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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_VCL_INC_WINDOW_H
#define INCLUDED_VCL_INC_WINDOW_H
#include <sal/config.h>
#include <tools/fract.hxx>
#include <vcl/commandevent.hxx>
#include <vcl/idle.hxx>
#include <vcl/inputctx.hxx>
#include <vcl/window.hxx>
#include <vcl/settings.hxx>
#include <o3tl/typed_flags_set.hxx>
#include <cppuhelper/weakref.hxx>
#include <optional>
#include <list>
#include <memory>
#include <vector>
#include <set>
class FixedText;
class VclSizeGroup;
class VirtualDevice;
class PhysicalFontCollection;
class ImplFontCache;
class VCLXWindow;
class WindowStateData;
class SalFrame;
class SalObject;
enum class MouseEventModifiers;
enum class MouseNotifyEvent;
enum class ActivateModeFlags;
enum class DialogControlFlags;
enum class GetFocusFlags;
enum class ParentClipMode;
enum class SalEvent;
namespace com::sun::star {
namespace accessibility {
class XAccessible;
class XAccessibleContext;
class XAccessibleEditableText;
}
namespace rendering {
class XCanvas;
}
namespace awt {
class XWindowPeer;
class XWindow;
}
namespace uno {
class Any;
class XInterface;
}
namespace datatransfer {
namespace clipboard {
class XClipboard;
}
namespace dnd {
class XDropTargetListener;
class XDragGestureRecognizer;
class XDragSource;
class XDropTarget;
}
}
}
VCL_DLLPUBLIC Size bestmaxFrameSizeForScreenSize(const Size &rScreenSize);
//return true if this window and its stack of containers are all shown
bool isVisibleInLayout(const vcl::Window *pWindow);
//return true if this window and its stack of containers are all enabled
bool isEnabledInLayout(const vcl::Window *pWindow);
bool ImplWindowFrameProc( vcl::Window* pInst, SalEvent nEvent, const void* pEvent );
struct ImplWinData
{
std::optional<OUString>
mpExtOldText;
std::unique_ptr<ExtTextInputAttr[]>
mpExtOldAttrAry;
std::optional<tools::Rectangle>
mpCursorRect;
long mnCursorExtWidth;
bool mbVertical;
std::unique_ptr<tools::Rectangle[]>
mpCompositionCharRects;
long mnCompositionCharRects;
std::optional<tools::Rectangle>
mpFocusRect;
std::optional<tools::Rectangle>
mpTrackRect;
ShowTrackFlags mnTrackFlags;
sal_uInt16 mnIsTopWindow;
bool mbMouseOver; //< tracks mouse over for native widget paint effect
bool mbEnableNativeWidget; //< toggle native widget rendering
::std::list< VclPtr<vcl::Window> >
maTopWindowChildren;
ImplWinData();
~ImplWinData();
};
struct ImplFrameData
{
Idle maPaintIdle; //< paint idle handler
Idle maResizeIdle; //< resize timer
InputContext maOldInputContext; //< last set Input Context
VclPtr<vcl::Window> mpNextFrame; //< next frame window
VclPtr<vcl::Window> mpFirstOverlap; //< first overlap vcl::Window
VclPtr<vcl::Window> mpFocusWin; //< focus window (is also set, when frame doesn't have the focus)
VclPtr<vcl::Window> mpMouseMoveWin; //< last window, where MouseMove() called
VclPtr<vcl::Window> mpMouseDownWin; //< last window, where MouseButtonDown() called
std::vector<VclPtr<vcl::Window> > maOwnerDrawList; //< List of system windows with owner draw decoration
std::shared_ptr<PhysicalFontCollection> mxFontCollection; //< Font-List for this frame
std::shared_ptr<ImplFontCache> mxFontCache; //< Font-Cache for this frame
sal_Int32 mnDPIX; //< Original Screen Resolution
sal_Int32 mnDPIY; //< Original Screen Resolution
ImplSVEvent * mnFocusId; //< FocusId for PostUserLink
ImplSVEvent * mnMouseMoveId; //< MoveId for PostUserLink
long mnLastMouseX; //< last x mouse position
long mnLastMouseY; //< last y mouse position
long mnBeforeLastMouseX; //< last but one x mouse position
long mnBeforeLastMouseY; //< last but one y mouse position
long mnFirstMouseX; //< first x mouse position by mousebuttondown
long mnFirstMouseY; //< first y mouse position by mousebuttondown
long mnLastMouseWinX; //< last x mouse position, rel. to pMouseMoveWin
long mnLastMouseWinY; //< last y mouse position, rel. to pMouseMoveWin
sal_uInt16 mnModalMode; //< frame based modal count (app based makes no sense anymore)
sal_uInt64 mnMouseDownTime; //< mouse button down time for double click
sal_uInt16 mnClickCount; //< mouse click count
sal_uInt16 mnFirstMouseCode; //< mouse code by mousebuttondown
sal_uInt16 mnMouseCode; //< mouse code
MouseEventModifiers mnMouseMode; //< mouse mode
bool mbHasFocus; //< focus
bool mbInMouseMove; //< is MouseMove on stack
bool mbMouseIn; //> is Mouse inside the frame
bool mbStartDragCalled; //< is command startdrag called
bool mbNeedSysWindow; //< set, when FrameSize <= IMPL_MIN_NEEDSYSWIN
bool mbMinimized; //< set, when FrameSize <= 0
bool mbStartFocusState; //< FocusState, when sending the event
bool mbInSysObjFocusHdl; //< within a SysChildren's GetFocus handler
bool mbInSysObjToTopHdl; //< within a SysChildren's ToTop handler
bool mbSysObjFocus; //< does a SysChild have focus
sal_Int32 mnTouchPanPosition;
css::uno::Reference< css::datatransfer::dnd::XDragSource > mxDragSource;
css::uno::Reference< css::datatransfer::dnd::XDropTarget > mxDropTarget;
css::uno::Reference< css::datatransfer::dnd::XDropTargetListener > mxDropTargetListener;
css::uno::Reference< css::datatransfer::clipboard::XClipboard > mxClipboard;
css::uno::Reference< css::datatransfer::clipboard::XClipboard > mxSelection;
bool mbInternalDragGestureRecognizer;
VclPtr<VirtualDevice> mpBuffer; ///< Buffer for the double-buffering
bool mbInBufferedPaint; ///< PaintHelper is in the process of painting into this buffer.
tools::Rectangle maBufferedRect; ///< Rectangle in the buffer that has to be painted to the screen.
ImplFrameData( vcl::Window *pWindow );
};
struct ImplAccessibleInfos
{
sal_uInt16 nAccessibleRole;
std::optional<OUString>
pAccessibleName;
std::optional<OUString>
pAccessibleDescription;
VclPtr<vcl::Window> pLabeledByWindow;
VclPtr<vcl::Window> pLabelForWindow;
VclPtr<vcl::Window> pMemberOfWindow;
ImplAccessibleInfos();
~ImplAccessibleInfos();
};
enum AlwaysInputMode { AlwaysInputNone = 0, AlwaysInputEnabled = 1, AlwaysInputDisabled =2 };
enum class ImplPaintFlags {
NONE = 0x0000,
Paint = 0x0001,
PaintAll = 0x0002,
PaintAllChildren = 0x0004,
PaintChildren = 0x0008,
Erase = 0x0010,
CheckRtl = 0x0020,
};
namespace o3tl {
template<> struct typed_flags<ImplPaintFlags> : is_typed_flags<ImplPaintFlags, 0x003f> {};
}
class WindowImpl
{
private:
WindowImpl(const WindowImpl&) = delete;
WindowImpl& operator=(const WindowImpl&) = delete;
public:
WindowImpl( WindowType );
~WindowImpl();
ImplWinData* mpWinData;
ImplFrameData* mpFrameData;
SalFrame* mpFrame;
SalObject* mpSysObj;
VclPtr<vcl::Window> mpFrameWindow;
VclPtr<vcl::Window> mpOverlapWindow;
VclPtr<vcl::Window> mpBorderWindow;
VclPtr<vcl::Window> mpClientWindow;
VclPtr<vcl::Window> mpParent;
VclPtr<vcl::Window> mpRealParent;
VclPtr<vcl::Window> mpFirstChild;
VclPtr<vcl::Window> mpLastChild;
VclPtr<vcl::Window> mpFirstOverlap;
VclPtr<vcl::Window> mpLastOverlap;
VclPtr<vcl::Window> mpPrev;
VclPtr<vcl::Window> mpNext;
VclPtr<vcl::Window> mpNextOverlap;
VclPtr<vcl::Window> mpLastFocusWindow;
VclPtr<vcl::Window> mpDlgCtrlDownWindow;
std::vector<Link<VclWindowEvent&,void>> maEventListeners;
int mnEventListenersIteratingCount;
std::set<Link<VclWindowEvent&,void>> maEventListenersDeleted;
std::vector<Link<VclWindowEvent&,void>> maChildEventListeners;
int mnChildEventListenersIteratingCount;
std::set<Link<VclWindowEvent&,void>> maChildEventListenersDeleted;
Link<vcl::Window&, bool> maHelpRequestHdl;
Link<vcl::Window&, bool> maMnemonicActivateHdl;
Link<boost::property_tree::ptree&, void> maDumpAsPropertyTreeHdl;
// The canvas interface for this VCL window. Is persistent after the first GetCanvas() call
css::uno::WeakReference< css::rendering::XCanvas > mxCanvas;
vcl::Cursor* mpCursor;
PointerStyle maPointer;
Fraction maZoom;
OUString maText;
std::unique_ptr<vcl::Font>
mpControlFont;
Color maControlForeground;
Color maControlBackground;
sal_Int32 mnLeftBorder;
sal_Int32 mnTopBorder;
sal_Int32 mnRightBorder;
sal_Int32 mnBottomBorder;
sal_Int32 mnWidthRequest;
sal_Int32 mnHeightRequest;
sal_Int32 mnOptimalWidthCache;
sal_Int32 mnOptimalHeightCache;
long mnX;
long mnY;
long mnAbsScreenX;
Point maPos;
OString maHelpId;
OUString maHelpText;
OUString maQuickHelpText;
OUString maID;
InputContext maInputContext;
css::uno::Reference< css::awt::XWindowPeer > mxWindowPeer;
css::uno::Reference< css::accessibility::XAccessible > mxAccessible;
std::shared_ptr< VclSizeGroup > m_xSizeGroup;
std::vector<VclPtr<FixedText>> m_aMnemonicLabels;
std::unique_ptr<ImplAccessibleInfos> mpAccessibleInfos;
VCLXWindow* mpVCLXWindow;
vcl::Region maWinRegion; //< region to 'shape' the VCL window (frame coordinates)
vcl::Region maWinClipRegion; //< the (clipping) region that finally corresponds to the VCL window (frame coordinates)
vcl::Region maInvalidateRegion; //< region that has to be redrawn (frame coordinates)
std::unique_ptr<vcl::Region> mpChildClipRegion; //< child clip region if CLIPCHILDREN is set (frame coordinates)
vcl::Region* mpPaintRegion; //< only set during Paint() method call (window coordinates)
WinBits mnStyle;
WinBits mnPrevStyle;
WindowExtendedStyle mnExtendedStyle;
WindowType mnType;
ControlPart mnNativeBackground;
sal_uInt16 mnWaitCount;
ImplPaintFlags mnPaintFlags;
GetFocusFlags mnGetFocusFlags;
ParentClipMode mnParentClipMode;
ActivateModeFlags mnActivateMode;
DialogControlFlags mnDlgCtrlFlags;
AlwaysInputMode meAlwaysInputMode;
VclAlign meHalign;
VclAlign meValign;
VclPackType mePackType;
sal_Int32 mnPadding;
sal_Int32 mnGridHeight;
sal_Int32 mnGridLeftAttach;
sal_Int32 mnGridTopAttach;
sal_Int32 mnGridWidth;
sal_Int32 mnBorderWidth;
sal_Int32 mnMarginLeft;
sal_Int32 mnMarginRight;
sal_Int32 mnMarginTop;
sal_Int32 mnMarginBottom;
bool mbFrame:1,
mbBorderWin:1,
mbOverlapWin:1,
mbSysWin:1,
mbDialog:1,
mbDockWin:1,
mbFloatWin:1,
mbPushButton:1,
mbVisible:1,
mbDisabled:1,
mbInputDisabled:1,
mbNoUpdate:1,
mbNoParentUpdate:1,
mbActive:1,
mbReallyVisible:1,
mbReallyShown:1,
mbInInitShow:1,
mbChildPtrOverwrite:1,
mbNoPtrVisible:1,
mbPaintFrame:1,
mbInPaint:1,
mbMouseButtonDown:1,
mbMouseButtonUp:1,
mbKeyInput:1,
mbKeyUp:1,
mbCommand:1,
mbDefPos:1,
mbDefSize:1,
mbCallMove:1,
mbCallResize:1,
mbWaitSystemResize:1,
mbInitWinClipRegion:1,
mbInitChildRegion:1,
mbWinRegion:1,
mbClipChildren:1,
mbClipSiblings:1,
mbChildTransparent:1,
mbPaintTransparent:1,
mbMouseTransparent:1,
mbDlgCtrlStart:1,
mbFocusVisible:1,
mbTrackVisible:1,
mbUseNativeFocus:1,
mbNativeFocusVisible:1,
mbInShowFocus:1,
mbInHideFocus:1,
mbControlForeground:1,
mbControlBackground:1,
mbAlwaysOnTop:1,
mbCompoundControl:1,
mbCompoundControlHasFocus:1,
mbPaintDisabled:1,
mbAllResize:1,
mbInDispose:1,
mbExtTextInput:1,
mbInFocusHdl:1,
mbOverlapVisible:1,
mbCreatedWithToolkit:1,
mbToolBox:1,
mbSplitter:1,
mbSuppressAccessibilityEvents:1,
mbMenuFloatingWindow:1,
mbDrawSelectionBackground:1,
mbIsInTaskPaneList:1,
mbToolbarFloatingWindow:1,
mbCallHandlersDuringInputDisabled:1,
mbHelpTextDynamic:1,
mbFakeFocusSet:1,
mbHexpand:1,
mbVexpand:1,
mbExpand:1,
mbFill:1,
mbSecondary:1,
mbNonHomogeneous:1,
mbDoubleBufferingRequested:1;
css::uno::Reference< css::uno::XInterface > mxDNDListenerContainer;
const vcl::ILibreOfficeKitNotifier* mpLOKNotifier; ///< To emit the LOK callbacks eg. for dialog tunneling.
vcl::LOKWindowId mnLOKWindowId; ///< ID of this specific window.
bool mbLOKParentNotifier;
};
namespace vcl
{
/// Sets up the buffer to have settings matching the window, and restores the original state in the dtor.
class VCL_DLLPUBLIC PaintBufferGuard
{
ImplFrameData* mpFrameData;
VclPtr<vcl::Window> m_pWindow;
bool mbBackground;
Wallpaper maBackground;
AllSettings maSettings;
long mnOutOffX;
long mnOutOffY;
tools::Rectangle m_aPaintRect;
public:
PaintBufferGuard(ImplFrameData* pFrameData, vcl::Window* pWindow);
~PaintBufferGuard();
/// If this is called, then the dtor will also copy rRectangle to the window from the buffer, before restoring the state.
void SetPaintRect(const tools::Rectangle& rRectangle);
/// Returns either the frame's buffer or the window, in case of no buffering.
vcl::RenderContext* GetRenderContext();
};
}
// helper methods
bool ImplHandleMouseEvent( const VclPtr<vcl::Window>& xWindow, MouseNotifyEvent nSVEvent, bool bMouseLeave,
long nX, long nY, sal_uInt64 nMsgTime,
sal_uInt16 nCode, MouseEventModifiers nMode );
void ImplHandleResize( vcl::Window* pWindow, long nNewWidth, long nNewHeight );
VCL_DLLPUBLIC void ImplWindowStateFromStr(WindowStateData& rData, const OString& rStr);
VCL_DLLPUBLIC css::uno::Reference<css::accessibility::XAccessibleEditableText>
FindFocusedEditableText(css::uno::Reference<css::accessibility::XAccessibleContext> const&);
#endif // INCLUDED_VCL_INC_WINDOW_H
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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