/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace com::sun::star; // helpers namespace { class impTextBreakupHandler { private: drawinglayer::primitive2d::Primitive2DContainer maTextPortionPrimitives; drawinglayer::primitive2d::Primitive2DContainer maLinePrimitives; drawinglayer::primitive2d::Primitive2DContainer maParagraphPrimitives; SdrOutliner& mrOutliner; basegfx::B2DHomMatrix maNewTransformA; basegfx::B2DHomMatrix maNewTransformB; // the visible area for contour text decomposition basegfx::B2DVector maScale; // ClipRange for BlockText decomposition; only text portions completely // inside are to be accepted, so this is different from geometric clipping // (which would allow e.g. upper parts of portions to remain). Only used for // BlockText (see there) basegfx::B2DRange maClipRange; DECL_LINK(decomposeContourTextPrimitive, DrawPortionInfo*, void); DECL_LINK(decomposeBlockTextPrimitive, DrawPortionInfo*, void); DECL_LINK(decomposeStretchTextPrimitive, DrawPortionInfo*, void); DECL_LINK(decomposeContourBulletPrimitive, DrawBulletInfo*, void); DECL_LINK(decomposeBlockBulletPrimitive, DrawBulletInfo*, void); DECL_LINK(decomposeStretchBulletPrimitive, DrawBulletInfo*, void); void impCreateTextPortionPrimitive(const DrawPortionInfo& rInfo); static drawinglayer::primitive2d::BasePrimitive2D* impCheckFieldPrimitive(drawinglayer::primitive2d::BasePrimitive2D* pPrimitive, const DrawPortionInfo& rInfo); void impFlushTextPortionPrimitivesToLinePrimitives(); void impFlushLinePrimitivesToParagraphPrimitives(sal_Int32 nPara); void impHandleDrawPortionInfo(const DrawPortionInfo& rInfo); void impHandleDrawBulletInfo(const DrawBulletInfo& rInfo); public: explicit impTextBreakupHandler(SdrOutliner& rOutliner) : maTextPortionPrimitives(), maLinePrimitives(), maParagraphPrimitives(), mrOutliner(rOutliner), maNewTransformA(), maNewTransformB(), maScale(), maClipRange() { } void decomposeContourTextPrimitive(const basegfx::B2DHomMatrix& rNewTransformA, const basegfx::B2DHomMatrix& rNewTransformB, const basegfx::B2DVector& rScale) { maScale = rScale; maNewTransformA = rNewTransformA; maNewTransformB = rNewTransformB; mrOutliner.SetDrawPortionHdl(LINK(this, impTextBreakupHandler, decomposeContourTextPrimitive)); mrOutliner.SetDrawBulletHdl(LINK(this, impTextBreakupHandler, decomposeContourBulletPrimitive)); mrOutliner.StripPortions(); mrOutliner.SetDrawPortionHdl(Link()); mrOutliner.SetDrawBulletHdl(Link()); } void decomposeBlockTextPrimitive( const basegfx::B2DHomMatrix& rNewTransformA, const basegfx::B2DHomMatrix& rNewTransformB, const basegfx::B2DRange& rClipRange) { maNewTransformA = rNewTransformA; maNewTransformB = rNewTransformB; maClipRange = rClipRange; mrOutliner.SetDrawPortionHdl(LINK(this, impTextBreakupHandler, decomposeBlockTextPrimitive)); mrOutliner.SetDrawBulletHdl(LINK(this, impTextBreakupHandler, decomposeBlockBulletPrimitive)); mrOutliner.StripPortions(); mrOutliner.SetDrawPortionHdl(Link()); mrOutliner.SetDrawBulletHdl(Link()); } void decomposeStretchTextPrimitive(const basegfx::B2DHomMatrix& rNewTransformA, const basegfx::B2DHomMatrix& rNewTransformB) { maNewTransformA = rNewTransformA; maNewTransformB = rNewTransformB; mrOutliner.SetDrawPortionHdl(LINK(this, impTextBreakupHandler, decomposeStretchTextPrimitive)); mrOutliner.SetDrawBulletHdl(LINK(this, impTextBreakupHandler, decomposeStretchBulletPrimitive)); mrOutliner.StripPortions(); mrOutliner.SetDrawPortionHdl(Link()); mrOutliner.SetDrawBulletHdl(Link()); } drawinglayer::primitive2d::Primitive2DContainer const & getPrimitive2DSequence(); }; void impTextBreakupHandler::impCreateTextPortionPrimitive(const DrawPortionInfo& rInfo) { if(rInfo.maText.isEmpty() || !rInfo.mnTextLen) return; OUString caseMappedText = rInfo.mrFont.CalcCaseMap( rInfo.maText ); basegfx::B2DVector aFontScaling; drawinglayer::attribute::FontAttribute aFontAttribute( drawinglayer::primitive2d::getFontAttributeFromVclFont( aFontScaling, rInfo.mrFont, rInfo.IsRTL(), false)); basegfx::B2DHomMatrix aNewTransform; // add font scale to new transform aNewTransform.scale(aFontScaling.getX(), aFontScaling.getY()); // look for proportional font scaling, if necessary, scale accordingly sal_Int8 nPropr(rInfo.mrFont.GetPropr()); if(100 != nPropr) { const double fFactor(rInfo.mrFont.GetPropr() / 100.0); aNewTransform.scale(fFactor, fFactor); } // apply font rotate if(rInfo.mrFont.GetOrientation()) { aNewTransform.rotate(-rInfo.mrFont.GetOrientation() * F_PI1800); } // look for escapement, if necessary, translate accordingly if(rInfo.mrFont.GetEscapement()) { sal_Int16 nEsc(rInfo.mrFont.GetEscapement()); if(DFLT_ESC_AUTO_SUPER == nEsc) { nEsc = .8 * (100 - nPropr); assert (nEsc == DFLT_ESC_SUPER && "I'm sure this formula needs to be changed, but how to confirm that???"); nEsc = DFLT_ESC_SUPER; } else if(DFLT_ESC_AUTO_SUB == nEsc) { nEsc = .2 * -(100 - nPropr); assert (nEsc == -20 && "I'm sure this formula needs to be changed, but how to confirm that???"); nEsc = -20; } if(nEsc > MAX_ESC_POS) { nEsc = MAX_ESC_POS; } else if(nEsc < -MAX_ESC_POS) { nEsc = -MAX_ESC_POS; } const double fEscapement(nEsc / -100.0); aNewTransform.translate(0.0, fEscapement * aFontScaling.getY()); } // apply transformA aNewTransform *= maNewTransformA; // apply local offset aNewTransform.translate(rInfo.mrStartPos.X(), rInfo.mrStartPos.Y()); // also apply embedding object's transform aNewTransform *= maNewTransformB; // prepare DXArray content. To make it independent from font size (and such from // the text transformation), scale it to unit coordinates ::std::vector< double > aDXArray; if(rInfo.mpDXArray && rInfo.mnTextLen) { aDXArray.reserve(rInfo.mnTextLen); for(sal_Int32 a=0; a < rInfo.mnTextLen; a++) { aDXArray.push_back(static_cast(rInfo.mpDXArray[a])); } } // create complex text primitive and append const Color aFontColor(rInfo.mrFont.GetColor()); const basegfx::BColor aBFontColor(aFontColor.getBColor()); const Color aTextFillColor(rInfo.mrFont.GetFillColor()); // prepare wordLineMode (for underline and strikeout) // NOT for bullet texts. It is set (this may be an error by itself), but needs to be suppressed to hinder e.g. '1)' // to be split which would not look like the original const bool bWordLineMode(rInfo.mrFont.IsWordLineMode() && !rInfo.mbEndOfBullet); // prepare new primitive drawinglayer::primitive2d::BasePrimitive2D* pNewPrimitive = nullptr; const bool bDecoratedIsNeeded( LINESTYLE_NONE != rInfo.mrFont.GetOverline() || LINESTYLE_NONE != rInfo.mrFont.GetUnderline() || STRIKEOUT_NONE != rInfo.mrFont.GetStrikeout() || FontEmphasisMark::NONE != (rInfo.mrFont.GetEmphasisMark() & FontEmphasisMark::Style) || FontRelief::NONE != rInfo.mrFont.GetRelief() || rInfo.mrFont.IsShadow() || bWordLineMode); if(bDecoratedIsNeeded) { // TextDecoratedPortionPrimitive2D needed, prepare some more data // get overline and underline color. If it's on automatic (0xffffffff) use FontColor instead const Color aUnderlineColor(rInfo.maTextLineColor); const basegfx::BColor aBUnderlineColor((Color(0xffffffff) == aUnderlineColor) ? aBFontColor : aUnderlineColor.getBColor()); const Color aOverlineColor(rInfo.maOverlineColor); const basegfx::BColor aBOverlineColor((Color(0xffffffff) == aOverlineColor) ? aBFontColor : aOverlineColor.getBColor()); // prepare overline and underline data const drawinglayer::primitive2d::TextLine eFontOverline( drawinglayer::primitive2d::mapFontLineStyleToTextLine(rInfo.mrFont.GetOverline())); const drawinglayer::primitive2d::TextLine eFontLineStyle( drawinglayer::primitive2d::mapFontLineStyleToTextLine(rInfo.mrFont.GetUnderline())); // check UnderlineAbove const bool bUnderlineAbove( drawinglayer::primitive2d::TEXT_LINE_NONE != eFontLineStyle && rInfo.mrFont.IsUnderlineAbove()); // prepare strikeout data const drawinglayer::primitive2d::TextStrikeout eTextStrikeout( drawinglayer::primitive2d::mapFontStrikeoutToTextStrikeout(rInfo.mrFont.GetStrikeout())); // prepare emphasis mark data drawinglayer::primitive2d::TextEmphasisMark eTextEmphasisMark(drawinglayer::primitive2d::TEXT_FONT_EMPHASIS_MARK_NONE); switch(rInfo.mrFont.GetEmphasisMark() & FontEmphasisMark::Style) { case FontEmphasisMark::Dot : eTextEmphasisMark = drawinglayer::primitive2d::TEXT_FONT_EMPHASIS_MARK_DOT; break; case FontEmphasisMark::Circle : eTextEmphasisMark = drawinglayer::primitive2d::TEXT_FONT_EMPHASIS_MARK_CIRCLE; break; case FontEmphasisMark::Disc : eTextEmphasisMark = drawinglayer::primitive2d::TEXT_FONT_EMPHASIS_MARK_DISC; break; case FontEmphasisMark::Accent : eTextEmphasisMark = drawinglayer::primitive2d::TEXT_FONT_EMPHASIS_MARK_ACCENT; break; default: break; } const bool bEmphasisMarkAbove(rInfo.mrFont.GetEmphasisMark() & FontEmphasisMark::PosAbove); const bool bEmphasisMarkBelow(rInfo.mrFont.GetEmphasisMark() & FontEmphasisMark::PosBelow); // prepare font relief data drawinglayer::primitive2d::TextRelief eTextRelief(drawinglayer::primitive2d::TEXT_RELIEF_NONE); switch(rInfo.mrFont.GetRelief()) { case FontRelief::Embossed : eTextRelief = drawinglayer::primitive2d::TEXT_RELIEF_EMBOSSED; break; case FontRelief::Engraved : eTextRelief = drawinglayer::primitive2d::TEXT_RELIEF_ENGRAVED; break; default : break; // RELIEF_NONE, FontRelief_FORCE_EQUAL_SIZE } // prepare shadow/outline data const bool bShadow(rInfo.mrFont.IsShadow()); // TextDecoratedPortionPrimitive2D is needed, create one pNewPrimitive = new drawinglayer::primitive2d::TextDecoratedPortionPrimitive2D( // attributes for TextSimplePortionPrimitive2D aNewTransform, caseMappedText, rInfo.mnTextStart, rInfo.mnTextLen, aDXArray, aFontAttribute, rInfo.mpLocale ? *rInfo.mpLocale : css::lang::Locale(), aBFontColor, aTextFillColor, // attributes for TextDecoratedPortionPrimitive2D aBOverlineColor, aBUnderlineColor, eFontOverline, eFontLineStyle, bUnderlineAbove, eTextStrikeout, bWordLineMode, eTextEmphasisMark, bEmphasisMarkAbove, bEmphasisMarkBelow, eTextRelief, bShadow); } else { // TextSimplePortionPrimitive2D is enough pNewPrimitive = new drawinglayer::primitive2d::TextSimplePortionPrimitive2D( aNewTransform, caseMappedText, rInfo.mnTextStart, rInfo.mnTextLen, aDXArray, aFontAttribute, rInfo.mpLocale ? *rInfo.mpLocale : css::lang::Locale(), aBFontColor, rInfo.mbFilled, rInfo.mnWidthToFill, aTextFillColor); } if (aFontColor.GetTransparency() != 0) { // Handle semi-transparent text for both the decorated and simple case here. pNewPrimitive = new drawinglayer::primitive2d::UnifiedTransparencePrimitive2D( drawinglayer::primitive2d::Primitive2DContainer{ pNewPrimitive }, aFontColor.GetTransparency() / 255.0); } if(rInfo.mbEndOfBullet) { // embed in TextHierarchyBulletPrimitive2D const drawinglayer::primitive2d::Primitive2DReference aNewReference(pNewPrimitive); const drawinglayer::primitive2d::Primitive2DContainer aNewSequence { aNewReference } ; pNewPrimitive = new drawinglayer::primitive2d::TextHierarchyBulletPrimitive2D(aNewSequence); } if(rInfo.mpFieldData) { pNewPrimitive = impCheckFieldPrimitive(pNewPrimitive, rInfo); } maTextPortionPrimitives.push_back(pNewPrimitive); // support for WrongSpellVector. Create WrongSpellPrimitives as needed if(rInfo.mpWrongSpellVector && !aDXArray.empty()) { const sal_Int32 nSize(rInfo.mpWrongSpellVector->size()); const sal_Int32 nDXCount(aDXArray.size()); const basegfx::BColor aSpellColor(1.0, 0.0, 0.0); // red, hard coded for(sal_Int32 a(0); a < nSize; a++) { const EEngineData::WrongSpellClass& rCandidate = (*rInfo.mpWrongSpellVector)[a]; if(rCandidate.nStart >= rInfo.mnTextStart && rCandidate.nEnd >= rInfo.mnTextStart && rCandidate.nEnd > rCandidate.nStart) { const sal_Int32 nStart(rCandidate.nStart - rInfo.mnTextStart); const sal_Int32 nEnd(rCandidate.nEnd - rInfo.mnTextStart); double fStart(0.0); double fEnd(0.0); if(nStart > 0 && nStart - 1 < nDXCount) { fStart = aDXArray[nStart - 1]; } if(nEnd > 0 && nEnd - 1 < nDXCount) { fEnd = aDXArray[nEnd - 1]; } if(!basegfx::fTools::equal(fStart, fEnd)) { if(rInfo.IsRTL()) { // #i98523# // When the portion is RTL, mirror the redlining using the // full portion width const double fTextWidth(aDXArray[aDXArray.size() - 1]); fStart = fTextWidth - fStart; fEnd = fTextWidth - fEnd; } // need to take FontScaling out of values; it's already part of // aNewTransform and would be double applied const double fFontScaleX(aFontScaling.getX()); if(!basegfx::fTools::equal(fFontScaleX, 1.0) && !basegfx::fTools::equalZero(fFontScaleX)) { fStart /= fFontScaleX; fEnd /= fFontScaleX; } maTextPortionPrimitives.push_back(new drawinglayer::primitive2d::WrongSpellPrimitive2D( aNewTransform, fStart, fEnd, aSpellColor)); } } } } } drawinglayer::primitive2d::BasePrimitive2D* impTextBreakupHandler::impCheckFieldPrimitive(drawinglayer::primitive2d::BasePrimitive2D* pPrimitive, const DrawPortionInfo& rInfo) { if(rInfo.mpFieldData) { // Support for FIELD_SEQ_BEGIN, FIELD_SEQ_END. If used, create a TextHierarchyFieldPrimitive2D // which holds the field type and, if applicable, the URL const SvxURLField* pURLField = dynamic_cast< const SvxURLField* >(rInfo.mpFieldData); const SvxPageField* pPageField = dynamic_cast< const SvxPageField* >(rInfo.mpFieldData); // embed current primitive to a sequence drawinglayer::primitive2d::Primitive2DContainer aSequence; if(pPrimitive) { aSequence.resize(1); aSequence[0] = drawinglayer::primitive2d::Primitive2DReference(pPrimitive); } if(pURLField) { // extended this to hold more of the contents of the original // SvxURLField since that stuff is still used in HitTest and e.g. Calc std::vector< std::pair< OUString, OUString>> meValues; meValues.emplace_back("URL", pURLField->GetURL()); meValues.emplace_back("Representation", pURLField->GetRepresentation()); meValues.emplace_back("TargetFrame", pURLField->GetTargetFrame()); meValues.emplace_back("SvxURLFormat", OUString::number(static_cast(pURLField->GetFormat()))); pPrimitive = new drawinglayer::primitive2d::TextHierarchyFieldPrimitive2D(aSequence, drawinglayer::primitive2d::FIELD_TYPE_URL, &meValues); } else if(pPageField) { pPrimitive = new drawinglayer::primitive2d::TextHierarchyFieldPrimitive2D(aSequence, drawinglayer::primitive2d::FIELD_TYPE_PAGE); } else { pPrimitive = new drawinglayer::primitive2d::TextHierarchyFieldPrimitive2D(aSequence, drawinglayer::primitive2d::FIELD_TYPE_COMMON); } } return pPrimitive; } void impTextBreakupHandler::impFlushTextPortionPrimitivesToLinePrimitives() { // only create a line primitive when we had content; there is no need for // empty line primitives (contrary to paragraphs, see below). if(!maTextPortionPrimitives.empty()) { maLinePrimitives.push_back(new drawinglayer::primitive2d::TextHierarchyLinePrimitive2D(maTextPortionPrimitives)); maTextPortionPrimitives.clear(); } } void impTextBreakupHandler::impFlushLinePrimitivesToParagraphPrimitives(sal_Int32 nPara) { sal_Int16 nDepth = mrOutliner.GetDepth(nPara); EBulletInfo eInfo = mrOutliner.GetBulletInfo(nPara); // Pass -1 to signal VclMetafileProcessor2D that there is no active // bullets/numbering in this paragraph (i.e. this is normal text) const sal_Int16 nOutlineLevel( eInfo.bVisible ? nDepth : -1); // ALWAYS create a paragraph primitive, even when no content was added. This is done to // have the correct paragraph count even with empty paragraphs. Those paragraphs will // have an empty sub-PrimitiveSequence. maParagraphPrimitives.push_back( new drawinglayer::primitive2d::TextHierarchyParagraphPrimitive2D( maLinePrimitives, nOutlineLevel)); maLinePrimitives.clear(); } void impTextBreakupHandler::impHandleDrawPortionInfo(const DrawPortionInfo& rInfo) { impCreateTextPortionPrimitive(rInfo); if(rInfo.mbEndOfLine || rInfo.mbEndOfParagraph) { impFlushTextPortionPrimitivesToLinePrimitives(); } if(rInfo.mbEndOfParagraph) { impFlushLinePrimitivesToParagraphPrimitives(rInfo.mnPara); } } void impTextBreakupHandler::impHandleDrawBulletInfo(const DrawBulletInfo& rInfo) { basegfx::B2DHomMatrix aNewTransform; // add size to new transform aNewTransform.scale(rInfo.maBulletSize.getWidth(), rInfo.maBulletSize.getHeight()); // apply transformA aNewTransform *= maNewTransformA; // apply local offset aNewTransform.translate(rInfo.maBulletPosition.X(), rInfo.maBulletPosition.Y()); // also apply embedding object's transform aNewTransform *= maNewTransformB; // prepare empty GraphicAttr const GraphicAttr aGraphicAttr; // create GraphicPrimitive2D const drawinglayer::primitive2d::Primitive2DReference aNewReference(new drawinglayer::primitive2d::GraphicPrimitive2D( aNewTransform, rInfo.maBulletGraphicObject, aGraphicAttr)); // embed in TextHierarchyBulletPrimitive2D const drawinglayer::primitive2d::Primitive2DContainer aNewSequence { aNewReference }; drawinglayer::primitive2d::BasePrimitive2D* pNewPrimitive = new drawinglayer::primitive2d::TextHierarchyBulletPrimitive2D(aNewSequence); // add to output maTextPortionPrimitives.push_back(pNewPrimitive); } IMPL_LINK(impTextBreakupHandler, decomposeContourTextPrimitive, DrawPortionInfo*, pInfo, void) { // for contour text, ignore (clip away) all portions which are below // the visible area given by maScale if(pInfo && static_cast(pInfo->mrStartPos.Y()) < maScale.getY()) { impHandleDrawPortionInfo(*pInfo); } } IMPL_LINK(impTextBreakupHandler, decomposeBlockTextPrimitive, DrawPortionInfo*, pInfo, void) { if(pInfo) { // Is clipping wanted? This is text clipping; only accept a portion // if it's completely in the range if(!maClipRange.isEmpty()) { // Test start position first; this allows to not get the text range at // all if text is far outside const basegfx::B2DPoint aStartPosition(pInfo->mrStartPos.X(), pInfo->mrStartPos.Y()); if(!maClipRange.isInside(aStartPosition)) { return; } // Start position is inside. Get TextBoundRect and TopLeft next drawinglayer::primitive2d::TextLayouterDevice aTextLayouterDevice; aTextLayouterDevice.setFont(pInfo->mrFont); const basegfx::B2DRange aTextBoundRect( aTextLayouterDevice.getTextBoundRect( pInfo->maText, pInfo->mnTextStart, pInfo->mnTextLen)); const basegfx::B2DPoint aTopLeft(aTextBoundRect.getMinimum() + aStartPosition); if(!maClipRange.isInside(aTopLeft)) { return; } // TopLeft is inside. Get BottomRight and check const basegfx::B2DPoint aBottomRight(aTextBoundRect.getMaximum() + aStartPosition); if(!maClipRange.isInside(aBottomRight)) { return; } // all inside, clip was successful } impHandleDrawPortionInfo(*pInfo); } } IMPL_LINK(impTextBreakupHandler, decomposeStretchTextPrimitive, DrawPortionInfo*, pInfo, void) { if(pInfo) { impHandleDrawPortionInfo(*pInfo); } } IMPL_LINK(impTextBreakupHandler, decomposeContourBulletPrimitive, DrawBulletInfo*, pInfo, void) { if(pInfo) { impHandleDrawBulletInfo(*pInfo); } } IMPL_LINK(impTextBreakupHandler, decomposeBlockBulletPrimitive, DrawBulletInfo*, pInfo, void) { if(pInfo) { impHandleDrawBulletInfo(*pInfo); } } IMPL_LINK(impTextBreakupHandler, decomposeStretchBulletPrimitive, DrawBulletInfo*, pInfo, void) { if(pInfo) { impHandleDrawBulletInfo(*pInfo); } } drawinglayer::primitive2d::Primitive2DContainer const & impTextBreakupHandler::getPrimitive2DSequence() { if(!maTextPortionPrimitives.empty()) { // collect non-closed lines impFlushTextPortionPrimitivesToLinePrimitives(); } if(!maLinePrimitives.empty()) { // collect non-closed paragraphs impFlushLinePrimitivesToParagraphPrimitives(mrOutliner.GetParagraphCount() - 1); } return maParagraphPrimitives; } } // end of anonymous namespace // primitive decompositions void SdrTextObj::impDecomposeContourTextPrimitive( drawinglayer::primitive2d::Primitive2DContainer& rTarget, const drawinglayer::primitive2d::SdrContourTextPrimitive2D& rSdrContourTextPrimitive, const drawinglayer::geometry::ViewInformation2D& aViewInformation) const { // decompose matrix to have position and size of text basegfx::B2DVector aScale, aTranslate; double fRotate, fShearX; rSdrContourTextPrimitive.getObjectTransform().decompose(aScale, aTranslate, fRotate, fShearX); // prepare contour polygon, force to non-mirrored for laying out basegfx::B2DPolyPolygon aPolyPolygon(rSdrContourTextPrimitive.getUnitPolyPolygon()); aPolyPolygon.transform(basegfx::utils::createScaleB2DHomMatrix(fabs(aScale.getX()), fabs(aScale.getY()))); // prepare outliner SolarMutexGuard aSolarGuard; SdrOutliner& rOutliner = ImpGetDrawOutliner(); const Size aNullSize; rOutliner.SetPaperSize(aNullSize); rOutliner.SetPolygon(aPolyPolygon); rOutliner.SetUpdateMode(true); rOutliner.SetText(rSdrContourTextPrimitive.getOutlinerParaObject()); // set visualizing page at Outliner; needed e.g. for PageNumberField decomposition rOutliner.setVisualizedPage(GetSdrPageFromXDrawPage(aViewInformation.getVisualizedPage())); // prepare matrices to apply to newly created primitives basegfx::B2DHomMatrix aNewTransformA; // mirroring. We are now in the polygon sizes. When mirroring in X and Y, // move the null point which was top left to bottom right. const bool bMirrorX(basegfx::fTools::less(aScale.getX(), 0.0)); const bool bMirrorY(basegfx::fTools::less(aScale.getY(), 0.0)); // in-between the translations of the single primitives will take place. Afterwards, // the object's transformations need to be applied const basegfx::B2DHomMatrix aNewTransformB(basegfx::utils::createScaleShearXRotateTranslateB2DHomMatrix( bMirrorX ? -1.0 : 1.0, bMirrorY ? -1.0 : 1.0, fShearX, fRotate, aTranslate.getX(), aTranslate.getY())); // now break up text primitives. impTextBreakupHandler aConverter(rOutliner); aConverter.decomposeContourTextPrimitive(aNewTransformA, aNewTransformB, aScale); // cleanup outliner rOutliner.Clear(); rOutliner.setVisualizedPage(nullptr); rTarget = aConverter.getPrimitive2DSequence(); } void SdrTextObj::impDecomposeAutoFitTextPrimitive( drawinglayer::primitive2d::Primitive2DContainer& rTarget, const drawinglayer::primitive2d::SdrAutoFitTextPrimitive2D& rSdrAutofitTextPrimitive, const drawinglayer::geometry::ViewInformation2D& aViewInformation) const { // decompose matrix to have position and size of text basegfx::B2DVector aScale, aTranslate; double fRotate, fShearX; rSdrAutofitTextPrimitive.getTextRangeTransform().decompose(aScale, aTranslate, fRotate, fShearX); // use B2DRange aAnchorTextRange for calculations basegfx::B2DRange aAnchorTextRange(aTranslate); aAnchorTextRange.expand(aTranslate + aScale); // prepare outliner const SfxItemSet& rTextItemSet = rSdrAutofitTextPrimitive.getSdrText()->GetItemSet(); SolarMutexGuard aSolarGuard; SdrOutliner& rOutliner = ImpGetDrawOutliner(); SdrTextVertAdjust eVAdj = GetTextVerticalAdjust(rTextItemSet); SdrTextHorzAdjust eHAdj = GetTextHorizontalAdjust(rTextItemSet); const EEControlBits nOriginalControlWord(rOutliner.GetControlWord()); const Size aNullSize; // set visualizing page at Outliner; needed e.g. for PageNumberField decomposition rOutliner.setVisualizedPage(GetSdrPageFromXDrawPage(aViewInformation.getVisualizedPage())); rOutliner.SetControlWord(nOriginalControlWord|EEControlBits::AUTOPAGESIZE|EEControlBits::STRETCHING); rOutliner.SetMinAutoPaperSize(aNullSize); rOutliner.SetMaxAutoPaperSize(Size(1000000,1000000)); // add one to rage sizes to get back to the old Rectangle and outliner measurements const sal_uInt32 nAnchorTextWidth(FRound(aAnchorTextRange.getWidth() + 1)); const sal_uInt32 nAnchorTextHeight(FRound(aAnchorTextRange.getHeight() + 1)); const OutlinerParaObject* pOutlinerParaObject = rSdrAutofitTextPrimitive.getSdrText()->GetOutlinerParaObject(); OSL_ENSURE(pOutlinerParaObject, "impDecomposeBlockTextPrimitive used with no OutlinerParaObject (!)"); const bool bVerticalWriting(pOutlinerParaObject->IsVertical()); const bool bTopToBottom(pOutlinerParaObject->IsTopToBottom()); const Size aAnchorTextSize(Size(nAnchorTextWidth, nAnchorTextHeight)); if(rSdrAutofitTextPrimitive.getWordWrap() || IsTextFrame()) { rOutliner.SetMaxAutoPaperSize(aAnchorTextSize); } if(SDRTEXTHORZADJUST_BLOCK == eHAdj && !bVerticalWriting) { rOutliner.SetMinAutoPaperSize(Size(nAnchorTextWidth, 0)); } if(SDRTEXTVERTADJUST_BLOCK == eVAdj && bVerticalWriting) { rOutliner.SetMinAutoPaperSize(Size(0, nAnchorTextHeight)); } rOutliner.SetPaperSize(aNullSize); rOutliner.SetUpdateMode(true); rOutliner.SetText(*pOutlinerParaObject); ImpAutoFitText(rOutliner,aAnchorTextSize,bVerticalWriting); // set visualizing page at Outliner; needed e.g. for PageNumberField decomposition rOutliner.setVisualizedPage(GetSdrPageFromXDrawPage(aViewInformation.getVisualizedPage())); // now get back the layouted text size from outliner const Size aOutlinerTextSize(rOutliner.GetPaperSize()); const basegfx::B2DVector aOutlinerScale(aOutlinerTextSize.Width(), aOutlinerTextSize.Height()); basegfx::B2DVector aAdjustTranslate(0.0, 0.0); // correct horizontal translation using the now known text size if(SDRTEXTHORZADJUST_CENTER == eHAdj || SDRTEXTHORZADJUST_RIGHT == eHAdj) { const double fFree(aAnchorTextRange.getWidth() - aOutlinerScale.getX()); if(SDRTEXTHORZADJUST_CENTER == eHAdj) { aAdjustTranslate.setX(fFree / 2.0); } if(SDRTEXTHORZADJUST_RIGHT == eHAdj) { aAdjustTranslate.setX(fFree); } } // correct vertical translation using the now known text size if(SDRTEXTVERTADJUST_CENTER == eVAdj || SDRTEXTVERTADJUST_BOTTOM == eVAdj) { const double fFree(aAnchorTextRange.getHeight() - aOutlinerScale.getY()); if(SDRTEXTVERTADJUST_CENTER == eVAdj) { aAdjustTranslate.setY(fFree / 2.0); } if(SDRTEXTVERTADJUST_BOTTOM == eVAdj) { aAdjustTranslate.setY(fFree); } } // prepare matrices to apply to newly created primitives. aNewTransformA // will get coordinates in aOutlinerScale size and positive in X, Y. basegfx::B2DHomMatrix aNewTransformA; basegfx::B2DHomMatrix aNewTransformB; // translate relative to given primitive to get same rotation and shear // as the master shape we are working on. For vertical, use the top-right // corner const double fStartInX(bVerticalWriting && bTopToBottom ? aAdjustTranslate.getX() + aOutlinerScale.getX() : aAdjustTranslate.getX()); const double fStartInY(bVerticalWriting && !bTopToBottom ? aAdjustTranslate.getY() + aOutlinerScale.getY() : aAdjustTranslate.getY()); aNewTransformA.translate(fStartInX, fStartInY); // mirroring. We are now in aAnchorTextRange sizes. When mirroring in X and Y, // move the null point which was top left to bottom right. const bool bMirrorX(basegfx::fTools::less(aScale.getX(), 0.0)); const bool bMirrorY(basegfx::fTools::less(aScale.getY(), 0.0)); aNewTransformB.scale(bMirrorX ? -1.0 : 1.0, bMirrorY ? -1.0 : 1.0); // in-between the translations of the single primitives will take place. Afterwards, // the object's transformations need to be applied aNewTransformB.shearX(fShearX); aNewTransformB.rotate(fRotate); aNewTransformB.translate(aTranslate.getX(), aTranslate.getY()); basegfx::B2DRange aClipRange; // now break up text primitives. impTextBreakupHandler aConverter(rOutliner); aConverter.decomposeBlockTextPrimitive(aNewTransformA, aNewTransformB, aClipRange); // cleanup outliner rOutliner.Clear(); rOutliner.setVisualizedPage(nullptr); rOutliner.SetControlWord(nOriginalControlWord); rTarget = aConverter.getPrimitive2DSequence(); } // Resolves: fdo#35779 set background color of this shape as the editeng background if there // is one. Check the shape itself, then the host page, then that page's master page. void SdrObject::setSuitableOutlinerBg(::Outliner& rOutliner) const { const SfxItemSet* pBackgroundFillSet = &GetObjectItemSet(); if (drawing::FillStyle_NONE == pBackgroundFillSet->Get(XATTR_FILLSTYLE).GetValue()) { SdrPage* pOwnerPage(getSdrPageFromSdrObject()); if (pOwnerPage) { pBackgroundFillSet = &pOwnerPage->getSdrPageProperties().GetItemSet(); if (drawing::FillStyle_NONE == pBackgroundFillSet->Get(XATTR_FILLSTYLE).GetValue()) { if (!pOwnerPage->IsMasterPage() && pOwnerPage->TRG_HasMasterPage()) { pBackgroundFillSet = &pOwnerPage->TRG_GetMasterPage().getSdrPageProperties().GetItemSet(); } } } } if (drawing::FillStyle_NONE != pBackgroundFillSet->Get(XATTR_FILLSTYLE).GetValue()) { Color aColor(rOutliner.GetBackgroundColor()); GetDraftFillColor(*pBackgroundFillSet, aColor); rOutliner.SetBackgroundColor(aColor); } } void SdrTextObj::impDecomposeBlockTextPrimitive( drawinglayer::primitive2d::Primitive2DContainer& rTarget, const drawinglayer::primitive2d::SdrBlockTextPrimitive2D& rSdrBlockTextPrimitive, const drawinglayer::geometry::ViewInformation2D& aViewInformation) const { // decompose matrix to have position and size of text basegfx::B2DVector aScale, aTranslate; double fRotate, fShearX; rSdrBlockTextPrimitive.getTextRangeTransform().decompose(aScale, aTranslate, fRotate, fShearX); // use B2DRange aAnchorTextRange for calculations basegfx::B2DRange aAnchorTextRange(aTranslate); aAnchorTextRange.expand(aTranslate + aScale); // prepare outliner const bool bIsCell(rSdrBlockTextPrimitive.getCellText()); SolarMutexGuard aSolarGuard; SdrOutliner& rOutliner = ImpGetDrawOutliner(); SdrTextHorzAdjust eHAdj = rSdrBlockTextPrimitive.getSdrTextHorzAdjust(); SdrTextVertAdjust eVAdj = rSdrBlockTextPrimitive.getSdrTextVertAdjust(); const EEControlBits nOriginalControlWord(rOutliner.GetControlWord()); const Size aNullSize; // set visualizing page at Outliner; needed e.g. for PageNumberField decomposition rOutliner.setVisualizedPage(GetSdrPageFromXDrawPage(aViewInformation.getVisualizedPage())); rOutliner.SetFixedCellHeight(rSdrBlockTextPrimitive.isFixedCellHeight()); rOutliner.SetControlWord(nOriginalControlWord|EEControlBits::AUTOPAGESIZE); rOutliner.SetMinAutoPaperSize(aNullSize); rOutliner.SetMaxAutoPaperSize(Size(1000000,1000000)); // That color needs to be restored on leaving this method Color aOriginalBackColor(rOutliner.GetBackgroundColor()); setSuitableOutlinerBg(rOutliner); // add one to rage sizes to get back to the old Rectangle and outliner measurements const sal_uInt32 nAnchorTextWidth(FRound(aAnchorTextRange.getWidth() + 1)); const sal_uInt32 nAnchorTextHeight(FRound(aAnchorTextRange.getHeight() + 1)); const bool bVerticalWriting(rSdrBlockTextPrimitive.getOutlinerParaObject().IsVertical()); const bool bTopToBottom(rSdrBlockTextPrimitive.getOutlinerParaObject().IsTopToBottom()); const Size aAnchorTextSize(Size(nAnchorTextWidth, nAnchorTextHeight)); if(bIsCell) { // cell text is formatted neither like a text object nor like an object // text, so use a special setup here rOutliner.SetMaxAutoPaperSize(aAnchorTextSize); // #i106214# To work with an unchangeable PaperSize (CellSize in // this case) Set(Min|Max)AutoPaperSize and SetPaperSize have to be used. // #i106214# This was not completely correct; to still measure the real // text height to allow vertical adjust (and vice versa for VerticalWritintg) // only one aspect has to be set, but the other one to zero if(bVerticalWriting) { // measure the horizontal text size rOutliner.SetMinAutoPaperSize(Size(0, aAnchorTextSize.Height())); } else { // measure the vertical text size rOutliner.SetMinAutoPaperSize(Size(aAnchorTextSize.Width(), 0)); } rOutliner.SetPaperSize(aAnchorTextSize); rOutliner.SetUpdateMode(true); rOutliner.SetText(rSdrBlockTextPrimitive.getOutlinerParaObject()); } else { // check if block text is used (only one of them can be true) const bool bHorizontalIsBlock(SDRTEXTHORZADJUST_BLOCK == eHAdj && !bVerticalWriting); const bool bVerticalIsBlock(SDRTEXTVERTADJUST_BLOCK == eVAdj && bVerticalWriting); // set minimal paper size horizontally/vertically if needed if(bHorizontalIsBlock) { rOutliner.SetMinAutoPaperSize(Size(nAnchorTextWidth, 0)); } else if(bVerticalIsBlock) { rOutliner.SetMinAutoPaperSize(Size(0, nAnchorTextHeight)); } if((rSdrBlockTextPrimitive.getWordWrap() || IsTextFrame()) && !rSdrBlockTextPrimitive.getUnlimitedPage()) { // #i103454# maximal paper size hor/ver needs to be limited to text // frame size. If it's block text, still allow the 'other' direction // to grow to get a correct real text size when using GetPaperSize(). // When just using aAnchorTextSize as maximum, GetPaperSize() // would just return aAnchorTextSize again: this means, the wanted // 'measurement' of the real size of block text would not work Size aMaxAutoPaperSize(aAnchorTextSize); // Usual processing - always grow in one of directions bool bAllowGrowVertical = !bVerticalWriting; bool bAllowGrowHorizontal = bVerticalWriting; // Compatibility mode for tdf#99729 if (getSdrModelFromSdrObject().IsAnchoredTextOverflowLegacy()) { bAllowGrowVertical = bHorizontalIsBlock; bAllowGrowHorizontal = bVerticalIsBlock; } if (bAllowGrowVertical) { // allow to grow vertical for horizontal texts aMaxAutoPaperSize.setHeight(1000000); } else if (bAllowGrowHorizontal) { // allow to grow horizontal for vertical texts aMaxAutoPaperSize.setWidth(1000000); } rOutliner.SetMaxAutoPaperSize(aMaxAutoPaperSize); } rOutliner.SetPaperSize(aNullSize); rOutliner.SetUpdateMode(true); rOutliner.SetText(rSdrBlockTextPrimitive.getOutlinerParaObject()); } rOutliner.SetControlWord(nOriginalControlWord); // now get back the layouted text size from outliner const Size aOutlinerTextSize(rOutliner.GetPaperSize()); const basegfx::B2DVector aOutlinerScale(aOutlinerTextSize.Width(), aOutlinerTextSize.Height()); basegfx::B2DVector aAdjustTranslate(0.0, 0.0); // For draw objects containing text correct hor/ver alignment if text is bigger // than the object itself. Without that correction, the text would always be // formatted to the left edge (or top edge when vertical) of the draw object. if(!IsTextFrame() && !bIsCell) { if(aAnchorTextRange.getWidth() < aOutlinerScale.getX() && !bVerticalWriting) { // Horizontal case here. Correct only if eHAdj == SDRTEXTHORZADJUST_BLOCK, // else the alignment is wanted. if(SDRTEXTHORZADJUST_BLOCK == eHAdj) { SvxAdjust eAdjust = GetObjectItemSet().Get(EE_PARA_JUST).GetAdjust(); switch(eAdjust) { case SvxAdjust::Left: eHAdj = SDRTEXTHORZADJUST_LEFT; break; case SvxAdjust::Right: eHAdj = SDRTEXTHORZADJUST_RIGHT; break; case SvxAdjust::Center: eHAdj = SDRTEXTHORZADJUST_CENTER; break; default: break; } } } if(aAnchorTextRange.getHeight() < aOutlinerScale.getY() && bVerticalWriting) { // Vertical case here. Correct only if eHAdj == SDRTEXTVERTADJUST_BLOCK, // else the alignment is wanted. if(SDRTEXTVERTADJUST_BLOCK == eVAdj) { eVAdj = SDRTEXTVERTADJUST_CENTER; } } } // correct horizontal translation using the now known text size if(SDRTEXTHORZADJUST_CENTER == eHAdj || SDRTEXTHORZADJUST_RIGHT == eHAdj) { const double fFree(aAnchorTextRange.getWidth() - aOutlinerScale.getX()); if(SDRTEXTHORZADJUST_CENTER == eHAdj) { aAdjustTranslate.setX(fFree / 2.0); } if(SDRTEXTHORZADJUST_RIGHT == eHAdj) { aAdjustTranslate.setX(fFree); } } // correct vertical translation using the now known text size if(SDRTEXTVERTADJUST_CENTER == eVAdj || SDRTEXTVERTADJUST_BOTTOM == eVAdj) { const double fFree(aAnchorTextRange.getHeight() - aOutlinerScale.getY()); if(SDRTEXTVERTADJUST_CENTER == eVAdj) { aAdjustTranslate.setY(fFree / 2.0); } if(SDRTEXTVERTADJUST_BOTTOM == eVAdj) { aAdjustTranslate.setY(fFree); } } // prepare matrices to apply to newly created primitives. aNewTransformA // will get coordinates in aOutlinerScale size and positive in X, Y. // Translate relative to given primitive to get same rotation and shear // as the master shape we are working on. For vertical, use the top-right // corner const double fStartInX(bVerticalWriting && bTopToBottom ? aAdjustTranslate.getX() + aOutlinerScale.getX() : aAdjustTranslate.getX()); const double fStartInY(bVerticalWriting && !bTopToBottom ? aAdjustTranslate.getY() + aOutlinerScale.getY() : aAdjustTranslate.getY()); const basegfx::B2DTuple aAdjOffset(fStartInX, fStartInY); basegfx::B2DHomMatrix aNewTransformA(basegfx::utils::createTranslateB2DHomMatrix(aAdjOffset.getX(), aAdjOffset.getY())); // Apply the camera rotation. It have to be applied after adjustment of // the text (top, bottom, center, left, right). if(GetCameraZRotation() != 0) { // First find the text rect. basegfx::B2DRange aTextRectangle(/*x1=*/aTranslate.getX() + aAdjustTranslate.getX(), /*y1=*/aTranslate.getY() + aAdjustTranslate.getY(), /*x2=*/aTranslate.getX() + aOutlinerScale.getX() - aAdjustTranslate.getX(), /*y2=*/aTranslate.getY() + aOutlinerScale.getY() - aAdjustTranslate.getY()); // Rotate the text from the center point. basegfx::B2DVector aTranslateToCenter(aTextRectangle.getWidth() / 2, aTextRectangle.getHeight() / 2); aNewTransformA.translate(-aTranslateToCenter.getX(), -aTranslateToCenter.getY()); aNewTransformA.rotate(basegfx::deg2rad(360.0 - GetCameraZRotation() )); aNewTransformA.translate(aTranslateToCenter.getX(), aTranslateToCenter.getY()); } // mirroring. We are now in aAnchorTextRange sizes. When mirroring in X and Y, // move the null point which was top left to bottom right. const bool bMirrorX(basegfx::fTools::less(aScale.getX(), 0.0)); const bool bMirrorY(basegfx::fTools::less(aScale.getY(), 0.0)); // in-between the translations of the single primitives will take place. Afterwards, // the object's transformations need to be applied const basegfx::B2DHomMatrix aNewTransformB(basegfx::utils::createScaleShearXRotateTranslateB2DHomMatrix( bMirrorX ? -1.0 : 1.0, bMirrorY ? -1.0 : 1.0, fShearX, fRotate, aTranslate.getX(), aTranslate.getY())); // create ClipRange (if needed) basegfx::B2DRange aClipRange; // now break up text primitives. impTextBreakupHandler aConverter(rOutliner); aConverter.decomposeBlockTextPrimitive(aNewTransformA, aNewTransformB, aClipRange); // cleanup outliner rOutliner.SetBackgroundColor(aOriginalBackColor); rOutliner.Clear(); rOutliner.setVisualizedPage(nullptr); rTarget = aConverter.getPrimitive2DSequence(); } void SdrTextObj::impDecomposeStretchTextPrimitive( drawinglayer::primitive2d::Primitive2DContainer& rTarget, const drawinglayer::primitive2d::SdrStretchTextPrimitive2D& rSdrStretchTextPrimitive, const drawinglayer::geometry::ViewInformation2D& aViewInformation) const { // decompose matrix to have position and size of text basegfx::B2DVector aScale, aTranslate; double fRotate, fShearX; rSdrStretchTextPrimitive.getTextRangeTransform().decompose(aScale, aTranslate, fRotate, fShearX); // prepare outliner SolarMutexGuard aSolarGuard; SdrOutliner& rOutliner = ImpGetDrawOutliner(); const EEControlBits nOriginalControlWord(rOutliner.GetControlWord()); const Size aNullSize; rOutliner.SetControlWord(nOriginalControlWord|EEControlBits::STRETCHING|EEControlBits::AUTOPAGESIZE); rOutliner.SetFixedCellHeight(rSdrStretchTextPrimitive.isFixedCellHeight()); rOutliner.SetMinAutoPaperSize(aNullSize); rOutliner.SetMaxAutoPaperSize(Size(1000000,1000000)); rOutliner.SetPaperSize(aNullSize); rOutliner.SetUpdateMode(true); rOutliner.SetText(rSdrStretchTextPrimitive.getOutlinerParaObject()); // set visualizing page at Outliner; needed e.g. for PageNumberField decomposition rOutliner.setVisualizedPage(GetSdrPageFromXDrawPage(aViewInformation.getVisualizedPage())); // now get back the laid out text size from outliner const Size aOutlinerTextSize(rOutliner.CalcTextSize()); const basegfx::B2DVector aOutlinerScale( basegfx::fTools::equalZero(aOutlinerTextSize.Width()) ? 1.0 : aOutlinerTextSize.Width(), basegfx::fTools::equalZero(aOutlinerTextSize.Height()) ? 1.0 : aOutlinerTextSize.Height()); // prepare matrices to apply to newly created primitives basegfx::B2DHomMatrix aNewTransformA; // #i101957# Check for vertical text. If used, aNewTransformA // needs to translate the text initially around object width to orient // it relative to the topper right instead of the topper left const bool bVertical(rSdrStretchTextPrimitive.getOutlinerParaObject().IsVertical()); const bool bTopToBottom(rSdrStretchTextPrimitive.getOutlinerParaObject().IsTopToBottom()); if(bVertical) { if(bTopToBottom) aNewTransformA.translate(aScale.getX(), 0.0); else aNewTransformA.translate(0.0, aScale.getY()); } // calculate global char stretching scale parameters. Use non-mirrored sizes // to layout without mirroring const double fScaleX(fabs(aScale.getX()) / aOutlinerScale.getX()); const double fScaleY(fabs(aScale.getY()) / aOutlinerScale.getY()); rOutliner.SetGlobalCharStretching(static_cast(FRound(fScaleX * 100.0)), static_cast(FRound(fScaleY * 100.0))); // When mirroring in X and Y, // move the null point which was top left to bottom right. const bool bMirrorX(basegfx::fTools::less(aScale.getX(), 0.0)); const bool bMirrorY(basegfx::fTools::less(aScale.getY(), 0.0)); // in-between the translations of the single primitives will take place. Afterwards, // the object's transformations need to be applied const basegfx::B2DHomMatrix aNewTransformB(basegfx::utils::createScaleShearXRotateTranslateB2DHomMatrix( bMirrorX ? -1.0 : 1.0, bMirrorY ? -1.0 : 1.0, fShearX, fRotate, aTranslate.getX(), aTranslate.getY())); // now break up text primitives. impTextBreakupHandler aConverter(rOutliner); aConverter.decomposeStretchTextPrimitive(aNewTransformA, aNewTransformB); // cleanup outliner rOutliner.SetControlWord(nOriginalControlWord); rOutliner.Clear(); rOutliner.setVisualizedPage(nullptr); rTarget = aConverter.getPrimitive2DSequence(); } // timing generators #define ENDLESS_LOOP (0xffffffff) #define ENDLESS_TIME (double(0xffffffff)) #define PIXEL_DPI (96.0) void SdrTextObj::impGetBlinkTextTiming(drawinglayer::animation::AnimationEntryList& rAnimList) const { if(SdrTextAniKind::Blink != GetTextAniKind()) return; // get values const SfxItemSet& rSet = GetObjectItemSet(); const sal_uInt32 nRepeat(static_cast(rSet.Get(SDRATTR_TEXT_ANICOUNT).GetValue())); double fDelay(static_cast(rSet.Get(SDRATTR_TEXT_ANIDELAY).GetValue())); if(0.0 == fDelay) { // use default fDelay = 250.0; } // prepare loop and add drawinglayer::animation::AnimationEntryLoop aLoop(nRepeat ? nRepeat : ENDLESS_LOOP); drawinglayer::animation::AnimationEntryFixed aStart(fDelay, 0.0); aLoop.append(aStart); drawinglayer::animation::AnimationEntryFixed aEnd(fDelay, 1.0); aLoop.append(aEnd); rAnimList.append(aLoop); // add stopped state if loop is not endless if(0 != nRepeat) { bool bVisibleWhenStopped(rSet.Get(SDRATTR_TEXT_ANISTOPINSIDE).GetValue()); drawinglayer::animation::AnimationEntryFixed aStop(ENDLESS_TIME, bVisibleWhenStopped ? 0.0 : 1.0); rAnimList.append(aStop); } } static void impCreateScrollTiming(const SfxItemSet& rSet, drawinglayer::animation::AnimationEntryList& rAnimList, bool bForward, double fTimeFullPath, double fFrequency) { bool bVisibleWhenStopped(rSet.Get(SDRATTR_TEXT_ANISTOPINSIDE).GetValue()); bool bVisibleWhenStarted(rSet.Get(SDRATTR_TEXT_ANISTARTINSIDE).GetValue()); const sal_uInt32 nRepeat(rSet.Get(SDRATTR_TEXT_ANICOUNT).GetValue()); if(bVisibleWhenStarted) { // move from center to outside drawinglayer::animation::AnimationEntryLinear aInOut(fTimeFullPath * 0.5, fFrequency, 0.5, bForward ? 1.0 : 0.0); rAnimList.append(aInOut); } // loop. In loop, move through drawinglayer::animation::AnimationEntryLoop aLoop(nRepeat ? nRepeat : ENDLESS_LOOP); drawinglayer::animation::AnimationEntryLinear aThrough(fTimeFullPath, fFrequency, bForward ? 0.0 : 1.0, bForward ? 1.0 : 0.0); aLoop.append(aThrough); rAnimList.append(aLoop); if(0 != nRepeat && bVisibleWhenStopped) { // move from outside to center drawinglayer::animation::AnimationEntryLinear aOutIn(fTimeFullPath * 0.5, fFrequency, bForward ? 0.0 : 1.0, 0.5); rAnimList.append(aOutIn); // add timing for staying at the end drawinglayer::animation::AnimationEntryFixed aEnd(ENDLESS_TIME, 0.5); rAnimList.append(aEnd); } } static void impCreateAlternateTiming(const SfxItemSet& rSet, drawinglayer::animation::AnimationEntryList& rAnimList, double fRelativeTextLength, bool bForward, double fTimeFullPath, double fFrequency) { if(basegfx::fTools::more(fRelativeTextLength, 0.5)) { // this is the case when fTextLength > fFrameLength, text is bigger than animation frame. // In that case, correct direction bForward = !bForward; } const double fStartPosition(bForward ? fRelativeTextLength : 1.0 - fRelativeTextLength); const double fEndPosition(bForward ? 1.0 - fRelativeTextLength : fRelativeTextLength); bool bVisibleWhenStarted(rSet.Get(SDRATTR_TEXT_ANISTARTINSIDE).GetValue()); const sal_uInt32 nRepeat(rSet.Get(SDRATTR_TEXT_ANICOUNT).GetValue()); if(!bVisibleWhenStarted) { // move from outside to center drawinglayer::animation::AnimationEntryLinear aOutIn(fTimeFullPath * 0.5, fFrequency, bForward ? 0.0 : 1.0, 0.5); rAnimList.append(aOutIn); } // loop. In loop, move out and in again. fInnerMovePath may be negative when text is bigger then frame, // so use absolute value const double fInnerMovePath(fabs(1.0 - (fRelativeTextLength * 2.0))); const double fTimeForInnerPath(fTimeFullPath * fInnerMovePath); const double fHalfInnerPath(fTimeForInnerPath * 0.5); const sal_uInt32 nDoubleRepeat(nRepeat / 2L); if(nDoubleRepeat || 0 == nRepeat) { // double forth and back loop drawinglayer::animation::AnimationEntryLoop aLoop(nDoubleRepeat ? nDoubleRepeat : ENDLESS_LOOP); drawinglayer::animation::AnimationEntryLinear aTime0(fHalfInnerPath, fFrequency, 0.5, fEndPosition); aLoop.append(aTime0); drawinglayer::animation::AnimationEntryLinear aTime1(fTimeForInnerPath, fFrequency, fEndPosition, fStartPosition); aLoop.append(aTime1); drawinglayer::animation::AnimationEntryLinear aTime2(fHalfInnerPath, fFrequency, fStartPosition, 0.5); aLoop.append(aTime2); rAnimList.append(aLoop); } if(nRepeat % 2L) { // repeat is uneven, so we need one more forth and back to center drawinglayer::animation::AnimationEntryLinear aTime0(fHalfInnerPath, fFrequency, 0.5, fEndPosition); rAnimList.append(aTime0); drawinglayer::animation::AnimationEntryLinear aTime1(fHalfInnerPath, fFrequency, fEndPosition, 0.5); rAnimList.append(aTime1); } if(0 != nRepeat) { bool bVisibleWhenStopped(rSet.Get(SDRATTR_TEXT_ANISTOPINSIDE).GetValue()); if(bVisibleWhenStopped) { // add timing for staying at the end drawinglayer::animation::AnimationEntryFixed aEnd(ENDLESS_TIME, 0.5); rAnimList.append(aEnd); } else { // move from center to outside drawinglayer::animation::AnimationEntryLinear aInOut(fTimeFullPath * 0.5, fFrequency, 0.5, bForward ? 1.0 : 0.0); rAnimList.append(aInOut); } } } static void impCreateSlideTiming(const SfxItemSet& rSet, drawinglayer::animation::AnimationEntryList& rAnimList, bool bForward, double fTimeFullPath, double fFrequency) { // move in from outside, start outside const double fStartPosition(bForward ? 0.0 : 1.0); const sal_uInt32 nRepeat(rSet.Get(SDRATTR_TEXT_ANICOUNT).GetValue()); // move from outside to center drawinglayer::animation::AnimationEntryLinear aOutIn(fTimeFullPath * 0.5, fFrequency, fStartPosition, 0.5); rAnimList.append(aOutIn); // loop. In loop, move out and in again if(nRepeat > 1 || 0 == nRepeat) { drawinglayer::animation::AnimationEntryLoop aLoop(nRepeat ? nRepeat - 1 : ENDLESS_LOOP); drawinglayer::animation::AnimationEntryLinear aTime0(fTimeFullPath * 0.5, fFrequency, 0.5, fStartPosition); aLoop.append(aTime0); drawinglayer::animation::AnimationEntryLinear aTime1(fTimeFullPath * 0.5, fFrequency, fStartPosition, 0.5); aLoop.append(aTime1); rAnimList.append(aLoop); } // always visible when stopped, so add timing for staying at the end when not endless if(0 != nRepeat) { drawinglayer::animation::AnimationEntryFixed aEnd(ENDLESS_TIME, 0.5); rAnimList.append(aEnd); } } void SdrTextObj::impGetScrollTextTiming(drawinglayer::animation::AnimationEntryList& rAnimList, double fFrameLength, double fTextLength) const { const SdrTextAniKind eAniKind(GetTextAniKind()); if(SdrTextAniKind::Scroll != eAniKind && SdrTextAniKind::Alternate != eAniKind && SdrTextAniKind::Slide != eAniKind) return; // get data. Goal is to calculate fTimeFullPath which is the time needed to // move animation from (0.0) to (1.0) state const SfxItemSet& rSet = GetObjectItemSet(); double fAnimationDelay(static_cast(rSet.Get(SDRATTR_TEXT_ANIDELAY).GetValue())); double fSingleStepWidth(static_cast(rSet.Get(SDRATTR_TEXT_ANIAMOUNT).GetValue())); const SdrTextAniDirection eDirection(GetTextAniDirection()); const bool bForward(SdrTextAniDirection::Right == eDirection || SdrTextAniDirection::Down == eDirection); if(basegfx::fTools::equalZero(fAnimationDelay)) { // default to 1/20 second fAnimationDelay = 50.0; } if(basegfx::fTools::less(fSingleStepWidth, 0.0)) { // data is in pixels, convert to logic. Imply PIXEL_DPI dpi. // It makes no sense to keep the view-transformation centered // definitions, so get rid of them here. fSingleStepWidth = (-fSingleStepWidth * (2540.0 / PIXEL_DPI)); } if(basegfx::fTools::equalZero(fSingleStepWidth)) { // default to 1 millimeter fSingleStepWidth = 100.0; } // use the length of the full animation path and the number of steps // to get the full path time const double fFullPathLength(fFrameLength + fTextLength); const double fNumberOfSteps(fFullPathLength / fSingleStepWidth); double fTimeFullPath(fNumberOfSteps * fAnimationDelay); if(fTimeFullPath < fAnimationDelay) { fTimeFullPath = fAnimationDelay; } switch(eAniKind) { case SdrTextAniKind::Scroll : { impCreateScrollTiming(rSet, rAnimList, bForward, fTimeFullPath, fAnimationDelay); break; } case SdrTextAniKind::Alternate : { double fRelativeTextLength(fTextLength / (fFrameLength + fTextLength)); impCreateAlternateTiming(rSet, rAnimList, fRelativeTextLength, bForward, fTimeFullPath, fAnimationDelay); break; } case SdrTextAniKind::Slide : { impCreateSlideTiming(rSet, rAnimList, bForward, fTimeFullPath, fAnimationDelay); break; } default : break; // SdrTextAniKind::NONE, SdrTextAniKind::Blink } } void SdrTextObj::impHandleChainingEventsDuringDecomposition(SdrOutliner &rOutliner) const { if (GetTextChain()->GetNilChainingEvent(this)) return; GetTextChain()->SetNilChainingEvent(this, true); TextChainFlow aTxtChainFlow(const_cast(this)); bool bIsOverflow; #ifdef DBG_UTIL // Some debug output size_t nObjCount(getSdrPageFromSdrObject()->GetObjCount()); for (size_t i = 0; i < nObjCount; i++) { SdrTextObj* pCurObj(dynamic_cast< SdrTextObj* >(getSdrPageFromSdrObject()->GetObj(i))); if(pCurObj == this) { SAL_INFO("svx.chaining", "Working on TextBox " << i); break; } } #endif aTxtChainFlow.CheckForFlowEvents(&rOutliner); if (aTxtChainFlow.IsUnderflow() && !IsInEditMode()) { // underflow-induced overflow aTxtChainFlow.ExecuteUnderflow(&rOutliner); bIsOverflow = aTxtChainFlow.IsOverflow(); } else { // standard overflow (no underflow before) bIsOverflow = aTxtChainFlow.IsOverflow(); } if (bIsOverflow && !IsInEditMode()) { // Initialize Chaining Outliner SdrOutliner &rChainingOutl(getSdrModelFromSdrObject().GetChainingOutliner(this)); ImpInitDrawOutliner( rChainingOutl ); rChainingOutl.SetUpdateMode(true); // We must pass the chaining outliner otherwise we would mess up decomposition aTxtChainFlow.ExecuteOverflow(&rOutliner, &rChainingOutl); } GetTextChain()->SetNilChainingEvent(this, false); } void SdrTextObj::impDecomposeChainedTextPrimitive( drawinglayer::primitive2d::Primitive2DContainer& rTarget, const drawinglayer::primitive2d::SdrChainedTextPrimitive2D& rSdrChainedTextPrimitive, const drawinglayer::geometry::ViewInformation2D& aViewInformation) const { // decompose matrix to have position and size of text basegfx::B2DVector aScale, aTranslate; double fRotate, fShearX; rSdrChainedTextPrimitive.getTextRangeTransform().decompose(aScale, aTranslate, fRotate, fShearX); // use B2DRange aAnchorTextRange for calculations basegfx::B2DRange aAnchorTextRange(aTranslate); aAnchorTextRange.expand(aTranslate + aScale); // prepare outliner const SfxItemSet& rTextItemSet = rSdrChainedTextPrimitive.getSdrText()->GetItemSet(); SolarMutexGuard aSolarGuard; SdrOutliner& rOutliner = ImpGetDrawOutliner(); SdrTextVertAdjust eVAdj = GetTextVerticalAdjust(rTextItemSet); SdrTextHorzAdjust eHAdj = GetTextHorizontalAdjust(rTextItemSet); const EEControlBits nOriginalControlWord(rOutliner.GetControlWord()); const Size aNullSize; // set visualizing page at Outliner; needed e.g. for PageNumberField decomposition rOutliner.setVisualizedPage(GetSdrPageFromXDrawPage(aViewInformation.getVisualizedPage())); rOutliner.SetControlWord(nOriginalControlWord|EEControlBits::AUTOPAGESIZE|EEControlBits::STRETCHING); rOutliner.SetMinAutoPaperSize(aNullSize); rOutliner.SetMaxAutoPaperSize(Size(1000000,1000000)); // add one to rage sizes to get back to the old Rectangle and outliner measurements const sal_uInt32 nAnchorTextWidth(FRound(aAnchorTextRange.getWidth() + 1)); const sal_uInt32 nAnchorTextHeight(FRound(aAnchorTextRange.getHeight() + 1)); // Text const OutlinerParaObject* pOutlinerParaObject = rSdrChainedTextPrimitive.getSdrText()->GetOutlinerParaObject(); OSL_ENSURE(pOutlinerParaObject, "impDecomposeBlockTextPrimitive used with no OutlinerParaObject (!)"); const bool bVerticalWriting(pOutlinerParaObject->IsVertical()); const bool bTopToBottom(pOutlinerParaObject->IsTopToBottom()); const Size aAnchorTextSize(Size(nAnchorTextWidth, nAnchorTextHeight)); if(IsTextFrame()) { rOutliner.SetMaxAutoPaperSize(aAnchorTextSize); } if(SDRTEXTHORZADJUST_BLOCK == eHAdj && !bVerticalWriting) { rOutliner.SetMinAutoPaperSize(Size(nAnchorTextWidth, 0)); } if(SDRTEXTVERTADJUST_BLOCK == eVAdj && bVerticalWriting) { rOutliner.SetMinAutoPaperSize(Size(0, nAnchorTextHeight)); } rOutliner.SetPaperSize(aNullSize); rOutliner.SetUpdateMode(true); // Sets original text rOutliner.SetText(*pOutlinerParaObject); /* Begin overflow/underflow handling */ impHandleChainingEventsDuringDecomposition(rOutliner); /* End overflow/underflow handling */ // set visualizing page at Outliner; needed e.g. for PageNumberField decomposition rOutliner.setVisualizedPage(GetSdrPageFromXDrawPage(aViewInformation.getVisualizedPage())); // now get back the layouted text size from outliner const Size aOutlinerTextSize(rOutliner.GetPaperSize()); const basegfx::B2DVector aOutlinerScale(aOutlinerTextSize.Width(), aOutlinerTextSize.Height()); basegfx::B2DVector aAdjustTranslate(0.0, 0.0); // correct horizontal translation using the now known text size if(SDRTEXTHORZADJUST_CENTER == eHAdj || SDRTEXTHORZADJUST_RIGHT == eHAdj) { const double fFree(aAnchorTextRange.getWidth() - aOutlinerScale.getX()); if(SDRTEXTHORZADJUST_CENTER == eHAdj) { aAdjustTranslate.setX(fFree / 2.0); } if(SDRTEXTHORZADJUST_RIGHT == eHAdj) { aAdjustTranslate.setX(fFree); } } // correct vertical translation using the now known text size if(SDRTEXTVERTADJUST_CENTER == eVAdj || SDRTEXTVERTADJUST_BOTTOM == eVAdj) { const double fFree(aAnchorTextRange.getHeight() - aOutlinerScale.getY()); if(SDRTEXTVERTADJUST_CENTER == eVAdj) { aAdjustTranslate.setY(fFree / 2.0); } if(SDRTEXTVERTADJUST_BOTTOM == eVAdj) { aAdjustTranslate.setY(fFree); } } // prepare matrices to apply to newly created primitives. aNewTransformA // will get coordinates in aOutlinerScale size and positive in X, Y. basegfx::B2DHomMatrix aNewTransformA; basegfx::B2DHomMatrix aNewTransformB; // translate relative to given primitive to get same rotation and shear // as the master shape we are working on. For vertical, use the top-right // corner const double fStartInX(bVerticalWriting && bTopToBottom ? aAdjustTranslate.getX() + aOutlinerScale.getX() : aAdjustTranslate.getX()); const double fStartInY(bVerticalWriting && !bTopToBottom ? aAdjustTranslate.getY() + aOutlinerScale.getY() : aAdjustTranslate.getY()); aNewTransformA.translate(fStartInX, fStartInY); // mirroring. We are now in aAnchorTextRange sizes. When mirroring in X and Y, // move the null point which was top left to bottom right. const bool bMirrorX(basegfx::fTools::less(aScale.getX(), 0.0)); const bool bMirrorY(basegfx::fTools::less(aScale.getY(), 0.0)); aNewTransformB.scale(bMirrorX ? -1.0 : 1.0, bMirrorY ? -1.0 : 1.0); // in-between the translations of the single primitives will take place. Afterwards, // the object's transformations need to be applied aNewTransformB.shearX(fShearX); aNewTransformB.rotate(fRotate); aNewTransformB.translate(aTranslate.getX(), aTranslate.getY()); basegfx::B2DRange aClipRange; // now break up text primitives. impTextBreakupHandler aConverter(rOutliner); aConverter.decomposeBlockTextPrimitive(aNewTransformA, aNewTransformB, aClipRange); // cleanup outliner rOutliner.Clear(); rOutliner.setVisualizedPage(nullptr); rOutliner.SetControlWord(nOriginalControlWord); rTarget = aConverter.getPrimitive2DSequence(); } // Direct decomposer for text visualization when you already have a prepared // Outliner containing all the needed information void SdrTextObj::impDecomposeBlockTextPrimitiveDirect( drawinglayer::primitive2d::Primitive2DContainer& rTarget, SdrOutliner& rOutliner, const basegfx::B2DHomMatrix& rNewTransformA, const basegfx::B2DHomMatrix& rNewTransformB, const basegfx::B2DRange& rClipRange) { impTextBreakupHandler aConverter(rOutliner); aConverter.decomposeBlockTextPrimitive(rNewTransformA, rNewTransformB, rClipRange); rTarget.append(aConverter.getPrimitive2DSequence()); } double SdrTextObj::GetCameraZRotation() const { const css::uno::Any* pAny; double fTextCameraZRotateAngle = 0.0; const SfxItemSet& rSet = GetObjectItemSet(); const SdrCustomShapeGeometryItem& rGeometryItem(rSet.Get(SDRATTR_CUSTOMSHAPE_GEOMETRY)); pAny = rGeometryItem.GetPropertyValueByName("TextCameraZRotateAngle"); if ( pAny ) *pAny >>= fTextCameraZRotateAngle; return fTextCameraZRotateAngle; } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */