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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_VCL_INC_QUARTZ_SALGDI_H
#define INCLUDED_VCL_INC_QUARTZ_SALGDI_H
#include <vector>
#include <basegfx/polygon/b2dpolypolygon.hxx>
#include <premac.h>
#ifdef MACOSX
#include <ApplicationServices/ApplicationServices.h>
#include <osx/osxvcltypes.h>
#include <osx/salframe.h>
#else
#include <CoreGraphics/CoreGraphics.h>
#include <CoreText/CoreText.h>
#endif
#include <postmac.h>
#include <vcl/fontcapabilities.hxx>
#include <vcl/metric.hxx>
#include <fontinstance.hxx>
#include <impfontmetricdata.hxx>
#include <PhysicalFontFace.hxx>
#include <salgdi.hxx>
#include <quartz/salgdicommon.hxx>
#include <unordered_map>
#include <hb-ot.h>
#include <quartz/CGHelpers.hxx>
class AquaSalFrame;
class FontAttributes;
class CoreTextStyle;
class XorEmulation;
// CoreText-specific physically available font face
class CoreTextFontFace : public PhysicalFontFace
{
public:
CoreTextFontFace( const FontAttributes&, sal_IntPtr nFontID );
virtual ~CoreTextFontFace() override;
sal_IntPtr GetFontId() const override;
int GetFontTable( uint32_t nTagCode, unsigned char* ) const;
int GetFontTable( const char pTagName[5], unsigned char* ) const;
FontCharMapRef GetFontCharMap() const;
bool GetFontCapabilities(vcl::FontCapabilities &rFontCapabilities) const;
bool HasChar( sal_uInt32 cChar ) const;
rtl::Reference<LogicalFontInstance> CreateFontInstance(const FontSelectPattern&) const override;
private:
const sal_IntPtr mnFontId;
mutable FontCharMapRef mxCharMap;
mutable vcl::FontCapabilities maFontCapabilities;
mutable bool mbFontCapabilitiesRead;
};
class CoreTextStyle final : public LogicalFontInstance
{
friend rtl::Reference<LogicalFontInstance> CoreTextFontFace::CreateFontInstance(const FontSelectPattern&) const;
public:
~CoreTextStyle() override;
void GetFontMetric( ImplFontMetricDataRef const & );
bool GetGlyphOutline(sal_GlyphId, basegfx::B2DPolyPolygon&, bool) const override;
CFMutableDictionaryRef GetStyleDict( void ) const { return mpStyleDict; }
/// <1.0: font is squeezed, >1.0 font is stretched, else 1.0
float mfFontStretch;
/// text rotation in radian
float mfFontRotation;
/// faux bold - true, if font doesn't have proper bold variants
bool mbFauxBold;
private:
explicit CoreTextStyle(const PhysicalFontFace&, const FontSelectPattern&);
hb_font_t* ImplInitHbFont() override;
bool ImplGetGlyphBoundRect(sal_GlyphId, tools::Rectangle&, bool) const override;
/// CoreText text style object
CFMutableDictionaryRef mpStyleDict;
};
// TODO: move into cross-platform headers
class SystemFontList
{
public:
SystemFontList( void );
~SystemFontList( void );
bool Init( void );
void AddFont( CoreTextFontFace* );
void AnnounceFonts( PhysicalFontCollection& ) const;
CoreTextFontFace* GetFontDataFromId( sal_IntPtr nFontId ) const;
private:
CTFontCollectionRef mpCTFontCollection;
CFArrayRef mpCTFontArray;
std::unordered_map<sal_IntPtr, rtl::Reference<CoreTextFontFace>> maFontContainer;
};
class AquaSalGraphics : public SalGraphics
{
CGLayerHolder maLayer; // Quartz graphics layer
CGContextHolder maContextHolder; // Quartz drawing context
CGContextHolder maBGContextHolder; // Quartz drawing context for CGLayer
CGContextHolder maCSContextHolder; // Quartz drawing context considering the color space
XorEmulation* mpXorEmulation;
int mnXorMode; // 0: off 1: on 2: invert only
int mnWidth;
int mnHeight;
int mnBitmapDepth; // zero unless bitmap
/// device resolution of this graphics
long mnRealDPIX;
long mnRealDPIY;
/// path representing current clip region
CGMutablePathRef mxClipPath;
/// Drawing colors
/// pen color RGBA
RGBAColor maLineColor;
/// brush color RGBA
RGBAColor maFillColor;
// Device Font settings
rtl::Reference<CoreTextStyle> mpTextStyle[MAX_FALLBACK];
RGBAColor maTextColor;
/// allows text to be rendered without antialiasing
bool mbNonAntialiasedText;
#ifdef MACOSX
AquaSalFrame* mpFrame;
#endif
// Graphics types
/// is this a printer graphics
bool mbPrinter;
/// is this a virtual device graphics
bool mbVirDev;
#ifdef MACOSX
/// is this a window graphics
bool mbWindow;
#else // IOS
// mirror AquaSalVirtualDevice::mbForeignContext for SvpSalGraphics objects related to such
bool mbForeignContext;
#endif
public:
AquaSalGraphics();
virtual ~AquaSalGraphics() override;
bool IsPenVisible() const { return maLineColor.IsVisible(); }
bool IsBrushVisible() const { return maFillColor.IsVisible(); }
void SetWindowGraphics( AquaSalFrame* pFrame );
void SetPrinterGraphics( CGContextRef, long nRealDPIX, long nRealDPIY );
void SetVirDevGraphics(CGLayerHolder const & rLayer, CGContextRef, int nBitDepth = 0);
#ifdef MACOSX
void initResolution( NSWindow* );
void copyResolution( AquaSalGraphics& );
void updateResolution();
bool IsWindowGraphics() const { return mbWindow; }
AquaSalFrame* getGraphicsFrame() const { return mpFrame; }
void setGraphicsFrame( AquaSalFrame* pFrame ) { mpFrame = pFrame; }
#endif
void ImplDrawPixel( long nX, long nY, const RGBAColor& ); // helper to draw single pixels
bool CheckContext();
CGContextRef GetContext();
#ifdef MACOSX
void UpdateWindow( NSRect& ); // delivered in NSView coordinates
void RefreshRect( const NSRect& );
#else
void RefreshRect( const CGRect& ) {}
#endif
void RefreshRect(float lX, float lY, float lWidth, float lHeight);
void SetState();
void UnsetState();
// InvalidateContext does an UnsetState and sets mrContext to 0
void InvalidateContext();
virtual SalGraphicsImpl* GetImpl() const override;
virtual bool setClipRegion( const vcl::Region& ) override;
// draw --> LineColor and FillColor and RasterOp and ClipRegion
virtual void drawPixel( long nX, long nY ) override;
virtual void drawPixel( long nX, long nY, Color nColor ) override;
virtual void drawLine( long nX1, long nY1, long nX2, long nY2 ) override;
virtual void drawRect( long nX, long nY, long nWidth, long nHeight ) override;
virtual void drawPolyLine( sal_uInt32 nPoints, const SalPoint* pPtAry ) override;
virtual void drawPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry ) override;
virtual void drawPolyPolygon( sal_uInt32 nPoly, const sal_uInt32* pPoints, PCONSTSALPOINT* pPtAry ) override;
virtual bool drawPolyPolygon(
const basegfx::B2DHomMatrix& rObjectToDevice,
const basegfx::B2DPolyPolygon&,
double fTransparency) override;
virtual bool drawPolyLineBezier( sal_uInt32 nPoints, const SalPoint* pPtAry, const PolyFlags* pFlgAry ) override;
virtual bool drawPolygonBezier( sal_uInt32 nPoints, const SalPoint* pPtAry, const PolyFlags* pFlgAry ) override;
virtual bool drawPolyPolygonBezier( sal_uInt32 nPoly, const sal_uInt32* pPoints, const SalPoint* const* pPtAry, const PolyFlags* const* pFlgAry ) override;
virtual bool drawPolyLine(
const basegfx::B2DHomMatrix& rObjectToDevice,
const basegfx::B2DPolygon&,
double fTransparency,
double rLineWidth,
const std::vector< double >* pStroke, // MM01
basegfx::B2DLineJoin,
css::drawing::LineCap eLineCap,
double fMiterMinimumAngle,
bool bPixelSnapHairline) override;
virtual bool drawGradient( const tools::PolyPolygon&, const Gradient& ) override { return false; };
// CopyArea --> No RasterOp, but ClipRegion
virtual void copyArea( long nDestX, long nDestY, long nSrcX, long nSrcY, long nSrcWidth,
long nSrcHeight, bool bWindowInvalidate ) override;
// CopyBits and DrawBitmap --> RasterOp and ClipRegion
// CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics
virtual void copyBits( const SalTwoRect& rPosAry, SalGraphics* pSrcGraphics ) override;
virtual void drawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap ) override;
virtual void drawBitmap( const SalTwoRect& rPosAry,
const SalBitmap& rSalBitmap,
const SalBitmap& rTransparentBitmap ) override;
virtual void drawMask( const SalTwoRect& rPosAry,
const SalBitmap& rSalBitmap,
Color nMaskColor ) override;
virtual std::shared_ptr<SalBitmap> getBitmap( long nX, long nY, long nWidth, long nHeight ) override;
virtual Color getPixel( long nX, long nY ) override;
// invert --> ClipRegion (only Windows or VirDevs)
virtual void invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags) override;
virtual void invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags ) override;
virtual bool drawEPS( long nX, long nY, long nWidth, long nHeight, void* pPtr, sal_uInt32 nSize ) override;
virtual bool blendBitmap( const SalTwoRect&,
const SalBitmap& rBitmap ) override;
virtual bool blendAlphaBitmap( const SalTwoRect&,
const SalBitmap& rSrcBitmap,
const SalBitmap& rMaskBitmap,
const SalBitmap& rAlphaBitmap ) override;
virtual bool drawAlphaBitmap( const SalTwoRect&,
const SalBitmap& rSourceBitmap,
const SalBitmap& rAlphaBitmap ) override;
bool drawTransformedBitmap(
const basegfx::B2DPoint& rNull,
const basegfx::B2DPoint& rX,
const basegfx::B2DPoint& rY,
const SalBitmap& rSourceBitmap,
const SalBitmap* pAlphaBitmap) override;
virtual bool drawAlphaRect( long nX, long nY, long nWidth,
long nHeight, sal_uInt8 nTransparency ) override;
// native widget rendering methods that require mirroring
#ifdef MACOSX
protected:
virtual bool isNativeControlSupported( ControlType nType, ControlPart nPart ) override;
virtual bool hitTestNativeControl( ControlType nType, ControlPart nPart, const tools::Rectangle& rControlRegion,
const Point& aPos, bool& rIsInside ) override;
virtual bool drawNativeControl( ControlType nType, ControlPart nPart, const tools::Rectangle& rControlRegion,
ControlState nState, const ImplControlValue& aValue,
const OUString& aCaption, const Color& rBackgroundColor ) override;
virtual bool getNativeControlRegion( ControlType nType, ControlPart nPart, const tools::Rectangle& rControlRegion, ControlState nState,
const ImplControlValue& aValue, const OUString& aCaption,
tools::Rectangle &rNativeBoundingRegion, tools::Rectangle &rNativeContentRegion ) override;
public:
#endif
// get device resolution
virtual void GetResolution( sal_Int32& rDPIX, sal_Int32& rDPIY ) override;
// get the depth of the device
virtual sal_uInt16 GetBitCount() const override;
// get the width of the device
virtual long GetGraphicsWidth() const override;
// set the clip region to empty
virtual void ResetClipRegion() override;
// set the line color to transparent (= don't draw lines)
virtual void SetLineColor() override;
// set the line color to a specific color
virtual void SetLineColor( Color nColor ) override;
// set the fill color to transparent (= don't fill)
virtual void SetFillColor() override;
// set the fill color to a specific color, shapes will be
// filled accordingly
virtual void SetFillColor( Color nColor ) override;
// enable/disable XOR drawing
virtual void SetXORMode( bool bSet, bool bInvertOnly ) override;
// set line color for raster operations
virtual void SetROPLineColor( SalROPColor nROPColor ) override;
// set fill color for raster operations
virtual void SetROPFillColor( SalROPColor nROPColor ) override;
// set the text color to a specific color
virtual void SetTextColor( Color nColor ) override;
// set the font
virtual void SetFont( LogicalFontInstance*, int nFallbackLevel ) override;
// get the current font's metrics
virtual void GetFontMetric( ImplFontMetricDataRef&, int nFallbackLevel ) override;
// get the repertoire of the current font
virtual FontCharMapRef GetFontCharMap() const override;
virtual bool GetFontCapabilities(vcl::FontCapabilities &rFontCapabilities) const override;
// graphics must fill supplied font list
virtual void GetDevFontList( PhysicalFontCollection* ) override;
// graphics must drop any cached font info
virtual void ClearDevFontCache() override;
virtual bool AddTempDevFont( PhysicalFontCollection*, const OUString& rFileURL, const OUString& rFontName ) override;
// CreateFontSubset: a method to get a subset of glyhps of a font
// inside a new valid font file
// returns TRUE if creation of subset was successful
// parameters: rToFile: contains an osl file URL to write the subset to
// pFont: describes from which font to create a subset
// pGlyphIDs: the glyph ids to be extracted
// pEncoding: the character code corresponding to each glyph
// pWidths: the advance widths of the corresponding glyphs (in PS font units)
// nGlyphs: the number of glyphs
// rInfo: additional outgoing information
// implementation note: encoding 0 with glyph id 0 should be added implicitly
// as "undefined character"
virtual bool CreateFontSubset( const OUString& rToFile,
const PhysicalFontFace* pFont,
const sal_GlyphId* pGlyphIds,
const sal_uInt8* pEncoding,
sal_Int32* pWidths,
int nGlyphs,
FontSubsetInfo& rInfo // out parameter
) override;
// GetEmbedFontData: gets the font data for a font marked
// embeddable by GetDevFontList or NULL in case of error
// parameters: pFont: describes the font in question
// pDataLen: out parameter, contains the byte length of the returned buffer
virtual const void* GetEmbedFontData(const PhysicalFontFace*, long* pDataLen) override;
// frees the font data again
virtual void FreeEmbedFontData( const void* pData, long nDataLen ) override;
virtual void GetGlyphWidths( const PhysicalFontFace*,
bool bVertical,
std::vector< sal_Int32 >& rWidths,
Ucs2UIntMap& rUnicodeEnc ) override;
virtual std::unique_ptr<GenericSalLayout>
GetTextLayout(int nFallbackLevel) override;
virtual void DrawTextLayout( const GenericSalLayout& ) override;
virtual bool supportsOperation( OutDevSupportType ) const override;
virtual OUString getRenderBackendName() const override { return "aqua"; }
virtual SystemGraphicsData
GetGraphicsData() const override;
private:
// differences between VCL, Quartz and kHiThemeOrientation coordinate systems
// make some graphics seem to be vertically-mirrored from a VCL perspective
bool IsFlipped() const;
void ApplyXorContext();
void Pattern50Fill();
UInt32 getState( ControlState nState );
UInt32 getTrackState( ControlState nState );
static bool GetRawFontData( const PhysicalFontFace* pFontData,
std::vector<unsigned char>& rBuffer,
bool* pJustCFF );
};
// --- some trivial inlines
#ifdef MACOSX
inline void AquaSalGraphics::RefreshRect( const NSRect& rRect )
{
RefreshRect( rRect.origin.x, rRect.origin.y, rRect.size.width, rRect.size.height );
}
#endif
#endif // INCLUDED_VCL_INC_QUARTZ_SALGDI_H
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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