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diff --git a/vcl/workben/vcldemo.cxx b/vcl/workben/vcldemo.cxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ */
+
+#include <sal/config.h>
+
+#include <memory>
+
+#include <config_features.h>
+
+#include <math.h>
+#include <rtl/math.hxx>
+#include <sal/log.hxx>
+
+#include <comphelper/processfactory.hxx>
+#include <comphelper/random.hxx>
+#include <cppuhelper/bootstrap.hxx>
+#include <com/sun/star/lang/XMultiServiceFactory.hpp>
+#include <com/sun/star/lang/XInitialization.hpp>
+#include <com/sun/star/registry/XSimpleRegistry.hpp>
+#include <com/sun/star/ucb/UniversalContentBroker.hpp>
+#include <com/sun/star/uno/Reference.hxx>
+#include <com/sun/star/uno/Sequence.hxx>
+#include <com/sun/star/container/XNameAccess.hpp>
+#include <o3tl/safeint.hxx>
+#include <osl/time.h>
+#include <vcl/gradient.hxx>
+#include <vcl/vclmain.hxx>
+#include <vcl/layout.hxx>
+#include <vcl/ptrstyle.hxx>
+#include <salhelper/thread.hxx>
+
+#include <tools/diagnose_ex.h>
+#include <tools/urlobj.hxx>
+#include <tools/stream.hxx>
+#include <vcl/svapp.hxx>
+#include <vcl/pngread.hxx>
+#include <vcl/wrkwin.hxx>
+#include <vcl/virdev.hxx>
+#include <vcl/graphicfilter.hxx>
+#include <vcl/button.hxx>
+#include <vcl/toolkit/combobox.hxx>
+#include <vcl/toolbox.hxx>
+#include <vcl/pngwrite.hxx>
+#include <vcl/floatwin.hxx>
+#include <vcl/bitmapaccess.hxx>
+#include <vcl/help.hxx>
+#include <vcl/menu.hxx>
+#include <vcl/ImageTree.hxx>
+#include <vcl/BitmapEmbossGreyFilter.hxx>
+#include <bitmapwriteaccess.hxx>
+
+#include <basegfx/numeric/ftools.hxx>
+#include <basegfx/matrix/b2dhommatrix.hxx>
+#include <opengl/zone.hxx>
+
+// internal headers for OpenGLTests class.
+#if HAVE_FEATURE_OPENGL
+#include <salgdi.hxx>
+#include <salframe.hxx>
+#include <opengl/gdiimpl.hxx>
+#include <opengl/texture.hxx>
+#include <opengl/framebuffer.hxx>
+#include <vcl/opengl/OpenGLHelper.hxx>
+#endif
+
+#define FIXME_SELF_INTERSECTING_WORKING 0
+#define FIXME_BOUNCE_BUTTON 0
+#define THUMB_REPEAT_FACTOR 10
+
+using namespace com::sun::star;
+
+namespace {
+ double getTimeNow()
+ {
+ TimeValue aValue;
+ osl_getSystemTime(&aValue);
+ return static_cast<double>(aValue.Seconds) * 1000 +
+ static_cast<double>(aValue.Nanosec) / (1000*1000);
+ }
+
+}
+
+namespace {
+
+enum RenderStyle {
+ RENDER_THUMB, // small view <n> to a page
+ RENDER_EXPANDED, // expanded view of this renderer
+};
+
+class DemoRenderer
+{
+ Bitmap maIntroBW;
+ BitmapEx maIntro;
+
+ int mnSegmentsX;
+ int mnSegmentsY;
+
+ struct RenderContext {
+ RenderStyle meStyle;
+ bool mbVDev;
+ DemoRenderer *mpDemoRenderer;
+ Size maSize;
+ };
+ struct RegionRenderer {
+ public:
+ RegionRenderer() :
+ sumTime(0),
+ countTime(0)
+ { }
+ virtual ~RegionRenderer() {}
+ virtual OUString getName() = 0;
+ virtual sal_uInt16 getAccelerator() = 0;
+ virtual void RenderRegion(OutputDevice &rDev, tools::Rectangle r,
+ const RenderContext &rCtx) = 0;
+ // repeating count for profiling (to exceed the poor time resolution on Windows)
+ virtual sal_uInt16 getTestRepeatCount() = 0;
+#define RENDER_DETAILS(name,key,repeat) \
+ virtual OUString getName() override \
+ { return SAL_STRINGIFY(name); } \
+ virtual sal_uInt16 getAccelerator() override \
+ { return key; } \
+ virtual sal_uInt16 getTestRepeatCount() override \
+ { return repeat; }
+
+ double sumTime;
+ int countTime;
+ };
+
+ std::vector< RegionRenderer * > maRenderers;
+ sal_Int32 mnSelectedRenderer;
+ sal_Int32 iterCount;
+
+ void InitRenderers();
+
+public:
+ DemoRenderer() : mnSegmentsX(0)
+ , mnSegmentsY(0)
+ , mnSelectedRenderer(-1)
+ , iterCount(0)
+#if FIXME_BOUNCE_BUTTON
+ , mpButton(NULL)
+ , mpButtonWin(NULL)
+ , mnBounceX(1)
+ , mnBounceY(1)
+#endif
+ {
+ if (!Application::LoadBrandBitmap("intro", maIntro))
+ Application::Abort("Failed to load intro image");
+
+ maIntroBW = maIntro.GetBitmap();
+
+ BitmapEx aTmpBmpEx(maIntroBW);
+ BitmapFilter::Filter(aTmpBmpEx, BitmapEmbossGreyFilter(0, 0));
+ maIntroBW = aTmpBmpEx.GetBitmap();
+
+ InitRenderers();
+ mnSegmentsY = rtl::math::round(std::sqrt(maRenderers.size()), 0,
+ rtl_math_RoundingMode_Down);
+ mnSegmentsX = (maRenderers.size() + mnSegmentsY - 1)/mnSegmentsY;
+ }
+
+ OUString getRendererList();
+ double getAndResetBenchmark(RenderStyle style);
+ void selectRenderer(const OUString &rName);
+ int selectNextRenderer();
+ void setIterCount(sal_Int32 iterCount);
+ sal_Int32 getIterCount() const;
+ void addTime(int i, double t);
+
+ Size maSize;
+ void SetSizePixel(const Size &rSize) { maSize = rSize; }
+ const Size& GetSizePixel() const { return maSize; }
+
+
+// more of a 'Window' concept - push upwards ?
+#if FIXME_BOUNCE_BUTTON
+ // Bouncing windows on click ...
+ PushButton *mpButton;
+ FloatingWindow *mpButtonWin;
+ AutoTimer maBounce;
+ int mnBounceX, mnBounceY;
+ DECL_LINK(BounceTimerCb, Timer*, void);
+#endif
+
+ bool MouseButtonDown(const MouseEvent& rMEvt);
+ void KeyInput(const KeyEvent& rKEvt);
+
+ static std::vector<tools::Rectangle> partition(const tools::Rectangle &rRect, int nX, int nY)
+ {
+ std::vector<tools::Rectangle> aRegions = partition(rRect.GetSize(), nX, nY);
+ for (auto & region : aRegions)
+ region.Move(rRect.Left(), rRect.Top());
+
+ return aRegions;
+ }
+
+ static std::vector<tools::Rectangle> partition(const RenderContext &rCtx, int nX, int nY)
+ {
+ return partition(rCtx.maSize, nX, nY);
+ }
+
+ static std::vector<tools::Rectangle> partition(Size aSize, int nX, int nY)
+ {
+ tools::Rectangle r;
+ std::vector<tools::Rectangle> aRegions;
+
+ // Make small cleared area for these guys
+ long nBorderSize = std::min(aSize.Height() / 32, aSize.Width() / 32);
+ long nBoxWidth = (aSize.Width() - nBorderSize*(nX+1)) / nX;
+ long nBoxHeight = (aSize.Height() - nBorderSize*(nY+1)) / nY;
+ for (int y = 0; y < nY; y++)
+ {
+ for (int x = 0; x < nX; x++)
+ {
+ r.SetPos(Point(nBorderSize + (nBorderSize + nBoxWidth) * x,
+ nBorderSize + (nBorderSize + nBoxHeight) * y));
+ r.SetSize(Size(nBoxWidth, nBoxHeight));
+ aRegions.push_back(r);
+ }
+ }
+
+ return aRegions;
+ }
+
+ static void clearRects(OutputDevice &rDev, std::vector<tools::Rectangle> &rRects)
+ {
+ for (size_t i = 0; i < rRects.size(); i++)
+ {
+ // knock up a nice little border
+ rDev.SetLineColor(COL_GRAY);
+ rDev.SetFillColor(COL_LIGHTGRAY);
+ if (i % 2)
+ {
+ int nBorderSize = rRects[i].GetWidth() / 5;
+ rDev.DrawRect(rRects[i], nBorderSize, nBorderSize);
+ }
+ else
+ rDev.DrawRect(rRects[i]);
+ }
+ }
+
+ static void drawBackground(OutputDevice &rDev, const tools::Rectangle& r)
+ {
+ rDev.Erase();
+ Gradient aGradient;
+ aGradient.SetStartColor(COL_BLUE);
+ aGradient.SetEndColor(COL_GREEN);
+ aGradient.SetStyle(GradientStyle::Linear);
+ rDev.DrawGradient(r, aGradient);
+ }
+
+ struct DrawLines : public RegionRenderer
+ {
+ RENDER_DETAILS(lines,KEY_L,100)
+ virtual void RenderRegion(OutputDevice &rDev, tools::Rectangle r,
+ const RenderContext &rCtx) override
+ {
+ if (rCtx.meStyle == RENDER_EXPANDED)
+ {
+ AntialiasingFlags nOldAA = rDev.GetAntialiasing();
+ rDev.SetAntialiasing(AntialiasingFlags::EnableB2dDraw);
+
+ std::vector<tools::Rectangle> aRegions(DemoRenderer::partition(rCtx, 4, 4));
+ DemoRenderer::clearRects(rDev, aRegions);
+
+#if 0 // FIXME: get this through to the backend ...
+ double nTransparency[] = {
+ 1.0, 1.0, 1.0, 1.0,
+ 0.8, 0.8, 0.8, 0.8,
+ 0.5, 0.5, 0.5, 0.5,
+ 0.1, 0.1, 0.1, 0.1
+ };
+#endif
+ drawing::LineCap const eLineCaps[] = {
+ drawing::LineCap_BUTT, drawing::LineCap_ROUND, drawing::LineCap_SQUARE, drawing::LineCap_BUTT,
+ drawing::LineCap_BUTT, drawing::LineCap_ROUND, drawing::LineCap_SQUARE, drawing::LineCap_BUTT,
+ drawing::LineCap_BUTT, drawing::LineCap_ROUND, drawing::LineCap_SQUARE, drawing::LineCap_BUTT,
+ drawing::LineCap_BUTT, drawing::LineCap_ROUND, drawing::LineCap_SQUARE, drawing::LineCap_BUTT
+ };
+ basegfx::B2DLineJoin const eJoins[] = {
+ basegfx::B2DLineJoin::NONE, basegfx::B2DLineJoin::Bevel, basegfx::B2DLineJoin::Miter, basegfx::B2DLineJoin::Round,
+ basegfx::B2DLineJoin::NONE, basegfx::B2DLineJoin::Bevel, basegfx::B2DLineJoin::Miter, basegfx::B2DLineJoin::Round,
+ basegfx::B2DLineJoin::NONE, basegfx::B2DLineJoin::Bevel, basegfx::B2DLineJoin::Miter, basegfx::B2DLineJoin::Round,
+ basegfx::B2DLineJoin::NONE, basegfx::B2DLineJoin::Bevel, basegfx::B2DLineJoin::Miter, basegfx::B2DLineJoin::Round
+ };
+ double const aLineWidths[] = {
+ 10.0, 15.0, 20.0, 10.0,
+ 10.0, 15.0, 20.0, 10.0,
+ 10.0, 15.0, 20.0, 10.0,
+ 0.1, 1.0, 10.0, 50.0
+ };
+ for (size_t i = 0; i < aRegions.size(); i++)
+ {
+ // Half of them not-anti-aliased ..
+ if (i >= aRegions.size()/2)
+ rDev.SetAntialiasing(nOldAA);
+
+ static const struct {
+ double nX, nY;
+ } aPoints[] = {
+ { 0.2, 0.2 }, { 0.8, 0.3 }, { 0.7, 0.8 }
+ };
+ rDev.SetLineColor(COL_BLACK);
+ basegfx::B2DPolygon aPoly;
+ tools::Rectangle aSub(aRegions[i]);
+ for (size_t j = 0; j < SAL_N_ELEMENTS(aPoints); j++)
+ {
+ aPoly.append(basegfx::B2DPoint(aSub.Left() + aSub.GetWidth() * aPoints[j].nX,
+ aSub.Top() + aSub.GetHeight() * aPoints[j].nY));
+ }
+ rDev.DrawPolyLine(aPoly, aLineWidths[i], eJoins[i], eLineCaps[i]);
+ }
+ }
+ else
+ {
+ rDev.SetFillColor(COL_LIGHTRED);
+ rDev.SetLineColor(COL_BLACK);
+ rDev.DrawRect(r);
+
+ for(long i=0; i<r.GetHeight(); i+=15)
+ rDev.DrawLine(Point(r.Left(), r.Top()+i), Point(r.Right(), r.Bottom()-i));
+ for(long i=0; i<r.GetWidth(); i+=15)
+ rDev.DrawLine(Point(r.Left()+i, r.Bottom()), Point(r.Right()-i, r.Top()));
+
+ // Should draw a white-line across the middle
+ Color aLastPixel(COL_WHITE);
+ Point aCenter((r.Left() + r.Right())/2 - 4,
+ (r.Top() + r.Bottom())/2 - 4);
+ for(int i=0; i<8; i++)
+ {
+ rDev.DrawPixel(aCenter, aLastPixel);
+ aLastPixel = rDev.GetPixel(aCenter);
+ aCenter.Move(1,1);
+ }
+ }
+ }
+ };
+
+ struct DrawText : public RegionRenderer
+ {
+ RENDER_DETAILS(text,KEY_T,1)
+
+ virtual void RenderRegion(OutputDevice &rDev, tools::Rectangle r,
+ const RenderContext &rCtx) override
+ {
+ if (rCtx.meStyle == RENDER_EXPANDED)
+ {
+ std::vector<tools::Rectangle> aToplevelRegions(
+ DemoRenderer::partition(rCtx, 1, 3));
+ std::vector<tools::Rectangle> aSubRegions(
+ DemoRenderer::partition(aToplevelRegions[0], 4, 2));
+ tools::Rectangle aBottom(aToplevelRegions[1].TopLeft(),
+ aToplevelRegions[2].BottomRight());
+ DemoRenderer::clearRects(rDev,aSubRegions);
+ static struct {
+ bool mbClip;
+ bool mbArabicText;
+ bool mbRotate;
+ } const aRenderData[] = {
+ { false, false, false },
+ { false, true, false },
+ { false, true, true },
+ { false, false, true },
+ { true, false, true },
+ { true, true, true },
+ { true, true, false },
+ { true, false, false },
+ };
+
+ size_t i = 0;
+ for (int y = 0; y < 2; y++)
+ {
+ for (int x = 0; x < 4; x++)
+ {
+ assert(i < SAL_N_ELEMENTS(aRenderData));
+ drawText(rDev, aSubRegions[i], aRenderData[i].mbClip,
+ aRenderData[i].mbArabicText, aRenderData[i].mbRotate);
+ i++;
+ }
+ }
+
+ drawComplex(rDev, aBottom);
+ }
+ else
+ {
+ drawText(rDev, r, false, false, false);
+ }
+ }
+
+ static void drawText (OutputDevice &rDev, tools::Rectangle r, bool bClip, bool bArabicText, bool bRotate)
+ {
+ rDev.SetClipRegion( vcl::Region(r) );
+
+ OUString const aLatinText("Click any rect to zoom!!!!");
+
+ const unsigned char pTextUTF8[] = {
+ 0xd9, 0x88, 0xd8, 0xa7, 0xd8, 0xad, 0xd9, 0x90,
+ 0xd8, 0xaf, 0xd9, 0x92, 0x20, 0xd8, 0xa5, 0xd8,
+ 0xab, 0xd9, 0x8d, 0xd9, 0x86, 0xd9, 0x8a, 0xd9,
+ 0x86, 0x20, 0xd8, 0xab, 0xd9, 0x84, 0xd8, 0xa7,
+ 0xd8, 0xab, 0xd8, 0xa9, 0xd9, 0x8c, 0x00
+ };
+ OUString aArabicText( reinterpret_cast<char const *>(pTextUTF8),
+ SAL_N_ELEMENTS( pTextUTF8 ) - 1,
+ RTL_TEXTENCODING_UTF8 );
+
+ OUString aText;
+
+ // To have more text displayed one after the other (overlapping, and in different colours), then
+ // change this value
+ const int nPrintNumCopies=1;
+
+ if (bArabicText)
+ aText = aArabicText;
+ else
+ aText = aLatinText;
+
+ std::vector<OUString> aFontNames;
+
+ static Color const nCols[] = {
+ COL_BLACK, COL_BLUE, COL_GREEN, COL_CYAN, COL_RED, COL_MAGENTA,
+ COL_BROWN, COL_GRAY, COL_LIGHTGRAY, COL_LIGHTBLUE, COL_LIGHTGREEN,
+ COL_LIGHTCYAN, COL_LIGHTRED, COL_LIGHTMAGENTA, COL_YELLOW, COL_WHITE
+ };
+
+ // a few fonts to start with
+ const char *pNames[] = {
+ "Times", "Liberation Sans", "Arial", "Linux Biolinum G", "Linux Libertine Display G"
+ };
+
+ for (size_t i = 0; i < SAL_N_ELEMENTS(pNames); i++)
+ aFontNames.push_back(OUString::createFromAscii(pNames[i]));
+
+ if (bClip && !bRotate)
+ {
+ // only show the first quarter of the text
+ tools::Rectangle aRect( r.TopLeft(), Size( r.GetWidth()/2, r.GetHeight()/2 ) );
+ rDev.SetClipRegion( vcl::Region( aRect ) );
+ }
+
+ for (int i = 1; i < nPrintNumCopies+1; i++)
+ {
+ int nFontHeight=0, nFontIndex=0, nFontColorIndex=0;
+
+ if (nPrintNumCopies == 1)
+ {
+ float const nFontMagnitude = 0.25f;
+ // random font size to avoid buffering
+ nFontHeight = 1 + nFontMagnitude * (0.9 + comphelper::rng::uniform_real_distribution(0.0, std::nextafter(0.1, DBL_MAX))) * (r.Bottom() - r.Top());
+ nFontIndex=0;
+ nFontColorIndex=0;
+ }
+ else
+ {
+ // random font size to avoid buffering
+ nFontHeight = 1 + i * (0.9 + comphelper::rng::uniform_real_distribution(0.0, std::nextafter(0.1, DBL_MAX))) * (r.Top() - r.Bottom()) / nPrintNumCopies;
+ nFontIndex = (i % aFontNames.size());
+ nFontColorIndex=(i % aFontNames.size());
+ }
+
+ rDev.SetTextColor(nCols[nFontColorIndex]);
+ vcl::Font aFont( aFontNames[nFontIndex], Size(0, nFontHeight ));
+
+ if (bRotate)
+ {
+ tools::Rectangle aFontRect = r;
+
+ int nHeight = r.GetHeight();
+
+ // move the text to the bottom of the bounding rect before rotating
+ aFontRect.AdjustTop(nHeight/2 );
+ aFontRect.AdjustBottom(nHeight );
+
+ aFont.SetOrientation(45 * 10); // 45 degrees
+
+ rDev.SetFont(aFont);
+ rDev.DrawText(aFontRect, aText);
+
+ if (bClip)
+ {
+ tools::Rectangle aClipRect( Point( r.Left(), r.Top() + ( r.GetHeight()/2 ) ) , Size( r.GetWidth()/2, r.GetHeight()/2 ) );
+ rDev.SetClipRegion( vcl::Region( aClipRect ) );
+ }
+ else
+ rDev.SetClipRegion( vcl::Region(r) );
+ }
+ else
+ {
+ rDev.SetFont(aFont);
+ rDev.DrawText(r, aText);
+ }
+ }
+
+ rDev.SetClipRegion();
+ }
+
+ static void drawComplex (OutputDevice &rDev, tools::Rectangle r)
+ {
+ const unsigned char pInvalid[] = { 0xfe, 0x1f, 0 };
+ const unsigned char pDiacritic1[] = { 0x61, 0xcc, 0x8a, 0xcc, 0x8c, 0 };
+ const unsigned char pDiacritic2[] = { 0x61, 0xcc, 0x88, 0xcc, 0x86, 0 };
+ const unsigned char pDiacritic3[] = { 0x61, 0xcc, 0x8b, 0xcc, 0x87, 0 };
+ const unsigned char pJustification[] = {
+ 0x64, 0x20, 0xc3, 0xa1, 0xc3, 0xa9, 0x77, 0xc4, 0x8d,
+ 0xc5, 0xa1, 0xc3, 0xbd, 0xc5, 0x99, 0x20, 0xc4, 0x9b, 0
+ };
+ const unsigned char pEmojis[] = {
+ 0xf0, 0x9f, 0x8d, 0x80, 0xf0, 0x9f, 0x91, 0x98,
+ 0xf0, 0x9f, 0x92, 0x8a, 0xf0, 0x9f, 0x92, 0x99,
+ 0xf0, 0x9f, 0x92, 0xa4, 0xf0, 0x9f, 0x94, 0x90, 0
+ };
+ const unsigned char pThreeBowlG[] = {
+ 0xe2, 0x9a, 0x82, 0xe2, 0x99, 0xa8, 0xc4, 0x9e, 0
+ };
+ const unsigned char pWavesAndDomino[] = {
+ 0xe2, 0x99, 0x92, 0xf0, 0x9f, 0x81, 0xa0,
+ 0xf0, 0x9f, 0x82, 0x93, 0
+ };
+ const unsigned char pSpadesAndBits[] = {
+ 0xf0, 0x9f, 0x82, 0xa1, 0xc2, 0xa2, 0xc2, 0xa2, 0
+ };
+
+ static struct {
+ const char *mpFont;
+ const char *mpString;
+ } const aRuns[] = {
+#define SET(font,string) { font, reinterpret_cast<const char *>(string) }
+ {"sans", "a"}, // logical font - no 'sans' font.
+ {"opensymbol", "#$%"}, // font fallback - $ is missing.
+ SET("sans", pInvalid), // unicode invalid character
+ // tdf#96266 - stacking diacritics
+ SET("carlito", pDiacritic1),
+ SET("carlito", pDiacritic2),
+ SET("carlito", pDiacritic3),
+ SET("liberation sans", pDiacritic1),
+ SET("liberation sans", pDiacritic2),
+ SET("liberation sans", pDiacritic3),
+ SET("liberation sans", pDiacritic3),
+
+ // tdf#95222 - justification issue
+ // - FIXME: replicate justification
+ SET("gentium basic", pJustification),
+
+ // tdf#97319 - Unicode beyond BMP; SMP & Plane 2
+ SET("symbola", pEmojis),
+ SET("symbola", pThreeBowlG),
+ SET("symbola", pWavesAndDomino),
+ SET("symbola", pSpadesAndBits),
+ };
+
+ // Nice clean white background
+ rDev.DrawWallpaper(r, Wallpaper(COL_WHITE));
+ rDev.SetClipRegion(vcl::Region(r));
+
+ Point aPos(r.Left(), r.Top()+20);
+
+ long nMaxTextHeight = 0;
+ for (size_t i = 0; i < SAL_N_ELEMENTS(aRuns); ++i)
+ {
+ // Legend
+ vcl::Font aIndexFont("sans", Size(0,20));
+ aIndexFont.SetColor( COL_BLACK);
+ tools::Rectangle aTextRect;
+ rDev.SetFont(aIndexFont);
+ OUString aText = OUString::number(i) + ".";
+ rDev.DrawText(aPos, aText);
+ if (rDev.GetTextBoundRect(aTextRect, aText))
+ aPos.Move(aTextRect.GetWidth() + 8, 0);
+
+ // Text
+ FontWeight aWeights[] = { WEIGHT_NORMAL,
+ WEIGHT_BOLD,
+ WEIGHT_NORMAL };
+ FontItalic const aItalics[] = { ITALIC_NONE,
+ ITALIC_NONE,
+ ITALIC_NORMAL };
+ vcl::Font aFont(OUString::createFromAscii(
+ aRuns[i].mpFont),
+ Size(0,42));
+ aFont.SetColor(COL_BLACK);
+ for (size_t j = 0; j < SAL_N_ELEMENTS(aWeights); ++j)
+ {
+ aFont.SetItalic(aItalics[j]);
+ aFont.SetWeight(aWeights[j]);
+ rDev.SetFont(aFont);
+
+ OUString aString(aRuns[i].mpString,
+ strlen(aRuns[i].mpString),
+ RTL_TEXTENCODING_UTF8);
+ long nNewX = drawStringBox(rDev, aPos, aString,
+ nMaxTextHeight);
+
+ aPos.setX( nNewX );
+
+ if (aPos.X() >= r.Right())
+ {
+ aPos = Point(r.Left(), aPos.Y() + nMaxTextHeight + 15);
+ nMaxTextHeight = 0;
+ if(j>0)
+ j--; // re-render the last point.
+ }
+ if (aPos.Y() > r.Bottom())
+ break;
+ }
+ if (aPos.Y() > r.Bottom())
+ break;
+ }
+
+ rDev.SetClipRegion();
+ }
+ // render text, bbox, DX arrays etc.
+ static long drawStringBox(OutputDevice &rDev, Point aPos,
+ const OUString &aText,
+ long &nMaxTextHeight)
+ {
+ rDev.Push();
+ {
+ tools::Rectangle aTextRect;
+
+ rDev.DrawText(aPos,aText);
+
+ if (rDev.GetTextBoundRect(aTextRect, aText))
+ {
+ aTextRect.Move(aPos.X(), aPos.Y());
+ rDev.SetFillColor();
+ rDev.SetLineColor(COL_BLACK);
+ rDev.DrawRect(aTextRect);
+ if (aTextRect.GetHeight() > nMaxTextHeight)
+ nMaxTextHeight = aTextRect.GetHeight();
+ // This should intersect with the text
+ tools::Rectangle aInnerRect(
+ aTextRect.Left()+1, aTextRect.Top()+1,
+ aTextRect.Right()-1, aTextRect.Bottom()-1);
+ rDev.SetLineColor(COL_WHITE);
+ rDev.SetRasterOp(RasterOp::Xor);
+ rDev.DrawRect(aInnerRect);
+ rDev.SetRasterOp(RasterOp::OverPaint);
+ }
+
+ // DX array rendering
+ std::unique_ptr<long[]> pItems(new long[aText.getLength()+10]);
+ rDev.GetTextArray(aText, pItems.get());
+ for (long j = 0; j < aText.getLength(); ++j)
+ {
+ Point aTop = aTextRect.TopLeft();
+ Point aBottom = aTop;
+ aTop.Move(pItems[j], 0);
+ aBottom.Move(pItems[j], aTextRect.GetHeight());
+ rDev.SetLineColor(COL_RED);
+ rDev.SetRasterOp(RasterOp::Xor);
+ rDev.DrawLine(aTop,aBottom);
+ rDev.SetRasterOp(RasterOp::OverPaint);
+ }
+
+ aPos.Move(aTextRect.GetWidth() + 16, 0);
+ }
+ rDev.Pop();
+ return aPos.X();
+ }
+ };
+
+ struct DrawCheckered : public RegionRenderer
+ {
+ RENDER_DETAILS(checks,KEY_C,20)
+ virtual void RenderRegion(OutputDevice &rDev, tools::Rectangle r,
+ const RenderContext &rCtx) override
+ {
+ if (rCtx.meStyle == RENDER_EXPANDED)
+ {
+ std::vector<tools::Rectangle> aRegions(DemoRenderer::partition(rCtx, 2, 2));
+ for (size_t i = 0; i < aRegions.size(); i++)
+ {
+ vcl::Region aRegion;
+ tools::Rectangle aSub(aRegions[i]);
+ tools::Rectangle aSmaller(aSub);
+ aSmaller.Move(10,10);
+ aSmaller.setWidth(aSmaller.getWidth()-20);
+ aSmaller.setHeight(aSmaller.getHeight()-24);
+ switch (i) {
+ case 0:
+ aRegion = vcl::Region(aSub);
+ break;
+ case 1:
+ aRegion = vcl::Region(aSmaller);
+ aRegion.XOr(aSub);
+ break;
+ case 2:
+ {
+ tools::Polygon aPoly(aSub);
+ aPoly.Rotate(aSub.Center(), 450);
+ aPoly.Clip(aSmaller);
+ aRegion = vcl::Region(aPoly);
+ break;
+ }
+ case 3:
+ {
+ tools::PolyPolygon aPolyPoly;
+ sal_Int32 nTW = aSub.GetWidth()/6;
+ sal_Int32 nTH = aSub.GetHeight()/6;
+ tools::Rectangle aTiny(Point(4, 4), Size(nTW*2, nTH*2));
+ aPolyPoly.Insert( tools::Polygon(aTiny));
+ aTiny.Move(nTW*3, nTH*3);
+ aPolyPoly.Insert( tools::Polygon(aTiny));
+ aTiny.Move(nTW, nTH);
+ aPolyPoly.Insert( tools::Polygon(aTiny));
+
+ aRegion = vcl::Region(aPolyPoly);
+ break;
+ }
+ } // switch
+ rDev.SetClipRegion(aRegion);
+ rDev.DrawCheckered(aSub.TopLeft(), aSub.GetSize());
+ rDev.SetClipRegion();
+ }
+ }
+ else
+ {
+ rDev.DrawCheckered(r.TopLeft(), r.GetSize());
+ }
+ }
+ };
+
+ struct DrawPoly : public RegionRenderer
+ {
+ RENDER_DETAILS(poly,KEY_P,20)
+ DrawCheckered maCheckered;
+ virtual void RenderRegion(OutputDevice &rDev, tools::Rectangle r,
+ const RenderContext &rCtx) override
+ {
+ maCheckered.RenderRegion(rDev, r, rCtx);
+
+ long nDx = r.GetWidth()/20;
+ long nDy = r.GetHeight()/20;
+ tools::Rectangle aShrunk(r);
+ aShrunk.Move(nDx, nDy);
+ aShrunk.SetSize(Size(r.GetWidth()-nDx*2,
+ r.GetHeight()-nDy*2));
+ tools::Polygon aPoly(aShrunk);
+ tools::PolyPolygon aPPoly(aPoly);
+ rDev.SetLineColor(COL_RED);
+ rDev.SetFillColor(COL_RED);
+ // This hits the optional 'drawPolyPolygon' code-path
+ rDev.DrawTransparent(aPPoly, 64);
+ }
+ };
+
+ struct DrawEllipse : public RegionRenderer
+ {
+ RENDER_DETAILS(ellipse,KEY_E,500)
+ static void doInvert(OutputDevice &rDev, const tools::Rectangle &r,
+ InvertFlags nFlags)
+ {
+ rDev.Invert(r, nFlags);
+ if (r.GetWidth() > 10 && r.GetHeight() > 10)
+ {
+ tools::Rectangle aSmall(r.Center()-Point(4,4), Size(8,8));
+ rDev.Invert(aSmall,nFlags);
+ }
+ }
+ virtual void RenderRegion(OutputDevice &rDev, tools::Rectangle r,
+ const RenderContext &rCtx) override
+ {
+ rDev.SetLineColor(COL_RED);
+ rDev.SetFillColor(COL_GREEN);
+ rDev.DrawEllipse(r);
+
+ if (rCtx.meStyle == RENDER_EXPANDED)
+ {
+ auto aRegions = partition(rCtx, 2, 2);
+ doInvert(rDev, aRegions[0], InvertFlags::NONE);
+ rDev.DrawText(aRegions[0], "InvertFlags::NONE");
+ doInvert(rDev, aRegions[1], InvertFlags::N50);
+ rDev.DrawText(aRegions[1], "InvertFlags::N50");
+ doInvert(rDev, aRegions[3], InvertFlags::TrackFrame);
+ rDev.DrawText(aRegions[3], "InvertFlags::TrackFrame");
+ }
+ }
+ };
+
+ struct DrawGradient : public RegionRenderer
+ {
+ RENDER_DETAILS(gradient,KEY_G,50)
+ virtual void RenderRegion(OutputDevice &rDev, tools::Rectangle r,
+ const RenderContext &rCtx) override
+ {
+ if (rCtx.meStyle == RENDER_EXPANDED)
+ {
+ std::vector<tools::Rectangle> aRegions(DemoRenderer::partition(rCtx,5, 4));
+ static Color const nStartCols[] = {
+ COL_RED, COL_RED, COL_RED, COL_GREEN, COL_GREEN,
+ COL_BLUE, COL_BLUE, COL_BLUE, COL_CYAN, COL_CYAN,
+ COL_BLACK, COL_LIGHTGRAY, COL_WHITE, COL_BLUE, COL_CYAN,
+ COL_WHITE, COL_WHITE, COL_WHITE, COL_BLACK, COL_BLACK
+ };
+ static Color const nEndCols[] = {
+ COL_WHITE, COL_WHITE, COL_WHITE, COL_BLACK, COL_BLACK,
+ COL_RED, COL_RED, COL_RED, COL_GREEN, COL_GREEN,
+ COL_GRAY, COL_GRAY, COL_LIGHTGRAY, COL_LIGHTBLUE, COL_LIGHTCYAN,
+ COL_BLUE, COL_BLUE, COL_BLUE, COL_CYAN, COL_CYAN
+ };
+ GradientStyle eStyles[] = {
+ GradientStyle::Linear, GradientStyle::Axial, GradientStyle::Radial, GradientStyle::Elliptical, GradientStyle::Square,
+ GradientStyle::Rect, GradientStyle::FORCE_EQUAL_SIZE, GradientStyle::Linear, GradientStyle::Radial, GradientStyle::Linear,
+ GradientStyle::Linear, GradientStyle::Axial, GradientStyle::Radial, GradientStyle::Elliptical, GradientStyle::Square,
+ GradientStyle::Rect, GradientStyle::FORCE_EQUAL_SIZE, GradientStyle::Linear, GradientStyle::Radial, GradientStyle::Linear
+ };
+ sal_uInt16 nAngles[] = {
+ 0, 0, 0, 0, 0,
+ 15, 30, 45, 60, 75,
+ 90, 120, 135, 160, 180,
+ 0, 0, 0, 0, 0
+ };
+ sal_uInt16 nBorders[] = {
+ 0, 0, 0, 0, 0,
+ 1, 10, 100, 10, 1,
+ 0, 0, 0, 0, 0,
+ 1, 10, 20, 10, 1,
+ 0, 0, 0, 0, 0
+ };
+ DemoRenderer::clearRects(rDev, aRegions);
+ assert(aRegions.size() <= SAL_N_ELEMENTS(nStartCols));
+ assert(aRegions.size() <= SAL_N_ELEMENTS(nEndCols));
+ assert(aRegions.size() <= SAL_N_ELEMENTS(eStyles));
+ assert(aRegions.size() <= SAL_N_ELEMENTS(nAngles));
+ assert(aRegions.size() <= SAL_N_ELEMENTS(nBorders));
+ for (size_t i = 0; i < aRegions.size(); i++)
+ {
+ tools::Rectangle aSub = aRegions[i];
+ Gradient aGradient;
+ aGradient.SetStartColor(nStartCols[i]);
+ aGradient.SetEndColor(nEndCols[i]);
+ aGradient.SetStyle(eStyles[i]);
+ aGradient.SetAngle(nAngles[i]);
+ aGradient.SetBorder(nBorders[i]);
+ rDev.DrawGradient(aSub, aGradient);
+ }
+ }
+ else
+ {
+ Gradient aGradient;
+ aGradient.SetStartColor(COL_YELLOW);
+ aGradient.SetEndColor(COL_RED);
+ aGradient.SetStyle(GradientStyle::Rect);
+ aGradient.SetBorder(r.GetSize().Width()/20);
+ rDev.DrawGradient(r, aGradient);
+ }
+ }
+ };
+
+ struct DrawBitmap : public RegionRenderer
+ {
+ RENDER_DETAILS(bitmap,KEY_B,10)
+
+ // Simulate Page Borders rendering - which ultimately should
+ // be done with a shader / gradient
+ static void SimulateBorderStretch(OutputDevice &rDev, const tools::Rectangle& r)
+ {
+ BitmapEx aPageShadowMask("sw/res/page-shadow-mask.png");
+
+ BitmapEx aRight(aPageShadowMask);
+ sal_Int32 nSlice = (aPageShadowMask.GetSizePixel().Width() - 3) / 4;
+ // a width x 1 slice
+ aRight.Crop(tools::Rectangle(Point((nSlice * 3) + 3, (nSlice * 2) + 1),
+ Size(nSlice, 1)));
+ AlphaMask aAlphaMask(aRight.GetBitmap());
+ Bitmap aBlockColor(aAlphaMask.GetSizePixel(), 24);
+ aBlockColor.Erase(COL_RED);
+ BitmapEx aShadowStretch(aBlockColor, aAlphaMask);
+
+ Point aRenderPt(r.TopLeft());
+
+ long aSizes[] = { 200, 100, 200, 100, 50, 5, 2 };
+
+ // and yes - we really do this in the page border rendering code ...
+ for (size_t i = 0; i < SAL_N_ELEMENTS(aSizes); i++)
+ {
+ aShadowStretch.Scale(Size(aShadowStretch.GetSizePixel().Width(), aSizes[i]),
+ BmpScaleFlag::Fast);
+
+ rDev.DrawBitmapEx(aRenderPt, aShadowStretch);
+ aRenderPt.Move(aShadowStretch.GetSizePixel().Width() + 4, 0);
+ }
+
+ AlphaMask aWholeMask(aPageShadowMask.GetBitmap());
+ aBlockColor = Bitmap(aPageShadowMask.GetSizePixel(), 24);
+ aBlockColor.Erase(COL_GREEN);
+ BitmapEx aWhole(aBlockColor, aWholeMask);
+
+ aRenderPt = r.Center();
+ aRenderPt.Move(nSlice+1, 0);
+
+ // An offset background for alpha rendering
+ rDev.SetFillColor(COL_BLUE);
+ tools::Rectangle aSurround(r.Center(), aPageShadowMask.GetSizePixel());
+ rDev.DrawRect(aSurround);
+ rDev.DrawBitmapEx(aRenderPt, aWhole);
+ }
+
+ virtual void RenderRegion(OutputDevice &rDev, tools::Rectangle r,
+ const RenderContext &rCtx) override
+ {
+ Bitmap aBitmap(rCtx.mpDemoRenderer->maIntroBW);
+ aBitmap.Scale(r.GetSize(), BmpScaleFlag::BestQuality);
+ rDev.DrawBitmap(r.TopLeft(), aBitmap);
+
+ SimulateBorderStretch(rDev, r);
+ }
+ };
+
+ struct DrawBitmapEx : public RegionRenderer
+ {
+ RENDER_DETAILS(bitmapex,KEY_X,2)
+ DrawCheckered maCheckered;
+ virtual void RenderRegion(OutputDevice &rDev, tools::Rectangle r,
+ const RenderContext &rCtx) override
+ {
+ maCheckered.RenderRegion(rDev, r, rCtx);
+
+ BitmapEx aBitmap(rCtx.mpDemoRenderer->maIntro);
+ aBitmap.Scale(r.GetSize(), BmpScaleFlag::BestQuality);
+ AlphaMask aSemiTransp(aBitmap.GetSizePixel());
+ aSemiTransp.Erase(64);
+ rDev.DrawBitmapEx(r.TopLeft(), BitmapEx(aBitmap.GetBitmap(),
+ aSemiTransp));
+ }
+ };
+
+ struct DrawPolyPolygons : public RegionRenderer
+ {
+ RENDER_DETAILS(polypoly,KEY_N,100)
+ virtual void RenderRegion(OutputDevice &rDev, tools::Rectangle r,
+ const RenderContext &) override
+ {
+ static struct {
+ double nX, nY;
+ } const aPoints[] = { { 0.1, 0.1 }, { 0.9, 0.9 },
+#if FIXME_SELF_INTERSECTING_WORKING
+ { 0.9, 0.1 }, { 0.1, 0.9 },
+ { 0.1, 0.1 }
+#else
+ { 0.1, 0.9 }, { 0.5, 0.5 },
+ { 0.9, 0.1 }, { 0.1, 0.1 }
+#endif
+ };
+
+ tools::PolyPolygon aPolyPoly;
+ // Render 4x polygons & aggregate into another PolyPolygon
+ for (int x = 0; x < 2; x++)
+ {
+ for (int y = 0; y < 2; y++)
+ {
+ tools::Rectangle aSubRect(r);
+ aSubRect.Move(x * r.GetWidth()/3, y * r.GetHeight()/3);
+ aSubRect.SetSize(Size(r.GetWidth()/2, r.GetHeight()/4));
+ tools::Polygon aPoly(SAL_N_ELEMENTS(aPoints));
+ for (size_t v = 0; v < SAL_N_ELEMENTS(aPoints); v++)
+ {
+ aPoly.SetPoint(Point(aSubRect.Left() +
+ aSubRect.GetWidth() * aPoints[v].nX,
+ aSubRect.Top() +
+ aSubRect.GetHeight() * aPoints[v].nY),
+ v);
+ }
+ rDev.SetLineColor(COL_YELLOW);
+ rDev.SetFillColor(COL_BLACK);
+ rDev.DrawPolygon(aPoly);
+
+ // now move and add to the polypolygon
+ aPoly.Move(0, r.GetHeight()/2);
+ aPolyPoly.Insert(aPoly);
+ }
+ }
+ rDev.SetLineColor(COL_LIGHTRED);
+ rDev.SetFillColor(COL_GREEN);
+ rDev.DrawTransparent(aPolyPoly, 50);
+ }
+ };
+
+ struct DrawClipped : public RegionRenderer
+ {
+ RENDER_DETAILS(clip,KEY_D,10)
+ virtual void RenderRegion(OutputDevice &rDev, tools::Rectangle r,
+ const RenderContext &) override
+ {
+ std::vector<tools::Rectangle> aRegions(DemoRenderer::partition(r, 2, 2));
+ const int nLimits[] = { 4, -100 };
+ for (int i = 0; i < 2; ++i)
+ {
+ sal_uInt16 nHue = 0;
+ rDev.Push(PushFlags::CLIPREGION);
+ tools::Rectangle aOuter = aRegions[i];
+ tools::Rectangle aInner = aOuter;
+ while (aInner.GetWidth() > nLimits[i] && aInner.GetHeight() > nLimits[i])
+ {
+ aInner.expand(-1);
+ rDev.SetClipRegion(vcl::Region(aInner));
+ rDev.SetFillColor(Color::HSBtoRGB(nHue, 75, 100));
+ nHue = (nHue + 97) % 360;
+ rDev.DrawRect(aOuter);
+ }
+ rDev.Pop();
+ }
+
+ {
+ sal_uInt16 nHue = 0;
+ tools::Rectangle aOuter = aRegions[2];
+ std::vector<tools::Rectangle> aPieces(DemoRenderer::partition(aOuter, 2, 2));
+ for (int j = 0; j < std::min(aOuter.GetWidth(), aOuter.GetHeight())/5; ++j)
+ {
+ rDev.Push(PushFlags::CLIPREGION);
+
+ vcl::Region aClipRegion;
+ for (int i = 0; i < 4; ++i)
+ {
+ aPieces[i].expand(-1);
+ aPieces[i].Move(2 - i/2, 2 - i/2);
+ aClipRegion.Union(aPieces[i]);
+ }
+ assert (aClipRegion.getRegionBand());
+ rDev.SetClipRegion(aClipRegion);
+ rDev.SetFillColor(Color::HSBtoRGB(nHue, 75, 75));
+ nHue = (nHue + 97) % 360;
+ rDev.DrawRect(aOuter);
+
+ rDev.Pop();
+ }
+ }
+
+ {
+ sal_uInt16 nHue = 0;
+ tools::Rectangle aOuter = aRegions[3];
+ std::vector<tools::Rectangle> aPieces(DemoRenderer::partition(aOuter, 2, 2));
+ bool bDone = false;
+ for (int j = 0; !bDone; ++j)
+ {
+ rDev.Push(PushFlags::CLIPREGION);
+
+ for (int i = 0; i < 4; ++i)
+ {
+ vcl::Region aClipRegion;
+ tools::Polygon aPoly;
+ switch (i) {
+ case 3:
+ case 0: // 45degree rectangle.
+ aPoly = tools::Polygon(aPieces[i]);
+ aPoly.Rotate(aPieces[i].Center(), 450);
+ break;
+ case 1: // arc
+ aPoly = tools::Polygon(aPieces[i],
+ aPieces[i].TopLeft(),
+ aPieces[i].BottomRight());
+ break;
+ case 2:
+ aPoly = tools::Polygon(aPieces[i],
+ aPieces[i].GetWidth()/5,
+ aPieces[i].GetHeight()/5);
+ aPoly.Rotate(aPieces[i].Center(), 450);
+ break;
+ }
+ aClipRegion = vcl::Region(aPoly);
+ aPieces[i].expand(-1);
+ aPieces[i].Move(2 - i/2, 2 - i/2);
+
+ bDone = aPieces[i].GetWidth() < 4 ||
+ aPieces[i].GetHeight() < 4;
+
+ if (!bDone)
+ {
+ assert (!aClipRegion.getRegionBand());
+
+ rDev.SetClipRegion(aClipRegion);
+ rDev.SetFillColor(Color::HSBtoRGB(nHue, 50, 75));
+ nHue = (nHue + 97) % 360;
+ rDev.DrawRect(aOuter);
+ }
+ }
+
+ rDev.Pop();
+ }
+ }
+ }
+ };
+
+ struct DrawToVirtualDevice : public RegionRenderer
+ {
+ RENDER_DETAILS(vdev,KEY_V,1)
+ enum RenderType {
+ RENDER_AS_BITMAP,
+ RENDER_AS_OUTDEV,
+ RENDER_AS_BITMAPEX,
+ RENDER_AS_ALPHA_OUTDEV
+ };
+
+ static void SizeAndRender(OutputDevice &rDev, const tools::Rectangle& r, RenderType eType,
+ const RenderContext &rCtx)
+ {
+ ScopedVclPtr<VirtualDevice> pNested;
+
+ if (static_cast<int>(eType) < RENDER_AS_BITMAPEX)
+ pNested = VclPtr<VirtualDevice>::Create(rDev).get();
+ else
+ pNested = VclPtr<VirtualDevice>::Create(rDev,DeviceFormat::DEFAULT,DeviceFormat::DEFAULT).get();
+
+ pNested->SetOutputSizePixel(r.GetSize());
+ tools::Rectangle aWhole(Point(0,0), r.GetSize());
+
+ // mini me
+ rCtx.mpDemoRenderer->drawToDevice(*pNested, r.GetSize(), true);
+
+ if (eType == RENDER_AS_BITMAP)
+ {
+ Bitmap aBitmap(pNested->GetBitmap(Point(0,0),aWhole.GetSize()));
+ rDev.DrawBitmap(r.TopLeft(), aBitmap);
+ }
+ else if (eType == RENDER_AS_BITMAPEX)
+ {
+ BitmapEx aBitmapEx(pNested->GetBitmapEx(Point(0,0),aWhole.GetSize()));
+ rDev.DrawBitmapEx(r.TopLeft(), aBitmapEx);
+ }
+ else if (eType == RENDER_AS_OUTDEV ||
+ eType == RENDER_AS_ALPHA_OUTDEV)
+ {
+ rDev.DrawOutDev(r.TopLeft(), r.GetSize(),
+ aWhole.TopLeft(), aWhole.GetSize(),
+ *pNested);
+ }
+ }
+ virtual void RenderRegion(OutputDevice &rDev, tools::Rectangle r,
+ const RenderContext &rCtx) override
+ {
+ // avoid infinite recursion
+ if (rCtx.mbVDev)
+ return;
+
+ if (rCtx.meStyle == RENDER_EXPANDED)
+ {
+ std::vector<tools::Rectangle> aRegions(DemoRenderer::partition(rCtx,2, 2));
+ DemoRenderer::clearRects(rDev, aRegions);
+
+ RenderType const eRenderTypes[] { RENDER_AS_BITMAP, RENDER_AS_OUTDEV,
+ RENDER_AS_BITMAPEX, RENDER_AS_ALPHA_OUTDEV };
+ for (size_t i = 0; i < aRegions.size(); i++)
+ SizeAndRender(rDev, aRegions[i], eRenderTypes[i], rCtx);
+ }
+ else
+ SizeAndRender(rDev, r, RENDER_AS_BITMAP, rCtx);
+ }
+ };
+
+ struct DrawXOR : public RegionRenderer
+ {
+ RENDER_DETAILS(xor,KEY_X,1)
+
+ virtual void RenderRegion(OutputDevice &rDev, tools::Rectangle r,
+ const RenderContext &rCtx) override
+ {
+ // avoid infinite recursion
+ if (rCtx.mbVDev)
+ return;
+
+ rDev.Push();
+
+ AntialiasingFlags nFlags = rDev.GetAntialiasing();
+ rDev.SetAntialiasing(nFlags & ~AntialiasingFlags::EnableB2dDraw);
+ rDev.SetRasterOp( RasterOp::Xor );
+
+ rCtx.mpDemoRenderer->drawThumbs(rDev, r, true);
+
+ rDev.Pop();
+ }
+ };
+
+ struct DrawIcons : public RegionRenderer
+ {
+ RENDER_DETAILS(icons,KEY_I,1)
+
+ std::vector<OUString> maIconNames;
+ std::vector<BitmapEx> maIcons;
+ bool bHasLoadedAll;
+ DrawIcons() : bHasLoadedAll(false)
+ {
+ // a few icons to start with
+ const char *pNames[] = {
+ "cmd/lc_openurl.png",
+ "cmd/lc_newdoc.png",
+ "cmd/lc_choosemacro.png",
+ "cmd/lc_save.png",
+ "cmd/lc_saveas.png",
+ "cmd/lc_importdialog.png",
+ "cmd/lc_sendmail.png",
+ "cmd/lc_editdoc.png",
+ "cmd/lc_print.png",
+ "cmd/lc_combobox.png",
+ "cmd/lc_insertformcombo.png",
+ "cmd/lc_printpreview.png",
+ "cmd/lc_cut.png",
+ "cmd/lc_copy.png",
+ "cmd/lc_paste.png",
+ "cmd/sc_autopilotmenu.png",
+ "cmd/lc_formatpaintbrush.png",
+ "cmd/lc_undo.png",
+ "cmd/lc_redo.png",
+ "cmd/lc_marks.png",
+ "cmd/lc_fieldnames.png",
+ "cmd/lc_hyperlinkdialog.png",
+ "cmd/lc_basicshapes.rectangle.png",
+ "cmd/lc_basicshapes.round-rectangle.png"
+ };
+ for (size_t i = 0; i < SAL_N_ELEMENTS(pNames); i++)
+ {
+ maIconNames.push_back(OUString::createFromAscii(pNames[i]));
+ maIcons.emplace_back(maIconNames[i]);
+ }
+ }
+
+ void LoadAllImages()
+ {
+ if (bHasLoadedAll)
+ return;
+ bHasLoadedAll = true;
+
+ css::uno::Reference<css::container::XNameAccess> xRef(ImageTree::get().getNameAccess());
+ const css::uno::Sequence< OUString > aAllIcons = xRef->getElementNames();
+
+ for (const auto& rIcon : aAllIcons)
+ {
+ if (rIcon.endsWithIgnoreAsciiCase("svg"))
+ continue; // too slow to load.
+ maIconNames.push_back(rIcon);
+ maIcons.emplace_back(rIcon);
+ }
+ }
+
+ void doDrawIcons(OutputDevice &rDev, tools::Rectangle r, bool bExpanded)
+ {
+ long nMaxH = 0;
+ Point p(r.LeftCenter());
+ size_t nToRender = maIcons.size();
+
+ if (!bExpanded && maIcons.size() > 64)
+ nToRender = 64;
+ for (size_t i = 0; i < nToRender; i++)
+ {
+ Size aSize(maIcons[i].GetSizePixel());
+// sAL_DEBUG("Draw icon '" << maIconNames[i] << "'");
+
+ if (!(i % 4))
+ rDev.DrawBitmapEx(p, maIcons[i]);
+ else
+ {
+ basegfx::B2DHomMatrix aTransform;
+ aTransform.scale(aSize.Width(), aSize.Height());
+ switch (i % 4)
+ {
+ case 2:
+ aTransform.shearX(static_cast<double>((i >> 2) % 8) / 8);
+ aTransform.shearY(static_cast<double>((i >> 4) % 8) / 8);
+ break;
+ case 3:
+ aTransform.translate(-aSize.Width()/2, -aSize.Height()/2);
+ aTransform.rotate(i);
+ if (i & 0x100)
+ {
+ aTransform.shearX(static_cast<double>((i >> 2) % 8) / 8);
+ aTransform.shearY(static_cast<double>((i >> 4) % 8) / 8);
+ }
+ aTransform.translate(aSize.Width()/2, aSize.Height()/2);
+ break;
+ default:
+ aTransform.translate(-aSize.Width()/2, -aSize.Height()/2);
+ aTransform.rotate(2 * F_2PI * i / nToRender);
+ aTransform.translate(aSize.Width()/2, aSize.Height()/2);
+ break;
+ }
+ aTransform.translate(p.X(), p.Y());
+ rDev.DrawTransformedBitmapEx(aTransform, maIcons[i]);
+ }
+
+ // next position
+ p.Move(aSize.Width(), 0);
+ if (aSize.Height() > nMaxH)
+ nMaxH = aSize.Height();
+ if (p.X() >= r.Right()) // wrap to next line
+ {
+ p = Point(r.Left(), p.Y() + nMaxH);
+ nMaxH = 0;
+ }
+ if (p.Y() >= r.Bottom()) // re-start at middle
+ p = r.LeftCenter();
+ }
+ }
+
+ static BitmapEx AlphaRecovery(OutputDevice &rDev, Point aPt, BitmapEx const &aSrc)
+ {
+ // Compositing onto 2x colors beyond our control
+ ScopedVclPtrInstance< VirtualDevice > aWhite;
+ ScopedVclPtrInstance< VirtualDevice > aBlack;
+ aWhite->SetOutputSizePixel(aSrc.GetSizePixel());
+ aWhite->SetBackground(Wallpaper(COL_WHITE));
+ aWhite->Erase();
+ aBlack->SetOutputSizePixel(aSrc.GetSizePixel());
+ aBlack->SetBackground(Wallpaper(COL_BLACK));
+ aBlack->Erase();
+ aWhite->DrawBitmapEx(Point(), aSrc);
+ aBlack->DrawBitmapEx(Point(), aSrc);
+
+ // Now recover that alpha...
+ Bitmap aWhiteBmp = aWhite->GetBitmap(Point(),aSrc.GetSizePixel());
+ Bitmap aBlackBmp = aBlack->GetBitmap(Point(),aSrc.GetSizePixel());
+ AlphaMask aMask(aSrc.GetSizePixel());
+ Bitmap aRecovered(aSrc.GetSizePixel(), 24);
+ {
+ AlphaScopedWriteAccess pMaskAcc(aMask);
+ BitmapScopedWriteAccess pRecAcc(aRecovered);
+ Bitmap::ScopedReadAccess pAccW(aWhiteBmp); // a * pix + (1-a)
+ Bitmap::ScopedReadAccess pAccB(aBlackBmp); // a * pix + 0
+ int nSizeX = aSrc.GetSizePixel().Width();
+ int nSizeY = aSrc.GetSizePixel().Height();
+ for (int y = 0; y < nSizeY; y++)
+ {
+ Scanline pScanlineMask = pMaskAcc->GetScanline( y );
+ Scanline pScanlineRec = pRecAcc->GetScanline( y );
+ Scanline pScanlineW = pAccW->GetScanline( y );
+ Scanline pScanlineB = pAccB->GetScanline( y );
+ for (int x = 0; x < nSizeX; x++)
+ {
+ BitmapColor aColW = pAccW->GetPixelFromData(pScanlineW,x);
+ BitmapColor aColB = pAccB->GetPixelFromData(pScanlineB,x);
+ long nAR = static_cast<long>(aColW.GetRed() - aColB.GetRed()); // (1-a)
+ long nAG = static_cast<long>(aColW.GetGreen() - aColB.GetGreen()); // (1-a)
+ long nAB = static_cast<long>(aColW.GetBlue() - aColB.GetBlue()); // (1-a)
+
+#define CLAMP(a,b,c) (((a)<=(b))?(b):(((a)>=(c))?(c):(a)))
+
+ // we get the most precision from the largest delta
+ long nInverseAlpha = std::max(nAR, std::max(nAG, nAB)); // (1-a)
+ nInverseAlpha = CLAMP(nInverseAlpha, 0, 255);
+ long nAlpha = 255 - nInverseAlpha;
+
+ pMaskAcc->SetPixelOnData(pScanlineMask,x,BitmapColor(static_cast<sal_Int8>(CLAMP(nInverseAlpha,0,255))));
+ // now recover the pixels
+ long nR = (aColW.GetRed() + aColB.GetRed() - nInverseAlpha) * 128;
+ long nG = (aColW.GetGreen() + aColB.GetGreen() - nInverseAlpha) * 128;
+ long nB = (aColW.GetBlue() + aColB.GetBlue() - nInverseAlpha) * 128;
+ if (nAlpha == 0)
+ { // doesn't matter what's behind transparency
+ nR = nG = nB = 0;
+ }
+ else
+ {
+ nR /= nAlpha; nG /= nAlpha; nB /= nAlpha;
+ }
+ pRecAcc->SetPixelOnData(pScanlineRec,x,BitmapColor(
+ static_cast<sal_uInt8>(CLAMP(nR,0,255)),
+ static_cast<sal_uInt8>(CLAMP(nG,0,255)),
+ static_cast<sal_uInt8>(CLAMP(nB,0,255))));
+#undef CLAMP
+ }
+ }
+ }
+ rDev.DrawBitmap(aPt, aWhiteBmp);
+ aPt.Move(aSrc.GetSizePixel().Width(), 0);
+ rDev.DrawBitmap(aPt, aBlackBmp);
+ aPt.Move(aSrc.GetSizePixel().Width(), 0);
+ rDev.DrawBitmap(aPt, aRecovered);
+ aPt.Move(aSrc.GetSizePixel().Width(), 0);
+ rDev.DrawBitmap(aPt, aMask.GetBitmap());
+ aPt.Move(aSrc.GetSizePixel().Width(), 0);
+
+ return BitmapEx(aRecovered, aMask);
+ }
+
+ virtual void RenderRegion(OutputDevice &rDev, tools::Rectangle r,
+ const RenderContext &rCtx) override
+ {
+ if (rCtx.meStyle == RENDER_EXPANDED)
+ {
+ LoadAllImages();
+
+ Point aLocation(0,maIcons[0].GetSizePixel().Height() + 8);
+ for (size_t i = 0; i < maIcons.size(); i++)
+ {
+ BitmapEx aSrc = maIcons[i];
+
+ // original above
+ Point aAbove(aLocation);
+ aAbove.Move(0,-aSrc.GetSizePixel().Height() - 4);
+ rDev.DrawBitmapEx(aAbove, aSrc);
+ aAbove.Move(aSrc.GetSizePixel().Width(),0);
+ aAbove.Move(aSrc.GetSizePixel().Width(),0);
+ rDev.DrawBitmap(aAbove, aSrc.GetBitmap());
+ aAbove.Move(aSrc.GetSizePixel().Width(),0);
+ rDev.DrawBitmap(aAbove, aSrc.GetMask());
+
+ // intermediates middle
+ BitmapEx aResult = AlphaRecovery(rDev, aLocation, aSrc);
+
+ // result below
+ Point aBelow(aLocation);
+ aBelow.Move(0,aResult.GetSizePixel().Height());
+ rDev.DrawBitmapEx(aBelow, aResult);
+
+ // mini convert test.
+ aBelow.Move(aResult.GetSizePixel().Width()+4,0);
+ rDev.DrawBitmapEx(aBelow, aResult);
+
+ Bitmap aGrey = aSrc.GetBitmap();
+ aGrey.Convert(BmpConversion::N8BitGreys);
+ rDev.DrawBitmap(aBelow, aGrey);
+
+ aBelow.Move(aGrey.GetSizePixel().Width(),0);
+ BitmapEx aGreyMask(aSrc.GetBitmap(),
+ AlphaMask(aSrc.GetMask()));
+ rDev.DrawBitmapEx(aBelow, aGreyMask);
+
+ aLocation.Move(aSrc.GetSizePixel().Width()*6,0);
+ if (aLocation.X() > r.Right())
+ aLocation = Point(0,aLocation.Y()+aSrc.GetSizePixel().Height()*3+4);
+ }
+
+ // now go crazy with random foo
+ doDrawIcons(rDev, r, true);
+ }
+ else
+ {
+ doDrawIcons(rDev, r, false);
+ }
+ }
+ };
+
+ struct FetchDrawBitmap : public RegionRenderer
+ {
+ RENDER_DETAILS(fetchdraw,KEY_F,50)
+ virtual void RenderRegion(OutputDevice &rDev, tools::Rectangle r,
+ const RenderContext &) override
+ {
+ Bitmap aBitmap(rDev.GetBitmap(Point(0,0),rDev.GetOutputSizePixel()));
+ aBitmap.Scale(r.GetSize(), BmpScaleFlag::BestQuality);
+ rDev.DrawBitmap(r.TopLeft(), aBitmap);
+ }
+ };
+
+ void drawThumbs(vcl::RenderContext& rDev, tools::Rectangle aRect, bool bVDev)
+ {
+ RenderContext aCtx;
+ aCtx.meStyle = RENDER_THUMB;
+ aCtx.mbVDev = bVDev;
+ aCtx.mpDemoRenderer = this;
+ aCtx.maSize = aRect.GetSize();
+ std::vector<tools::Rectangle> aRegions(partition(aRect, mnSegmentsX, mnSegmentsY));
+ DemoRenderer::clearRects(rDev, aRegions);
+ for (size_t i = 0; i < maRenderers.size(); i++)
+ {
+ RegionRenderer * r = maRenderers[i];
+
+ rDev.SetClipRegion( vcl::Region( aRegions[i] ) );
+
+ // profiling?
+ if (getIterCount() > 0)
+ {
+ if (!bVDev)
+ {
+ double nStartTime = getTimeNow();
+ for (int j = 0; j < r->getTestRepeatCount() * THUMB_REPEAT_FACTOR; j++)
+ r->RenderRegion(rDev, aRegions[i], aCtx);
+ addTime(i, (getTimeNow() - nStartTime) / THUMB_REPEAT_FACTOR);
+ } else
+ for (int j = 0; j < r->getTestRepeatCount(); j++)
+ r->RenderRegion(rDev, aRegions[i], aCtx);
+ }
+ else
+ r->RenderRegion(rDev, aRegions[i], aCtx);
+
+ rDev.SetClipRegion();
+ }
+ }
+
+ void drawToDevice(vcl::RenderContext& rDev, Size aSize, bool bVDev)
+ {
+ RenderContext aCtx;
+ aCtx.mbVDev = bVDev;
+ aCtx.mpDemoRenderer = this;
+ aCtx.maSize = aSize;
+ tools::Rectangle aWholeWin(Point(0,0), rDev.GetOutputSizePixel());
+
+ drawBackground(rDev, aWholeWin);
+
+ if (!bVDev /* want everything in the vdev */ &&
+ mnSelectedRenderer >= 0 &&
+ o3tl::make_unsigned(mnSelectedRenderer) < maRenderers.size())
+ {
+ aCtx.meStyle = RENDER_EXPANDED;
+ RegionRenderer * r = maRenderers[mnSelectedRenderer];
+ // profiling?
+ if (getIterCount() > 0)
+ {
+ double nStartTime = getTimeNow();
+ for (int i = 0; i < r->getTestRepeatCount(); i++)
+ r->RenderRegion(rDev, aWholeWin, aCtx);
+ addTime(mnSelectedRenderer, getTimeNow() - nStartTime);
+ } else
+ r->RenderRegion(rDev, aWholeWin, aCtx);
+ }
+ else
+ drawThumbs(rDev, aWholeWin, bVDev);
+ }
+ std::vector<VclPtr<vcl::Window> > maInvalidates;
+ void addInvalidate(vcl::Window *pWindow) { maInvalidates.emplace_back(pWindow); };
+ void removeInvalidate(vcl::Window *pWindow)
+ {
+ auto aIt = std::find(maInvalidates.begin(), maInvalidates.end(), pWindow);
+ if (aIt != maInvalidates.end())
+ maInvalidates.erase(aIt);
+ }
+ void Invalidate()
+ {
+ for (auto const& invalidate : maInvalidates)
+ invalidate->Invalidate();
+ }
+};
+
+}
+
+#if FIXME_BOUNCE_BUTTON
+IMPL_LINK_NOARG(DemoRenderer,BounceTimerCb,Timer*,void)
+{
+ mpButton->Check(mnBounceX>0);
+ mpButton->SetPressed(mnBounceY>0);
+
+ Point aCur = mpButtonWin->GetPosPixel();
+ static const int nMovePix = 10;
+ aCur.Move(mnBounceX * nMovePix, mnBounceX * nMovePix);
+ Size aWinSize = GetSizePixel();
+ if (aCur.X() <= 0 || aCur.X() >= aWinSize.Width())
+ mnBounceX *= -1;
+ if (aCur.Y() <= 0 || aCur.Y() >= aWinSize.Height())
+ mnBounceX *= -1;
+ mpButtonWin->SetPosPixel(aCur);
+
+ // All smoke and mirrors to test sub-region invalidation underneath
+ Rectangle aRect(aCur, mpButtonWin->GetSizePixel());
+ Invalidate(aRect);
+}
+#endif
+
+void DemoRenderer::KeyInput(const KeyEvent &rKEvt)
+{
+ sal_uInt16 nCode = rKEvt.GetKeyCode().GetCode();
+
+ // click to zoom out
+ if (mnSelectedRenderer >= 0)
+ {
+ if (nCode == KEY_ESCAPE || nCode == KEY_BACKSPACE)
+ {
+ mnSelectedRenderer = -1;
+ Invalidate();
+ return;
+ }
+ }
+ else
+ {
+ for (size_t i = 0; i < maRenderers.size(); i++)
+ {
+ if (nCode == maRenderers[i]->getAccelerator())
+ {
+ mnSelectedRenderer = i;
+ Invalidate();
+ return;
+ }
+ }
+ }
+}
+
+bool DemoRenderer::MouseButtonDown(const MouseEvent& rMEvt)
+{
+ // click to zoom out
+ if (mnSelectedRenderer >= 0)
+ {
+ mnSelectedRenderer = -1;
+ Invalidate();
+ return true;
+ }
+
+ // click on a region to zoom into it
+ std::vector<tools::Rectangle> aRegions(partition(GetSizePixel(), mnSegmentsX, mnSegmentsY));
+ for (size_t i = 0; i < aRegions.size(); i++)
+ {
+ if (aRegions[i].IsInside(rMEvt.GetPosPixel()))
+ {
+ mnSelectedRenderer = i;
+ Invalidate();
+ return true;
+ }
+ }
+
+#if FIXME_BOUNCE_BUTTON
+ // otherwise bounce floating windows
+ if (!mpButton)
+ {
+ mpButtonWin = VclPtr<FloatingWindow>::Create(this);
+ mpButton = VclPtr<PushButton>::Create(mpButtonWin);
+ mpButton->SetSymbol(SymbolType::HELP);
+ mpButton->SetText("PushButton demo");
+ mpButton->SetPosSizePixel(Point(0,0), mpButton->GetOptimalSize());
+ mpButton->Show();
+ mpButtonWin->SetPosSizePixel(Point(0,0), mpButton->GetOptimalSize());
+ mpButtonWin->Show();
+ mnBounceX = 1; mnBounceX = 1;
+ maBounce.SetInvokeHandler(LINK(this,DemoRenderer,BounceTimerCb));
+ maBounce.SetTimeout(55);
+ maBounce.Start();
+ }
+ else
+ {
+ maBounce.Stop();
+ delete mpButtonWin;
+ mpButtonWin = NULL;
+ mpButton = NULL;
+ }
+#endif
+ return false;
+}
+
+void DemoRenderer::InitRenderers()
+{
+ maRenderers.push_back(new DrawLines);
+ maRenderers.push_back(new DrawText);
+ maRenderers.push_back(new DrawPoly);
+ maRenderers.push_back(new DrawEllipse);
+ maRenderers.push_back(new DrawCheckered);
+ maRenderers.push_back(new DrawBitmapEx);
+ maRenderers.push_back(new DrawBitmap);
+ maRenderers.push_back(new DrawGradient);
+ maRenderers.push_back(new DrawPolyPolygons);
+ maRenderers.push_back(new DrawClipped);
+ maRenderers.push_back(new DrawToVirtualDevice);
+ maRenderers.push_back(new DrawXOR);
+ maRenderers.push_back(new DrawIcons());
+ maRenderers.push_back(new FetchDrawBitmap);
+}
+
+OUString DemoRenderer::getRendererList()
+{
+ OUStringBuffer aBuf;
+ for (size_t i = 0; i < maRenderers.size(); i++)
+ {
+ aBuf.append(maRenderers[i]->getName());
+ aBuf.append(' ');
+ }
+ return aBuf.makeStringAndClear();
+}
+
+double DemoRenderer::getAndResetBenchmark(const RenderStyle style)
+{
+ double geomean = 1.0;
+ fprintf(stderr, "Rendering: %s, Times (ms):\n", style == RENDER_THUMB ? "THUMB": "EXPANDED");
+ for (size_t i = 0; i < maRenderers.size(); i++)
+ {
+ double avgtime = maRenderers[i]->sumTime / maRenderers[i]->countTime;
+ geomean *= avgtime;
+ fprintf(stderr, "%s: %f (iteration: %d*%d*%d)\n",
+ OUStringToOString(maRenderers[i]->getName(),
+ RTL_TEXTENCODING_UTF8).getStr(), avgtime,
+ maRenderers[i]->countTime, maRenderers[i]->getTestRepeatCount(),
+ (style == RENDER_THUMB) ? THUMB_REPEAT_FACTOR : 1);
+ maRenderers[i]->sumTime = 0;
+ maRenderers[i]->countTime = 0;
+ }
+ geomean = pow(geomean, 1.0/maRenderers.size());
+ fprintf(stderr, "GEOMEAN_%s: %f\n", style == RENDER_THUMB ? "THUMB": "EXPANDED", geomean);
+ return geomean;
+}
+
+void DemoRenderer::setIterCount(sal_Int32 i)
+{
+ iterCount = i;
+}
+
+sal_Int32 DemoRenderer::getIterCount() const
+{
+ return iterCount;
+}
+
+void DemoRenderer::addTime(int i, double t)
+{
+ maRenderers[i]->sumTime += t / maRenderers[i]->getTestRepeatCount();
+ maRenderers[i]->countTime++;
+}
+
+void DemoRenderer::selectRenderer(const OUString &rName )
+{
+ for (size_t i = 0; i < maRenderers.size(); i++)
+ {
+ if (maRenderers[i]->getName() == rName)
+ {
+ mnSelectedRenderer = i;
+ Invalidate();
+ return;
+ }
+ }
+}
+
+int DemoRenderer::selectNextRenderer()
+{
+ mnSelectedRenderer++;
+ if (mnSelectedRenderer == static_cast<signed>(maRenderers.size()))
+ mnSelectedRenderer = -1;
+ Invalidate();
+ return mnSelectedRenderer;
+}
+
+namespace {
+
+class DemoWin : public WorkWindow
+{
+ DemoRenderer &mrRenderer;
+ bool underTesting;
+ bool testThreads;
+
+ class RenderThread final : public salhelper::Thread {
+ DemoWin &mrWin;
+ sal_uInt32 const mnDelaySecs = 0;
+ public:
+ RenderThread(DemoWin &rWin, sal_uInt32 nDelaySecs)
+ : Thread("vcldemo render thread")
+ , mrWin(rWin)
+ , mnDelaySecs(nDelaySecs)
+ {
+ launch();
+ }
+ virtual ~RenderThread() override
+ {
+ join();
+ }
+ virtual void execute() override
+ {
+ wait(std::chrono::seconds(mnDelaySecs));
+
+ SolarMutexGuard aGuard;
+ fprintf (stderr, "render from a different thread\n");
+ mrWin.Invalidate();
+ }
+ };
+ rtl::Reference<RenderThread> mxThread;
+
+public:
+ DemoWin(DemoRenderer &rRenderer, bool bThreads) :
+ WorkWindow(nullptr, WB_APP | WB_STDWORK),
+ mrRenderer(rRenderer),
+ testThreads(bThreads)
+ {
+ mrRenderer.addInvalidate(this);
+ underTesting = false;
+ }
+ virtual ~DemoWin() override
+ {
+ disposeOnce();
+ }
+ virtual void dispose() override
+ {
+ mxThread.clear();
+ mrRenderer.removeInvalidate(this);
+ WorkWindow::dispose();
+ }
+ virtual void MouseButtonDown(const MouseEvent& rMEvt) override
+ {
+ mrRenderer.SetSizePixel(GetSizePixel());
+ if (!mrRenderer.MouseButtonDown(rMEvt))
+ {
+ if (testThreads)
+ { // render this window asynchronously in a new thread
+ sal_uInt32 nDelaySecs = 0;
+ if (rMEvt.GetButtons() & MOUSE_RIGHT)
+ nDelaySecs = 5;
+ mxThread = new RenderThread(*this, nDelaySecs);
+ }
+ else
+ { // spawn another window
+ VclPtrInstance<DemoWin> pNewWin(mrRenderer, testThreads);
+ pNewWin->SetText("Another interactive VCL demo window");
+ pNewWin->Show();
+ }
+ }
+ }
+ virtual void KeyInput(const KeyEvent& rKEvt) override
+ {
+ mrRenderer.SetSizePixel(GetSizePixel());
+ mrRenderer.KeyInput(rKEvt);
+ }
+ virtual void Paint(vcl::RenderContext& rRenderContext, const tools::Rectangle& rRect) override
+ {
+ mrRenderer.SetSizePixel(GetSizePixel());
+ fprintf(stderr, "DemoWin::Paint(%ld,%ld,%ld,%ld)\n", rRect.getX(), rRect.getY(), rRect.getWidth(), rRect.getHeight());
+ if (mrRenderer.getIterCount() == 0)
+ mrRenderer.drawToDevice(rRenderContext, GetSizePixel(), false);
+ else
+ TestAndQuit(rRenderContext);
+ }
+
+ void TestAndQuit(vcl::RenderContext& rRenderContext)
+ {
+ if (underTesting)
+ return;
+ underTesting = true;
+ for (sal_Int32 i = 0; i < mrRenderer.getIterCount(); i++)
+ {
+ while (mrRenderer.selectNextRenderer() > -1)
+ {
+ mrRenderer.drawToDevice(rRenderContext, GetSizePixel(), false);
+ }
+ }
+
+ double expandedGEOMEAN = mrRenderer.getAndResetBenchmark(RENDER_EXPANDED);
+
+ for (sal_Int32 i = 0; i < mrRenderer.getIterCount(); i++)
+ mrRenderer.drawToDevice(rRenderContext, GetSizePixel(), false);
+
+ double thumbGEOMEAN = mrRenderer.getAndResetBenchmark(RENDER_THUMB);
+
+ fprintf(stderr, "GEOMEAN_TOTAL: %f\n", pow(thumbGEOMEAN * expandedGEOMEAN, 0.5));
+ Application::Quit();
+ }
+};
+
+struct PointerData {
+ PointerStyle eStyle;
+ const char * name;
+};
+
+}
+
+static const PointerData gvPointerData [] = {
+ { PointerStyle::Null, "Null" },
+ { PointerStyle::Magnify, "Magnify" },
+ { PointerStyle::Fill, "Fill" },
+ { PointerStyle::MoveData, "MoveData" },
+ { PointerStyle::CopyData, "CopyData" },
+ { PointerStyle::MoveFile, "MoveFile" },
+ { PointerStyle::CopyFile, "CopyFile" },
+ { PointerStyle::MoveFiles, "MoveFiles" },
+ { PointerStyle::CopyFiles, "CopyFiles" },
+ { PointerStyle::NotAllowed, "NotAllowed" },
+ { PointerStyle::Rotate, "Rotate" },
+ { PointerStyle::HShear, "HShear" },
+ { PointerStyle::VShear, "VShear" },
+ { PointerStyle::DrawLine, "DrawLine" },
+ { PointerStyle::DrawRect, "DrawRect" },
+ { PointerStyle::DrawPolygon, "DrawPolygon" },
+ { PointerStyle::DrawBezier, "DrawBezier" },
+ { PointerStyle::DrawArc, "DrawArc" },
+ { PointerStyle::DrawPie, "DrawPie" },
+ { PointerStyle::DrawCircleCut, "DrawCircleCut" },
+ { PointerStyle::DrawEllipse, "DrawEllipse" },
+ { PointerStyle::DrawConnect, "DrawConnect" },
+ { PointerStyle::DrawText, "DrawText" },
+ { PointerStyle::Mirror, "Mirror" },
+ { PointerStyle::Crook, "Crook" },
+ { PointerStyle::Crop, "Crop" },
+ { PointerStyle::MovePoint, "MovePoint" },
+ { PointerStyle::MoveBezierWeight, "MoveBezierWeight" },
+ { PointerStyle::DrawFreehand, "DrawFreehand" },
+ { PointerStyle::DrawCaption, "DrawCaption" },
+ { PointerStyle::LinkData, "LinkData" },
+ { PointerStyle::MoveDataLink, "MoveDataLink" },
+ { PointerStyle::CopyDataLink, "CopyDataLink" },
+ { PointerStyle::LinkFile, "LinkFile" },
+ { PointerStyle::MoveFileLink, "MoveFileLink" },
+ { PointerStyle::CopyFileLink, "CopyFileLink" },
+ { PointerStyle::Chart, "Chart" },
+ { PointerStyle::Detective, "Detective" },
+ { PointerStyle::PivotCol, "PivotCol" },
+ { PointerStyle::PivotRow, "PivotRow" },
+ { PointerStyle::PivotField, "PivotField" },
+ { PointerStyle::PivotDelete, "PivotDelete" },
+ { PointerStyle::Chain, "Chain" },
+ { PointerStyle::ChainNotAllowed, "ChainNotAllowed" },
+ { PointerStyle::AutoScrollN, "AutoScrollN" },
+ { PointerStyle::AutoScrollS, "AutoScrollS" },
+ { PointerStyle::AutoScrollW, "AutoScrollW" },
+ { PointerStyle::AutoScrollE, "AutoScrollE" },
+ { PointerStyle::AutoScrollNW, "AutoScrollNW" },
+ { PointerStyle::AutoScrollNE, "AutoScrollNE" },
+ { PointerStyle::AutoScrollSW, "AutoScrollSW" },
+ { PointerStyle::AutoScrollSE, "AutoScrollSE" },
+ { PointerStyle::AutoScrollNS, "AutoScrollNS" },
+ { PointerStyle::AutoScrollWE, "AutoScrollWE" },
+ { PointerStyle::AutoScrollNSWE, "AutoScrollNSWE" },
+ { PointerStyle::TextVertical, "TextVertical" },
+ { PointerStyle::TabSelectS, "TabSelectS" },
+ { PointerStyle::TabSelectE, "TabSelectE" },
+ { PointerStyle::TabSelectSE, "TabSelectSE" },
+ { PointerStyle::TabSelectW, "TabSelectW" },
+ { PointerStyle::TabSelectSW, "TabSelectSW" },
+ { PointerStyle::HideWhitespace, "HideWhitespace" },
+ { PointerStyle::ShowWhitespace, "ShowWhitespace" },
+};
+
+namespace {
+
+class DemoWidgets : public WorkWindow
+{
+ VclPtr<MenuBar> mpBar;
+ VclPtr<VclBox> mpBox;
+ VclPtr<ToolBox> mpToolbox;
+ VclPtr<PushButton> mpButton;
+ VclPtr<VclHBox> mpHBox;
+ VclPtr<CheckBox> mpGLCheck;
+ VclPtr<ComboBox> mpGLCombo;
+ VclPtr<PushButton> mpGLButton;
+ std::vector<VclPtr<VclHBox>> mvCursorBoxes;
+ std::vector<VclPtr<PushButton>> mvCursorButtons;
+
+ DECL_LINK(GLTestClick, Button*, void);
+ DECL_LINK(CursorButtonClick, Button*, void);
+
+public:
+ DemoWidgets() :
+ WorkWindow(nullptr, WB_APP | WB_STDWORK),
+ mpBox(VclPtrInstance<VclVBox>(this, false, 3)),
+ mpToolbox(VclPtrInstance<ToolBox>(mpBox.get())),
+ mpButton(VclPtrInstance<PushButton>(mpBox.get())),
+ mpHBox(VclPtrInstance<VclHBox>(mpBox.get(), true, 3)),
+ mpGLCheck(VclPtrInstance<CheckBox>(mpHBox.get())),
+ mpGLCombo(VclPtrInstance<ComboBox>(mpHBox.get())),
+ mpGLButton(VclPtrInstance<PushButton>(mpHBox.get()))
+ {
+ SetText("VCL widget demo");
+
+ Wallpaper aWallpaper(BitmapEx("sfx2/res/startcenter-logo.png"));
+ aWallpaper.SetStyle(WallpaperStyle::BottomRight);
+ aWallpaper.SetColor(COL_RED);
+
+ mpBox->SetBackground(aWallpaper);
+ mpBox->Show();
+
+ Help::EnableBalloonHelp();
+ mpToolbox->SetHelpText("Help text");
+ mpToolbox->InsertItem(0, "Toolbar item");
+ mpToolbox->SetQuickHelpText(0, "This is a tooltip popup");
+ mpToolbox->InsertSeparator();
+ mpToolbox->Show();
+
+ mpButton->SetText("Click me; go on");
+ mpButton->Show();
+
+ mpGLCheck->SetText("Test in OGL zone");
+ mpGLCheck->Show();
+ mpGLCombo->InsertEntry("sleep 1 second");
+ mpGLCombo->InsertEntry("sleep 3 seconds");
+ mpGLCombo->InsertEntry("sleep 7 seconds");
+ mpGLCombo->SelectEntryPos(2);
+ mpGLCombo->Show();
+ mpGLButton->SetText("Execute test");
+ mpGLButton->SetClickHdl(LINK(this,DemoWidgets,GLTestClick));
+ mpGLButton->Show();
+ mpHBox->Show();
+
+ int i = 0;
+ VclHBox* pCurrentCursorHBox = nullptr;
+ constexpr int numButtonsPerRow = 9;
+ for (auto & rData : gvPointerData)
+ {
+ if (i % numButtonsPerRow == 0)
+ {
+ mvCursorBoxes.push_back(VclPtrInstance<VclHBox>(mpBox.get(), true, numButtonsPerRow));
+ pCurrentCursorHBox = mvCursorBoxes.back().get();
+ pCurrentCursorHBox->Show();
+ }
+ mvCursorButtons.emplace_back(VclPtrInstance<PushButton>(pCurrentCursorHBox));
+ PushButton& rButton = *mvCursorButtons.back();
+ rButton.SetText(OUString::createFromAscii(rData.name));
+ rButton.SetClickHdl(LINK(this,DemoWidgets,CursorButtonClick));
+ rButton.Show();
+ ++i;
+ }
+
+ mpBar = VclPtr<MenuBar>::Create();
+ mpBar->InsertItem(0,"File");
+ VclPtrInstance<PopupMenu> pPopup;
+ pPopup->InsertItem(0,"Item");
+ mpBar->SetPopupMenu(0, pPopup);
+ SetMenuBar(mpBar);
+
+ Show();
+ }
+ virtual ~DemoWidgets() override { disposeOnce(); }
+ virtual void dispose() override
+ {
+ mpGLButton.disposeAndClear();
+ mpGLCombo.disposeAndClear();
+ mpGLCheck.disposeAndClear();
+ mpHBox.disposeAndClear();
+ for (auto & p : mvCursorButtons)
+ p.disposeAndClear();
+ mvCursorButtons.clear();
+ for (auto & p : mvCursorBoxes)
+ p.disposeAndClear();
+ mvCursorBoxes.clear();
+ mpToolbox.disposeAndClear();
+ mpButton.disposeAndClear();
+ mpBox.disposeAndClear();
+ mpBar.disposeAndClear();
+ WorkWindow::dispose();
+ }
+ virtual void Paint(vcl::RenderContext& rRenderContext, const tools::Rectangle&) override
+ {
+ tools::Rectangle aWholeSize(Point(0, 0),GetOutputSizePixel());
+ vcl::Region aClip(aWholeSize);
+ tools::Rectangle aExclude(tools::Rectangle(Point(50,50),Size(100,100)));
+ aClip.Exclude(aExclude);
+
+ Wallpaper aWallpaper(COL_GREEN);
+
+ rRenderContext.Push(PushFlags::CLIPREGION);
+ rRenderContext.IntersectClipRegion(aClip);
+ rRenderContext.DrawWallpaper(aWholeSize, aWallpaper);
+ rRenderContext.Pop();
+
+ ScopedVclPtrInstance< VirtualDevice > pDev(*this);
+ pDev->EnableRTL(IsRTLEnabled());
+ pDev->SetOutputSizePixel(aExclude.GetSize());
+
+ tools::Rectangle aSubRect(aWholeSize);
+ aSubRect.Move(-aExclude.Left(), -aExclude.Top());
+ pDev->DrawWallpaper(aSubRect, aWallpaper );
+
+ rRenderContext.DrawOutDev(aExclude.TopLeft(), aExclude.GetSize(),
+ Point( 0, 0 ), aExclude.GetSize(), *pDev );
+ }
+};
+
+}
+
+IMPL_LINK_NOARG(DemoWidgets, GLTestClick, Button*, void)
+{
+ sal_Int32 nSelected = mpGLCombo->GetSelectedEntryPos();
+ sal_uInt32 nDelaySeconds = 0;
+
+ switch (nSelected)
+ {
+ case 0:
+ nDelaySeconds = 1;
+ break;
+ case 1:
+ nDelaySeconds = 3;
+ break;
+ case 2:
+ nDelaySeconds = 7;
+ break;
+ default:
+ break;
+ }
+
+ // Only create OpenGLZone RAII object if asked for:
+ std::unique_ptr<OpenGLZone> zone;
+ if (mpGLCheck->IsChecked()) {
+ zone.reset(new OpenGLZone);
+ }
+
+ osl::Thread::wait(std::chrono::seconds(nDelaySeconds));
+}
+
+IMPL_LINK(DemoWidgets, CursorButtonClick, Button*, pButton, void)
+{
+ for (size_t i=0; i<SAL_N_ELEMENTS(gvPointerData); ++i)
+ {
+ if (mvCursorButtons[i].get() == pButton)
+ {
+ mpBox->SetPointer( gvPointerData[i].eStyle );
+ return;
+ }
+ }
+ assert(false);
+}
+
+namespace {
+
+class DemoPopup : public FloatingWindow
+{
+ public:
+ DemoPopup() : FloatingWindow( nullptr, WB_SYSTEMWINDOW|WB_TOOLTIPWIN)
+ {
+ SetType( WindowType::HELPTEXTWINDOW );
+
+ SetOutputSizePixel( Size( 300, 30 ) );
+ SetBackground(Wallpaper(COL_YELLOW));
+
+ Show( true, ShowFlags::NoActivate );
+ PaintImmediately();
+ }
+
+ virtual void Paint(vcl::RenderContext& /*rRenderContext*/, const tools::Rectangle&) override
+ {
+ // Interestingly in GL mode on Windows, this doesn't render.
+
+ Size aSize = GetOutputSizePixel();
+ tools::Rectangle aTextRect(Point(6, 6), aSize);
+
+ SetTextColor(COL_BLACK);
+ SetTextAlign(ALIGN_TOP);
+ DrawText(aTextRect, "This is a standalone help text test",
+ DrawTextFlags::MultiLine|DrawTextFlags::WordBreak|
+ DrawTextFlags::Left|DrawTextFlags::Top);
+
+ SetLineColor(COL_BLACK);
+ SetFillColor();
+ DrawRect( tools::Rectangle( Point(), aSize ) );
+ aSize.AdjustWidth( -2 );
+ aSize.AdjustHeight( -2 );
+ Color aColor( GetLineColor() );
+ SetLineColor( COL_GRAY );
+ DrawRect( tools::Rectangle( Point( 1, 1 ), aSize ) );
+ SetLineColor( aColor );
+ }
+
+ virtual void MouseButtonDown( const MouseEvent & ) override
+ {
+ Application::Quit();
+ }
+};
+
+}
+
+class OpenGLTests
+{
+ VclPtr<WorkWindow> mxWinA;
+ VclPtr<WorkWindow> mxWinB;
+ rtl::Reference<OpenGLContext> mpA;
+ rtl::Reference<OpenGLContext> mpB;
+
+ static OpenGLSalGraphicsImpl *getImpl(const VclPtr<OutputDevice> &xOut)
+ {
+ SalGraphics *pGraphics = xOut->GetGraphics();
+ return dynamic_cast<OpenGLSalGraphicsImpl *>(pGraphics->GetImpl());
+ }
+public:
+ OpenGLTests() :
+ mxWinA(VclPtr<WorkWindow>::Create(nullptr, WB_APP | WB_STDWORK)),
+ mxWinB(VclPtr<WorkWindow>::Create(nullptr, WB_APP | WB_STDWORK))
+ {
+ OpenGLSalGraphicsImpl *pImplA;
+ OpenGLSalGraphicsImpl *pImplB;
+ if (!OpenGLHelper::isVCLOpenGLEnabled())
+ {
+ pImplA = pImplB = nullptr;
+ fprintf (stderr, "OpenGL is not enabled: try SAL_FORCEGL=1\n");
+ return;
+ }
+
+ pImplA = getImpl(mxWinA);
+ pImplB = getImpl(mxWinB);
+ assert (pImplA && pImplB);
+ mpA = pImplA->GetOpenGLContext();
+ mpB = pImplB->GetOpenGLContext();
+
+ assert (mpA.is() && mpB.is());
+ assert (mpA != mpB);
+ }
+ ~OpenGLTests()
+ {
+ mxWinB.disposeAndClear();
+ mxWinA.disposeAndClear();
+ }
+
+ void testCurrentFramebuffer()
+ {
+ fprintf(stderr,"test OpenGLContext's framebuffer association.\n");
+ mpA->makeCurrent();
+ OpenGLFramebuffer *pBuffer;
+ {
+ OpenGLTexture aTexture(256,128);
+ pBuffer = mpA->AcquireFramebuffer(aTexture);
+ }
+ assert (pBuffer->IsFree()); (void)pBuffer;
+ mpB->makeCurrent();
+ assert (mpA->mpCurrentFramebuffer == nullptr);
+ }
+
+ void testVirtualDevice()
+ {
+ fprintf(stderr, "test sharing OpenGLContexts with virtual-devices reference counting\n");
+ VclPtrInstance<WorkWindow> xTempWin(nullptr, WB_STDWORK);
+ xTempWin->Show();
+ // forcibly make this context current by rendering
+ xTempWin->DrawPixel(Point(0, 0), COL_RED);
+
+ // get some other guys to leach off this context
+ VclPtrInstance<VirtualDevice> xVDev;
+ OpenGLSalGraphicsImpl* pImpl = getImpl(xVDev);
+ assert(pImpl);
+ rtl::Reference<OpenGLContext> pContext = pImpl->GetOpenGLContext();
+ VclPtrInstance<VirtualDevice> xVDev2;
+ OpenGLSalGraphicsImpl* pImpl2 = getImpl(xVDev2);
+ assert(pImpl2);
+ rtl::Reference<OpenGLContext> pContext2 = pImpl2->GetOpenGLContext();
+
+ // sharing the same off-screen context.
+ assert(pContext == pContext2);
+ assert(pContext == getImpl(xTempWin)->GetOpenGLContext());
+ assert(pContext != mpA && pContext != mpB);
+ (void)pContext; (void)pContext2;
+
+ // Kill the parent we free-ride on ...
+ xTempWin.disposeAndClear();
+
+ // This appears to continue working; fun.
+ Point aPt(0, 0);
+ xVDev->DrawPixel(aPt, COL_GREEN);
+ assert(xVDev->GetPixel(aPt) == COL_GREEN);
+ xVDev.disposeAndClear();
+
+ // Switch context to see if we can switch back.
+ mxWinA->DrawPixel(aPt, COL_WHITE);
+
+ // Now try switching back to this guy ...
+ xVDev2->DrawPixel(aPt, COL_BLUE);
+ assert(xVDev2->GetPixel(aPt) == COL_BLUE);
+ xVDev2.disposeAndClear();
+ }
+
+ int execute()
+ {
+ if (!OpenGLHelper::isVCLOpenGLEnabled())
+ return 1;
+
+ testCurrentFramebuffer();
+ testVirtualDevice();
+
+ return 0;
+ }
+};
+
+namespace {
+ void renderFonts()
+ {
+ ScopedVclPtrInstance<VirtualDevice> xDevice;
+ Size aSize(1024, 1024);
+ xDevice->SetOutputSizePixel(aSize);
+
+#if 0
+ for (auto & aFontName : aFontNames)
+ {
+ vcl::Font aFont(aFontName, Size(0,96));
+
+ aFont.Set(COL_BLACK);
+ xDevice->SetFont(aFont);
+ xDevice->Erase();
+
+ FontMetric aMetric = xDevice->GetFontMetric(aFont);
+
+ FontCharMapRef xMap;
+ if (xDevice->GetFontCharMap(xMap))
+ {
+ ... iterate through glyphs ...
+ }
+
+
+ bool GetGlyphBoundRects( const Point& rOrigin, const OUString& rStr, int nIndex,
+ int nLen, int nBase, MetricVector& rVector );
+
+include/vcl/outdev.hxx:typedef std::vector< Rectangle > MetricVector;
+include/vcl/outdev.hxx: MetricVector* pVector = nullptr, OUString* pDisplayText = nullptr );
+include/vcl/outdev.hxx: MetricVector* pVector = nullptr, OUString* pDisplayText = nullptr,
+include/vcl/outdev.hxx: MetricVector* pVector, OUString* pDisplayText, vcl::ITextLayout& _rLayout );
+include/vcl/outdev.hxx: DrawTextFlags nStyle = DrawTextFlags::Mnemonic, MetricVector* pVector = nullp
+
+ bool GetTextBoundRect( Rectangle& rRect,
+ const OUString& rStr, sal_Int32 nBase = 0, sal_Int32 nIndex = 0, sal_Int32 nLen = -1,
+ sal_uLong nLayoutWidth = 0, const long* pDXArray = nullptr ) const;
+
+
+ void DrawText( const Point& rStartPt, const OUString& rStr,
+ sal_Int32 nIndex = 0, sal_Int32 nLen = -1,
+ MetricVector* pVector = nullptr, OUString* pDisplayText = nullptr );
+
+ void DrawText( const Rectangle& rRect,
+ const OUString& rStr, DrawTextFlags nStyle = DrawTextFlags::NONE,
+ MetricVector* pVector = nullptr, OUString* pDisplayText = nullptr,
+ vcl::ITextLayout* _pTextLayout = nullptr );
+
+ Rectangle GetTextRect( const Rectangle& rRect,
+ const OUString& rStr, DrawTextFlags nStyle = DrawTextFlags::WordBreak,
+ TextRectInfo* pInfo = nullptr,
+ const vcl::ITextLayout* _pTextLayout = nullptr ) const;
+
+ }
+#endif
+
+ }
+};
+
+namespace {
+
+class DemoApp : public Application
+{
+ static int showHelp(DemoRenderer &rRenderer)
+ {
+ fprintf(stderr,"vcldemo - a VCL test app\n");
+ fprintf(stderr," --help - print this text\n");
+ fprintf(stderr," --show <renderer> - start with a given renderer, options are:\n");
+ OUString aRenderers(rRenderer.getRendererList());
+ fprintf(stderr," %s\n",
+ OUStringToOString(aRenderers, RTL_TEXTENCODING_UTF8).getStr());
+ fprintf(stderr," --test <iterCount> - create benchmark data\n");
+ fprintf(stderr," --widgets - launch the widget test.\n");
+ fprintf(stderr," --popup - launch the popup test.\n");
+ fprintf(stderr," --threads - render from multiple threads.\n");
+ fprintf(stderr," --gltest - run openGL regression tests.\n");
+ fprintf(stderr," --font <fontname> - run the font render test.\n");
+ fprintf(stderr, "\n");
+ return 0;
+ }
+
+public:
+ DemoApp() {}
+
+ virtual int Main() override
+ {
+ try
+ {
+ bool bWidgets = false, bThreads = false;
+ bool bPopup = false, bGLTest = false;
+ DemoRenderer aRenderer;
+ std::vector<OUString> aFontNames;
+
+ for (sal_uInt16 i = 0; i < GetCommandLineParamCount(); ++i)
+ {
+ bool bLast = i == GetCommandLineParamCount() - 1;
+ OUString aArg = GetCommandLineParam(i);
+ if (aArg == "--help" || aArg == "-h")
+ return showHelp(aRenderer);
+ if (aArg == "--show")
+ {
+ if (bLast)
+ return showHelp(aRenderer);
+ else
+ aRenderer.selectRenderer(GetCommandLineParam(++i));
+ }
+ else if (aArg == "--test")
+ {
+ if (bLast)
+ return showHelp(aRenderer);
+ else
+ aRenderer.setIterCount(GetCommandLineParam(++i).toInt32());
+ }
+ else if (aArg == "--widgets")
+ bWidgets = true;
+ else if (aArg == "--popup")
+ bPopup = true;
+ else if (aArg == "--gltest")
+ bGLTest = true;
+ else if (aArg == "--threads")
+ bThreads = true;
+ else if (aArg == "--font" && !bLast)
+ aFontNames.push_back(GetCommandLineParam(++i));
+ else if (aArg.startsWith("--"))
+ {
+ fprintf(stderr,"Unknown argument '%s'\n",
+ OUStringToOString(aArg, RTL_TEXTENCODING_UTF8).getStr());
+ return showHelp(aRenderer);
+ }
+ }
+
+ ScopedVclPtrInstance<DemoWin> aMainWin(aRenderer, bThreads);
+ VclPtr<DemoWidgets> xWidgets;
+ VclPtr<DemoPopup> xPopup;
+
+ aMainWin->SetText("Interactive VCL demo #1");
+#if HAVE_FEATURE_OPENGL
+ if (bGLTest)
+ {
+ OpenGLTests aTests;
+ return aTests.execute();
+ }
+ else
+#endif
+ if (bWidgets)
+ xWidgets = VclPtr< DemoWidgets >::Create ();
+ else if (bPopup)
+ xPopup = VclPtrInstance< DemoPopup> ();
+ else if (!aFontNames.empty())
+ renderFonts();
+ else
+ aMainWin->Show();
+
+ Application::Execute();
+
+ xWidgets.disposeAndClear();
+ xPopup.disposeAndClear();
+ }
+ catch (const css::uno::Exception&)
+ {
+ TOOLS_WARN_EXCEPTION("vcl.app", "Fatal");
+ return 1;
+ }
+ catch (const std::exception& e)
+ {
+ SAL_WARN("vcl.app", "Fatal: " << e.what());
+ return 1;
+ }
+ return 0;
+ }
+
+protected:
+ void Init() override
+ {
+ try
+ {
+ uno::Reference<uno::XComponentContext> xComponentContext
+ = ::cppu::defaultBootstrap_InitialComponentContext();
+ uno::Reference<lang::XMultiServiceFactory> xMSF;
+ xMSF.set(xComponentContext->getServiceManager(), uno::UNO_QUERY);
+ if(!xMSF.is())
+ Application::Abort("Bootstrap failure - no service manager");
+
+ ::comphelper::setProcessServiceFactory(xMSF);
+ }
+ catch (const uno::Exception &e)
+ {
+ Application::Abort("Bootstrap exception " + e.Message);
+ }
+ }
+ void DeInit() override
+ {
+ uno::Reference< lang::XComponent >(
+ comphelper::getProcessComponentContext(),
+ uno::UNO_QUERY_THROW)-> dispose();
+ ::comphelper::setProcessServiceFactory(nullptr);
+ }
+};
+
+}
+
+void vclmain::createApplication()
+{
+#ifdef _WIN32
+ _putenv_s("LIBO_VCL_DEMO", "1");
+#else
+ setenv("LIBO_VCL_DEMO", "1", 0);
+#endif
+ static DemoApp aApp;
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */