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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <skia/gdiimpl.hxx>
+
+#include <salgdi.hxx>
+#include <skia/salbmp.hxx>
+#include <vcl/idle.hxx>
+#include <vcl/svapp.hxx>
+#include <vcl/lazydelete.hxx>
+#include <vcl/skia/SkiaHelper.hxx>
+#include <skia/utils.hxx>
+#include <skia/zone.hxx>
+
+#include <SkCanvas.h>
+#include <SkPath.h>
+#include <SkRegion.h>
+#include <SkDashPathEffect.h>
+#include <GrBackendSurface.h>
+#include <SkTextBlob.h>
+#include <SkRSXform.h>
+
+#include <numeric>
+#include <basegfx/polygon/b2dpolygontools.hxx>
+#include <basegfx/polygon/b2dpolypolygontools.hxx>
+#include <basegfx/polygon/b2dpolypolygoncutter.hxx>
+#include <o3tl/sorted_vector.hxx>
+
+namespace
+{
+// Create Skia Path from B2DPolygon
+// Note that polygons generally have the complication that when used
+// for area (fill) operations they usually miss the right-most and
+// bottom-most line of pixels of the bounding rectangle (see
+// https://lists.freedesktop.org/archives/libreoffice/2019-November/083709.html).
+// So be careful with rectangle->polygon conversions (generally avoid them).
+void addPolygonToPath(const basegfx::B2DPolygon& rPolygon, SkPath& rPath,
+ bool* hasOnlyOrthogonal = nullptr)
+{
+ const sal_uInt32 nPointCount(rPolygon.count());
+
+ if (nPointCount <= 1)
+ return;
+
+ const bool bClosePath(rPolygon.isClosed());
+ const bool bHasCurves(rPolygon.areControlPointsUsed());
+
+ bool bFirst = true;
+
+ sal_uInt32 nCurrentIndex = 0;
+ sal_uInt32 nPreviousIndex = nPointCount - 1;
+
+ basegfx::B2DPoint aCurrentPoint;
+ basegfx::B2DPoint aPreviousPoint;
+
+ for (sal_uInt32 nIndex = 0; nIndex <= nPointCount; nIndex++)
+ {
+ if (nIndex == nPointCount && !bClosePath)
+ continue;
+
+ // Make sure we loop the last point to first point
+ nCurrentIndex = nIndex % nPointCount;
+ aCurrentPoint = rPolygon.getB2DPoint(nCurrentIndex);
+
+ if (bFirst)
+ {
+ rPath.moveTo(aCurrentPoint.getX(), aCurrentPoint.getY());
+ bFirst = false;
+ }
+ else if (!bHasCurves)
+ {
+ rPath.lineTo(aCurrentPoint.getX(), aCurrentPoint.getY());
+ // If asked for, check whether the polygon has a line that is not
+ // strictly horizontal or vertical.
+ if (hasOnlyOrthogonal != nullptr && aCurrentPoint.getX() != aPreviousPoint.getX()
+ && aCurrentPoint.getY() != aPreviousPoint.getY())
+ *hasOnlyOrthogonal = false;
+ }
+ else
+ {
+ basegfx::B2DPoint aPreviousControlPoint = rPolygon.getNextControlPoint(nPreviousIndex);
+ basegfx::B2DPoint aCurrentControlPoint = rPolygon.getPrevControlPoint(nCurrentIndex);
+
+ if (aPreviousControlPoint.equal(aPreviousPoint))
+ {
+ aPreviousControlPoint
+ = aPreviousPoint + ((aPreviousControlPoint - aCurrentPoint) * 0.0005);
+ }
+
+ if (aCurrentControlPoint.equal(aCurrentPoint))
+ {
+ aCurrentControlPoint
+ = aCurrentPoint + ((aCurrentControlPoint - aPreviousPoint) * 0.0005);
+ }
+ rPath.cubicTo(aPreviousControlPoint.getX(), aPreviousControlPoint.getY(),
+ aCurrentControlPoint.getX(), aCurrentControlPoint.getY(),
+ aCurrentPoint.getX(), aCurrentPoint.getY());
+ if (hasOnlyOrthogonal != nullptr)
+ *hasOnlyOrthogonal = false;
+ }
+ aPreviousPoint = aCurrentPoint;
+ nPreviousIndex = nCurrentIndex;
+ }
+ if (bClosePath)
+ {
+ rPath.close();
+ }
+}
+
+void addPolyPolygonToPath(const basegfx::B2DPolyPolygon& rPolyPolygon, SkPath& rPath,
+ bool* hasOnlyOrthogonal = nullptr)
+{
+ const sal_uInt32 nPolygonCount(rPolyPolygon.count());
+
+ if (nPolygonCount == 0)
+ return;
+
+ for (const auto& rPolygon : rPolyPolygon)
+ {
+ addPolygonToPath(rPolygon, rPath, hasOnlyOrthogonal);
+ }
+}
+
+// Check if the given polygon contains a straight line. If not, it consists
+// solely of curves.
+bool polygonContainsLine(const basegfx::B2DPolyPolygon& rPolyPolygon)
+{
+ if (!rPolyPolygon.areControlPointsUsed())
+ return true; // no curves at all
+ for (const auto& rPolygon : rPolyPolygon)
+ {
+ const sal_uInt32 nPointCount(rPolygon.count());
+ bool bFirst = true;
+
+ const bool bClosePath(rPolygon.isClosed());
+
+ sal_uInt32 nCurrentIndex = 0;
+ sal_uInt32 nPreviousIndex = nPointCount - 1;
+
+ basegfx::B2DPoint aCurrentPoint;
+ basegfx::B2DPoint aPreviousPoint;
+
+ for (sal_uInt32 nIndex = 0; nIndex <= nPointCount; nIndex++)
+ {
+ if (nIndex == nPointCount && !bClosePath)
+ continue;
+
+ // Make sure we loop the last point to first point
+ nCurrentIndex = nIndex % nPointCount;
+ if (bFirst)
+ bFirst = false;
+ else
+ {
+ basegfx::B2DPoint aPreviousControlPoint
+ = rPolygon.getNextControlPoint(nPreviousIndex);
+ basegfx::B2DPoint aCurrentControlPoint
+ = rPolygon.getPrevControlPoint(nCurrentIndex);
+
+ if (aPreviousControlPoint.equal(aPreviousPoint)
+ && aCurrentControlPoint.equal(aCurrentPoint))
+ {
+ return true; // found a straight line
+ }
+ }
+ aPreviousPoint = aCurrentPoint;
+ nPreviousIndex = nCurrentIndex;
+ }
+ }
+ return false; // no straight line found
+}
+
+SkColor toSkColor(Color color)
+{
+ return SkColorSetARGB(255 - color.GetTransparency(), color.GetRed(), color.GetGreen(),
+ color.GetBlue());
+}
+
+SkColor toSkColorWithTransparency(Color aColor, double fTransparency)
+{
+ return SkColorSetA(toSkColor(aColor), 255 * (1.0 - fTransparency));
+}
+
+Color fromSkColor(SkColor color)
+{
+ return Color(255 - SkColorGetA(color), SkColorGetR(color), SkColorGetG(color),
+ SkColorGetB(color));
+}
+
+// returns true if the source or destination rectangles are invalid
+bool checkInvalidSourceOrDestination(SalTwoRect const& rPosAry)
+{
+ return rPosAry.mnSrcWidth <= 0 || rPosAry.mnSrcHeight <= 0 || rPosAry.mnDestWidth <= 0
+ || rPosAry.mnDestHeight <= 0;
+}
+
+} // end anonymous namespace
+
+// Class that triggers flushing the backing buffer when idle.
+class SkiaFlushIdle : public Idle
+{
+ SkiaSalGraphicsImpl* mpGraphics;
+#ifndef NDEBUG
+ char* debugname;
+#endif
+
+public:
+ explicit SkiaFlushIdle(SkiaSalGraphicsImpl* pGraphics)
+ : Idle(get_debug_name(pGraphics))
+ , mpGraphics(pGraphics)
+ {
+ // We don't want to be swapping before we've painted.
+ SetPriority(TaskPriority::POST_PAINT);
+ }
+#ifndef NDEBUG
+ virtual ~SkiaFlushIdle() { free(debugname); }
+ const char* get_debug_name(SkiaSalGraphicsImpl* pGraphics)
+ {
+ // Idle keeps just a pointer, so we need to store the string
+ debugname = strdup(
+ OString("skia idle 0x" + OString::number(reinterpret_cast<sal_uIntPtr>(pGraphics), 16))
+ .getStr());
+ return debugname;
+ }
+#else
+ const char* get_debug_name(SkiaSalGraphicsImpl*) { return "skia idle"; }
+#endif
+
+ virtual void Invoke() override
+ {
+ mpGraphics->performFlush();
+ Stop();
+ SetPriority(TaskPriority::HIGHEST);
+ }
+};
+
+SkiaSalGraphicsImpl::SkiaSalGraphicsImpl(SalGraphics& rParent, SalGeometryProvider* pProvider)
+ : mParent(rParent)
+ , mProvider(pProvider)
+ , mIsGPU(false)
+ , mLineColor(SALCOLOR_NONE)
+ , mFillColor(SALCOLOR_NONE)
+ , mXorMode(false)
+ , mFlush(new SkiaFlushIdle(this))
+{
+}
+
+SkiaSalGraphicsImpl::~SkiaSalGraphicsImpl()
+{
+ assert(!mSurface);
+ assert(!mWindowContext);
+}
+
+void SkiaSalGraphicsImpl::Init() {}
+
+void SkiaSalGraphicsImpl::createSurface()
+{
+ SkiaZone zone;
+ if (isOffscreen())
+ createOffscreenSurface();
+ else
+ createWindowSurface();
+ mSurface->getCanvas()->save(); // see SetClipRegion()
+ mClipRegion = vcl::Region(tools::Rectangle(0, 0, GetWidth(), GetHeight()));
+
+ // We don't want to be swapping before we've painted.
+ mFlush->Stop();
+ mFlush->SetPriority(TaskPriority::POST_PAINT);
+}
+
+void SkiaSalGraphicsImpl::createWindowSurface(bool forceRaster)
+{
+ SkiaZone zone;
+ assert(!isOffscreen());
+ assert(!mSurface);
+ assert(!mWindowContext);
+ createWindowContext(forceRaster);
+ if (mWindowContext)
+ mSurface = mWindowContext->getBackbufferSurface();
+ if (!mSurface)
+ {
+ switch (SkiaHelper::renderMethodToUse())
+ {
+ case SkiaHelper::RenderVulkan:
+ SAL_WARN("vcl.skia",
+ "cannot create Vulkan GPU window surface, falling back to Raster");
+ destroySurface(); // destroys also WindowContext
+ return createWindowSurface(true); // try again
+ case SkiaHelper::RenderRaster:
+ abort(); // This should not really happen, do not even try to cope with it.
+ }
+ }
+ mIsGPU = mSurface->getCanvas()->getGrContext() != nullptr;
+#ifdef DBG_UTIL
+ SkiaHelper::prefillSurface(mSurface);
+#endif
+}
+
+void SkiaSalGraphicsImpl::createOffscreenSurface()
+{
+ SkiaZone zone;
+ assert(isOffscreen());
+ assert(!mSurface);
+ assert(!mWindowContext);
+ // When created (especially on Windows), Init() gets called with size (0,0), which is invalid size
+ // for Skia. May happen also in rare cases such as shutting down (tdf#131939).
+ int width = std::max(1, GetWidth());
+ int height = std::max(1, GetHeight());
+ switch (SkiaHelper::renderMethodToUse())
+ {
+ case SkiaHelper::RenderVulkan:
+ {
+ if (SkiaHelper::getSharedGrContext())
+ {
+ mSurface = SkiaHelper::createSkSurface(width, height);
+ if (mSurface)
+ {
+ mIsGPU = mSurface->getCanvas()->getGrContext() != nullptr;
+ return;
+ }
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ // Create raster surface as a fallback.
+ mSurface = SkiaHelper::createSkSurface(width, height);
+ assert(mSurface);
+ assert(!mSurface->getCanvas()->getGrContext()); // is not GPU-backed
+ mIsGPU = false;
+}
+
+void SkiaSalGraphicsImpl::destroySurface()
+{
+ SkiaZone zone;
+ if (mSurface)
+ {
+ // check setClipRegion() invariant
+ assert(mSurface->getCanvas()->getSaveCount() == 2);
+ // if this fails, something forgot to use SkAutoCanvasRestore
+ assert(mSurface->getCanvas()->getTotalMatrix().isIdentity());
+ }
+ // If we use e.g. Vulkan, we must destroy the surface before the context,
+ // otherwise destroying the surface will reference the context. This is
+ // handled by calling destroySurface() before destroying the context.
+ // However we also need to flush the surface before destroying it,
+ // otherwise when destroying the context later there still could be queued
+ // commands referring to the surface data. This is probably a Skia bug,
+ // but work around it here.
+ if (mSurface)
+ mSurface->flushAndSubmit();
+ mSurface.reset();
+ mWindowContext.reset();
+ mIsGPU = false;
+}
+
+void SkiaSalGraphicsImpl::DeInit() { destroySurface(); }
+
+void SkiaSalGraphicsImpl::preDraw()
+{
+ assert(comphelper::SolarMutex::get()->IsCurrentThread());
+ SkiaZone::enter(); // matched in postDraw()
+ checkSurface();
+ checkPendingDrawing();
+}
+
+void SkiaSalGraphicsImpl::postDraw()
+{
+ scheduleFlush();
+ SkiaZone::leave(); // matched in preDraw()
+ // If there's a problem with the GPU context, abort.
+ if (GrContext* context = mSurface->getCanvas()->getGrContext())
+ {
+ // Running out of memory on the GPU technically could be possibly recoverable,
+ // but we don't know the exact status of the surface (and what has or has not been drawn to it),
+ // so in practice this is unrecoverable without possible data loss.
+ if (context->oomed())
+ {
+ SAL_WARN("vcl.skia", "GPU context has run out of memory, aborting.");
+ abort();
+ }
+ // Unrecoverable problem.
+ if (context->abandoned())
+ {
+ SAL_WARN("vcl.skia", "GPU context has been abandoned, aborting.");
+ abort();
+ }
+ }
+}
+
+void SkiaSalGraphicsImpl::scheduleFlush()
+{
+ if (!isOffscreen())
+ {
+ if (!Application::IsInExecute())
+ performFlush(); // otherwise nothing would trigger idle rendering
+ else if (!mFlush->IsActive())
+ mFlush->Start();
+ }
+}
+
+// VCL can sometimes resize us without telling us, update the surface if needed.
+// Also create the surface on demand if it has not been created yet (it is a waste
+// to create it in Init() if it gets recreated later anyway).
+void SkiaSalGraphicsImpl::checkSurface()
+{
+ if (!mSurface)
+ {
+ createSurface();
+ SAL_INFO("vcl.skia.trace",
+ "create(" << this << "): " << Size(mSurface->width(), mSurface->height()));
+ }
+ else if (GetWidth() != mSurface->width() || GetHeight() != mSurface->height())
+ {
+ if (avoidRecreateByResize())
+ return;
+
+ if (!GetWidth() || !GetHeight())
+ {
+ SAL_WARN("vcl.skia", "recreate(" << this << "): can't create empty surface "
+ << Size(GetWidth(), GetHeight())
+ << " => keeping old one!");
+ return;
+ }
+
+ {
+ Size oldSize(mSurface->width(), mSurface->height());
+ // Recreating a surface means that the old SkSurface contents will be lost.
+ // But if a window has been resized the windowing system may send repaint events
+ // only for changed parts and VCL would not repaint the whole area, assuming
+ // that some parts have not changed (this is what seems to cause tdf#131952).
+ // So carry over the old contents for windows, even though generally everything
+ // will be usually repainted anyway.
+ sk_sp<SkImage> snapshot;
+ if (!isOffscreen())
+ {
+ flushDrawing();
+ snapshot = SkiaHelper::makeCheckedImageSnapshot(mSurface);
+ }
+
+ destroySurface();
+ createSurface();
+
+ if (snapshot)
+ {
+ SkPaint paint;
+ paint.setBlendMode(SkBlendMode::kSrc); // copy as is
+ mSurface->getCanvas()->drawImage(snapshot, 0, 0, &paint);
+ }
+ SAL_INFO("vcl.skia.trace", "recreate(" << this << "): old " << oldSize << " new "
+ << Size(mSurface->width(), mSurface->height())
+ << " requested "
+ << Size(GetWidth(), GetHeight()));
+ }
+ }
+}
+
+void SkiaSalGraphicsImpl::flushDrawing()
+{
+ if (!mSurface)
+ return;
+ checkPendingDrawing();
+ if (mXorMode)
+ applyXor();
+ mSurface->flushAndSubmit();
+}
+
+bool SkiaSalGraphicsImpl::setClipRegion(const vcl::Region& region)
+{
+ if (mClipRegion == region)
+ return true;
+ SkiaZone zone;
+ checkPendingDrawing();
+ checkSurface();
+ mClipRegion = region;
+ SAL_INFO("vcl.skia.trace", "setclipregion(" << this << "): " << region);
+ SkCanvas* canvas = mSurface->getCanvas();
+ // SkCanvas::clipRegion() can only further reduce the clip region,
+ // but we need to set the given region, which may extend it.
+ // So handle that by always having the full clip region saved on the stack
+ // and always go back to that. SkCanvas::restore() only affects the clip
+ // and the matrix.
+ assert(canvas->getSaveCount() == 2); // = there is just one save()
+ canvas->restore();
+ canvas->save();
+ setCanvasClipRegion(canvas, region);
+ return true;
+}
+
+void SkiaSalGraphicsImpl::setCanvasClipRegion(SkCanvas* canvas, const vcl::Region& region)
+{
+ SkiaZone zone;
+ SkPath path;
+ // Always use region rectangles, regardless of what the region uses internally.
+ // That's what other VCL backends do, and trying to use addPolyPolygonToPath()
+ // in case a polygon is used leads to off-by-one errors such as tdf#133208.
+ RectangleVector rectangles;
+ region.GetRegionRectangles(rectangles);
+ for (const tools::Rectangle& rectangle : rectangles)
+ path.addRect(SkRect::MakeXYWH(rectangle.getX(), rectangle.getY(), rectangle.GetWidth(),
+ rectangle.GetHeight()));
+ path.setFillType(SkPathFillType::kEvenOdd);
+ canvas->clipPath(path);
+}
+
+void SkiaSalGraphicsImpl::ResetClipRegion()
+{
+ setClipRegion(vcl::Region(tools::Rectangle(0, 0, GetWidth(), GetHeight())));
+}
+
+const vcl::Region& SkiaSalGraphicsImpl::getClipRegion() const { return mClipRegion; }
+
+sal_uInt16 SkiaSalGraphicsImpl::GetBitCount() const { return 32; }
+
+long SkiaSalGraphicsImpl::GetGraphicsWidth() const { return GetWidth(); }
+
+void SkiaSalGraphicsImpl::SetLineColor()
+{
+ checkPendingDrawing();
+ mLineColor = SALCOLOR_NONE;
+}
+
+void SkiaSalGraphicsImpl::SetLineColor(Color nColor)
+{
+ checkPendingDrawing();
+ mLineColor = nColor;
+}
+
+void SkiaSalGraphicsImpl::SetFillColor()
+{
+ checkPendingDrawing();
+ mFillColor = SALCOLOR_NONE;
+}
+
+void SkiaSalGraphicsImpl::SetFillColor(Color nColor)
+{
+ checkPendingDrawing();
+ mFillColor = nColor;
+}
+
+void SkiaSalGraphicsImpl::SetXORMode(bool set, bool)
+{
+ if (mXorMode == set)
+ return;
+ checkPendingDrawing();
+ SAL_INFO("vcl.skia.trace", "setxormode(" << this << "): " << set);
+ if (set)
+ mXorRegion.setEmpty();
+ else
+ applyXor();
+ mXorMode = set;
+}
+
+SkCanvas* SkiaSalGraphicsImpl::getXorCanvas()
+{
+ SkiaZone zone;
+ assert(mXorMode);
+ // Skia does not implement xor drawing, so we need to handle it manually by redirecting
+ // to a temporary SkBitmap and then doing the xor operation on the data ourselves.
+ // There's no point in using SkSurface for GPU, we'd immediately need to get the pixels back.
+ if (!mXorCanvas)
+ {
+ // Use unpremultiplied alpha (see xor applying in applyXor()).
+ if (!mXorBitmap.tryAllocPixels(mSurface->imageInfo().makeAlphaType(kUnpremul_SkAlphaType)))
+ abort();
+ mXorBitmap.eraseARGB(0, 0, 0, 0);
+ mXorCanvas = std::make_unique<SkCanvas>(mXorBitmap);
+ setCanvasClipRegion(mXorCanvas.get(), mClipRegion);
+ }
+ return mXorCanvas.get();
+}
+
+void SkiaSalGraphicsImpl::applyXor()
+{
+ // Apply the result from the temporary bitmap manually. This is indeed
+ // slow, but it doesn't seem to be needed often and is optimized
+ // in each operation by extending mXorRegion with the area that should be
+ // updated.
+ assert(mXorMode);
+ if (!mSurface || !mXorCanvas
+ || !mXorRegion.op(SkIRect::MakeXYWH(0, 0, mSurface->width(), mSurface->height()),
+ SkRegion::kIntersect_Op))
+ {
+ mXorRegion.setEmpty();
+ return;
+ }
+ SAL_INFO("vcl.skia.trace", "applyxor(" << this << "): " << mXorRegion);
+ // Copy the surface contents to another pixmap.
+ SkBitmap surfaceBitmap;
+ // Use unpremultiplied alpha format, so that we do not have to do the conversions to get
+ // the RGB and back (Skia will do it when converting, but it'll be presumably faster at it).
+ if (!surfaceBitmap.tryAllocPixels(mSurface->imageInfo().makeAlphaType(kUnpremul_SkAlphaType)))
+ abort();
+ SkPaint paint;
+ paint.setBlendMode(SkBlendMode::kSrc); // copy as is
+ SkCanvas canvas(surfaceBitmap);
+ canvas.drawImageRect(SkiaHelper::makeCheckedImageSnapshot(mSurface), mXorRegion.getBounds(),
+ SkRect::Make(mXorRegion.getBounds()), &paint);
+ // xor to surfaceBitmap
+ assert(surfaceBitmap.info().alphaType() == kUnpremul_SkAlphaType);
+ assert(mXorBitmap.info().alphaType() == kUnpremul_SkAlphaType);
+ assert(surfaceBitmap.bytesPerPixel() == 4);
+ assert(mXorBitmap.bytesPerPixel() == 4);
+ for (SkRegion::Iterator it(mXorRegion); !it.done(); it.next())
+ {
+ for (int y = it.rect().top(); y < it.rect().bottom(); ++y)
+ {
+ uint8_t* data = static_cast<uint8_t*>(surfaceBitmap.getAddr(it.rect().x(), y));
+ const uint8_t* xordata = static_cast<uint8_t*>(mXorBitmap.getAddr(it.rect().x(), y));
+ for (int x = 0; x < it.rect().width(); ++x)
+ {
+ *data++ ^= *xordata++;
+ *data++ ^= *xordata++;
+ *data++ ^= *xordata++;
+ // alpha is not xor-ed
+ data++;
+ xordata++;
+ }
+ }
+ }
+ surfaceBitmap.notifyPixelsChanged();
+ mSurface->getCanvas()->drawBitmapRect(surfaceBitmap, mXorRegion.getBounds(),
+ SkRect::Make(mXorRegion.getBounds()), &paint);
+ mXorCanvas.reset();
+ mXorBitmap.reset();
+ mXorRegion.setEmpty();
+}
+
+void SkiaSalGraphicsImpl::SetROPLineColor(SalROPColor nROPColor)
+{
+ checkPendingDrawing();
+ switch (nROPColor)
+ {
+ case SalROPColor::N0:
+ mLineColor = Color(0, 0, 0);
+ break;
+ case SalROPColor::N1:
+ mLineColor = Color(0xff, 0xff, 0xff);
+ break;
+ case SalROPColor::Invert:
+ mLineColor = Color(0xff, 0xff, 0xff);
+ break;
+ }
+}
+
+void SkiaSalGraphicsImpl::SetROPFillColor(SalROPColor nROPColor)
+{
+ checkPendingDrawing();
+ switch (nROPColor)
+ {
+ case SalROPColor::N0:
+ mFillColor = Color(0, 0, 0);
+ break;
+ case SalROPColor::N1:
+ mFillColor = Color(0xff, 0xff, 0xff);
+ break;
+ case SalROPColor::Invert:
+ mFillColor = Color(0xff, 0xff, 0xff);
+ break;
+ }
+}
+
+void SkiaSalGraphicsImpl::drawPixel(long nX, long nY) { drawPixel(nX, nY, mLineColor); }
+
+void SkiaSalGraphicsImpl::drawPixel(long nX, long nY, Color nColor)
+{
+ if (nColor == SALCOLOR_NONE)
+ return;
+ preDraw();
+ SAL_INFO("vcl.skia.trace", "drawpixel(" << this << "): " << Point(nX, nY) << ":" << nColor);
+ addXorRegion(SkRect::MakeXYWH(nX, nY, 1, 1));
+ SkPaint paint;
+ paint.setColor(toSkColor(nColor));
+ // Apparently drawPixel() is actually expected to set the pixel and not draw it.
+ paint.setBlendMode(SkBlendMode::kSrc); // set as is, including alpha
+ getDrawCanvas()->drawPoint(toSkX(nX), toSkY(nY), paint);
+ postDraw();
+}
+
+void SkiaSalGraphicsImpl::drawLine(long nX1, long nY1, long nX2, long nY2)
+{
+ if (mLineColor == SALCOLOR_NONE)
+ return;
+ preDraw();
+ SAL_INFO("vcl.skia.trace", "drawline(" << this << "): " << Point(nX1, nY1) << "->"
+ << Point(nX2, nY2) << ":" << mLineColor);
+ addXorRegion(SkRect::MakeLTRB(nX1, nY1, nX2, nY2).makeSorted());
+ SkPaint paint;
+ paint.setColor(toSkColor(mLineColor));
+ paint.setAntiAlias(mParent.getAntiAliasB2DDraw());
+ getDrawCanvas()->drawLine(toSkX(nX1), toSkY(nY1), toSkX(nX2), toSkY(nY2), paint);
+ postDraw();
+}
+
+void SkiaSalGraphicsImpl::privateDrawAlphaRect(long nX, long nY, long nWidth, long nHeight,
+ double fTransparency, bool blockAA)
+{
+ preDraw();
+ SAL_INFO("vcl.skia.trace",
+ "privatedrawrect(" << this << "): " << SkIRect::MakeXYWH(nX, nY, nWidth, nHeight)
+ << ":" << mLineColor << ":" << mFillColor << ":" << fTransparency);
+ addXorRegion(SkRect::MakeXYWH(nX, nY, nWidth, nHeight));
+ SkCanvas* canvas = getDrawCanvas();
+ SkPaint paint;
+ paint.setAntiAlias(!blockAA && mParent.getAntiAliasB2DDraw());
+ if (mFillColor != SALCOLOR_NONE)
+ {
+ paint.setColor(toSkColorWithTransparency(mFillColor, fTransparency));
+ paint.setStyle(SkPaint::kFill_Style);
+ // HACK: If the polygon is just a line, it still should be drawn. But when filling
+ // Skia doesn't draw empty polygons, so in that case ensure the line is drawn.
+ if (mLineColor == SALCOLOR_NONE && SkSize::Make(nWidth, nHeight).isEmpty())
+ paint.setStyle(SkPaint::kStroke_Style);
+ canvas->drawIRect(SkIRect::MakeXYWH(nX, nY, nWidth, nHeight), paint);
+ }
+ if (mLineColor != SALCOLOR_NONE)
+ {
+ paint.setColor(toSkColorWithTransparency(mLineColor, fTransparency));
+ paint.setStyle(SkPaint::kStroke_Style);
+ // The obnoxious "-1 DrawRect()" hack that I don't understand the purpose of (and I'm not sure
+ // if anybody does), but without it some cases do not work. The max() is needed because Skia
+ // will not draw anything if width or height is 0.
+ canvas->drawIRect(
+ SkIRect::MakeXYWH(nX, nY, std::max(1L, nWidth - 1), std::max(1L, nHeight - 1)), paint);
+ }
+ postDraw();
+}
+
+void SkiaSalGraphicsImpl::drawRect(long nX, long nY, long nWidth, long nHeight)
+{
+ privateDrawAlphaRect(nX, nY, nWidth, nHeight, 0.0, true);
+}
+
+void SkiaSalGraphicsImpl::drawPolyLine(sal_uInt32 nPoints, const SalPoint* pPtAry)
+{
+ basegfx::B2DPolygon aPolygon;
+ aPolygon.append(basegfx::B2DPoint(pPtAry->mnX, pPtAry->mnY), nPoints);
+ for (sal_uInt32 i = 1; i < nPoints; ++i)
+ aPolygon.setB2DPoint(i, basegfx::B2DPoint(pPtAry[i].mnX, pPtAry[i].mnY));
+ aPolygon.setClosed(false);
+
+ drawPolyLine(basegfx::B2DHomMatrix(), aPolygon, 0.0, 1.0, nullptr, basegfx::B2DLineJoin::Miter,
+ css::drawing::LineCap_BUTT, basegfx::deg2rad(15.0) /*default*/, false);
+}
+
+void SkiaSalGraphicsImpl::drawPolygon(sal_uInt32 nPoints, const SalPoint* pPtAry)
+{
+ basegfx::B2DPolygon aPolygon;
+ aPolygon.append(basegfx::B2DPoint(pPtAry->mnX, pPtAry->mnY), nPoints);
+ for (sal_uInt32 i = 1; i < nPoints; ++i)
+ aPolygon.setB2DPoint(i, basegfx::B2DPoint(pPtAry[i].mnX, pPtAry[i].mnY));
+
+ drawPolyPolygon(basegfx::B2DHomMatrix(), basegfx::B2DPolyPolygon(aPolygon), 0.0);
+}
+
+void SkiaSalGraphicsImpl::drawPolyPolygon(sal_uInt32 nPoly, const sal_uInt32* pPoints,
+ PCONSTSALPOINT* pPtAry)
+{
+ basegfx::B2DPolyPolygon aPolyPolygon;
+ for (sal_uInt32 nPolygon = 0; nPolygon < nPoly; ++nPolygon)
+ {
+ sal_uInt32 nPoints = pPoints[nPolygon];
+ if (nPoints)
+ {
+ PCONSTSALPOINT pSalPoints = pPtAry[nPolygon];
+ basegfx::B2DPolygon aPolygon;
+ aPolygon.append(basegfx::B2DPoint(pSalPoints->mnX, pSalPoints->mnY), nPoints);
+ for (sal_uInt32 i = 1; i < nPoints; ++i)
+ aPolygon.setB2DPoint(i, basegfx::B2DPoint(pSalPoints[i].mnX, pSalPoints[i].mnY));
+
+ aPolyPolygon.append(aPolygon);
+ }
+ }
+
+ drawPolyPolygon(basegfx::B2DHomMatrix(), aPolyPolygon, 0.0);
+}
+
+bool SkiaSalGraphicsImpl::drawPolyPolygon(const basegfx::B2DHomMatrix& rObjectToDevice,
+ const basegfx::B2DPolyPolygon& rPolyPolygon,
+ double fTransparency)
+{
+ const bool bHasFill(mFillColor != SALCOLOR_NONE);
+ const bool bHasLine(mLineColor != SALCOLOR_NONE);
+
+ if (rPolyPolygon.count() == 0 || !(bHasFill || bHasLine) || fTransparency < 0.0
+ || fTransparency >= 1.0)
+ return true;
+
+ basegfx::B2DPolyPolygon aPolyPolygon(rPolyPolygon);
+ aPolyPolygon.transform(rObjectToDevice);
+
+ SAL_INFO("vcl.skia.trace", "drawpolypolygon(" << this << "): " << aPolyPolygon << ":"
+ << mLineColor << ":" << mFillColor);
+
+ if (delayDrawPolyPolygon(aPolyPolygon, fTransparency))
+ {
+ scheduleFlush();
+ return true;
+ }
+
+ performDrawPolyPolygon(aPolyPolygon, fTransparency, mParent.getAntiAliasB2DDraw());
+ return true;
+}
+
+void SkiaSalGraphicsImpl::performDrawPolyPolygon(const basegfx::B2DPolyPolygon& aPolyPolygon,
+ double fTransparency, bool useAA)
+{
+ preDraw();
+
+ SkPath polygonPath;
+ bool hasOnlyOrthogonal = true;
+ addPolyPolygonToPath(aPolyPolygon, polygonPath, &hasOnlyOrthogonal);
+ polygonPath.setFillType(SkPathFillType::kEvenOdd);
+ addXorRegion(polygonPath.getBounds());
+
+ SkPaint aPaint;
+ aPaint.setAntiAlias(useAA);
+
+ // For lines we use toSkX()/toSkY() in order to pass centers of pixels to Skia,
+ // as that leads to better results with floating-point coordinates
+ // (e.g. https://bugs.chromium.org/p/skia/issues/detail?id=9611).
+ // But that means that we generally need to use it also for areas, so that they
+ // line up properly if used together (tdf#134346).
+ // On the other hand, with AA enabled and rectangular areas, this leads to fuzzy
+ // edges (tdf#137329). But since rectangular areas line up perfectly to pixels
+ // everywhere, it shouldn't be necessary to do this for them.
+ // So if AA is enabled, avoid this fixup for rectangular areas.
+ if (!useAA || !hasOnlyOrthogonal)
+ {
+ // We normally use pixel at their center positions, but slightly off (see toSkX/Y()).
+ // With AA lines that "slightly off" causes tiny changes of color, making some tests
+ // fail. Since moving AA-ed line slightly to a side doesn't cause any real visual
+ // difference, just place exactly at the center. tdf#134346
+ const SkScalar posFix = useAA ? toSkXYFix : 0;
+ polygonPath.offset(toSkX(0) + posFix, toSkY(0) + posFix, nullptr);
+ }
+ if (mFillColor != SALCOLOR_NONE)
+ {
+ aPaint.setColor(toSkColorWithTransparency(mFillColor, fTransparency));
+ aPaint.setStyle(SkPaint::kFill_Style);
+ // HACK: If the polygon is just a line, it still should be drawn. But when filling
+ // Skia doesn't draw empty polygons, so in that case ensure the line is drawn.
+ if (mLineColor == SALCOLOR_NONE && polygonPath.getBounds().isEmpty())
+ aPaint.setStyle(SkPaint::kStroke_Style);
+ getDrawCanvas()->drawPath(polygonPath, aPaint);
+ }
+ if (mLineColor != SALCOLOR_NONE)
+ {
+ aPaint.setColor(toSkColorWithTransparency(mLineColor, fTransparency));
+ aPaint.setStyle(SkPaint::kStroke_Style);
+ getDrawCanvas()->drawPath(polygonPath, aPaint);
+ }
+ postDraw();
+#if defined LINUX
+ // WORKAROUND: The logo in the about dialog has drawing errors. This seems to happen
+ // only on Linux (not Windows on the same machine), with both AMDGPU and Mesa,
+ // and only when antialiasing is enabled. Flushing seems to avoid the problem.
+ if (useAA && SkiaHelper::getVendor() == DriverBlocklist::VendorAMD)
+ mSurface->flushAndSubmit();
+#endif
+}
+
+namespace
+{
+struct LessThan
+{
+ bool operator()(const basegfx::B2DPoint& point1, const basegfx::B2DPoint& point2) const
+ {
+ if (basegfx::fTools::equal(point1.getX(), point2.getX()))
+ return basegfx::fTools::less(point1.getY(), point2.getY());
+ return basegfx::fTools::less(point1.getX(), point2.getX());
+ }
+};
+} // namespace
+
+bool SkiaSalGraphicsImpl::delayDrawPolyPolygon(const basegfx::B2DPolyPolygon& aPolyPolygon,
+ double fTransparency)
+{
+ // There is some code that needlessly subdivides areas into adjacent rectangles,
+ // but Skia doesn't line them up perfectly if AA is enabled (e.g. Cairo, Qt5 do,
+ // but Skia devs claim it's working as intended
+ // https://groups.google.com/d/msg/skia-discuss/NlKpD2X_5uc/Vuwd-kyYBwAJ).
+ // An example is tdf#133016, which triggers SvgStyleAttributes::add_stroke()
+ // implementing a line stroke as a bunch of polygons instead of just one, and
+ // SvgLinearAtomPrimitive2D::create2DDecomposition() creates a gradient
+ // as a series of polygons of gradually changing color. Those places should be
+ // changed, but try to merge those split polygons back into the original one,
+ // where the needlessly created edges causing problems will not exist.
+ // This means drawing of such polygons needs to be delayed, so that they can
+ // be possibly merged with the next one.
+ // Merge only polygons of the same properties (color, etc.), so the gradient problem
+ // actually isn't handled here.
+
+ // Only AA polygons need merging, because they do not line up well because of the AA of the edges.
+ if (!mParent.getAntiAliasB2DDraw())
+ return false;
+ // Only filled polygons without an outline are problematic.
+ if (mFillColor == SALCOLOR_NONE || mLineColor != SALCOLOR_NONE)
+ return false;
+ // Merge only simple polygons, real polypolygons most likely aren't needlessly split,
+ // so they do not need joining.
+ if (aPolyPolygon.count() != 1)
+ return false;
+ // If the polygon is not closed, it doesn't mark an area to be filled.
+ if (!aPolyPolygon.isClosed())
+ return false;
+ // If a polygon does not contain a straight line, i.e. it's all curves, then do not merge.
+ // First of all that's even more expensive, and second it's very unlikely that it's a polygon
+ // split into more polygons.
+ if (!polygonContainsLine(aPolyPolygon))
+ return false;
+
+ if (mLastPolyPolygonInfo.polygons.size() != 0
+ && (mLastPolyPolygonInfo.transparency != fTransparency
+ || !mLastPolyPolygonInfo.bounds.overlaps(aPolyPolygon.getB2DRange())))
+ {
+ checkPendingDrawing(); // Cannot be parts of the same larger polygon, draw the last and reset.
+ }
+ if (!mLastPolyPolygonInfo.polygons.empty())
+ {
+ assert(aPolyPolygon.count() == 1);
+ assert(mLastPolyPolygonInfo.polygons.back().count() == 1);
+ // Check if the new and the previous polygon share at least one point. If not, then they
+ // cannot be adjacent polygons, so there's no point in trying to merge them.
+ bool sharePoint = false;
+ const basegfx::B2DPolygon& poly1 = aPolyPolygon.getB2DPolygon(0);
+ const basegfx::B2DPolygon& poly2 = mLastPolyPolygonInfo.polygons.back().getB2DPolygon(0);
+ o3tl::sorted_vector<basegfx::B2DPoint, LessThan> poly1Points; // for O(n log n)
+ poly1Points.reserve(poly1.count());
+ for (sal_uInt32 i = 0; i < poly1.count(); ++i)
+ poly1Points.insert(poly1.getB2DPoint(i));
+ for (sal_uInt32 i = 0; i < poly2.count(); ++i)
+ if (poly1Points.find(poly2.getB2DPoint(i)) != poly1Points.end())
+ {
+ sharePoint = true;
+ break;
+ }
+ if (!sharePoint)
+ checkPendingDrawing(); // Draw the previous one and reset.
+ }
+ // Collect the polygons that can be possibly merged. Do the merging only once at the end,
+ // because it's not a cheap operation.
+ mLastPolyPolygonInfo.polygons.push_back(aPolyPolygon);
+ mLastPolyPolygonInfo.bounds.expand(aPolyPolygon.getB2DRange());
+ mLastPolyPolygonInfo.transparency = fTransparency;
+ return true;
+}
+
+void SkiaSalGraphicsImpl::checkPendingDrawing()
+{
+ if (mLastPolyPolygonInfo.polygons.size() != 0)
+ { // Flush any pending polygon drawing.
+ basegfx::B2DPolyPolygonVector polygons;
+ std::swap(polygons, mLastPolyPolygonInfo.polygons);
+ double transparency = mLastPolyPolygonInfo.transparency;
+ mLastPolyPolygonInfo.bounds.reset();
+ if (polygons.size() == 1)
+ performDrawPolyPolygon(polygons.front(), transparency, true);
+ else
+ // TODO: tdf#136222 shows that basegfx::utils::mergeToSinglePolyPolygon() is unreliable
+ // in corner cases, possibly either a bug or rounding errors somewhere.
+ performDrawPolyPolygon(basegfx::utils::mergeToSinglePolyPolygon(polygons), transparency,
+ true);
+ }
+}
+
+bool SkiaSalGraphicsImpl::drawPolyLine(const basegfx::B2DHomMatrix& rObjectToDevice,
+ const basegfx::B2DPolygon& rPolyLine, double fTransparency,
+ double fLineWidth, const std::vector<double>* pStroke,
+ basegfx::B2DLineJoin eLineJoin,
+ css::drawing::LineCap eLineCap, double fMiterMinimumAngle,
+ bool bPixelSnapHairline)
+{
+ if (!rPolyLine.count() || fTransparency < 0.0 || fTransparency > 1.0
+ || mLineColor == SALCOLOR_NONE)
+ {
+ return true;
+ }
+
+ preDraw();
+ SAL_INFO("vcl.skia.trace", "drawpolyline(" << this << "): " << rPolyLine << ":" << mLineColor);
+
+ // tdf#124848 get correct LineWidth in discrete coordinates,
+ if (fLineWidth == 0) // hairline
+ fLineWidth = 1.0;
+ else // Adjust line width for object-to-device scale.
+ fLineWidth = (rObjectToDevice * basegfx::B2DVector(fLineWidth, 0)).getLength();
+
+ // Transform to DeviceCoordinates, get DeviceLineWidth, execute PixelSnapHairline
+ basegfx::B2DPolyPolygon aPolyPolygonLine;
+ aPolyPolygonLine.append(rPolyLine);
+ aPolyPolygonLine.transform(rObjectToDevice);
+ if (bPixelSnapHairline)
+ {
+ aPolyPolygonLine = basegfx::utils::snapPointsOfHorizontalOrVerticalEdges(aPolyPolygonLine);
+ }
+
+ // Setup Line Join
+ SkPaint::Join eSkLineJoin = SkPaint::kMiter_Join;
+ switch (eLineJoin)
+ {
+ case basegfx::B2DLineJoin::Bevel:
+ eSkLineJoin = SkPaint::kBevel_Join;
+ break;
+ case basegfx::B2DLineJoin::Round:
+ eSkLineJoin = SkPaint::kRound_Join;
+ break;
+ case basegfx::B2DLineJoin::NONE:
+ case basegfx::B2DLineJoin::Miter:
+ eSkLineJoin = SkPaint::kMiter_Join;
+ break;
+ }
+
+ // convert miter minimum angle to miter limit
+ double fMiterLimit = 1.0 / std::sin(fMiterMinimumAngle / 2.0);
+
+ // Setup Line Cap
+ SkPaint::Cap eSkLineCap(SkPaint::kButt_Cap);
+
+ switch (eLineCap)
+ {
+ case css::drawing::LineCap_ROUND:
+ eSkLineCap = SkPaint::kRound_Cap;
+ break;
+ case css::drawing::LineCap_SQUARE:
+ eSkLineCap = SkPaint::kSquare_Cap;
+ break;
+ default: // css::drawing::LineCap_BUTT:
+ eSkLineCap = SkPaint::kButt_Cap;
+ break;
+ }
+
+ SkPaint aPaint;
+ aPaint.setStyle(SkPaint::kStroke_Style);
+ aPaint.setStrokeCap(eSkLineCap);
+ aPaint.setStrokeJoin(eSkLineJoin);
+ aPaint.setColor(toSkColorWithTransparency(mLineColor, fTransparency));
+ aPaint.setStrokeMiter(fMiterLimit);
+ aPaint.setStrokeWidth(fLineWidth);
+ aPaint.setAntiAlias(mParent.getAntiAliasB2DDraw());
+ // See the tdf#134346 comment above.
+ const SkScalar posFix = mParent.getAntiAliasB2DDraw() ? toSkXYFix : 0;
+
+ if (pStroke && std::accumulate(pStroke->begin(), pStroke->end(), 0.0) != 0)
+ {
+ std::vector<SkScalar> intervals;
+ // Transform size by the matrix.
+ for (double stroke : *pStroke)
+ intervals.push_back((rObjectToDevice * basegfx::B2DVector(stroke, 0)).getLength());
+ aPaint.setPathEffect(SkDashPathEffect::Make(intervals.data(), intervals.size(), 0));
+ }
+
+ // Skia does not support basegfx::B2DLineJoin::NONE, so in that case batch only if lines
+ // are not wider than a pixel.
+ if (eLineJoin != basegfx::B2DLineJoin::NONE || fLineWidth <= 1.0)
+ {
+ SkPath aPath;
+ aPath.setFillType(SkPathFillType::kEvenOdd);
+ for (sal_uInt32 a(0); a < aPolyPolygonLine.count(); a++)
+ addPolygonToPath(aPolyPolygonLine.getB2DPolygon(a), aPath);
+ aPath.offset(toSkX(0) + posFix, toSkY(0) + posFix, nullptr);
+ addXorRegion(aPath.getBounds());
+ getDrawCanvas()->drawPath(aPath, aPaint);
+ }
+ else
+ {
+ for (sal_uInt32 i = 0; i < aPolyPolygonLine.count(); ++i)
+ {
+ const basegfx::B2DPolygon& rPolygon = aPolyPolygonLine.getB2DPolygon(i);
+ sal_uInt32 nPoints = rPolygon.count();
+ bool bClosed = rPolygon.isClosed();
+ for (sal_uInt32 j = 0; j < (bClosed ? nPoints : nPoints - 1); ++j)
+ {
+ sal_uInt32 index1 = (j + 0) % nPoints;
+ sal_uInt32 index2 = (j + 1) % nPoints;
+ SkPath aPath;
+ aPath.moveTo(rPolygon.getB2DPoint(index1).getX(),
+ rPolygon.getB2DPoint(index1).getY());
+ aPath.lineTo(rPolygon.getB2DPoint(index2).getX(),
+ rPolygon.getB2DPoint(index2).getY());
+
+ aPath.offset(toSkX(0) + posFix, toSkY(0) + posFix, nullptr);
+ addXorRegion(aPath.getBounds());
+ getDrawCanvas()->drawPath(aPath, aPaint);
+ }
+ }
+ }
+
+ postDraw();
+
+ return true;
+}
+
+bool SkiaSalGraphicsImpl::drawPolyLineBezier(sal_uInt32, const SalPoint*, const PolyFlags*)
+{
+ // TODO?
+ return false;
+}
+
+bool SkiaSalGraphicsImpl::drawPolygonBezier(sal_uInt32, const SalPoint*, const PolyFlags*)
+{
+ // TODO?
+ return false;
+}
+
+bool SkiaSalGraphicsImpl::drawPolyPolygonBezier(sal_uInt32, const sal_uInt32*,
+ const SalPoint* const*, const PolyFlags* const*)
+{
+ // TODO?
+ return false;
+}
+
+static void copyArea(SkCanvas* canvas, sk_sp<SkSurface> surface, long nDestX, long nDestY,
+ long nSrcX, long nSrcY, long nSrcWidth, long nSrcHeight, bool srcIsRaster,
+ bool destIsRaster)
+{
+ // Using SkSurface::draw() should be more efficient than SkSurface::makeImageSnapshot(),
+ // because it may detect copying to itself and avoid some needless copies.
+ // But it has problems with drawing to itself
+ // (https://groups.google.com/forum/#!topic/skia-discuss/6yiuw24jv0I) and also
+ // raster surfaces do not avoid a copy of the source
+ // (https://groups.google.com/forum/#!topic/skia-discuss/S3FMpCi82k0).
+ // Finally, there's not much point if one of them is raster and the other is not (chrome/m86 even crashes).
+ if (canvas == surface->getCanvas() || srcIsRaster || (srcIsRaster != destIsRaster))
+ {
+ SkPaint paint;
+ paint.setBlendMode(SkBlendMode::kSrc); // copy as is, including alpha
+ canvas->drawImageRect(SkiaHelper::makeCheckedImageSnapshot(surface),
+ SkIRect::MakeXYWH(nSrcX, nSrcY, nSrcWidth, nSrcHeight),
+ SkRect::MakeXYWH(nDestX, nDestY, nSrcWidth, nSrcHeight), &paint);
+ return;
+ }
+ // SkCanvas::draw() cannot do a subrectangle, so clip.
+ canvas->save();
+ canvas->clipRect(SkRect::MakeXYWH(nDestX, nDestY, nSrcWidth, nSrcHeight));
+ SkPaint paint;
+ paint.setBlendMode(SkBlendMode::kSrc); // copy as is, including alpha
+ surface->draw(canvas, nDestX - nSrcX, nDestY - nSrcY, &paint);
+ canvas->restore();
+}
+
+void SkiaSalGraphicsImpl::copyArea(long nDestX, long nDestY, long nSrcX, long nSrcY, long nSrcWidth,
+ long nSrcHeight, bool /*bWindowInvalidate*/)
+{
+ if (nDestX == nSrcX && nDestY == nSrcY)
+ return;
+ preDraw();
+ SAL_INFO("vcl.skia.trace", "copyarea("
+ << this << "): " << Point(nSrcX, nSrcY) << "->"
+ << SkIRect::MakeXYWH(nDestX, nDestY, nSrcWidth, nSrcHeight));
+ assert(!mXorMode);
+ ::copyArea(getDrawCanvas(), mSurface, nDestX, nDestY, nSrcX, nSrcY, nSrcWidth, nSrcHeight,
+ !isGPU(), !isGPU());
+ postDraw();
+}
+
+void SkiaSalGraphicsImpl::copyBits(const SalTwoRect& rPosAry, SalGraphics* pSrcGraphics)
+{
+ preDraw();
+ SkiaSalGraphicsImpl* src;
+ if (pSrcGraphics)
+ {
+ assert(dynamic_cast<SkiaSalGraphicsImpl*>(pSrcGraphics->GetImpl()));
+ src = static_cast<SkiaSalGraphicsImpl*>(pSrcGraphics->GetImpl());
+ src->checkSurface();
+ src->flushDrawing();
+ }
+ else
+ {
+ src = this;
+ assert(!mXorMode);
+ }
+ if (rPosAry.mnSrcWidth == rPosAry.mnDestWidth && rPosAry.mnSrcHeight == rPosAry.mnDestHeight)
+ {
+ auto srcDebug = [&]() -> std::string {
+ if (src == this)
+ return "(self)";
+ else
+ {
+ std::ostringstream stream;
+ stream << "(" << src << ")";
+ return stream.str();
+ }
+ };
+ SAL_INFO("vcl.skia.trace",
+ "copybits(" << this << "): " << srcDebug() << " copy area: " << rPosAry);
+ ::copyArea(getDrawCanvas(), src->mSurface, rPosAry.mnDestX, rPosAry.mnDestY, rPosAry.mnSrcX,
+ rPosAry.mnSrcY, rPosAry.mnDestWidth, rPosAry.mnDestHeight, !src->isGPU(),
+ !isGPU());
+ }
+ else
+ {
+ SAL_INFO("vcl.skia.trace", "copybits(" << this << "): (" << src << "): " << rPosAry);
+ // Do not use makeImageSnapshot(rect), as that one may make a needless data copy.
+ sk_sp<SkImage> image = SkiaHelper::makeCheckedImageSnapshot(src->mSurface);
+ SkPaint paint;
+ paint.setBlendMode(SkBlendMode::kSrc); // copy as is, including alpha
+ if (rPosAry.mnSrcWidth != rPosAry.mnDestWidth
+ || rPosAry.mnSrcHeight != rPosAry.mnDestHeight)
+ paint.setFilterQuality(kHigh_SkFilterQuality);
+ getDrawCanvas()->drawImageRect(image,
+ SkIRect::MakeXYWH(rPosAry.mnSrcX, rPosAry.mnSrcY,
+ rPosAry.mnSrcWidth, rPosAry.mnSrcHeight),
+ SkRect::MakeXYWH(rPosAry.mnDestX, rPosAry.mnDestY,
+ rPosAry.mnDestWidth, rPosAry.mnDestHeight),
+ &paint);
+ }
+ assert(!mXorMode);
+ postDraw();
+}
+
+bool SkiaSalGraphicsImpl::blendBitmap(const SalTwoRect& rPosAry, const SalBitmap& rBitmap)
+{
+ if (checkInvalidSourceOrDestination(rPosAry))
+ return false;
+
+ assert(dynamic_cast<const SkiaSalBitmap*>(&rBitmap));
+ const SkiaSalBitmap& rSkiaBitmap = static_cast<const SkiaSalBitmap&>(rBitmap);
+ // This is used by VirtualDevice in the alpha mode for the "alpha" layer which
+ // is actually one-minus-alpha (opacity). Therefore white=0xff=transparent,
+ // black=0x00=opaque. So the result is transparent only if both the inputs
+ // are transparent. Since for blending operations white=1.0 and black=0.0,
+ // kMultiply should handle exactly that (transparent*transparent=transparent,
+ // opaque*transparent=opaque). And guessing from the "floor" in TYPE_BLEND in opengl's
+ // combinedTextureFragmentShader.glsl, the layer is not even alpha values but
+ // simply yes-or-no mask.
+ // See also blendAlphaBitmap().
+ drawImage(rPosAry, rSkiaBitmap.GetSkImage(), SkBlendMode::kMultiply);
+ return true;
+}
+
+bool SkiaSalGraphicsImpl::blendAlphaBitmap(const SalTwoRect& rPosAry,
+ const SalBitmap& rSourceBitmap,
+ const SalBitmap& rMaskBitmap,
+ const SalBitmap& rAlphaBitmap)
+{
+ if (checkInvalidSourceOrDestination(rPosAry))
+ return false;
+
+ assert(dynamic_cast<const SkiaSalBitmap*>(&rSourceBitmap));
+ assert(dynamic_cast<const SkiaSalBitmap*>(&rMaskBitmap));
+ assert(dynamic_cast<const SkiaSalBitmap*>(&rAlphaBitmap));
+ const SkiaSalBitmap& rSkiaSourceBitmap = static_cast<const SkiaSalBitmap&>(rSourceBitmap);
+ const SkiaSalBitmap& rSkiaMaskBitmap = static_cast<const SkiaSalBitmap&>(rMaskBitmap);
+ const SkiaSalBitmap& rSkiaAlphaBitmap = static_cast<const SkiaSalBitmap&>(rAlphaBitmap);
+
+ // This was originally implemented for the OpenGL drawing method and it is poorly documented.
+ // The source and mask bitmaps are the usual data and alpha bitmaps, and 'alpha'
+ // is the "alpha" layer of the VirtualDevice (the alpha in VirtualDevice is also stored
+ // as a separate bitmap). Now if I understand it correctly these two alpha masks first need
+ // to be combined into the actual alpha mask to be used. The formula for TYPE_BLEND
+ // in opengl's combinedTextureFragmentShader.glsl is
+ // "result_alpha = 1.0 - (1.0 - floor(alpha)) * mask".
+ // See also blendBitmap().
+
+ // First do the "( 1 - alpha ) * mask"
+ // (no idea how to do "floor", but hopefully not needed in practice).
+ sk_sp<SkShader> shaderAlpha
+ = SkShaders::Blend(SkBlendMode::kDstOut, rSkiaMaskBitmap.GetAlphaSkImage()->makeShader(),
+ rSkiaAlphaBitmap.GetAlphaSkImage()->makeShader());
+ // And now draw the bitmap with "1 - x", where x is the "( 1 - alpha ) * mask".
+ sk_sp<SkShader> shader = SkShaders::Blend(SkBlendMode::kSrcOut, shaderAlpha,
+ rSkiaSourceBitmap.GetSkImage()->makeShader());
+ drawShader(rPosAry, shader);
+ return true;
+}
+
+void SkiaSalGraphicsImpl::drawBitmap(const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap)
+{
+ if (checkInvalidSourceOrDestination(rPosAry))
+ return;
+
+ assert(dynamic_cast<const SkiaSalBitmap*>(&rSalBitmap));
+ const SkiaSalBitmap& rSkiaSourceBitmap = static_cast<const SkiaSalBitmap&>(rSalBitmap);
+
+ drawImage(rPosAry, rSkiaSourceBitmap.GetSkImage());
+}
+
+void SkiaSalGraphicsImpl::drawBitmap(const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap,
+ const SalBitmap& rMaskBitmap)
+{
+ drawAlphaBitmap(rPosAry, rSalBitmap, rMaskBitmap);
+}
+
+void SkiaSalGraphicsImpl::drawMask(const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap,
+ Color nMaskColor)
+{
+ assert(dynamic_cast<const SkiaSalBitmap*>(&rSalBitmap));
+ const SkiaSalBitmap& skiaBitmap = static_cast<const SkiaSalBitmap&>(rSalBitmap);
+ drawShader(rPosAry,
+ SkShaders::Blend(SkBlendMode::kDstOut, // VCL alpha is one-minus-alpha.
+ SkShaders::Color(toSkColor(nMaskColor)),
+ skiaBitmap.GetAlphaSkImage()->makeShader()));
+}
+
+std::shared_ptr<SalBitmap> SkiaSalGraphicsImpl::getBitmap(long nX, long nY, long nWidth,
+ long nHeight)
+{
+ SkiaZone zone;
+ checkSurface();
+ SAL_INFO("vcl.skia.trace",
+ "getbitmap(" << this << "): " << SkIRect::MakeXYWH(nX, nY, nWidth, nHeight));
+ flushDrawing();
+ // TODO makeImageSnapshot(rect) may copy the data, which may be a waste if this is used
+ // e.g. for VirtualDevice's lame alpha blending, in which case the image will eventually end up
+ // in blendAlphaBitmap(), where we could simply use the proper rect of the image.
+ sk_sp<SkImage> image = SkiaHelper::makeCheckedImageSnapshot(
+ mSurface, SkIRect::MakeXYWH(nX, nY, nWidth, nHeight));
+ return std::make_shared<SkiaSalBitmap>(image);
+}
+
+Color SkiaSalGraphicsImpl::getPixel(long nX, long nY)
+{
+ SkiaZone zone;
+ checkSurface();
+ SAL_INFO("vcl.skia.trace", "getpixel(" << this << "): " << Point(nX, nY));
+ flushDrawing();
+ // This is presumably slow, but getPixel() should be generally used only by unit tests.
+ SkBitmap bitmap;
+ if (!bitmap.tryAllocN32Pixels(GetWidth(), GetHeight()))
+ abort();
+ if (!mSurface->readPixels(bitmap, 0, 0))
+ abort();
+ return fromSkColor(bitmap.getColor(nX, nY));
+}
+
+void SkiaSalGraphicsImpl::invert(basegfx::B2DPolygon const& rPoly, SalInvert eFlags)
+{
+ preDraw();
+ SAL_INFO("vcl.skia.trace", "invert(" << this << "): " << rPoly << ":" << int(eFlags));
+ assert(!mXorMode);
+ // Intel Vulkan drivers (up to current 0.401.3889) have a problem
+ // with SkBlendMode::kDifference(?) and surfaces wider than 1024 pixels, resulting
+ // in drawing errors. Work that around by fetching the relevant part of the surface
+ // and drawing using CPU.
+ bool intelHack
+ = (isGPU() && SkiaHelper::getVendor() == DriverBlocklist::VendorIntel && !mXorMode);
+ // TrackFrame just inverts a dashed path around the polygon
+ if (eFlags == SalInvert::TrackFrame)
+ {
+ SkPath aPath;
+ addPolygonToPath(rPoly, aPath);
+ aPath.setFillType(SkPathFillType::kEvenOdd);
+ // TrackFrame is not supposed to paint outside of the polygon (usually rectangle),
+ // but wider stroke width usually results in that, so ensure the requirement
+ // by clipping.
+ SkAutoCanvasRestore autoRestore(getDrawCanvas(), true);
+ getDrawCanvas()->clipRect(aPath.getBounds(), SkClipOp::kIntersect, false);
+ SkPaint aPaint;
+ aPaint.setStrokeWidth(2);
+ float intervals[] = { 4.0f, 4.0f };
+ aPaint.setStyle(SkPaint::kStroke_Style);
+ aPaint.setPathEffect(SkDashPathEffect::Make(intervals, SK_ARRAY_COUNT(intervals), 0));
+ aPaint.setColor(SkColorSetARGB(255, 255, 255, 255));
+ aPaint.setBlendMode(SkBlendMode::kDifference);
+ if (!intelHack)
+ getDrawCanvas()->drawPath(aPath, aPaint);
+ else
+ {
+ SkRect area;
+ aPath.getBounds().roundOut(&area);
+ SkRect size = SkRect::MakeWH(area.width(), area.height());
+ sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul(area.width(), area.height());
+ SkPaint copy;
+ copy.setBlendMode(SkBlendMode::kSrc);
+ flushDrawing();
+ surface->getCanvas()->drawImageRect(SkiaHelper::makeCheckedImageSnapshot(mSurface),
+ area, size, &copy);
+ aPath.offset(-area.x(), -area.y());
+ surface->getCanvas()->drawPath(aPath, aPaint);
+ getDrawCanvas()->drawImageRect(SkiaHelper::makeCheckedImageSnapshot(surface), size,
+ area, &copy);
+ }
+ }
+ else
+ {
+ SkPath aPath;
+ addPolygonToPath(rPoly, aPath);
+ aPath.setFillType(SkPathFillType::kEvenOdd);
+ SkPaint aPaint;
+ aPaint.setColor(SkColorSetARGB(255, 255, 255, 255));
+ aPaint.setStyle(SkPaint::kFill_Style);
+ aPaint.setBlendMode(SkBlendMode::kDifference);
+
+ // N50 inverts in checker pattern
+ if (eFlags == SalInvert::N50)
+ {
+ // This creates 2x2 checker pattern bitmap
+ // TODO Use SkiaHelper::createSkSurface() and cache the image
+ SkBitmap aBitmap;
+ aBitmap.allocN32Pixels(2, 2);
+ const SkPMColor white = SkPreMultiplyARGB(0xFF, 0xFF, 0xFF, 0xFF);
+ const SkPMColor black = SkPreMultiplyARGB(0xFF, 0x00, 0x00, 0x00);
+ SkPMColor* scanline;
+ scanline = aBitmap.getAddr32(0, 0);
+ *scanline++ = white;
+ *scanline++ = black;
+ scanline = aBitmap.getAddr32(0, 1);
+ *scanline++ = black;
+ *scanline++ = white;
+ aBitmap.setImmutable();
+ // The bitmap is repeated in both directions the checker pattern is as big
+ // as the polygon (usually rectangle)
+ aPaint.setShader(aBitmap.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat));
+ }
+ if (!intelHack)
+ getDrawCanvas()->drawPath(aPath, aPaint);
+ else
+ {
+ SkRect area;
+ aPath.getBounds().roundOut(&area);
+ SkRect size = SkRect::MakeWH(area.width(), area.height());
+ sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul(area.width(), area.height());
+ SkPaint copy;
+ copy.setBlendMode(SkBlendMode::kSrc);
+ flushDrawing();
+ surface->getCanvas()->drawImageRect(SkiaHelper::makeCheckedImageSnapshot(mSurface),
+ area, size, &copy);
+ aPath.offset(-area.x(), -area.y());
+ surface->getCanvas()->drawPath(aPath, aPaint);
+ getDrawCanvas()->drawImageRect(SkiaHelper::makeCheckedImageSnapshot(surface), size,
+ area, &copy);
+ }
+ }
+ postDraw();
+}
+
+void SkiaSalGraphicsImpl::invert(long nX, long nY, long nWidth, long nHeight, SalInvert eFlags)
+{
+ basegfx::B2DRectangle aRectangle(nX, nY, nX + nWidth, nY + nHeight);
+ auto aRect = basegfx::utils::createPolygonFromRect(aRectangle);
+ invert(aRect, eFlags);
+}
+
+void SkiaSalGraphicsImpl::invert(sal_uInt32 nPoints, const SalPoint* pPointArray, SalInvert eFlags)
+{
+ basegfx::B2DPolygon aPolygon;
+ aPolygon.append(basegfx::B2DPoint(pPointArray[0].mnX, pPointArray[0].mnY), nPoints);
+ for (sal_uInt32 i = 1; i < nPoints; ++i)
+ {
+ aPolygon.setB2DPoint(i, basegfx::B2DPoint(pPointArray[i].mnX, pPointArray[i].mnY));
+ }
+ aPolygon.setClosed(true);
+
+ invert(aPolygon, eFlags);
+}
+
+bool SkiaSalGraphicsImpl::drawEPS(long, long, long, long, void*, sal_uInt32)
+{
+ // TODO?
+ return false;
+}
+
+// Create SkImage from a bitmap and possibly an alpha mask (the usual VCL one-minus-alpha),
+// with the given target size. Result will be possibly cached, unless disabled.
+sk_sp<SkImage> SkiaSalGraphicsImpl::mergeCacheBitmaps(const SkiaSalBitmap& bitmap,
+ const SkiaSalBitmap* alphaBitmap,
+ const Size targetSize)
+{
+ sk_sp<SkImage> image;
+ // GPU-accelerated drawing with SkShader should be fast enough to not need caching.
+ if (isGPU())
+ return image;
+ if (targetSize.IsEmpty())
+ return image;
+ // Probably not much point in caching of just doing a copy.
+ if (alphaBitmap == nullptr && targetSize == bitmap.GetSize())
+ return image;
+ // Image too small to be worth caching.
+ if (bitmap.GetSize().Width() < 100 && bitmap.GetSize().Height() < 100
+ && targetSize.Width() < 100 && targetSize.Height() < 100)
+ return image;
+ // In some cases (tdf#134237) the draw size may be very large. In that case it's
+ // better to rely on Skia to clip and draw only the necessary, rather than prepare
+ // a very large image only to not use most of it.
+ if (targetSize.Width() > GetWidth() || targetSize.Height() > GetHeight())
+ {
+ // This is a bit tricky. The condition above just checks that at least a part of the resulting
+ // image will not be used (it's larger then our drawing area). But this may often happen
+ // when just scrolling a document with a large image, where the caching may very well be worth it.
+ // Since the problem is mainly the cost of upscaling and then the size of the resulting bitmap,
+ // compute a ratio of how much this is going to be scaled up, how much this is larger than
+ // the drawing area, and then refuse to cache if it's too much.
+ const double upscaleRatio = 1.0 * targetSize.Width() / bitmap.GetSize().Width()
+ * targetSize.Height() / bitmap.GetSize().Height();
+ const double oversizeRatio
+ = 1.0 * targetSize.Width() / GetWidth() * targetSize.Height() / GetHeight();
+ const double ratio = upscaleRatio * oversizeRatio;
+ if (ratio > 10)
+ {
+ SAL_INFO("vcl.skia.trace", "mergecachebitmaps("
+ << this << "): not caching upscaling, ratio:" << ratio
+ << ", " << bitmap.GetSize() << "->" << targetSize
+ << " in " << Size(GetWidth(), GetHeight()));
+ return image;
+ }
+ }
+ OString key;
+ OStringBuffer keyBuf;
+ keyBuf.append(targetSize.Width())
+ .append("x")
+ .append(targetSize.Height())
+ .append("_0x")
+ .append(reinterpret_cast<sal_IntPtr>(&bitmap), 16)
+ .append("_0x")
+ .append(reinterpret_cast<sal_IntPtr>(alphaBitmap), 16)
+ .append("_")
+ .append(static_cast<sal_Int64>(bitmap.GetSkImage()->uniqueID()));
+ if (alphaBitmap)
+ keyBuf.append("_").append(
+ static_cast<sal_Int64>(alphaBitmap->GetAlphaSkImage()->uniqueID()));
+ key = keyBuf.makeStringAndClear();
+ image = SkiaHelper::findCachedImage(key);
+ if (image)
+ {
+ assert(image->width() == targetSize.Width() && image->height() == targetSize.Height());
+ return image;
+ }
+ // Combine bitmap + alpha bitmap into one temporary bitmap with alpha.
+ // If scaling is needed, first apply the alpha, then scale, otherwise the scaling might affect the alpha values.
+ if (alphaBitmap && targetSize != bitmap.GetSize())
+ {
+ sk_sp<SkSurface> mergedSurface = SkiaHelper::createSkSurface(bitmap.GetSize());
+ if (!mergedSurface)
+ return nullptr;
+ SkPaint paint;
+ paint.setBlendMode(SkBlendMode::kSrc); // copy as is, including alpha
+ mergedSurface->getCanvas()->drawImage(bitmap.GetSkImage(), 0, 0, &paint);
+ paint.setBlendMode(SkBlendMode::kDstOut); // VCL alpha is one-minus-alpha
+ mergedSurface->getCanvas()->drawImage(alphaBitmap->GetAlphaSkImage(), 0, 0, &paint);
+ sk_sp<SkSurface> scaledSurface = SkiaHelper::createSkSurface(targetSize);
+ if (!scaledSurface)
+ return nullptr;
+ paint.setBlendMode(SkBlendMode::kSrc); // copy as is, including alpha
+ paint.setFilterQuality(kHigh_SkFilterQuality);
+ scaledSurface->getCanvas()->drawImageRect(
+ mergedSurface->makeImageSnapshot(),
+ SkRect::MakeXYWH(0, 0, bitmap.GetSize().Width(), bitmap.GetSize().Height()),
+ SkRect::MakeXYWH(0, 0, targetSize.Width(), targetSize.Height()), &paint);
+ image = scaledSurface->makeImageSnapshot();
+ }
+ else // No alpha or no scaling, scale directly.
+ {
+ sk_sp<SkSurface> tmpSurface = SkiaHelper::createSkSurface(targetSize);
+ if (!tmpSurface)
+ return nullptr;
+ SkCanvas* canvas = tmpSurface->getCanvas();
+ SkAutoCanvasRestore autoRestore(canvas, true);
+ SkPaint paint;
+ if (targetSize != bitmap.GetSize())
+ {
+ SkMatrix matrix;
+ matrix.set(SkMatrix::kMScaleX, 1.0 * targetSize.Width() / bitmap.GetSize().Width());
+ matrix.set(SkMatrix::kMScaleY, 1.0 * targetSize.Height() / bitmap.GetSize().Height());
+ canvas->concat(matrix);
+ paint.setFilterQuality(kHigh_SkFilterQuality);
+ }
+ paint.setBlendMode(SkBlendMode::kSrc); // copy as is, including alpha
+ canvas->drawImage(bitmap.GetSkImage(), 0, 0, &paint);
+ if (alphaBitmap != nullptr)
+ {
+ paint.setBlendMode(SkBlendMode::kDstOut); // VCL alpha is one-minus-alpha
+ canvas->drawImage(alphaBitmap->GetAlphaSkImage(), 0, 0, &paint);
+ }
+ image = SkiaHelper::makeCheckedImageSnapshot(tmpSurface);
+ }
+ SkiaHelper::addCachedImage(key, image);
+ return image;
+}
+
+bool SkiaSalGraphicsImpl::drawAlphaBitmap(const SalTwoRect& rPosAry, const SalBitmap& rSourceBitmap,
+ const SalBitmap& rAlphaBitmap)
+{
+ assert(dynamic_cast<const SkiaSalBitmap*>(&rSourceBitmap));
+ assert(dynamic_cast<const SkiaSalBitmap*>(&rAlphaBitmap));
+ // In raster mode use mergeCacheBitmaps(), which will cache the result, avoiding repeated
+ // alpha blending or scaling. In GPU mode it is simpler to just use SkShader.
+ SalTwoRect imagePosAry(rPosAry);
+ Size imageSize = rSourceBitmap.GetSize();
+ // If the bitmap will be scaled, prefer to do it in mergeCacheBitmaps(), if possible.
+ if ((rPosAry.mnSrcWidth != rPosAry.mnDestWidth || rPosAry.mnSrcHeight != rPosAry.mnDestHeight)
+ && rPosAry.mnSrcX == 0 && rPosAry.mnSrcY == 0
+ && rPosAry.mnSrcWidth == rSourceBitmap.GetSize().Width()
+ && rPosAry.mnSrcHeight == rSourceBitmap.GetSize().Height())
+ {
+ imagePosAry.mnSrcWidth = imagePosAry.mnDestWidth;
+ imagePosAry.mnSrcHeight = imagePosAry.mnDestHeight;
+ imageSize = Size(imagePosAry.mnSrcWidth, imagePosAry.mnSrcHeight);
+ }
+ sk_sp<SkImage> image
+ = mergeCacheBitmaps(static_cast<const SkiaSalBitmap&>(rSourceBitmap),
+ static_cast<const SkiaSalBitmap*>(&rAlphaBitmap), imageSize);
+ if (image)
+ drawImage(imagePosAry, image);
+ else
+ drawShader(
+ rPosAry,
+ SkShaders::Blend(
+ SkBlendMode::kDstOut, // VCL alpha is one-minus-alpha.
+ static_cast<const SkiaSalBitmap&>(rSourceBitmap).GetSkImage()->makeShader(),
+ static_cast<const SkiaSalBitmap*>(&rAlphaBitmap)->GetAlphaSkImage()->makeShader()));
+ return true;
+}
+
+void SkiaSalGraphicsImpl::drawImage(const SalTwoRect& rPosAry, const sk_sp<SkImage>& aImage,
+ SkBlendMode eBlendMode)
+{
+ SkRect aSourceRect
+ = SkRect::MakeXYWH(rPosAry.mnSrcX, rPosAry.mnSrcY, rPosAry.mnSrcWidth, rPosAry.mnSrcHeight);
+ SkRect aDestinationRect = SkRect::MakeXYWH(rPosAry.mnDestX, rPosAry.mnDestY,
+ rPosAry.mnDestWidth, rPosAry.mnDestHeight);
+
+ SkPaint aPaint;
+ aPaint.setBlendMode(eBlendMode);
+ if (rPosAry.mnSrcWidth != rPosAry.mnDestWidth || rPosAry.mnSrcHeight != rPosAry.mnDestHeight)
+ aPaint.setFilterQuality(kHigh_SkFilterQuality);
+
+ preDraw();
+ SAL_INFO("vcl.skia.trace",
+ "drawimage(" << this << "): " << rPosAry << ":" << SkBlendMode_Name(eBlendMode));
+ addXorRegion(aDestinationRect);
+ getDrawCanvas()->drawImageRect(aImage, aSourceRect, aDestinationRect, &aPaint);
+ postDraw();
+}
+
+// SkShader can be used to merge multiple bitmaps with appropriate blend modes (e.g. when
+// merging a bitmap with its alpha mask).
+void SkiaSalGraphicsImpl::drawShader(const SalTwoRect& rPosAry, const sk_sp<SkShader>& shader)
+{
+ preDraw();
+ SAL_INFO("vcl.skia.trace", "drawshader(" << this << "): " << rPosAry);
+ SkRect destinationRect = SkRect::MakeXYWH(rPosAry.mnDestX, rPosAry.mnDestY, rPosAry.mnDestWidth,
+ rPosAry.mnDestHeight);
+ addXorRegion(destinationRect);
+ SkPaint paint;
+ paint.setShader(shader);
+ if (rPosAry.mnSrcWidth != rPosAry.mnDestWidth || rPosAry.mnSrcHeight != rPosAry.mnDestHeight)
+ paint.setFilterQuality(kHigh_SkFilterQuality);
+ SkCanvas* canvas = getDrawCanvas();
+ // Scaling needs to be done explicitly using a matrix.
+ SkAutoCanvasRestore autoRestore(canvas, true);
+ SkMatrix matrix = SkMatrix::Translate(rPosAry.mnDestX, rPosAry.mnDestY)
+ * SkMatrix::Scale(1.0 * rPosAry.mnDestWidth / rPosAry.mnSrcWidth,
+ 1.0 * rPosAry.mnDestHeight / rPosAry.mnSrcHeight)
+ * SkMatrix::Translate(-rPosAry.mnSrcX, -rPosAry.mnSrcY);
+ assert(matrix.mapXY(rPosAry.mnSrcX, rPosAry.mnSrcY)
+ == SkPoint::Make(rPosAry.mnDestX, rPosAry.mnDestY));
+ assert(matrix.mapXY(rPosAry.mnSrcX + rPosAry.mnSrcWidth, rPosAry.mnSrcY + rPosAry.mnSrcHeight)
+ == SkPoint::Make(rPosAry.mnDestX + rPosAry.mnDestWidth,
+ rPosAry.mnDestY + rPosAry.mnDestHeight));
+ canvas->concat(matrix);
+ SkRect sourceRect
+ = SkRect::MakeXYWH(rPosAry.mnSrcX, rPosAry.mnSrcY, rPosAry.mnSrcWidth, rPosAry.mnSrcHeight);
+ canvas->drawRect(sourceRect, paint);
+ postDraw();
+}
+
+bool SkiaSalGraphicsImpl::drawTransformedBitmap(const basegfx::B2DPoint& rNull,
+ const basegfx::B2DPoint& rX,
+ const basegfx::B2DPoint& rY,
+ const SalBitmap& rSourceBitmap,
+ const SalBitmap* pAlphaBitmap)
+{
+ assert(dynamic_cast<const SkiaSalBitmap*>(&rSourceBitmap));
+ assert(!pAlphaBitmap || dynamic_cast<const SkiaSalBitmap*>(pAlphaBitmap));
+
+ const SkiaSalBitmap& rSkiaBitmap = static_cast<const SkiaSalBitmap&>(rSourceBitmap);
+ const SkiaSalBitmap* pSkiaAlphaBitmap = static_cast<const SkiaSalBitmap*>(pAlphaBitmap);
+
+ // Setup the image transformation,
+ // using the rNull, rX, rY points as destinations for the (0,0), (Width,0), (0,Height) source points.
+ const basegfx::B2DVector aXRel = rX - rNull;
+ const basegfx::B2DVector aYRel = rY - rNull;
+
+ preDraw();
+ SAL_INFO("vcl.skia.trace", "drawtransformedbitmap(" << this << "): " << rSourceBitmap.GetSize()
+ << " " << rNull << ":" << rX << ":" << rY);
+
+ addXorRegion(SkRect::MakeWH(GetWidth(), GetHeight())); // can't tell, use whole area
+ // In raster mode scaling and alpha blending is still somewhat expensive if done repeatedly,
+ // so use mergeCacheBitmaps(), which will cache the result if useful.
+ // It is better to use SkShader if in GPU mode, if the operation is simple or if the temporary
+ // image would be very large.
+ sk_sp<SkImage> imageToDraw = mergeCacheBitmaps(
+ rSkiaBitmap, pSkiaAlphaBitmap, Size(round(aXRel.getLength()), round(aYRel.getLength())));
+ if (imageToDraw)
+ {
+ SkMatrix matrix;
+ // Round sizes for scaling, so that sub-pixel differences don't
+ // trigger unnecessary scaling. Image has already been scaled
+ // by mergeCacheBitmaps() and we shouldn't scale here again
+ // unless the drawing is also skewed.
+ matrix.set(SkMatrix::kMScaleX, round(aXRel.getX()) / imageToDraw->width());
+ matrix.set(SkMatrix::kMScaleY, round(aYRel.getY()) / imageToDraw->height());
+ matrix.set(SkMatrix::kMSkewY, aXRel.getY() / imageToDraw->width());
+ matrix.set(SkMatrix::kMSkewX, aYRel.getX() / imageToDraw->height());
+ matrix.set(SkMatrix::kMTransX, rNull.getX());
+ matrix.set(SkMatrix::kMTransY, rNull.getY());
+ SkCanvas* canvas = getDrawCanvas();
+ SkAutoCanvasRestore autoRestore(canvas, true);
+ canvas->concat(matrix);
+ SkPaint paint;
+ paint.setFilterQuality(kHigh_SkFilterQuality);
+ canvas->drawImage(imageToDraw, 0, 0, &paint);
+ }
+ else
+ {
+ SkMatrix matrix;
+ const Size aSize = rSourceBitmap.GetSize();
+ matrix.set(SkMatrix::kMScaleX, aXRel.getX() / aSize.Width());
+ matrix.set(SkMatrix::kMScaleY, aYRel.getY() / aSize.Height());
+ matrix.set(SkMatrix::kMSkewY, aXRel.getY() / aSize.Width());
+ matrix.set(SkMatrix::kMSkewX, aYRel.getX() / aSize.Height());
+ matrix.set(SkMatrix::kMTransX, rNull.getX());
+ matrix.set(SkMatrix::kMTransY, rNull.getY());
+ SkCanvas* canvas = getDrawCanvas();
+ SkAutoCanvasRestore autoRestore(canvas, true);
+ canvas->concat(matrix);
+ SkPaint paint;
+ paint.setFilterQuality(kHigh_SkFilterQuality);
+ if (pSkiaAlphaBitmap)
+ {
+ paint.setShader(SkShaders::Blend(SkBlendMode::kDstOut, // VCL alpha is one-minus-alpha.
+ rSkiaBitmap.GetSkImage()->makeShader(),
+ pSkiaAlphaBitmap->GetAlphaSkImage()->makeShader()));
+ canvas->drawRect(SkRect::MakeWH(aSize.Width(), aSize.Height()), paint);
+ }
+ else
+ {
+ canvas->drawImage(rSkiaBitmap.GetSkImage(), 0, 0, &paint);
+ }
+ }
+ postDraw();
+ return true;
+}
+
+bool SkiaSalGraphicsImpl::drawAlphaRect(long nX, long nY, long nWidth, long nHeight,
+ sal_uInt8 nTransparency)
+{
+ privateDrawAlphaRect(nX, nY, nWidth, nHeight, nTransparency / 100.0);
+ return true;
+}
+
+bool SkiaSalGraphicsImpl::drawGradient(const tools::PolyPolygon&, const Gradient&)
+{
+ // TODO?
+ return false;
+}
+
+static double toRadian(int degree10th) { return (3600 - degree10th) * M_PI / 1800.0; }
+static double toCos(int degree10th) { return SkScalarCos(toRadian(degree10th)); }
+static double toSin(int degree10th) { return SkScalarSin(toRadian(degree10th)); }
+
+void SkiaSalGraphicsImpl::drawGenericLayout(const GenericSalLayout& layout, Color textColor,
+ const SkFont& font, GlyphOrientation glyphOrientation)
+{
+ SkiaZone zone;
+ std::vector<SkGlyphID> glyphIds;
+ std::vector<SkRSXform> glyphForms;
+ glyphIds.reserve(256);
+ glyphForms.reserve(256);
+ Point aPos;
+ const GlyphItem* pGlyph;
+ int nStart = 0;
+ while (layout.GetNextGlyph(&pGlyph, aPos, nStart))
+ {
+ glyphIds.push_back(pGlyph->glyphId());
+ int angle = 0; // 10th of degree
+ if (glyphOrientation == GlyphOrientation::Apply)
+ {
+ angle = layout.GetOrientation();
+ if (pGlyph->IsVertical())
+ angle += 900; // 90 degree
+ }
+ SkRSXform form = SkRSXform::Make(toCos(angle), toSin(angle), aPos.X(), aPos.Y());
+ glyphForms.emplace_back(std::move(form));
+ }
+ if (glyphIds.empty())
+ return;
+ sk_sp<SkTextBlob> textBlob
+ = SkTextBlob::MakeFromRSXform(glyphIds.data(), glyphIds.size() * sizeof(SkGlyphID),
+ glyphForms.data(), font, SkTextEncoding::kGlyphID);
+ preDraw();
+ SAL_INFO("vcl.skia.trace",
+ "drawtextblob(" << this << "): " << textBlob->bounds() << ":" << textColor);
+ addXorRegion(textBlob->bounds());
+ SkPaint paint;
+ paint.setColor(toSkColor(textColor));
+ getDrawCanvas()->drawTextBlob(textBlob, 0, 0, paint);
+ postDraw();
+}
+
+bool SkiaSalGraphicsImpl::supportsOperation(OutDevSupportType eType) const
+{
+ switch (eType)
+ {
+ case OutDevSupportType::B2DDraw:
+ case OutDevSupportType::TransparentRect:
+ return true;
+ default:
+ return false;
+ }
+}
+
+#ifdef DBG_UTIL
+void SkiaSalGraphicsImpl::dump(const char* file) const
+{
+ assert(mSurface.get());
+ SkiaHelper::dump(mSurface, file);
+}
+#endif
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */