/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_CHART2_SOURCE_CONTROLLER_DIALOGS_TP_3D_SCENEGEOMETRY_HXX #define INCLUDED_CHART2_SOURCE_CONTROLLER_DIALOGS_TP_3D_SCENEGEOMETRY_HXX #include #include namespace com::sun::star::beans { class XPropertySet; } namespace chart { class ControllerLockHelper; } namespace chart { class ThreeD_SceneGeometry_TabPage { public: ThreeD_SceneGeometry_TabPage(weld::Container* pWindow, const css::uno::Reference< css::beans::XPropertySet > & xSceneProperties, ControllerLockHelper & rControllerLockHelper); ~ThreeD_SceneGeometry_TabPage(); // has to be called in case the dialog was closed with OK void commitPendingChanges(); // is called by timer to apply changes to model DECL_LINK( AngleChanged, Timer *, void); // is called immediately when a field changes DECL_LINK( AngleEdited, weld::MetricSpinButton&, void ); // is called by timer to apply changes to model DECL_LINK( PerspectiveChanged, Timer *, void); // is called immediately when a field changes DECL_LINK( PerspectiveEdited, weld::MetricSpinButton&, void ); DECL_LINK( PerspectiveToggled, weld::ToggleButton&, void ); DECL_LINK( RightAngledAxesToggled, weld::ToggleButton&, void ); private: void applyAnglesToModel(); void applyPerspectiveToModel(); css::uno::Reference< css::beans::XPropertySet > m_xSceneProperties; Timer m_aAngleTimer; Timer m_aPerspectiveTimer; //to keep old values when switching to right angled axes sal_Int64 m_nXRotation; sal_Int64 m_nYRotation; sal_Int64 m_nZRotation; bool m_bAngleChangePending; bool m_bPerspectiveChangePending; ControllerLockHelper & m_rControllerLockHelper; std::unique_ptr m_xBuilder; std::unique_ptr m_xContainer; std::unique_ptr m_xCbxRightAngledAxes; std::unique_ptr m_xMFXRotation; std::unique_ptr m_xMFYRotation; std::unique_ptr m_xFtZRotation; std::unique_ptr m_xMFZRotation; std::unique_ptr m_xCbxPerspective; std::unique_ptr m_xMFPerspective; }; } //namespace chart #endif /* vim:set shiftwidth=4 softtabstop=4 expandtab: */