diff options
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_gem.c')
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_gem.c | 929 |
1 files changed, 929 insertions, 0 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c new file mode 100644 index 000000000..64fe63c19 --- /dev/null +++ b/drivers/gpu/drm/v3d/v3d_gem.c @@ -0,0 +1,929 @@ +// SPDX-License-Identifier: GPL-2.0+ +/* Copyright (C) 2014-2018 Broadcom */ + +#include <linux/device.h> +#include <linux/dma-mapping.h> +#include <linux/io.h> +#include <linux/module.h> +#include <linux/platform_device.h> +#include <linux/pm_runtime.h> +#include <linux/reset.h> +#include <linux/sched/signal.h> +#include <linux/uaccess.h> + +#include <drm/drm_syncobj.h> +#include <uapi/drm/v3d_drm.h> + +#include "v3d_drv.h" +#include "v3d_regs.h" +#include "v3d_trace.h" + +static void +v3d_init_core(struct v3d_dev *v3d, int core) +{ + /* Set OVRTMUOUT, which means that the texture sampler uniform + * configuration's tmu output type field is used, instead of + * using the hardware default behavior based on the texture + * type. If you want the default behavior, you can still put + * "2" in the indirect texture state's output_type field. + */ + if (v3d->ver < 40) + V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT); + + /* Whenever we flush the L2T cache, we always want to flush + * the whole thing. + */ + V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0); + V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0); +} + +/* Sets invariant state for the HW. */ +static void +v3d_init_hw_state(struct v3d_dev *v3d) +{ + v3d_init_core(v3d, 0); +} + +static void +v3d_idle_axi(struct v3d_dev *v3d, int core) +{ + V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ); + + if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) & + (V3D_GMP_STATUS_RD_COUNT_MASK | + V3D_GMP_STATUS_WR_COUNT_MASK | + V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) { + DRM_ERROR("Failed to wait for safe GMP shutdown\n"); + } +} + +static void +v3d_idle_gca(struct v3d_dev *v3d) +{ + if (v3d->ver >= 41) + return; + + V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN); + + if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) & + V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) == + V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) { + DRM_ERROR("Failed to wait for safe GCA shutdown\n"); + } +} + +static void +v3d_reset_by_bridge(struct v3d_dev *v3d) +{ + int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION); + + if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) { + V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, + V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT); + V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0); + + /* GFXH-1383: The SW_INIT may cause a stray write to address 0 + * of the unit, so reset it to its power-on value here. + */ + V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK); + } else { + WARN_ON_ONCE(V3D_GET_FIELD(version, + V3D_TOP_GR_BRIDGE_MAJOR) != 7); + V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, + V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT); + V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0); + } +} + +static void +v3d_reset_v3d(struct v3d_dev *v3d) +{ + if (v3d->reset) + reset_control_reset(v3d->reset); + else + v3d_reset_by_bridge(v3d); + + v3d_init_hw_state(v3d); +} + +void +v3d_reset(struct v3d_dev *v3d) +{ + struct drm_device *dev = &v3d->drm; + + DRM_DEV_ERROR(dev->dev, "Resetting GPU for hang.\n"); + DRM_DEV_ERROR(dev->dev, "V3D_ERR_STAT: 0x%08x\n", + V3D_CORE_READ(0, V3D_ERR_STAT)); + trace_v3d_reset_begin(dev); + + /* XXX: only needed for safe powerdown, not reset. */ + if (false) + v3d_idle_axi(v3d, 0); + + v3d_idle_gca(v3d); + v3d_reset_v3d(v3d); + + v3d_mmu_set_page_table(v3d); + v3d_irq_reset(v3d); + + trace_v3d_reset_end(dev); +} + +static void +v3d_flush_l3(struct v3d_dev *v3d) +{ + if (v3d->ver < 41) { + u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL); + + V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL, + gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH); + + if (v3d->ver < 33) { + V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL, + gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH); + } + } +} + +/* Invalidates the (read-only) L2C cache. This was the L2 cache for + * uniforms and instructions on V3D 3.2. + */ +static void +v3d_invalidate_l2c(struct v3d_dev *v3d, int core) +{ + if (v3d->ver > 32) + return; + + V3D_CORE_WRITE(core, V3D_CTL_L2CACTL, + V3D_L2CACTL_L2CCLR | + V3D_L2CACTL_L2CENA); +} + +/* Invalidates texture L2 cachelines */ +static void +v3d_flush_l2t(struct v3d_dev *v3d, int core) +{ + /* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't + * need to wait for completion before dispatching the job -- + * L2T accesses will be stalled until the flush has completed. + * However, we do need to make sure we don't try to trigger a + * new flush while the L2_CLEAN queue is trying to + * synchronously clean after a job. + */ + mutex_lock(&v3d->cache_clean_lock); + V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, + V3D_L2TCACTL_L2TFLS | + V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM)); + mutex_unlock(&v3d->cache_clean_lock); +} + +/* Cleans texture L1 and L2 cachelines (writing back dirty data). + * + * For cleaning, which happens from the CACHE_CLEAN queue after CSD has + * executed, we need to make sure that the clean is done before + * signaling job completion. So, we synchronously wait before + * returning, and we make sure that L2 invalidates don't happen in the + * meantime to confuse our are-we-done checks. + */ +void +v3d_clean_caches(struct v3d_dev *v3d) +{ + struct drm_device *dev = &v3d->drm; + int core = 0; + + trace_v3d_cache_clean_begin(dev); + + V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF); + if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & + V3D_L2TCACTL_TMUWCF), 100)) { + DRM_ERROR("Timeout waiting for TMU write combiner flush\n"); + } + + mutex_lock(&v3d->cache_clean_lock); + V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, + V3D_L2TCACTL_L2TFLS | + V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAN, V3D_L2TCACTL_FLM)); + + if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & + V3D_L2TCACTL_L2TFLS), 100)) { + DRM_ERROR("Timeout waiting for L2T clean\n"); + } + + mutex_unlock(&v3d->cache_clean_lock); + + trace_v3d_cache_clean_end(dev); +} + +/* Invalidates the slice caches. These are read-only caches. */ +static void +v3d_invalidate_slices(struct v3d_dev *v3d, int core) +{ + V3D_CORE_WRITE(core, V3D_CTL_SLCACTL, + V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) | + V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) | + V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) | + V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC)); +} + +void +v3d_invalidate_caches(struct v3d_dev *v3d) +{ + /* Invalidate the caches from the outside in. That way if + * another CL's concurrent use of nearby memory were to pull + * an invalidated cacheline back in, we wouldn't leave stale + * data in the inner cache. + */ + v3d_flush_l3(v3d); + v3d_invalidate_l2c(v3d, 0); + v3d_flush_l2t(v3d, 0); + v3d_invalidate_slices(v3d, 0); +} + +/* Takes the reservation lock on all the BOs being referenced, so that + * at queue submit time we can update the reservations. + * + * We don't lock the RCL the tile alloc/state BOs, or overflow memory + * (all of which are on exec->unref_list). They're entirely private + * to v3d, so we don't attach dma-buf fences to them. + */ +static int +v3d_lock_bo_reservations(struct v3d_job *job, + struct ww_acquire_ctx *acquire_ctx) +{ + int i, ret; + + ret = drm_gem_lock_reservations(job->bo, job->bo_count, acquire_ctx); + if (ret) + return ret; + + for (i = 0; i < job->bo_count; i++) { + ret = drm_gem_fence_array_add_implicit(&job->deps, + job->bo[i], true); + if (ret) { + drm_gem_unlock_reservations(job->bo, job->bo_count, + acquire_ctx); + return ret; + } + } + + return 0; +} + +/** + * v3d_lookup_bos() - Sets up job->bo[] with the GEM objects + * referenced by the job. + * @dev: DRM device + * @file_priv: DRM file for this fd + * @job: V3D job being set up + * + * The command validator needs to reference BOs by their index within + * the submitted job's BO list. This does the validation of the job's + * BO list and reference counting for the lifetime of the job. + * + * Note that this function doesn't need to unreference the BOs on + * failure, because that will happen at v3d_exec_cleanup() time. + */ +static int +v3d_lookup_bos(struct drm_device *dev, + struct drm_file *file_priv, + struct v3d_job *job, + u64 bo_handles, + u32 bo_count) +{ + u32 *handles; + int ret = 0; + int i; + + job->bo_count = bo_count; + + if (!job->bo_count) { + /* See comment on bo_index for why we have to check + * this. + */ + DRM_DEBUG("Rendering requires BOs\n"); + return -EINVAL; + } + + job->bo = kvmalloc_array(job->bo_count, + sizeof(struct drm_gem_cma_object *), + GFP_KERNEL | __GFP_ZERO); + if (!job->bo) { + DRM_DEBUG("Failed to allocate validated BO pointers\n"); + return -ENOMEM; + } + + handles = kvmalloc_array(job->bo_count, sizeof(u32), GFP_KERNEL); + if (!handles) { + ret = -ENOMEM; + DRM_DEBUG("Failed to allocate incoming GEM handles\n"); + goto fail; + } + + if (copy_from_user(handles, + (void __user *)(uintptr_t)bo_handles, + job->bo_count * sizeof(u32))) { + ret = -EFAULT; + DRM_DEBUG("Failed to copy in GEM handles\n"); + goto fail; + } + + spin_lock(&file_priv->table_lock); + for (i = 0; i < job->bo_count; i++) { + struct drm_gem_object *bo = idr_find(&file_priv->object_idr, + handles[i]); + if (!bo) { + DRM_DEBUG("Failed to look up GEM BO %d: %d\n", + i, handles[i]); + ret = -ENOENT; + spin_unlock(&file_priv->table_lock); + goto fail; + } + drm_gem_object_get(bo); + job->bo[i] = bo; + } + spin_unlock(&file_priv->table_lock); + +fail: + kvfree(handles); + return ret; +} + +static void +v3d_job_free(struct kref *ref) +{ + struct v3d_job *job = container_of(ref, struct v3d_job, refcount); + unsigned long index; + struct dma_fence *fence; + int i; + + for (i = 0; i < job->bo_count; i++) { + if (job->bo[i]) + drm_gem_object_put(job->bo[i]); + } + kvfree(job->bo); + + xa_for_each(&job->deps, index, fence) { + dma_fence_put(fence); + } + xa_destroy(&job->deps); + + dma_fence_put(job->irq_fence); + dma_fence_put(job->done_fence); + + pm_runtime_mark_last_busy(job->v3d->drm.dev); + pm_runtime_put_autosuspend(job->v3d->drm.dev); + + kfree(job); +} + +static void +v3d_render_job_free(struct kref *ref) +{ + struct v3d_render_job *job = container_of(ref, struct v3d_render_job, + base.refcount); + struct v3d_bo *bo, *save; + + list_for_each_entry_safe(bo, save, &job->unref_list, unref_head) { + drm_gem_object_put(&bo->base.base); + } + + v3d_job_free(ref); +} + +void v3d_job_put(struct v3d_job *job) +{ + kref_put(&job->refcount, job->free); +} + +int +v3d_wait_bo_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv) +{ + int ret; + struct drm_v3d_wait_bo *args = data; + ktime_t start = ktime_get(); + u64 delta_ns; + unsigned long timeout_jiffies = + nsecs_to_jiffies_timeout(args->timeout_ns); + + if (args->pad != 0) + return -EINVAL; + + ret = drm_gem_dma_resv_wait(file_priv, args->handle, + true, timeout_jiffies); + + /* Decrement the user's timeout, in case we got interrupted + * such that the ioctl will be restarted. + */ + delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start)); + if (delta_ns < args->timeout_ns) + args->timeout_ns -= delta_ns; + else + args->timeout_ns = 0; + + /* Asked to wait beyond the jiffie/scheduler precision? */ + if (ret == -ETIME && args->timeout_ns) + ret = -EAGAIN; + + return ret; +} + +static int +v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv, + struct v3d_job *job, void (*free)(struct kref *ref), + u32 in_sync) +{ + struct dma_fence *in_fence = NULL; + int ret; + + job->v3d = v3d; + job->free = free; + + ret = pm_runtime_get_sync(v3d->drm.dev); + if (ret < 0) + return ret; + + xa_init_flags(&job->deps, XA_FLAGS_ALLOC); + + ret = drm_syncobj_find_fence(file_priv, in_sync, 0, 0, &in_fence); + if (ret == -EINVAL) + goto fail; + + ret = drm_gem_fence_array_add(&job->deps, in_fence); + if (ret) + goto fail; + + kref_init(&job->refcount); + + return 0; +fail: + xa_destroy(&job->deps); + pm_runtime_put_autosuspend(v3d->drm.dev); + return ret; +} + +static int +v3d_push_job(struct v3d_file_priv *v3d_priv, + struct v3d_job *job, enum v3d_queue queue) +{ + int ret; + + ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue], + v3d_priv); + if (ret) + return ret; + + job->done_fence = dma_fence_get(&job->base.s_fence->finished); + + /* put by scheduler job completion */ + kref_get(&job->refcount); + + drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[queue]); + + return 0; +} + +static void +v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv, + struct v3d_job *job, + struct ww_acquire_ctx *acquire_ctx, + u32 out_sync, + struct dma_fence *done_fence) +{ + struct drm_syncobj *sync_out; + int i; + + for (i = 0; i < job->bo_count; i++) { + /* XXX: Use shared fences for read-only objects. */ + dma_resv_add_excl_fence(job->bo[i]->resv, + job->done_fence); + } + + drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx); + + /* Update the return sync object for the job */ + sync_out = drm_syncobj_find(file_priv, out_sync); + if (sync_out) { + drm_syncobj_replace_fence(sync_out, done_fence); + drm_syncobj_put(sync_out); + } +} + +/** + * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D. + * @dev: DRM device + * @data: ioctl argument + * @file_priv: DRM file for this fd + * + * This is the main entrypoint for userspace to submit a 3D frame to + * the GPU. Userspace provides the binner command list (if + * applicable), and the kernel sets up the render command list to draw + * to the framebuffer described in the ioctl, using the command lists + * that the 3D engine's binner will produce. + */ +int +v3d_submit_cl_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv) +{ + struct v3d_dev *v3d = to_v3d_dev(dev); + struct v3d_file_priv *v3d_priv = file_priv->driver_priv; + struct drm_v3d_submit_cl *args = data; + struct v3d_bin_job *bin = NULL; + struct v3d_render_job *render; + struct v3d_job *clean_job = NULL; + struct v3d_job *last_job; + struct ww_acquire_ctx acquire_ctx; + int ret = 0; + + trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end); + + if (args->flags != 0 && + args->flags != DRM_V3D_SUBMIT_CL_FLUSH_CACHE) { + DRM_INFO("invalid flags: %d\n", args->flags); + return -EINVAL; + } + + render = kcalloc(1, sizeof(*render), GFP_KERNEL); + if (!render) + return -ENOMEM; + + render->start = args->rcl_start; + render->end = args->rcl_end; + INIT_LIST_HEAD(&render->unref_list); + + ret = v3d_job_init(v3d, file_priv, &render->base, + v3d_render_job_free, args->in_sync_rcl); + if (ret) { + kfree(render); + return ret; + } + + if (args->bcl_start != args->bcl_end) { + bin = kcalloc(1, sizeof(*bin), GFP_KERNEL); + if (!bin) { + v3d_job_put(&render->base); + return -ENOMEM; + } + + ret = v3d_job_init(v3d, file_priv, &bin->base, + v3d_job_free, args->in_sync_bcl); + if (ret) { + v3d_job_put(&render->base); + kfree(bin); + return ret; + } + + bin->start = args->bcl_start; + bin->end = args->bcl_end; + bin->qma = args->qma; + bin->qms = args->qms; + bin->qts = args->qts; + bin->render = render; + } + + if (args->flags & DRM_V3D_SUBMIT_CL_FLUSH_CACHE) { + clean_job = kcalloc(1, sizeof(*clean_job), GFP_KERNEL); + if (!clean_job) { + ret = -ENOMEM; + goto fail; + } + + ret = v3d_job_init(v3d, file_priv, clean_job, v3d_job_free, 0); + if (ret) { + kfree(clean_job); + clean_job = NULL; + goto fail; + } + + last_job = clean_job; + } else { + last_job = &render->base; + } + + ret = v3d_lookup_bos(dev, file_priv, last_job, + args->bo_handles, args->bo_handle_count); + if (ret) + goto fail; + + ret = v3d_lock_bo_reservations(last_job, &acquire_ctx); + if (ret) + goto fail; + + mutex_lock(&v3d->sched_lock); + if (bin) { + ret = v3d_push_job(v3d_priv, &bin->base, V3D_BIN); + if (ret) + goto fail_unreserve; + + ret = drm_gem_fence_array_add(&render->base.deps, + dma_fence_get(bin->base.done_fence)); + if (ret) + goto fail_unreserve; + } + + ret = v3d_push_job(v3d_priv, &render->base, V3D_RENDER); + if (ret) + goto fail_unreserve; + + if (clean_job) { + struct dma_fence *render_fence = + dma_fence_get(render->base.done_fence); + ret = drm_gem_fence_array_add(&clean_job->deps, render_fence); + if (ret) + goto fail_unreserve; + ret = v3d_push_job(v3d_priv, clean_job, V3D_CACHE_CLEAN); + if (ret) + goto fail_unreserve; + } + + mutex_unlock(&v3d->sched_lock); + + v3d_attach_fences_and_unlock_reservation(file_priv, + last_job, + &acquire_ctx, + args->out_sync, + last_job->done_fence); + + if (bin) + v3d_job_put(&bin->base); + v3d_job_put(&render->base); + if (clean_job) + v3d_job_put(clean_job); + + return 0; + +fail_unreserve: + mutex_unlock(&v3d->sched_lock); + drm_gem_unlock_reservations(last_job->bo, + last_job->bo_count, &acquire_ctx); +fail: + if (bin) + v3d_job_put(&bin->base); + v3d_job_put(&render->base); + if (clean_job) + v3d_job_put(clean_job); + + return ret; +} + +/** + * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D. + * @dev: DRM device + * @data: ioctl argument + * @file_priv: DRM file for this fd + * + * Userspace provides the register setup for the TFU, which we don't + * need to validate since the TFU is behind the MMU. + */ +int +v3d_submit_tfu_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv) +{ + struct v3d_dev *v3d = to_v3d_dev(dev); + struct v3d_file_priv *v3d_priv = file_priv->driver_priv; + struct drm_v3d_submit_tfu *args = data; + struct v3d_tfu_job *job; + struct ww_acquire_ctx acquire_ctx; + int ret = 0; + + trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia); + + job = kcalloc(1, sizeof(*job), GFP_KERNEL); + if (!job) + return -ENOMEM; + + ret = v3d_job_init(v3d, file_priv, &job->base, + v3d_job_free, args->in_sync); + if (ret) { + kfree(job); + return ret; + } + + job->base.bo = kcalloc(ARRAY_SIZE(args->bo_handles), + sizeof(*job->base.bo), GFP_KERNEL); + if (!job->base.bo) { + v3d_job_put(&job->base); + return -ENOMEM; + } + + job->args = *args; + + spin_lock(&file_priv->table_lock); + for (job->base.bo_count = 0; + job->base.bo_count < ARRAY_SIZE(args->bo_handles); + job->base.bo_count++) { + struct drm_gem_object *bo; + + if (!args->bo_handles[job->base.bo_count]) + break; + + bo = idr_find(&file_priv->object_idr, + args->bo_handles[job->base.bo_count]); + if (!bo) { + DRM_DEBUG("Failed to look up GEM BO %d: %d\n", + job->base.bo_count, + args->bo_handles[job->base.bo_count]); + ret = -ENOENT; + spin_unlock(&file_priv->table_lock); + goto fail; + } + drm_gem_object_get(bo); + job->base.bo[job->base.bo_count] = bo; + } + spin_unlock(&file_priv->table_lock); + + ret = v3d_lock_bo_reservations(&job->base, &acquire_ctx); + if (ret) + goto fail; + + mutex_lock(&v3d->sched_lock); + ret = v3d_push_job(v3d_priv, &job->base, V3D_TFU); + if (ret) + goto fail_unreserve; + mutex_unlock(&v3d->sched_lock); + + v3d_attach_fences_and_unlock_reservation(file_priv, + &job->base, &acquire_ctx, + args->out_sync, + job->base.done_fence); + + v3d_job_put(&job->base); + + return 0; + +fail_unreserve: + mutex_unlock(&v3d->sched_lock); + drm_gem_unlock_reservations(job->base.bo, job->base.bo_count, + &acquire_ctx); +fail: + v3d_job_put(&job->base); + + return ret; +} + +/** + * v3d_submit_csd_ioctl() - Submits a CSD (texture formatting) job to the V3D. + * @dev: DRM device + * @data: ioctl argument + * @file_priv: DRM file for this fd + * + * Userspace provides the register setup for the CSD, which we don't + * need to validate since the CSD is behind the MMU. + */ +int +v3d_submit_csd_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv) +{ + struct v3d_dev *v3d = to_v3d_dev(dev); + struct v3d_file_priv *v3d_priv = file_priv->driver_priv; + struct drm_v3d_submit_csd *args = data; + struct v3d_csd_job *job; + struct v3d_job *clean_job; + struct ww_acquire_ctx acquire_ctx; + int ret; + + trace_v3d_submit_csd_ioctl(&v3d->drm, args->cfg[5], args->cfg[6]); + + if (!v3d_has_csd(v3d)) { + DRM_DEBUG("Attempting CSD submit on non-CSD hardware\n"); + return -EINVAL; + } + + job = kcalloc(1, sizeof(*job), GFP_KERNEL); + if (!job) + return -ENOMEM; + + ret = v3d_job_init(v3d, file_priv, &job->base, + v3d_job_free, args->in_sync); + if (ret) { + kfree(job); + return ret; + } + + clean_job = kcalloc(1, sizeof(*clean_job), GFP_KERNEL); + if (!clean_job) { + v3d_job_put(&job->base); + kfree(job); + return -ENOMEM; + } + + ret = v3d_job_init(v3d, file_priv, clean_job, v3d_job_free, 0); + if (ret) { + v3d_job_put(&job->base); + kfree(clean_job); + return ret; + } + + job->args = *args; + + ret = v3d_lookup_bos(dev, file_priv, clean_job, + args->bo_handles, args->bo_handle_count); + if (ret) + goto fail; + + ret = v3d_lock_bo_reservations(clean_job, &acquire_ctx); + if (ret) + goto fail; + + mutex_lock(&v3d->sched_lock); + ret = v3d_push_job(v3d_priv, &job->base, V3D_CSD); + if (ret) + goto fail_unreserve; + + ret = drm_gem_fence_array_add(&clean_job->deps, + dma_fence_get(job->base.done_fence)); + if (ret) + goto fail_unreserve; + + ret = v3d_push_job(v3d_priv, clean_job, V3D_CACHE_CLEAN); + if (ret) + goto fail_unreserve; + mutex_unlock(&v3d->sched_lock); + + v3d_attach_fences_and_unlock_reservation(file_priv, + clean_job, + &acquire_ctx, + args->out_sync, + clean_job->done_fence); + + v3d_job_put(&job->base); + v3d_job_put(clean_job); + + return 0; + +fail_unreserve: + mutex_unlock(&v3d->sched_lock); + drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count, + &acquire_ctx); +fail: + v3d_job_put(&job->base); + v3d_job_put(clean_job); + + return ret; +} + +int +v3d_gem_init(struct drm_device *dev) +{ + struct v3d_dev *v3d = to_v3d_dev(dev); + u32 pt_size = 4096 * 1024; + int ret, i; + + for (i = 0; i < V3D_MAX_QUEUES; i++) + v3d->queue[i].fence_context = dma_fence_context_alloc(1); + + spin_lock_init(&v3d->mm_lock); + spin_lock_init(&v3d->job_lock); + mutex_init(&v3d->bo_lock); + mutex_init(&v3d->reset_lock); + mutex_init(&v3d->sched_lock); + mutex_init(&v3d->cache_clean_lock); + + /* Note: We don't allocate address 0. Various bits of HW + * treat 0 as special, such as the occlusion query counters + * where 0 means "disabled". + */ + drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1); + + v3d->pt = dma_alloc_wc(v3d->drm.dev, pt_size, + &v3d->pt_paddr, + GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO); + if (!v3d->pt) { + drm_mm_takedown(&v3d->mm); + dev_err(v3d->drm.dev, + "Failed to allocate page tables. " + "Please ensure you have CMA enabled.\n"); + return -ENOMEM; + } + + v3d_init_hw_state(v3d); + v3d_mmu_set_page_table(v3d); + + ret = v3d_sched_init(v3d); + if (ret) { + drm_mm_takedown(&v3d->mm); + dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt, + v3d->pt_paddr); + } + + return 0; +} + +void +v3d_gem_destroy(struct drm_device *dev) +{ + struct v3d_dev *v3d = to_v3d_dev(dev); + + v3d_sched_fini(v3d); + + /* Waiting for jobs to finish would need to be done before + * unregistering V3D. + */ + WARN_ON(v3d->bin_job); + WARN_ON(v3d->render_job); + + drm_mm_takedown(&v3d->mm); + + dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt, + v3d->pt_paddr); +} |