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-rw-r--r--vcl/opengl/shaders/textureFragmentShader.glsl20
1 files changed, 20 insertions, 0 deletions
diff --git a/vcl/opengl/shaders/textureFragmentShader.glsl b/vcl/opengl/shaders/textureFragmentShader.glsl
new file mode 100644
index 000000000..b1fedcba5
--- /dev/null
+++ b/vcl/opengl/shaders/textureFragmentShader.glsl
@@ -0,0 +1,20 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ */
+
+#version 130
+
+/* precision mediump float; */
+varying vec2 tex_coord;
+uniform sampler2D sampler;
+
+void main() {
+ gl_FragColor = texture2D(sampler, tex_coord);
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */