/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_SVX_OBJ3D_HXX #define INCLUDED_SVX_OBJ3D_HXX #include #include #include #include #include #include // Forward declarations class E3dScene; namespace sdr::properties { class BaseProperties; class E3dCompoundProperties; class E3dExtrudeProperties; class E3dLatheProperties; class E3dSphereProperties; } /************************************************************************* |* |* GeoData relevant for undo actions |* \************************************************************************/ class E3DObjGeoData : public SdrObjGeoData { public: basegfx::B3DRange maLocalBoundVol; // surrounding volume of the object basegfx::B3DHomMatrix maTransformation; // local transformations E3DObjGeoData() {} }; /************************************************************************* |* |* Base class for 3D objects |* \************************************************************************/ class SVXCORE_DLLPUBLIC E3dObject : public SdrAttrObj { private: // Allow everything for E3dObjList and E3dDragMethod friend class E3dDragMethod; protected: virtual std::unique_ptr CreateObjectSpecificProperties() override; basegfx::B3DRange maLocalBoundVol; // surrounding volume of the object (from the geometry generation) basegfx::B3DHomMatrix maTransformation; // local transformation basegfx::B3DHomMatrix maFullTransform; // global transformation (including. parents) // Flags bool mbTfHasChanged : 1; bool mbIsSelected : 1; protected: virtual basegfx::B3DRange RecalcBoundVolume() const; // E3dObject is only a helper class (for E3DScene and E3DCompoundObject) // and no instances should be created from anyone, so i move the constructors // to protected area E3dObject(SdrModel& rSdrModel); // protected destructor virtual ~E3dObject() override; public: virtual void StructureChanged(); virtual void SetTransformChanged(); virtual void RecalcSnapRect() override; virtual SdrInventor GetObjInventor() const override; virtual sal_uInt16 GetObjIdentifier() const override; virtual void TakeObjInfo(SdrObjTransformInfoRec& rInfo) const override; virtual void NbcMove(const Size& rSize) override; virtual void NbcResize(const Point& rRef, const Fraction& xFact, const Fraction& yFact) override; E3dScene* getParentE3dSceneFromE3dObject() const; virtual E3dScene* getRootE3dSceneFromE3dObject() const; const basegfx::B3DRange& GetBoundVolume() const; void InvalidateBoundVolume(); // calculate complete transformation including all parents const basegfx::B3DHomMatrix& GetFullTransform() const; // get and (re)set transformation matrix const basegfx::B3DHomMatrix& GetTransform() const { return maTransformation;} virtual void NbcSetTransform(const basegfx::B3DHomMatrix& rMatrix); virtual void SetTransform(const basegfx::B3DHomMatrix& rMatrix); // 2D rotations, are implemented as a rotation around the Z axis // which is vertical to the screen, plus a shift of the scene. // This means that also the scene (E3dScene) must define this // routine as virtual in its class. virtual void NbcRotate(const Point& rRef, long nAngle, double sn, double cs) override; // get wireframe polygon for local object. No transform is applied. basegfx::B3DPolyPolygon CreateWireframe() const; // TakeObjName...() is for the display in the UI, for example "3 frames selected". virtual OUString TakeObjNameSingul() const override; virtual OUString TakeObjNamePlural() const override; virtual E3dObject* CloneSdrObject(SdrModel& rTargetModel) const override; E3dObject& operator=( const E3dObject& rObj ); virtual SdrObjGeoData *NewGeoData() const override; virtual void SaveGeoData(SdrObjGeoData& rGeo) const override; virtual void RestGeoData(const SdrObjGeoData& rGeo) override; // get/set the selection bool GetSelected() const { return mbIsSelected; } virtual void SetSelected(bool bNew); // break up virtual bool IsBreakObjPossible(); virtual std::unique_ptr GetBreakObj(); }; /************************************************************************* |* |* Class for all compound objects (Cube, Lathe, Scene, Extrude) |* This class saves some ISA queries and accelerates the behaviour |* significantly, because all the attributes etc. are kept through this. |* The polygons may only keep attributes if they are directly |* subordinated to the scene. |* \************************************************************************/ class SVXCORE_DLLPUBLIC E3dCompoundObject : public E3dObject { private: // to allow sdr::properties::E3dCompoundProperties access to SetGeometryValid() friend class sdr::properties::E3dCompoundProperties; friend class sdr::properties::E3dExtrudeProperties; friend class sdr::properties::E3dLatheProperties; friend class sdr::properties::E3dSphereProperties; protected: virtual std::unique_ptr CreateObjectSpecificProperties() override; protected: // convert given basegfx::B3DPolyPolygon to screen coor basegfx::B2DPolyPolygon TransformToScreenCoor(const basegfx::B3DPolyPolygon& rCandidate); // protected destructor virtual ~E3dCompoundObject() override; public: E3dCompoundObject(SdrModel& rSdrModel); virtual basegfx::B2DPolyPolygon TakeXorPoly() const override; virtual sal_uInt32 GetHdlCount() const override; virtual void AddToHdlList(SdrHdlList& rHdlList) const override; virtual sal_uInt16 GetObjIdentifier() const override; virtual void RecalcSnapRect() override; virtual E3dCompoundObject* CloneSdrObject(SdrModel& rTargetModel) const override; // implemented mainly for the purposes of Clone() E3dCompoundObject& operator=(const E3dCompoundObject& rObj); }; #endif // INCLUDED_SVX_OBJ3D_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */