/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRLATHEPRIMITIVE3D_HXX #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRLATHEPRIMITIVE3D_HXX #include #include #include #include namespace drawinglayer { namespace primitive3d { /** SdrLathePrimitive3D class This 3D primitive expands the SdrPrimitive3D to a 3D rotation definition. The given 2D tools::PolyPolygon geometry is imagined as lying on the XY-plane in 3D and gets rotated around the Y-Axis. Various possibilities e.g. for creating diagonals (edge roudings in 3D) and similar are given. The decomposition will create all necessary 3D planes for visualisation. */ class DRAWINGLAYER_DLLPUBLIC SdrLathePrimitive3D final : public SdrPrimitive3D { private: /// geometry helper for slices basegfx::B2DPolyPolygon maCorrectedPolyPolygon; Slice3DVector maSlices; /// primitive geometry data basegfx::B2DPolyPolygon maPolyPolygon; sal_uInt32 mnHorizontalSegments; sal_uInt32 mnVerticalSegments; double mfDiagonal; double mfBackScale; double mfRotation; /// decomposition data when ReducedLineGeometry is used, see get3DDecomposition std::unique_ptr mpLastRLGViewInformation; bool mbSmoothNormals : 1; // Plane self bool mbSmoothLids : 1; // Front/back bool mbCharacterMode : 1; bool mbCloseFront : 1; bool mbCloseBack : 1; /// create slices void impCreateSlices(); /// get (evtl. create) slices const Slice3DVector& getSlices() const; /// local decomposition. virtual Primitive3DContainer create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override; public: /// constructor SdrLathePrimitive3D( const basegfx::B3DHomMatrix& rTransform, const basegfx::B2DVector& rTextureSize, const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute, const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute, const basegfx::B2DPolyPolygon& rPolyPolygon, sal_uInt32 nHorizontalSegments, sal_uInt32 nVerticalSegments, double fDiagonal, double fBackScale, double fRotation, bool bSmoothNormals, bool bSmoothLids, bool bCharacterMode, bool bCloseFront, bool bCloseBack); virtual ~SdrLathePrimitive3D() override; /// data read access const basegfx::B2DPolyPolygon& getPolyPolygon() const { return maPolyPolygon; } sal_uInt32 getHorizontalSegments() const { return mnHorizontalSegments; } sal_uInt32 getVerticalSegments() const { return mnVerticalSegments; } double getDiagonal() const { return mfDiagonal; } double getBackScale() const { return mfBackScale; } double getRotation() const { return mfRotation; } bool getSmoothNormals() const { return mbSmoothNormals; } bool getSmoothLids() const { return mbSmoothLids; } bool getCharacterMode() const { return mbCharacterMode; } bool getCloseFront() const { return mbCloseFront; } bool getCloseBack() const { return mbCloseBack; } /// compare operator virtual bool operator==(const BasePrimitive3D& rPrimitive) const override; /// get range virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const override; /// Overridden to allow for reduced line mode to decide if to buffer decomposition or not virtual Primitive3DContainer get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override; /// provide unique ID DeclPrimitive3DIDBlock() }; } // end of namespace primitive3d } // end of namespace drawinglayer #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRLATHEPRIMITIVE3D_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */