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-rw-r--r--vcl/opengl/FixedTextureAtlas.cxx137
1 files changed, 137 insertions, 0 deletions
diff --git a/vcl/opengl/FixedTextureAtlas.cxx b/vcl/opengl/FixedTextureAtlas.cxx
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+++ b/vcl/opengl/FixedTextureAtlas.cxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ */
+
+#include <memory>
+#include <sal/config.h>
+#include <vcl/opengl/OpenGLContext.hxx>
+#include <vcl/opengl/OpenGLHelper.hxx>
+
+#include <opengl/framebuffer.hxx>
+#include <opengl/texture.hxx>
+
+#include <opengl/FixedTextureAtlas.hxx>
+
+struct FixedTexture
+{
+ std::shared_ptr<ImplOpenGLTexture> mpTexture;
+ int mnFreeSlots;
+ std::vector<bool> maAllocatedSlots;
+
+ FixedTexture(int nTextureWidth, int nTextureHeight, int nNumberOfSlots)
+ : mpTexture(std::make_shared<ImplOpenGLTexture>(nTextureWidth, nTextureHeight, true))
+ , mnFreeSlots(nNumberOfSlots)
+ , maAllocatedSlots(nNumberOfSlots, false)
+ {
+ auto aDeallocateFunction = [this] (int nSlotNumber)
+ {
+ deallocateSlot(nSlotNumber);
+ };
+
+ mpTexture->SetSlotDeallocateCallback(aDeallocateFunction);
+ mpTexture->InitializeSlotMechanism(nNumberOfSlots);
+ }
+
+ ~FixedTexture()
+ {
+ mpTexture->ResetSlotDeallocateCallback();
+ }
+
+ void allocateSlot(int nSlot)
+ {
+ maAllocatedSlots[nSlot] = true;
+ mnFreeSlots--;
+ }
+
+ void deallocateSlot(int nSlot)
+ {
+ maAllocatedSlots[nSlot] = false;
+ mnFreeSlots++;
+ }
+
+ int findAndAllocateFreeSlot()
+ {
+ for (size_t i = 0; i < maAllocatedSlots.size(); ++i)
+ {
+ if (!maAllocatedSlots[i])
+ {
+ allocateSlot(i);
+ return i;
+ }
+ }
+ return -1;
+ }
+
+private:
+ FixedTexture(const FixedTexture&) = delete;
+ FixedTexture& operator=(const FixedTexture&) = delete;
+};
+
+FixedTextureAtlasManager::FixedTextureAtlasManager(int nWidthFactor, int nHeightFactor, int nSubTextureSize)
+ : mWidthFactor(nWidthFactor)
+ , mHeightFactor(nHeightFactor)
+ , mSubTextureSize(nSubTextureSize)
+{
+}
+
+FixedTextureAtlasManager::~FixedTextureAtlasManager()
+{
+}
+
+void FixedTextureAtlasManager::CreateNewTexture()
+{
+ int nTextureWidth = mWidthFactor * mSubTextureSize;
+ int nTextureHeight = mHeightFactor * mSubTextureSize;
+ maFixedTextures.push_back(std::make_unique<FixedTexture>(nTextureWidth, nTextureHeight, mWidthFactor * mHeightFactor));
+}
+
+OpenGLTexture FixedTextureAtlasManager::Reserve(int nWidth, int nHeight)
+{
+ FixedTexture* pFixedTexture = nullptr;
+
+ auto funFreeSlot = [] (std::unique_ptr<FixedTexture>& inFixedTexture)
+ {
+ return inFixedTexture->mnFreeSlots > 0;
+ };
+
+ auto it = std::find_if(maFixedTextures.begin(), maFixedTextures.end(), funFreeSlot);
+
+ if (it != maFixedTextures.end())
+ {
+ pFixedTexture = (*it).get();
+ }
+ else
+ {
+ CreateNewTexture();
+ pFixedTexture = maFixedTextures.back().get();
+ }
+
+ int nSlot = pFixedTexture->findAndAllocateFreeSlot();
+
+ // Calculate coordinates in texture
+ int nX = (nSlot % mWidthFactor) * mSubTextureSize;
+ int nY = (nSlot / mWidthFactor) * mSubTextureSize;
+
+ tools::Rectangle aRectangle(Point(nX, nY), Size(nWidth, nHeight));
+
+ return OpenGLTexture(pFixedTexture->mpTexture, aRectangle, nSlot);
+}
+
+OpenGLTexture FixedTextureAtlasManager::InsertBuffer(int nWidth, int nHeight, int nFormat, int nType, sal_uInt8 const * pData)
+{
+ OpenGLTexture aTexture = Reserve(nWidth, nHeight);
+ if (pData == nullptr)
+ return aTexture;
+
+ aTexture.CopyData(nWidth, nHeight, nFormat, nType, pData);
+
+ return aTexture;
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */