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Diffstat (limited to '')
-rw-r--r-- | vcl/workben/vcldemo.cxx | 2450 |
1 files changed, 2450 insertions, 0 deletions
diff --git a/vcl/workben/vcldemo.cxx b/vcl/workben/vcldemo.cxx new file mode 100644 index 000000000..13bdfed95 --- /dev/null +++ b/vcl/workben/vcldemo.cxx @@ -0,0 +1,2450 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + */ + +#include <sal/config.h> + +#include <memory> + +#include <config_features.h> + +#include <math.h> +#include <rtl/math.hxx> +#include <sal/log.hxx> + +#include <comphelper/processfactory.hxx> +#include <comphelper/random.hxx> +#include <cppuhelper/bootstrap.hxx> +#include <com/sun/star/lang/XMultiServiceFactory.hpp> +#include <com/sun/star/lang/XInitialization.hpp> +#include <com/sun/star/registry/XSimpleRegistry.hpp> +#include <com/sun/star/ucb/UniversalContentBroker.hpp> +#include <com/sun/star/uno/Reference.hxx> +#include <com/sun/star/uno/Sequence.hxx> +#include <com/sun/star/container/XNameAccess.hpp> +#include <o3tl/safeint.hxx> +#include <osl/time.h> +#include <vcl/gradient.hxx> +#include <vcl/vclmain.hxx> +#include <vcl/layout.hxx> +#include <vcl/ptrstyle.hxx> +#include <salhelper/thread.hxx> + +#include <tools/diagnose_ex.h> +#include <tools/urlobj.hxx> +#include <tools/stream.hxx> +#include <vcl/svapp.hxx> +#include <vcl/pngread.hxx> +#include <vcl/wrkwin.hxx> +#include <vcl/virdev.hxx> +#include <vcl/graphicfilter.hxx> +#include <vcl/button.hxx> +#include <vcl/toolkit/combobox.hxx> +#include <vcl/toolbox.hxx> +#include <vcl/pngwrite.hxx> +#include <vcl/floatwin.hxx> +#include <vcl/bitmapaccess.hxx> +#include <vcl/help.hxx> +#include <vcl/menu.hxx> +#include <vcl/ImageTree.hxx> +#include <vcl/BitmapEmbossGreyFilter.hxx> +#include <bitmapwriteaccess.hxx> + +#include <basegfx/numeric/ftools.hxx> +#include <basegfx/matrix/b2dhommatrix.hxx> +#include <opengl/zone.hxx> + +// internal headers for OpenGLTests class. +#if HAVE_FEATURE_OPENGL +#include <salgdi.hxx> +#include <salframe.hxx> +#include <opengl/gdiimpl.hxx> +#include <opengl/texture.hxx> +#include <opengl/framebuffer.hxx> +#include <vcl/opengl/OpenGLHelper.hxx> +#endif + +#define FIXME_SELF_INTERSECTING_WORKING 0 +#define FIXME_BOUNCE_BUTTON 0 +#define THUMB_REPEAT_FACTOR 10 + +using namespace com::sun::star; + +namespace { + double getTimeNow() + { + TimeValue aValue; + osl_getSystemTime(&aValue); + return static_cast<double>(aValue.Seconds) * 1000 + + static_cast<double>(aValue.Nanosec) / (1000*1000); + } + +} + +namespace { + +enum RenderStyle { + RENDER_THUMB, // small view <n> to a page + RENDER_EXPANDED, // expanded view of this renderer +}; + +class DemoRenderer +{ + Bitmap maIntroBW; + BitmapEx maIntro; + + int mnSegmentsX; + int mnSegmentsY; + + struct RenderContext { + RenderStyle meStyle; + bool mbVDev; + DemoRenderer *mpDemoRenderer; + Size maSize; + }; + struct RegionRenderer { + public: + RegionRenderer() : + sumTime(0), + countTime(0) + { } + virtual ~RegionRenderer() {} + virtual OUString getName() = 0; + virtual sal_uInt16 getAccelerator() = 0; + virtual void RenderRegion(OutputDevice &rDev, tools::Rectangle r, + const RenderContext &rCtx) = 0; + // repeating count for profiling (to exceed the poor time resolution on Windows) + virtual sal_uInt16 getTestRepeatCount() = 0; +#define RENDER_DETAILS(name,key,repeat) \ + virtual OUString getName() override \ + { return SAL_STRINGIFY(name); } \ + virtual sal_uInt16 getAccelerator() override \ + { return key; } \ + virtual sal_uInt16 getTestRepeatCount() override \ + { return repeat; } + + double sumTime; + int countTime; + }; + + std::vector< RegionRenderer * > maRenderers; + sal_Int32 mnSelectedRenderer; + sal_Int32 iterCount; + + void InitRenderers(); + +public: + DemoRenderer() : mnSegmentsX(0) + , mnSegmentsY(0) + , mnSelectedRenderer(-1) + , iterCount(0) +#if FIXME_BOUNCE_BUTTON + , mpButton(NULL) + , mpButtonWin(NULL) + , mnBounceX(1) + , mnBounceY(1) +#endif + { + if (!Application::LoadBrandBitmap("intro", maIntro)) + Application::Abort("Failed to load intro image"); + + maIntroBW = maIntro.GetBitmap(); + + BitmapEx aTmpBmpEx(maIntroBW); + BitmapFilter::Filter(aTmpBmpEx, BitmapEmbossGreyFilter(0, 0)); + maIntroBW = aTmpBmpEx.GetBitmap(); + + InitRenderers(); + mnSegmentsY = rtl::math::round(std::sqrt(maRenderers.size()), 0, + rtl_math_RoundingMode_Down); + mnSegmentsX = (maRenderers.size() + mnSegmentsY - 1)/mnSegmentsY; + } + + OUString getRendererList(); + double getAndResetBenchmark(RenderStyle style); + void selectRenderer(const OUString &rName); + int selectNextRenderer(); + void setIterCount(sal_Int32 iterCount); + sal_Int32 getIterCount() const; + void addTime(int i, double t); + + Size maSize; + void SetSizePixel(const Size &rSize) { maSize = rSize; } + const Size& GetSizePixel() const { return maSize; } + + +// more of a 'Window' concept - push upwards ? +#if FIXME_BOUNCE_BUTTON + // Bouncing windows on click ... + PushButton *mpButton; + FloatingWindow *mpButtonWin; + AutoTimer maBounce; + int mnBounceX, mnBounceY; + DECL_LINK(BounceTimerCb, Timer*, void); +#endif + + bool MouseButtonDown(const MouseEvent& rMEvt); + void KeyInput(const KeyEvent& rKEvt); + + static std::vector<tools::Rectangle> partition(const tools::Rectangle &rRect, int nX, int nY) + { + std::vector<tools::Rectangle> aRegions = partition(rRect.GetSize(), nX, nY); + for (auto & region : aRegions) + region.Move(rRect.Left(), rRect.Top()); + + return aRegions; + } + + static std::vector<tools::Rectangle> partition(const RenderContext &rCtx, int nX, int nY) + { + return partition(rCtx.maSize, nX, nY); + } + + static std::vector<tools::Rectangle> partition(Size aSize, int nX, int nY) + { + tools::Rectangle r; + std::vector<tools::Rectangle> aRegions; + + // Make small cleared area for these guys + long nBorderSize = std::min(aSize.Height() / 32, aSize.Width() / 32); + long nBoxWidth = (aSize.Width() - nBorderSize*(nX+1)) / nX; + long nBoxHeight = (aSize.Height() - nBorderSize*(nY+1)) / nY; + for (int y = 0; y < nY; y++) + { + for (int x = 0; x < nX; x++) + { + r.SetPos(Point(nBorderSize + (nBorderSize + nBoxWidth) * x, + nBorderSize + (nBorderSize + nBoxHeight) * y)); + r.SetSize(Size(nBoxWidth, nBoxHeight)); + aRegions.push_back(r); + } + } + + return aRegions; + } + + static void clearRects(OutputDevice &rDev, std::vector<tools::Rectangle> &rRects) + { + for (size_t i = 0; i < rRects.size(); i++) + { + // knock up a nice little border + rDev.SetLineColor(COL_GRAY); + rDev.SetFillColor(COL_LIGHTGRAY); + if (i % 2) + { + int nBorderSize = rRects[i].GetWidth() / 5; + rDev.DrawRect(rRects[i], nBorderSize, nBorderSize); + } + else + rDev.DrawRect(rRects[i]); + } + } + + static void drawBackground(OutputDevice &rDev, const tools::Rectangle& r) + { + rDev.Erase(); + Gradient aGradient; + aGradient.SetStartColor(COL_BLUE); + aGradient.SetEndColor(COL_GREEN); + aGradient.SetStyle(GradientStyle::Linear); + rDev.DrawGradient(r, aGradient); + } + + struct DrawLines : public RegionRenderer + { + RENDER_DETAILS(lines,KEY_L,100) + virtual void RenderRegion(OutputDevice &rDev, tools::Rectangle r, + const RenderContext &rCtx) override + { + if (rCtx.meStyle == RENDER_EXPANDED) + { + AntialiasingFlags nOldAA = rDev.GetAntialiasing(); + rDev.SetAntialiasing(AntialiasingFlags::EnableB2dDraw); + + std::vector<tools::Rectangle> aRegions(DemoRenderer::partition(rCtx, 4, 4)); + DemoRenderer::clearRects(rDev, aRegions); + +#if 0 // FIXME: get this through to the backend ... + double nTransparency[] = { + 1.0, 1.0, 1.0, 1.0, + 0.8, 0.8, 0.8, 0.8, + 0.5, 0.5, 0.5, 0.5, + 0.1, 0.1, 0.1, 0.1 + }; +#endif + drawing::LineCap const eLineCaps[] = { + drawing::LineCap_BUTT, drawing::LineCap_ROUND, drawing::LineCap_SQUARE, drawing::LineCap_BUTT, + drawing::LineCap_BUTT, drawing::LineCap_ROUND, drawing::LineCap_SQUARE, drawing::LineCap_BUTT, + drawing::LineCap_BUTT, drawing::LineCap_ROUND, drawing::LineCap_SQUARE, drawing::LineCap_BUTT, + drawing::LineCap_BUTT, drawing::LineCap_ROUND, drawing::LineCap_SQUARE, drawing::LineCap_BUTT + }; + basegfx::B2DLineJoin const eJoins[] = { + basegfx::B2DLineJoin::NONE, basegfx::B2DLineJoin::Bevel, basegfx::B2DLineJoin::Miter, basegfx::B2DLineJoin::Round, + basegfx::B2DLineJoin::NONE, basegfx::B2DLineJoin::Bevel, basegfx::B2DLineJoin::Miter, basegfx::B2DLineJoin::Round, + basegfx::B2DLineJoin::NONE, basegfx::B2DLineJoin::Bevel, basegfx::B2DLineJoin::Miter, basegfx::B2DLineJoin::Round, + basegfx::B2DLineJoin::NONE, basegfx::B2DLineJoin::Bevel, basegfx::B2DLineJoin::Miter, basegfx::B2DLineJoin::Round + }; + double const aLineWidths[] = { + 10.0, 15.0, 20.0, 10.0, + 10.0, 15.0, 20.0, 10.0, + 10.0, 15.0, 20.0, 10.0, + 0.1, 1.0, 10.0, 50.0 + }; + for (size_t i = 0; i < aRegions.size(); i++) + { + // Half of them not-anti-aliased .. + if (i >= aRegions.size()/2) + rDev.SetAntialiasing(nOldAA); + + static const struct { + double nX, nY; + } aPoints[] = { + { 0.2, 0.2 }, { 0.8, 0.3 }, { 0.7, 0.8 } + }; + rDev.SetLineColor(COL_BLACK); + basegfx::B2DPolygon aPoly; + tools::Rectangle aSub(aRegions[i]); + for (size_t j = 0; j < SAL_N_ELEMENTS(aPoints); j++) + { + aPoly.append(basegfx::B2DPoint(aSub.Left() + aSub.GetWidth() * aPoints[j].nX, + aSub.Top() + aSub.GetHeight() * aPoints[j].nY)); + } + rDev.DrawPolyLine(aPoly, aLineWidths[i], eJoins[i], eLineCaps[i]); + } + } + else + { + rDev.SetFillColor(COL_LIGHTRED); + rDev.SetLineColor(COL_BLACK); + rDev.DrawRect(r); + + for(long i=0; i<r.GetHeight(); i+=15) + rDev.DrawLine(Point(r.Left(), r.Top()+i), Point(r.Right(), r.Bottom()-i)); + for(long i=0; i<r.GetWidth(); i+=15) + rDev.DrawLine(Point(r.Left()+i, r.Bottom()), Point(r.Right()-i, r.Top())); + + // Should draw a white-line across the middle + Color aLastPixel(COL_WHITE); + Point aCenter((r.Left() + r.Right())/2 - 4, + (r.Top() + r.Bottom())/2 - 4); + for(int i=0; i<8; i++) + { + rDev.DrawPixel(aCenter, aLastPixel); + aLastPixel = rDev.GetPixel(aCenter); + aCenter.Move(1,1); + } + } + } + }; + + struct DrawText : public RegionRenderer + { + RENDER_DETAILS(text,KEY_T,1) + + virtual void RenderRegion(OutputDevice &rDev, tools::Rectangle r, + const RenderContext &rCtx) override + { + if (rCtx.meStyle == RENDER_EXPANDED) + { + std::vector<tools::Rectangle> aToplevelRegions( + DemoRenderer::partition(rCtx, 1, 3)); + std::vector<tools::Rectangle> aSubRegions( + DemoRenderer::partition(aToplevelRegions[0], 4, 2)); + tools::Rectangle aBottom(aToplevelRegions[1].TopLeft(), + aToplevelRegions[2].BottomRight()); + DemoRenderer::clearRects(rDev,aSubRegions); + static struct { + bool mbClip; + bool mbArabicText; + bool mbRotate; + } const aRenderData[] = { + { false, false, false }, + { false, true, false }, + { false, true, true }, + { false, false, true }, + { true, false, true }, + { true, true, true }, + { true, true, false }, + { true, false, false }, + }; + + size_t i = 0; + for (int y = 0; y < 2; y++) + { + for (int x = 0; x < 4; x++) + { + assert(i < SAL_N_ELEMENTS(aRenderData)); + drawText(rDev, aSubRegions[i], aRenderData[i].mbClip, + aRenderData[i].mbArabicText, aRenderData[i].mbRotate); + i++; + } + } + + drawComplex(rDev, aBottom); + } + else + { + drawText(rDev, r, false, false, false); + } + } + + static void drawText (OutputDevice &rDev, tools::Rectangle r, bool bClip, bool bArabicText, bool bRotate) + { + rDev.SetClipRegion( vcl::Region(r) ); + + OUString const aLatinText("Click any rect to zoom!!!!"); + + const unsigned char pTextUTF8[] = { + 0xd9, 0x88, 0xd8, 0xa7, 0xd8, 0xad, 0xd9, 0x90, + 0xd8, 0xaf, 0xd9, 0x92, 0x20, 0xd8, 0xa5, 0xd8, + 0xab, 0xd9, 0x8d, 0xd9, 0x86, 0xd9, 0x8a, 0xd9, + 0x86, 0x20, 0xd8, 0xab, 0xd9, 0x84, 0xd8, 0xa7, + 0xd8, 0xab, 0xd8, 0xa9, 0xd9, 0x8c, 0x00 + }; + OUString aArabicText( reinterpret_cast<char const *>(pTextUTF8), + SAL_N_ELEMENTS( pTextUTF8 ) - 1, + RTL_TEXTENCODING_UTF8 ); + + OUString aText; + + // To have more text displayed one after the other (overlapping, and in different colours), then + // change this value + const int nPrintNumCopies=1; + + if (bArabicText) + aText = aArabicText; + else + aText = aLatinText; + + std::vector<OUString> aFontNames; + + static Color const nCols[] = { + COL_BLACK, COL_BLUE, COL_GREEN, COL_CYAN, COL_RED, COL_MAGENTA, + COL_BROWN, COL_GRAY, COL_LIGHTGRAY, COL_LIGHTBLUE, COL_LIGHTGREEN, + COL_LIGHTCYAN, COL_LIGHTRED, COL_LIGHTMAGENTA, COL_YELLOW, COL_WHITE + }; + + // a few fonts to start with + const char *pNames[] = { + "Times", "Liberation Sans", "Arial", "Linux Biolinum G", "Linux Libertine Display G" + }; + + for (size_t i = 0; i < SAL_N_ELEMENTS(pNames); i++) + aFontNames.push_back(OUString::createFromAscii(pNames[i])); + + if (bClip && !bRotate) + { + // only show the first quarter of the text + tools::Rectangle aRect( r.TopLeft(), Size( r.GetWidth()/2, r.GetHeight()/2 ) ); + rDev.SetClipRegion( vcl::Region( aRect ) ); + } + + for (int i = 1; i < nPrintNumCopies+1; i++) + { + int nFontHeight=0, nFontIndex=0, nFontColorIndex=0; + + if (nPrintNumCopies == 1) + { + float const nFontMagnitude = 0.25f; + // random font size to avoid buffering + nFontHeight = 1 + nFontMagnitude * (0.9 + comphelper::rng::uniform_real_distribution(0.0, std::nextafter(0.1, DBL_MAX))) * (r.Bottom() - r.Top()); + nFontIndex=0; + nFontColorIndex=0; + } + else + { + // random font size to avoid buffering + nFontHeight = 1 + i * (0.9 + comphelper::rng::uniform_real_distribution(0.0, std::nextafter(0.1, DBL_MAX))) * (r.Top() - r.Bottom()) / nPrintNumCopies; + nFontIndex = (i % aFontNames.size()); + nFontColorIndex=(i % aFontNames.size()); + } + + rDev.SetTextColor(nCols[nFontColorIndex]); + vcl::Font aFont( aFontNames[nFontIndex], Size(0, nFontHeight )); + + if (bRotate) + { + tools::Rectangle aFontRect = r; + + int nHeight = r.GetHeight(); + + // move the text to the bottom of the bounding rect before rotating + aFontRect.AdjustTop(nHeight/2 ); + aFontRect.AdjustBottom(nHeight ); + + aFont.SetOrientation(45 * 10); // 45 degrees + + rDev.SetFont(aFont); + rDev.DrawText(aFontRect, aText); + + if (bClip) + { + tools::Rectangle aClipRect( Point( r.Left(), r.Top() + ( r.GetHeight()/2 ) ) , Size( r.GetWidth()/2, r.GetHeight()/2 ) ); + rDev.SetClipRegion( vcl::Region( aClipRect ) ); + } + else + rDev.SetClipRegion( vcl::Region(r) ); + } + else + { + rDev.SetFont(aFont); + rDev.DrawText(r, aText); + } + } + + rDev.SetClipRegion(); + } + + static void drawComplex (OutputDevice &rDev, tools::Rectangle r) + { + const unsigned char pInvalid[] = { 0xfe, 0x1f, 0 }; + const unsigned char pDiacritic1[] = { 0x61, 0xcc, 0x8a, 0xcc, 0x8c, 0 }; + const unsigned char pDiacritic2[] = { 0x61, 0xcc, 0x88, 0xcc, 0x86, 0 }; + const unsigned char pDiacritic3[] = { 0x61, 0xcc, 0x8b, 0xcc, 0x87, 0 }; + const unsigned char pJustification[] = { + 0x64, 0x20, 0xc3, 0xa1, 0xc3, 0xa9, 0x77, 0xc4, 0x8d, + 0xc5, 0xa1, 0xc3, 0xbd, 0xc5, 0x99, 0x20, 0xc4, 0x9b, 0 + }; + const unsigned char pEmojis[] = { + 0xf0, 0x9f, 0x8d, 0x80, 0xf0, 0x9f, 0x91, 0x98, + 0xf0, 0x9f, 0x92, 0x8a, 0xf0, 0x9f, 0x92, 0x99, + 0xf0, 0x9f, 0x92, 0xa4, 0xf0, 0x9f, 0x94, 0x90, 0 + }; + const unsigned char pThreeBowlG[] = { + 0xe2, 0x9a, 0x82, 0xe2, 0x99, 0xa8, 0xc4, 0x9e, 0 + }; + const unsigned char pWavesAndDomino[] = { + 0xe2, 0x99, 0x92, 0xf0, 0x9f, 0x81, 0xa0, + 0xf0, 0x9f, 0x82, 0x93, 0 + }; + const unsigned char pSpadesAndBits[] = { + 0xf0, 0x9f, 0x82, 0xa1, 0xc2, 0xa2, 0xc2, 0xa2, 0 + }; + + static struct { + const char *mpFont; + const char *mpString; + } const aRuns[] = { +#define SET(font,string) { font, reinterpret_cast<const char *>(string) } + {"sans", "a"}, // logical font - no 'sans' font. + {"opensymbol", "#$%"}, // font fallback - $ is missing. + SET("sans", pInvalid), // unicode invalid character + // tdf#96266 - stacking diacritics + SET("carlito", pDiacritic1), + SET("carlito", pDiacritic2), + SET("carlito", pDiacritic3), + SET("liberation sans", pDiacritic1), + SET("liberation sans", pDiacritic2), + SET("liberation sans", pDiacritic3), + SET("liberation sans", pDiacritic3), + + // tdf#95222 - justification issue + // - FIXME: replicate justification + SET("gentium basic", pJustification), + + // tdf#97319 - Unicode beyond BMP; SMP & Plane 2 + SET("symbola", pEmojis), + SET("symbola", pThreeBowlG), + SET("symbola", pWavesAndDomino), + SET("symbola", pSpadesAndBits), + }; + + // Nice clean white background + rDev.DrawWallpaper(r, Wallpaper(COL_WHITE)); + rDev.SetClipRegion(vcl::Region(r)); + + Point aPos(r.Left(), r.Top()+20); + + long nMaxTextHeight = 0; + for (size_t i = 0; i < SAL_N_ELEMENTS(aRuns); ++i) + { + // Legend + vcl::Font aIndexFont("sans", Size(0,20)); + aIndexFont.SetColor( COL_BLACK); + tools::Rectangle aTextRect; + rDev.SetFont(aIndexFont); + OUString aText = OUString::number(i) + "."; + rDev.DrawText(aPos, aText); + if (rDev.GetTextBoundRect(aTextRect, aText)) + aPos.Move(aTextRect.GetWidth() + 8, 0); + + // Text + FontWeight aWeights[] = { WEIGHT_NORMAL, + WEIGHT_BOLD, + WEIGHT_NORMAL }; + FontItalic const aItalics[] = { ITALIC_NONE, + ITALIC_NONE, + ITALIC_NORMAL }; + vcl::Font aFont(OUString::createFromAscii( + aRuns[i].mpFont), + Size(0,42)); + aFont.SetColor(COL_BLACK); + for (size_t j = 0; j < SAL_N_ELEMENTS(aWeights); ++j) + { + aFont.SetItalic(aItalics[j]); + aFont.SetWeight(aWeights[j]); + rDev.SetFont(aFont); + + OUString aString(aRuns[i].mpString, + strlen(aRuns[i].mpString), + RTL_TEXTENCODING_UTF8); + long nNewX = drawStringBox(rDev, aPos, aString, + nMaxTextHeight); + + aPos.setX( nNewX ); + + if (aPos.X() >= r.Right()) + { + aPos = Point(r.Left(), aPos.Y() + nMaxTextHeight + 15); + nMaxTextHeight = 0; + if(j>0) + j--; // re-render the last point. + } + if (aPos.Y() > r.Bottom()) + break; + } + if (aPos.Y() > r.Bottom()) + break; + } + + rDev.SetClipRegion(); + } + // render text, bbox, DX arrays etc. + static long drawStringBox(OutputDevice &rDev, Point aPos, + const OUString &aText, + long &nMaxTextHeight) + { + rDev.Push(); + { + tools::Rectangle aTextRect; + + rDev.DrawText(aPos,aText); + + if (rDev.GetTextBoundRect(aTextRect, aText)) + { + aTextRect.Move(aPos.X(), aPos.Y()); + rDev.SetFillColor(); + rDev.SetLineColor(COL_BLACK); + rDev.DrawRect(aTextRect); + if (aTextRect.GetHeight() > nMaxTextHeight) + nMaxTextHeight = aTextRect.GetHeight(); + // This should intersect with the text + tools::Rectangle aInnerRect( + aTextRect.Left()+1, aTextRect.Top()+1, + aTextRect.Right()-1, aTextRect.Bottom()-1); + rDev.SetLineColor(COL_WHITE); + rDev.SetRasterOp(RasterOp::Xor); + rDev.DrawRect(aInnerRect); + rDev.SetRasterOp(RasterOp::OverPaint); + } + + // DX array rendering + std::unique_ptr<long[]> pItems(new long[aText.getLength()+10]); + rDev.GetTextArray(aText, pItems.get()); + for (long j = 0; j < aText.getLength(); ++j) + { + Point aTop = aTextRect.TopLeft(); + Point aBottom = aTop; + aTop.Move(pItems[j], 0); + aBottom.Move(pItems[j], aTextRect.GetHeight()); + rDev.SetLineColor(COL_RED); + rDev.SetRasterOp(RasterOp::Xor); + rDev.DrawLine(aTop,aBottom); + rDev.SetRasterOp(RasterOp::OverPaint); + } + + aPos.Move(aTextRect.GetWidth() + 16, 0); + } + rDev.Pop(); + return aPos.X(); + } + }; + + struct DrawCheckered : public RegionRenderer + { + RENDER_DETAILS(checks,KEY_C,20) + virtual void RenderRegion(OutputDevice &rDev, tools::Rectangle r, + const RenderContext &rCtx) override + { + if (rCtx.meStyle == RENDER_EXPANDED) + { + std::vector<tools::Rectangle> aRegions(DemoRenderer::partition(rCtx, 2, 2)); + for (size_t i = 0; i < aRegions.size(); i++) + { + vcl::Region aRegion; + tools::Rectangle aSub(aRegions[i]); + tools::Rectangle aSmaller(aSub); + aSmaller.Move(10,10); + aSmaller.setWidth(aSmaller.getWidth()-20); + aSmaller.setHeight(aSmaller.getHeight()-24); + switch (i) { + case 0: + aRegion = vcl::Region(aSub); + break; + case 1: + aRegion = vcl::Region(aSmaller); + aRegion.XOr(aSub); + break; + case 2: + { + tools::Polygon aPoly(aSub); + aPoly.Rotate(aSub.Center(), 450); + aPoly.Clip(aSmaller); + aRegion = vcl::Region(aPoly); + break; + } + case 3: + { + tools::PolyPolygon aPolyPoly; + sal_Int32 nTW = aSub.GetWidth()/6; + sal_Int32 nTH = aSub.GetHeight()/6; + tools::Rectangle aTiny(Point(4, 4), Size(nTW*2, nTH*2)); + aPolyPoly.Insert( tools::Polygon(aTiny)); + aTiny.Move(nTW*3, nTH*3); + aPolyPoly.Insert( tools::Polygon(aTiny)); + aTiny.Move(nTW, nTH); + aPolyPoly.Insert( tools::Polygon(aTiny)); + + aRegion = vcl::Region(aPolyPoly); + break; + } + } // switch + rDev.SetClipRegion(aRegion); + rDev.DrawCheckered(aSub.TopLeft(), aSub.GetSize()); + rDev.SetClipRegion(); + } + } + else + { + rDev.DrawCheckered(r.TopLeft(), r.GetSize()); + } + } + }; + + struct DrawPoly : public RegionRenderer + { + RENDER_DETAILS(poly,KEY_P,20) + DrawCheckered maCheckered; + virtual void RenderRegion(OutputDevice &rDev, tools::Rectangle r, + const RenderContext &rCtx) override + { + maCheckered.RenderRegion(rDev, r, rCtx); + + long nDx = r.GetWidth()/20; + long nDy = r.GetHeight()/20; + tools::Rectangle aShrunk(r); + aShrunk.Move(nDx, nDy); + aShrunk.SetSize(Size(r.GetWidth()-nDx*2, + r.GetHeight()-nDy*2)); + tools::Polygon aPoly(aShrunk); + tools::PolyPolygon aPPoly(aPoly); + rDev.SetLineColor(COL_RED); + rDev.SetFillColor(COL_RED); + // This hits the optional 'drawPolyPolygon' code-path + rDev.DrawTransparent(aPPoly, 64); + } + }; + + struct DrawEllipse : public RegionRenderer + { + RENDER_DETAILS(ellipse,KEY_E,500) + static void doInvert(OutputDevice &rDev, const tools::Rectangle &r, + InvertFlags nFlags) + { + rDev.Invert(r, nFlags); + if (r.GetWidth() > 10 && r.GetHeight() > 10) + { + tools::Rectangle aSmall(r.Center()-Point(4,4), Size(8,8)); + rDev.Invert(aSmall,nFlags); + } + } + virtual void RenderRegion(OutputDevice &rDev, tools::Rectangle r, + const RenderContext &rCtx) override + { + rDev.SetLineColor(COL_RED); + rDev.SetFillColor(COL_GREEN); + rDev.DrawEllipse(r); + + if (rCtx.meStyle == RENDER_EXPANDED) + { + auto aRegions = partition(rCtx, 2, 2); + doInvert(rDev, aRegions[0], InvertFlags::NONE); + rDev.DrawText(aRegions[0], "InvertFlags::NONE"); + doInvert(rDev, aRegions[1], InvertFlags::N50); + rDev.DrawText(aRegions[1], "InvertFlags::N50"); + doInvert(rDev, aRegions[3], InvertFlags::TrackFrame); + rDev.DrawText(aRegions[3], "InvertFlags::TrackFrame"); + } + } + }; + + struct DrawGradient : public RegionRenderer + { + RENDER_DETAILS(gradient,KEY_G,50) + virtual void RenderRegion(OutputDevice &rDev, tools::Rectangle r, + const RenderContext &rCtx) override + { + if (rCtx.meStyle == RENDER_EXPANDED) + { + std::vector<tools::Rectangle> aRegions(DemoRenderer::partition(rCtx,5, 4)); + static Color const nStartCols[] = { + COL_RED, COL_RED, COL_RED, COL_GREEN, COL_GREEN, + COL_BLUE, COL_BLUE, COL_BLUE, COL_CYAN, COL_CYAN, + COL_BLACK, COL_LIGHTGRAY, COL_WHITE, COL_BLUE, COL_CYAN, + COL_WHITE, COL_WHITE, COL_WHITE, COL_BLACK, COL_BLACK + }; + static Color const nEndCols[] = { + COL_WHITE, COL_WHITE, COL_WHITE, COL_BLACK, COL_BLACK, + COL_RED, COL_RED, COL_RED, COL_GREEN, COL_GREEN, + COL_GRAY, COL_GRAY, COL_LIGHTGRAY, COL_LIGHTBLUE, COL_LIGHTCYAN, + COL_BLUE, COL_BLUE, COL_BLUE, COL_CYAN, COL_CYAN + }; + GradientStyle eStyles[] = { + GradientStyle::Linear, GradientStyle::Axial, GradientStyle::Radial, GradientStyle::Elliptical, GradientStyle::Square, + GradientStyle::Rect, GradientStyle::FORCE_EQUAL_SIZE, GradientStyle::Linear, GradientStyle::Radial, GradientStyle::Linear, + GradientStyle::Linear, GradientStyle::Axial, GradientStyle::Radial, GradientStyle::Elliptical, GradientStyle::Square, + GradientStyle::Rect, GradientStyle::FORCE_EQUAL_SIZE, GradientStyle::Linear, GradientStyle::Radial, GradientStyle::Linear + }; + sal_uInt16 nAngles[] = { + 0, 0, 0, 0, 0, + 15, 30, 45, 60, 75, + 90, 120, 135, 160, 180, + 0, 0, 0, 0, 0 + }; + sal_uInt16 nBorders[] = { + 0, 0, 0, 0, 0, + 1, 10, 100, 10, 1, + 0, 0, 0, 0, 0, + 1, 10, 20, 10, 1, + 0, 0, 0, 0, 0 + }; + DemoRenderer::clearRects(rDev, aRegions); + assert(aRegions.size() <= SAL_N_ELEMENTS(nStartCols)); + assert(aRegions.size() <= SAL_N_ELEMENTS(nEndCols)); + assert(aRegions.size() <= SAL_N_ELEMENTS(eStyles)); + assert(aRegions.size() <= SAL_N_ELEMENTS(nAngles)); + assert(aRegions.size() <= SAL_N_ELEMENTS(nBorders)); + for (size_t i = 0; i < aRegions.size(); i++) + { + tools::Rectangle aSub = aRegions[i]; + Gradient aGradient; + aGradient.SetStartColor(nStartCols[i]); + aGradient.SetEndColor(nEndCols[i]); + aGradient.SetStyle(eStyles[i]); + aGradient.SetAngle(nAngles[i]); + aGradient.SetBorder(nBorders[i]); + rDev.DrawGradient(aSub, aGradient); + } + } + else + { + Gradient aGradient; + aGradient.SetStartColor(COL_YELLOW); + aGradient.SetEndColor(COL_RED); + aGradient.SetStyle(GradientStyle::Rect); + aGradient.SetBorder(r.GetSize().Width()/20); + rDev.DrawGradient(r, aGradient); + } + } + }; + + struct DrawBitmap : public RegionRenderer + { + RENDER_DETAILS(bitmap,KEY_B,10) + + // Simulate Page Borders rendering - which ultimately should + // be done with a shader / gradient + static void SimulateBorderStretch(OutputDevice &rDev, const tools::Rectangle& r) + { + BitmapEx aPageShadowMask("sw/res/page-shadow-mask.png"); + + BitmapEx aRight(aPageShadowMask); + sal_Int32 nSlice = (aPageShadowMask.GetSizePixel().Width() - 3) / 4; + // a width x 1 slice + aRight.Crop(tools::Rectangle(Point((nSlice * 3) + 3, (nSlice * 2) + 1), + Size(nSlice, 1))); + AlphaMask aAlphaMask(aRight.GetBitmap()); + Bitmap aBlockColor(aAlphaMask.GetSizePixel(), 24); + aBlockColor.Erase(COL_RED); + BitmapEx aShadowStretch(aBlockColor, aAlphaMask); + + Point aRenderPt(r.TopLeft()); + + long aSizes[] = { 200, 100, 200, 100, 50, 5, 2 }; + + // and yes - we really do this in the page border rendering code ... + for (size_t i = 0; i < SAL_N_ELEMENTS(aSizes); i++) + { + aShadowStretch.Scale(Size(aShadowStretch.GetSizePixel().Width(), aSizes[i]), + BmpScaleFlag::Fast); + + rDev.DrawBitmapEx(aRenderPt, aShadowStretch); + aRenderPt.Move(aShadowStretch.GetSizePixel().Width() + 4, 0); + } + + AlphaMask aWholeMask(aPageShadowMask.GetBitmap()); + aBlockColor = Bitmap(aPageShadowMask.GetSizePixel(), 24); + aBlockColor.Erase(COL_GREEN); + BitmapEx aWhole(aBlockColor, aWholeMask); + + aRenderPt = r.Center(); + aRenderPt.Move(nSlice+1, 0); + + // An offset background for alpha rendering + rDev.SetFillColor(COL_BLUE); + tools::Rectangle aSurround(r.Center(), aPageShadowMask.GetSizePixel()); + rDev.DrawRect(aSurround); + rDev.DrawBitmapEx(aRenderPt, aWhole); + } + + virtual void RenderRegion(OutputDevice &rDev, tools::Rectangle r, + const RenderContext &rCtx) override + { + Bitmap aBitmap(rCtx.mpDemoRenderer->maIntroBW); + aBitmap.Scale(r.GetSize(), BmpScaleFlag::BestQuality); + rDev.DrawBitmap(r.TopLeft(), aBitmap); + + SimulateBorderStretch(rDev, r); + } + }; + + struct DrawBitmapEx : public RegionRenderer + { + RENDER_DETAILS(bitmapex,KEY_X,2) + DrawCheckered maCheckered; + virtual void RenderRegion(OutputDevice &rDev, tools::Rectangle r, + const RenderContext &rCtx) override + { + maCheckered.RenderRegion(rDev, r, rCtx); + + BitmapEx aBitmap(rCtx.mpDemoRenderer->maIntro); + aBitmap.Scale(r.GetSize(), BmpScaleFlag::BestQuality); + AlphaMask aSemiTransp(aBitmap.GetSizePixel()); + aSemiTransp.Erase(64); + rDev.DrawBitmapEx(r.TopLeft(), BitmapEx(aBitmap.GetBitmap(), + aSemiTransp)); + } + }; + + struct DrawPolyPolygons : public RegionRenderer + { + RENDER_DETAILS(polypoly,KEY_N,100) + virtual void RenderRegion(OutputDevice &rDev, tools::Rectangle r, + const RenderContext &) override + { + static struct { + double nX, nY; + } const aPoints[] = { { 0.1, 0.1 }, { 0.9, 0.9 }, +#if FIXME_SELF_INTERSECTING_WORKING + { 0.9, 0.1 }, { 0.1, 0.9 }, + { 0.1, 0.1 } +#else + { 0.1, 0.9 }, { 0.5, 0.5 }, + { 0.9, 0.1 }, { 0.1, 0.1 } +#endif + }; + + tools::PolyPolygon aPolyPoly; + // Render 4x polygons & aggregate into another PolyPolygon + for (int x = 0; x < 2; x++) + { + for (int y = 0; y < 2; y++) + { + tools::Rectangle aSubRect(r); + aSubRect.Move(x * r.GetWidth()/3, y * r.GetHeight()/3); + aSubRect.SetSize(Size(r.GetWidth()/2, r.GetHeight()/4)); + tools::Polygon aPoly(SAL_N_ELEMENTS(aPoints)); + for (size_t v = 0; v < SAL_N_ELEMENTS(aPoints); v++) + { + aPoly.SetPoint(Point(aSubRect.Left() + + aSubRect.GetWidth() * aPoints[v].nX, + aSubRect.Top() + + aSubRect.GetHeight() * aPoints[v].nY), + v); + } + rDev.SetLineColor(COL_YELLOW); + rDev.SetFillColor(COL_BLACK); + rDev.DrawPolygon(aPoly); + + // now move and add to the polypolygon + aPoly.Move(0, r.GetHeight()/2); + aPolyPoly.Insert(aPoly); + } + } + rDev.SetLineColor(COL_LIGHTRED); + rDev.SetFillColor(COL_GREEN); + rDev.DrawTransparent(aPolyPoly, 50); + } + }; + + struct DrawClipped : public RegionRenderer + { + RENDER_DETAILS(clip,KEY_D,10) + virtual void RenderRegion(OutputDevice &rDev, tools::Rectangle r, + const RenderContext &) override + { + std::vector<tools::Rectangle> aRegions(DemoRenderer::partition(r, 2, 2)); + const int nLimits[] = { 4, -100 }; + for (int i = 0; i < 2; ++i) + { + sal_uInt16 nHue = 0; + rDev.Push(PushFlags::CLIPREGION); + tools::Rectangle aOuter = aRegions[i]; + tools::Rectangle aInner = aOuter; + while (aInner.GetWidth() > nLimits[i] && aInner.GetHeight() > nLimits[i]) + { + aInner.expand(-1); + rDev.SetClipRegion(vcl::Region(aInner)); + rDev.SetFillColor(Color::HSBtoRGB(nHue, 75, 100)); + nHue = (nHue + 97) % 360; + rDev.DrawRect(aOuter); + } + rDev.Pop(); + } + + { + sal_uInt16 nHue = 0; + tools::Rectangle aOuter = aRegions[2]; + std::vector<tools::Rectangle> aPieces(DemoRenderer::partition(aOuter, 2, 2)); + for (int j = 0; j < std::min(aOuter.GetWidth(), aOuter.GetHeight())/5; ++j) + { + rDev.Push(PushFlags::CLIPREGION); + + vcl::Region aClipRegion; + for (int i = 0; i < 4; ++i) + { + aPieces[i].expand(-1); + aPieces[i].Move(2 - i/2, 2 - i/2); + aClipRegion.Union(aPieces[i]); + } + assert (aClipRegion.getRegionBand()); + rDev.SetClipRegion(aClipRegion); + rDev.SetFillColor(Color::HSBtoRGB(nHue, 75, 75)); + nHue = (nHue + 97) % 360; + rDev.DrawRect(aOuter); + + rDev.Pop(); + } + } + + { + sal_uInt16 nHue = 0; + tools::Rectangle aOuter = aRegions[3]; + std::vector<tools::Rectangle> aPieces(DemoRenderer::partition(aOuter, 2, 2)); + bool bDone = false; + for (int j = 0; !bDone; ++j) + { + rDev.Push(PushFlags::CLIPREGION); + + for (int i = 0; i < 4; ++i) + { + vcl::Region aClipRegion; + tools::Polygon aPoly; + switch (i) { + case 3: + case 0: // 45degree rectangle. + aPoly = tools::Polygon(aPieces[i]); + aPoly.Rotate(aPieces[i].Center(), 450); + break; + case 1: // arc + aPoly = tools::Polygon(aPieces[i], + aPieces[i].TopLeft(), + aPieces[i].BottomRight()); + break; + case 2: + aPoly = tools::Polygon(aPieces[i], + aPieces[i].GetWidth()/5, + aPieces[i].GetHeight()/5); + aPoly.Rotate(aPieces[i].Center(), 450); + break; + } + aClipRegion = vcl::Region(aPoly); + aPieces[i].expand(-1); + aPieces[i].Move(2 - i/2, 2 - i/2); + + bDone = aPieces[i].GetWidth() < 4 || + aPieces[i].GetHeight() < 4; + + if (!bDone) + { + assert (!aClipRegion.getRegionBand()); + + rDev.SetClipRegion(aClipRegion); + rDev.SetFillColor(Color::HSBtoRGB(nHue, 50, 75)); + nHue = (nHue + 97) % 360; + rDev.DrawRect(aOuter); + } + } + + rDev.Pop(); + } + } + } + }; + + struct DrawToVirtualDevice : public RegionRenderer + { + RENDER_DETAILS(vdev,KEY_V,1) + enum RenderType { + RENDER_AS_BITMAP, + RENDER_AS_OUTDEV, + RENDER_AS_BITMAPEX, + RENDER_AS_ALPHA_OUTDEV + }; + + static void SizeAndRender(OutputDevice &rDev, const tools::Rectangle& r, RenderType eType, + const RenderContext &rCtx) + { + ScopedVclPtr<VirtualDevice> pNested; + + if (static_cast<int>(eType) < RENDER_AS_BITMAPEX) + pNested = VclPtr<VirtualDevice>::Create(rDev).get(); + else + pNested = VclPtr<VirtualDevice>::Create(rDev,DeviceFormat::DEFAULT,DeviceFormat::DEFAULT).get(); + + pNested->SetOutputSizePixel(r.GetSize()); + tools::Rectangle aWhole(Point(0,0), r.GetSize()); + + // mini me + rCtx.mpDemoRenderer->drawToDevice(*pNested, r.GetSize(), true); + + if (eType == RENDER_AS_BITMAP) + { + Bitmap aBitmap(pNested->GetBitmap(Point(0,0),aWhole.GetSize())); + rDev.DrawBitmap(r.TopLeft(), aBitmap); + } + else if (eType == RENDER_AS_BITMAPEX) + { + BitmapEx aBitmapEx(pNested->GetBitmapEx(Point(0,0),aWhole.GetSize())); + rDev.DrawBitmapEx(r.TopLeft(), aBitmapEx); + } + else if (eType == RENDER_AS_OUTDEV || + eType == RENDER_AS_ALPHA_OUTDEV) + { + rDev.DrawOutDev(r.TopLeft(), r.GetSize(), + aWhole.TopLeft(), aWhole.GetSize(), + *pNested); + } + } + virtual void RenderRegion(OutputDevice &rDev, tools::Rectangle r, + const RenderContext &rCtx) override + { + // avoid infinite recursion + if (rCtx.mbVDev) + return; + + if (rCtx.meStyle == RENDER_EXPANDED) + { + std::vector<tools::Rectangle> aRegions(DemoRenderer::partition(rCtx,2, 2)); + DemoRenderer::clearRects(rDev, aRegions); + + RenderType const eRenderTypes[] { RENDER_AS_BITMAP, RENDER_AS_OUTDEV, + RENDER_AS_BITMAPEX, RENDER_AS_ALPHA_OUTDEV }; + for (size_t i = 0; i < aRegions.size(); i++) + SizeAndRender(rDev, aRegions[i], eRenderTypes[i], rCtx); + } + else + SizeAndRender(rDev, r, RENDER_AS_BITMAP, rCtx); + } + }; + + struct DrawXOR : public RegionRenderer + { + RENDER_DETAILS(xor,KEY_X,1) + + virtual void RenderRegion(OutputDevice &rDev, tools::Rectangle r, + const RenderContext &rCtx) override + { + // avoid infinite recursion + if (rCtx.mbVDev) + return; + + rDev.Push(); + + AntialiasingFlags nFlags = rDev.GetAntialiasing(); + rDev.SetAntialiasing(nFlags & ~AntialiasingFlags::EnableB2dDraw); + rDev.SetRasterOp( RasterOp::Xor ); + + rCtx.mpDemoRenderer->drawThumbs(rDev, r, true); + + rDev.Pop(); + } + }; + + struct DrawIcons : public RegionRenderer + { + RENDER_DETAILS(icons,KEY_I,1) + + std::vector<OUString> maIconNames; + std::vector<BitmapEx> maIcons; + bool bHasLoadedAll; + DrawIcons() : bHasLoadedAll(false) + { + // a few icons to start with + const char *pNames[] = { + "cmd/lc_openurl.png", + "cmd/lc_newdoc.png", + "cmd/lc_choosemacro.png", + "cmd/lc_save.png", + "cmd/lc_saveas.png", + "cmd/lc_importdialog.png", + "cmd/lc_sendmail.png", + "cmd/lc_editdoc.png", + "cmd/lc_print.png", + "cmd/lc_combobox.png", + "cmd/lc_insertformcombo.png", + "cmd/lc_printpreview.png", + "cmd/lc_cut.png", + "cmd/lc_copy.png", + "cmd/lc_paste.png", + "cmd/sc_autopilotmenu.png", + "cmd/lc_formatpaintbrush.png", + "cmd/lc_undo.png", + "cmd/lc_redo.png", + "cmd/lc_marks.png", + "cmd/lc_fieldnames.png", + "cmd/lc_hyperlinkdialog.png", + "cmd/lc_basicshapes.rectangle.png", + "cmd/lc_basicshapes.round-rectangle.png" + }; + for (size_t i = 0; i < SAL_N_ELEMENTS(pNames); i++) + { + maIconNames.push_back(OUString::createFromAscii(pNames[i])); + maIcons.emplace_back(maIconNames[i]); + } + } + + void LoadAllImages() + { + if (bHasLoadedAll) + return; + bHasLoadedAll = true; + + css::uno::Reference<css::container::XNameAccess> xRef(ImageTree::get().getNameAccess()); + const css::uno::Sequence< OUString > aAllIcons = xRef->getElementNames(); + + for (const auto& rIcon : aAllIcons) + { + if (rIcon.endsWithIgnoreAsciiCase("svg")) + continue; // too slow to load. + maIconNames.push_back(rIcon); + maIcons.emplace_back(rIcon); + } + } + + void doDrawIcons(OutputDevice &rDev, tools::Rectangle r, bool bExpanded) + { + long nMaxH = 0; + Point p(r.LeftCenter()); + size_t nToRender = maIcons.size(); + + if (!bExpanded && maIcons.size() > 64) + nToRender = 64; + for (size_t i = 0; i < nToRender; i++) + { + Size aSize(maIcons[i].GetSizePixel()); +// sAL_DEBUG("Draw icon '" << maIconNames[i] << "'"); + + if (!(i % 4)) + rDev.DrawBitmapEx(p, maIcons[i]); + else + { + basegfx::B2DHomMatrix aTransform; + aTransform.scale(aSize.Width(), aSize.Height()); + switch (i % 4) + { + case 2: + aTransform.shearX(static_cast<double>((i >> 2) % 8) / 8); + aTransform.shearY(static_cast<double>((i >> 4) % 8) / 8); + break; + case 3: + aTransform.translate(-aSize.Width()/2, -aSize.Height()/2); + aTransform.rotate(i); + if (i & 0x100) + { + aTransform.shearX(static_cast<double>((i >> 2) % 8) / 8); + aTransform.shearY(static_cast<double>((i >> 4) % 8) / 8); + } + aTransform.translate(aSize.Width()/2, aSize.Height()/2); + break; + default: + aTransform.translate(-aSize.Width()/2, -aSize.Height()/2); + aTransform.rotate(2 * F_2PI * i / nToRender); + aTransform.translate(aSize.Width()/2, aSize.Height()/2); + break; + } + aTransform.translate(p.X(), p.Y()); + rDev.DrawTransformedBitmapEx(aTransform, maIcons[i]); + } + + // next position + p.Move(aSize.Width(), 0); + if (aSize.Height() > nMaxH) + nMaxH = aSize.Height(); + if (p.X() >= r.Right()) // wrap to next line + { + p = Point(r.Left(), p.Y() + nMaxH); + nMaxH = 0; + } + if (p.Y() >= r.Bottom()) // re-start at middle + p = r.LeftCenter(); + } + } + + static BitmapEx AlphaRecovery(OutputDevice &rDev, Point aPt, BitmapEx const &aSrc) + { + // Compositing onto 2x colors beyond our control + ScopedVclPtrInstance< VirtualDevice > aWhite; + ScopedVclPtrInstance< VirtualDevice > aBlack; + aWhite->SetOutputSizePixel(aSrc.GetSizePixel()); + aWhite->SetBackground(Wallpaper(COL_WHITE)); + aWhite->Erase(); + aBlack->SetOutputSizePixel(aSrc.GetSizePixel()); + aBlack->SetBackground(Wallpaper(COL_BLACK)); + aBlack->Erase(); + aWhite->DrawBitmapEx(Point(), aSrc); + aBlack->DrawBitmapEx(Point(), aSrc); + + // Now recover that alpha... + Bitmap aWhiteBmp = aWhite->GetBitmap(Point(),aSrc.GetSizePixel()); + Bitmap aBlackBmp = aBlack->GetBitmap(Point(),aSrc.GetSizePixel()); + AlphaMask aMask(aSrc.GetSizePixel()); + Bitmap aRecovered(aSrc.GetSizePixel(), 24); + { + AlphaScopedWriteAccess pMaskAcc(aMask); + BitmapScopedWriteAccess pRecAcc(aRecovered); + Bitmap::ScopedReadAccess pAccW(aWhiteBmp); // a * pix + (1-a) + Bitmap::ScopedReadAccess pAccB(aBlackBmp); // a * pix + 0 + int nSizeX = aSrc.GetSizePixel().Width(); + int nSizeY = aSrc.GetSizePixel().Height(); + for (int y = 0; y < nSizeY; y++) + { + Scanline pScanlineMask = pMaskAcc->GetScanline( y ); + Scanline pScanlineRec = pRecAcc->GetScanline( y ); + Scanline pScanlineW = pAccW->GetScanline( y ); + Scanline pScanlineB = pAccB->GetScanline( y ); + for (int x = 0; x < nSizeX; x++) + { + BitmapColor aColW = pAccW->GetPixelFromData(pScanlineW,x); + BitmapColor aColB = pAccB->GetPixelFromData(pScanlineB,x); + long nAR = static_cast<long>(aColW.GetRed() - aColB.GetRed()); // (1-a) + long nAG = static_cast<long>(aColW.GetGreen() - aColB.GetGreen()); // (1-a) + long nAB = static_cast<long>(aColW.GetBlue() - aColB.GetBlue()); // (1-a) + +#define CLAMP(a,b,c) (((a)<=(b))?(b):(((a)>=(c))?(c):(a))) + + // we get the most precision from the largest delta + long nInverseAlpha = std::max(nAR, std::max(nAG, nAB)); // (1-a) + nInverseAlpha = CLAMP(nInverseAlpha, 0, 255); + long nAlpha = 255 - nInverseAlpha; + + pMaskAcc->SetPixelOnData(pScanlineMask,x,BitmapColor(static_cast<sal_Int8>(CLAMP(nInverseAlpha,0,255)))); + // now recover the pixels + long nR = (aColW.GetRed() + aColB.GetRed() - nInverseAlpha) * 128; + long nG = (aColW.GetGreen() + aColB.GetGreen() - nInverseAlpha) * 128; + long nB = (aColW.GetBlue() + aColB.GetBlue() - nInverseAlpha) * 128; + if (nAlpha == 0) + { // doesn't matter what's behind transparency + nR = nG = nB = 0; + } + else + { + nR /= nAlpha; nG /= nAlpha; nB /= nAlpha; + } + pRecAcc->SetPixelOnData(pScanlineRec,x,BitmapColor( + static_cast<sal_uInt8>(CLAMP(nR,0,255)), + static_cast<sal_uInt8>(CLAMP(nG,0,255)), + static_cast<sal_uInt8>(CLAMP(nB,0,255)))); +#undef CLAMP + } + } + } + rDev.DrawBitmap(aPt, aWhiteBmp); + aPt.Move(aSrc.GetSizePixel().Width(), 0); + rDev.DrawBitmap(aPt, aBlackBmp); + aPt.Move(aSrc.GetSizePixel().Width(), 0); + rDev.DrawBitmap(aPt, aRecovered); + aPt.Move(aSrc.GetSizePixel().Width(), 0); + rDev.DrawBitmap(aPt, aMask.GetBitmap()); + aPt.Move(aSrc.GetSizePixel().Width(), 0); + + return BitmapEx(aRecovered, aMask); + } + + virtual void RenderRegion(OutputDevice &rDev, tools::Rectangle r, + const RenderContext &rCtx) override + { + if (rCtx.meStyle == RENDER_EXPANDED) + { + LoadAllImages(); + + Point aLocation(0,maIcons[0].GetSizePixel().Height() + 8); + for (size_t i = 0; i < maIcons.size(); i++) + { + BitmapEx aSrc = maIcons[i]; + + // original above + Point aAbove(aLocation); + aAbove.Move(0,-aSrc.GetSizePixel().Height() - 4); + rDev.DrawBitmapEx(aAbove, aSrc); + aAbove.Move(aSrc.GetSizePixel().Width(),0); + aAbove.Move(aSrc.GetSizePixel().Width(),0); + rDev.DrawBitmap(aAbove, aSrc.GetBitmap()); + aAbove.Move(aSrc.GetSizePixel().Width(),0); + rDev.DrawBitmap(aAbove, aSrc.GetMask()); + + // intermediates middle + BitmapEx aResult = AlphaRecovery(rDev, aLocation, aSrc); + + // result below + Point aBelow(aLocation); + aBelow.Move(0,aResult.GetSizePixel().Height()); + rDev.DrawBitmapEx(aBelow, aResult); + + // mini convert test. + aBelow.Move(aResult.GetSizePixel().Width()+4,0); + rDev.DrawBitmapEx(aBelow, aResult); + + Bitmap aGrey = aSrc.GetBitmap(); + aGrey.Convert(BmpConversion::N8BitGreys); + rDev.DrawBitmap(aBelow, aGrey); + + aBelow.Move(aGrey.GetSizePixel().Width(),0); + BitmapEx aGreyMask(aSrc.GetBitmap(), + AlphaMask(aSrc.GetMask())); + rDev.DrawBitmapEx(aBelow, aGreyMask); + + aLocation.Move(aSrc.GetSizePixel().Width()*6,0); + if (aLocation.X() > r.Right()) + aLocation = Point(0,aLocation.Y()+aSrc.GetSizePixel().Height()*3+4); + } + + // now go crazy with random foo + doDrawIcons(rDev, r, true); + } + else + { + doDrawIcons(rDev, r, false); + } + } + }; + + struct FetchDrawBitmap : public RegionRenderer + { + RENDER_DETAILS(fetchdraw,KEY_F,50) + virtual void RenderRegion(OutputDevice &rDev, tools::Rectangle r, + const RenderContext &) override + { + Bitmap aBitmap(rDev.GetBitmap(Point(0,0),rDev.GetOutputSizePixel())); + aBitmap.Scale(r.GetSize(), BmpScaleFlag::BestQuality); + rDev.DrawBitmap(r.TopLeft(), aBitmap); + } + }; + + void drawThumbs(vcl::RenderContext& rDev, tools::Rectangle aRect, bool bVDev) + { + RenderContext aCtx; + aCtx.meStyle = RENDER_THUMB; + aCtx.mbVDev = bVDev; + aCtx.mpDemoRenderer = this; + aCtx.maSize = aRect.GetSize(); + std::vector<tools::Rectangle> aRegions(partition(aRect, mnSegmentsX, mnSegmentsY)); + DemoRenderer::clearRects(rDev, aRegions); + for (size_t i = 0; i < maRenderers.size(); i++) + { + RegionRenderer * r = maRenderers[i]; + + rDev.SetClipRegion( vcl::Region( aRegions[i] ) ); + + // profiling? + if (getIterCount() > 0) + { + if (!bVDev) + { + double nStartTime = getTimeNow(); + for (int j = 0; j < r->getTestRepeatCount() * THUMB_REPEAT_FACTOR; j++) + r->RenderRegion(rDev, aRegions[i], aCtx); + addTime(i, (getTimeNow() - nStartTime) / THUMB_REPEAT_FACTOR); + } else + for (int j = 0; j < r->getTestRepeatCount(); j++) + r->RenderRegion(rDev, aRegions[i], aCtx); + } + else + r->RenderRegion(rDev, aRegions[i], aCtx); + + rDev.SetClipRegion(); + } + } + + void drawToDevice(vcl::RenderContext& rDev, Size aSize, bool bVDev) + { + RenderContext aCtx; + aCtx.mbVDev = bVDev; + aCtx.mpDemoRenderer = this; + aCtx.maSize = aSize; + tools::Rectangle aWholeWin(Point(0,0), rDev.GetOutputSizePixel()); + + drawBackground(rDev, aWholeWin); + + if (!bVDev /* want everything in the vdev */ && + mnSelectedRenderer >= 0 && + o3tl::make_unsigned(mnSelectedRenderer) < maRenderers.size()) + { + aCtx.meStyle = RENDER_EXPANDED; + RegionRenderer * r = maRenderers[mnSelectedRenderer]; + // profiling? + if (getIterCount() > 0) + { + double nStartTime = getTimeNow(); + for (int i = 0; i < r->getTestRepeatCount(); i++) + r->RenderRegion(rDev, aWholeWin, aCtx); + addTime(mnSelectedRenderer, getTimeNow() - nStartTime); + } else + r->RenderRegion(rDev, aWholeWin, aCtx); + } + else + drawThumbs(rDev, aWholeWin, bVDev); + } + std::vector<VclPtr<vcl::Window> > maInvalidates; + void addInvalidate(vcl::Window *pWindow) { maInvalidates.emplace_back(pWindow); }; + void removeInvalidate(vcl::Window *pWindow) + { + auto aIt = std::find(maInvalidates.begin(), maInvalidates.end(), pWindow); + if (aIt != maInvalidates.end()) + maInvalidates.erase(aIt); + } + void Invalidate() + { + for (auto const& invalidate : maInvalidates) + invalidate->Invalidate(); + } +}; + +} + +#if FIXME_BOUNCE_BUTTON +IMPL_LINK_NOARG(DemoRenderer,BounceTimerCb,Timer*,void) +{ + mpButton->Check(mnBounceX>0); + mpButton->SetPressed(mnBounceY>0); + + Point aCur = mpButtonWin->GetPosPixel(); + static const int nMovePix = 10; + aCur.Move(mnBounceX * nMovePix, mnBounceX * nMovePix); + Size aWinSize = GetSizePixel(); + if (aCur.X() <= 0 || aCur.X() >= aWinSize.Width()) + mnBounceX *= -1; + if (aCur.Y() <= 0 || aCur.Y() >= aWinSize.Height()) + mnBounceX *= -1; + mpButtonWin->SetPosPixel(aCur); + + // All smoke and mirrors to test sub-region invalidation underneath + Rectangle aRect(aCur, mpButtonWin->GetSizePixel()); + Invalidate(aRect); +} +#endif + +void DemoRenderer::KeyInput(const KeyEvent &rKEvt) +{ + sal_uInt16 nCode = rKEvt.GetKeyCode().GetCode(); + + // click to zoom out + if (mnSelectedRenderer >= 0) + { + if (nCode == KEY_ESCAPE || nCode == KEY_BACKSPACE) + { + mnSelectedRenderer = -1; + Invalidate(); + return; + } + } + else + { + for (size_t i = 0; i < maRenderers.size(); i++) + { + if (nCode == maRenderers[i]->getAccelerator()) + { + mnSelectedRenderer = i; + Invalidate(); + return; + } + } + } +} + +bool DemoRenderer::MouseButtonDown(const MouseEvent& rMEvt) +{ + // click to zoom out + if (mnSelectedRenderer >= 0) + { + mnSelectedRenderer = -1; + Invalidate(); + return true; + } + + // click on a region to zoom into it + std::vector<tools::Rectangle> aRegions(partition(GetSizePixel(), mnSegmentsX, mnSegmentsY)); + for (size_t i = 0; i < aRegions.size(); i++) + { + if (aRegions[i].IsInside(rMEvt.GetPosPixel())) + { + mnSelectedRenderer = i; + Invalidate(); + return true; + } + } + +#if FIXME_BOUNCE_BUTTON + // otherwise bounce floating windows + if (!mpButton) + { + mpButtonWin = VclPtr<FloatingWindow>::Create(this); + mpButton = VclPtr<PushButton>::Create(mpButtonWin); + mpButton->SetSymbol(SymbolType::HELP); + mpButton->SetText("PushButton demo"); + mpButton->SetPosSizePixel(Point(0,0), mpButton->GetOptimalSize()); + mpButton->Show(); + mpButtonWin->SetPosSizePixel(Point(0,0), mpButton->GetOptimalSize()); + mpButtonWin->Show(); + mnBounceX = 1; mnBounceX = 1; + maBounce.SetInvokeHandler(LINK(this,DemoRenderer,BounceTimerCb)); + maBounce.SetTimeout(55); + maBounce.Start(); + } + else + { + maBounce.Stop(); + delete mpButtonWin; + mpButtonWin = NULL; + mpButton = NULL; + } +#endif + return false; +} + +void DemoRenderer::InitRenderers() +{ + maRenderers.push_back(new DrawLines); + maRenderers.push_back(new DrawText); + maRenderers.push_back(new DrawPoly); + maRenderers.push_back(new DrawEllipse); + maRenderers.push_back(new DrawCheckered); + maRenderers.push_back(new DrawBitmapEx); + maRenderers.push_back(new DrawBitmap); + maRenderers.push_back(new DrawGradient); + maRenderers.push_back(new DrawPolyPolygons); + maRenderers.push_back(new DrawClipped); + maRenderers.push_back(new DrawToVirtualDevice); + maRenderers.push_back(new DrawXOR); + maRenderers.push_back(new DrawIcons()); + maRenderers.push_back(new FetchDrawBitmap); +} + +OUString DemoRenderer::getRendererList() +{ + OUStringBuffer aBuf; + for (size_t i = 0; i < maRenderers.size(); i++) + { + aBuf.append(maRenderers[i]->getName()); + aBuf.append(' '); + } + return aBuf.makeStringAndClear(); +} + +double DemoRenderer::getAndResetBenchmark(const RenderStyle style) +{ + double geomean = 1.0; + fprintf(stderr, "Rendering: %s, Times (ms):\n", style == RENDER_THUMB ? "THUMB": "EXPANDED"); + for (size_t i = 0; i < maRenderers.size(); i++) + { + double avgtime = maRenderers[i]->sumTime / maRenderers[i]->countTime; + geomean *= avgtime; + fprintf(stderr, "%s: %f (iteration: %d*%d*%d)\n", + OUStringToOString(maRenderers[i]->getName(), + RTL_TEXTENCODING_UTF8).getStr(), avgtime, + maRenderers[i]->countTime, maRenderers[i]->getTestRepeatCount(), + (style == RENDER_THUMB) ? THUMB_REPEAT_FACTOR : 1); + maRenderers[i]->sumTime = 0; + maRenderers[i]->countTime = 0; + } + geomean = pow(geomean, 1.0/maRenderers.size()); + fprintf(stderr, "GEOMEAN_%s: %f\n", style == RENDER_THUMB ? "THUMB": "EXPANDED", geomean); + return geomean; +} + +void DemoRenderer::setIterCount(sal_Int32 i) +{ + iterCount = i; +} + +sal_Int32 DemoRenderer::getIterCount() const +{ + return iterCount; +} + +void DemoRenderer::addTime(int i, double t) +{ + maRenderers[i]->sumTime += t / maRenderers[i]->getTestRepeatCount(); + maRenderers[i]->countTime++; +} + +void DemoRenderer::selectRenderer(const OUString &rName ) +{ + for (size_t i = 0; i < maRenderers.size(); i++) + { + if (maRenderers[i]->getName() == rName) + { + mnSelectedRenderer = i; + Invalidate(); + return; + } + } +} + +int DemoRenderer::selectNextRenderer() +{ + mnSelectedRenderer++; + if (mnSelectedRenderer == static_cast<signed>(maRenderers.size())) + mnSelectedRenderer = -1; + Invalidate(); + return mnSelectedRenderer; +} + +namespace { + +class DemoWin : public WorkWindow +{ + DemoRenderer &mrRenderer; + bool underTesting; + bool testThreads; + + class RenderThread final : public salhelper::Thread { + DemoWin &mrWin; + sal_uInt32 const mnDelaySecs = 0; + public: + RenderThread(DemoWin &rWin, sal_uInt32 nDelaySecs) + : Thread("vcldemo render thread") + , mrWin(rWin) + , mnDelaySecs(nDelaySecs) + { + launch(); + } + virtual ~RenderThread() override + { + join(); + } + virtual void execute() override + { + wait(std::chrono::seconds(mnDelaySecs)); + + SolarMutexGuard aGuard; + fprintf (stderr, "render from a different thread\n"); + mrWin.Invalidate(); + } + }; + rtl::Reference<RenderThread> mxThread; + +public: + DemoWin(DemoRenderer &rRenderer, bool bThreads) : + WorkWindow(nullptr, WB_APP | WB_STDWORK), + mrRenderer(rRenderer), + testThreads(bThreads) + { + mrRenderer.addInvalidate(this); + underTesting = false; + } + virtual ~DemoWin() override + { + disposeOnce(); + } + virtual void dispose() override + { + mxThread.clear(); + mrRenderer.removeInvalidate(this); + WorkWindow::dispose(); + } + virtual void MouseButtonDown(const MouseEvent& rMEvt) override + { + mrRenderer.SetSizePixel(GetSizePixel()); + if (!mrRenderer.MouseButtonDown(rMEvt)) + { + if (testThreads) + { // render this window asynchronously in a new thread + sal_uInt32 nDelaySecs = 0; + if (rMEvt.GetButtons() & MOUSE_RIGHT) + nDelaySecs = 5; + mxThread = new RenderThread(*this, nDelaySecs); + } + else + { // spawn another window + VclPtrInstance<DemoWin> pNewWin(mrRenderer, testThreads); + pNewWin->SetText("Another interactive VCL demo window"); + pNewWin->Show(); + } + } + } + virtual void KeyInput(const KeyEvent& rKEvt) override + { + mrRenderer.SetSizePixel(GetSizePixel()); + mrRenderer.KeyInput(rKEvt); + } + virtual void Paint(vcl::RenderContext& rRenderContext, const tools::Rectangle& rRect) override + { + mrRenderer.SetSizePixel(GetSizePixel()); + fprintf(stderr, "DemoWin::Paint(%ld,%ld,%ld,%ld)\n", rRect.getX(), rRect.getY(), rRect.getWidth(), rRect.getHeight()); + if (mrRenderer.getIterCount() == 0) + mrRenderer.drawToDevice(rRenderContext, GetSizePixel(), false); + else + TestAndQuit(rRenderContext); + } + + void TestAndQuit(vcl::RenderContext& rRenderContext) + { + if (underTesting) + return; + underTesting = true; + for (sal_Int32 i = 0; i < mrRenderer.getIterCount(); i++) + { + while (mrRenderer.selectNextRenderer() > -1) + { + mrRenderer.drawToDevice(rRenderContext, GetSizePixel(), false); + } + } + + double expandedGEOMEAN = mrRenderer.getAndResetBenchmark(RENDER_EXPANDED); + + for (sal_Int32 i = 0; i < mrRenderer.getIterCount(); i++) + mrRenderer.drawToDevice(rRenderContext, GetSizePixel(), false); + + double thumbGEOMEAN = mrRenderer.getAndResetBenchmark(RENDER_THUMB); + + fprintf(stderr, "GEOMEAN_TOTAL: %f\n", pow(thumbGEOMEAN * expandedGEOMEAN, 0.5)); + Application::Quit(); + } +}; + +struct PointerData { + PointerStyle eStyle; + const char * name; +}; + +} + +static const PointerData gvPointerData [] = { + { PointerStyle::Null, "Null" }, + { PointerStyle::Magnify, "Magnify" }, + { PointerStyle::Fill, "Fill" }, + { PointerStyle::MoveData, "MoveData" }, + { PointerStyle::CopyData, "CopyData" }, + { PointerStyle::MoveFile, "MoveFile" }, + { PointerStyle::CopyFile, "CopyFile" }, + { PointerStyle::MoveFiles, "MoveFiles" }, + { PointerStyle::CopyFiles, "CopyFiles" }, + { PointerStyle::NotAllowed, "NotAllowed" }, + { PointerStyle::Rotate, "Rotate" }, + { PointerStyle::HShear, "HShear" }, + { PointerStyle::VShear, "VShear" }, + { PointerStyle::DrawLine, "DrawLine" }, + { PointerStyle::DrawRect, "DrawRect" }, + { PointerStyle::DrawPolygon, "DrawPolygon" }, + { PointerStyle::DrawBezier, "DrawBezier" }, + { PointerStyle::DrawArc, "DrawArc" }, + { PointerStyle::DrawPie, "DrawPie" }, + { PointerStyle::DrawCircleCut, "DrawCircleCut" }, + { PointerStyle::DrawEllipse, "DrawEllipse" }, + { PointerStyle::DrawConnect, "DrawConnect" }, + { PointerStyle::DrawText, "DrawText" }, + { PointerStyle::Mirror, "Mirror" }, + { PointerStyle::Crook, "Crook" }, + { PointerStyle::Crop, "Crop" }, + { PointerStyle::MovePoint, "MovePoint" }, + { PointerStyle::MoveBezierWeight, "MoveBezierWeight" }, + { PointerStyle::DrawFreehand, "DrawFreehand" }, + { PointerStyle::DrawCaption, "DrawCaption" }, + { PointerStyle::LinkData, "LinkData" }, + { PointerStyle::MoveDataLink, "MoveDataLink" }, + { PointerStyle::CopyDataLink, "CopyDataLink" }, + { PointerStyle::LinkFile, "LinkFile" }, + { PointerStyle::MoveFileLink, "MoveFileLink" }, + { PointerStyle::CopyFileLink, "CopyFileLink" }, + { PointerStyle::Chart, "Chart" }, + { PointerStyle::Detective, "Detective" }, + { PointerStyle::PivotCol, "PivotCol" }, + { PointerStyle::PivotRow, "PivotRow" }, + { PointerStyle::PivotField, "PivotField" }, + { PointerStyle::PivotDelete, "PivotDelete" }, + { PointerStyle::Chain, "Chain" }, + { PointerStyle::ChainNotAllowed, "ChainNotAllowed" }, + { PointerStyle::AutoScrollN, "AutoScrollN" }, + { PointerStyle::AutoScrollS, "AutoScrollS" }, + { PointerStyle::AutoScrollW, "AutoScrollW" }, + { PointerStyle::AutoScrollE, "AutoScrollE" }, + { PointerStyle::AutoScrollNW, "AutoScrollNW" }, + { PointerStyle::AutoScrollNE, "AutoScrollNE" }, + { PointerStyle::AutoScrollSW, "AutoScrollSW" }, + { PointerStyle::AutoScrollSE, "AutoScrollSE" }, + { PointerStyle::AutoScrollNS, "AutoScrollNS" }, + { PointerStyle::AutoScrollWE, "AutoScrollWE" }, + { PointerStyle::AutoScrollNSWE, "AutoScrollNSWE" }, + { PointerStyle::TextVertical, "TextVertical" }, + { PointerStyle::TabSelectS, "TabSelectS" }, + { PointerStyle::TabSelectE, "TabSelectE" }, + { PointerStyle::TabSelectSE, "TabSelectSE" }, + { PointerStyle::TabSelectW, "TabSelectW" }, + { PointerStyle::TabSelectSW, "TabSelectSW" }, + { PointerStyle::HideWhitespace, "HideWhitespace" }, + { PointerStyle::ShowWhitespace, "ShowWhitespace" }, +}; + +namespace { + +class DemoWidgets : public WorkWindow +{ + VclPtr<MenuBar> mpBar; + VclPtr<VclBox> mpBox; + VclPtr<ToolBox> mpToolbox; + VclPtr<PushButton> mpButton; + VclPtr<VclHBox> mpHBox; + VclPtr<CheckBox> mpGLCheck; + VclPtr<ComboBox> mpGLCombo; + VclPtr<PushButton> mpGLButton; + std::vector<VclPtr<VclHBox>> mvCursorBoxes; + std::vector<VclPtr<PushButton>> mvCursorButtons; + + DECL_LINK(GLTestClick, Button*, void); + DECL_LINK(CursorButtonClick, Button*, void); + +public: + DemoWidgets() : + WorkWindow(nullptr, WB_APP | WB_STDWORK), + mpBox(VclPtrInstance<VclVBox>(this, false, 3)), + mpToolbox(VclPtrInstance<ToolBox>(mpBox.get())), + mpButton(VclPtrInstance<PushButton>(mpBox.get())), + mpHBox(VclPtrInstance<VclHBox>(mpBox.get(), true, 3)), + mpGLCheck(VclPtrInstance<CheckBox>(mpHBox.get())), + mpGLCombo(VclPtrInstance<ComboBox>(mpHBox.get())), + mpGLButton(VclPtrInstance<PushButton>(mpHBox.get())) + { + SetText("VCL widget demo"); + + Wallpaper aWallpaper(BitmapEx("sfx2/res/startcenter-logo.png")); + aWallpaper.SetStyle(WallpaperStyle::BottomRight); + aWallpaper.SetColor(COL_RED); + + mpBox->SetBackground(aWallpaper); + mpBox->Show(); + + Help::EnableBalloonHelp(); + mpToolbox->SetHelpText("Help text"); + mpToolbox->InsertItem(0, "Toolbar item"); + mpToolbox->SetQuickHelpText(0, "This is a tooltip popup"); + mpToolbox->InsertSeparator(); + mpToolbox->Show(); + + mpButton->SetText("Click me; go on"); + mpButton->Show(); + + mpGLCheck->SetText("Test in OGL zone"); + mpGLCheck->Show(); + mpGLCombo->InsertEntry("sleep 1 second"); + mpGLCombo->InsertEntry("sleep 3 seconds"); + mpGLCombo->InsertEntry("sleep 7 seconds"); + mpGLCombo->SelectEntryPos(2); + mpGLCombo->Show(); + mpGLButton->SetText("Execute test"); + mpGLButton->SetClickHdl(LINK(this,DemoWidgets,GLTestClick)); + mpGLButton->Show(); + mpHBox->Show(); + + int i = 0; + VclHBox* pCurrentCursorHBox = nullptr; + constexpr int numButtonsPerRow = 9; + for (auto & rData : gvPointerData) + { + if (i % numButtonsPerRow == 0) + { + mvCursorBoxes.push_back(VclPtrInstance<VclHBox>(mpBox.get(), true, numButtonsPerRow)); + pCurrentCursorHBox = mvCursorBoxes.back().get(); + pCurrentCursorHBox->Show(); + } + mvCursorButtons.emplace_back(VclPtrInstance<PushButton>(pCurrentCursorHBox)); + PushButton& rButton = *mvCursorButtons.back(); + rButton.SetText(OUString::createFromAscii(rData.name)); + rButton.SetClickHdl(LINK(this,DemoWidgets,CursorButtonClick)); + rButton.Show(); + ++i; + } + + mpBar = VclPtr<MenuBar>::Create(); + mpBar->InsertItem(0,"File"); + VclPtrInstance<PopupMenu> pPopup; + pPopup->InsertItem(0,"Item"); + mpBar->SetPopupMenu(0, pPopup); + SetMenuBar(mpBar); + + Show(); + } + virtual ~DemoWidgets() override { disposeOnce(); } + virtual void dispose() override + { + mpGLButton.disposeAndClear(); + mpGLCombo.disposeAndClear(); + mpGLCheck.disposeAndClear(); + mpHBox.disposeAndClear(); + for (auto & p : mvCursorButtons) + p.disposeAndClear(); + mvCursorButtons.clear(); + for (auto & p : mvCursorBoxes) + p.disposeAndClear(); + mvCursorBoxes.clear(); + mpToolbox.disposeAndClear(); + mpButton.disposeAndClear(); + mpBox.disposeAndClear(); + mpBar.disposeAndClear(); + WorkWindow::dispose(); + } + virtual void Paint(vcl::RenderContext& rRenderContext, const tools::Rectangle&) override + { + tools::Rectangle aWholeSize(Point(0, 0),GetOutputSizePixel()); + vcl::Region aClip(aWholeSize); + tools::Rectangle aExclude(tools::Rectangle(Point(50,50),Size(100,100))); + aClip.Exclude(aExclude); + + Wallpaper aWallpaper(COL_GREEN); + + rRenderContext.Push(PushFlags::CLIPREGION); + rRenderContext.IntersectClipRegion(aClip); + rRenderContext.DrawWallpaper(aWholeSize, aWallpaper); + rRenderContext.Pop(); + + ScopedVclPtrInstance< VirtualDevice > pDev(*this); + pDev->EnableRTL(IsRTLEnabled()); + pDev->SetOutputSizePixel(aExclude.GetSize()); + + tools::Rectangle aSubRect(aWholeSize); + aSubRect.Move(-aExclude.Left(), -aExclude.Top()); + pDev->DrawWallpaper(aSubRect, aWallpaper ); + + rRenderContext.DrawOutDev(aExclude.TopLeft(), aExclude.GetSize(), + Point( 0, 0 ), aExclude.GetSize(), *pDev ); + } +}; + +} + +IMPL_LINK_NOARG(DemoWidgets, GLTestClick, Button*, void) +{ + sal_Int32 nSelected = mpGLCombo->GetSelectedEntryPos(); + sal_uInt32 nDelaySeconds = 0; + + switch (nSelected) + { + case 0: + nDelaySeconds = 1; + break; + case 1: + nDelaySeconds = 3; + break; + case 2: + nDelaySeconds = 7; + break; + default: + break; + } + + // Only create OpenGLZone RAII object if asked for: + std::unique_ptr<OpenGLZone> zone; + if (mpGLCheck->IsChecked()) { + zone.reset(new OpenGLZone); + } + + osl::Thread::wait(std::chrono::seconds(nDelaySeconds)); +} + +IMPL_LINK(DemoWidgets, CursorButtonClick, Button*, pButton, void) +{ + for (size_t i=0; i<SAL_N_ELEMENTS(gvPointerData); ++i) + { + if (mvCursorButtons[i].get() == pButton) + { + mpBox->SetPointer( gvPointerData[i].eStyle ); + return; + } + } + assert(false); +} + +namespace { + +class DemoPopup : public FloatingWindow +{ + public: + DemoPopup() : FloatingWindow( nullptr, WB_SYSTEMWINDOW|WB_TOOLTIPWIN) + { + SetType( WindowType::HELPTEXTWINDOW ); + + SetOutputSizePixel( Size( 300, 30 ) ); + SetBackground(Wallpaper(COL_YELLOW)); + + Show( true, ShowFlags::NoActivate ); + PaintImmediately(); + } + + virtual void Paint(vcl::RenderContext& /*rRenderContext*/, const tools::Rectangle&) override + { + // Interestingly in GL mode on Windows, this doesn't render. + + Size aSize = GetOutputSizePixel(); + tools::Rectangle aTextRect(Point(6, 6), aSize); + + SetTextColor(COL_BLACK); + SetTextAlign(ALIGN_TOP); + DrawText(aTextRect, "This is a standalone help text test", + DrawTextFlags::MultiLine|DrawTextFlags::WordBreak| + DrawTextFlags::Left|DrawTextFlags::Top); + + SetLineColor(COL_BLACK); + SetFillColor(); + DrawRect( tools::Rectangle( Point(), aSize ) ); + aSize.AdjustWidth( -2 ); + aSize.AdjustHeight( -2 ); + Color aColor( GetLineColor() ); + SetLineColor( COL_GRAY ); + DrawRect( tools::Rectangle( Point( 1, 1 ), aSize ) ); + SetLineColor( aColor ); + } + + virtual void MouseButtonDown( const MouseEvent & ) override + { + Application::Quit(); + } +}; + +} + +class OpenGLTests +{ + VclPtr<WorkWindow> mxWinA; + VclPtr<WorkWindow> mxWinB; + rtl::Reference<OpenGLContext> mpA; + rtl::Reference<OpenGLContext> mpB; + + static OpenGLSalGraphicsImpl *getImpl(const VclPtr<OutputDevice> &xOut) + { + SalGraphics *pGraphics = xOut->GetGraphics(); + return dynamic_cast<OpenGLSalGraphicsImpl *>(pGraphics->GetImpl()); + } +public: + OpenGLTests() : + mxWinA(VclPtr<WorkWindow>::Create(nullptr, WB_APP | WB_STDWORK)), + mxWinB(VclPtr<WorkWindow>::Create(nullptr, WB_APP | WB_STDWORK)) + { + OpenGLSalGraphicsImpl *pImplA; + OpenGLSalGraphicsImpl *pImplB; + if (!OpenGLHelper::isVCLOpenGLEnabled()) + { + pImplA = pImplB = nullptr; + fprintf (stderr, "OpenGL is not enabled: try SAL_FORCEGL=1\n"); + return; + } + + pImplA = getImpl(mxWinA); + pImplB = getImpl(mxWinB); + assert (pImplA && pImplB); + mpA = pImplA->GetOpenGLContext(); + mpB = pImplB->GetOpenGLContext(); + + assert (mpA.is() && mpB.is()); + assert (mpA != mpB); + } + ~OpenGLTests() + { + mxWinB.disposeAndClear(); + mxWinA.disposeAndClear(); + } + + void testCurrentFramebuffer() + { + fprintf(stderr,"test OpenGLContext's framebuffer association.\n"); + mpA->makeCurrent(); + OpenGLFramebuffer *pBuffer; + { + OpenGLTexture aTexture(256,128); + pBuffer = mpA->AcquireFramebuffer(aTexture); + } + assert (pBuffer->IsFree()); (void)pBuffer; + mpB->makeCurrent(); + assert (mpA->mpCurrentFramebuffer == nullptr); + } + + void testVirtualDevice() + { + fprintf(stderr, "test sharing OpenGLContexts with virtual-devices reference counting\n"); + VclPtrInstance<WorkWindow> xTempWin(nullptr, WB_STDWORK); + xTempWin->Show(); + // forcibly make this context current by rendering + xTempWin->DrawPixel(Point(0, 0), COL_RED); + + // get some other guys to leach off this context + VclPtrInstance<VirtualDevice> xVDev; + OpenGLSalGraphicsImpl* pImpl = getImpl(xVDev); + assert(pImpl); + rtl::Reference<OpenGLContext> pContext = pImpl->GetOpenGLContext(); + VclPtrInstance<VirtualDevice> xVDev2; + OpenGLSalGraphicsImpl* pImpl2 = getImpl(xVDev2); + assert(pImpl2); + rtl::Reference<OpenGLContext> pContext2 = pImpl2->GetOpenGLContext(); + + // sharing the same off-screen context. + assert(pContext == pContext2); + assert(pContext == getImpl(xTempWin)->GetOpenGLContext()); + assert(pContext != mpA && pContext != mpB); + (void)pContext; (void)pContext2; + + // Kill the parent we free-ride on ... + xTempWin.disposeAndClear(); + + // This appears to continue working; fun. + Point aPt(0, 0); + xVDev->DrawPixel(aPt, COL_GREEN); + assert(xVDev->GetPixel(aPt) == COL_GREEN); + xVDev.disposeAndClear(); + + // Switch context to see if we can switch back. + mxWinA->DrawPixel(aPt, COL_WHITE); + + // Now try switching back to this guy ... + xVDev2->DrawPixel(aPt, COL_BLUE); + assert(xVDev2->GetPixel(aPt) == COL_BLUE); + xVDev2.disposeAndClear(); + } + + int execute() + { + if (!OpenGLHelper::isVCLOpenGLEnabled()) + return 1; + + testCurrentFramebuffer(); + testVirtualDevice(); + + return 0; + } +}; + +namespace { + void renderFonts() + { + ScopedVclPtrInstance<VirtualDevice> xDevice; + Size aSize(1024, 1024); + xDevice->SetOutputSizePixel(aSize); + +#if 0 + for (auto & aFontName : aFontNames) + { + vcl::Font aFont(aFontName, Size(0,96)); + + aFont.Set(COL_BLACK); + xDevice->SetFont(aFont); + xDevice->Erase(); + + FontMetric aMetric = xDevice->GetFontMetric(aFont); + + FontCharMapRef xMap; + if (xDevice->GetFontCharMap(xMap)) + { + ... iterate through glyphs ... + } + + + bool GetGlyphBoundRects( const Point& rOrigin, const OUString& rStr, int nIndex, + int nLen, int nBase, MetricVector& rVector ); + +include/vcl/outdev.hxx:typedef std::vector< Rectangle > MetricVector; +include/vcl/outdev.hxx: MetricVector* pVector = nullptr, OUString* pDisplayText = nullptr ); +include/vcl/outdev.hxx: MetricVector* pVector = nullptr, OUString* pDisplayText = nullptr, +include/vcl/outdev.hxx: MetricVector* pVector, OUString* pDisplayText, vcl::ITextLayout& _rLayout ); +include/vcl/outdev.hxx: DrawTextFlags nStyle = DrawTextFlags::Mnemonic, MetricVector* pVector = nullp + + bool GetTextBoundRect( Rectangle& rRect, + const OUString& rStr, sal_Int32 nBase = 0, sal_Int32 nIndex = 0, sal_Int32 nLen = -1, + sal_uLong nLayoutWidth = 0, const long* pDXArray = nullptr ) const; + + + void DrawText( const Point& rStartPt, const OUString& rStr, + sal_Int32 nIndex = 0, sal_Int32 nLen = -1, + MetricVector* pVector = nullptr, OUString* pDisplayText = nullptr ); + + void DrawText( const Rectangle& rRect, + const OUString& rStr, DrawTextFlags nStyle = DrawTextFlags::NONE, + MetricVector* pVector = nullptr, OUString* pDisplayText = nullptr, + vcl::ITextLayout* _pTextLayout = nullptr ); + + Rectangle GetTextRect( const Rectangle& rRect, + const OUString& rStr, DrawTextFlags nStyle = DrawTextFlags::WordBreak, + TextRectInfo* pInfo = nullptr, + const vcl::ITextLayout* _pTextLayout = nullptr ) const; + + } +#endif + + } +}; + +namespace { + +class DemoApp : public Application +{ + static int showHelp(DemoRenderer &rRenderer) + { + fprintf(stderr,"vcldemo - a VCL test app\n"); + fprintf(stderr," --help - print this text\n"); + fprintf(stderr," --show <renderer> - start with a given renderer, options are:\n"); + OUString aRenderers(rRenderer.getRendererList()); + fprintf(stderr," %s\n", + OUStringToOString(aRenderers, RTL_TEXTENCODING_UTF8).getStr()); + fprintf(stderr," --test <iterCount> - create benchmark data\n"); + fprintf(stderr," --widgets - launch the widget test.\n"); + fprintf(stderr," --popup - launch the popup test.\n"); + fprintf(stderr," --threads - render from multiple threads.\n"); + fprintf(stderr," --gltest - run openGL regression tests.\n"); + fprintf(stderr," --font <fontname> - run the font render test.\n"); + fprintf(stderr, "\n"); + return 0; + } + +public: + DemoApp() {} + + virtual int Main() override + { + try + { + bool bWidgets = false, bThreads = false; + bool bPopup = false, bGLTest = false; + DemoRenderer aRenderer; + std::vector<OUString> aFontNames; + + for (sal_uInt16 i = 0; i < GetCommandLineParamCount(); ++i) + { + bool bLast = i == GetCommandLineParamCount() - 1; + OUString aArg = GetCommandLineParam(i); + if (aArg == "--help" || aArg == "-h") + return showHelp(aRenderer); + if (aArg == "--show") + { + if (bLast) + return showHelp(aRenderer); + else + aRenderer.selectRenderer(GetCommandLineParam(++i)); + } + else if (aArg == "--test") + { + if (bLast) + return showHelp(aRenderer); + else + aRenderer.setIterCount(GetCommandLineParam(++i).toInt32()); + } + else if (aArg == "--widgets") + bWidgets = true; + else if (aArg == "--popup") + bPopup = true; + else if (aArg == "--gltest") + bGLTest = true; + else if (aArg == "--threads") + bThreads = true; + else if (aArg == "--font" && !bLast) + aFontNames.push_back(GetCommandLineParam(++i)); + else if (aArg.startsWith("--")) + { + fprintf(stderr,"Unknown argument '%s'\n", + OUStringToOString(aArg, RTL_TEXTENCODING_UTF8).getStr()); + return showHelp(aRenderer); + } + } + + ScopedVclPtrInstance<DemoWin> aMainWin(aRenderer, bThreads); + VclPtr<DemoWidgets> xWidgets; + VclPtr<DemoPopup> xPopup; + + aMainWin->SetText("Interactive VCL demo #1"); +#if HAVE_FEATURE_OPENGL + if (bGLTest) + { + OpenGLTests aTests; + return aTests.execute(); + } + else +#endif + if (bWidgets) + xWidgets = VclPtr< DemoWidgets >::Create (); + else if (bPopup) + xPopup = VclPtrInstance< DemoPopup> (); + else if (!aFontNames.empty()) + renderFonts(); + else + aMainWin->Show(); + + Application::Execute(); + + xWidgets.disposeAndClear(); + xPopup.disposeAndClear(); + } + catch (const css::uno::Exception&) + { + TOOLS_WARN_EXCEPTION("vcl.app", "Fatal"); + return 1; + } + catch (const std::exception& e) + { + SAL_WARN("vcl.app", "Fatal: " << e.what()); + return 1; + } + return 0; + } + +protected: + void Init() override + { + try + { + uno::Reference<uno::XComponentContext> xComponentContext + = ::cppu::defaultBootstrap_InitialComponentContext(); + uno::Reference<lang::XMultiServiceFactory> xMSF; + xMSF.set(xComponentContext->getServiceManager(), uno::UNO_QUERY); + if(!xMSF.is()) + Application::Abort("Bootstrap failure - no service manager"); + + ::comphelper::setProcessServiceFactory(xMSF); + } + catch (const uno::Exception &e) + { + Application::Abort("Bootstrap exception " + e.Message); + } + } + void DeInit() override + { + uno::Reference< lang::XComponent >( + comphelper::getProcessComponentContext(), + uno::UNO_QUERY_THROW)-> dispose(); + ::comphelper::setProcessServiceFactory(nullptr); + } +}; + +} + +void vclmain::createApplication() +{ +#ifdef _WIN32 + _putenv_s("LIBO_VCL_DEMO", "1"); +#else + setenv("LIBO_VCL_DEMO", "1", 0); +#endif + static DemoApp aApp; +} + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |