summaryrefslogtreecommitdiffstats
path: root/drawinglayer/source/primitive3d/sdrlatheprimitive3d.cxx
blob: 1d5b918a27bfb7f4678bae0567d0461298b434af (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
 */

#include <drawinglayer/primitive3d/sdrlatheprimitive3d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/polygon/b3dpolygon.hxx>
#include <primitive3d/sdrdecompositiontools3d.hxx>
#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
#include <drawinglayer/geometry/viewinformation3d.hxx>
#include <drawinglayer/attribute/sdrfillattribute.hxx>
#include <drawinglayer/attribute/sdrlineattribute.hxx>
#include <drawinglayer/attribute/sdrshadowattribute.hxx>


using namespace com::sun::star;


namespace drawinglayer::primitive3d
{
        Primitive3DContainer SdrLathePrimitive3D::create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const
        {
            Primitive3DContainer aRetval;

            // get slices
            const Slice3DVector& rSliceVector = getSlices();

            if(!rSliceVector.empty())
            {
                const bool bBackScale(!basegfx::fTools::equal(getBackScale(), 1.0));
                const bool bClosedRotation(!bBackScale && getHorizontalSegments() && basegfx::fTools::equal(getRotation(), F_2PI));
                sal_uInt32 a;

                // decide what to create
                const css::drawing::NormalsKind eNormalsKind(getSdr3DObjectAttribute().getNormalsKind());
                const bool bCreateNormals(css::drawing::NormalsKind_SPECIFIC == eNormalsKind);
                const bool bCreateTextureCoordinatesX(css::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionX());
                const bool bCreateTextureCoordinatesY(css::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionY());
                basegfx::B2DHomMatrix aTexTransform;

                if(!getSdrLFSAttribute().getFill().isDefault()
                    && (bCreateTextureCoordinatesX || bCreateTextureCoordinatesY))
                {
                    aTexTransform.set(0, 0, 0.0);
                    aTexTransform.set(0, 1, 1.0);
                    aTexTransform.set(1, 0, 1.0);
                    aTexTransform.set(1, 1, 0.0);

                    aTexTransform.translate(0.0, -0.5);
                    aTexTransform.scale(1.0, -1.0);
                    aTexTransform.translate(0.0, 0.5);
                }

                // create geometry
                std::vector< basegfx::B3DPolyPolygon > aFill;
                extractPlanesFromSlice(aFill, rSliceVector,
                    bCreateNormals, getSmoothNormals(), getSmoothLids(), bClosedRotation,
                    0.85, 0.6, bCreateTextureCoordinatesX || bCreateTextureCoordinatesY, aTexTransform);

                // get full range
                const basegfx::B3DRange aRange(getRangeFrom3DGeometry(aFill));

                // normal creation
                if(!getSdrLFSAttribute().getFill().isDefault())
                {
                    if(css::drawing::NormalsKind_SPHERE == eNormalsKind)
                    {
                        applyNormalsKindSphereTo3DGeometry(aFill, aRange);
                    }
                    else if(css::drawing::NormalsKind_FLAT == eNormalsKind)
                    {
                        applyNormalsKindFlatTo3DGeometry(aFill);
                    }

                    if(getSdr3DObjectAttribute().getNormalsInvert())
                    {
                        applyNormalsInvertTo3DGeometry(aFill);
                    }
                }

                // texture coordinates
                if(!getSdrLFSAttribute().getFill().isDefault())
                {
                    applyTextureTo3DGeometry(
                        getSdr3DObjectAttribute().getTextureProjectionX(),
                        getSdr3DObjectAttribute().getTextureProjectionY(),
                        aFill,
                        aRange,
                        getTextureSize());
                }

                if(!getSdrLFSAttribute().getFill().isDefault())
                {
                    // add fill
                    aRetval = create3DPolyPolygonFillPrimitives(
                        aFill,
                        getTransform(),
                        getTextureSize(),
                        getSdr3DObjectAttribute(),
                        getSdrLFSAttribute().getFill(),
                        getSdrLFSAttribute().getFillFloatTransGradient());
                }
                else
                {
                    // create simplified 3d hit test geometry
                    aRetval = createHiddenGeometryPrimitives3D(
                        aFill,
                        getTransform(),
                        getTextureSize(),
                        getSdr3DObjectAttribute());
                }

                // add line
                if(!getSdrLFSAttribute().getLine().isDefault())
                {
                    if(getSdr3DObjectAttribute().getReducedLineGeometry())
                    {
                        // create geometric outlines with reduced line geometry for chart
                        const basegfx::B3DPolyPolygon aHorLine(extractHorizontalLinesFromSlice(rSliceVector, bClosedRotation));
                        const sal_uInt32 nCount(aHorLine.count());
                        basegfx::B3DPolyPolygon aNewLineGeometry;

                        for(a = 1; a < nCount; a++)
                        {
                            // for each loop pair create the connection edges
                            createReducedOutlines(
                                rViewInformation,
                                getTransform(),
                                aHorLine.getB3DPolygon(a - 1),
                                aHorLine.getB3DPolygon(a),
                                aNewLineGeometry);
                        }

                        for(a = 0; a < nCount; a++)
                        {
                            // filter hor lines for empty loops (those who have their defining point on the Y-Axis)
                            basegfx::B3DPolygon aCandidate(aHorLine.getB3DPolygon(a));
                            aCandidate.removeDoublePoints();

                            if(aCandidate.count())
                            {
                                aNewLineGeometry.append(aCandidate);
                            }
                        }

                        if(aNewLineGeometry.count())
                        {
                            const Primitive3DContainer aLines(create3DPolyPolygonLinePrimitives(
                                aNewLineGeometry, getTransform(), getSdrLFSAttribute().getLine()));
                            aRetval.append(aLines);
                        }
                    }
                    else
                    {
                        // extract line geometry from slices
                        const basegfx::B3DPolyPolygon aHorLine(extractHorizontalLinesFromSlice(rSliceVector, bClosedRotation));
                        const basegfx::B3DPolyPolygon aVerLine(extractVerticalLinesFromSlice(rSliceVector));

                        // add horizontal lines
                        const Primitive3DContainer aHorLines(create3DPolyPolygonLinePrimitives(
                            aHorLine, getTransform(), getSdrLFSAttribute().getLine()));
                        aRetval.append(aHorLines);

                        // add vertical lines
                        const Primitive3DContainer aVerLines(create3DPolyPolygonLinePrimitives(
                            aVerLine, getTransform(), getSdrLFSAttribute().getLine()));
                        aRetval.append(aVerLines);
                    }
                }

                // add shadow
                if(!getSdrLFSAttribute().getShadow().isDefault()
                    && !aRetval.empty())
                {
                    const Primitive3DContainer aShadow(createShadowPrimitive3D(
                        aRetval, getSdrLFSAttribute().getShadow(), getSdr3DObjectAttribute().getShadow3D()));
                    aRetval.append(aShadow);
                }
            }

            return aRetval;
        }

        void SdrLathePrimitive3D::impCreateSlices()
        {
            // prepare the polygon. No double points, correct orientations and a correct
            // outmost polygon are needed
            // Also important: subdivide here to ensure equal point count for all slices (!)
            maCorrectedPolyPolygon = basegfx::utils::adaptiveSubdivideByAngle(getPolyPolygon());
            maCorrectedPolyPolygon.removeDoublePoints();
            maCorrectedPolyPolygon = basegfx::utils::correctOrientations(maCorrectedPolyPolygon);
            maCorrectedPolyPolygon = basegfx::utils::correctOutmostPolygon(maCorrectedPolyPolygon);

            // check edge count of first sub-polygon. If different, reSegment polyPolygon. This ensures
            // that for polyPolygons, the subPolys 1..n only get reSegmented when polygon 0 is different
            // at all (and not always)
            const basegfx::B2DPolygon aSubCandidate(maCorrectedPolyPolygon.getB2DPolygon(0));
            const sal_uInt32 nSubEdgeCount(aSubCandidate.isClosed() ? aSubCandidate.count() : (aSubCandidate.count() ? aSubCandidate.count() - 1 : 0));

            if(nSubEdgeCount != getVerticalSegments())
            {
                maCorrectedPolyPolygon = basegfx::utils::reSegmentPolyPolygon(maCorrectedPolyPolygon, getVerticalSegments());
            }

            // prepare slices as geometry
            createLatheSlices(maSlices, maCorrectedPolyPolygon, getBackScale(), getDiagonal(), getRotation(), getHorizontalSegments(), getCharacterMode(), getCloseFront(), getCloseBack());
        }

        const Slice3DVector& SdrLathePrimitive3D::getSlices() const
        {
            // This can be made dependent of  getSdrLFSAttribute().getFill() and getSdrLFSAttribute().getLine()
            // again when no longer geometry is needed for non-visible 3D objects as it is now for chart
            if(getPolyPolygon().count() && maSlices.empty())
            {
                ::osl::MutexGuard aGuard( m_aMutex );

                const_cast< SdrLathePrimitive3D& >(*this).impCreateSlices();
            }

            return maSlices;
        }

        SdrLathePrimitive3D::SdrLathePrimitive3D(
            const basegfx::B3DHomMatrix& rTransform,
            const basegfx::B2DVector& rTextureSize,
            const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
            const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute,
            const basegfx::B2DPolyPolygon& rPolyPolygon,
            sal_uInt32 nHorizontalSegments,
            sal_uInt32 nVerticalSegments,
            double fDiagonal,
            double fBackScale,
            double fRotation,
            bool bSmoothNormals,
            bool bSmoothLids,
            bool bCharacterMode,
            bool bCloseFront,
            bool bCloseBack)
        :   SdrPrimitive3D(rTransform, rTextureSize, rSdrLFSAttribute, rSdr3DObjectAttribute),
            maCorrectedPolyPolygon(),
            maSlices(),
            maPolyPolygon(rPolyPolygon),
            mnHorizontalSegments(nHorizontalSegments),
            mnVerticalSegments(nVerticalSegments),
            mfDiagonal(fDiagonal),
            mfBackScale(fBackScale),
            mfRotation(fRotation),
            mbSmoothNormals(bSmoothNormals),
            mbSmoothLids(bSmoothLids),
            mbCharacterMode(bCharacterMode),
            mbCloseFront(bCloseFront),
            mbCloseBack(bCloseBack)
        {
            // make sure Rotation is positive
            if(basegfx::fTools::lessOrEqual(getRotation(), 0.0))
            {
                mfRotation = 0.0;
            }

            // make sure the percentage value getDiagonal() is between 0.0 and 1.0
            if(basegfx::fTools::lessOrEqual(getDiagonal(), 0.0))
            {
                mfDiagonal = 0.0;
            }
            else if(basegfx::fTools::moreOrEqual(getDiagonal(), 1.0))
            {
                mfDiagonal = 1.0;
            }

            // no close front/back when polygon is not closed
            if(getPolyPolygon().count() && !getPolyPolygon().getB2DPolygon(0).isClosed())
            {
                mbCloseFront = mbCloseBack = false;
            }

            // no edge rounding when not closing
            if(!getCloseFront() && !getCloseBack())
            {
                mfDiagonal = 0.0;
            }
        }

        SdrLathePrimitive3D::~SdrLathePrimitive3D()
        {
        }

        bool SdrLathePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
        {
            if(SdrPrimitive3D::operator==(rPrimitive))
            {
                const SdrLathePrimitive3D& rCompare = static_cast< const SdrLathePrimitive3D& >(rPrimitive);

                return (getPolyPolygon() == rCompare.getPolyPolygon()
                    && getHorizontalSegments() == rCompare.getHorizontalSegments()
                    && getVerticalSegments() == rCompare.getVerticalSegments()
                    && getDiagonal() == rCompare.getDiagonal()
                    && getBackScale() == rCompare.getBackScale()
                    && getRotation() == rCompare.getRotation()
                    && getSmoothNormals() == rCompare.getSmoothNormals()
                    && getSmoothLids() == rCompare.getSmoothLids()
                    && getCharacterMode() == rCompare.getCharacterMode()
                    && getCloseFront() == rCompare.getCloseFront()
                    && getCloseBack() == rCompare.getCloseBack());
            }

            return false;
        }

        basegfx::B3DRange SdrLathePrimitive3D::getB3DRange(const geometry::ViewInformation3D& /*rViewInformation*/) const
        {
            // use default from sdrPrimitive3D which uses transformation expanded by line width/2
            // The parent implementation which uses the ranges of the decomposition would be more
            // correct, but for historical reasons it is necessary to do the old method: To get
            // the range of the non-transformed geometry and transform it then. This leads to different
            // ranges where the new method is more correct, but the need to keep the old behaviour
            // has priority here.
            return get3DRangeFromSlices(getSlices());
        }

        Primitive3DContainer SdrLathePrimitive3D::get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const
        {
            if(getSdr3DObjectAttribute().getReducedLineGeometry())
            {
                if(!mpLastRLGViewInformation ||
                    (!getBuffered3DDecomposition().empty()
                        && *mpLastRLGViewInformation != rViewInformation))
                {
                    ::osl::MutexGuard aGuard( m_aMutex );

                    // conditions of last local decomposition with reduced lines have changed. Remember
                    // new one and clear current decompositiopn
                    SdrLathePrimitive3D* pThat = const_cast< SdrLathePrimitive3D* >(this);
                    pThat->setBuffered3DDecomposition(Primitive3DContainer());
                    pThat->mpLastRLGViewInformation.reset( new geometry::ViewInformation3D(rViewInformation) );
                }
            }

            // no test for buffering needed, call parent
            return SdrPrimitive3D::get3DDecomposition(rViewInformation);
        }

        // provide unique ID
        ImplPrimitive3DIDBlock(SdrLathePrimitive3D, PRIMITIVE3D_ID_SDRLATHEPRIMITIVE3D)

} // end of namespace

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */