/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRSPHEREPRIMITIVE3D_HXX #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRSPHEREPRIMITIVE3D_HXX #include #include namespace drawinglayer { namespace primitive3d { /** SdrSpherePrimitive3D class This 3D primitive expands the SdrPrimitive3D to a 3D sphere definition. The sphere is implicitly in unit coordinates and the given transformation defines its geometry in space. */ class DRAWINGLAYER_DLLPUBLIC SdrSpherePrimitive3D final : public SdrPrimitive3D { private: /// additional geometry definitions sal_uInt32 mnHorizontalSegments; sal_uInt32 mnVerticalSegments; /// local decomposition. virtual Primitive3DContainer create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override; public: /// constructor SdrSpherePrimitive3D( const basegfx::B3DHomMatrix& rTransform, const basegfx::B2DVector& rTextureSize, const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute, const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute, sal_uInt32 nHorizontalSegments, sal_uInt32 nVerticalSegments); /// data read access sal_uInt32 getHorizontalSegments() const { return mnHorizontalSegments; } sal_uInt32 getVerticalSegments() const { return mnVerticalSegments; } /// compare operator virtual bool operator==(const BasePrimitive3D& rPrimitive) const override; /// get range virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const override; /// provide unique ID DeclPrimitive3DIDBlock() }; } // end of namespace primitive3d } // end of namespace drawinglayer #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRSPHEREPRIMITIVE3D_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */