/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #pragma once #include #include namespace drawinglayer::primitive2d { // This primitive is used to represent geometry for non-visible objects, // e.g. a PresObj's outline. To still be able to use primitives for HitTest // functionality, the 2d decompositions will produce an as much as possible // simplified line geometry encapsulated in this primitive when there is no // line geometry. In a further enhanced version this may change to 'if neither // filled nor lines' creation criteria. The whole primitive decomposes to nothing, // so no one not knowing it will be influenced. Only helper processors for hit test // (and maybe BoundRect extractors) will use it and its children subcontent. class DRAWINGLAYER_DLLPUBLIC HiddenGeometryPrimitive2D final : public GroupPrimitive2D { public: explicit HiddenGeometryPrimitive2D(const Primitive2DContainer& rChildren); // despite returning an empty decomposition since it's no visualisation data, // range calculation is intended to use hidden geometry, so // the local implementation will return the children's range virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override; /// local decomposition. Implementation will return empty Primitive2DSequence virtual void get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const override; // provide unique ID virtual sal_uInt32 getPrimitive2DID() const override; }; } // end of namespace drawinglayer::primitive2d /* vim:set shiftwidth=4 softtabstop=4 expandtab: */