diff options
author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 10:05:51 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 10:05:51 +0000 |
commit | 5d1646d90e1f2cceb9f0828f4b28318cd0ec7744 (patch) | |
tree | a94efe259b9009378be6d90eb30d2b019d95c194 /drivers/hid/hid-wiimote-modules.c | |
parent | Initial commit. (diff) | |
download | linux-upstream/5.10.209.tar.xz linux-upstream/5.10.209.zip |
Adding upstream version 5.10.209.upstream/5.10.209upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'drivers/hid/hid-wiimote-modules.c')
-rw-r--r-- | drivers/hid/hid-wiimote-modules.c | 2660 |
1 files changed, 2660 insertions, 0 deletions
diff --git a/drivers/hid/hid-wiimote-modules.c b/drivers/hid/hid-wiimote-modules.c new file mode 100644 index 000000000..213c58bf2 --- /dev/null +++ b/drivers/hid/hid-wiimote-modules.c @@ -0,0 +1,2660 @@ +// SPDX-License-Identifier: GPL-2.0-or-later +/* + * Device Modules for Nintendo Wii / Wii U HID Driver + * Copyright (c) 2011-2013 David Herrmann <dh.herrmann@gmail.com> + */ + +/* + */ + +/* + * Wiimote Modules + * Nintendo devices provide different peripherals and many new devices lack + * initial features like the IR camera. Therefore, each peripheral device is + * implemented as an independent module and we probe on each device only the + * modules for the hardware that really is available. + * + * Module registration is sequential. Unregistration is done in reverse order. + * After device detection, the needed modules are loaded. Users can trigger + * re-detection which causes all modules to be unloaded and then reload the + * modules for the new detected device. + * + * wdata->input is a shared input device. It is always initialized prior to + * module registration. If at least one registered module is marked as + * WIIMOD_FLAG_INPUT, then the input device will get registered after all + * modules were registered. + * Please note that it is unregistered _before_ the "remove" callbacks are + * called. This guarantees that no input interaction is done, anymore. However, + * the wiimote core keeps a reference to the input device so it is freed only + * after all modules were removed. It is safe to send events to unregistered + * input devices. + */ + +#include <linux/device.h> +#include <linux/hid.h> +#include <linux/input.h> +#include <linux/spinlock.h> +#include "hid-wiimote.h" + +/* + * Keys + * The initial Wii Remote provided a bunch of buttons that are reported as + * part of the core protocol. Many later devices dropped these and report + * invalid data in the core button reports. Load this only on devices which + * correctly send button reports. + * It uses the shared input device. + */ + +static const __u16 wiimod_keys_map[] = { + KEY_LEFT, /* WIIPROTO_KEY_LEFT */ + KEY_RIGHT, /* WIIPROTO_KEY_RIGHT */ + KEY_UP, /* WIIPROTO_KEY_UP */ + KEY_DOWN, /* WIIPROTO_KEY_DOWN */ + KEY_NEXT, /* WIIPROTO_KEY_PLUS */ + KEY_PREVIOUS, /* WIIPROTO_KEY_MINUS */ + BTN_1, /* WIIPROTO_KEY_ONE */ + BTN_2, /* WIIPROTO_KEY_TWO */ + BTN_A, /* WIIPROTO_KEY_A */ + BTN_B, /* WIIPROTO_KEY_B */ + BTN_MODE, /* WIIPROTO_KEY_HOME */ +}; + +static void wiimod_keys_in_keys(struct wiimote_data *wdata, const __u8 *keys) +{ + input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_LEFT], + !!(keys[0] & 0x01)); + input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_RIGHT], + !!(keys[0] & 0x02)); + input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_DOWN], + !!(keys[0] & 0x04)); + input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_UP], + !!(keys[0] & 0x08)); + input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_PLUS], + !!(keys[0] & 0x10)); + input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_TWO], + !!(keys[1] & 0x01)); + input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_ONE], + !!(keys[1] & 0x02)); + input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_B], + !!(keys[1] & 0x04)); + input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_A], + !!(keys[1] & 0x08)); + input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_MINUS], + !!(keys[1] & 0x10)); + input_report_key(wdata->input, wiimod_keys_map[WIIPROTO_KEY_HOME], + !!(keys[1] & 0x80)); + input_sync(wdata->input); +} + +static int wiimod_keys_probe(const struct wiimod_ops *ops, + struct wiimote_data *wdata) +{ + unsigned int i; + + set_bit(EV_KEY, wdata->input->evbit); + for (i = 0; i < WIIPROTO_KEY_COUNT; ++i) + set_bit(wiimod_keys_map[i], wdata->input->keybit); + + return 0; +} + +static const struct wiimod_ops wiimod_keys = { + .flags = WIIMOD_FLAG_INPUT, + .arg = 0, + .probe = wiimod_keys_probe, + .remove = NULL, + .in_keys = wiimod_keys_in_keys, +}; + +/* + * Rumble + * Nearly all devices provide a rumble feature. A small motor for + * force-feedback effects. We provide an FF_RUMBLE memless ff device on the + * shared input device if this module is loaded. + * The rumble motor is controlled via a flag on almost every output report so + * the wiimote core handles the rumble flag. But if a device doesn't provide + * the rumble motor, this flag shouldn't be set. + */ + +/* used by wiimod_rumble and wiipro_rumble */ +static void wiimod_rumble_worker(struct work_struct *work) +{ + struct wiimote_data *wdata = container_of(work, struct wiimote_data, + rumble_worker); + + spin_lock_irq(&wdata->state.lock); + wiiproto_req_rumble(wdata, wdata->state.cache_rumble); + spin_unlock_irq(&wdata->state.lock); +} + +static int wiimod_rumble_play(struct input_dev *dev, void *data, + struct ff_effect *eff) +{ + struct wiimote_data *wdata = input_get_drvdata(dev); + __u8 value; + + /* + * The wiimote supports only a single rumble motor so if any magnitude + * is set to non-zero then we start the rumble motor. If both are set to + * zero, we stop the rumble motor. + */ + + if (eff->u.rumble.strong_magnitude || eff->u.rumble.weak_magnitude) + value = 1; + else + value = 0; + + /* Locking state.lock here might deadlock with input_event() calls. + * schedule_work acts as barrier. Merging multiple changes is fine. */ + wdata->state.cache_rumble = value; + schedule_work(&wdata->rumble_worker); + + return 0; +} + +static int wiimod_rumble_probe(const struct wiimod_ops *ops, + struct wiimote_data *wdata) +{ + INIT_WORK(&wdata->rumble_worker, wiimod_rumble_worker); + + set_bit(FF_RUMBLE, wdata->input->ffbit); + if (input_ff_create_memless(wdata->input, NULL, wiimod_rumble_play)) + return -ENOMEM; + + return 0; +} + +static void wiimod_rumble_remove(const struct wiimod_ops *ops, + struct wiimote_data *wdata) +{ + unsigned long flags; + + cancel_work_sync(&wdata->rumble_worker); + + spin_lock_irqsave(&wdata->state.lock, flags); + wiiproto_req_rumble(wdata, 0); + spin_unlock_irqrestore(&wdata->state.lock, flags); +} + +static const struct wiimod_ops wiimod_rumble = { + .flags = WIIMOD_FLAG_INPUT, + .arg = 0, + .probe = wiimod_rumble_probe, + .remove = wiimod_rumble_remove, +}; + +/* + * Battery + * 1 byte of battery capacity information is sent along every protocol status + * report. The wiimote core caches it but we try to update it on every + * user-space request. + * This is supported by nearly every device so it's almost always enabled. + */ + +static enum power_supply_property wiimod_battery_props[] = { + POWER_SUPPLY_PROP_CAPACITY, + POWER_SUPPLY_PROP_SCOPE, +}; + +static int wiimod_battery_get_property(struct power_supply *psy, + enum power_supply_property psp, + union power_supply_propval *val) +{ + struct wiimote_data *wdata = power_supply_get_drvdata(psy); + int ret = 0, state; + unsigned long flags; + + if (psp == POWER_SUPPLY_PROP_SCOPE) { + val->intval = POWER_SUPPLY_SCOPE_DEVICE; + return 0; + } else if (psp != POWER_SUPPLY_PROP_CAPACITY) { + return -EINVAL; + } + + ret = wiimote_cmd_acquire(wdata); + if (ret) + return ret; + + spin_lock_irqsave(&wdata->state.lock, flags); + wiimote_cmd_set(wdata, WIIPROTO_REQ_SREQ, 0); + wiiproto_req_status(wdata); + spin_unlock_irqrestore(&wdata->state.lock, flags); + + wiimote_cmd_wait(wdata); + wiimote_cmd_release(wdata); + + spin_lock_irqsave(&wdata->state.lock, flags); + state = wdata->state.cmd_battery; + spin_unlock_irqrestore(&wdata->state.lock, flags); + + val->intval = state * 100 / 255; + return ret; +} + +static int wiimod_battery_probe(const struct wiimod_ops *ops, + struct wiimote_data *wdata) +{ + struct power_supply_config psy_cfg = { .drv_data = wdata, }; + int ret; + + wdata->battery_desc.properties = wiimod_battery_props; + wdata->battery_desc.num_properties = ARRAY_SIZE(wiimod_battery_props); + wdata->battery_desc.get_property = wiimod_battery_get_property; + wdata->battery_desc.type = POWER_SUPPLY_TYPE_BATTERY; + wdata->battery_desc.use_for_apm = 0; + wdata->battery_desc.name = kasprintf(GFP_KERNEL, "wiimote_battery_%s", + wdata->hdev->uniq); + if (!wdata->battery_desc.name) + return -ENOMEM; + + wdata->battery = power_supply_register(&wdata->hdev->dev, + &wdata->battery_desc, + &psy_cfg); + if (IS_ERR(wdata->battery)) { + hid_err(wdata->hdev, "cannot register battery device\n"); + ret = PTR_ERR(wdata->battery); + goto err_free; + } + + power_supply_powers(wdata->battery, &wdata->hdev->dev); + return 0; + +err_free: + kfree(wdata->battery_desc.name); + wdata->battery_desc.name = NULL; + return ret; +} + +static void wiimod_battery_remove(const struct wiimod_ops *ops, + struct wiimote_data *wdata) +{ + if (!wdata->battery_desc.name) + return; + + power_supply_unregister(wdata->battery); + kfree(wdata->battery_desc.name); + wdata->battery_desc.name = NULL; +} + +static const struct wiimod_ops wiimod_battery = { + .flags = 0, + .arg = 0, + .probe = wiimod_battery_probe, + .remove = wiimod_battery_remove, +}; + +/* + * LED + * 0 to 4 player LEDs are supported by devices. The "arg" field of the + * wiimod_ops structure specifies which LED this module controls. This allows + * to register a limited number of LEDs. + * State is managed by wiimote core. + */ + +static enum led_brightness wiimod_led_get(struct led_classdev *led_dev) +{ + struct device *dev = led_dev->dev->parent; + struct wiimote_data *wdata = dev_to_wii(dev); + int i; + unsigned long flags; + bool value = false; + + for (i = 0; i < 4; ++i) { + if (wdata->leds[i] == led_dev) { + spin_lock_irqsave(&wdata->state.lock, flags); + value = wdata->state.flags & WIIPROTO_FLAG_LED(i + 1); + spin_unlock_irqrestore(&wdata->state.lock, flags); + break; + } + } + + return value ? LED_FULL : LED_OFF; +} + +static void wiimod_led_set(struct led_classdev *led_dev, + enum led_brightness value) +{ + struct device *dev = led_dev->dev->parent; + struct wiimote_data *wdata = dev_to_wii(dev); + int i; + unsigned long flags; + __u8 state, flag; + + for (i = 0; i < 4; ++i) { + if (wdata->leds[i] == led_dev) { + flag = WIIPROTO_FLAG_LED(i + 1); + spin_lock_irqsave(&wdata->state.lock, flags); + state = wdata->state.flags; + if (value == LED_OFF) + wiiproto_req_leds(wdata, state & ~flag); + else + wiiproto_req_leds(wdata, state | flag); + spin_unlock_irqrestore(&wdata->state.lock, flags); + break; + } + } +} + +static int wiimod_led_probe(const struct wiimod_ops *ops, + struct wiimote_data *wdata) +{ + struct device *dev = &wdata->hdev->dev; + size_t namesz = strlen(dev_name(dev)) + 9; + struct led_classdev *led; + unsigned long flags; + char *name; + int ret; + + led = kzalloc(sizeof(struct led_classdev) + namesz, GFP_KERNEL); + if (!led) + return -ENOMEM; + + name = (void*)&led[1]; + snprintf(name, namesz, "%s:blue:p%lu", dev_name(dev), ops->arg); + led->name = name; + led->brightness = 0; + led->max_brightness = 1; + led->brightness_get = wiimod_led_get; + led->brightness_set = wiimod_led_set; + + wdata->leds[ops->arg] = led; + ret = led_classdev_register(dev, led); + if (ret) + goto err_free; + + /* enable LED1 to stop initial LED-blinking */ + if (ops->arg == 0) { + spin_lock_irqsave(&wdata->state.lock, flags); + wiiproto_req_leds(wdata, WIIPROTO_FLAG_LED1); + spin_unlock_irqrestore(&wdata->state.lock, flags); + } + + return 0; + +err_free: + wdata->leds[ops->arg] = NULL; + kfree(led); + return ret; +} + +static void wiimod_led_remove(const struct wiimod_ops *ops, + struct wiimote_data *wdata) +{ + if (!wdata->leds[ops->arg]) + return; + + led_classdev_unregister(wdata->leds[ops->arg]); + kfree(wdata->leds[ops->arg]); + wdata->leds[ops->arg] = NULL; +} + +static const struct wiimod_ops wiimod_leds[4] = { + { + .flags = 0, + .arg = 0, + .probe = wiimod_led_probe, + .remove = wiimod_led_remove, + }, + { + .flags = 0, + .arg = 1, + .probe = wiimod_led_probe, + .remove = wiimod_led_remove, + }, + { + .flags = 0, + .arg = 2, + .probe = wiimod_led_probe, + .remove = wiimod_led_remove, + }, + { + .flags = 0, + .arg = 3, + .probe = wiimod_led_probe, + .remove = wiimod_led_remove, + }, +}; + +/* + * Accelerometer + * 3 axis accelerometer data is part of nearly all DRMs. If not supported by a + * device, it's mostly cleared to 0. This module parses this data and provides + * it via a separate input device. + */ + +static void wiimod_accel_in_accel(struct wiimote_data *wdata, + const __u8 *accel) +{ + __u16 x, y, z; + + if (!(wdata->state.flags & WIIPROTO_FLAG_ACCEL)) + return; + + /* + * payload is: BB BB XX YY ZZ + * Accelerometer data is encoded into 3 10bit values. XX, YY and ZZ + * contain the upper 8 bits of each value. The lower 2 bits are + * contained in the buttons data BB BB. + * Bits 6 and 7 of the first buttons byte BB is the lower 2 bits of the + * X accel value. Bit 5 of the second buttons byte is the 2nd bit of Y + * accel value and bit 6 is the second bit of the Z value. + * The first bit of Y and Z values is not available and always set to 0. + * 0x200 is returned on no movement. + */ + + x = accel[2] << 2; + y = accel[3] << 2; + z = accel[4] << 2; + + x |= (accel[0] >> 5) & 0x3; + y |= (accel[1] >> 4) & 0x2; + z |= (accel[1] >> 5) & 0x2; + + input_report_abs(wdata->accel, ABS_RX, x - 0x200); + input_report_abs(wdata->accel, ABS_RY, y - 0x200); + input_report_abs(wdata->accel, ABS_RZ, z - 0x200); + input_sync(wdata->accel); +} + +static int wiimod_accel_open(struct input_dev *dev) +{ + struct wiimote_data *wdata = input_get_drvdata(dev); + unsigned long flags; + + spin_lock_irqsave(&wdata->state.lock, flags); + wiiproto_req_accel(wdata, true); + spin_unlock_irqrestore(&wdata->state.lock, flags); + + return 0; +} + +static void wiimod_accel_close(struct input_dev *dev) +{ + struct wiimote_data *wdata = input_get_drvdata(dev); + unsigned long flags; + + spin_lock_irqsave(&wdata->state.lock, flags); + wiiproto_req_accel(wdata, false); + spin_unlock_irqrestore(&wdata->state.lock, flags); +} + +static int wiimod_accel_probe(const struct wiimod_ops *ops, + struct wiimote_data *wdata) +{ + int ret; + + wdata->accel = input_allocate_device(); + if (!wdata->accel) + return -ENOMEM; + + input_set_drvdata(wdata->accel, wdata); + wdata->accel->open = wiimod_accel_open; + wdata->accel->close = wiimod_accel_close; + wdata->accel->dev.parent = &wdata->hdev->dev; + wdata->accel->id.bustype = wdata->hdev->bus; + wdata->accel->id.vendor = wdata->hdev->vendor; + wdata->accel->id.product = wdata->hdev->product; + wdata->accel->id.version = wdata->hdev->version; + wdata->accel->name = WIIMOTE_NAME " Accelerometer"; + + set_bit(EV_ABS, wdata->accel->evbit); + set_bit(ABS_RX, wdata->accel->absbit); + set_bit(ABS_RY, wdata->accel->absbit); + set_bit(ABS_RZ, wdata->accel->absbit); + input_set_abs_params(wdata->accel, ABS_RX, -500, 500, 2, 4); + input_set_abs_params(wdata->accel, ABS_RY, -500, 500, 2, 4); + input_set_abs_params(wdata->accel, ABS_RZ, -500, 500, 2, 4); + + ret = input_register_device(wdata->accel); + if (ret) { + hid_err(wdata->hdev, "cannot register input device\n"); + goto err_free; + } + + return 0; + +err_free: + input_free_device(wdata->accel); + wdata->accel = NULL; + return ret; +} + +static void wiimod_accel_remove(const struct wiimod_ops *ops, + struct wiimote_data *wdata) +{ + if (!wdata->accel) + return; + + input_unregister_device(wdata->accel); + wdata->accel = NULL; +} + +static const struct wiimod_ops wiimod_accel = { + .flags = 0, + .arg = 0, + .probe = wiimod_accel_probe, + .remove = wiimod_accel_remove, + .in_accel = wiimod_accel_in_accel, +}; + +/* + * IR Cam + * Up to 4 IR sources can be tracked by a normal Wii Remote. The IR cam needs + * to be initialized with a fairly complex procedure and consumes a lot of + * power. Therefore, as long as no application uses the IR input device, it is + * kept offline. + * Nearly no other device than the normal Wii Remotes supports the IR cam so + * you can disable this module for these devices. + */ + +static void wiimod_ir_in_ir(struct wiimote_data *wdata, const __u8 *ir, + bool packed, unsigned int id) +{ + __u16 x, y; + __u8 xid, yid; + bool sync = false; + + if (!(wdata->state.flags & WIIPROTO_FLAGS_IR)) + return; + + switch (id) { + case 0: + xid = ABS_HAT0X; + yid = ABS_HAT0Y; + break; + case 1: + xid = ABS_HAT1X; + yid = ABS_HAT1Y; + break; + case 2: + xid = ABS_HAT2X; + yid = ABS_HAT2Y; + break; + case 3: + xid = ABS_HAT3X; + yid = ABS_HAT3Y; + sync = true; + break; + default: + return; + } + + /* + * Basic IR data is encoded into 3 bytes. The first two bytes are the + * lower 8 bit of the X/Y data, the 3rd byte contains the upper 2 bits + * of both. + * If data is packed, then the 3rd byte is put first and slightly + * reordered. This allows to interleave packed and non-packed data to + * have two IR sets in 5 bytes instead of 6. + * The resulting 10bit X/Y values are passed to the ABS_HAT? input dev. + */ + + if (packed) { + x = ir[1] | ((ir[0] & 0x03) << 8); + y = ir[2] | ((ir[0] & 0x0c) << 6); + } else { + x = ir[0] | ((ir[2] & 0x30) << 4); + y = ir[1] | ((ir[2] & 0xc0) << 2); + } + + input_report_abs(wdata->ir, xid, x); + input_report_abs(wdata->ir, yid, y); + + if (sync) + input_sync(wdata->ir); +} + +static int wiimod_ir_change(struct wiimote_data *wdata, __u16 mode) +{ + int ret; + unsigned long flags; + __u8 format = 0; + static const __u8 data_enable[] = { 0x01 }; + static const __u8 data_sens1[] = { 0x02, 0x00, 0x00, 0x71, 0x01, + 0x00, 0xaa, 0x00, 0x64 }; + static const __u8 data_sens2[] = { 0x63, 0x03 }; + static const __u8 data_fin[] = { 0x08 }; + + spin_lock_irqsave(&wdata->state.lock, flags); + + if (mode == (wdata->state.flags & WIIPROTO_FLAGS_IR)) { + spin_unlock_irqrestore(&wdata->state.lock, flags); + return 0; + } + + if (mode == 0) { + wdata->state.flags &= ~WIIPROTO_FLAGS_IR; + wiiproto_req_ir1(wdata, 0); + wiiproto_req_ir2(wdata, 0); + wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL); + spin_unlock_irqrestore(&wdata->state.lock, flags); + return 0; + } + + spin_unlock_irqrestore(&wdata->state.lock, flags); + + ret = wiimote_cmd_acquire(wdata); + if (ret) + return ret; + + /* send PIXEL CLOCK ENABLE cmd first */ + spin_lock_irqsave(&wdata->state.lock, flags); + wiimote_cmd_set(wdata, WIIPROTO_REQ_IR1, 0); + wiiproto_req_ir1(wdata, 0x06); + spin_unlock_irqrestore(&wdata->state.lock, flags); + + ret = wiimote_cmd_wait(wdata); + if (ret) + goto unlock; + if (wdata->state.cmd_err) { + ret = -EIO; + goto unlock; + } + + /* enable IR LOGIC */ + spin_lock_irqsave(&wdata->state.lock, flags); + wiimote_cmd_set(wdata, WIIPROTO_REQ_IR2, 0); + wiiproto_req_ir2(wdata, 0x06); + spin_unlock_irqrestore(&wdata->state.lock, flags); + + ret = wiimote_cmd_wait(wdata); + if (ret) + goto unlock; + if (wdata->state.cmd_err) { + ret = -EIO; + goto unlock; + } + + /* enable IR cam but do not make it send data, yet */ + ret = wiimote_cmd_write(wdata, 0xb00030, data_enable, + sizeof(data_enable)); + if (ret) + goto unlock; + + /* write first sensitivity block */ + ret = wiimote_cmd_write(wdata, 0xb00000, data_sens1, + sizeof(data_sens1)); + if (ret) + goto unlock; + + /* write second sensitivity block */ + ret = wiimote_cmd_write(wdata, 0xb0001a, data_sens2, + sizeof(data_sens2)); + if (ret) + goto unlock; + + /* put IR cam into desired state */ + switch (mode) { + case WIIPROTO_FLAG_IR_FULL: + format = 5; + break; + case WIIPROTO_FLAG_IR_EXT: + format = 3; + break; + case WIIPROTO_FLAG_IR_BASIC: + format = 1; + break; + } + ret = wiimote_cmd_write(wdata, 0xb00033, &format, sizeof(format)); + if (ret) + goto unlock; + + /* make IR cam send data */ + ret = wiimote_cmd_write(wdata, 0xb00030, data_fin, sizeof(data_fin)); + if (ret) + goto unlock; + + /* request new DRM mode compatible to IR mode */ + spin_lock_irqsave(&wdata->state.lock, flags); + wdata->state.flags &= ~WIIPROTO_FLAGS_IR; + wdata->state.flags |= mode & WIIPROTO_FLAGS_IR; + wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL); + spin_unlock_irqrestore(&wdata->state.lock, flags); + +unlock: + wiimote_cmd_release(wdata); + return ret; +} + +static int wiimod_ir_open(struct input_dev *dev) +{ + struct wiimote_data *wdata = input_get_drvdata(dev); + + return wiimod_ir_change(wdata, WIIPROTO_FLAG_IR_BASIC); +} + +static void wiimod_ir_close(struct input_dev *dev) +{ + struct wiimote_data *wdata = input_get_drvdata(dev); + + wiimod_ir_change(wdata, 0); +} + +static int wiimod_ir_probe(const struct wiimod_ops *ops, + struct wiimote_data *wdata) +{ + int ret; + + wdata->ir = input_allocate_device(); + if (!wdata->ir) + return -ENOMEM; + + input_set_drvdata(wdata->ir, wdata); + wdata->ir->open = wiimod_ir_open; + wdata->ir->close = wiimod_ir_close; + wdata->ir->dev.parent = &wdata->hdev->dev; + wdata->ir->id.bustype = wdata->hdev->bus; + wdata->ir->id.vendor = wdata->hdev->vendor; + wdata->ir->id.product = wdata->hdev->product; + wdata->ir->id.version = wdata->hdev->version; + wdata->ir->name = WIIMOTE_NAME " IR"; + + set_bit(EV_ABS, wdata->ir->evbit); + set_bit(ABS_HAT0X, wdata->ir->absbit); + set_bit(ABS_HAT0Y, wdata->ir->absbit); + set_bit(ABS_HAT1X, wdata->ir->absbit); + set_bit(ABS_HAT1Y, wdata->ir->absbit); + set_bit(ABS_HAT2X, wdata->ir->absbit); + set_bit(ABS_HAT2Y, wdata->ir->absbit); + set_bit(ABS_HAT3X, wdata->ir->absbit); + set_bit(ABS_HAT3Y, wdata->ir->absbit); + input_set_abs_params(wdata->ir, ABS_HAT0X, 0, 1023, 2, 4); + input_set_abs_params(wdata->ir, ABS_HAT0Y, 0, 767, 2, 4); + input_set_abs_params(wdata->ir, ABS_HAT1X, 0, 1023, 2, 4); + input_set_abs_params(wdata->ir, ABS_HAT1Y, 0, 767, 2, 4); + input_set_abs_params(wdata->ir, ABS_HAT2X, 0, 1023, 2, 4); + input_set_abs_params(wdata->ir, ABS_HAT2Y, 0, 767, 2, 4); + input_set_abs_params(wdata->ir, ABS_HAT3X, 0, 1023, 2, 4); + input_set_abs_params(wdata->ir, ABS_HAT3Y, 0, 767, 2, 4); + + ret = input_register_device(wdata->ir); + if (ret) { + hid_err(wdata->hdev, "cannot register input device\n"); + goto err_free; + } + + return 0; + +err_free: + input_free_device(wdata->ir); + wdata->ir = NULL; + return ret; +} + +static void wiimod_ir_remove(const struct wiimod_ops *ops, + struct wiimote_data *wdata) +{ + if (!wdata->ir) + return; + + input_unregister_device(wdata->ir); + wdata->ir = NULL; +} + +static const struct wiimod_ops wiimod_ir = { + .flags = 0, + .arg = 0, + .probe = wiimod_ir_probe, + .remove = wiimod_ir_remove, + .in_ir = wiimod_ir_in_ir, +}; + +/* + * Nunchuk Extension + * The Nintendo Wii Nunchuk was the first official extension published by + * Nintendo. It provides two additional keys and a separate accelerometer. It + * can be hotplugged to standard Wii Remotes. + */ + +enum wiimod_nunchuk_keys { + WIIMOD_NUNCHUK_KEY_C, + WIIMOD_NUNCHUK_KEY_Z, + WIIMOD_NUNCHUK_KEY_NUM, +}; + +static const __u16 wiimod_nunchuk_map[] = { + BTN_C, /* WIIMOD_NUNCHUK_KEY_C */ + BTN_Z, /* WIIMOD_NUNCHUK_KEY_Z */ +}; + +static void wiimod_nunchuk_in_ext(struct wiimote_data *wdata, const __u8 *ext) +{ + __s16 x, y, z, bx, by; + + /* Byte | 8 7 | 6 5 | 4 3 | 2 | 1 | + * -----+----------+---------+---------+----+-----+ + * 1 | Button X <7:0> | + * 2 | Button Y <7:0> | + * -----+----------+---------+---------+----+-----+ + * 3 | Speed X <9:2> | + * 4 | Speed Y <9:2> | + * 5 | Speed Z <9:2> | + * -----+----------+---------+---------+----+-----+ + * 6 | Z <1:0> | Y <1:0> | X <1:0> | BC | BZ | + * -----+----------+---------+---------+----+-----+ + * Button X/Y is the analog stick. Speed X, Y and Z are the + * accelerometer data in the same format as the wiimote's accelerometer. + * The 6th byte contains the LSBs of the accelerometer data. + * BC and BZ are the C and Z buttons: 0 means pressed + * + * If reported interleaved with motionp, then the layout changes. The + * 5th and 6th byte changes to: + * -----+-----------------------------------+-----+ + * 5 | Speed Z <9:3> | EXT | + * -----+--------+-----+-----+----+----+----+-----+ + * 6 |Z <2:1> |Y <1>|X <1>| BC | BZ | 0 | 0 | + * -----+--------+-----+-----+----+----+----+-----+ + * All three accelerometer values lose their LSB. The other data is + * still available but slightly moved. + * + * Center data for button values is 128. Center value for accelerometer + * values it 512 / 0x200 + */ + + bx = ext[0]; + by = ext[1]; + bx -= 128; + by -= 128; + + x = ext[2] << 2; + y = ext[3] << 2; + z = ext[4] << 2; + + if (wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE) { + x |= (ext[5] >> 3) & 0x02; + y |= (ext[5] >> 4) & 0x02; + z &= ~0x4; + z |= (ext[5] >> 5) & 0x06; + } else { + x |= (ext[5] >> 2) & 0x03; + y |= (ext[5] >> 4) & 0x03; + z |= (ext[5] >> 6) & 0x03; + } + + x -= 0x200; + y -= 0x200; + z -= 0x200; + + input_report_abs(wdata->extension.input, ABS_HAT0X, bx); + input_report_abs(wdata->extension.input, ABS_HAT0Y, by); + + input_report_abs(wdata->extension.input, ABS_RX, x); + input_report_abs(wdata->extension.input, ABS_RY, y); + input_report_abs(wdata->extension.input, ABS_RZ, z); + + if (wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE) { + input_report_key(wdata->extension.input, + wiimod_nunchuk_map[WIIMOD_NUNCHUK_KEY_Z], + !(ext[5] & 0x04)); + input_report_key(wdata->extension.input, + wiimod_nunchuk_map[WIIMOD_NUNCHUK_KEY_C], + !(ext[5] & 0x08)); + } else { + input_report_key(wdata->extension.input, + wiimod_nunchuk_map[WIIMOD_NUNCHUK_KEY_Z], + !(ext[5] & 0x01)); + input_report_key(wdata->extension.input, + wiimod_nunchuk_map[WIIMOD_NUNCHUK_KEY_C], + !(ext[5] & 0x02)); + } + + input_sync(wdata->extension.input); +} + +static int wiimod_nunchuk_open(struct input_dev *dev) +{ + struct wiimote_data *wdata = input_get_drvdata(dev); + unsigned long flags; + + spin_lock_irqsave(&wdata->state.lock, flags); + wdata->state.flags |= WIIPROTO_FLAG_EXT_USED; + wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL); + spin_unlock_irqrestore(&wdata->state.lock, flags); + + return 0; +} + +static void wiimod_nunchuk_close(struct input_dev *dev) +{ + struct wiimote_data *wdata = input_get_drvdata(dev); + unsigned long flags; + + spin_lock_irqsave(&wdata->state.lock, flags); + wdata->state.flags &= ~WIIPROTO_FLAG_EXT_USED; + wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL); + spin_unlock_irqrestore(&wdata->state.lock, flags); +} + +static int wiimod_nunchuk_probe(const struct wiimod_ops *ops, + struct wiimote_data *wdata) +{ + int ret, i; + + wdata->extension.input = input_allocate_device(); + if (!wdata->extension.input) + return -ENOMEM; + + input_set_drvdata(wdata->extension.input, wdata); + wdata->extension.input->open = wiimod_nunchuk_open; + wdata->extension.input->close = wiimod_nunchuk_close; + wdata->extension.input->dev.parent = &wdata->hdev->dev; + wdata->extension.input->id.bustype = wdata->hdev->bus; + wdata->extension.input->id.vendor = wdata->hdev->vendor; + wdata->extension.input->id.product = wdata->hdev->product; + wdata->extension.input->id.version = wdata->hdev->version; + wdata->extension.input->name = WIIMOTE_NAME " Nunchuk"; + + set_bit(EV_KEY, wdata->extension.input->evbit); + for (i = 0; i < WIIMOD_NUNCHUK_KEY_NUM; ++i) + set_bit(wiimod_nunchuk_map[i], + wdata->extension.input->keybit); + + set_bit(EV_ABS, wdata->extension.input->evbit); + set_bit(ABS_HAT0X, wdata->extension.input->absbit); + set_bit(ABS_HAT0Y, wdata->extension.input->absbit); + input_set_abs_params(wdata->extension.input, + ABS_HAT0X, -120, 120, 2, 4); + input_set_abs_params(wdata->extension.input, + ABS_HAT0Y, -120, 120, 2, 4); + set_bit(ABS_RX, wdata->extension.input->absbit); + set_bit(ABS_RY, wdata->extension.input->absbit); + set_bit(ABS_RZ, wdata->extension.input->absbit); + input_set_abs_params(wdata->extension.input, + ABS_RX, -500, 500, 2, 4); + input_set_abs_params(wdata->extension.input, + ABS_RY, -500, 500, 2, 4); + input_set_abs_params(wdata->extension.input, + ABS_RZ, -500, 500, 2, 4); + + ret = input_register_device(wdata->extension.input); + if (ret) + goto err_free; + + return 0; + +err_free: + input_free_device(wdata->extension.input); + wdata->extension.input = NULL; + return ret; +} + +static void wiimod_nunchuk_remove(const struct wiimod_ops *ops, + struct wiimote_data *wdata) +{ + if (!wdata->extension.input) + return; + + input_unregister_device(wdata->extension.input); + wdata->extension.input = NULL; +} + +static const struct wiimod_ops wiimod_nunchuk = { + .flags = 0, + .arg = 0, + .probe = wiimod_nunchuk_probe, + .remove = wiimod_nunchuk_remove, + .in_ext = wiimod_nunchuk_in_ext, +}; + +/* + * Classic Controller + * Another official extension from Nintendo. It provides a classic + * gamecube-like controller that can be hotplugged on the Wii Remote. + * It has several hardware buttons and switches that are all reported via + * a normal extension device. + */ + +enum wiimod_classic_keys { + WIIMOD_CLASSIC_KEY_A, + WIIMOD_CLASSIC_KEY_B, + WIIMOD_CLASSIC_KEY_X, + WIIMOD_CLASSIC_KEY_Y, + WIIMOD_CLASSIC_KEY_ZL, + WIIMOD_CLASSIC_KEY_ZR, + WIIMOD_CLASSIC_KEY_PLUS, + WIIMOD_CLASSIC_KEY_MINUS, + WIIMOD_CLASSIC_KEY_HOME, + WIIMOD_CLASSIC_KEY_LEFT, + WIIMOD_CLASSIC_KEY_RIGHT, + WIIMOD_CLASSIC_KEY_UP, + WIIMOD_CLASSIC_KEY_DOWN, + WIIMOD_CLASSIC_KEY_LT, + WIIMOD_CLASSIC_KEY_RT, + WIIMOD_CLASSIC_KEY_NUM, +}; + +static const __u16 wiimod_classic_map[] = { + BTN_A, /* WIIMOD_CLASSIC_KEY_A */ + BTN_B, /* WIIMOD_CLASSIC_KEY_B */ + BTN_X, /* WIIMOD_CLASSIC_KEY_X */ + BTN_Y, /* WIIMOD_CLASSIC_KEY_Y */ + BTN_TL2, /* WIIMOD_CLASSIC_KEY_ZL */ + BTN_TR2, /* WIIMOD_CLASSIC_KEY_ZR */ + KEY_NEXT, /* WIIMOD_CLASSIC_KEY_PLUS */ + KEY_PREVIOUS, /* WIIMOD_CLASSIC_KEY_MINUS */ + BTN_MODE, /* WIIMOD_CLASSIC_KEY_HOME */ + KEY_LEFT, /* WIIMOD_CLASSIC_KEY_LEFT */ + KEY_RIGHT, /* WIIMOD_CLASSIC_KEY_RIGHT */ + KEY_UP, /* WIIMOD_CLASSIC_KEY_UP */ + KEY_DOWN, /* WIIMOD_CLASSIC_KEY_DOWN */ + BTN_TL, /* WIIMOD_CLASSIC_KEY_LT */ + BTN_TR, /* WIIMOD_CLASSIC_KEY_RT */ +}; + +static void wiimod_classic_in_ext(struct wiimote_data *wdata, const __u8 *ext) +{ + __s8 rx, ry, lx, ly, lt, rt; + + /* Byte | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 1 | RX <5:4> | LX <5:0> | + * 2 | RX <3:2> | LY <5:0> | + * -----+-----+-----+-----+-----------------------------+ + * 3 |RX<1>| LT <5:4> | RY <5:1> | + * -----+-----+-----------+-----------------------------+ + * 4 | LT <3:1> | RT <5:1> | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 5 | BDR | BDD | BLT | B- | BH | B+ | BRT | 1 | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 6 | BZL | BB | BY | BA | BX | BZR | BDL | BDU | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * All buttons are 0 if pressed + * RX and RY are right analog stick + * LX and LY are left analog stick + * LT is left trigger, RT is right trigger + * BLT is 0 if left trigger is fully pressed + * BRT is 0 if right trigger is fully pressed + * BDR, BDD, BDL, BDU form the D-Pad with right, down, left, up buttons + * BZL is left Z button and BZR is right Z button + * B-, BH, B+ are +, HOME and - buttons + * BB, BY, BA, BX are A, B, X, Y buttons + * LSB of RX, RY, LT, and RT are not transmitted and always 0. + * + * With motionp enabled it changes slightly to this: + * Byte | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 1 | RX <5:4> | LX <5:1> | BDU | + * 2 | RX <3:2> | LY <5:1> | BDL | + * -----+-----+-----+-----+-----------------------+-----+ + * 3 |RX<1>| LT <5:4> | RY <5:1> | + * -----+-----+-----------+-----------------------------+ + * 4 | LT <3:1> | RT <5:1> | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 5 | BDR | BDD | BLT | B- | BH | B+ | BRT | EXT | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 6 | BZL | BB | BY | BA | BX | BZR | 0 | 0 | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * Only the LSBs of LX and LY are lost. BDU and BDL are moved, the rest + * is the same as before. + */ + + static const s8 digital_to_analog[3] = {0x20, 0, -0x20}; + + if (wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE) { + if (wiimote_dpad_as_analog) { + lx = digital_to_analog[1 - !(ext[4] & 0x80) + + !(ext[1] & 0x01)]; + ly = digital_to_analog[1 - !(ext[4] & 0x40) + + !(ext[0] & 0x01)]; + } else { + lx = (ext[0] & 0x3e) - 0x20; + ly = (ext[1] & 0x3e) - 0x20; + } + } else { + if (wiimote_dpad_as_analog) { + lx = digital_to_analog[1 - !(ext[4] & 0x80) + + !(ext[5] & 0x02)]; + ly = digital_to_analog[1 - !(ext[4] & 0x40) + + !(ext[5] & 0x01)]; + } else { + lx = (ext[0] & 0x3f) - 0x20; + ly = (ext[1] & 0x3f) - 0x20; + } + } + + rx = (ext[0] >> 3) & 0x18; + rx |= (ext[1] >> 5) & 0x06; + rx |= (ext[2] >> 7) & 0x01; + ry = ext[2] & 0x1f; + + rt = ext[3] & 0x1f; + lt = (ext[2] >> 2) & 0x18; + lt |= (ext[3] >> 5) & 0x07; + + rx <<= 1; + ry <<= 1; + rt <<= 1; + lt <<= 1; + + input_report_abs(wdata->extension.input, ABS_HAT1X, lx); + input_report_abs(wdata->extension.input, ABS_HAT1Y, ly); + input_report_abs(wdata->extension.input, ABS_HAT2X, rx - 0x20); + input_report_abs(wdata->extension.input, ABS_HAT2Y, ry - 0x20); + input_report_abs(wdata->extension.input, ABS_HAT3X, rt); + input_report_abs(wdata->extension.input, ABS_HAT3Y, lt); + + input_report_key(wdata->extension.input, + wiimod_classic_map[WIIMOD_CLASSIC_KEY_LT], + !(ext[4] & 0x20)); + input_report_key(wdata->extension.input, + wiimod_classic_map[WIIMOD_CLASSIC_KEY_MINUS], + !(ext[4] & 0x10)); + input_report_key(wdata->extension.input, + wiimod_classic_map[WIIMOD_CLASSIC_KEY_HOME], + !(ext[4] & 0x08)); + input_report_key(wdata->extension.input, + wiimod_classic_map[WIIMOD_CLASSIC_KEY_PLUS], + !(ext[4] & 0x04)); + input_report_key(wdata->extension.input, + wiimod_classic_map[WIIMOD_CLASSIC_KEY_RT], + !(ext[4] & 0x02)); + input_report_key(wdata->extension.input, + wiimod_classic_map[WIIMOD_CLASSIC_KEY_ZL], + !(ext[5] & 0x80)); + input_report_key(wdata->extension.input, + wiimod_classic_map[WIIMOD_CLASSIC_KEY_B], + !(ext[5] & 0x40)); + input_report_key(wdata->extension.input, + wiimod_classic_map[WIIMOD_CLASSIC_KEY_Y], + !(ext[5] & 0x20)); + input_report_key(wdata->extension.input, + wiimod_classic_map[WIIMOD_CLASSIC_KEY_A], + !(ext[5] & 0x10)); + input_report_key(wdata->extension.input, + wiimod_classic_map[WIIMOD_CLASSIC_KEY_X], + !(ext[5] & 0x08)); + input_report_key(wdata->extension.input, + wiimod_classic_map[WIIMOD_CLASSIC_KEY_ZR], + !(ext[5] & 0x04)); + + if (!wiimote_dpad_as_analog) { + input_report_key(wdata->extension.input, + wiimod_classic_map[WIIMOD_CLASSIC_KEY_RIGHT], + !(ext[4] & 0x80)); + input_report_key(wdata->extension.input, + wiimod_classic_map[WIIMOD_CLASSIC_KEY_DOWN], + !(ext[4] & 0x40)); + + if (wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE) { + input_report_key(wdata->extension.input, + wiimod_classic_map[WIIMOD_CLASSIC_KEY_LEFT], + !(ext[1] & 0x01)); + input_report_key(wdata->extension.input, + wiimod_classic_map[WIIMOD_CLASSIC_KEY_UP], + !(ext[0] & 0x01)); + } else { + input_report_key(wdata->extension.input, + wiimod_classic_map[WIIMOD_CLASSIC_KEY_LEFT], + !(ext[5] & 0x02)); + input_report_key(wdata->extension.input, + wiimod_classic_map[WIIMOD_CLASSIC_KEY_UP], + !(ext[5] & 0x01)); + } + } + + input_sync(wdata->extension.input); +} + +static int wiimod_classic_open(struct input_dev *dev) +{ + struct wiimote_data *wdata = input_get_drvdata(dev); + unsigned long flags; + + spin_lock_irqsave(&wdata->state.lock, flags); + wdata->state.flags |= WIIPROTO_FLAG_EXT_USED; + wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL); + spin_unlock_irqrestore(&wdata->state.lock, flags); + + return 0; +} + +static void wiimod_classic_close(struct input_dev *dev) +{ + struct wiimote_data *wdata = input_get_drvdata(dev); + unsigned long flags; + + spin_lock_irqsave(&wdata->state.lock, flags); + wdata->state.flags &= ~WIIPROTO_FLAG_EXT_USED; + wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL); + spin_unlock_irqrestore(&wdata->state.lock, flags); +} + +static int wiimod_classic_probe(const struct wiimod_ops *ops, + struct wiimote_data *wdata) +{ + int ret, i; + + wdata->extension.input = input_allocate_device(); + if (!wdata->extension.input) + return -ENOMEM; + + input_set_drvdata(wdata->extension.input, wdata); + wdata->extension.input->open = wiimod_classic_open; + wdata->extension.input->close = wiimod_classic_close; + wdata->extension.input->dev.parent = &wdata->hdev->dev; + wdata->extension.input->id.bustype = wdata->hdev->bus; + wdata->extension.input->id.vendor = wdata->hdev->vendor; + wdata->extension.input->id.product = wdata->hdev->product; + wdata->extension.input->id.version = wdata->hdev->version; + wdata->extension.input->name = WIIMOTE_NAME " Classic Controller"; + + set_bit(EV_KEY, wdata->extension.input->evbit); + for (i = 0; i < WIIMOD_CLASSIC_KEY_NUM; ++i) + set_bit(wiimod_classic_map[i], + wdata->extension.input->keybit); + + set_bit(EV_ABS, wdata->extension.input->evbit); + set_bit(ABS_HAT1X, wdata->extension.input->absbit); + set_bit(ABS_HAT1Y, wdata->extension.input->absbit); + set_bit(ABS_HAT2X, wdata->extension.input->absbit); + set_bit(ABS_HAT2Y, wdata->extension.input->absbit); + set_bit(ABS_HAT3X, wdata->extension.input->absbit); + set_bit(ABS_HAT3Y, wdata->extension.input->absbit); + input_set_abs_params(wdata->extension.input, + ABS_HAT1X, -30, 30, 1, 1); + input_set_abs_params(wdata->extension.input, + ABS_HAT1Y, -30, 30, 1, 1); + input_set_abs_params(wdata->extension.input, + ABS_HAT2X, -30, 30, 1, 1); + input_set_abs_params(wdata->extension.input, + ABS_HAT2Y, -30, 30, 1, 1); + input_set_abs_params(wdata->extension.input, + ABS_HAT3X, -30, 30, 1, 1); + input_set_abs_params(wdata->extension.input, + ABS_HAT3Y, -30, 30, 1, 1); + + ret = input_register_device(wdata->extension.input); + if (ret) + goto err_free; + + return 0; + +err_free: + input_free_device(wdata->extension.input); + wdata->extension.input = NULL; + return ret; +} + +static void wiimod_classic_remove(const struct wiimod_ops *ops, + struct wiimote_data *wdata) +{ + if (!wdata->extension.input) + return; + + input_unregister_device(wdata->extension.input); + wdata->extension.input = NULL; +} + +static const struct wiimod_ops wiimod_classic = { + .flags = 0, + .arg = 0, + .probe = wiimod_classic_probe, + .remove = wiimod_classic_remove, + .in_ext = wiimod_classic_in_ext, +}; + +/* + * Balance Board Extension + * The Nintendo Wii Balance Board provides four hardware weight sensor plus a + * single push button. No other peripherals are available. However, the + * balance-board data is sent via a standard Wii Remote extension. All other + * data for non-present hardware is zeroed out. + * Some 3rd party devices react allergic if we try to access normal Wii Remote + * hardware, so this extension module should be the only module that is loaded + * on balance boards. + * The balance board needs 8 bytes extension data instead of basic 6 bytes so + * it needs the WIIMOD_FLAG_EXT8 flag. + */ + +static void wiimod_bboard_in_keys(struct wiimote_data *wdata, const __u8 *keys) +{ + input_report_key(wdata->extension.input, BTN_A, + !!(keys[1] & 0x08)); + input_sync(wdata->extension.input); +} + +static void wiimod_bboard_in_ext(struct wiimote_data *wdata, + const __u8 *ext) +{ + __s32 val[4], tmp, div; + unsigned int i; + struct wiimote_state *s = &wdata->state; + + /* + * Balance board data layout: + * + * Byte | 8 7 6 5 4 3 2 1 | + * -----+--------------------------+ + * 1 | Top Right <15:8> | + * 2 | Top Right <7:0> | + * -----+--------------------------+ + * 3 | Bottom Right <15:8> | + * 4 | Bottom Right <7:0> | + * -----+--------------------------+ + * 5 | Top Left <15:8> | + * 6 | Top Left <7:0> | + * -----+--------------------------+ + * 7 | Bottom Left <15:8> | + * 8 | Bottom Left <7:0> | + * -----+--------------------------+ + * + * These values represent the weight-measurements of the Wii-balance + * board with 16bit precision. + * + * The balance-board is never reported interleaved with motionp. + */ + + val[0] = ext[0]; + val[0] <<= 8; + val[0] |= ext[1]; + + val[1] = ext[2]; + val[1] <<= 8; + val[1] |= ext[3]; + + val[2] = ext[4]; + val[2] <<= 8; + val[2] |= ext[5]; + + val[3] = ext[6]; + val[3] <<= 8; + val[3] |= ext[7]; + + /* apply calibration data */ + for (i = 0; i < 4; i++) { + if (val[i] <= s->calib_bboard[i][0]) { + tmp = 0; + } else if (val[i] < s->calib_bboard[i][1]) { + tmp = val[i] - s->calib_bboard[i][0]; + tmp *= 1700; + div = s->calib_bboard[i][1] - s->calib_bboard[i][0]; + tmp /= div ? div : 1; + } else { + tmp = val[i] - s->calib_bboard[i][1]; + tmp *= 1700; + div = s->calib_bboard[i][2] - s->calib_bboard[i][1]; + tmp /= div ? div : 1; + tmp += 1700; + } + val[i] = tmp; + } + + input_report_abs(wdata->extension.input, ABS_HAT0X, val[0]); + input_report_abs(wdata->extension.input, ABS_HAT0Y, val[1]); + input_report_abs(wdata->extension.input, ABS_HAT1X, val[2]); + input_report_abs(wdata->extension.input, ABS_HAT1Y, val[3]); + input_sync(wdata->extension.input); +} + +static int wiimod_bboard_open(struct input_dev *dev) +{ + struct wiimote_data *wdata = input_get_drvdata(dev); + unsigned long flags; + + spin_lock_irqsave(&wdata->state.lock, flags); + wdata->state.flags |= WIIPROTO_FLAG_EXT_USED; + wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL); + spin_unlock_irqrestore(&wdata->state.lock, flags); + + return 0; +} + +static void wiimod_bboard_close(struct input_dev *dev) +{ + struct wiimote_data *wdata = input_get_drvdata(dev); + unsigned long flags; + + spin_lock_irqsave(&wdata->state.lock, flags); + wdata->state.flags &= ~WIIPROTO_FLAG_EXT_USED; + wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL); + spin_unlock_irqrestore(&wdata->state.lock, flags); +} + +static ssize_t wiimod_bboard_calib_show(struct device *dev, + struct device_attribute *attr, + char *out) +{ + struct wiimote_data *wdata = dev_to_wii(dev); + int i, j, ret; + __u16 val; + __u8 buf[24], offs; + + ret = wiimote_cmd_acquire(wdata); + if (ret) + return ret; + + ret = wiimote_cmd_read(wdata, 0xa40024, buf, 12); + if (ret != 12) { + wiimote_cmd_release(wdata); + return ret < 0 ? ret : -EIO; + } + ret = wiimote_cmd_read(wdata, 0xa40024 + 12, buf + 12, 12); + if (ret != 12) { + wiimote_cmd_release(wdata); + return ret < 0 ? ret : -EIO; + } + + wiimote_cmd_release(wdata); + + spin_lock_irq(&wdata->state.lock); + offs = 0; + for (i = 0; i < 3; ++i) { + for (j = 0; j < 4; ++j) { + wdata->state.calib_bboard[j][i] = buf[offs]; + wdata->state.calib_bboard[j][i] <<= 8; + wdata->state.calib_bboard[j][i] |= buf[offs + 1]; + offs += 2; + } + } + spin_unlock_irq(&wdata->state.lock); + + ret = 0; + for (i = 0; i < 3; ++i) { + for (j = 0; j < 4; ++j) { + val = wdata->state.calib_bboard[j][i]; + if (i == 2 && j == 3) + ret += sprintf(&out[ret], "%04x\n", val); + else + ret += sprintf(&out[ret], "%04x:", val); + } + } + + return ret; +} + +static DEVICE_ATTR(bboard_calib, S_IRUGO, wiimod_bboard_calib_show, NULL); + +static int wiimod_bboard_probe(const struct wiimod_ops *ops, + struct wiimote_data *wdata) +{ + int ret, i, j; + __u8 buf[24], offs; + + wiimote_cmd_acquire_noint(wdata); + + ret = wiimote_cmd_read(wdata, 0xa40024, buf, 12); + if (ret != 12) { + wiimote_cmd_release(wdata); + return ret < 0 ? ret : -EIO; + } + ret = wiimote_cmd_read(wdata, 0xa40024 + 12, buf + 12, 12); + if (ret != 12) { + wiimote_cmd_release(wdata); + return ret < 0 ? ret : -EIO; + } + + wiimote_cmd_release(wdata); + + offs = 0; + for (i = 0; i < 3; ++i) { + for (j = 0; j < 4; ++j) { + wdata->state.calib_bboard[j][i] = buf[offs]; + wdata->state.calib_bboard[j][i] <<= 8; + wdata->state.calib_bboard[j][i] |= buf[offs + 1]; + offs += 2; + } + } + + wdata->extension.input = input_allocate_device(); + if (!wdata->extension.input) + return -ENOMEM; + + ret = device_create_file(&wdata->hdev->dev, + &dev_attr_bboard_calib); + if (ret) { + hid_err(wdata->hdev, "cannot create sysfs attribute\n"); + goto err_free; + } + + input_set_drvdata(wdata->extension.input, wdata); + wdata->extension.input->open = wiimod_bboard_open; + wdata->extension.input->close = wiimod_bboard_close; + wdata->extension.input->dev.parent = &wdata->hdev->dev; + wdata->extension.input->id.bustype = wdata->hdev->bus; + wdata->extension.input->id.vendor = wdata->hdev->vendor; + wdata->extension.input->id.product = wdata->hdev->product; + wdata->extension.input->id.version = wdata->hdev->version; + wdata->extension.input->name = WIIMOTE_NAME " Balance Board"; + + set_bit(EV_KEY, wdata->extension.input->evbit); + set_bit(BTN_A, wdata->extension.input->keybit); + + set_bit(EV_ABS, wdata->extension.input->evbit); + set_bit(ABS_HAT0X, wdata->extension.input->absbit); + set_bit(ABS_HAT0Y, wdata->extension.input->absbit); + set_bit(ABS_HAT1X, wdata->extension.input->absbit); + set_bit(ABS_HAT1Y, wdata->extension.input->absbit); + input_set_abs_params(wdata->extension.input, + ABS_HAT0X, 0, 65535, 2, 4); + input_set_abs_params(wdata->extension.input, + ABS_HAT0Y, 0, 65535, 2, 4); + input_set_abs_params(wdata->extension.input, + ABS_HAT1X, 0, 65535, 2, 4); + input_set_abs_params(wdata->extension.input, + ABS_HAT1Y, 0, 65535, 2, 4); + + ret = input_register_device(wdata->extension.input); + if (ret) + goto err_file; + + return 0; + +err_file: + device_remove_file(&wdata->hdev->dev, + &dev_attr_bboard_calib); +err_free: + input_free_device(wdata->extension.input); + wdata->extension.input = NULL; + return ret; +} + +static void wiimod_bboard_remove(const struct wiimod_ops *ops, + struct wiimote_data *wdata) +{ + if (!wdata->extension.input) + return; + + input_unregister_device(wdata->extension.input); + wdata->extension.input = NULL; + device_remove_file(&wdata->hdev->dev, + &dev_attr_bboard_calib); +} + +static const struct wiimod_ops wiimod_bboard = { + .flags = WIIMOD_FLAG_EXT8, + .arg = 0, + .probe = wiimod_bboard_probe, + .remove = wiimod_bboard_remove, + .in_keys = wiimod_bboard_in_keys, + .in_ext = wiimod_bboard_in_ext, +}; + +/* + * Pro Controller + * Released with the Wii U was the Nintendo Wii U Pro Controller. It does not + * work together with the classic Wii, but only with the new Wii U. However, it + * uses the same protocol and provides a builtin "classic controller pro" + * extension, few standard buttons, a rumble motor, 4 LEDs and a battery. + * We provide all these via a standard extension device as the device doesn't + * feature an extension port. + */ + +enum wiimod_pro_keys { + WIIMOD_PRO_KEY_A, + WIIMOD_PRO_KEY_B, + WIIMOD_PRO_KEY_X, + WIIMOD_PRO_KEY_Y, + WIIMOD_PRO_KEY_PLUS, + WIIMOD_PRO_KEY_MINUS, + WIIMOD_PRO_KEY_HOME, + WIIMOD_PRO_KEY_LEFT, + WIIMOD_PRO_KEY_RIGHT, + WIIMOD_PRO_KEY_UP, + WIIMOD_PRO_KEY_DOWN, + WIIMOD_PRO_KEY_TL, + WIIMOD_PRO_KEY_TR, + WIIMOD_PRO_KEY_ZL, + WIIMOD_PRO_KEY_ZR, + WIIMOD_PRO_KEY_THUMBL, + WIIMOD_PRO_KEY_THUMBR, + WIIMOD_PRO_KEY_NUM, +}; + +static const __u16 wiimod_pro_map[] = { + BTN_EAST, /* WIIMOD_PRO_KEY_A */ + BTN_SOUTH, /* WIIMOD_PRO_KEY_B */ + BTN_NORTH, /* WIIMOD_PRO_KEY_X */ + BTN_WEST, /* WIIMOD_PRO_KEY_Y */ + BTN_START, /* WIIMOD_PRO_KEY_PLUS */ + BTN_SELECT, /* WIIMOD_PRO_KEY_MINUS */ + BTN_MODE, /* WIIMOD_PRO_KEY_HOME */ + BTN_DPAD_LEFT, /* WIIMOD_PRO_KEY_LEFT */ + BTN_DPAD_RIGHT, /* WIIMOD_PRO_KEY_RIGHT */ + BTN_DPAD_UP, /* WIIMOD_PRO_KEY_UP */ + BTN_DPAD_DOWN, /* WIIMOD_PRO_KEY_DOWN */ + BTN_TL, /* WIIMOD_PRO_KEY_TL */ + BTN_TR, /* WIIMOD_PRO_KEY_TR */ + BTN_TL2, /* WIIMOD_PRO_KEY_ZL */ + BTN_TR2, /* WIIMOD_PRO_KEY_ZR */ + BTN_THUMBL, /* WIIMOD_PRO_KEY_THUMBL */ + BTN_THUMBR, /* WIIMOD_PRO_KEY_THUMBR */ +}; + +static void wiimod_pro_in_ext(struct wiimote_data *wdata, const __u8 *ext) +{ + __s16 rx, ry, lx, ly; + + /* Byte | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 1 | LX <7:0> | + * -----+-----------------------+-----------------------+ + * 2 | 0 0 0 0 | LX <11:8> | + * -----+-----------------------+-----------------------+ + * 3 | RX <7:0> | + * -----+-----------------------+-----------------------+ + * 4 | 0 0 0 0 | RX <11:8> | + * -----+-----------------------+-----------------------+ + * 5 | LY <7:0> | + * -----+-----------------------+-----------------------+ + * 6 | 0 0 0 0 | LY <11:8> | + * -----+-----------------------+-----------------------+ + * 7 | RY <7:0> | + * -----+-----------------------+-----------------------+ + * 8 | 0 0 0 0 | RY <11:8> | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 9 | BDR | BDD | BLT | B- | BH | B+ | BRT | 1 | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 10 | BZL | BB | BY | BA | BX | BZR | BDL | BDU | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 11 | 1 | BATTERY | USB |CHARG|LTHUM|RTHUM| + * -----+-----+-----------------+-----------+-----+-----+ + * All buttons are low-active (0 if pressed) + * RX and RY are right analog stick + * LX and LY are left analog stick + * BLT is left trigger, BRT is right trigger. + * BDR, BDD, BDL, BDU form the D-Pad with right, down, left, up buttons + * BZL is left Z button and BZR is right Z button + * B-, BH, B+ are +, HOME and - buttons + * BB, BY, BA, BX are A, B, X, Y buttons + * + * Bits marked as 0/1 are unknown and never changed during tests. + * + * Not entirely verified: + * CHARG: 1 if uncharging, 0 if charging + * USB: 1 if not connected, 0 if connected + * BATTERY: battery capacity from 000 (empty) to 100 (full) + */ + + lx = (ext[0] & 0xff) | ((ext[1] & 0x0f) << 8); + rx = (ext[2] & 0xff) | ((ext[3] & 0x0f) << 8); + ly = (ext[4] & 0xff) | ((ext[5] & 0x0f) << 8); + ry = (ext[6] & 0xff) | ((ext[7] & 0x0f) << 8); + + /* zero-point offsets */ + lx -= 0x800; + ly = 0x800 - ly; + rx -= 0x800; + ry = 0x800 - ry; + + /* Trivial automatic calibration. We don't know any calibration data + * in the EEPROM so we must use the first report to calibrate the + * null-position of the analog sticks. Users can retrigger calibration + * via sysfs, or set it explicitly. If data is off more than abs(500), + * we skip calibration as the sticks are likely to be moved already. */ + if (!(wdata->state.flags & WIIPROTO_FLAG_PRO_CALIB_DONE)) { + wdata->state.flags |= WIIPROTO_FLAG_PRO_CALIB_DONE; + if (abs(lx) < 500) + wdata->state.calib_pro_sticks[0] = -lx; + if (abs(ly) < 500) + wdata->state.calib_pro_sticks[1] = -ly; + if (abs(rx) < 500) + wdata->state.calib_pro_sticks[2] = -rx; + if (abs(ry) < 500) + wdata->state.calib_pro_sticks[3] = -ry; + } + + /* apply calibration data */ + lx += wdata->state.calib_pro_sticks[0]; + ly += wdata->state.calib_pro_sticks[1]; + rx += wdata->state.calib_pro_sticks[2]; + ry += wdata->state.calib_pro_sticks[3]; + + input_report_abs(wdata->extension.input, ABS_X, lx); + input_report_abs(wdata->extension.input, ABS_Y, ly); + input_report_abs(wdata->extension.input, ABS_RX, rx); + input_report_abs(wdata->extension.input, ABS_RY, ry); + + input_report_key(wdata->extension.input, + wiimod_pro_map[WIIMOD_PRO_KEY_RIGHT], + !(ext[8] & 0x80)); + input_report_key(wdata->extension.input, + wiimod_pro_map[WIIMOD_PRO_KEY_DOWN], + !(ext[8] & 0x40)); + input_report_key(wdata->extension.input, + wiimod_pro_map[WIIMOD_PRO_KEY_TL], + !(ext[8] & 0x20)); + input_report_key(wdata->extension.input, + wiimod_pro_map[WIIMOD_PRO_KEY_MINUS], + !(ext[8] & 0x10)); + input_report_key(wdata->extension.input, + wiimod_pro_map[WIIMOD_PRO_KEY_HOME], + !(ext[8] & 0x08)); + input_report_key(wdata->extension.input, + wiimod_pro_map[WIIMOD_PRO_KEY_PLUS], + !(ext[8] & 0x04)); + input_report_key(wdata->extension.input, + wiimod_pro_map[WIIMOD_PRO_KEY_TR], + !(ext[8] & 0x02)); + + input_report_key(wdata->extension.input, + wiimod_pro_map[WIIMOD_PRO_KEY_ZL], + !(ext[9] & 0x80)); + input_report_key(wdata->extension.input, + wiimod_pro_map[WIIMOD_PRO_KEY_B], + !(ext[9] & 0x40)); + input_report_key(wdata->extension.input, + wiimod_pro_map[WIIMOD_PRO_KEY_Y], + !(ext[9] & 0x20)); + input_report_key(wdata->extension.input, + wiimod_pro_map[WIIMOD_PRO_KEY_A], + !(ext[9] & 0x10)); + input_report_key(wdata->extension.input, + wiimod_pro_map[WIIMOD_PRO_KEY_X], + !(ext[9] & 0x08)); + input_report_key(wdata->extension.input, + wiimod_pro_map[WIIMOD_PRO_KEY_ZR], + !(ext[9] & 0x04)); + input_report_key(wdata->extension.input, + wiimod_pro_map[WIIMOD_PRO_KEY_LEFT], + !(ext[9] & 0x02)); + input_report_key(wdata->extension.input, + wiimod_pro_map[WIIMOD_PRO_KEY_UP], + !(ext[9] & 0x01)); + + input_report_key(wdata->extension.input, + wiimod_pro_map[WIIMOD_PRO_KEY_THUMBL], + !(ext[10] & 0x02)); + input_report_key(wdata->extension.input, + wiimod_pro_map[WIIMOD_PRO_KEY_THUMBR], + !(ext[10] & 0x01)); + + input_sync(wdata->extension.input); +} + +static int wiimod_pro_open(struct input_dev *dev) +{ + struct wiimote_data *wdata = input_get_drvdata(dev); + unsigned long flags; + + spin_lock_irqsave(&wdata->state.lock, flags); + wdata->state.flags |= WIIPROTO_FLAG_EXT_USED; + wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL); + spin_unlock_irqrestore(&wdata->state.lock, flags); + + return 0; +} + +static void wiimod_pro_close(struct input_dev *dev) +{ + struct wiimote_data *wdata = input_get_drvdata(dev); + unsigned long flags; + + spin_lock_irqsave(&wdata->state.lock, flags); + wdata->state.flags &= ~WIIPROTO_FLAG_EXT_USED; + wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL); + spin_unlock_irqrestore(&wdata->state.lock, flags); +} + +static int wiimod_pro_play(struct input_dev *dev, void *data, + struct ff_effect *eff) +{ + struct wiimote_data *wdata = input_get_drvdata(dev); + __u8 value; + + /* + * The wiimote supports only a single rumble motor so if any magnitude + * is set to non-zero then we start the rumble motor. If both are set to + * zero, we stop the rumble motor. + */ + + if (eff->u.rumble.strong_magnitude || eff->u.rumble.weak_magnitude) + value = 1; + else + value = 0; + + /* Locking state.lock here might deadlock with input_event() calls. + * schedule_work acts as barrier. Merging multiple changes is fine. */ + wdata->state.cache_rumble = value; + schedule_work(&wdata->rumble_worker); + + return 0; +} + +static ssize_t wiimod_pro_calib_show(struct device *dev, + struct device_attribute *attr, + char *out) +{ + struct wiimote_data *wdata = dev_to_wii(dev); + int r; + + r = 0; + r += sprintf(&out[r], "%+06hd:", wdata->state.calib_pro_sticks[0]); + r += sprintf(&out[r], "%+06hd ", wdata->state.calib_pro_sticks[1]); + r += sprintf(&out[r], "%+06hd:", wdata->state.calib_pro_sticks[2]); + r += sprintf(&out[r], "%+06hd\n", wdata->state.calib_pro_sticks[3]); + + return r; +} + +static ssize_t wiimod_pro_calib_store(struct device *dev, + struct device_attribute *attr, + const char *buf, size_t count) +{ + struct wiimote_data *wdata = dev_to_wii(dev); + int r; + s16 x1, y1, x2, y2; + + if (!strncmp(buf, "scan\n", 5)) { + spin_lock_irq(&wdata->state.lock); + wdata->state.flags &= ~WIIPROTO_FLAG_PRO_CALIB_DONE; + spin_unlock_irq(&wdata->state.lock); + } else { + r = sscanf(buf, "%hd:%hd %hd:%hd", &x1, &y1, &x2, &y2); + if (r != 4) + return -EINVAL; + + spin_lock_irq(&wdata->state.lock); + wdata->state.flags |= WIIPROTO_FLAG_PRO_CALIB_DONE; + spin_unlock_irq(&wdata->state.lock); + + wdata->state.calib_pro_sticks[0] = x1; + wdata->state.calib_pro_sticks[1] = y1; + wdata->state.calib_pro_sticks[2] = x2; + wdata->state.calib_pro_sticks[3] = y2; + } + + return strnlen(buf, PAGE_SIZE); +} + +static DEVICE_ATTR(pro_calib, S_IRUGO|S_IWUSR|S_IWGRP, wiimod_pro_calib_show, + wiimod_pro_calib_store); + +static int wiimod_pro_probe(const struct wiimod_ops *ops, + struct wiimote_data *wdata) +{ + int ret, i; + unsigned long flags; + + INIT_WORK(&wdata->rumble_worker, wiimod_rumble_worker); + wdata->state.calib_pro_sticks[0] = 0; + wdata->state.calib_pro_sticks[1] = 0; + wdata->state.calib_pro_sticks[2] = 0; + wdata->state.calib_pro_sticks[3] = 0; + + spin_lock_irqsave(&wdata->state.lock, flags); + wdata->state.flags &= ~WIIPROTO_FLAG_PRO_CALIB_DONE; + spin_unlock_irqrestore(&wdata->state.lock, flags); + + wdata->extension.input = input_allocate_device(); + if (!wdata->extension.input) + return -ENOMEM; + + set_bit(FF_RUMBLE, wdata->extension.input->ffbit); + input_set_drvdata(wdata->extension.input, wdata); + + if (input_ff_create_memless(wdata->extension.input, NULL, + wiimod_pro_play)) { + ret = -ENOMEM; + goto err_free; + } + + ret = device_create_file(&wdata->hdev->dev, + &dev_attr_pro_calib); + if (ret) { + hid_err(wdata->hdev, "cannot create sysfs attribute\n"); + goto err_free; + } + + wdata->extension.input->open = wiimod_pro_open; + wdata->extension.input->close = wiimod_pro_close; + wdata->extension.input->dev.parent = &wdata->hdev->dev; + wdata->extension.input->id.bustype = wdata->hdev->bus; + wdata->extension.input->id.vendor = wdata->hdev->vendor; + wdata->extension.input->id.product = wdata->hdev->product; + wdata->extension.input->id.version = wdata->hdev->version; + wdata->extension.input->name = WIIMOTE_NAME " Pro Controller"; + + set_bit(EV_KEY, wdata->extension.input->evbit); + for (i = 0; i < WIIMOD_PRO_KEY_NUM; ++i) + set_bit(wiimod_pro_map[i], + wdata->extension.input->keybit); + + set_bit(EV_ABS, wdata->extension.input->evbit); + set_bit(ABS_X, wdata->extension.input->absbit); + set_bit(ABS_Y, wdata->extension.input->absbit); + set_bit(ABS_RX, wdata->extension.input->absbit); + set_bit(ABS_RY, wdata->extension.input->absbit); + input_set_abs_params(wdata->extension.input, + ABS_X, -0x400, 0x400, 4, 100); + input_set_abs_params(wdata->extension.input, + ABS_Y, -0x400, 0x400, 4, 100); + input_set_abs_params(wdata->extension.input, + ABS_RX, -0x400, 0x400, 4, 100); + input_set_abs_params(wdata->extension.input, + ABS_RY, -0x400, 0x400, 4, 100); + + ret = input_register_device(wdata->extension.input); + if (ret) + goto err_file; + + return 0; + +err_file: + device_remove_file(&wdata->hdev->dev, + &dev_attr_pro_calib); +err_free: + input_free_device(wdata->extension.input); + wdata->extension.input = NULL; + return ret; +} + +static void wiimod_pro_remove(const struct wiimod_ops *ops, + struct wiimote_data *wdata) +{ + unsigned long flags; + + if (!wdata->extension.input) + return; + + input_unregister_device(wdata->extension.input); + wdata->extension.input = NULL; + cancel_work_sync(&wdata->rumble_worker); + device_remove_file(&wdata->hdev->dev, + &dev_attr_pro_calib); + + spin_lock_irqsave(&wdata->state.lock, flags); + wiiproto_req_rumble(wdata, 0); + spin_unlock_irqrestore(&wdata->state.lock, flags); +} + +static const struct wiimod_ops wiimod_pro = { + .flags = WIIMOD_FLAG_EXT16, + .arg = 0, + .probe = wiimod_pro_probe, + .remove = wiimod_pro_remove, + .in_ext = wiimod_pro_in_ext, +}; + +/* + * Drums + * Guitar-Hero, Rock-Band and other games came bundled with drums which can + * be plugged as extension to a Wiimote. Drum-reports are still not entirely + * figured out, but the most important information is known. + * We create a separate device for drums and report all information via this + * input device. + */ + +static inline void wiimod_drums_report_pressure(struct wiimote_data *wdata, + __u8 none, __u8 which, + __u8 pressure, __u8 onoff, + __u8 *store, __u16 code, + __u8 which_code) +{ + static const __u8 default_pressure = 3; + + if (!none && which == which_code) { + *store = pressure; + input_report_abs(wdata->extension.input, code, *store); + } else if (onoff != !!*store) { + *store = onoff ? default_pressure : 0; + input_report_abs(wdata->extension.input, code, *store); + } +} + +static void wiimod_drums_in_ext(struct wiimote_data *wdata, const __u8 *ext) +{ + __u8 pressure, which, none, hhp, sx, sy; + __u8 o, r, y, g, b, bass, bm, bp; + + /* Byte | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 1 | 0 | 0 | SX <5:0> | + * 2 | 0 | 0 | SY <5:0> | + * -----+-----+-----+-----------------------------+-----+ + * 3 | HPP | NON | WHICH <5:1> | ? | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 4 | SOFT <7:5> | 0 | 1 | 1 | 0 | ? | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 5 | ? | 1 | 1 | B- | 1 | B+ | 1 | ? | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 6 | O | R | Y | G | B | BSS | 1 | 1 | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * All buttons are 0 if pressed + * + * With Motion+ enabled, the following bits will get invalid: + * Byte | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 1 | 0 | 0 | SX <5:1> |XXXXX| + * 2 | 0 | 0 | SY <5:1> |XXXXX| + * -----+-----+-----+-----------------------------+-----+ + * 3 | HPP | NON | WHICH <5:1> | ? | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 4 | SOFT <7:5> | 0 | 1 | 1 | 0 | ? | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 5 | ? | 1 | 1 | B- | 1 | B+ | 1 |XXXXX| + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 6 | O | R | Y | G | B | BSS |XXXXX|XXXXX| + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + */ + + pressure = 7 - (ext[3] >> 5); + which = (ext[2] >> 1) & 0x1f; + none = !!(ext[2] & 0x40); + hhp = !(ext[2] & 0x80); + sx = ext[0] & 0x3f; + sy = ext[1] & 0x3f; + o = !(ext[5] & 0x80); + r = !(ext[5] & 0x40); + y = !(ext[5] & 0x20); + g = !(ext[5] & 0x10); + b = !(ext[5] & 0x08); + bass = !(ext[5] & 0x04); + bm = !(ext[4] & 0x10); + bp = !(ext[4] & 0x04); + + if (wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE) { + sx &= 0x3e; + sy &= 0x3e; + } + + wiimod_drums_report_pressure(wdata, none, which, pressure, + o, &wdata->state.pressure_drums[0], + ABS_HAT2Y, 0x0e); + wiimod_drums_report_pressure(wdata, none, which, pressure, + r, &wdata->state.pressure_drums[1], + ABS_HAT0X, 0x19); + wiimod_drums_report_pressure(wdata, none, which, pressure, + y, &wdata->state.pressure_drums[2], + ABS_HAT2X, 0x11); + wiimod_drums_report_pressure(wdata, none, which, pressure, + g, &wdata->state.pressure_drums[3], + ABS_HAT1X, 0x12); + wiimod_drums_report_pressure(wdata, none, which, pressure, + b, &wdata->state.pressure_drums[4], + ABS_HAT0Y, 0x0f); + + /* Bass shares pressure with hi-hat (set via hhp) */ + wiimod_drums_report_pressure(wdata, none, hhp ? 0xff : which, pressure, + bass, &wdata->state.pressure_drums[5], + ABS_HAT3X, 0x1b); + /* Hi-hat has no on/off values, just pressure. Force to off/0. */ + wiimod_drums_report_pressure(wdata, none, hhp ? which : 0xff, pressure, + 0, &wdata->state.pressure_drums[6], + ABS_HAT3Y, 0x0e); + + input_report_abs(wdata->extension.input, ABS_X, sx - 0x20); + input_report_abs(wdata->extension.input, ABS_Y, sy - 0x20); + + input_report_key(wdata->extension.input, BTN_START, bp); + input_report_key(wdata->extension.input, BTN_SELECT, bm); + + input_sync(wdata->extension.input); +} + +static int wiimod_drums_open(struct input_dev *dev) +{ + struct wiimote_data *wdata = input_get_drvdata(dev); + unsigned long flags; + + spin_lock_irqsave(&wdata->state.lock, flags); + wdata->state.flags |= WIIPROTO_FLAG_EXT_USED; + wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL); + spin_unlock_irqrestore(&wdata->state.lock, flags); + + return 0; +} + +static void wiimod_drums_close(struct input_dev *dev) +{ + struct wiimote_data *wdata = input_get_drvdata(dev); + unsigned long flags; + + spin_lock_irqsave(&wdata->state.lock, flags); + wdata->state.flags &= ~WIIPROTO_FLAG_EXT_USED; + wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL); + spin_unlock_irqrestore(&wdata->state.lock, flags); +} + +static int wiimod_drums_probe(const struct wiimod_ops *ops, + struct wiimote_data *wdata) +{ + int ret; + + wdata->extension.input = input_allocate_device(); + if (!wdata->extension.input) + return -ENOMEM; + + input_set_drvdata(wdata->extension.input, wdata); + wdata->extension.input->open = wiimod_drums_open; + wdata->extension.input->close = wiimod_drums_close; + wdata->extension.input->dev.parent = &wdata->hdev->dev; + wdata->extension.input->id.bustype = wdata->hdev->bus; + wdata->extension.input->id.vendor = wdata->hdev->vendor; + wdata->extension.input->id.product = wdata->hdev->product; + wdata->extension.input->id.version = wdata->hdev->version; + wdata->extension.input->name = WIIMOTE_NAME " Drums"; + + set_bit(EV_KEY, wdata->extension.input->evbit); + set_bit(BTN_START, wdata->extension.input->keybit); + set_bit(BTN_SELECT, wdata->extension.input->keybit); + + set_bit(EV_ABS, wdata->extension.input->evbit); + set_bit(ABS_X, wdata->extension.input->absbit); + set_bit(ABS_Y, wdata->extension.input->absbit); + set_bit(ABS_HAT0X, wdata->extension.input->absbit); + set_bit(ABS_HAT0Y, wdata->extension.input->absbit); + set_bit(ABS_HAT1X, wdata->extension.input->absbit); + set_bit(ABS_HAT2X, wdata->extension.input->absbit); + set_bit(ABS_HAT2Y, wdata->extension.input->absbit); + set_bit(ABS_HAT3X, wdata->extension.input->absbit); + set_bit(ABS_HAT3Y, wdata->extension.input->absbit); + input_set_abs_params(wdata->extension.input, + ABS_X, -32, 31, 1, 1); + input_set_abs_params(wdata->extension.input, + ABS_Y, -32, 31, 1, 1); + input_set_abs_params(wdata->extension.input, + ABS_HAT0X, 0, 7, 0, 0); + input_set_abs_params(wdata->extension.input, + ABS_HAT0Y, 0, 7, 0, 0); + input_set_abs_params(wdata->extension.input, + ABS_HAT1X, 0, 7, 0, 0); + input_set_abs_params(wdata->extension.input, + ABS_HAT2X, 0, 7, 0, 0); + input_set_abs_params(wdata->extension.input, + ABS_HAT2Y, 0, 7, 0, 0); + input_set_abs_params(wdata->extension.input, + ABS_HAT3X, 0, 7, 0, 0); + input_set_abs_params(wdata->extension.input, + ABS_HAT3Y, 0, 7, 0, 0); + + ret = input_register_device(wdata->extension.input); + if (ret) + goto err_free; + + return 0; + +err_free: + input_free_device(wdata->extension.input); + wdata->extension.input = NULL; + return ret; +} + +static void wiimod_drums_remove(const struct wiimod_ops *ops, + struct wiimote_data *wdata) +{ + if (!wdata->extension.input) + return; + + input_unregister_device(wdata->extension.input); + wdata->extension.input = NULL; +} + +static const struct wiimod_ops wiimod_drums = { + .flags = 0, + .arg = 0, + .probe = wiimod_drums_probe, + .remove = wiimod_drums_remove, + .in_ext = wiimod_drums_in_ext, +}; + +/* + * Guitar + * Guitar-Hero, Rock-Band and other games came bundled with guitars which can + * be plugged as extension to a Wiimote. + * We create a separate device for guitars and report all information via this + * input device. + */ + +enum wiimod_guitar_keys { + WIIMOD_GUITAR_KEY_G, + WIIMOD_GUITAR_KEY_R, + WIIMOD_GUITAR_KEY_Y, + WIIMOD_GUITAR_KEY_B, + WIIMOD_GUITAR_KEY_O, + WIIMOD_GUITAR_KEY_UP, + WIIMOD_GUITAR_KEY_DOWN, + WIIMOD_GUITAR_KEY_PLUS, + WIIMOD_GUITAR_KEY_MINUS, + WIIMOD_GUITAR_KEY_NUM, +}; + +static const __u16 wiimod_guitar_map[] = { + BTN_1, /* WIIMOD_GUITAR_KEY_G */ + BTN_2, /* WIIMOD_GUITAR_KEY_R */ + BTN_3, /* WIIMOD_GUITAR_KEY_Y */ + BTN_4, /* WIIMOD_GUITAR_KEY_B */ + BTN_5, /* WIIMOD_GUITAR_KEY_O */ + BTN_DPAD_UP, /* WIIMOD_GUITAR_KEY_UP */ + BTN_DPAD_DOWN, /* WIIMOD_GUITAR_KEY_DOWN */ + BTN_START, /* WIIMOD_GUITAR_KEY_PLUS */ + BTN_SELECT, /* WIIMOD_GUITAR_KEY_MINUS */ +}; + +static void wiimod_guitar_in_ext(struct wiimote_data *wdata, const __u8 *ext) +{ + __u8 sx, sy, tb, wb, bd, bm, bp, bo, br, bb, bg, by, bu; + + /* Byte | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 1 | 0 | 0 | SX <5:0> | + * 2 | 0 | 0 | SY <5:0> | + * -----+-----+-----+-----+-----------------------------+ + * 3 | 0 | 0 | 0 | TB <4:0> | + * -----+-----+-----+-----+-----------------------------+ + * 4 | 0 | 0 | 0 | WB <4:0> | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 5 | 1 | BD | 1 | B- | 1 | B+ | 1 | 1 | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 6 | BO | BR | BB | BG | BY | 1 | 1 | BU | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * All buttons are 0 if pressed + * + * With Motion+ enabled, it will look like this: + * Byte | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 1 | 0 | 0 | SX <5:1> | BU | + * 2 | 0 | 0 | SY <5:1> | 1 | + * -----+-----+-----+-----+-----------------------+-----+ + * 3 | 0 | 0 | 0 | TB <4:0> | + * -----+-----+-----+-----+-----------------------------+ + * 4 | 0 | 0 | 0 | WB <4:0> | + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 5 | 1 | BD | 1 | B- | 1 | B+ | 1 |XXXXX| + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + * 6 | BO | BR | BB | BG | BY | 1 |XXXXX|XXXXX| + * -----+-----+-----+-----+-----+-----+-----+-----+-----+ + */ + + sx = ext[0] & 0x3f; + sy = ext[1] & 0x3f; + tb = ext[2] & 0x1f; + wb = ext[3] & 0x1f; + bd = !(ext[4] & 0x40); + bm = !(ext[4] & 0x10); + bp = !(ext[4] & 0x04); + bo = !(ext[5] & 0x80); + br = !(ext[5] & 0x40); + bb = !(ext[5] & 0x20); + bg = !(ext[5] & 0x10); + by = !(ext[5] & 0x08); + bu = !(ext[5] & 0x01); + + if (wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE) { + bu = !(ext[0] & 0x01); + sx &= 0x3e; + sy &= 0x3e; + } + + input_report_abs(wdata->extension.input, ABS_X, sx - 0x20); + input_report_abs(wdata->extension.input, ABS_Y, sy - 0x20); + input_report_abs(wdata->extension.input, ABS_HAT0X, tb); + input_report_abs(wdata->extension.input, ABS_HAT1X, wb - 0x10); + + input_report_key(wdata->extension.input, + wiimod_guitar_map[WIIMOD_GUITAR_KEY_G], + bg); + input_report_key(wdata->extension.input, + wiimod_guitar_map[WIIMOD_GUITAR_KEY_R], + br); + input_report_key(wdata->extension.input, + wiimod_guitar_map[WIIMOD_GUITAR_KEY_Y], + by); + input_report_key(wdata->extension.input, + wiimod_guitar_map[WIIMOD_GUITAR_KEY_B], + bb); + input_report_key(wdata->extension.input, + wiimod_guitar_map[WIIMOD_GUITAR_KEY_O], + bo); + input_report_key(wdata->extension.input, + wiimod_guitar_map[WIIMOD_GUITAR_KEY_UP], + bu); + input_report_key(wdata->extension.input, + wiimod_guitar_map[WIIMOD_GUITAR_KEY_DOWN], + bd); + input_report_key(wdata->extension.input, + wiimod_guitar_map[WIIMOD_GUITAR_KEY_PLUS], + bp); + input_report_key(wdata->extension.input, + wiimod_guitar_map[WIIMOD_GUITAR_KEY_MINUS], + bm); + + input_sync(wdata->extension.input); +} + +static int wiimod_guitar_open(struct input_dev *dev) +{ + struct wiimote_data *wdata = input_get_drvdata(dev); + unsigned long flags; + + spin_lock_irqsave(&wdata->state.lock, flags); + wdata->state.flags |= WIIPROTO_FLAG_EXT_USED; + wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL); + spin_unlock_irqrestore(&wdata->state.lock, flags); + + return 0; +} + +static void wiimod_guitar_close(struct input_dev *dev) +{ + struct wiimote_data *wdata = input_get_drvdata(dev); + unsigned long flags; + + spin_lock_irqsave(&wdata->state.lock, flags); + wdata->state.flags &= ~WIIPROTO_FLAG_EXT_USED; + wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL); + spin_unlock_irqrestore(&wdata->state.lock, flags); +} + +static int wiimod_guitar_probe(const struct wiimod_ops *ops, + struct wiimote_data *wdata) +{ + int ret, i; + + wdata->extension.input = input_allocate_device(); + if (!wdata->extension.input) + return -ENOMEM; + + input_set_drvdata(wdata->extension.input, wdata); + wdata->extension.input->open = wiimod_guitar_open; + wdata->extension.input->close = wiimod_guitar_close; + wdata->extension.input->dev.parent = &wdata->hdev->dev; + wdata->extension.input->id.bustype = wdata->hdev->bus; + wdata->extension.input->id.vendor = wdata->hdev->vendor; + wdata->extension.input->id.product = wdata->hdev->product; + wdata->extension.input->id.version = wdata->hdev->version; + wdata->extension.input->name = WIIMOTE_NAME " Guitar"; + + set_bit(EV_KEY, wdata->extension.input->evbit); + for (i = 0; i < WIIMOD_GUITAR_KEY_NUM; ++i) + set_bit(wiimod_guitar_map[i], + wdata->extension.input->keybit); + + set_bit(EV_ABS, wdata->extension.input->evbit); + set_bit(ABS_X, wdata->extension.input->absbit); + set_bit(ABS_Y, wdata->extension.input->absbit); + set_bit(ABS_HAT0X, wdata->extension.input->absbit); + set_bit(ABS_HAT1X, wdata->extension.input->absbit); + input_set_abs_params(wdata->extension.input, + ABS_X, -32, 31, 1, 1); + input_set_abs_params(wdata->extension.input, + ABS_Y, -32, 31, 1, 1); + input_set_abs_params(wdata->extension.input, + ABS_HAT0X, 0, 0x1f, 1, 1); + input_set_abs_params(wdata->extension.input, + ABS_HAT1X, 0, 0x0f, 1, 1); + + ret = input_register_device(wdata->extension.input); + if (ret) + goto err_free; + + return 0; + +err_free: + input_free_device(wdata->extension.input); + wdata->extension.input = NULL; + return ret; +} + +static void wiimod_guitar_remove(const struct wiimod_ops *ops, + struct wiimote_data *wdata) +{ + if (!wdata->extension.input) + return; + + input_unregister_device(wdata->extension.input); + wdata->extension.input = NULL; +} + +static const struct wiimod_ops wiimod_guitar = { + .flags = 0, + .arg = 0, + .probe = wiimod_guitar_probe, + .remove = wiimod_guitar_remove, + .in_ext = wiimod_guitar_in_ext, +}; + +/* + * Builtin Motion Plus + * This module simply sets the WIIPROTO_FLAG_BUILTIN_MP protocol flag which + * disables polling for Motion-Plus. This should be set only for devices which + * don't allow MP hotplugging. + */ + +static int wiimod_builtin_mp_probe(const struct wiimod_ops *ops, + struct wiimote_data *wdata) +{ + unsigned long flags; + + spin_lock_irqsave(&wdata->state.lock, flags); + wdata->state.flags |= WIIPROTO_FLAG_BUILTIN_MP; + spin_unlock_irqrestore(&wdata->state.lock, flags); + + return 0; +} + +static void wiimod_builtin_mp_remove(const struct wiimod_ops *ops, + struct wiimote_data *wdata) +{ + unsigned long flags; + + spin_lock_irqsave(&wdata->state.lock, flags); + wdata->state.flags |= WIIPROTO_FLAG_BUILTIN_MP; + spin_unlock_irqrestore(&wdata->state.lock, flags); +} + +static const struct wiimod_ops wiimod_builtin_mp = { + .flags = 0, + .arg = 0, + .probe = wiimod_builtin_mp_probe, + .remove = wiimod_builtin_mp_remove, +}; + +/* + * No Motion Plus + * This module simply sets the WIIPROTO_FLAG_NO_MP protocol flag which + * disables motion-plus. This is needed for devices that advertise this but we + * don't know how to use it (or whether it is actually present). + */ + +static int wiimod_no_mp_probe(const struct wiimod_ops *ops, + struct wiimote_data *wdata) +{ + unsigned long flags; + + spin_lock_irqsave(&wdata->state.lock, flags); + wdata->state.flags |= WIIPROTO_FLAG_NO_MP; + spin_unlock_irqrestore(&wdata->state.lock, flags); + + return 0; +} + +static void wiimod_no_mp_remove(const struct wiimod_ops *ops, + struct wiimote_data *wdata) +{ + unsigned long flags; + + spin_lock_irqsave(&wdata->state.lock, flags); + wdata->state.flags |= WIIPROTO_FLAG_NO_MP; + spin_unlock_irqrestore(&wdata->state.lock, flags); +} + +static const struct wiimod_ops wiimod_no_mp = { + .flags = 0, + .arg = 0, + .probe = wiimod_no_mp_probe, + .remove = wiimod_no_mp_remove, +}; + +/* + * Motion Plus + * The Motion Plus extension provides rotation sensors (gyro) as a small + * extension device for Wii Remotes. Many devices have them built-in so + * you cannot see them from the outside. + * Motion Plus extensions are special because they are on a separate extension + * port and allow other extensions to be used simultaneously. This is all + * handled by the Wiimote Core so we don't have to deal with it. + */ + +static void wiimod_mp_in_mp(struct wiimote_data *wdata, const __u8 *ext) +{ + __s32 x, y, z; + + /* | 8 7 6 5 4 3 | 2 | 1 | + * -----+------------------------------+-----+-----+ + * 1 | Yaw Speed <7:0> | + * 2 | Roll Speed <7:0> | + * 3 | Pitch Speed <7:0> | + * -----+------------------------------+-----+-----+ + * 4 | Yaw Speed <13:8> | Yaw |Pitch| + * -----+------------------------------+-----+-----+ + * 5 | Roll Speed <13:8> |Roll | Ext | + * -----+------------------------------+-----+-----+ + * 6 | Pitch Speed <13:8> | 1 | 0 | + * -----+------------------------------+-----+-----+ + * The single bits Yaw, Roll, Pitch in the lower right corner specify + * whether the wiimote is rotating fast (0) or slow (1). Speed for slow + * roation is 8192/440 units / deg/s and for fast rotation 8192/2000 + * units / deg/s. To get a linear scale for fast rotation we multiply + * by 2000/440 = ~4.5454 and scale both fast and slow by 9 to match the + * previous scale reported by this driver. + * This leaves a linear scale with 8192*9/440 (~167.564) units / deg/s. + * If the wiimote is not rotating the sensor reports 2^13 = 8192. + * Ext specifies whether an extension is connected to the motionp. + * which is parsed by wiimote-core. + */ + + x = ext[0]; + y = ext[1]; + z = ext[2]; + + x |= (((__u16)ext[3]) << 6) & 0xff00; + y |= (((__u16)ext[4]) << 6) & 0xff00; + z |= (((__u16)ext[5]) << 6) & 0xff00; + + x -= 8192; + y -= 8192; + z -= 8192; + + if (!(ext[3] & 0x02)) + x = (x * 2000 * 9) / 440; + else + x *= 9; + if (!(ext[4] & 0x02)) + y = (y * 2000 * 9) / 440; + else + y *= 9; + if (!(ext[3] & 0x01)) + z = (z * 2000 * 9) / 440; + else + z *= 9; + + input_report_abs(wdata->mp, ABS_RX, x); + input_report_abs(wdata->mp, ABS_RY, y); + input_report_abs(wdata->mp, ABS_RZ, z); + input_sync(wdata->mp); +} + +static int wiimod_mp_open(struct input_dev *dev) +{ + struct wiimote_data *wdata = input_get_drvdata(dev); + unsigned long flags; + + spin_lock_irqsave(&wdata->state.lock, flags); + wdata->state.flags |= WIIPROTO_FLAG_MP_USED; + wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL); + __wiimote_schedule(wdata); + spin_unlock_irqrestore(&wdata->state.lock, flags); + + return 0; +} + +static void wiimod_mp_close(struct input_dev *dev) +{ + struct wiimote_data *wdata = input_get_drvdata(dev); + unsigned long flags; + + spin_lock_irqsave(&wdata->state.lock, flags); + wdata->state.flags &= ~WIIPROTO_FLAG_MP_USED; + wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL); + __wiimote_schedule(wdata); + spin_unlock_irqrestore(&wdata->state.lock, flags); +} + +static int wiimod_mp_probe(const struct wiimod_ops *ops, + struct wiimote_data *wdata) +{ + int ret; + + wdata->mp = input_allocate_device(); + if (!wdata->mp) + return -ENOMEM; + + input_set_drvdata(wdata->mp, wdata); + wdata->mp->open = wiimod_mp_open; + wdata->mp->close = wiimod_mp_close; + wdata->mp->dev.parent = &wdata->hdev->dev; + wdata->mp->id.bustype = wdata->hdev->bus; + wdata->mp->id.vendor = wdata->hdev->vendor; + wdata->mp->id.product = wdata->hdev->product; + wdata->mp->id.version = wdata->hdev->version; + wdata->mp->name = WIIMOTE_NAME " Motion Plus"; + + set_bit(EV_ABS, wdata->mp->evbit); + set_bit(ABS_RX, wdata->mp->absbit); + set_bit(ABS_RY, wdata->mp->absbit); + set_bit(ABS_RZ, wdata->mp->absbit); + input_set_abs_params(wdata->mp, + ABS_RX, -16000, 16000, 4, 8); + input_set_abs_params(wdata->mp, + ABS_RY, -16000, 16000, 4, 8); + input_set_abs_params(wdata->mp, + ABS_RZ, -16000, 16000, 4, 8); + + ret = input_register_device(wdata->mp); + if (ret) + goto err_free; + + return 0; + +err_free: + input_free_device(wdata->mp); + wdata->mp = NULL; + return ret; +} + +static void wiimod_mp_remove(const struct wiimod_ops *ops, + struct wiimote_data *wdata) +{ + if (!wdata->mp) + return; + + input_unregister_device(wdata->mp); + wdata->mp = NULL; +} + +const struct wiimod_ops wiimod_mp = { + .flags = 0, + .arg = 0, + .probe = wiimod_mp_probe, + .remove = wiimod_mp_remove, + .in_mp = wiimod_mp_in_mp, +}; + +/* module table */ + +static const struct wiimod_ops wiimod_dummy; + +const struct wiimod_ops *wiimod_table[WIIMOD_NUM] = { + [WIIMOD_KEYS] = &wiimod_keys, + [WIIMOD_RUMBLE] = &wiimod_rumble, + [WIIMOD_BATTERY] = &wiimod_battery, + [WIIMOD_LED1] = &wiimod_leds[0], + [WIIMOD_LED2] = &wiimod_leds[1], + [WIIMOD_LED3] = &wiimod_leds[2], + [WIIMOD_LED4] = &wiimod_leds[3], + [WIIMOD_ACCEL] = &wiimod_accel, + [WIIMOD_IR] = &wiimod_ir, + [WIIMOD_BUILTIN_MP] = &wiimod_builtin_mp, + [WIIMOD_NO_MP] = &wiimod_no_mp, +}; + +const struct wiimod_ops *wiimod_ext_table[WIIMOTE_EXT_NUM] = { + [WIIMOTE_EXT_NONE] = &wiimod_dummy, + [WIIMOTE_EXT_UNKNOWN] = &wiimod_dummy, + [WIIMOTE_EXT_NUNCHUK] = &wiimod_nunchuk, + [WIIMOTE_EXT_CLASSIC_CONTROLLER] = &wiimod_classic, + [WIIMOTE_EXT_BALANCE_BOARD] = &wiimod_bboard, + [WIIMOTE_EXT_PRO_CONTROLLER] = &wiimod_pro, + [WIIMOTE_EXT_DRUMS] = &wiimod_drums, + [WIIMOTE_EXT_GUITAR] = &wiimod_guitar, +}; |