/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #pragma once #include "vclprocessor2d.hxx" #include #include namespace drawinglayer::primitive2d { class PolyPolygonColorPrimitive2D; class PolygonHairlinePrimitive2D; class PolygonStrokePrimitive2D; class WrongSpellPrimitive2D; class TextSimplePortionPrimitive; class BitmapPrimitive2D; class PolyPolygonGradientPrimitive2D; class UnifiedTransparencePrimitive2D; class ControlPrimitive2D; class PolygonStrokePrimitive2D; class FillHatchPrimitive2D; class BackgroundColorPrimitive2D; class BorderLinePrimitive2D; class GlowPrimitive2D; class SoftEdgePrimitive2D; } namespace drawinglayer::processor2d { /** VclPixelProcessor2D class This processor derived from VclProcessor2D is the base class for rendering all fed primitives to a VCL Window. It is the currently used renderer for all VCL editing output from the DrawingLayer. */ class VclPixelProcessor2D final : public VclProcessor2D { struct Impl; std::unique_ptr m_pImpl; /* the local processor for BasePrimitive2D-Implementation based primitives, called from the common process()-implementation */ virtual void processBasePrimitive2D(const primitive2d::BasePrimitive2D& rCandidate) override; // some helpers to try direct paints (shortcuts) void tryDrawPolyPolygonColorPrimitive2DDirect( const primitive2d::PolyPolygonColorPrimitive2D& rSource, double fTransparency); bool tryDrawPolygonHairlinePrimitive2DDirect(const primitive2d::PolygonHairlinePrimitive2D& rSource, double fTransparency); bool tryDrawPolygonStrokePrimitive2DDirect(const primitive2d::PolygonStrokePrimitive2D& rSource, double fTransparency); void processWrongSpellPrimitive2D(const primitive2d::WrongSpellPrimitive2D& rWrongSpellPrimitive); void processTextSimplePortionPrimitive2D( const primitive2d::TextSimplePortionPrimitive2D& rCandidate); void processTextDecoratedPortionPrimitive2D( const primitive2d::TextSimplePortionPrimitive2D& rCandidate); void processPolygonHairlinePrimitive2D( const primitive2d::PolygonHairlinePrimitive2D& rPolygonHairlinePrimitive2D); void processBitmapPrimitive2D(const primitive2d::BitmapPrimitive2D& rBitmapCandidate); void processPolyPolygonGradientPrimitive2D( const primitive2d::PolyPolygonGradientPrimitive2D& rPolygonCandidate); void processPolyPolygonColorPrimitive2D( const primitive2d::PolyPolygonColorPrimitive2D& rPolyPolygonColorPrimitive2D); void processUnifiedTransparencePrimitive2D( const primitive2d::UnifiedTransparencePrimitive2D& rUniTransparenceCandidate); void processControlPrimitive2D(const primitive2d::ControlPrimitive2D& rControlPrimitive); void processPolygonStrokePrimitive2D( const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokePrimitive2D); void processFillHatchPrimitive2D(const primitive2d::FillHatchPrimitive2D& rFillHatchPrimitive); void processBackgroundColorPrimitive2D(const primitive2d::BackgroundColorPrimitive2D& rPrimitive); void processBorderLinePrimitive2D(const drawinglayer::primitive2d::BorderLinePrimitive2D& rBorder); void processInvertPrimitive2D(const primitive2d::BasePrimitive2D& rCandidate); void processMetaFilePrimitive2D(const primitive2d::BasePrimitive2D& rCandidate); void processGlowPrimitive2D(const primitive2d::GlowPrimitive2D& rCandidate); void processSoftEdgePrimitive2D(const primitive2d::SoftEdgePrimitive2D& rCandidate); public: /// constructor/destructor VclPixelProcessor2D(const geometry::ViewInformation2D& rViewInformation, OutputDevice& rOutDev, const basegfx::BColorModifierStack& rInitStack = basegfx::BColorModifierStack()); virtual ~VclPixelProcessor2D() override; }; } // end of namespace drawinglayer::processor2d /* vim:set shiftwidth=4 softtabstop=4 expandtab: */