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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <sdr/overlay/overlaymanagerbuffered.hxx>
+#include <svx/sdrpaintwindow.hxx>
+#include <vcl/outdev.hxx>
+#include <basegfx/range/b2drange.hxx>
+#include <vcl/window.hxx>
+#include <tools/fract.hxx>
+#include <vcl/cursor.hxx>
+
+
+namespace sdr::overlay
+{
+ void OverlayManagerBuffered::ImpPrepareBufferDevice()
+ {
+ // compare size of mpBufferDevice with size of visible area
+ if(mpBufferDevice->GetOutputSizePixel() != getOutputDevice().GetOutputSizePixel())
+ {
+ // set new buffer size, copy as much content as possible (use bool parameter for vcl).
+ // Newly uncovered regions will be repainted.
+ mpBufferDevice->SetOutputSizePixel(getOutputDevice().GetOutputSizePixel(), false);
+ }
+
+ // compare the MapModes for zoom/scroll changes
+ if(mpBufferDevice->GetMapMode() != getOutputDevice().GetMapMode())
+ {
+ const bool bZoomed(
+ mpBufferDevice->GetMapMode().GetScaleX() != getOutputDevice().GetMapMode().GetScaleX()
+ || mpBufferDevice->GetMapMode().GetScaleY() != getOutputDevice().GetMapMode().GetScaleY());
+
+ if(!bZoomed)
+ {
+ const Point& rOriginOld = mpBufferDevice->GetMapMode().GetOrigin();
+ const Point& rOriginNew = getOutputDevice().GetMapMode().GetOrigin();
+ const bool bScrolled(rOriginOld != rOriginNew);
+
+ if(bScrolled)
+ {
+ // get pixel bounds
+ const Point aOriginOldPixel(mpBufferDevice->LogicToPixel(rOriginOld));
+ const Point aOriginNewPixel(mpBufferDevice->LogicToPixel(rOriginNew));
+ const Size aOutputSizePixel(mpBufferDevice->GetOutputSizePixel());
+
+ // remember and switch off MapMode
+ const bool bMapModeWasEnabled(mpBufferDevice->IsMapModeEnabled());
+ mpBufferDevice->EnableMapMode(false);
+
+ // scroll internally buffered stuff
+ const Point aDestinationOffsetPixel(aOriginNewPixel - aOriginOldPixel);
+ mpBufferDevice->DrawOutDev(
+ aDestinationOffsetPixel, aOutputSizePixel, // destination
+ Point(), aOutputSizePixel); // source
+
+ // restore MapMode
+ mpBufferDevice->EnableMapMode(bMapModeWasEnabled);
+
+ // scroll remembered region, too.
+ if(!maBufferRememberedRangePixel.isEmpty())
+ {
+ const basegfx::B2IPoint aIPointDestinationOffsetPixel(aDestinationOffsetPixel.X(), aDestinationOffsetPixel.Y());
+ const basegfx::B2IPoint aNewMinimum(maBufferRememberedRangePixel.getMinimum() + aIPointDestinationOffsetPixel);
+ const basegfx::B2IPoint aNewMaximum(maBufferRememberedRangePixel.getMaximum() + aIPointDestinationOffsetPixel);
+ maBufferRememberedRangePixel = basegfx::B2IRange(aNewMinimum, aNewMaximum);
+ }
+ }
+ }
+
+ // copy new MapMode
+ mpBufferDevice->SetMapMode(getOutputDevice().GetMapMode());
+ }
+
+ // #i29186#
+ mpBufferDevice->SetDrawMode(getOutputDevice().GetDrawMode());
+ mpBufferDevice->SetSettings(getOutputDevice().GetSettings());
+ mpBufferDevice->SetAntialiasing(getOutputDevice().GetAntialiasing());
+ }
+
+ void OverlayManagerBuffered::ImpRestoreBackground() const
+ {
+ const tools::Rectangle aRegionRectanglePixel(
+ maBufferRememberedRangePixel.getMinX(), maBufferRememberedRangePixel.getMinY(),
+ maBufferRememberedRangePixel.getMaxX(), maBufferRememberedRangePixel.getMaxY());
+ const vcl::Region aRegionPixel(aRegionRectanglePixel);
+
+ ImpRestoreBackground(aRegionPixel);
+ }
+
+ void OverlayManagerBuffered::ImpRestoreBackground(const vcl::Region& rRegionPixel) const
+ {
+ // MapModes off
+ const bool bMapModeWasEnabledDest(getOutputDevice().IsMapModeEnabled());
+ const bool bMapModeWasEnabledSource(mpBufferDevice->IsMapModeEnabled());
+ getOutputDevice().EnableMapMode(false);
+ const_cast<OverlayManagerBuffered*>(this)->mpBufferDevice->EnableMapMode(false);
+
+ // local region
+ RectangleVector aRectangles;
+ rRegionPixel.GetRegionRectangles(aRectangles);
+
+ for(const auto& rRect : aRectangles)
+ {
+ // restore the area
+ const Point aTopLeft(rRect.TopLeft());
+ const Size aSize(rRect.GetSize());
+
+ getOutputDevice().DrawOutDev(
+ aTopLeft, aSize, // destination
+ aTopLeft, aSize, // source
+ *mpBufferDevice);
+ }
+
+ // restore MapModes
+ getOutputDevice().EnableMapMode(bMapModeWasEnabledDest);
+ const_cast<OverlayManagerBuffered*>(this)->mpBufferDevice->EnableMapMode(bMapModeWasEnabledSource);
+ }
+
+ void OverlayManagerBuffered::ImpSaveBackground(const vcl::Region& rRegion, OutputDevice* pPreRenderDevice)
+ {
+ // prepare source
+ OutputDevice& rSource = pPreRenderDevice ? *pPreRenderDevice : getOutputDevice();
+
+ // Ensure buffer is valid
+ ImpPrepareBufferDevice();
+
+ // build region which needs to be copied
+ vcl::Region aRegion(rSource.LogicToPixel(rRegion));
+
+ // limit to PaintRegion if it's a window. This will be evtl. the expanded one,
+ // but always the exact redraw area
+ if(OUTDEV_WINDOW == rSource.GetOutDevType())
+ {
+ vcl::Window& rWindow = static_cast<vcl::Window&>(rSource);
+ vcl::Region aPaintRegionPixel = rWindow.LogicToPixel(rWindow.GetPaintRegion());
+ aRegion.Intersect(aPaintRegionPixel);
+
+ // #i72754# Make sure content is completely rendered, the window
+ // will be used as source of a DrawOutDev soon
+ rWindow.Flush();
+ }
+
+ // also limit to buffer size
+ const tools::Rectangle aBufferDeviceRectanglePixel(Point(), mpBufferDevice->GetOutputSizePixel());
+ aRegion.Intersect(aBufferDeviceRectanglePixel);
+
+ // MapModes off
+ const bool bMapModeWasEnabledDest(rSource.IsMapModeEnabled());
+ const bool bMapModeWasEnabledSource(mpBufferDevice->IsMapModeEnabled());
+ rSource.EnableMapMode(false);
+ mpBufferDevice->EnableMapMode(false);
+
+ // prepare to iterate over the rectangles from the region in pixels
+ RectangleVector aRectangles;
+ aRegion.GetRegionRectangles(aRectangles);
+
+ for(const auto& rRect : aRectangles)
+ {
+ // for each rectangle, save the area
+ const Point aTopLeft(rRect.TopLeft());
+ const Size aSize(rRect.GetSize());
+
+ mpBufferDevice->DrawOutDev(
+ aTopLeft, aSize, // destination
+ aTopLeft, aSize, // source
+ rSource);
+ }
+
+ // restore MapModes
+ rSource.EnableMapMode(bMapModeWasEnabledDest);
+ mpBufferDevice->EnableMapMode(bMapModeWasEnabledSource);
+ }
+
+ IMPL_LINK_NOARG(OverlayManagerBuffered, ImpBufferTimerHandler, Timer*, void)
+ {
+ //Resolves: fdo#46728 ensure this exists until end of scope
+ rtl::Reference<OverlayManager> xKeepAlive(this);
+
+ // stop timer
+ maBufferIdle.Stop();
+
+ if(!maBufferRememberedRangePixel.isEmpty())
+ {
+ // logic size for impDrawMember call
+ basegfx::B2DRange aBufferRememberedRangeLogic(
+ maBufferRememberedRangePixel.getMinX(), maBufferRememberedRangePixel.getMinY(),
+ maBufferRememberedRangePixel.getMaxX(), maBufferRememberedRangePixel.getMaxY());
+ aBufferRememberedRangeLogic.transform(getOutputDevice().GetInverseViewTransformation());
+
+ // prepare cursor handling
+ const bool bTargetIsWindow(OUTDEV_WINDOW == mrOutputDevice.GetOutDevType());
+ bool bCursorWasEnabled(false);
+
+ // #i80730# switch off VCL cursor during overlay refresh
+ if(bTargetIsWindow)
+ {
+ vcl::Window& rWindow = static_cast< vcl::Window& >(mrOutputDevice);
+ vcl::Cursor* pCursor = rWindow.GetCursor();
+
+ if(pCursor && pCursor->IsVisible())
+ {
+ pCursor->Hide();
+ bCursorWasEnabled = true;
+ }
+ }
+
+ // refresh with prerendering
+ {
+ // #i73602# ensure valid and sized mpOutputBufferDevice
+ const Size aDestinationSizePixel(mpBufferDevice->GetOutputSizePixel());
+ const Size aOutputBufferSizePixel(mpOutputBufferDevice->GetOutputSizePixel());
+
+ if(aDestinationSizePixel != aOutputBufferSizePixel)
+ {
+ mpOutputBufferDevice->SetOutputSizePixel(aDestinationSizePixel);
+ }
+
+ mpOutputBufferDevice->SetMapMode(getOutputDevice().GetMapMode());
+ mpOutputBufferDevice->EnableMapMode(false);
+ mpOutputBufferDevice->SetDrawMode(mpBufferDevice->GetDrawMode());
+ mpOutputBufferDevice->SetSettings(mpBufferDevice->GetSettings());
+ mpOutputBufferDevice->SetAntialiasing(mpBufferDevice->GetAntialiasing());
+
+ // calculate sizes
+ tools::Rectangle aRegionRectanglePixel(
+ maBufferRememberedRangePixel.getMinX(), maBufferRememberedRangePixel.getMinY(),
+ maBufferRememberedRangePixel.getMaxX(), maBufferRememberedRangePixel.getMaxY());
+
+ // truncate aRegionRectanglePixel to destination pixel size, more does
+ // not need to be prepared since destination is a buffer for a window. So,
+ // maximum size indirectly shall be limited to getOutputDevice().GetOutputSizePixel()
+ if(aRegionRectanglePixel.Left() < 0)
+ {
+ aRegionRectanglePixel.SetLeft( 0 );
+ }
+
+ if(aRegionRectanglePixel.Top() < 0)
+ {
+ aRegionRectanglePixel.SetTop( 0 );
+ }
+
+ if(aRegionRectanglePixel.Right() > aDestinationSizePixel.getWidth())
+ {
+ aRegionRectanglePixel.SetRight( aDestinationSizePixel.getWidth() );
+ }
+
+ if(aRegionRectanglePixel.Bottom() > aDestinationSizePixel.getHeight())
+ {
+ aRegionRectanglePixel.SetBottom( aDestinationSizePixel.getHeight() );
+ }
+
+ // get sizes
+ const Point aTopLeft(aRegionRectanglePixel.TopLeft());
+ const Size aSize(aRegionRectanglePixel.GetSize());
+
+ {
+ const bool bMapModeWasEnabledDest(mpBufferDevice->IsMapModeEnabled());
+ mpBufferDevice->EnableMapMode(false);
+
+ mpOutputBufferDevice->DrawOutDev(
+ aTopLeft, aSize, // destination
+ aTopLeft, aSize, // source
+ *mpBufferDevice);
+
+ // restore MapModes
+ mpBufferDevice->EnableMapMode(bMapModeWasEnabledDest);
+ }
+
+ // paint overlay content for remembered region, use
+ // method from base class directly
+ mpOutputBufferDevice->EnableMapMode();
+ OverlayManager::ImpDrawMembers(aBufferRememberedRangeLogic, *mpOutputBufferDevice);
+ mpOutputBufferDevice->EnableMapMode(false);
+
+ // copy to output
+ {
+ const bool bMapModeWasEnabledDest(getOutputDevice().IsMapModeEnabled());
+ getOutputDevice().EnableMapMode(false);
+
+ getOutputDevice().DrawOutDev(
+ aTopLeft, aSize, // destination
+ aTopLeft, aSize, // source
+ *mpOutputBufferDevice);
+
+ // debug
+ /*getOutputDevice().SetLineCOL_RED);
+ getOutputDevice().SetFillColor();
+ getOutputDevice().DrawRect(Rectangle(aTopLeft, aSize));*/
+
+ // restore MapModes
+ getOutputDevice().EnableMapMode(bMapModeWasEnabledDest);
+ }
+ }
+
+ // VCL hack for transparent child windows
+ // Problem is e.g. a radiobutton form control in life mode. The used window
+ // is a transparence vcl childwindow. This flag only allows the parent window to
+ // paint into the child windows area, but there is no mechanism which takes
+ // care for a repaint of the child window. A transparent child window is NOT
+ // a window which always keeps it's content consistent over the parent, but it's
+ // more like just a paint flag for the parent.
+ // To get the update, the windows in question are updated manually here.
+ if(bTargetIsWindow)
+ {
+ vcl::Window& rWindow = static_cast< vcl::Window& >(mrOutputDevice);
+
+ const tools::Rectangle aRegionRectanglePixel(
+ maBufferRememberedRangePixel.getMinX(),
+ maBufferRememberedRangePixel.getMinY(),
+ maBufferRememberedRangePixel.getMaxX(),
+ maBufferRememberedRangePixel.getMaxY());
+ PaintTransparentChildren(rWindow, aRegionRectanglePixel);
+ }
+
+ // #i80730# restore visibility of VCL cursor
+ if(bCursorWasEnabled)
+ {
+ vcl::Window& rWindow = static_cast< vcl::Window& >(mrOutputDevice);
+ vcl::Cursor* pCursor = rWindow.GetCursor();
+
+ if(pCursor)
+ {
+ // check if cursor still exists. It may have been deleted from someone
+ pCursor->Show();
+ }
+ }
+
+ // forget remembered Region
+ maBufferRememberedRangePixel.reset();
+ }
+ }
+
+ OverlayManagerBuffered::OverlayManagerBuffered(
+ OutputDevice& rOutputDevice)
+ : OverlayManager(rOutputDevice),
+ mpBufferDevice(VclPtr<VirtualDevice>::Create()),
+ mpOutputBufferDevice(VclPtr<VirtualDevice>::Create()),
+ maBufferIdle("sdr overlay OverlayManagerBuffered Idle")
+ {
+ // Init timer
+ maBufferIdle.SetPriority( TaskPriority::POST_PAINT );
+ maBufferIdle.SetInvokeHandler(LINK(this, OverlayManagerBuffered, ImpBufferTimerHandler));
+ maBufferIdle.SetDebugName( "sdr::overlay::OverlayManagerBuffered maBufferIdle" );
+ }
+
+ rtl::Reference<OverlayManager> OverlayManagerBuffered::create(
+ OutputDevice& rOutputDevice)
+ {
+ return rtl::Reference<OverlayManager>(new OverlayManagerBuffered(rOutputDevice));
+ }
+
+ OverlayManagerBuffered::~OverlayManagerBuffered()
+ {
+ // Clear timer
+ maBufferIdle.Stop();
+
+ if(!maBufferRememberedRangePixel.isEmpty())
+ {
+ // Restore all rectangles for remembered region from buffer
+ ImpRestoreBackground();
+ }
+ }
+
+ void OverlayManagerBuffered::completeRedraw(const vcl::Region& rRegion, OutputDevice* pPreRenderDevice) const
+ {
+ if(!rRegion.IsEmpty())
+ {
+ // save new background
+ const_cast<OverlayManagerBuffered*>(this)->ImpSaveBackground(rRegion, pPreRenderDevice);
+ }
+
+ // call parent
+ OverlayManager::completeRedraw(rRegion, pPreRenderDevice);
+ }
+
+ void OverlayManagerBuffered::flush()
+ {
+ // call timer handler direct
+ ImpBufferTimerHandler(nullptr);
+ }
+
+ void OverlayManagerBuffered::invalidateRange(const basegfx::B2DRange& rRange)
+ {
+ if(!rRange.isEmpty())
+ {
+ // buffered output, do not invalidate but use the timer
+ // to trigger a timer event for refresh
+ maBufferIdle.Start();
+
+ // add the discrete range to the remembered region
+ // #i75163# use double precision and floor/ceil rounding to get overlapped pixel region, even
+ // when the given logic region has a width/height of 0.0. This does NOT work with LogicToPixel
+ // since it just transforms the top left and bottom right points equally without taking
+ // discrete pixel coverage into account. An empty B2DRange and thus empty logic Rectangle translated
+ // to an also empty discrete pixel rectangle - what is wrong.
+ basegfx::B2DRange aDiscreteRange(rRange);
+ aDiscreteRange.transform(getOutputDevice().GetViewTransformation());
+
+ if(maDrawinglayerOpt.IsAntiAliasing())
+ {
+ // assume AA needs one pixel more and invalidate one pixel more
+ const double fDiscreteOne(getDiscreteOne());
+ const basegfx::B2IPoint aTopLeft(
+ static_cast<sal_Int32>(floor(aDiscreteRange.getMinX() - fDiscreteOne)),
+ static_cast<sal_Int32>(floor(aDiscreteRange.getMinY() - fDiscreteOne)));
+ const basegfx::B2IPoint aBottomRight(
+ static_cast<sal_Int32>(ceil(aDiscreteRange.getMaxX() + fDiscreteOne)),
+ static_cast<sal_Int32>(ceil(aDiscreteRange.getMaxY() + fDiscreteOne)));
+
+ maBufferRememberedRangePixel.expand(aTopLeft);
+ maBufferRememberedRangePixel.expand(aBottomRight);
+ }
+ else
+ {
+ const basegfx::B2IPoint aTopLeft(static_cast<sal_Int32>(floor(aDiscreteRange.getMinX())), static_cast<sal_Int32>(floor(aDiscreteRange.getMinY())));
+ const basegfx::B2IPoint aBottomRight(static_cast<sal_Int32>(ceil(aDiscreteRange.getMaxX())), static_cast<sal_Int32>(ceil(aDiscreteRange.getMaxY())));
+
+ maBufferRememberedRangePixel.expand(aTopLeft);
+ maBufferRememberedRangePixel.expand(aBottomRight);
+ }
+ }
+ }
+} // end of namespace
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */