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diff --git a/Documentation/x86/kernel-stacks.rst b/Documentation/x86/kernel-stacks.rst new file mode 100644 index 000000000..6b0bcf027 --- /dev/null +++ b/Documentation/x86/kernel-stacks.rst @@ -0,0 +1,152 @@ +.. SPDX-License-Identifier: GPL-2.0 + +============= +Kernel Stacks +============= + +Kernel stacks on x86-64 bit +=========================== + +Most of the text from Keith Owens, hacked by AK + +x86_64 page size (PAGE_SIZE) is 4K. + +Like all other architectures, x86_64 has a kernel stack for every +active thread. These thread stacks are THREAD_SIZE (2*PAGE_SIZE) big. +These stacks contain useful data as long as a thread is alive or a +zombie. While the thread is in user space the kernel stack is empty +except for the thread_info structure at the bottom. + +In addition to the per thread stacks, there are specialized stacks +associated with each CPU. These stacks are only used while the kernel +is in control on that CPU; when a CPU returns to user space the +specialized stacks contain no useful data. The main CPU stacks are: + +* Interrupt stack. IRQ_STACK_SIZE + + Used for external hardware interrupts. If this is the first external + hardware interrupt (i.e. not a nested hardware interrupt) then the + kernel switches from the current task to the interrupt stack. Like + the split thread and interrupt stacks on i386, this gives more room + for kernel interrupt processing without having to increase the size + of every per thread stack. + + The interrupt stack is also used when processing a softirq. + +Switching to the kernel interrupt stack is done by software based on a +per CPU interrupt nest counter. This is needed because x86-64 "IST" +hardware stacks cannot nest without races. + +x86_64 also has a feature which is not available on i386, the ability +to automatically switch to a new stack for designated events such as +double fault or NMI, which makes it easier to handle these unusual +events on x86_64. This feature is called the Interrupt Stack Table +(IST). There can be up to 7 IST entries per CPU. The IST code is an +index into the Task State Segment (TSS). The IST entries in the TSS +point to dedicated stacks; each stack can be a different size. + +An IST is selected by a non-zero value in the IST field of an +interrupt-gate descriptor. When an interrupt occurs and the hardware +loads such a descriptor, the hardware automatically sets the new stack +pointer based on the IST value, then invokes the interrupt handler. If +the interrupt came from user mode, then the interrupt handler prologue +will switch back to the per-thread stack. If software wants to allow +nested IST interrupts then the handler must adjust the IST values on +entry to and exit from the interrupt handler. (This is occasionally +done, e.g. for debug exceptions.) + +Events with different IST codes (i.e. with different stacks) can be +nested. For example, a debug interrupt can safely be interrupted by an +NMI. arch/x86_64/kernel/entry.S::paranoidentry adjusts the stack +pointers on entry to and exit from all IST events, in theory allowing +IST events with the same code to be nested. However in most cases, the +stack size allocated to an IST assumes no nesting for the same code. +If that assumption is ever broken then the stacks will become corrupt. + +The currently assigned IST stacks are: + +* ESTACK_DF. EXCEPTION_STKSZ (PAGE_SIZE). + + Used for interrupt 8 - Double Fault Exception (#DF). + + Invoked when handling one exception causes another exception. Happens + when the kernel is very confused (e.g. kernel stack pointer corrupt). + Using a separate stack allows the kernel to recover from it well enough + in many cases to still output an oops. + +* ESTACK_NMI. EXCEPTION_STKSZ (PAGE_SIZE). + + Used for non-maskable interrupts (NMI). + + NMI can be delivered at any time, including when the kernel is in the + middle of switching stacks. Using IST for NMI events avoids making + assumptions about the previous state of the kernel stack. + +* ESTACK_DB. EXCEPTION_STKSZ (PAGE_SIZE). + + Used for hardware debug interrupts (interrupt 1) and for software + debug interrupts (INT3). + + When debugging a kernel, debug interrupts (both hardware and + software) can occur at any time. Using IST for these interrupts + avoids making assumptions about the previous state of the kernel + stack. + + To handle nested #DB correctly there exist two instances of DB stacks. On + #DB entry the IST stackpointer for #DB is switched to the second instance + so a nested #DB starts from a clean stack. The nested #DB switches + the IST stackpointer to a guard hole to catch triple nesting. + +* ESTACK_MCE. EXCEPTION_STKSZ (PAGE_SIZE). + + Used for interrupt 18 - Machine Check Exception (#MC). + + MCE can be delivered at any time, including when the kernel is in the + middle of switching stacks. Using IST for MCE events avoids making + assumptions about the previous state of the kernel stack. + +For more details see the Intel IA32 or AMD AMD64 architecture manuals. + + +Printing backtraces on x86 +========================== + +The question about the '?' preceding function names in an x86 stacktrace +keeps popping up, here's an indepth explanation. It helps if the reader +stares at print_context_stack() and the whole machinery in and around +arch/x86/kernel/dumpstack.c. + +Adapted from Ingo's mail, Message-ID: <20150521101614.GA10889@gmail.com>: + +We always scan the full kernel stack for return addresses stored on +the kernel stack(s) [1]_, from stack top to stack bottom, and print out +anything that 'looks like' a kernel text address. + +If it fits into the frame pointer chain, we print it without a question +mark, knowing that it's part of the real backtrace. + +If the address does not fit into our expected frame pointer chain we +still print it, but we print a '?'. It can mean two things: + + - either the address is not part of the call chain: it's just stale + values on the kernel stack, from earlier function calls. This is + the common case. + + - or it is part of the call chain, but the frame pointer was not set + up properly within the function, so we don't recognize it. + +This way we will always print out the real call chain (plus a few more +entries), regardless of whether the frame pointer was set up correctly +or not - but in most cases we'll get the call chain right as well. The +entries printed are strictly in stack order, so you can deduce more +information from that as well. + +The most important property of this method is that we _never_ lose +information: we always strive to print _all_ addresses on the stack(s) +that look like kernel text addresses, so if debug information is wrong, +we still print out the real call chain as well - just with more question +marks than ideal. + +.. [1] For things like IRQ and IST stacks, we also scan those stacks, in + the right order, and try to cross from one stack into another + reconstructing the call chain. This works most of the time. |