/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_VCL_INC_OPENGL_TEXTURE_H #define INCLUDED_VCL_INC_OPENGL_TEXTURE_H #include #include #include #include #include #include #include #include class ImplOpenGLTexture { public: GLuint mnTexture; int mnWidth; int mnHeight; GLenum mnFilter; GLuint mnOptStencil; std::unique_ptr> mpSlotReferences; std::function mFunctSlotDeallocateCallback; ImplOpenGLTexture( int nWidth, int nHeight, bool bAllocate ); ImplOpenGLTexture( int nWidth, int nHeight, int nFormat, int nType, void const * pData ); ImplOpenGLTexture( int nX, int nY, int nWidth, int nHeight ); ~ImplOpenGLTexture(); bool InsertBuffer(int nX, int nY, int nWidth, int nHeight, int nFormat, int nType, sal_uInt8 const * pData); void IncreaseRefCount(int nSlotNumber); void DecreaseRefCount(int nSlotNumber); void InitializeSlotMechanism(int nInitialSlotSize); void SetSlotDeallocateCallback(std::function aCallback) { mFunctSlotDeallocateCallback = aCallback; } void ResetSlotDeallocateCallback() { mFunctSlotDeallocateCallback = std::function(); } GLuint AddStencil(); }; class VCL_DLLPUBLIC OpenGLTexture final { private: // if the rect size doesn't match the mpImpl one, this instance // is a sub-area from the real OpenGL texture tools::Rectangle maRect; std::shared_ptr mpImpl; int mnSlotNumber; inline void GetTextureRect(const SalTwoRect& rPosAry, GLfloat& x1, GLfloat& x2, GLfloat& y1, GLfloat& y2) const; bool IsValid() const { return (mpImpl && mpImpl->mnTexture != 0); } public: OpenGLTexture(); OpenGLTexture(const std::shared_ptr& pImpl, tools::Rectangle aRectangle, int nSlotNumber); OpenGLTexture( int nWidth, int nHeight, bool bAllocate = true ); OpenGLTexture( int nWidth, int nHeight, int nFormat, int nType, void const * pData ); OpenGLTexture( int nX, int nY, int nWidth, int nHeight ); OpenGLTexture( const OpenGLTexture& rTexture ); OpenGLTexture( OpenGLTexture&& rTexture ) noexcept; OpenGLTexture( const OpenGLTexture& rTexture, int nX, int nY, int nWidth, int nHeight ); ~OpenGLTexture(); bool IsUnique() const; GLuint Id() const; int GetWidth() const; int GetHeight() const; void GetCoord( GLfloat* pCoord, const SalTwoRect& rPosAry, bool bInverted=false ) const; void GetWholeCoord( GLfloat* pCoord ) const; void Bind(); void Unbind(); void Read( GLenum nFormat, GLenum nType, sal_uInt8* pData ); GLuint AddStencil(); GLuint StencilId() const; bool CopyData(int nWidth, int nHeight, int nFormat, int nType, sal_uInt8 const * pData); void SaveToFile(const OUString& rFileName); GLenum GetFilter() const; void SetFilter( GLenum nFilter ); operator bool() const; OpenGLTexture& operator=( const OpenGLTexture& rTexture ); OpenGLTexture& operator=( OpenGLTexture&& rTexture ); bool operator==( const OpenGLTexture& rTexture ) const; bool operator!=( const OpenGLTexture& rTexture ) const; template void FillCoords(std::vector& aCoordVector, const SalTwoRect& rPosAry) const; }; template<> void OpenGLTexture::FillCoords( std::vector& aCoord, const SalTwoRect& rPosAry) const; template<> void OpenGLTexture::FillCoords( std::vector& aCoord, const SalTwoRect& rPosAry) const; #endif // INCLUDED_VCL_INC_OPENGL_TEXTURE_H /* vim:set shiftwidth=4 softtabstop=4 expandtab: */