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-rw-r--r--vcl/opengl/shaders/blendedTextureFragmentShader.glsl33
1 files changed, 33 insertions, 0 deletions
diff --git a/vcl/opengl/shaders/blendedTextureFragmentShader.glsl b/vcl/opengl/shaders/blendedTextureFragmentShader.glsl
new file mode 100644
index 000000000..15dfcf7e7
--- /dev/null
+++ b/vcl/opengl/shaders/blendedTextureFragmentShader.glsl
@@ -0,0 +1,33 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ */
+
+#version 130
+
+varying vec2 tex_coord;
+varying vec2 alpha_coord;
+varying vec2 mask_coord;
+
+uniform sampler2D sampler;
+uniform sampler2D mask;
+uniform sampler2D alpha;
+
+void main()
+{
+ vec4 texel0, texel1, texel2;
+
+ texel0 = texture2D(sampler, tex_coord);
+ texel1 = texture2D(mask, mask_coord);
+ texel2 = texture2D(alpha, alpha_coord);
+ gl_FragColor = texel0;
+
+ /* Only blend if the alpha texture wasn't fully transparent */
+ gl_FragColor.a = 1.0 - (1.0 - floor(texel2.r)) * texel1.r;
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */