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+# SPDX-License-Identifier: GPL-2.0-only
+#
+# Joystick driver configuration
+#
+menuconfig INPUT_JOYSTICK
+ bool "Joysticks/Gamepads"
+ help
+ If you have a joystick, 6dof controller, gamepad, steering wheel,
+ weapon control system or something like that you can say Y here
+ and the list of supported devices will be displayed. This option
+ doesn't affect the kernel.
+
+ Please read the file <file:Documentation/input/joydev/joystick.rst> which
+ contains more information.
+
+if INPUT_JOYSTICK
+
+config JOYSTICK_ANALOG
+ tristate "Classic PC analog joysticks and gamepads"
+ select GAMEPORT
+ help
+ Say Y here if you have a joystick that connects to the PC
+ gameport. In addition to the usual PC analog joystick, this driver
+ supports many extensions, including joysticks with throttle control,
+ with rudders, additional hats and buttons compatible with CH
+ Flightstick Pro, ThrustMaster FCS, 6 and 8 button gamepads, or
+ Saitek Cyborg joysticks.
+
+ Please read the file <file:Documentation/input/joydev/joystick.rst> which
+ contains more information.
+
+ To compile this driver as a module, choose M here: the
+ module will be called analog.
+
+config JOYSTICK_A3D
+ tristate "Assassin 3D and MadCatz Panther devices"
+ select GAMEPORT
+ help
+ Say Y here if you have an FPGaming or MadCatz controller using the
+ A3D protocol over the PC gameport.
+
+ To compile this driver as a module, choose M here: the
+ module will be called a3d.
+
+config JOYSTICK_ADC
+ tristate "Simple joystick connected over ADC"
+ depends on IIO
+ select IIO_BUFFER
+ select IIO_BUFFER_CB
+ help
+ Say Y here if you have a simple joystick connected over ADC.
+
+ To compile this driver as a module, choose M here: the
+ module will be called adc-joystick.
+
+config JOYSTICK_ADI
+ tristate "Logitech ADI digital joysticks and gamepads"
+ select GAMEPORT
+ depends on ADI!=m # avoid module name conflict
+ help
+ Say Y here if you have a Logitech controller using the ADI
+ protocol over the PC gameport.
+
+ To compile this driver as a module, choose M here: the
+ module will be called adi.
+
+config JOYSTICK_COBRA
+ tristate "Creative Labs Blaster Cobra gamepad"
+ select GAMEPORT
+ help
+ Say Y here if you have a Creative Labs Blaster Cobra gamepad.
+
+ To compile this driver as a module, choose M here: the
+ module will be called cobra.
+
+config JOYSTICK_GF2K
+ tristate "Genius Flight2000 Digital joysticks and gamepads"
+ select GAMEPORT
+ help
+ Say Y here if you have a Genius Flight2000 or MaxFighter digitally
+ communicating joystick or gamepad.
+
+ To compile this driver as a module, choose M here: the
+ module will be called gf2k.
+
+config JOYSTICK_GRIP
+ tristate "Gravis GrIP joysticks and gamepads"
+ select GAMEPORT
+ help
+ Say Y here if you have a Gravis controller using the GrIP protocol
+ over the PC gameport.
+
+ To compile this driver as a module, choose M here: the
+ module will be called grip.
+
+config JOYSTICK_GRIP_MP
+ tristate "Gravis GrIP MultiPort"
+ select GAMEPORT
+ help
+ Say Y here if you have the original Gravis GrIP MultiPort, a hub
+ that connects to the gameport and you connect gamepads to it.
+
+ To compile this driver as a module, choose M here: the
+ module will be called grip_mp.
+
+config JOYSTICK_GUILLEMOT
+ tristate "Guillemot joysticks and gamepads"
+ select GAMEPORT
+ help
+ Say Y here if you have a Guillemot joystick using a digital
+ protocol over the PC gameport.
+
+ To compile this driver as a module, choose M here: the
+ module will be called guillemot.
+
+config JOYSTICK_INTERACT
+ tristate "InterAct digital joysticks and gamepads"
+ select GAMEPORT
+ help
+ Say Y here if you have an InterAct gameport or joystick
+ communicating digitally over the gameport.
+
+ To compile this driver as a module, choose M here: the
+ module will be called interact.
+
+config JOYSTICK_SIDEWINDER
+ tristate "Microsoft SideWinder digital joysticks and gamepads"
+ select GAMEPORT
+ help
+ Say Y here if you have a Microsoft controller using the Digital
+ Overdrive protocol over PC gameport.
+
+ To compile this driver as a module, choose M here: the
+ module will be called sidewinder.
+
+config JOYSTICK_TMDC
+ tristate "ThrustMaster DirectConnect joysticks and gamepads"
+ select GAMEPORT
+ help
+ Say Y here if you have a ThrustMaster controller using the
+ DirectConnect (BSP) protocol over the PC gameport.
+
+ To compile this driver as a module, choose M here: the
+ module will be called tmdc.
+
+source "drivers/input/joystick/iforce/Kconfig"
+
+config JOYSTICK_WARRIOR
+ tristate "Logitech WingMan Warrior joystick"
+ select SERIO
+ help
+ Say Y here if you have a Logitech WingMan Warrior joystick connected
+ to your computer's serial port.
+
+ To compile this driver as a module, choose M here: the
+ module will be called warrior.
+
+config JOYSTICK_MAGELLAN
+ tristate "LogiCad3d Magellan/SpaceMouse 6dof controllers"
+ select SERIO
+ help
+ Say Y here if you have a Magellan or Space Mouse 6DOF controller
+ connected to your computer's serial port.
+
+ To compile this driver as a module, choose M here: the
+ module will be called magellan.
+
+config JOYSTICK_SPACEORB
+ tristate "SpaceTec SpaceOrb/Avenger 6dof controllers"
+ select SERIO
+ help
+ Say Y here if you have a SpaceOrb 360 or SpaceBall Avenger 6DOF
+ controller connected to your computer's serial port.
+
+ To compile this driver as a module, choose M here: the
+ module will be called spaceorb.
+
+config JOYSTICK_SPACEBALL
+ tristate "SpaceTec SpaceBall 6dof controllers"
+ select SERIO
+ help
+ Say Y here if you have a SpaceTec SpaceBall 2003/3003/4000 FLX
+ controller connected to your computer's serial port. For the
+ SpaceBall 4000 USB model, use the USB HID driver.
+
+ To compile this driver as a module, choose M here: the
+ module will be called spaceball.
+
+config JOYSTICK_STINGER
+ tristate "Gravis Stinger gamepad"
+ select SERIO
+ help
+ Say Y here if you have a Gravis Stinger connected to one of your
+ serial ports.
+
+ To compile this driver as a module, choose M here: the
+ module will be called stinger.
+
+config JOYSTICK_TWIDJOY
+ tristate "Twiddler as a joystick"
+ select SERIO
+ help
+ Say Y here if you have a Handykey Twiddler connected to your
+ computer's serial port and want to use it as a joystick.
+
+ To compile this driver as a module, choose M here: the
+ module will be called twidjoy.
+
+config JOYSTICK_ZHENHUA
+ tristate "5-byte Zhenhua RC transmitter"
+ select SERIO
+ select BITREVERSE
+ help
+ Say Y here if you have a Zhen Hua PPM-4CH transmitter which is
+ supplied with a ready to fly micro electric indoor helicopters
+ such as EasyCopter, Lama, MiniCopter, DragonFly or Jabo and want
+ to use it via serial cable as a joystick.
+
+ To compile this driver as a module, choose M here: the
+ module will be called zhenhua.
+
+config JOYSTICK_DB9
+ tristate "Multisystem, Sega Genesis, Saturn joysticks and gamepads"
+ depends on PARPORT
+ help
+ Say Y here if you have a Sega Master System gamepad, Sega Genesis
+ gamepad, Sega Saturn gamepad, or a Multisystem -- Atari, Amiga,
+ Commodore, Amstrad CPC joystick connected to your parallel port.
+ For more information on how to use the driver please read
+ <file:Documentation/input/devices/joystick-parport.rst>.
+
+ To compile this driver as a module, choose M here: the
+ module will be called db9.
+
+config JOYSTICK_GAMECON
+ tristate "Multisystem, NES, SNES, N64, PSX joysticks and gamepads"
+ depends on PARPORT
+ select INPUT_FF_MEMLESS
+ help
+ Say Y here if you have a Nintendo Entertainment System gamepad,
+ Super Nintendo Entertainment System gamepad, Nintendo 64 gamepad,
+ Sony PlayStation gamepad or a Multisystem -- Atari, Amiga,
+ Commodore, Amstrad CPC joystick connected to your parallel port.
+ For more information on how to use the driver please read
+ <file:Documentation/input/devices/joystick-parport.rst>.
+
+ To compile this driver as a module, choose M here: the
+ module will be called gamecon.
+
+config JOYSTICK_TURBOGRAFX
+ tristate "Multisystem joysticks via TurboGraFX device"
+ depends on PARPORT
+ help
+ Say Y here if you have the TurboGraFX interface by Steffen Schwenke,
+ and want to use it with Multisystem -- Atari, Amiga, Commodore,
+ Amstrad CPC joystick. For more information on how to use the driver
+ please read <file:Documentation/input/devices/joystick-parport.rst>.
+
+ To compile this driver as a module, choose M here: the
+ module will be called turbografx.
+
+config JOYSTICK_AMIGA
+ tristate "Amiga joysticks"
+ depends on AMIGA
+ help
+ Say Y here if you have an Amiga with a digital joystick connected
+ to it.
+
+ To compile this driver as a module, choose M here: the
+ module will be called amijoy.
+
+config JOYSTICK_AS5011
+ tristate "Austria Microsystem AS5011 joystick"
+ depends on I2C
+ help
+ Say Y here if you have an AS5011 digital joystick connected to your
+ system.
+
+ To compile this driver as a module, choose M here: the
+ module will be called as5011.
+
+config JOYSTICK_JOYDUMP
+ tristate "Gameport data dumper"
+ select GAMEPORT
+ help
+ Say Y here if you want to dump data from your joystick into the system
+ log for debugging purposes. Say N if you are making a production
+ configuration or aren't sure.
+
+ To compile this driver as a module, choose M here: the
+ module will be called joydump.
+
+config JOYSTICK_XPAD
+ tristate "X-Box gamepad support"
+ depends on USB_ARCH_HAS_HCD
+ select USB
+ help
+ Say Y here if you want to use the X-Box pad with your computer.
+ Make sure to say Y to "Joystick support" (CONFIG_INPUT_JOYDEV)
+ and/or "Event interface support" (CONFIG_INPUT_EVDEV) as well.
+
+ For information about how to connect the X-Box pad to USB, see
+ <file:Documentation/input/devices/xpad.rst>.
+
+ To compile this driver as a module, choose M here: the
+ module will be called xpad.
+
+config JOYSTICK_XPAD_FF
+ bool "X-Box gamepad rumble support"
+ depends on JOYSTICK_XPAD && INPUT
+ select INPUT_FF_MEMLESS
+ help
+ Say Y here if you want to take advantage of xbox 360 rumble features.
+
+config JOYSTICK_XPAD_LEDS
+ bool "LED Support for Xbox360 controller 'BigX' LED"
+ depends on JOYSTICK_XPAD && (LEDS_CLASS=y || LEDS_CLASS=JOYSTICK_XPAD)
+ help
+ This option enables support for the LED which surrounds the Big X on
+ XBox 360 controller.
+
+config JOYSTICK_WALKERA0701
+ tristate "Walkera WK-0701 RC transmitter"
+ depends on HIGH_RES_TIMERS && PARPORT
+ help
+ Say Y or M here if you have a Walkera WK-0701 transmitter which is
+ supplied with a ready to fly Walkera helicopters such as HM36,
+ HM37, HM60 and want to use it via parport as a joystick. More
+ information is available: <file:Documentation/input/devices/walkera0701.rst>
+
+ To compile this driver as a module, choose M here: the
+ module will be called walkera0701.
+
+config JOYSTICK_MAPLE
+ tristate "Dreamcast control pad"
+ depends on MAPLE
+ help
+ Say Y here if you have a SEGA Dreamcast and want to use your
+ controller as a joystick.
+
+ Most Dreamcast users will say Y.
+
+ To compile this as a module choose M here: the module will be called
+ maplecontrol.
+
+config JOYSTICK_PSXPAD_SPI
+ tristate "PlayStation 1/2 joypads via SPI interface"
+ depends on SPI
+ help
+ Say Y here if you wish to connect PlayStation 1/2 joypads
+ via SPI interface.
+
+ To compile this driver as a module, choose M here: the
+ module will be called psxpad-spi.
+
+config JOYSTICK_PSXPAD_SPI_FF
+ bool "PlayStation 1/2 joypads force feedback (rumble) support"
+ depends on JOYSTICK_PSXPAD_SPI
+ select INPUT_FF_MEMLESS
+ help
+ Say Y here if you want to take advantage of PlayStation 1/2
+ joypads rumble features.
+
+ To drive rumble motor a dedicated power supply is required.
+
+config JOYSTICK_PXRC
+ tristate "PhoenixRC Flight Controller Adapter"
+ depends on USB_ARCH_HAS_HCD
+ select USB
+ help
+ Say Y here if you want to use the PhoenixRC Flight Controller Adapter.
+
+ To compile this driver as a module, choose M here: the
+ module will be called pxrc.
+
+config JOYSTICK_FSIA6B
+ tristate "FlySky FS-iA6B RC Receiver"
+ select SERIO
+ help
+ Say Y here if you use a FlySky FS-i6 RC remote control along with the
+ FS-iA6B RC receiver as a joystick input device.
+
+ To compile this driver as a module, choose M here: the
+ module will be called fsia6b.
+
+endif