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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <vcl/bitmapex.hxx>
// MarkerArrayPrimitive2D class
namespace drawinglayer::primitive2d
{
/** MarkerArrayPrimitive2D class
This primitive defines an array of markers. Their size is defined
in pixels and independent from the view transformation which makes
this primitive highly view-dependent. It is also transformation
invariant, so that the bitmap is always visualized unscaled and
unrotated.
It is used e.g. for grid position visualisation. The given Bitmap
(with transparence) is defined to be visible centered at each of the given
positions.
It decomposes to the needed number of BitmapPrimitive2D's, so it would
be efficient to handle it directly in a renderer.
*/
class DRAWINGLAYER_DLLPUBLIC MarkerArrayPrimitive2D final : public BufferedDecompositionPrimitive2D
{
private:
/// the positions for the marker
std::vector< basegfx::B2DPoint > maPositions;
/// the marker definition to visualize
BitmapEx maMarker;
/// create local decomposition
virtual void create2DDecomposition(Primitive2DContainer& rContainer, const geometry::ViewInformation2D& rViewInformation) const override;
public:
/// constructor
MarkerArrayPrimitive2D(
const std::vector< basegfx::B2DPoint >& rPositions,
const BitmapEx& rMarker);
/// data read access
const std::vector< basegfx::B2DPoint >& getPositions() const { return maPositions; }
const BitmapEx& getMarker() const { return maMarker; }
/// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;
/// get range
virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;
/// provide unique ID
virtual sal_uInt32 getPrimitive2DID() const override;
};
} // end of namespace drawinglayer::primitive2d
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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