/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include #include #include #include #include "wizimpldata.hxx" #include namespace vcl { using namespace RoadmapWizardTypes; namespace { typedef ::std::set< WizardTypes::WizardState > StateSet; typedef ::std::map< PathId, WizardPath > Paths; typedef ::std::map< WizardTypes::WizardState, ::std::pair< OUString, RoadmapPageFactory > > StateDescriptions; } struct RoadmapWizardImpl { ScopedVclPtr pRoadmap; Paths aPaths; PathId nActivePath; StateDescriptions aStateDescriptors; StateSet aDisabledStates; bool bActivePathIsDefinite; RoadmapWizardImpl() :pRoadmap( nullptr ) ,nActivePath( -1 ) ,bActivePathIsDefinite( false ) { } /// returns the index of the current state in given path, or -1 static sal_Int32 getStateIndexInPath( WizardTypes::WizardState _nState, const WizardPath& _rPath ); /// returns the index of the current state in the path with the given id, or -1 sal_Int32 getStateIndexInPath( WizardTypes::WizardState _nState, PathId _nPathId ); /// returns the index of the first state in which the two given paths differ static sal_Int32 getFirstDifferentIndex( const WizardPath& _rLHS, const WizardPath& _rRHS ); }; sal_Int32 RoadmapWizardImpl::getStateIndexInPath( WizardTypes::WizardState _nState, const WizardPath& _rPath ) { sal_Int32 nStateIndexInPath = 0; bool bFound = false; for (auto const& path : _rPath) { if (path == _nState) { bFound = true; break; } ++nStateIndexInPath; } if (!bFound) nStateIndexInPath = -1; return nStateIndexInPath; } sal_Int32 RoadmapWizardImpl::getStateIndexInPath( WizardTypes::WizardState _nState, PathId _nPathId ) { sal_Int32 nStateIndexInPath = -1; Paths::const_iterator aPathPos = aPaths.find( _nPathId ); if ( aPathPos != aPaths.end( ) ) nStateIndexInPath = getStateIndexInPath( _nState, aPathPos->second ); return nStateIndexInPath; } sal_Int32 RoadmapWizardImpl::getFirstDifferentIndex( const WizardPath& _rLHS, const WizardPath& _rRHS ) { sal_Int32 nMinLength = ::std::min( _rLHS.size(), _rRHS.size() ); for ( sal_Int32 nCheck = 0; nCheck < nMinLength; ++nCheck ) { if ( _rLHS[ nCheck ] != _rRHS[ nCheck ] ) return nCheck; } return nMinLength; } //= RoadmapWizard RoadmapWizard::RoadmapWizard(vcl::Window* pParent, WinBits nStyle, InitFlag eFlag) : Dialog(pParent, nStyle, eFlag) , m_pFinish(nullptr) , m_pCancel(nullptr) , m_pNextPage(nullptr) , m_pPrevPage(nullptr) , m_pHelp(nullptr) , m_xWizardImpl(new WizardMachineImplData) , m_xRoadmapImpl(new RoadmapWizardImpl) { mpFirstPage = nullptr; mpFirstBtn = nullptr; mpCurTabPage = nullptr; mpPrevBtn = nullptr; mpNextBtn = nullptr; mpViewWindow = nullptr; mnCurLevel = 0; mbEmptyViewMargin = false; mnLeftAlignCount = 0; maWizardLayoutIdle.SetPriority(TaskPriority::RESIZE); maWizardLayoutIdle.SetInvokeHandler( LINK( this, RoadmapWizard, ImplHandleWizardLayoutTimerHdl ) ); implConstruct(WizardButtonFlags::NEXT | WizardButtonFlags::PREVIOUS | WizardButtonFlags::FINISH | WizardButtonFlags::CANCEL | WizardButtonFlags::HELP); SetLeftAlignedButtonCount( 1 ); mbEmptyViewMargin = true; m_xRoadmapImpl->pRoadmap.disposeAndReset( VclPtr::Create( this, WB_TABSTOP ) ); m_xRoadmapImpl->pRoadmap->SetText( VclResId( STR_WIZDLG_ROADMAP_TITLE ) ); m_xRoadmapImpl->pRoadmap->SetPosPixel( Point( 0, 0 ) ); m_xRoadmapImpl->pRoadmap->SetItemSelectHdl( LINK( this, RoadmapWizard, OnRoadmapItemSelected ) ); Size aRoadmapSize = LogicToPixel(Size(85, 0), MapMode(MapUnit::MapAppFont)); aRoadmapSize.setHeight( GetSizePixel().Height() ); m_xRoadmapImpl->pRoadmap->SetSizePixel( aRoadmapSize ); mpViewWindow = m_xRoadmapImpl->pRoadmap; m_xRoadmapImpl->pRoadmap->Show(); } RoadmapWizardMachine::RoadmapWizardMachine(weld::Window* pParent) : WizardMachine(pParent, WizardButtonFlags::NEXT | WizardButtonFlags::PREVIOUS | WizardButtonFlags::FINISH | WizardButtonFlags::CANCEL | WizardButtonFlags::HELP) , m_pImpl( new RoadmapWizardImpl ) { m_xAssistant->connect_jump_page(LINK(this, RoadmapWizardMachine, OnRoadmapItemSelected)); } void RoadmapWizard::ShowRoadmap(bool bShow) { m_xRoadmapImpl->pRoadmap->Show(bShow); CalcAndSetSize(); } RoadmapWizard::~RoadmapWizard() { disposeOnce(); } RoadmapWizardMachine::~RoadmapWizardMachine() { } void RoadmapWizard::dispose() { m_xRoadmapImpl.reset(); m_pFinish.disposeAndClear(); m_pCancel.disposeAndClear(); m_pNextPage.disposeAndClear(); m_pPrevPage.disposeAndClear(); m_pHelp.disposeAndClear(); if (m_xWizardImpl) { for (WizardTypes::WizardState i = 0; i < m_xWizardImpl->nFirstUnknownPage; ++i) { TabPage *pPage = GetPage(i); if (pPage) pPage->disposeOnce(); } m_xWizardImpl.reset(); } maWizardLayoutIdle.Stop(); // Remove all buttons while ( mpFirstBtn ) RemoveButton( mpFirstBtn->mpButton ); // Remove all pages while ( mpFirstPage ) RemovePage( mpFirstPage->mpPage ); mpCurTabPage.clear(); mpPrevBtn.clear(); mpNextBtn.clear(); mpViewWindow.clear(); Dialog::dispose(); } void RoadmapWizard::SetRoadmapHelpId( const OString& _rId ) { m_xRoadmapImpl->pRoadmap->SetHelpId( _rId ); } void RoadmapWizardMachine::SetRoadmapHelpId(const OString& rId) { m_xAssistant->set_page_side_help_id(rId); } void RoadmapWizardMachine::declarePath( PathId _nPathId, const WizardPath& _lWizardStates) { m_pImpl->aPaths.emplace( _nPathId, _lWizardStates ); if ( m_pImpl->aPaths.size() == 1 ) // the very first path -> activate it activatePath( _nPathId ); else implUpdateRoadmap( ); } void RoadmapWizardMachine::activatePath( PathId _nPathId, bool _bDecideForIt ) { if ( ( _nPathId == m_pImpl->nActivePath ) && ( _bDecideForIt == m_pImpl->bActivePathIsDefinite ) ) // nothing to do return; // does the given path exist? Paths::const_iterator aNewPathPos = m_pImpl->aPaths.find( _nPathId ); DBG_ASSERT( aNewPathPos != m_pImpl->aPaths.end(), "RoadmapWizard::activate: there is no such path!" ); if ( aNewPathPos == m_pImpl->aPaths.end() ) return; // determine the index of the current state in the current path sal_Int32 nCurrentStatePathIndex = -1; if ( m_pImpl->nActivePath != -1 ) nCurrentStatePathIndex = m_pImpl->getStateIndexInPath( getCurrentState(), m_pImpl->nActivePath ); DBG_ASSERT( static_cast(aNewPathPos->second.size()) > nCurrentStatePathIndex, "RoadmapWizard::activate: you cannot activate a path which has less states than we've already advanced!" ); // If this asserts, this for instance means that we are already in state number, say, 5 // of our current path, and the caller tries to activate a path which has less than 5 // states if ( static_cast(aNewPathPos->second.size()) <= nCurrentStatePathIndex ) return; // assert that the current and the new path are equal, up to nCurrentStatePathIndex Paths::const_iterator aActivePathPos = m_pImpl->aPaths.find( m_pImpl->nActivePath ); if ( aActivePathPos != m_pImpl->aPaths.end() ) { if ( RoadmapWizardImpl::getFirstDifferentIndex( aActivePathPos->second, aNewPathPos->second ) <= nCurrentStatePathIndex ) { OSL_FAIL( "RoadmapWizard::activate: you cannot activate a path which conflicts with the current one *before* the current state!" ); return; } } m_pImpl->nActivePath = _nPathId; m_pImpl->bActivePathIsDefinite = _bDecideForIt; implUpdateRoadmap( ); } void RoadmapWizard::implUpdateRoadmap( ) { DBG_ASSERT( m_xRoadmapImpl->aPaths.find( m_xRoadmapImpl->nActivePath ) != m_xRoadmapImpl->aPaths.end(), "RoadmapWizard::implUpdateRoadmap: there is no such path!" ); const WizardPath& rActivePath( m_xRoadmapImpl->aPaths[ m_xRoadmapImpl->nActivePath ] ); sal_Int32 nCurrentStatePathIndex = RoadmapWizardImpl::getStateIndexInPath( getCurrentState(), rActivePath ); if (nCurrentStatePathIndex < 0) return; // determine up to which index (in the new path) we have to display the items RoadmapTypes::ItemIndex nUpperStepBoundary = static_cast(rActivePath.size()); bool bIncompletePath = false; if ( !m_xRoadmapImpl->bActivePathIsDefinite ) { for (auto const& path : m_xRoadmapImpl->aPaths) { if ( path.first == m_xRoadmapImpl->nActivePath ) // it's the path we are just activating -> no need to check anything continue; // the index from which on both paths differ sal_Int32 nDivergenceIndex = RoadmapWizardImpl::getFirstDifferentIndex( rActivePath, path.second ); if ( nDivergenceIndex <= nCurrentStatePathIndex ) // they differ in an index which we have already left behind us // -> this is no conflict anymore continue; // the path conflicts with our new path -> don't activate the // *complete* new path, but only up to the step which is unambiguous nUpperStepBoundary = nDivergenceIndex; bIncompletePath = true; } } // can we advance from the current page? bool bCurrentPageCanAdvance = true; TabPage* pCurrentPage = GetPage( getCurrentState() ); if ( pCurrentPage ) { const IWizardPageController* pController = getPageController( GetPage( getCurrentState() ) ); OSL_ENSURE( pController != nullptr, "RoadmapWizard::implUpdateRoadmap: no controller for the current page!" ); bCurrentPageCanAdvance = !pController || pController->canAdvance(); } // now, we have to remove all items after nCurrentStatePathIndex, and insert the items from the active // path, up to (excluding) nUpperStepBoundary RoadmapTypes::ItemIndex nLoopUntil = ::std::max( nUpperStepBoundary, m_xRoadmapImpl->pRoadmap->GetItemCount() ); for ( RoadmapTypes::ItemIndex nItemIndex = nCurrentStatePathIndex; nItemIndex < nLoopUntil; ++nItemIndex ) { bool bExistentItem = ( nItemIndex < m_xRoadmapImpl->pRoadmap->GetItemCount() ); bool bNeedItem = ( nItemIndex < nUpperStepBoundary ); bool bInsertItem = false; if ( bExistentItem ) { if ( !bNeedItem ) { while ( nItemIndex < m_xRoadmapImpl->pRoadmap->GetItemCount() ) m_xRoadmapImpl->pRoadmap->DeleteRoadmapItem( nItemIndex ); break; } else { // there is an item with this index in the roadmap - does it match what is requested by // the respective state in the active path? RoadmapTypes::ItemId nPresentItemId = m_xRoadmapImpl->pRoadmap->GetItemID( nItemIndex ); WizardTypes::WizardState nRequiredState = rActivePath[ nItemIndex ]; if ( nPresentItemId != nRequiredState ) { m_xRoadmapImpl->pRoadmap->DeleteRoadmapItem( nItemIndex ); bInsertItem = true; } } } else { DBG_ASSERT( bNeedItem, "RoadmapWizard::implUpdateRoadmap: ehm - none needed, none present - why did the loop not terminate?" ); bInsertItem = bNeedItem; } WizardTypes::WizardState nState( rActivePath[ nItemIndex ] ); if ( bInsertItem ) { m_xRoadmapImpl->pRoadmap->InsertRoadmapItem( nItemIndex, getStateDisplayName( nState ), nState, true ); } // if the item is *after* the current state, but the current page does not // allow advancing, the disable the state. This relieves derived classes // from disabling all future states just because the current state does not // (yet) allow advancing. const bool bUnconditionedDisable = !bCurrentPageCanAdvance && ( nItemIndex > nCurrentStatePathIndex ); const bool bEnable = !bUnconditionedDisable && ( m_xRoadmapImpl->aDisabledStates.find( nState ) == m_xRoadmapImpl->aDisabledStates.end() ); m_xRoadmapImpl->pRoadmap->EnableRoadmapItem( m_xRoadmapImpl->pRoadmap->GetItemID( nItemIndex ), bEnable ); } m_xRoadmapImpl->pRoadmap->SetRoadmapComplete( !bIncompletePath ); } void RoadmapWizardMachine::implUpdateRoadmap( ) { DBG_ASSERT( m_pImpl->aPaths.find( m_pImpl->nActivePath ) != m_pImpl->aPaths.end(), "RoadmapWizard::implUpdateRoadmap: there is no such path!" ); const WizardPath& rActivePath( m_pImpl->aPaths[ m_pImpl->nActivePath ] ); sal_Int32 nCurrentStatePathIndex = RoadmapWizardImpl::getStateIndexInPath( getCurrentState(), rActivePath ); if (nCurrentStatePathIndex < 0) return; // determine up to which index (in the new path) we have to display the items RoadmapTypes::ItemIndex nUpperStepBoundary = static_cast(rActivePath.size()); if ( !m_pImpl->bActivePathIsDefinite ) { for (auto const& path : m_pImpl->aPaths) { if ( path.first == m_pImpl->nActivePath ) // it's the path we are just activating -> no need to check anything continue; // the index from which on both paths differ sal_Int32 nDivergenceIndex = RoadmapWizardImpl::getFirstDifferentIndex( rActivePath, path.second ); if ( nDivergenceIndex <= nCurrentStatePathIndex ) // they differ in an index which we have already left behind us // -> this is no conflict anymore continue; // the path conflicts with our new path -> don't activate the // *complete* new path, but only up to the step which is unambiguous nUpperStepBoundary = nDivergenceIndex; } } // can we advance from the current page? bool bCurrentPageCanAdvance = true; BuilderPage* pCurrentPage = GetPage( getCurrentState() ); if ( pCurrentPage ) { const IWizardPageController* pController = getPageController( GetPage( getCurrentState() ) ); OSL_ENSURE( pController != nullptr, "RoadmapWizard::implUpdateRoadmap: no controller for the current page!" ); bCurrentPageCanAdvance = !pController || pController->canAdvance(); } // now, we have to remove all items after nCurrentStatePathIndex, and insert the items from the active // path, up to (excluding) nUpperStepBoundary RoadmapTypes::ItemIndex nRoadmapItems = m_xAssistant->get_n_pages(); RoadmapTypes::ItemIndex nLoopUntil = ::std::max( nUpperStepBoundary, nRoadmapItems ); for ( RoadmapTypes::ItemIndex nItemIndex = nCurrentStatePathIndex; nItemIndex < nLoopUntil; ++nItemIndex ) { bool bExistentItem = ( nItemIndex < nRoadmapItems ); bool bNeedItem = ( nItemIndex < nUpperStepBoundary ); bool bInsertItem = false; if ( bExistentItem ) { if ( !bNeedItem ) { int nPages = nRoadmapItems; for (int i = nPages - 1; i >= nItemIndex; --i) { m_xAssistant->set_page_title(m_xAssistant->get_page_ident(i), ""); --nRoadmapItems; } break; } else { // there is an item with this index in the roadmap - does it match what is requested by // the respective state in the active path? RoadmapTypes::ItemId nPresentItemId = m_xAssistant->get_page_ident(nItemIndex).toInt32(); WizardTypes::WizardState nRequiredState = rActivePath[ nItemIndex ]; if ( nPresentItemId != nRequiredState ) { m_xAssistant->set_page_title(OString::number(nPresentItemId), ""); bInsertItem = true; } } } else { DBG_ASSERT( bNeedItem, "RoadmapWizard::implUpdateRoadmap: ehm - none needed, none present - why did the loop not terminate?" ); bInsertItem = bNeedItem; } WizardTypes::WizardState nState( rActivePath[ nItemIndex ] ); if ( bInsertItem ) { GetOrCreatePage(nState); } OString sIdent(OString::number(nState)); m_xAssistant->set_page_index(sIdent, nItemIndex); m_xAssistant->set_page_title(sIdent, getStateDisplayName(nState)); // if the item is *after* the current state, but the current page does not // allow advancing, the disable the state. This relieves derived classes // from disabling all future states just because the current state does not // (yet) allow advancing. const bool bUnconditionedDisable = !bCurrentPageCanAdvance && ( nItemIndex > nCurrentStatePathIndex ); const bool bEnable = !bUnconditionedDisable && ( m_pImpl->aDisabledStates.find( nState ) == m_pImpl->aDisabledStates.end() ); m_xAssistant->set_page_sensitive(sIdent, bEnable); } } WizardTypes::WizardState RoadmapWizard::determineNextState( WizardTypes::WizardState _nCurrentState ) const { sal_Int32 nCurrentStatePathIndex = -1; Paths::const_iterator aActivePathPos = m_xRoadmapImpl->aPaths.find( m_xRoadmapImpl->nActivePath ); if ( aActivePathPos != m_xRoadmapImpl->aPaths.end() ) nCurrentStatePathIndex = RoadmapWizardImpl::getStateIndexInPath( _nCurrentState, aActivePathPos->second ); DBG_ASSERT( nCurrentStatePathIndex != -1, "RoadmapWizard::determineNextState: ehm - how can we travel if there is no (valid) active path?" ); if ( nCurrentStatePathIndex == -1 ) return WZS_INVALID_STATE; sal_Int32 nNextStateIndex = nCurrentStatePathIndex + 1; while ( ( nNextStateIndex < static_cast(aActivePathPos->second.size()) ) && ( m_xRoadmapImpl->aDisabledStates.find( aActivePathPos->second[ nNextStateIndex ] ) != m_xRoadmapImpl->aDisabledStates.end() ) ) { ++nNextStateIndex; } if ( nNextStateIndex >= static_cast(aActivePathPos->second.size()) ) // there is no next state in the current path (at least none which is enabled) return WZS_INVALID_STATE; return aActivePathPos->second[ nNextStateIndex ]; } WizardTypes::WizardState RoadmapWizardMachine::determineNextState( WizardTypes::WizardState _nCurrentState ) const { sal_Int32 nCurrentStatePathIndex = -1; Paths::const_iterator aActivePathPos = m_pImpl->aPaths.find( m_pImpl->nActivePath ); if ( aActivePathPos != m_pImpl->aPaths.end() ) nCurrentStatePathIndex = RoadmapWizardImpl::getStateIndexInPath( _nCurrentState, aActivePathPos->second ); DBG_ASSERT( nCurrentStatePathIndex != -1, "RoadmapWizard::determineNextState: ehm - how can we travel if there is no (valid) active path?" ); if ( nCurrentStatePathIndex == -1 ) return WZS_INVALID_STATE; sal_Int32 nNextStateIndex = nCurrentStatePathIndex + 1; while ( ( nNextStateIndex < static_cast(aActivePathPos->second.size()) ) && ( m_pImpl->aDisabledStates.find( aActivePathPos->second[ nNextStateIndex ] ) != m_pImpl->aDisabledStates.end() ) ) { ++nNextStateIndex; } if ( nNextStateIndex >= static_cast(aActivePathPos->second.size()) ) // there is no next state in the current path (at least none which is enabled) return WZS_INVALID_STATE; return aActivePathPos->second[ nNextStateIndex ]; } bool RoadmapWizard::canAdvance() const { if ( !m_xRoadmapImpl->bActivePathIsDefinite ) { // check how many paths are still allowed const WizardPath& rActivePath( m_xRoadmapImpl->aPaths[ m_xRoadmapImpl->nActivePath ] ); sal_Int32 nCurrentStatePathIndex = RoadmapWizardImpl::getStateIndexInPath( getCurrentState(), rActivePath ); size_t nPossiblePaths(0); for (auto const& path : m_xRoadmapImpl->aPaths) { // the index from which on both paths differ sal_Int32 nDivergenceIndex = RoadmapWizardImpl::getFirstDifferentIndex( rActivePath, path.second ); if ( nDivergenceIndex > nCurrentStatePathIndex ) // this path is still a possible path nPossiblePaths += 1; } // if we have more than one path which is still possible, then we assume // to always have a next state. Though there might be scenarios where this // is not true, but this is too sophisticated (means not really needed) right now. if ( nPossiblePaths > 1 ) return true; } const WizardPath& rPath = m_xRoadmapImpl->aPaths[ m_xRoadmapImpl->nActivePath ]; return *rPath.rbegin() != getCurrentState(); } bool RoadmapWizardMachine::canAdvance() const { if ( !m_pImpl->bActivePathIsDefinite ) { // check how many paths are still allowed const WizardPath& rActivePath( m_pImpl->aPaths[ m_pImpl->nActivePath ] ); // if current path has only the base item, it is not possible to proceed without activating another path if(rActivePath.size()<=1) return false; sal_Int32 nCurrentStatePathIndex = RoadmapWizardImpl::getStateIndexInPath( getCurrentState(), rActivePath ); size_t nPossiblePaths(0); for (auto const& path : m_pImpl->aPaths) { // the index from which on both paths differ sal_Int32 nDivergenceIndex = RoadmapWizardImpl::getFirstDifferentIndex( rActivePath, path.second ); if ( nDivergenceIndex > nCurrentStatePathIndex ) // this path is still a possible path nPossiblePaths += 1; } // if we have more than one path which is still possible, then we assume // to always have a next state. Though there might be scenarios where this // is not true, but this is too sophisticated (means not really needed) right now. if ( nPossiblePaths > 1 ) return true; } const WizardPath& rPath = m_pImpl->aPaths[ m_pImpl->nActivePath ]; return *rPath.rbegin() != getCurrentState(); } void RoadmapWizardMachine::updateTravelUI() { WizardMachine::updateTravelUI(); // disable the "Previous" button if all states in our history are disabled std::vector< WizardTypes::WizardState > aHistory; getStateHistory( aHistory ); bool bHaveEnabledState = false; for (auto const& state : aHistory) { if ( isStateEnabled(state) ) { bHaveEnabledState = true; break; } } enableButtons( WizardButtonFlags::PREVIOUS, bHaveEnabledState ); implUpdateRoadmap(); } IMPL_LINK_NOARG(RoadmapWizard, OnRoadmapItemSelected, LinkParamNone*, void) { RoadmapTypes::ItemId nCurItemId = m_xRoadmapImpl->pRoadmap->GetCurrentRoadmapItemID(); if ( nCurItemId == getCurrentState() ) // nothing to do return; if ( isTravelingSuspended() ) return; RoadmapWizardTravelSuspension aTravelGuard( *this ); sal_Int32 nCurrentIndex = m_xRoadmapImpl->getStateIndexInPath( getCurrentState(), m_xRoadmapImpl->nActivePath ); sal_Int32 nNewIndex = m_xRoadmapImpl->getStateIndexInPath( nCurItemId, m_xRoadmapImpl->nActivePath ); DBG_ASSERT( ( nCurrentIndex != -1 ) && ( nNewIndex != -1 ), "RoadmapWizard::OnRoadmapItemSelected: something's wrong here!" ); if ( ( nCurrentIndex == -1 ) || ( nNewIndex == -1 ) ) { return; } bool bResult = true; if ( nNewIndex > nCurrentIndex ) { bResult = skipUntil( static_cast(nCurItemId) ); WizardTypes::WizardState nTemp = static_cast(nCurItemId); while( nTemp ) { if( m_xRoadmapImpl->aDisabledStates.find( --nTemp ) != m_xRoadmapImpl->aDisabledStates.end() ) removePageFromHistory( nTemp ); } } else bResult = skipBackwardUntil( static_cast(nCurItemId) ); if ( !bResult ) m_xRoadmapImpl->pRoadmap->SelectRoadmapItemByID( getCurrentState() ); } IMPL_LINK(RoadmapWizardMachine, OnRoadmapItemSelected, const OString&, rCurItemId, bool) { int nCurItemId = rCurItemId.toInt32(); if ( nCurItemId == getCurrentState() ) // nothing to do return false; if ( isTravelingSuspended() ) return false; WizardTravelSuspension aTravelGuard( *this ); sal_Int32 nCurrentIndex = m_pImpl->getStateIndexInPath( getCurrentState(), m_pImpl->nActivePath ); sal_Int32 nNewIndex = m_pImpl->getStateIndexInPath( nCurItemId, m_pImpl->nActivePath ); DBG_ASSERT( ( nCurrentIndex != -1 ) && ( nNewIndex != -1 ), "RoadmapWizard::OnRoadmapItemSelected: something's wrong here!" ); if ( ( nCurrentIndex == -1 ) || ( nNewIndex == -1 ) ) { return false; } bool bResult = true; if ( nNewIndex > nCurrentIndex ) { bResult = skipUntil( static_cast(nCurItemId) ); WizardTypes::WizardState nTemp = static_cast(nCurItemId); while( nTemp ) { if( m_pImpl->aDisabledStates.find( --nTemp ) != m_pImpl->aDisabledStates.end() ) removePageFromHistory( nTemp ); } } else bResult = skipBackwardUntil( static_cast(nCurItemId) ); return bResult; } void RoadmapWizard::enterState(WizardTypes::WizardState nState) { // tell the page IWizardPageController* pController = getPageController( GetPage( nState ) ); if (pController) { pController->initializePage(); if ( isAutomaticNextButtonStateEnabled() ) enableButtons( WizardButtonFlags::NEXT, canAdvance() ); enableButtons( WizardButtonFlags::PREVIOUS, !m_xWizardImpl->aStateHistory.empty() ); // set the new title - it depends on the current page (i.e. state) implUpdateTitle(); } // synchronize the roadmap implUpdateRoadmap( ); m_xRoadmapImpl->pRoadmap->SelectRoadmapItemByID( getCurrentState() ); } void RoadmapWizardMachine::enterState( WizardTypes::WizardState _nState ) { WizardMachine::enterState( _nState ); // synchronize the roadmap implUpdateRoadmap(); } OUString RoadmapWizard::getStateDisplayName( WizardTypes::WizardState _nState ) const { OUString sDisplayName; StateDescriptions::const_iterator pos = m_xRoadmapImpl->aStateDescriptors.find( _nState ); OSL_ENSURE( pos != m_xRoadmapImpl->aStateDescriptors.end(), "RoadmapWizard::getStateDisplayName: no default implementation available for this state!" ); if ( pos != m_xRoadmapImpl->aStateDescriptors.end() ) sDisplayName = pos->second.first; return sDisplayName; } OUString RoadmapWizardMachine::getStateDisplayName( WizardTypes::WizardState _nState ) const { OUString sDisplayName; StateDescriptions::const_iterator pos = m_pImpl->aStateDescriptors.find( _nState ); OSL_ENSURE( pos != m_pImpl->aStateDescriptors.end(), "RoadmapWizard::getStateDisplayName: no default implementation available for this state!" ); if ( pos != m_pImpl->aStateDescriptors.end() ) sDisplayName = pos->second.first; return sDisplayName; } VclPtr RoadmapWizard::createPage( WizardTypes::WizardState _nState ) { VclPtr pPage; StateDescriptions::const_iterator pos = m_xRoadmapImpl->aStateDescriptors.find( _nState ); OSL_ENSURE( pos != m_xRoadmapImpl->aStateDescriptors.end(), "RoadmapWizard::createPage: no default implementation available for this state!" ); if ( pos != m_xRoadmapImpl->aStateDescriptors.end() ) { RoadmapPageFactory pFactory = pos->second.second; pPage = (*pFactory)( *this ); } return pPage; } void RoadmapWizardMachine::enableState( WizardTypes::WizardState _nState, bool _bEnable ) { // remember this (in case the state appears in the roadmap later on) if ( _bEnable ) m_pImpl->aDisabledStates.erase( _nState ); else { m_pImpl->aDisabledStates.insert( _nState ); removePageFromHistory( _nState ); } // if the state is currently in the roadmap, reflect it's new status m_xAssistant->set_page_sensitive(OString::number(_nState), _bEnable); } bool RoadmapWizardMachine::knowsState( WizardTypes::WizardState i_nState ) const { for (auto const& path : m_pImpl->aPaths) { for (auto const& state : path.second) { if ( state == i_nState ) return true; } } return false; } bool RoadmapWizardMachine::isStateEnabled( WizardTypes::WizardState _nState ) const { return m_pImpl->aDisabledStates.find( _nState ) == m_pImpl->aDisabledStates.end(); } void RoadmapWizard::InsertRoadmapItem(int nItemIndex, const OUString& rText, int nItemId, bool bEnable) { m_xRoadmapImpl->pRoadmap->InsertRoadmapItem(nItemIndex, rText, nItemId, bEnable); } void RoadmapWizard::SelectRoadmapItemByID(int nItemId) { m_xRoadmapImpl->pRoadmap->SelectRoadmapItemByID(nItemId); } void RoadmapWizard::DeleteRoadmapItems() { while (m_xRoadmapImpl->pRoadmap->GetItemCount()) m_xRoadmapImpl->pRoadmap->DeleteRoadmapItem(0); } void RoadmapWizard::SetItemSelectHdl( const Link& _rHdl ) { m_xRoadmapImpl->pRoadmap->SetItemSelectHdl(_rHdl); } int RoadmapWizard::GetCurrentRoadmapItemID() const { return m_xRoadmapImpl->pRoadmap->GetCurrentRoadmapItemID(); } FactoryFunction RoadmapWizard::GetUITestFactory() const { return RoadmapWizardUIObject::create; } } // namespace vcl /* vim:set shiftwidth=4 softtabstop=4 expandtab: */