1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <svx/sdrhittesthelper.hxx>
#include <svx/obj3d.hxx>
#include <svx/helperhittest3d.hxx>
#include <svx/svdpage.hxx>
#include <svx/sdrpagewindow.hxx>
#include <svx/sdr/contact/viewobjectcontact.hxx>
#include <svx/sdr/contact/displayinfo.hxx>
#include <svx/sdr/contact/objectcontact.hxx>
#include <drawinglayer/processor2d/hittestprocessor2d.hxx>
#include <svx/svdpagv.hxx>
#include <svx/sdr/contact/viewcontact.hxx>
// #i101872# new Object HitTest as View-tooling
SdrObject* SdrObjectPrimitiveHit(
const SdrObject& rObject,
const Point& rPnt,
sal_uInt16 nTol,
const SdrPageView& rSdrPageView,
const SdrLayerIDSet* pVisiLayer,
bool bTextOnly,
drawinglayer::primitive2d::Primitive2DContainer* pHitContainer)
{
SdrObject* pResult = nullptr;
if(rObject.GetSubList() && rObject.GetSubList()->GetObjCount())
{
// group or scene with content. Single 3D objects also have a
// true == rObject.GetSubList(), but no content
pResult = SdrObjListPrimitiveHit(*rObject.GetSubList(), rPnt, nTol, rSdrPageView, pVisiLayer, bTextOnly);
}
else
{
if( rObject.IsVisible() && (!pVisiLayer || pVisiLayer->IsSet(rObject.GetLayer())))
{
// single object, 3d object, empty scene or empty group. Check if
// it's a single 3D object
const E3dCompoundObject* pE3dCompoundObject = dynamic_cast< const E3dCompoundObject* >(&rObject);
if(pE3dCompoundObject)
{
const basegfx::B2DPoint aHitPosition(rPnt.X(), rPnt.Y());
if(checkHitSingle3DObject(aHitPosition, *pE3dCompoundObject))
{
pResult = const_cast< E3dCompoundObject* >(pE3dCompoundObject);
}
}
else
{
// not a single 3D object; Check in first PageWindow using primitives (only SC
// with split views uses multiple PageWindows nowadays)
if(rSdrPageView.PageWindowCount())
{
const double fLogicTolerance(nTol);
const basegfx::B2DPoint aHitPosition(rPnt.X(), rPnt.Y());
const sdr::contact::ViewObjectContact& rVOC = rObject.GetViewContact().GetViewObjectContact(
rSdrPageView.GetPageWindow(0)->GetObjectContact());
if(ViewObjectContactPrimitiveHit(rVOC, aHitPosition, fLogicTolerance, bTextOnly, pHitContainer))
{
pResult = const_cast< SdrObject* >(&rObject);
}
}
}
}
}
return pResult;
}
SdrObject* SdrObjListPrimitiveHit(
const SdrObjList& rList,
const Point& rPnt,
sal_uInt16 nTol,
const SdrPageView& rSdrPageView,
const SdrLayerIDSet* pVisiLayer,
bool bTextOnly)
{
size_t nObjNum(rList.GetObjCount());
SdrObject* pRetval = nullptr;
while(!pRetval && nObjNum > 0)
{
nObjNum--;
SdrObject* pObj = rList.GetObj(nObjNum);
pRetval = SdrObjectPrimitiveHit(*pObj, rPnt, nTol, rSdrPageView, pVisiLayer, bTextOnly);
}
return pRetval;
}
bool ViewObjectContactPrimitiveHit(
const sdr::contact::ViewObjectContact& rVOC,
const basegfx::B2DPoint& rHitPosition,
double fLogicHitTolerance,
bool bTextOnly,
drawinglayer::primitive2d::Primitive2DContainer* pHitContainer)
{
basegfx::B2DRange aObjectRange(rVOC.getObjectRange());
if(!aObjectRange.isEmpty())
{
// first do a rough B2DRange based HitTest; do not forget to
// include the HitTolerance if given
if(basegfx::fTools::more(fLogicHitTolerance, 0.0))
{
aObjectRange.grow(fLogicHitTolerance);
}
if(aObjectRange.isInside(rHitPosition))
{
// get primitive sequence
sdr::contact::DisplayInfo aDisplayInfo;
const drawinglayer::primitive2d::Primitive2DContainer& rSequence(rVOC.getPrimitive2DSequence(aDisplayInfo));
if(!rSequence.empty())
{
// create a HitTest processor
const drawinglayer::geometry::ViewInformation2D& rViewInformation2D = rVOC.GetObjectContact().getViewInformation2D();
drawinglayer::processor2d::HitTestProcessor2D aHitTestProcessor2D(
rViewInformation2D,
rHitPosition,
fLogicHitTolerance,
bTextOnly);
// ask for HitStack
aHitTestProcessor2D.collectHitStack(true);
// feed it with the primitives
aHitTestProcessor2D.process(rSequence);
// deliver result
if (aHitTestProcessor2D.getHit())
{
if (pHitContainer)
{
// fetch HitStack primitives if requested
*pHitContainer = aHitTestProcessor2D.getHitStack();
}
return true;
}
}
}
}
return false;
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|