/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_DBACCESS_SOURCE_UI_INC_JOINTABLEVIEW_HXX #define INCLUDED_DBACCESS_SOURCE_UI_INC_JOINTABLEVIEW_HXX #include #include #include #include #include #include #include "callbacks.hxx" #include "TableConnectionData.hxx" #include "TableWindowData.hxx" #include #include struct AcceptDropEvent; struct ExecuteDropEvent; class SfxUndoAction; namespace dbaui { class OTableConnection; class OTableWindow; struct OJoinExchangeData; class OJoinDesignView; class OTableWindowData; class OJoinDesignViewAccess; // this class contains only the scrollbars to avoid that // the tablewindows clip the scrollbars class OJoinTableView; class OScrollWindowHelper : public vcl::Window { VclPtr m_aHScrollBar; VclPtr m_aVScrollBar; VclPtr m_pCornerWindow; VclPtr m_pTableView; protected: virtual void Resize() override; public: OScrollWindowHelper( vcl::Window* pParent); virtual ~OScrollWindowHelper() override; virtual void dispose() override; void setTableView(OJoinTableView* _pTableView); void resetRange(const Point& _aSize); // own methods ScrollBar& GetHScrollBar() { return *m_aHScrollBar; } ScrollBar& GetVScrollBar() { return *m_aVScrollBar; } }; class OJoinTableView : public vcl::Window, public IDragTransferableListener, public DropTargetHelper { friend class OJoinMoveTabWinUndoAct; public: typedef std::map > OTableWindowMap; private: OTableWindowMap m_aTableMap; std::vector > m_vTableConnection; Idle m_aDragScrollIdle; tools::Rectangle m_aDragRect; tools::Rectangle m_aSizingRect; Point m_aDragOffset; Point m_aScrollOffset; Point m_ptPrevDraggingPos; Size m_aOutputSize; VclPtr m_pDragWin; VclPtr m_pSizingWin; VclPtr m_pSelectedConn; DECL_LINK(OnDragScrollTimer, Timer*, void); protected: VclPtr m_pLastFocusTabWin; VclPtr m_pView; OJoinDesignViewAccess* m_pAccessible; public: OJoinTableView( vcl::Window* pParent, OJoinDesignView* pView ); virtual ~OJoinTableView() override; virtual void dispose() override; // window override virtual void StateChanged( StateChangedType nStateChange ) override; virtual void GetFocus() override; virtual void LoseFocus() override; virtual void KeyInput( const KeyEvent& rEvt ) override; // Accessibility virtual css::uno::Reference< css::accessibility::XAccessible > CreateAccessible() override; // own methods ScrollBar& GetHScrollBar() { return static_cast(GetParent())->GetHScrollBar(); } ScrollBar& GetVScrollBar() { return static_cast(GetParent())->GetVScrollBar(); } DECL_LINK( ScrollHdl, ScrollBar*, void ); void DrawConnections(vcl::RenderContext& rRenderContext, const tools::Rectangle& rRect); void InvalidateConnections(); void BeginChildMove( OTableWindow* pTabWin, const Point& rMousePos ); void BeginChildSizing( OTableWindow* pTabWin, PointerStyle nPointer ); void NotifyTitleClicked( OTableWindow* pTabWin, const Point& rMousePos ); virtual void AddTabWin(const OUString& _rComposedName, const OUString& rWinName, bool bNewTable = false); virtual void RemoveTabWin( OTableWindow* pTabWin ); // hide all TabWins (does NOT delete them; they are put in an UNDO action) void HideTabWins(); virtual void AddConnection(const OJoinExchangeData& jxdSource, const OJoinExchangeData& jxdDest) = 0; /** RemoveConnection allows to remove connections from join table view it implies that the same as addConnection @param rConnection the connection which should be removed @param bDelete when true then the connection will be deleted @return an iterator to next valid connection, so it can be used in any loop */ virtual bool RemoveConnection(VclPtr& rConnection, bool bDelete); /** allows to add new connections to join table view it implies an invalidation of the features ID_BROWSER_ADDTABLE and SID_RELATION_ADD_RELATION also the modified flag will be set to true @param _pConnection the connection which should be added @param _bAddData when true then the data should also be appended */ void addConnection(OTableConnection* _pConnection,bool _bAddData = true); bool ScrollPane( long nDelta, bool bHoriz, bool bPaintScrollBars ); sal_uLong GetTabWinCount() const; const Point& GetScrollOffset() const { return m_aScrollOffset; } OJoinDesignView* getDesignView() const { return m_pView; } OTableWindow* GetTabWindow( const OUString& rName ); VclPtr& GetSelectedConn() { return m_pSelectedConn; } /** @note NULL is explicitly allowed (then no-op) */ void DeselectConn(OTableConnection* pConn); void SelectConn(OTableConnection* pConn); OTableWindowMap& GetTabWinMap() { return m_aTableMap; } /** gives a read only access to the connection vector */ const std::vector >& getTableConnections() const { return m_vTableConnection; } bool ExistsAConn(const OTableWindow* pFromWin) const; /** search for all connections of a table @param _pFromWin the table for which connections should be found @return an iterator which can be used to travel all connections of the table */ std::vector >::const_iterator getTableConnections(const OTableWindow* _pFromWin) const; /** how many connection belongs to single table @param _pFromWin the table for which connections should be found @return the count of connections which belongs to this table */ sal_Int32 getConnectionCount(const OTableWindow* _pFromWin) const; OTableConnection* GetTabConn(const OTableWindow* pLhs,const OTableWindow* pRhs,bool _bSupressCrossOrNaturalJoin = false) const; /** clear the window map and connection vector without destroying it that means that the data of the windows and connection will be untouched */ void clearLayoutInformation(); /** set the focus to that tab win which most recently had it (or to the first available one) **/ void GrabTabWinFocus(); /** take all WinData and ConnData from the document and create the corresponding Wins and Conns */ virtual void ReSync() { } /** Hard deletion That means that all Conns and Wins are deleted from their respective lists and the corresponding Data removed from the document */ virtual void ClearAll(); /** @note used by AddTabDlg to see if more tables can be added */ virtual bool IsAddAllowed(); virtual bool PreNotify(NotifyEvent& rNEvt) override; // DnD stuff virtual sal_Int8 AcceptDrop( const AcceptDropEvent& rEvt ) override; virtual sal_Int8 ExecuteDrop( const ExecuteDropEvent& rEvt ) override; /** @note can be used for special ui handling after d&d */ virtual void lookForUiActivities(); /** Hook that is called after moving/resizing TabWins The position is 'virtual': the container has a virtual area of which only a part - changeable by scroll bar - is visible. Therefore: ptOldPosition is always positive, even if it represents a point with a negative physical ordinate above the visible area @note The standard implementation just passes the new data to the Wins */ void TabWinMoved(OTableWindow* ptWhich, const Point& ptOldPosition); void TabWinSized(OTableWindow* ptWhich, const Point& ptOldPosition, const Size& szOldSize); void modified(); /** check if the given window is visible. @param _rPoint The Point to check @param _rSize The Size to be check as well @return true if the area is visible, false otherwise */ bool isMovementAllowed(const Point& _rPoint,const Size& _rSize); const Size& getRealOutputSize() const { return m_aOutputSize; } virtual void EnsureVisible(const OTableWindow* _pWin); void EnsureVisible(const Point& _rPoint,const Size& _rSize); TTableWindowData::value_type createTableWindowData(const OUString& _rComposedName ,const OUString& _sTableName ,const OUString& _rWinName); protected: virtual void MouseButtonUp( const MouseEvent& rEvt ) override; virtual void MouseButtonDown( const MouseEvent& rEvt ) override; virtual void Tracking( const TrackingEvent& rTEvt ) override; virtual void Paint( vcl::RenderContext& rRenderContext, const tools::Rectangle& rRect ) override; virtual void ConnDoubleClicked(VclPtr& rConnection); void SetDefaultTabWinPosSize( OTableWindow* pTabWin ); virtual void DataChanged( const DataChangedEvent& rDCEvt ) override; virtual void Resize() override; virtual void dragFinished( ) override; /// @note here the physical position (that can be changed while /// resizing) is used, as no scrolling can take place while resizing virtual void Command(const CommandEvent& rEvt) override; virtual std::shared_ptr CreateImpl(const OUString& _rComposedName ,const OUString& _sTableName ,const OUString& _rWinName); /** factory method to create table windows @param _pData The data corresponding to the window. @return The new TableWindow */ virtual VclPtr createWindow(const TTableWindowData::value_type& _pData) = 0; /** determines whether the classes Init method should accept a query name, or only table names */ virtual bool allowQueries() const; /** called when init fails at the tablewindowdata because the m_xTable object could not provide columns, but no exception was thrown. Expected to throw. */ virtual void onNoColumns_throw(); virtual bool supressCrossNaturalJoin(const TTableConnectionData::value_type& _pData) const; private: void InitColors(); void ScrollWhileDragging(); /** opens the context menu to delete a connection @param _aPos the position where the popup menu should appear @param _pSelConnection the connection which should be deleted */ void executePopup(const Point& _aPos, VclPtr& rSelConnection); /** invalidates this window without children and set the controller modified @param _pAction a possible undo action to add at the controller */ void invalidateAndModify(std::unique_ptr _pAction); private: using Window::Scroll; }; } #endif /* vim:set shiftwidth=4 softtabstop=4 expandtab: */