1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <sdr/contact/viewcontactofe3dlathe.hxx>
#include <svx/lathe3d.hxx>
#include <drawinglayer/primitive3d/sdrlatheprimitive3d.hxx>
#include <sdr/primitive2d/sdrattributecreator.hxx>
#include <sdr/primitive3d/sdrattributecreator3d.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <memory>
namespace sdr::contact
{
ViewContactOfE3dLathe::ViewContactOfE3dLathe(E3dLatheObj& rLathe)
: ViewContactOfE3d(rLathe)
{
}
ViewContactOfE3dLathe::~ViewContactOfE3dLathe()
{
}
drawinglayer::primitive3d::Primitive3DContainer ViewContactOfE3dLathe::createViewIndependentPrimitive3DContainer() const
{
drawinglayer::primitive3d::Primitive3DContainer xRetval;
const SfxItemSet& rItemSet = GetE3dLatheObj().GetMergedItemSet();
const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute(
drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false));
// get extrude geometry
const basegfx::B2DPolyPolygon aPolyPolygon(GetE3dLatheObj().GetPolyPoly2D());
// get 3D Object Attributes
std::unique_ptr<drawinglayer::attribute::Sdr3DObjectAttribute> pSdr3DObjectAttribute(drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet));
// calculate texture size. Use the polygon length of the longest polygon for
// height and the rotated radius for width (using polygon center) to get a good
// texture mapping
double fPolygonMaxLength(0.0);
for(auto const& rCandidate : aPolyPolygon)
{
const double fPolygonLength(basegfx::utils::getLength(rCandidate));
fPolygonMaxLength = std::max(fPolygonMaxLength, fPolygonLength);
}
const basegfx::B2DRange aPolyPolygonRange(basegfx::utils::getRange(aPolyPolygon));
const basegfx::B2DVector aTextureSize(
F_PI * fabs(aPolyPolygonRange.getCenter().getX()), // PI * d
fPolygonMaxLength);
// get more data
const sal_uInt32 nHorizontalSegments(GetE3dLatheObj().GetHorizontalSegments());
const sal_uInt32 nVerticalSegments(GetE3dLatheObj().GetVerticalSegments());
const double fDiagonal(static_cast<double>(GetE3dLatheObj().GetPercentDiagonal()) / 100.0);
const double fBackScale(static_cast<double>(GetE3dLatheObj().GetBackScale()) / 100.0);
const double fRotation((static_cast<double>(GetE3dLatheObj().GetEndAngle()) / 1800.0) * F_PI);
const bool bSmoothNormals(GetE3dLatheObj().GetSmoothNormals()); // Plane itself
const bool bSmoothLids(GetE3dLatheObj().GetSmoothLids()); // Front/back
const bool bCharacterMode(GetE3dLatheObj().GetCharacterMode());
const bool bCloseFront(GetE3dLatheObj().GetCloseFront());
const bool bCloseBack(GetE3dLatheObj().GetCloseBack());
// create primitive and add
const basegfx::B3DHomMatrix aWorldTransform;
const drawinglayer::primitive3d::Primitive3DReference xReference(
new drawinglayer::primitive3d::SdrLathePrimitive3D(
aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute,
aPolyPolygon, nHorizontalSegments, nVerticalSegments,
fDiagonal, fBackScale, fRotation,
bSmoothNormals, bSmoothLids, bCharacterMode, bCloseFront, bCloseBack));
xRetval = { xReference };
return xRetval;
}
} // end of namespace
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|