From 940b4d1848e8c70ab7642901a68594e8016caffc Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sat, 27 Apr 2024 18:51:28 +0200 Subject: Adding upstream version 1:7.0.4. Signed-off-by: Daniel Baumann --- .../shaders/transformedTextureVertexShader.glsl | 28 ++++++++++++++++++++++ 1 file changed, 28 insertions(+) create mode 100644 vcl/opengl/shaders/transformedTextureVertexShader.glsl (limited to 'vcl/opengl/shaders/transformedTextureVertexShader.glsl') diff --git a/vcl/opengl/shaders/transformedTextureVertexShader.glsl b/vcl/opengl/shaders/transformedTextureVertexShader.glsl new file mode 100644 index 000000000..3d67f78e0 --- /dev/null +++ b/vcl/opengl/shaders/transformedTextureVertexShader.glsl @@ -0,0 +1,28 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + */ + +#version 130 + +attribute vec4 position; +attribute vec2 tex_coord_in; +attribute vec2 mask_coord_in; +uniform vec2 viewport; +uniform mat4 transform; +uniform mat4 mvp; +varying vec2 tex_coord; +varying vec2 mask_coord; + +void main() { + vec4 pos = mvp * transform * position; + gl_Position = pos; + tex_coord = tex_coord_in; + mask_coord = mask_coord_in; +} + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ -- cgit v1.2.3