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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <sdr/contact/viewcontactofe3dextrude.hxx>
#include <extrud3d.hxx>
#include <drawinglayer/primitive3d/sdrextrudeprimitive3d.hxx>
#include <sdr/primitive2d/sdrattributecreator.hxx>
#include <sdr/primitive3d/sdrattributecreator3d.hxx>
#include <basegfx/polygon/b2dpolypolygontools.hxx>
#include <memory>
namespace sdr::contact
{
ViewContactOfE3dExtrude::ViewContactOfE3dExtrude(E3dExtrudeObj& rExtrude)
: ViewContactOfE3d(rExtrude)
{
}
ViewContactOfE3dExtrude::~ViewContactOfE3dExtrude()
{
}
drawinglayer::primitive3d::Primitive3DContainer ViewContactOfE3dExtrude::createViewIndependentPrimitive3DContainer() const
{
drawinglayer::primitive3d::Primitive3DContainer xRetval;
const SfxItemSet& rItemSet = GetE3dExtrudeObj().GetMergedItemSet();
const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute(
drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false));
// get extrude geometry
const basegfx::B2DPolyPolygon aPolyPolygon(GetE3dExtrudeObj().GetExtrudePolygon());
// get 3D Object Attributes
std::unique_ptr<drawinglayer::attribute::Sdr3DObjectAttribute> pSdr3DObjectAttribute(drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet));
// calculate texture size; use size of top/bottom cap to get a perfect mapping
// for the caps. The in-between geometry will get a stretched size with a
// relative factor size of caps to extrude depth
const basegfx::B2DRange aRange(basegfx::utils::getRange(aPolyPolygon));
const basegfx::B2DVector aTextureSize(aRange.getWidth(), aRange.getHeight());
// get more data
const double fDepth(static_cast<double>(GetE3dExtrudeObj().GetExtrudeDepth()));
const double fDiagonal(static_cast<double>(GetE3dExtrudeObj().GetPercentDiagonal()) / 100.0);
const double fBackScale(static_cast<double>(GetE3dExtrudeObj().GetPercentBackScale()) / 100.0);
const bool bSmoothNormals(GetE3dExtrudeObj().GetSmoothNormals()); // Plane itself
const bool bSmoothLids(GetE3dExtrudeObj().GetSmoothLids()); // Front/back
const bool bCharacterMode(GetE3dExtrudeObj().GetCharacterMode());
const bool bCloseFront(GetE3dExtrudeObj().GetCloseFront());
const bool bCloseBack(GetE3dExtrudeObj().GetCloseBack());
// create primitive and add
const basegfx::B3DHomMatrix aWorldTransform;
const drawinglayer::primitive3d::Primitive3DReference xReference(
new drawinglayer::primitive3d::SdrExtrudePrimitive3D(
aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute,
aPolyPolygon, fDepth, fDiagonal, fBackScale, bSmoothNormals, bSmoothLids,
bCharacterMode, bCloseFront, bCloseBack));
xRetval = { xReference };
return xRetval;
}
} // end of namespace
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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