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-rw-r--r--vcl/inc/opengl/texture.hxx139
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diff --git a/vcl/inc/opengl/texture.hxx b/vcl/inc/opengl/texture.hxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_VCL_INC_OPENGL_TEXTURE_H
+#define INCLUDED_VCL_INC_OPENGL_TEXTURE_H
+
+#include <epoxy/gl.h>
+#include <vcl/dllapi.h>
+#include <vcl/salgtype.hxx>
+#include <rtl/ustring.hxx>
+#include <tools/gen.hxx>
+
+#include <functional>
+#include <memory>
+#include <vector>
+
+class ImplOpenGLTexture
+{
+public:
+ GLuint mnTexture;
+ int mnWidth;
+ int mnHeight;
+ GLenum mnFilter;
+ GLuint mnOptStencil;
+
+ std::unique_ptr<std::vector<int>> mpSlotReferences;
+ std::function<void(int)> mFunctSlotDeallocateCallback;
+
+ ImplOpenGLTexture( int nWidth, int nHeight, bool bAllocate );
+ ImplOpenGLTexture( int nWidth, int nHeight, int nFormat, int nType, void const * pData );
+ ImplOpenGLTexture( int nX, int nY, int nWidth, int nHeight );
+ ~ImplOpenGLTexture();
+
+ bool InsertBuffer(int nX, int nY, int nWidth, int nHeight, int nFormat, int nType, sal_uInt8 const * pData);
+
+ void IncreaseRefCount(int nSlotNumber);
+ void DecreaseRefCount(int nSlotNumber);
+
+ void InitializeSlotMechanism(int nInitialSlotSize);
+
+ void SetSlotDeallocateCallback(std::function<void(int)> aCallback)
+ {
+ mFunctSlotDeallocateCallback = aCallback;
+ }
+
+ void ResetSlotDeallocateCallback()
+ {
+ mFunctSlotDeallocateCallback = std::function<void(int)>();
+ }
+
+ GLuint AddStencil();
+};
+
+class VCL_DLLPUBLIC OpenGLTexture final
+{
+private:
+ // if the rect size doesn't match the mpImpl one, this instance
+ // is a sub-area from the real OpenGL texture
+ tools::Rectangle maRect;
+ std::shared_ptr<ImplOpenGLTexture> mpImpl;
+ int mnSlotNumber;
+
+ inline void GetTextureRect(const SalTwoRect& rPosAry, GLfloat& x1, GLfloat& x2, GLfloat& y1, GLfloat& y2) const;
+
+ bool IsValid() const
+ {
+ return (mpImpl && mpImpl->mnTexture != 0);
+ }
+
+public:
+ OpenGLTexture();
+ OpenGLTexture(const std::shared_ptr<ImplOpenGLTexture>& pImpl, tools::Rectangle aRectangle, int nSlotNumber);
+
+ OpenGLTexture( int nWidth, int nHeight, bool bAllocate = true );
+ OpenGLTexture( int nWidth, int nHeight, int nFormat, int nType, void const * pData );
+ OpenGLTexture( int nX, int nY, int nWidth, int nHeight );
+ OpenGLTexture( const OpenGLTexture& rTexture );
+ OpenGLTexture( OpenGLTexture&& rTexture ) noexcept;
+ OpenGLTexture( const OpenGLTexture& rTexture, int nX, int nY, int nWidth, int nHeight );
+ ~OpenGLTexture();
+
+ bool IsUnique() const;
+
+ GLuint Id() const;
+ int GetWidth() const;
+ int GetHeight() const;
+
+ void GetCoord( GLfloat* pCoord, const SalTwoRect& rPosAry, bool bInverted=false ) const;
+ void GetWholeCoord( GLfloat* pCoord ) const;
+ void Bind();
+ void Unbind();
+ void Read( GLenum nFormat, GLenum nType, sal_uInt8* pData );
+ GLuint AddStencil();
+ GLuint StencilId() const;
+
+ bool CopyData(int nWidth, int nHeight, int nFormat, int nType, sal_uInt8 const * pData);
+
+ void SaveToFile(const OUString& rFileName);
+
+ GLenum GetFilter() const;
+ void SetFilter( GLenum nFilter );
+
+ operator bool() const;
+ OpenGLTexture& operator=( const OpenGLTexture& rTexture );
+ OpenGLTexture& operator=( OpenGLTexture&& rTexture );
+ bool operator==( const OpenGLTexture& rTexture ) const;
+ bool operator!=( const OpenGLTexture& rTexture ) const;
+
+ template<GLenum type>
+ void FillCoords(std::vector<GLfloat>& aCoordVector, const SalTwoRect& rPosAry) const;
+};
+
+template<> void OpenGLTexture::FillCoords<GL_TRIANGLES>(
+ std::vector<GLfloat>& aCoord, const SalTwoRect& rPosAry)
+ const;
+
+template<> void OpenGLTexture::FillCoords<GL_TRIANGLE_FAN>(
+ std::vector<GLfloat>& aCoord, const SalTwoRect& rPosAry)
+ const;
+
+#endif // INCLUDED_VCL_INC_OPENGL_TEXTURE_H
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */