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Diffstat (limited to 'svx/source/sdr/primitive3d/sdrattributecreator3d.cxx')
-rw-r--r-- | svx/source/sdr/primitive3d/sdrattributecreator3d.cxx | 145 |
1 files changed, 145 insertions, 0 deletions
diff --git a/svx/source/sdr/primitive3d/sdrattributecreator3d.cxx b/svx/source/sdr/primitive3d/sdrattributecreator3d.cxx new file mode 100644 index 000000000..c6721a152 --- /dev/null +++ b/svx/source/sdr/primitive3d/sdrattributecreator3d.cxx @@ -0,0 +1,145 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include <sdr/primitive3d/sdrattributecreator3d.hxx> +#include <svx/svx3ditems.hxx> +#include <svl/itemset.hxx> +#include <com/sun/star/drawing/NormalsKind.hpp> +#include <com/sun/star/drawing/TextureProjectionMode.hpp> +#include <com/sun/star/drawing/TextureKind2.hpp> +#include <com/sun/star/drawing/TextureMode.hpp> +#include <svx/xflclit.hxx> +#include <drawinglayer/attribute/materialattribute3d.hxx> +#include <drawinglayer/attribute/sdrobjectattribute3d.hxx> + + +namespace drawinglayer::primitive2d +{ + attribute::Sdr3DObjectAttribute* createNewSdr3DObjectAttribute(const SfxItemSet& rSet) + { + // get NormalsKind + css::drawing::NormalsKind aNormalsKind(css::drawing::NormalsKind_SPECIFIC); + const sal_uInt16 nNormalsValue(rSet.Get(SDRATTR_3DOBJ_NORMALS_KIND).GetValue()); + + if(1 == nNormalsValue) + { + aNormalsKind = css::drawing::NormalsKind_FLAT; + } + else if(2 == nNormalsValue) + { + aNormalsKind = css::drawing::NormalsKind_SPHERE; + } + + // get NormalsInvert flag + const bool bInvertNormals(rSet.Get(SDRATTR_3DOBJ_NORMALS_INVERT).GetValue()); + + // get TextureProjectionX + css::drawing::TextureProjectionMode aTextureProjectionX(css::drawing::TextureProjectionMode_OBJECTSPECIFIC); + const sal_uInt16 nTextureValueX(rSet.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X).GetValue()); + + if(1 == nTextureValueX) + { + aTextureProjectionX = css::drawing::TextureProjectionMode_PARALLEL; + } + else if(2 == nTextureValueX) + { + aTextureProjectionX = css::drawing::TextureProjectionMode_SPHERE; + } + + // get TextureProjectionY + css::drawing::TextureProjectionMode aTextureProjectionY(css::drawing::TextureProjectionMode_OBJECTSPECIFIC); + const sal_uInt16 nTextureValueY(rSet.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y).GetValue()); + + if(1 == nTextureValueY) + { + aTextureProjectionY = css::drawing::TextureProjectionMode_PARALLEL; + } + else if(2 == nTextureValueY) + { + aTextureProjectionY = css::drawing::TextureProjectionMode_SPHERE; + } + + // get DoubleSided flag + const bool bDoubleSided(rSet.Get(SDRATTR_3DOBJ_DOUBLE_SIDED).GetValue()); + + // get Shadow3D flag + const bool bShadow3D(rSet.Get(SDRATTR_3DOBJ_SHADOW_3D).GetValue()); + + // get TextureFilter flag + const bool bTextureFilter(rSet.Get(SDRATTR_3DOBJ_TEXTURE_FILTER).GetValue()); + + // get texture kind + // TextureKind: 1 == Base3DTextureLuminance, 2 == Base3DTextureIntensity, 3 == Base3DTextureColor + css::drawing::TextureKind2 aTextureKind(css::drawing::TextureKind2_LUMINANCE); + const sal_uInt16 nTextureKind(rSet.Get(SDRATTR_3DOBJ_TEXTURE_KIND).GetValue()); + + if(2 == nTextureKind) + { + aTextureKind = css::drawing::TextureKind2_INTENSITY; + } + else if(3 == nTextureKind) + { + aTextureKind = css::drawing::TextureKind2_COLOR; + } + + // get texture mode + // TextureMode: 1 == Base3DTextureReplace, 2 == Base3DTextureModulate, 3 == Base3DTextureBlend + css::drawing::TextureMode aTextureMode(css::drawing::TextureMode_REPLACE); + const sal_uInt16 nTextureMode(rSet.Get(SDRATTR_3DOBJ_TEXTURE_MODE).GetValue()); + + if(2 == nTextureMode) + { + aTextureMode = css::drawing::TextureMode_MODULATE; + } + else if(3 == nTextureMode) + { + aTextureMode = css::drawing::TextureMode_BLEND; + } + + // get object color + const ::basegfx::BColor aObjectColor(rSet.Get(XATTR_FILLCOLOR).GetColorValue().getBColor()); + + // get specular color + const ::basegfx::BColor aSpecular(rSet.Get(SDRATTR_3DOBJ_MAT_SPECULAR).GetValue().getBColor()); + + // get emissive color + const ::basegfx::BColor aEmission(rSet.Get(SDRATTR_3DOBJ_MAT_EMISSION).GetValue().getBColor()); + + // get specular intensity + sal_uInt16 nSpecularIntensity(rSet.Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY).GetValue()); + + if(nSpecularIntensity > 128) + { + nSpecularIntensity = 128; + } + + // get reduced line geometry + const bool bReducedLineGeometry(rSet.Get(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY).GetValue()); + + // prepare material + attribute::MaterialAttribute3D aMaterial(aObjectColor, aSpecular, aEmission, nSpecularIntensity); + + return new attribute::Sdr3DObjectAttribute( + aNormalsKind, aTextureProjectionX, aTextureProjectionY, + aTextureKind, aTextureMode, aMaterial, + bInvertNormals, bDoubleSided, bShadow3D, bTextureFilter, bReducedLineGeometry); + } +} // end of namespace + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |