From 940b4d1848e8c70ab7642901a68594e8016caffc Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sat, 27 Apr 2024 18:51:28 +0200 Subject: Adding upstream version 1:7.0.4. Signed-off-by: Daniel Baumann --- include/basegfx/tuple/b2ituple.hxx | 200 +++++++++++++++++++++++++++++++++++++ 1 file changed, 200 insertions(+) create mode 100644 include/basegfx/tuple/b2ituple.hxx (limited to 'include/basegfx/tuple/b2ituple.hxx') diff --git a/include/basegfx/tuple/b2ituple.hxx b/include/basegfx/tuple/b2ituple.hxx new file mode 100644 index 000000000..b8f6c3e96 --- /dev/null +++ b/include/basegfx/tuple/b2ituple.hxx @@ -0,0 +1,200 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include +#include + +namespace basegfx +{ + /** Base class for all Points/Vectors with two sal_Int32 values + + This class provides all methods common to Point + and Vector classes which are derived from here. + + @derive Use this class to implement Points or Vectors + which are based on two sal_Int32 values + */ + class SAL_WARN_UNUSED BASEGFX_DLLPUBLIC B2ITuple + { + protected: + sal_Int32 mnX; + sal_Int32 mnY; + + public: + /** Create a 2D Tuple + + The tuple is initialized to (0, 0) + */ + B2ITuple() + : mnX(0), + mnY(0) + {} + + /** Create a 2D Tuple + + @param fX + This parameter is used to initialize the X-coordinate + of the 2D Tuple. + + @param fY + This parameter is used to initialize the Y-coordinate + of the 2D Tuple. + */ + B2ITuple(sal_Int32 fX, sal_Int32 fY) + : mnX( fX ), + mnY( fY ) + {} + + /// Get X-Coordinate of 2D Tuple + sal_Int32 getX() const + { + return mnX; + } + + /// Get Y-Coordinate of 2D Tuple + sal_Int32 getY() const + { + return mnY; + } + + /// Set X-Coordinate of 2D Tuple + void setX(sal_Int32 fX) + { + mnX = fX; + } + + /// Set Y-Coordinate of 2D Tuple + void setY(sal_Int32 fY) + { + mnY = fY; + } + + /// Array-access to 2D Tuple + const sal_Int32& operator[] (int nPos) const + { + // Here, normally one if(...) should be used. In the assumption that + // both sal_Int32 members can be accessed as an array a shortcut is used here. + // if(0 == nPos) return mnX; return mnY; + return *((&mnX) + nPos); + } + + /// Array-access to 2D Tuple + sal_Int32& operator[] (int nPos) + { + // Here, normally one if(...) should be used. In the assumption that + // both sal_Int32 members can be accessed as an array a shortcut is used here. + // if(0 == nPos) return mnX; return mnY; + return *((&mnX) + nPos); + } + + // operators + + + B2ITuple& operator+=( const B2ITuple& rTup ) + { + mnX += rTup.mnX; + mnY += rTup.mnY; + return *this; + } + + B2ITuple& operator-=( const B2ITuple& rTup ) + { + mnX -= rTup.mnX; + mnY -= rTup.mnY; + return *this; + } + + B2ITuple& operator/=( const B2ITuple& rTup ) + { + mnX /= rTup.mnX; + mnY /= rTup.mnY; + return *this; + } + + B2ITuple& operator*=( const B2ITuple& rTup ) + { + mnX *= rTup.mnX; + mnY *= rTup.mnY; + return *this; + } + + B2ITuple& operator*=(sal_Int32 t) + { + mnX *= t; + mnY *= t; + return *this; + } + + B2ITuple& operator/=(sal_Int32 t) + { + mnX /= t; + mnY /= t; + return *this; + } + + B2ITuple operator-(void) const + { + return B2ITuple(-mnX, -mnY); + } + + bool equalZero() const + { + return mnX == 0 && mnY == 0; + } + + bool operator==( const B2ITuple& rTup ) const + { + return this == &rTup || (rTup.mnX == mnX && rTup.mnY == mnY); + } + + bool operator!=( const B2ITuple& rTup ) const + { + return !(*this == rTup); + } + }; + + // external operators + + + inline B2ITuple operator+(const B2ITuple& rTupA, const B2ITuple& rTupB) + { + B2ITuple aSum(rTupA); + aSum += rTupB; + return aSum; + } + + inline B2ITuple operator-(const B2ITuple& rTupA, const B2ITuple& rTupB) + { + B2ITuple aSub(rTupA); + aSub -= rTupB; + return aSub; + } + + inline B2ITuple operator*(sal_Int32 t, const B2ITuple& rTup) + { + B2ITuple aNew(rTup); + aNew *= t; + return aNew; + } + +} // end of namespace basegfx + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ -- cgit v1.2.3