/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include "fourboxwipe.hxx" namespace slideshow::internal { ::basegfx::B2DPolyPolygon FourBoxWipe::operator () ( double t ) { ::basegfx::B2DHomMatrix aTransform; const double d = ::basegfx::pruneScaleValue( t / 2.0 ); if (m_cornersOut) { aTransform = basegfx::utils::createTranslateB2DHomMatrix(-0.5, -0.5); aTransform = basegfx::utils::createScaleTranslateB2DHomMatrix(d, d, -0.25, -0.25) * aTransform; } else { aTransform = basegfx::utils::createScaleTranslateB2DHomMatrix(d, d, -0.5, -0.5); } // top left: ::basegfx::B2DPolygon square( m_unitRect ); square.transform( aTransform ); ::basegfx::B2DPolyPolygon res( square ); // bottom left, flip on x-axis: aTransform.scale( -1.0, 1.0 ); ::basegfx::B2DPolygon square2( m_unitRect ); square2.transform( aTransform ); square2.flip(); // flip direction res.append( square2 ); // bottom right, flip on y-axis: aTransform.scale( 1.0, -1.0 ); ::basegfx::B2DPolygon square3( m_unitRect ); square3.transform( aTransform ); res.append( square3 ); // top right, flip on x-axis: aTransform.scale( -1.0, 1.0 ); ::basegfx::B2DPolygon square4( m_unitRect ); square4.transform( aTransform ); square4.flip(); // flip direction res.append( square4 ); aTransform = basegfx::utils::createTranslateB2DHomMatrix(0.5, 0.5); res.transform( aTransform ); return res; } } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */