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Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_gem.c')
-rw-r--r--drivers/gpu/drm/v3d/v3d_gem.c929
1 files changed, 929 insertions, 0 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c
new file mode 100644
index 000000000..64fe63c19
--- /dev/null
+++ b/drivers/gpu/drm/v3d/v3d_gem.c
@@ -0,0 +1,929 @@
+// SPDX-License-Identifier: GPL-2.0+
+/* Copyright (C) 2014-2018 Broadcom */
+
+#include <linux/device.h>
+#include <linux/dma-mapping.h>
+#include <linux/io.h>
+#include <linux/module.h>
+#include <linux/platform_device.h>
+#include <linux/pm_runtime.h>
+#include <linux/reset.h>
+#include <linux/sched/signal.h>
+#include <linux/uaccess.h>
+
+#include <drm/drm_syncobj.h>
+#include <uapi/drm/v3d_drm.h>
+
+#include "v3d_drv.h"
+#include "v3d_regs.h"
+#include "v3d_trace.h"
+
+static void
+v3d_init_core(struct v3d_dev *v3d, int core)
+{
+ /* Set OVRTMUOUT, which means that the texture sampler uniform
+ * configuration's tmu output type field is used, instead of
+ * using the hardware default behavior based on the texture
+ * type. If you want the default behavior, you can still put
+ * "2" in the indirect texture state's output_type field.
+ */
+ if (v3d->ver < 40)
+ V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
+
+ /* Whenever we flush the L2T cache, we always want to flush
+ * the whole thing.
+ */
+ V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0);
+ V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0);
+}
+
+/* Sets invariant state for the HW. */
+static void
+v3d_init_hw_state(struct v3d_dev *v3d)
+{
+ v3d_init_core(v3d, 0);
+}
+
+static void
+v3d_idle_axi(struct v3d_dev *v3d, int core)
+{
+ V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ);
+
+ if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) &
+ (V3D_GMP_STATUS_RD_COUNT_MASK |
+ V3D_GMP_STATUS_WR_COUNT_MASK |
+ V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) {
+ DRM_ERROR("Failed to wait for safe GMP shutdown\n");
+ }
+}
+
+static void
+v3d_idle_gca(struct v3d_dev *v3d)
+{
+ if (v3d->ver >= 41)
+ return;
+
+ V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN);
+
+ if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) &
+ V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) ==
+ V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) {
+ DRM_ERROR("Failed to wait for safe GCA shutdown\n");
+ }
+}
+
+static void
+v3d_reset_by_bridge(struct v3d_dev *v3d)
+{
+ int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION);
+
+ if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) {
+ V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0,
+ V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT);
+ V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0);
+
+ /* GFXH-1383: The SW_INIT may cause a stray write to address 0
+ * of the unit, so reset it to its power-on value here.
+ */
+ V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK);
+ } else {
+ WARN_ON_ONCE(V3D_GET_FIELD(version,
+ V3D_TOP_GR_BRIDGE_MAJOR) != 7);
+ V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1,
+ V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT);
+ V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0);
+ }
+}
+
+static void
+v3d_reset_v3d(struct v3d_dev *v3d)
+{
+ if (v3d->reset)
+ reset_control_reset(v3d->reset);
+ else
+ v3d_reset_by_bridge(v3d);
+
+ v3d_init_hw_state(v3d);
+}
+
+void
+v3d_reset(struct v3d_dev *v3d)
+{
+ struct drm_device *dev = &v3d->drm;
+
+ DRM_DEV_ERROR(dev->dev, "Resetting GPU for hang.\n");
+ DRM_DEV_ERROR(dev->dev, "V3D_ERR_STAT: 0x%08x\n",
+ V3D_CORE_READ(0, V3D_ERR_STAT));
+ trace_v3d_reset_begin(dev);
+
+ /* XXX: only needed for safe powerdown, not reset. */
+ if (false)
+ v3d_idle_axi(v3d, 0);
+
+ v3d_idle_gca(v3d);
+ v3d_reset_v3d(v3d);
+
+ v3d_mmu_set_page_table(v3d);
+ v3d_irq_reset(v3d);
+
+ trace_v3d_reset_end(dev);
+}
+
+static void
+v3d_flush_l3(struct v3d_dev *v3d)
+{
+ if (v3d->ver < 41) {
+ u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL);
+
+ V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
+ gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH);
+
+ if (v3d->ver < 33) {
+ V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
+ gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH);
+ }
+ }
+}
+
+/* Invalidates the (read-only) L2C cache. This was the L2 cache for
+ * uniforms and instructions on V3D 3.2.
+ */
+static void
+v3d_invalidate_l2c(struct v3d_dev *v3d, int core)
+{
+ if (v3d->ver > 32)
+ return;
+
+ V3D_CORE_WRITE(core, V3D_CTL_L2CACTL,
+ V3D_L2CACTL_L2CCLR |
+ V3D_L2CACTL_L2CENA);
+}
+
+/* Invalidates texture L2 cachelines */
+static void
+v3d_flush_l2t(struct v3d_dev *v3d, int core)
+{
+ /* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't
+ * need to wait for completion before dispatching the job --
+ * L2T accesses will be stalled until the flush has completed.
+ * However, we do need to make sure we don't try to trigger a
+ * new flush while the L2_CLEAN queue is trying to
+ * synchronously clean after a job.
+ */
+ mutex_lock(&v3d->cache_clean_lock);
+ V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
+ V3D_L2TCACTL_L2TFLS |
+ V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM));
+ mutex_unlock(&v3d->cache_clean_lock);
+}
+
+/* Cleans texture L1 and L2 cachelines (writing back dirty data).
+ *
+ * For cleaning, which happens from the CACHE_CLEAN queue after CSD has
+ * executed, we need to make sure that the clean is done before
+ * signaling job completion. So, we synchronously wait before
+ * returning, and we make sure that L2 invalidates don't happen in the
+ * meantime to confuse our are-we-done checks.
+ */
+void
+v3d_clean_caches(struct v3d_dev *v3d)
+{
+ struct drm_device *dev = &v3d->drm;
+ int core = 0;
+
+ trace_v3d_cache_clean_begin(dev);
+
+ V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF);
+ if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
+ V3D_L2TCACTL_TMUWCF), 100)) {
+ DRM_ERROR("Timeout waiting for TMU write combiner flush\n");
+ }
+
+ mutex_lock(&v3d->cache_clean_lock);
+ V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
+ V3D_L2TCACTL_L2TFLS |
+ V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAN, V3D_L2TCACTL_FLM));
+
+ if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
+ V3D_L2TCACTL_L2TFLS), 100)) {
+ DRM_ERROR("Timeout waiting for L2T clean\n");
+ }
+
+ mutex_unlock(&v3d->cache_clean_lock);
+
+ trace_v3d_cache_clean_end(dev);
+}
+
+/* Invalidates the slice caches. These are read-only caches. */
+static void
+v3d_invalidate_slices(struct v3d_dev *v3d, int core)
+{
+ V3D_CORE_WRITE(core, V3D_CTL_SLCACTL,
+ V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) |
+ V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) |
+ V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
+ V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC));
+}
+
+void
+v3d_invalidate_caches(struct v3d_dev *v3d)
+{
+ /* Invalidate the caches from the outside in. That way if
+ * another CL's concurrent use of nearby memory were to pull
+ * an invalidated cacheline back in, we wouldn't leave stale
+ * data in the inner cache.
+ */
+ v3d_flush_l3(v3d);
+ v3d_invalidate_l2c(v3d, 0);
+ v3d_flush_l2t(v3d, 0);
+ v3d_invalidate_slices(v3d, 0);
+}
+
+/* Takes the reservation lock on all the BOs being referenced, so that
+ * at queue submit time we can update the reservations.
+ *
+ * We don't lock the RCL the tile alloc/state BOs, or overflow memory
+ * (all of which are on exec->unref_list). They're entirely private
+ * to v3d, so we don't attach dma-buf fences to them.
+ */
+static int
+v3d_lock_bo_reservations(struct v3d_job *job,
+ struct ww_acquire_ctx *acquire_ctx)
+{
+ int i, ret;
+
+ ret = drm_gem_lock_reservations(job->bo, job->bo_count, acquire_ctx);
+ if (ret)
+ return ret;
+
+ for (i = 0; i < job->bo_count; i++) {
+ ret = drm_gem_fence_array_add_implicit(&job->deps,
+ job->bo[i], true);
+ if (ret) {
+ drm_gem_unlock_reservations(job->bo, job->bo_count,
+ acquire_ctx);
+ return ret;
+ }
+ }
+
+ return 0;
+}
+
+/**
+ * v3d_lookup_bos() - Sets up job->bo[] with the GEM objects
+ * referenced by the job.
+ * @dev: DRM device
+ * @file_priv: DRM file for this fd
+ * @job: V3D job being set up
+ *
+ * The command validator needs to reference BOs by their index within
+ * the submitted job's BO list. This does the validation of the job's
+ * BO list and reference counting for the lifetime of the job.
+ *
+ * Note that this function doesn't need to unreference the BOs on
+ * failure, because that will happen at v3d_exec_cleanup() time.
+ */
+static int
+v3d_lookup_bos(struct drm_device *dev,
+ struct drm_file *file_priv,
+ struct v3d_job *job,
+ u64 bo_handles,
+ u32 bo_count)
+{
+ u32 *handles;
+ int ret = 0;
+ int i;
+
+ job->bo_count = bo_count;
+
+ if (!job->bo_count) {
+ /* See comment on bo_index for why we have to check
+ * this.
+ */
+ DRM_DEBUG("Rendering requires BOs\n");
+ return -EINVAL;
+ }
+
+ job->bo = kvmalloc_array(job->bo_count,
+ sizeof(struct drm_gem_cma_object *),
+ GFP_KERNEL | __GFP_ZERO);
+ if (!job->bo) {
+ DRM_DEBUG("Failed to allocate validated BO pointers\n");
+ return -ENOMEM;
+ }
+
+ handles = kvmalloc_array(job->bo_count, sizeof(u32), GFP_KERNEL);
+ if (!handles) {
+ ret = -ENOMEM;
+ DRM_DEBUG("Failed to allocate incoming GEM handles\n");
+ goto fail;
+ }
+
+ if (copy_from_user(handles,
+ (void __user *)(uintptr_t)bo_handles,
+ job->bo_count * sizeof(u32))) {
+ ret = -EFAULT;
+ DRM_DEBUG("Failed to copy in GEM handles\n");
+ goto fail;
+ }
+
+ spin_lock(&file_priv->table_lock);
+ for (i = 0; i < job->bo_count; i++) {
+ struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
+ handles[i]);
+ if (!bo) {
+ DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
+ i, handles[i]);
+ ret = -ENOENT;
+ spin_unlock(&file_priv->table_lock);
+ goto fail;
+ }
+ drm_gem_object_get(bo);
+ job->bo[i] = bo;
+ }
+ spin_unlock(&file_priv->table_lock);
+
+fail:
+ kvfree(handles);
+ return ret;
+}
+
+static void
+v3d_job_free(struct kref *ref)
+{
+ struct v3d_job *job = container_of(ref, struct v3d_job, refcount);
+ unsigned long index;
+ struct dma_fence *fence;
+ int i;
+
+ for (i = 0; i < job->bo_count; i++) {
+ if (job->bo[i])
+ drm_gem_object_put(job->bo[i]);
+ }
+ kvfree(job->bo);
+
+ xa_for_each(&job->deps, index, fence) {
+ dma_fence_put(fence);
+ }
+ xa_destroy(&job->deps);
+
+ dma_fence_put(job->irq_fence);
+ dma_fence_put(job->done_fence);
+
+ pm_runtime_mark_last_busy(job->v3d->drm.dev);
+ pm_runtime_put_autosuspend(job->v3d->drm.dev);
+
+ kfree(job);
+}
+
+static void
+v3d_render_job_free(struct kref *ref)
+{
+ struct v3d_render_job *job = container_of(ref, struct v3d_render_job,
+ base.refcount);
+ struct v3d_bo *bo, *save;
+
+ list_for_each_entry_safe(bo, save, &job->unref_list, unref_head) {
+ drm_gem_object_put(&bo->base.base);
+ }
+
+ v3d_job_free(ref);
+}
+
+void v3d_job_put(struct v3d_job *job)
+{
+ kref_put(&job->refcount, job->free);
+}
+
+int
+v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ int ret;
+ struct drm_v3d_wait_bo *args = data;
+ ktime_t start = ktime_get();
+ u64 delta_ns;
+ unsigned long timeout_jiffies =
+ nsecs_to_jiffies_timeout(args->timeout_ns);
+
+ if (args->pad != 0)
+ return -EINVAL;
+
+ ret = drm_gem_dma_resv_wait(file_priv, args->handle,
+ true, timeout_jiffies);
+
+ /* Decrement the user's timeout, in case we got interrupted
+ * such that the ioctl will be restarted.
+ */
+ delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start));
+ if (delta_ns < args->timeout_ns)
+ args->timeout_ns -= delta_ns;
+ else
+ args->timeout_ns = 0;
+
+ /* Asked to wait beyond the jiffie/scheduler precision? */
+ if (ret == -ETIME && args->timeout_ns)
+ ret = -EAGAIN;
+
+ return ret;
+}
+
+static int
+v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv,
+ struct v3d_job *job, void (*free)(struct kref *ref),
+ u32 in_sync)
+{
+ struct dma_fence *in_fence = NULL;
+ int ret;
+
+ job->v3d = v3d;
+ job->free = free;
+
+ ret = pm_runtime_get_sync(v3d->drm.dev);
+ if (ret < 0)
+ return ret;
+
+ xa_init_flags(&job->deps, XA_FLAGS_ALLOC);
+
+ ret = drm_syncobj_find_fence(file_priv, in_sync, 0, 0, &in_fence);
+ if (ret == -EINVAL)
+ goto fail;
+
+ ret = drm_gem_fence_array_add(&job->deps, in_fence);
+ if (ret)
+ goto fail;
+
+ kref_init(&job->refcount);
+
+ return 0;
+fail:
+ xa_destroy(&job->deps);
+ pm_runtime_put_autosuspend(v3d->drm.dev);
+ return ret;
+}
+
+static int
+v3d_push_job(struct v3d_file_priv *v3d_priv,
+ struct v3d_job *job, enum v3d_queue queue)
+{
+ int ret;
+
+ ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue],
+ v3d_priv);
+ if (ret)
+ return ret;
+
+ job->done_fence = dma_fence_get(&job->base.s_fence->finished);
+
+ /* put by scheduler job completion */
+ kref_get(&job->refcount);
+
+ drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[queue]);
+
+ return 0;
+}
+
+static void
+v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv,
+ struct v3d_job *job,
+ struct ww_acquire_ctx *acquire_ctx,
+ u32 out_sync,
+ struct dma_fence *done_fence)
+{
+ struct drm_syncobj *sync_out;
+ int i;
+
+ for (i = 0; i < job->bo_count; i++) {
+ /* XXX: Use shared fences for read-only objects. */
+ dma_resv_add_excl_fence(job->bo[i]->resv,
+ job->done_fence);
+ }
+
+ drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx);
+
+ /* Update the return sync object for the job */
+ sync_out = drm_syncobj_find(file_priv, out_sync);
+ if (sync_out) {
+ drm_syncobj_replace_fence(sync_out, done_fence);
+ drm_syncobj_put(sync_out);
+ }
+}
+
+/**
+ * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D.
+ * @dev: DRM device
+ * @data: ioctl argument
+ * @file_priv: DRM file for this fd
+ *
+ * This is the main entrypoint for userspace to submit a 3D frame to
+ * the GPU. Userspace provides the binner command list (if
+ * applicable), and the kernel sets up the render command list to draw
+ * to the framebuffer described in the ioctl, using the command lists
+ * that the 3D engine's binner will produce.
+ */
+int
+v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct v3d_dev *v3d = to_v3d_dev(dev);
+ struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
+ struct drm_v3d_submit_cl *args = data;
+ struct v3d_bin_job *bin = NULL;
+ struct v3d_render_job *render;
+ struct v3d_job *clean_job = NULL;
+ struct v3d_job *last_job;
+ struct ww_acquire_ctx acquire_ctx;
+ int ret = 0;
+
+ trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end);
+
+ if (args->flags != 0 &&
+ args->flags != DRM_V3D_SUBMIT_CL_FLUSH_CACHE) {
+ DRM_INFO("invalid flags: %d\n", args->flags);
+ return -EINVAL;
+ }
+
+ render = kcalloc(1, sizeof(*render), GFP_KERNEL);
+ if (!render)
+ return -ENOMEM;
+
+ render->start = args->rcl_start;
+ render->end = args->rcl_end;
+ INIT_LIST_HEAD(&render->unref_list);
+
+ ret = v3d_job_init(v3d, file_priv, &render->base,
+ v3d_render_job_free, args->in_sync_rcl);
+ if (ret) {
+ kfree(render);
+ return ret;
+ }
+
+ if (args->bcl_start != args->bcl_end) {
+ bin = kcalloc(1, sizeof(*bin), GFP_KERNEL);
+ if (!bin) {
+ v3d_job_put(&render->base);
+ return -ENOMEM;
+ }
+
+ ret = v3d_job_init(v3d, file_priv, &bin->base,
+ v3d_job_free, args->in_sync_bcl);
+ if (ret) {
+ v3d_job_put(&render->base);
+ kfree(bin);
+ return ret;
+ }
+
+ bin->start = args->bcl_start;
+ bin->end = args->bcl_end;
+ bin->qma = args->qma;
+ bin->qms = args->qms;
+ bin->qts = args->qts;
+ bin->render = render;
+ }
+
+ if (args->flags & DRM_V3D_SUBMIT_CL_FLUSH_CACHE) {
+ clean_job = kcalloc(1, sizeof(*clean_job), GFP_KERNEL);
+ if (!clean_job) {
+ ret = -ENOMEM;
+ goto fail;
+ }
+
+ ret = v3d_job_init(v3d, file_priv, clean_job, v3d_job_free, 0);
+ if (ret) {
+ kfree(clean_job);
+ clean_job = NULL;
+ goto fail;
+ }
+
+ last_job = clean_job;
+ } else {
+ last_job = &render->base;
+ }
+
+ ret = v3d_lookup_bos(dev, file_priv, last_job,
+ args->bo_handles, args->bo_handle_count);
+ if (ret)
+ goto fail;
+
+ ret = v3d_lock_bo_reservations(last_job, &acquire_ctx);
+ if (ret)
+ goto fail;
+
+ mutex_lock(&v3d->sched_lock);
+ if (bin) {
+ ret = v3d_push_job(v3d_priv, &bin->base, V3D_BIN);
+ if (ret)
+ goto fail_unreserve;
+
+ ret = drm_gem_fence_array_add(&render->base.deps,
+ dma_fence_get(bin->base.done_fence));
+ if (ret)
+ goto fail_unreserve;
+ }
+
+ ret = v3d_push_job(v3d_priv, &render->base, V3D_RENDER);
+ if (ret)
+ goto fail_unreserve;
+
+ if (clean_job) {
+ struct dma_fence *render_fence =
+ dma_fence_get(render->base.done_fence);
+ ret = drm_gem_fence_array_add(&clean_job->deps, render_fence);
+ if (ret)
+ goto fail_unreserve;
+ ret = v3d_push_job(v3d_priv, clean_job, V3D_CACHE_CLEAN);
+ if (ret)
+ goto fail_unreserve;
+ }
+
+ mutex_unlock(&v3d->sched_lock);
+
+ v3d_attach_fences_and_unlock_reservation(file_priv,
+ last_job,
+ &acquire_ctx,
+ args->out_sync,
+ last_job->done_fence);
+
+ if (bin)
+ v3d_job_put(&bin->base);
+ v3d_job_put(&render->base);
+ if (clean_job)
+ v3d_job_put(clean_job);
+
+ return 0;
+
+fail_unreserve:
+ mutex_unlock(&v3d->sched_lock);
+ drm_gem_unlock_reservations(last_job->bo,
+ last_job->bo_count, &acquire_ctx);
+fail:
+ if (bin)
+ v3d_job_put(&bin->base);
+ v3d_job_put(&render->base);
+ if (clean_job)
+ v3d_job_put(clean_job);
+
+ return ret;
+}
+
+/**
+ * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D.
+ * @dev: DRM device
+ * @data: ioctl argument
+ * @file_priv: DRM file for this fd
+ *
+ * Userspace provides the register setup for the TFU, which we don't
+ * need to validate since the TFU is behind the MMU.
+ */
+int
+v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct v3d_dev *v3d = to_v3d_dev(dev);
+ struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
+ struct drm_v3d_submit_tfu *args = data;
+ struct v3d_tfu_job *job;
+ struct ww_acquire_ctx acquire_ctx;
+ int ret = 0;
+
+ trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia);
+
+ job = kcalloc(1, sizeof(*job), GFP_KERNEL);
+ if (!job)
+ return -ENOMEM;
+
+ ret = v3d_job_init(v3d, file_priv, &job->base,
+ v3d_job_free, args->in_sync);
+ if (ret) {
+ kfree(job);
+ return ret;
+ }
+
+ job->base.bo = kcalloc(ARRAY_SIZE(args->bo_handles),
+ sizeof(*job->base.bo), GFP_KERNEL);
+ if (!job->base.bo) {
+ v3d_job_put(&job->base);
+ return -ENOMEM;
+ }
+
+ job->args = *args;
+
+ spin_lock(&file_priv->table_lock);
+ for (job->base.bo_count = 0;
+ job->base.bo_count < ARRAY_SIZE(args->bo_handles);
+ job->base.bo_count++) {
+ struct drm_gem_object *bo;
+
+ if (!args->bo_handles[job->base.bo_count])
+ break;
+
+ bo = idr_find(&file_priv->object_idr,
+ args->bo_handles[job->base.bo_count]);
+ if (!bo) {
+ DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
+ job->base.bo_count,
+ args->bo_handles[job->base.bo_count]);
+ ret = -ENOENT;
+ spin_unlock(&file_priv->table_lock);
+ goto fail;
+ }
+ drm_gem_object_get(bo);
+ job->base.bo[job->base.bo_count] = bo;
+ }
+ spin_unlock(&file_priv->table_lock);
+
+ ret = v3d_lock_bo_reservations(&job->base, &acquire_ctx);
+ if (ret)
+ goto fail;
+
+ mutex_lock(&v3d->sched_lock);
+ ret = v3d_push_job(v3d_priv, &job->base, V3D_TFU);
+ if (ret)
+ goto fail_unreserve;
+ mutex_unlock(&v3d->sched_lock);
+
+ v3d_attach_fences_and_unlock_reservation(file_priv,
+ &job->base, &acquire_ctx,
+ args->out_sync,
+ job->base.done_fence);
+
+ v3d_job_put(&job->base);
+
+ return 0;
+
+fail_unreserve:
+ mutex_unlock(&v3d->sched_lock);
+ drm_gem_unlock_reservations(job->base.bo, job->base.bo_count,
+ &acquire_ctx);
+fail:
+ v3d_job_put(&job->base);
+
+ return ret;
+}
+
+/**
+ * v3d_submit_csd_ioctl() - Submits a CSD (texture formatting) job to the V3D.
+ * @dev: DRM device
+ * @data: ioctl argument
+ * @file_priv: DRM file for this fd
+ *
+ * Userspace provides the register setup for the CSD, which we don't
+ * need to validate since the CSD is behind the MMU.
+ */
+int
+v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct v3d_dev *v3d = to_v3d_dev(dev);
+ struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
+ struct drm_v3d_submit_csd *args = data;
+ struct v3d_csd_job *job;
+ struct v3d_job *clean_job;
+ struct ww_acquire_ctx acquire_ctx;
+ int ret;
+
+ trace_v3d_submit_csd_ioctl(&v3d->drm, args->cfg[5], args->cfg[6]);
+
+ if (!v3d_has_csd(v3d)) {
+ DRM_DEBUG("Attempting CSD submit on non-CSD hardware\n");
+ return -EINVAL;
+ }
+
+ job = kcalloc(1, sizeof(*job), GFP_KERNEL);
+ if (!job)
+ return -ENOMEM;
+
+ ret = v3d_job_init(v3d, file_priv, &job->base,
+ v3d_job_free, args->in_sync);
+ if (ret) {
+ kfree(job);
+ return ret;
+ }
+
+ clean_job = kcalloc(1, sizeof(*clean_job), GFP_KERNEL);
+ if (!clean_job) {
+ v3d_job_put(&job->base);
+ kfree(job);
+ return -ENOMEM;
+ }
+
+ ret = v3d_job_init(v3d, file_priv, clean_job, v3d_job_free, 0);
+ if (ret) {
+ v3d_job_put(&job->base);
+ kfree(clean_job);
+ return ret;
+ }
+
+ job->args = *args;
+
+ ret = v3d_lookup_bos(dev, file_priv, clean_job,
+ args->bo_handles, args->bo_handle_count);
+ if (ret)
+ goto fail;
+
+ ret = v3d_lock_bo_reservations(clean_job, &acquire_ctx);
+ if (ret)
+ goto fail;
+
+ mutex_lock(&v3d->sched_lock);
+ ret = v3d_push_job(v3d_priv, &job->base, V3D_CSD);
+ if (ret)
+ goto fail_unreserve;
+
+ ret = drm_gem_fence_array_add(&clean_job->deps,
+ dma_fence_get(job->base.done_fence));
+ if (ret)
+ goto fail_unreserve;
+
+ ret = v3d_push_job(v3d_priv, clean_job, V3D_CACHE_CLEAN);
+ if (ret)
+ goto fail_unreserve;
+ mutex_unlock(&v3d->sched_lock);
+
+ v3d_attach_fences_and_unlock_reservation(file_priv,
+ clean_job,
+ &acquire_ctx,
+ args->out_sync,
+ clean_job->done_fence);
+
+ v3d_job_put(&job->base);
+ v3d_job_put(clean_job);
+
+ return 0;
+
+fail_unreserve:
+ mutex_unlock(&v3d->sched_lock);
+ drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count,
+ &acquire_ctx);
+fail:
+ v3d_job_put(&job->base);
+ v3d_job_put(clean_job);
+
+ return ret;
+}
+
+int
+v3d_gem_init(struct drm_device *dev)
+{
+ struct v3d_dev *v3d = to_v3d_dev(dev);
+ u32 pt_size = 4096 * 1024;
+ int ret, i;
+
+ for (i = 0; i < V3D_MAX_QUEUES; i++)
+ v3d->queue[i].fence_context = dma_fence_context_alloc(1);
+
+ spin_lock_init(&v3d->mm_lock);
+ spin_lock_init(&v3d->job_lock);
+ mutex_init(&v3d->bo_lock);
+ mutex_init(&v3d->reset_lock);
+ mutex_init(&v3d->sched_lock);
+ mutex_init(&v3d->cache_clean_lock);
+
+ /* Note: We don't allocate address 0. Various bits of HW
+ * treat 0 as special, such as the occlusion query counters
+ * where 0 means "disabled".
+ */
+ drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1);
+
+ v3d->pt = dma_alloc_wc(v3d->drm.dev, pt_size,
+ &v3d->pt_paddr,
+ GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
+ if (!v3d->pt) {
+ drm_mm_takedown(&v3d->mm);
+ dev_err(v3d->drm.dev,
+ "Failed to allocate page tables. "
+ "Please ensure you have CMA enabled.\n");
+ return -ENOMEM;
+ }
+
+ v3d_init_hw_state(v3d);
+ v3d_mmu_set_page_table(v3d);
+
+ ret = v3d_sched_init(v3d);
+ if (ret) {
+ drm_mm_takedown(&v3d->mm);
+ dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt,
+ v3d->pt_paddr);
+ }
+
+ return 0;
+}
+
+void
+v3d_gem_destroy(struct drm_device *dev)
+{
+ struct v3d_dev *v3d = to_v3d_dev(dev);
+
+ v3d_sched_fini(v3d);
+
+ /* Waiting for jobs to finish would need to be done before
+ * unregistering V3D.
+ */
+ WARN_ON(v3d->bin_job);
+ WARN_ON(v3d->render_job);
+
+ drm_mm_takedown(&v3d->mm);
+
+ dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt,
+ v3d->pt_paddr);
+}