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-rw-r--r--vcl/opengl/shaders/combinedFragmentShader.glsl44
1 files changed, 44 insertions, 0 deletions
diff --git a/vcl/opengl/shaders/combinedFragmentShader.glsl b/vcl/opengl/shaders/combinedFragmentShader.glsl
new file mode 100644
index 000000000..2515b174f
--- /dev/null
+++ b/vcl/opengl/shaders/combinedFragmentShader.glsl
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ */
+
+#version 130
+
+varying float fade_factor; // 0->1 fade factor used for AA
+varying float multiply;
+
+#ifdef USE_VERTEX_COLORS
+varying vec4 vertex_color;
+#endif
+
+uniform vec4 color;
+
+#define TYPE_NORMAL 0
+#define TYPE_LINE 1
+
+uniform int type;
+
+void main()
+{
+#ifdef USE_VERTEX_COLORS
+ vec4 result = vertex_color;
+#else
+ vec4 result = color;
+#endif
+
+ if (type == TYPE_LINE)
+ {
+ float dist = (1.0 - abs(fade_factor)) * multiply;
+ float alpha = clamp(dist, 0.0, 1.0);
+ result.a = result.a * alpha;
+ }
+
+ gl_FragColor = result;
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */