrix aInverseOrientation(aViewInfo3D.getOrientation());
+ aInverseOrientation.invert();
+ basegfx::B3DHomMatrix aFullTransform(GetFullTransform());
+ basegfx::B3DHomMatrix aTrans(aFullTransform);
+
+ aTrans *= aViewInfo3D.getOrientation();
+ aTrans.translate(-aScaleCenter3D.getX(), -aScaleCenter3D.getY(), -aScaleCenter3D.getZ());
+ aTrans.scale(fScaleX, fScaleY, 1.0);
+ aTrans.translate(aScaleCenter3D.getX(), aScaleCenter3D.getY(), aScaleCenter3D.getZ());
+ aTrans *= aInverseOrientation;
+ aFullTransform.invert();
+ aTrans *= aFullTransform;
+
+ // Apply
+ basegfx::B3DHomMatrix aObjTrans(GetTransform());
+ aObjTrans *= aTrans;
+
+ E3DModifySceneSnapRectUpdater aUpdater(this);
+ SetTransform(aObjTrans);
+}
+
+// Move object in 2D is needed when using cursor keys
+void E3dObject::NbcMove(const Size& rSize)
+{
+ // Movement in X, Y in the eye coordinate system
+ E3dScene* pScene(getRootE3dSceneFromE3dObject());
+
+ if(nullptr == pScene)
+ {
+ return;
+ }
+
+ //Dimensions of the scene in 3D and 2D for comparison
+ tools::Rectangle aRect = pScene->GetSnapRect();
+ basegfx::B3DHomMatrix aInvDispTransform;
+ E3dScene* pParent(getParentE3dSceneFromE3dObject());
+
+ if(nullptr != pParent)
+ {
+ aInvDispTransform = pParent->GetFullTransform();
+ aInvDispTransform.invert();
+ }
+
+ // BoundVolume from 3d world to 3d eye
+ const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pScene->GetViewContact());
+ const drawinglayer::geometry::ViewInformation3D& aViewInfo3D(rVCScene.getViewInformation3D());
+ basegfx::B3DRange aEyeVol(pScene->GetBoundVolume());
+ aEyeVol.transform(aViewInfo3D.getOrientation());
+
+ if ((aRect.GetWidth() == 0) || (aRect.GetHeight() == 0))
+ throw o3tl::divide_by_zero();
+
+ // build relative movement vector in eye coordinates
+ basegfx::B3DPoint aMove(
+ static_cast<double>(rSize.Width()) * aEyeVol.getWidth() / static_cast<double>(aRect.GetWidth()),
+ static_cast<double>(-rSize.Height()) * aEyeVol.getHeight() / static_cast<double>(aRect.GetHeight()),
+ 0.0);
+ basegfx::B3DPoint aPos(0.0, 0.0, 0.0);
+
+ // movement vector to local coordinates of objects' parent
+ basegfx::B3DHomMatrix aInverseOrientation(aViewInfo3D.getOrientation());
+ aInverseOrientation.invert();
+ basegfx::B3DHomMatrix aCompleteTrans(aInvDispTransform * aInverseOrientation);
+
+ aMove = aCompleteTrans * aMove;
+ aPos = aCompleteTrans * aPos;
+
+ // build transformation and apply
+ basegfx::B3DHomMatrix aTranslate;
+ aTranslate.translate(aMove.getX() - aPos.getX(), aMove.getY() - aPos.getY(), aMove.getZ() - aPos.getZ());
+
+ E3DModifySceneSnapRectUpdater aUpdater(pScene);
+ SetTransform(aTranslate * GetTransform());
+}
+
+void E3dObject::RecalcSnapRect()
+{
+ maSnapRect = tools::Rectangle();
+}
+
+// Inform parent of changes in the structure (eg by transformation), in this
+// process the object in which the change has occurred is returned.
+void E3dObject::StructureChanged()
+{
+ E3dScene* pParent(getParentE3dSceneFromE3dObject());
+
+ if(nullptr != pParent)
+ {
+ pParent->InvalidateBoundVolume();
+ pParent->StructureChanged();
+ }
+}
+
+E3dScene* E3dObject::getParentE3dSceneFromE3dObject() const
+{
+ return dynamic_cast< E3dScene* >(getParentSdrObjectFromSdrObject());
+}
+
+// Determine the top-level scene object
+E3dScene* E3dObject::getRootE3dSceneFromE3dObject() const
+{
+ E3dScene* pParent(getParentE3dSceneFromE3dObject());
+
+ if(nullptr != pParent)
+ {
+ return pParent->getRootE3dSceneFromE3dObject();
+ }
+
+ return nullptr;
+}
+
+// Calculate enclosed volume, including all child objects
+basegfx::B3DRange E3dObject::RecalcBoundVolume() const
+{
+ basegfx::B3DRange aRetval;
+ const sdr::contact::ViewContactOfE3d* pVCOfE3D = dynamic_cast< const sdr::contact::ViewContactOfE3d* >(&GetViewContact());
+
+ if(pVCOfE3D)
+ {
+ // BoundVolume is without 3D object transformation, use correct sequence
+ const drawinglayer::primitive3d::Primitive3DContainer& xLocalSequence(pVCOfE3D->getVIP3DSWithoutObjectTransform());
+
+ if(!xLocalSequence.empty())
+ {
+ const uno::Sequence< beans::PropertyValue > aEmptyParameters;
+ const drawinglayer::geometry::ViewInformation3D aLocalViewInformation3D(aEmptyParameters);
+
+ aRetval = xLocalSequence.getB3DRange(aLocalViewInformation3D);
+ }
+ }
+
+ return aRetval;
+}
+
+// Get enclosed volume and possibly recalculate it
+const basegfx::B3DRange& E3dObject::GetBoundVolume() const
+{
+ if(maLocalBoundVol.isEmpty())
+ {
+ const_cast< E3dObject* >(this)->maLocalBoundVol = RecalcBoundVolume();
+ }
+
+ return maLocalBoundVol;
+}
+
+void E3dObject::InvalidateBoundVolume()
+{
+ maLocalBoundVol.reset();
+}
+
+// Pass on the changes in transformation to all child objects
+void E3dObject::SetTransformChanged()
+{
+ InvalidateBoundVolume();
+ mbTfHasChanged = true;
+}
+
+// Define the hierarchical transformation over all Parents, store in
+// maFullTransform and return them
+const basegfx::B3DHomMatrix& E3dObject::GetFullTransform() const
+{
+ if(mbTfHasChanged)
+ {
+ basegfx::B3DHomMatrix aNewFullTransformation(maTransformation);
+ E3dScene* pParent(getParentE3dSceneFromE3dObject());
+
+ if(nullptr != pParent)
+ {
+ aNewFullTransformation = pParent->GetFullTransform() * aNewFullTransformation;
+ }
+
+ const_cast< E3dObject* >(this)->maFullTransform = aNewFullTransformation;
+ const_cast< E3dObject* >(this)->mbTfHasChanged = false;
+ }
+
+ return maFullTransform;
+}
+
+void E3dObject::NbcSetTransform(const basegfx::B3DHomMatrix& rMatrix)
+{
+ if(maTransformation != rMatrix)
+ {
+ maTransformation = rMatrix;
+ SetTransformChanged();
+ StructureChanged();
+ }
+}
+
+// Set transformation matrix with repaint broadcast
+void E3dObject::SetTransform(const basegfx::B3DHomMatrix& rMatrix)
+{
+ if(rMatrix != maTransformation)
+ {
+ NbcSetTransform(rMatrix);
+ SetChanged();
+ BroadcastObjectChange();
+ if (pUserCall != nullptr) pUserCall->Changed(*this, SdrUserCallType::Resize, tools::Rectangle());
+ }
+}
+
+basegfx::B3DPolyPolygon E3dObject::CreateWireframe() const
+{
+ const basegfx::B3DRange aBoundVolume(GetBoundVolume());
+ return basegfx::utils::createCubePolyPolygonFromB3DRange(aBoundVolume);
+}
+
+// Get the name of the object (singular)
+OUString E3dObject::TakeObjNameSingul() const
+{
+ OUStringBuffer sName(SvxResId(STR_ObjNameSingulObj3d));
+
+ OUString aName(GetName());
+ if (!aName.isEmpty())
+ {
+ sName.append(' ');
+ sName.append('\'');
+ sName.append(aName);
+ sName.append('\'');
+ }
+ return sName.makeStringAndClear();
+}
+
+// Get the name of the object (plural)
+OUString E3dObject::TakeObjNamePlural() const
+{
+ return SvxResId(STR_ObjNamePluralObj3d);
+}
+
+E3dObject* E3dObject::CloneSdrObject(SdrModel& rTargetModel) const
+{
+ return CloneHelper< E3dObject >(rTargetModel);
+}
+
+E3dObject& E3dObject::operator=(const E3dObject& rSource)
+{
+ if(this != &rSource)
+ {
+ // call parent
+ SdrAttrObj::operator=(rSource);
+
+ // BoundVol can be copied since also the children are copied
+ maLocalBoundVol = rSource.maLocalBoundVol;
+ maTransformation = rSource.maTransformation;
+
+ // Because the parent may have changed, definitely redefine the total
+ // transformation next time
+ SetTransformChanged();
+
+ // Copy selection status
+ mbIsSelected = rSource.mbIsSelected;
+ }
+
+ return *this;
+}
+
+SdrObjGeoData *E3dObject::NewGeoData() const
+{
+ return new E3DObjGeoData;
+}
+
+void E3dObject::SaveGeoData(SdrObjGeoData& rGeo) const
+{
+ SdrAttrObj::SaveGeoData (rGeo);
+
+ static_cast<E3DObjGeoData &>(rGeo).maLocalBoundVol = maLocalBoundVol;
+ static_cast<E3DObjGeoData &>(rGeo).maTransformation = maTransformation;
+}
+
+void E3dObject::RestGeoData(const SdrObjGeoData& rGeo)
+{
+ maLocalBoundVol = static_cast<const E3DObjGeoData &>(rGeo).maLocalBoundVol;
+ E3DModifySceneSnapRectUpdater aUpdater(this);
+ NbcSetTransform(static_cast<const E3DObjGeoData &>(rGeo).maTransformation);
+ SdrAttrObj::RestGeoData (rGeo);
+}
+
+// 2D-rotation of a 3D-body, normally this is done by the scene itself.
+// This is however a correct implementation, because everything that has
+// happened is a rotation around the axis perpendicular to the screen and that
+// is regardless of how the scene has been rotated up until now.
+void E3dObject::NbcRotate(const Point& rRef, long nAngle, double sn, double cs)
+{
+ // So currently the glue points are defined relative to the scene aOutRect.
+ // Before turning the glue points are defined relative to the page. They
+ // take no part in the rotation of the scene. To ensure this, there is the
+ // SetGlueReallyAbsolute(sal_True);
+ double fAngleInRad = basegfx::deg2rad(nAngle/100.0);
+
+ basegfx::B3DHomMatrix aRotateZ;
+ aRotateZ.rotate(0.0, 0.0, fAngleInRad);
+ NbcSetTransform(aRotateZ * GetTransform());
+
+ SetRectsDirty(); // This forces a recalculation of all BoundRects
+ NbcRotateGluePoints(rRef,nAngle,sn,cs); // Rotate the glue points (who still
+ // have coordinates relative to the
+ // original page)
+ SetGlueReallyAbsolute(false); // from now they are again relative to BoundRect (that is defined as aOutRect)
+}
+
+std::unique_ptr<sdr::properties::BaseProperties> E3dCompoundObject::CreateObjectSpecificProperties()
+{
+ return std::make_unique<sdr::properties::E3dCompoundProperties>(*this);
+}
+
+E3dCompoundObject::E3dCompoundObject(SdrModel& rSdrModel)
+: E3dObject(rSdrModel)
+{
+}
+
+E3dCompoundObject::~E3dCompoundObject ()
+{
+}
+
+basegfx::B2DPolyPolygon E3dCompoundObject::TakeXorPoly() const
+{
+ basegfx::B2DPolyPolygon aRetval;
+ const uno::Sequence< beans::PropertyValue > aEmptyParameters;
+ drawinglayer::geometry::ViewInformation3D aViewInfo3D(aEmptyParameters);
+ E3dScene* pRootScene = fillViewInformation3DForCompoundObject(aViewInfo3D, *this);
+
+ if(pRootScene)
+ {
+ const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pRootScene->GetViewContact());
+ const basegfx::B3DPolyPolygon aCubePolyPolygon(CreateWireframe());
+ aRetval = basegfx::utils::createB2DPolyPolygonFromB3DPolyPolygon(aCubePolyPolygon,
+ aViewInfo3D.getObjectToView() * GetTransform());
+ aRetval.transform(rVCScene.getObjectTransformation());
+ }
+
+ return aRetval;
+}
+
+sal_uInt32 E3dCompoundObject::GetHdlCount() const
+{
+ // 8 corners + 1 E3dVolumeMarker (= Wireframe representation)
+ return 9;
+}
+
+void E3dCompoundObject::AddToHdlList(SdrHdlList& rHdlList) const
+{
+ const uno::Sequence< beans::PropertyValue > aEmptyParameters;
+ drawinglayer::geometry::ViewInformation3D aViewInfo3D(aEmptyParameters);
+ E3dScene* pRootScene = fillViewInformation3DForCompoundObject(aViewInfo3D, *this);
+
+ if(pRootScene)
+ {
+ const basegfx::B3DRange aBoundVolume(GetBoundVolume());
+
+ if(!aBoundVolume.isEmpty())
+ {
+ const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pRootScene->GetViewContact());
+
+ for(sal_uInt32 a(0); a < 8; a++)
+ {
+ basegfx::B3DPoint aPos3D;
+
+ switch(a)
+ {
+ case 0 : aPos3D.setX(aBoundVolume.getMinX()); aPos3D.setY(aBoundVolume.getMinY()); aPos3D.setZ(aBoundVolume.getMinZ()); break;
+ case 1 : aPos3D.setX(aBoundVolume.getMinX()); aPos3D.setY(aBoundVolume.getMinY()); aPos3D.setZ(aBoundVolume.getMaxZ()); break;
+ case 2 : aPos3D.setX(aBoundVolume.getMinX()); aPos3D.setY(aBoundVolume.getMaxY()); aPos3D.setZ(aBoundVolume.getMinZ()); break;
+ case 3 : aPos3D.setX(aBoundVolume.getMinX()); aPos3D.setY(aBoundVolume.getMaxY()); aPos3D.setZ(aBoundVolume.getMaxZ()); break;
+ case 4 : aPos3D.setX(aBoundVolume.getMaxX()); aPos3D.setY(aBoundVolume.getMinY()); aPos3D.setZ(aBoundVolume.getMinZ()); break;
+ case 5 : aPos3D.setX(aBoundVolume.getMaxX()); aPos3D.setY(aBoundVolume.getMinY()); aPos3D.setZ(aBoundVolume.getMaxZ()); break;
+ case 6 : aPos3D.setX(aBoundVolume.getMaxX()); aPos3D.setY(aBoundVolume.getMaxY()); aPos3D.setZ(aBoundVolume.getMinZ()); break;
+ case 7 : aPos3D.setX(aBoundVolume.getMaxX()); aPos3D.setY(aBoundVolume.getMaxY()); aPos3D.setZ(aBoundVolume.getMaxZ()); break;
+ }
+
+ // to 3d view coor
+ aPos3D *= aViewInfo3D.getObjectToView() * GetTransform();
+
+ // create 2d relative scene
+ basegfx::B2DPoint aPos2D(aPos3D.getX(), aPos3D.getY());
+
+ // to 2d world coor
+ aPos2D *= rVCScene.getObjectTransformation();
+
+ rHdlList.AddHdl(std::make_unique<SdrHdl>(Point(basegfx::fround(aPos2D.getX()), basegfx::fround(aPos2D.getY())), SdrHdlKind::BezierWeight));
+ }
+ }
+ }
+
+ const basegfx::B2DPolyPolygon aPolyPolygon(TakeXorPoly());
+
+ if(aPolyPolygon.count())
+ {
+ rHdlList.AddHdl(std::make_unique<E3dVolumeMarker>(aPolyPolygon));
+ }
+}
+
+sal_uInt16 E3dCompoundObject::GetObjIdentifier() const
+{
+ return E3D_COMPOUNDOBJ_ID;
+}
+
+void E3dCompoundObject::RecalcSnapRect()
+{
+ const uno::Sequence< beans::PropertyValue > aEmptyParameters;
+ drawinglayer::geometry::ViewInformation3D aViewInfo3D(aEmptyParameters);
+ E3dScene* pRootScene = fillViewInformation3DForCompoundObject(aViewInfo3D, *this);
+ maSnapRect = tools::Rectangle();
+
+ if(pRootScene)
+ {
+ // get VC of 3D candidate
+ const sdr::contact::ViewContactOfE3d* pVCOfE3D = dynamic_cast< const sdr::contact::ViewContactOfE3d* >(&GetViewContact());
+
+ if(pVCOfE3D)
+ {
+ // get 3D primitive sequence
+ const drawinglayer::primitive3d::Primitive3DContainer xLocalSequence(pVCOfE3D->getViewIndependentPrimitive3DContainer());
+
+ if(!xLocalSequence.empty())
+ {
+ // get BoundVolume
+ basegfx::B3DRange aBoundVolume(xLocalSequence.getB3DRange(aViewInfo3D));
+
+ // transform bound volume to relative scene coordinates
+ aBoundVolume.transform(aViewInfo3D.getObjectToView());
+
+ // build 2d relative scene range
+ basegfx::B2DRange aSnapRange(
+ aBoundVolume.getMinX(), aBoundVolume.getMinY(),
+ aBoundVolume.getMaxX(), aBoundVolume.getMaxY());
+
+ // transform to 2D world coordinates
+ const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pRootScene->GetViewContact());
+ aSnapRange.transform(rVCScene.getObjectTransformation());
+
+ // snap to integer
+ maSnapRect = tools::Rectangle(
+ sal_Int32(floor(aSnapRange.getMinX())), sal_Int32(floor(aSnapRange.getMinY())),
+ sal_Int32(ceil(aSnapRange.getMaxX())), sal_Int32(ceil(aSnapRange.getMaxY())));
+ }
+ }
+ }
+}
+
+E3dCompoundObject* E3dCompoundObject::CloneSdrObject(SdrModel& rTargetModel) const
+{
+ return CloneHelper< E3dCompoundObject >(rTargetModel);
+}
+
+E3dCompoundObject& E3dCompoundObject::operator=(const E3dCompoundObject& rObj)
+{
+ if( this == &rObj )
+ return *this;
+ E3dObject::operator=(rObj);
+ return *this;
+}
+
+// convert given basegfx::B3DPolyPolygon to screen coor
+basegfx::B2DPolyPolygon E3dCompoundObject::TransformToScreenCoor(const basegfx::B3DPolyPolygon& rCandidate)
+{
+ const uno::Sequence< beans::PropertyValue > aEmptyParameters;
+ drawinglayer::geometry::ViewInformation3D aViewInfo3D(aEmptyParameters);
+ E3dScene* pRootScene = fillViewInformation3DForCompoundObject(aViewInfo3D, *this);
+ basegfx::B2DPolyPolygon aRetval;
+
+ if(pRootScene)
+ {
+ aRetval = basegfx::utils::createB2DPolyPolygonFromB3DPolyPolygon(rCandidate,
+ aViewInfo3D.getObjectToView() * GetTransform());
+ const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pRootScene->GetViewContact());
+ aRetval.transform(rVCScene.getObjectTransformation());
+ }
+
+ return aRetval;
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */