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Diffstat (limited to 'drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h')
-rw-r--r--drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h130
1 files changed, 130 insertions, 0 deletions
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h
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+++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h
@@ -0,0 +1,130 @@
+/* SPDX-License-Identifier: GPL-2.0 OR MIT */
+/**********************************************************
+ * Copyright 2007-2019 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+/*
+ * svga3d_limits.h --
+ *
+ * SVGA 3d hardware limits
+ */
+
+#ifndef _SVGA3D_LIMITS_H_
+#define _SVGA3D_LIMITS_H_
+
+#define INCLUDE_ALLOW_MODULE
+#define INCLUDE_ALLOW_USERLEVEL
+#define INCLUDE_ALLOW_VMCORE
+
+#include "includeCheck.h"
+
+#define SVGA3D_NUM_CLIPPLANES 6
+#define SVGA3D_MAX_CONTEXT_IDS 256
+#define SVGA3D_MAX_SURFACE_IDS (32 * 1024)
+
+/*
+ * While there are separate bind-points for RenderTargetViews and
+ * UnorderedAccessViews in a DXContext, there is in fact one shared
+ * semantic space that the guest-driver can use on any given draw call.
+ * So there are really only 8 slots that can be spilt up between them, with the
+ * spliceIndex controlling where the UAV's sit in the collapsed array.
+ */
+#define SVGA3D_MAX_RENDER_TARGETS 8
+#define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS (SVGA3D_MAX_RENDER_TARGETS)
+#define SVGA3D_MAX_UAVIEWS 8
+#define SVGA3D_DX11_1_MAX_UAVIEWS 64
+
+/*
+ * Maximum canonical size of a surface in host-backed mode (pre-GBObjects).
+ */
+#define SVGA3D_HB_MAX_SURFACE_SIZE MBYTES_2_BYTES(128)
+
+/*
+ * Maximum ID a shader can be assigned on a given context.
+ */
+#define SVGA3D_MAX_SHADERIDS 5000
+/*
+ * Maximum number of shaders of a given type that can be defined
+ * (including all contexts).
+ */
+#define SVGA3D_MAX_SIMULTANEOUS_SHADERS 20000
+
+#define SVGA3D_NUM_TEXTURE_UNITS 32
+#define SVGA3D_NUM_LIGHTS 8
+
+#define SVGA3D_MAX_VIDEOPROCESSOR_SAMPLERS 32
+
+/*
+ * Maximum size in dwords of shader text the SVGA device will allow.
+ * Currently 8 MB.
+ */
+#define SVGA3D_MAX_SHADER_MEMORY_BYTES (8 * 1024 * 1024)
+#define SVGA3D_MAX_SHADER_MEMORY (SVGA3D_MAX_SHADER_MEMORY_BYTES / \
+ sizeof(uint32))
+
+/*
+ * The maximum value of threadGroupCount in each dimension
+ */
+#define SVGA3D_MAX_SHADER_THREAD_GROUPS 65535
+
+#define SVGA3D_MAX_CLIP_PLANES 6
+
+/*
+ * This is the limit to the number of fixed-function texture
+ * transforms and texture coordinates we can support. It does *not*
+ * correspond to the number of texture image units (samplers) we
+ * support!
+ */
+#define SVGA3D_MAX_TEXTURE_COORDS 8
+
+/*
+ * Number of faces in a cubemap.
+ */
+#define SVGA3D_MAX_SURFACE_FACES 6
+
+/*
+ * Maximum number of array indexes in a GB surface (with DX enabled).
+ */
+#define SVGA3D_SM4_MAX_SURFACE_ARRAYSIZE 512
+#define SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE 2048
+#define SVGA3D_MAX_SURFACE_ARRAYSIZE SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE
+
+/*
+ * The maximum number of vertex arrays we're guaranteed to support in
+ * SVGA_3D_CMD_DRAWPRIMITIVES.
+ */
+#define SVGA3D_MAX_VERTEX_ARRAYS 32
+
+/*
+ * The maximum number of primitive ranges we're guaranteed to support
+ * in SVGA_3D_CMD_DRAWPRIMITIVES.
+ */
+#define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32
+
+/*
+ * The maximum number of samples that can be contained in a surface.
+ */
+#define SVGA3D_MAX_SAMPLES 8
+
+#endif /* _SVGA3D_LIMITS_H_ */