diff options
Diffstat (limited to 'drivers/input/joystick/sidewinder.c')
-rw-r--r-- | drivers/input/joystick/sidewinder.c | 811 |
1 files changed, 811 insertions, 0 deletions
diff --git a/drivers/input/joystick/sidewinder.c b/drivers/input/joystick/sidewinder.c new file mode 100644 index 000000000..fac91ea14 --- /dev/null +++ b/drivers/input/joystick/sidewinder.c @@ -0,0 +1,811 @@ +// SPDX-License-Identifier: GPL-2.0-or-later +/* + * Copyright (c) 1998-2005 Vojtech Pavlik + */ + +/* + * Microsoft SideWinder joystick family driver for Linux + */ + +/* + */ + +#include <linux/delay.h> +#include <linux/kernel.h> +#include <linux/module.h> +#include <linux/slab.h> +#include <linux/input.h> +#include <linux/gameport.h> +#include <linux/jiffies.h> + +#define DRIVER_DESC "Microsoft SideWinder joystick family driver" + +MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); +MODULE_DESCRIPTION(DRIVER_DESC); +MODULE_LICENSE("GPL"); + +/* + * These are really magic values. Changing them can make a problem go away, + * as well as break everything. + */ + +#undef SW_DEBUG +#undef SW_DEBUG_DATA + +#define SW_START 600 /* The time we wait for the first bit [600 us] */ +#define SW_STROBE 60 /* Max time per bit [60 us] */ +#define SW_TIMEOUT 6 /* Wait for everything to settle [6 ms] */ +#define SW_KICK 45 /* Wait after A0 fall till kick [45 us] */ +#define SW_END 8 /* Number of bits before end of packet to kick */ +#define SW_FAIL 16 /* Number of packet read errors to fail and reinitialize */ +#define SW_BAD 2 /* Number of packet read errors to switch off 3d Pro optimization */ +#define SW_OK 64 /* Number of packet read successes to switch optimization back on */ +#define SW_LENGTH 512 /* Max number of bits in a packet */ + +#ifdef SW_DEBUG +#define dbg(format, arg...) printk(KERN_DEBUG __FILE__ ": " format "\n" , ## arg) +#else +#define dbg(format, arg...) do {} while (0) +#endif + +/* + * SideWinder joystick types ... + */ + +#define SW_ID_3DP 0 +#define SW_ID_GP 1 +#define SW_ID_PP 2 +#define SW_ID_FFP 3 +#define SW_ID_FSP 4 +#define SW_ID_FFW 5 + +/* + * Names, buttons, axes ... + */ + +static char *sw_name[] = { "3D Pro", "GamePad", "Precision Pro", "Force Feedback Pro", "FreeStyle Pro", + "Force Feedback Wheel" }; + +static char sw_abs[][7] = { + { ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y }, + { ABS_X, ABS_Y }, + { ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y }, + { ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y }, + { ABS_X, ABS_Y, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y }, + { ABS_RX, ABS_RUDDER, ABS_THROTTLE }}; + +static char sw_bit[][7] = { + { 10, 10, 9, 10, 1, 1 }, + { 1, 1 }, + { 10, 10, 6, 7, 1, 1 }, + { 10, 10, 6, 7, 1, 1 }, + { 10, 10, 6, 1, 1 }, + { 10, 7, 7, 1, 1 }}; + +static short sw_btn[][12] = { + { BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_THUMB2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_MODE }, + { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE }, + { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_SELECT }, + { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_SELECT }, + { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE, BTN_SELECT }, + { BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_THUMB2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4 }}; + +static struct { + int x; + int y; +} sw_hat_to_axis[] = {{ 0, 0}, { 0,-1}, { 1,-1}, { 1, 0}, { 1, 1}, { 0, 1}, {-1, 1}, {-1, 0}, {-1,-1}}; + +struct sw { + struct gameport *gameport; + struct input_dev *dev[4]; + char name[64]; + char phys[4][32]; + int length; + int type; + int bits; + int number; + int fail; + int ok; + int reads; + int bads; +}; + +/* + * sw_read_packet() is a function which reads either a data packet, or an + * identification packet from a SideWinder joystick. The protocol is very, + * very, very braindamaged. Microsoft patented it in US patent #5628686. + */ + +static int sw_read_packet(struct gameport *gameport, unsigned char *buf, int length, int id) +{ + unsigned long flags; + int timeout, bitout, sched, i, kick, start, strobe; + unsigned char pending, u, v; + + i = -id; /* Don't care about data, only want ID */ + timeout = id ? gameport_time(gameport, SW_TIMEOUT * 1000) : 0; /* Set up global timeout for ID packet */ + kick = id ? gameport_time(gameport, SW_KICK) : 0; /* Set up kick timeout for ID packet */ + start = gameport_time(gameport, SW_START); + strobe = gameport_time(gameport, SW_STROBE); + bitout = start; + pending = 0; + sched = 0; + + local_irq_save(flags); /* Quiet, please */ + + gameport_trigger(gameport); /* Trigger */ + v = gameport_read(gameport); + + do { + bitout--; + u = v; + v = gameport_read(gameport); + } while (!(~v & u & 0x10) && (bitout > 0)); /* Wait for first falling edge on clock */ + + if (bitout > 0) + bitout = strobe; /* Extend time if not timed out */ + + while ((timeout > 0 || bitout > 0) && (i < length)) { + + timeout--; + bitout--; /* Decrement timers */ + sched--; + + u = v; + v = gameport_read(gameport); + + if ((~u & v & 0x10) && (bitout > 0)) { /* Rising edge on clock - data bit */ + if (i >= 0) /* Want this data */ + buf[i] = v >> 5; /* Store it */ + i++; /* Advance index */ + bitout = strobe; /* Extend timeout for next bit */ + } + + if (kick && (~v & u & 0x01)) { /* Falling edge on axis 0 */ + sched = kick; /* Schedule second trigger */ + kick = 0; /* Don't schedule next time on falling edge */ + pending = 1; /* Mark schedule */ + } + + if (pending && sched < 0 && (i > -SW_END)) { /* Second trigger time */ + gameport_trigger(gameport); /* Trigger */ + bitout = start; /* Long bit timeout */ + pending = 0; /* Unmark schedule */ + timeout = 0; /* Switch from global to bit timeouts */ + } + } + + local_irq_restore(flags); /* Done - relax */ + +#ifdef SW_DEBUG_DATA + { + int j; + printk(KERN_DEBUG "sidewinder.c: Read %d triplets. [", i); + for (j = 0; j < i; j++) printk("%d", buf[j]); + printk("]\n"); + } +#endif + + return i; +} + +/* + * sw_get_bits() and GB() compose bits from the triplet buffer into a __u64. + * Parameter 'pos' is bit number inside packet where to start at, 'num' is number + * of bits to be read, 'shift' is offset in the resulting __u64 to start at, bits + * is number of bits per triplet. + */ + +#define GB(pos,num) sw_get_bits(buf, pos, num, sw->bits) + +static __u64 sw_get_bits(unsigned char *buf, int pos, int num, char bits) +{ + __u64 data = 0; + int tri = pos % bits; /* Start position */ + int i = pos / bits; + int bit = 0; + + while (num--) { + data |= (__u64)((buf[i] >> tri++) & 1) << bit++; /* Transfer bit */ + if (tri == bits) { + i++; /* Next triplet */ + tri = 0; + } + } + + return data; +} + +/* + * sw_init_digital() initializes a SideWinder 3D Pro joystick + * into digital mode. + */ + +static void sw_init_digital(struct gameport *gameport) +{ + static const int seq[] = { 140, 140+725, 140+300, 0 }; + unsigned long flags; + int i, t; + + local_irq_save(flags); + + i = 0; + do { + gameport_trigger(gameport); /* Trigger */ + t = gameport_time(gameport, SW_TIMEOUT * 1000); + while ((gameport_read(gameport) & 1) && t) t--; /* Wait for axis to fall back to 0 */ + udelay(seq[i]); /* Delay magic time */ + } while (seq[++i]); + + gameport_trigger(gameport); /* Last trigger */ + + local_irq_restore(flags); +} + +/* + * sw_parity() computes parity of __u64 + */ + +static int sw_parity(__u64 t) +{ + int x = t ^ (t >> 32); + + x ^= x >> 16; + x ^= x >> 8; + x ^= x >> 4; + x ^= x >> 2; + x ^= x >> 1; + return x & 1; +} + +/* + * sw_ccheck() checks synchronization bits and computes checksum of nibbles. + */ + +static int sw_check(__u64 t) +{ + unsigned char sum = 0; + + if ((t & 0x8080808080808080ULL) ^ 0x80) /* Sync */ + return -1; + + while (t) { /* Sum */ + sum += t & 0xf; + t >>= 4; + } + + return sum & 0xf; +} + +/* + * sw_parse() analyzes SideWinder joystick data, and writes the results into + * the axes and buttons arrays. + */ + +static int sw_parse(unsigned char *buf, struct sw *sw) +{ + int hat, i, j; + struct input_dev *dev; + + switch (sw->type) { + + case SW_ID_3DP: + + if (sw_check(GB(0,64)) || (hat = (GB(6,1) << 3) | GB(60,3)) > 8) + return -1; + + dev = sw->dev[0]; + + input_report_abs(dev, ABS_X, (GB( 3,3) << 7) | GB(16,7)); + input_report_abs(dev, ABS_Y, (GB( 0,3) << 7) | GB(24,7)); + input_report_abs(dev, ABS_RZ, (GB(35,2) << 7) | GB(40,7)); + input_report_abs(dev, ABS_THROTTLE, (GB(32,3) << 7) | GB(48,7)); + + input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x); + input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y); + + for (j = 0; j < 7; j++) + input_report_key(dev, sw_btn[SW_ID_3DP][j], !GB(j+8,1)); + + input_report_key(dev, BTN_BASE4, !GB(38,1)); + input_report_key(dev, BTN_BASE5, !GB(37,1)); + + input_sync(dev); + + return 0; + + case SW_ID_GP: + + for (i = 0; i < sw->number; i ++) { + + if (sw_parity(GB(i*15,15))) + return -1; + + input_report_abs(sw->dev[i], ABS_X, GB(i*15+3,1) - GB(i*15+2,1)); + input_report_abs(sw->dev[i], ABS_Y, GB(i*15+0,1) - GB(i*15+1,1)); + + for (j = 0; j < 10; j++) + input_report_key(sw->dev[i], sw_btn[SW_ID_GP][j], !GB(i*15+j+4,1)); + + input_sync(sw->dev[i]); + } + + return 0; + + case SW_ID_PP: + case SW_ID_FFP: + + if (!sw_parity(GB(0,48)) || (hat = GB(42,4)) > 8) + return -1; + + dev = sw->dev[0]; + input_report_abs(dev, ABS_X, GB( 9,10)); + input_report_abs(dev, ABS_Y, GB(19,10)); + input_report_abs(dev, ABS_RZ, GB(36, 6)); + input_report_abs(dev, ABS_THROTTLE, GB(29, 7)); + + input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x); + input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y); + + for (j = 0; j < 9; j++) + input_report_key(dev, sw_btn[SW_ID_PP][j], !GB(j,1)); + + input_sync(dev); + + return 0; + + case SW_ID_FSP: + + if (!sw_parity(GB(0,43)) || (hat = GB(28,4)) > 8) + return -1; + + dev = sw->dev[0]; + input_report_abs(dev, ABS_X, GB( 0,10)); + input_report_abs(dev, ABS_Y, GB(16,10)); + input_report_abs(dev, ABS_THROTTLE, GB(32, 6)); + + input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x); + input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y); + + for (j = 0; j < 6; j++) + input_report_key(dev, sw_btn[SW_ID_FSP][j], !GB(j+10,1)); + + input_report_key(dev, BTN_TR, !GB(26,1)); + input_report_key(dev, BTN_START, !GB(27,1)); + input_report_key(dev, BTN_MODE, !GB(38,1)); + input_report_key(dev, BTN_SELECT, !GB(39,1)); + + input_sync(dev); + + return 0; + + case SW_ID_FFW: + + if (!sw_parity(GB(0,33))) + return -1; + + dev = sw->dev[0]; + input_report_abs(dev, ABS_RX, GB( 0,10)); + input_report_abs(dev, ABS_RUDDER, GB(10, 6)); + input_report_abs(dev, ABS_THROTTLE, GB(16, 6)); + + for (j = 0; j < 8; j++) + input_report_key(dev, sw_btn[SW_ID_FFW][j], !GB(j+22,1)); + + input_sync(dev); + + return 0; + } + + return -1; +} + +/* + * sw_read() reads SideWinder joystick data, and reinitializes + * the joystick in case of persistent problems. This is the function that is + * called from the generic code to poll the joystick. + */ + +static int sw_read(struct sw *sw) +{ + unsigned char buf[SW_LENGTH]; + int i; + + i = sw_read_packet(sw->gameport, buf, sw->length, 0); + + if (sw->type == SW_ID_3DP && sw->length == 66 && i != 66) { /* Broken packet, try to fix */ + + if (i == 64 && !sw_check(sw_get_bits(buf,0,64,1))) { /* Last init failed, 1 bit mode */ + printk(KERN_WARNING "sidewinder.c: Joystick in wrong mode on %s" + " - going to reinitialize.\n", sw->gameport->phys); + sw->fail = SW_FAIL; /* Reinitialize */ + i = 128; /* Bogus value */ + } + + if (i < 66 && GB(0,64) == GB(i*3-66,64)) /* 1 == 3 */ + i = 66; /* Everything is fine */ + + if (i < 66 && GB(0,64) == GB(66,64)) /* 1 == 2 */ + i = 66; /* Everything is fine */ + + if (i < 66 && GB(i*3-132,64) == GB(i*3-66,64)) { /* 2 == 3 */ + memmove(buf, buf + i - 22, 22); /* Move data */ + i = 66; /* Carry on */ + } + } + + if (i == sw->length && !sw_parse(buf, sw)) { /* Parse data */ + + sw->fail = 0; + sw->ok++; + + if (sw->type == SW_ID_3DP && sw->length == 66 /* Many packets OK */ + && sw->ok > SW_OK) { + + printk(KERN_INFO "sidewinder.c: No more trouble on %s" + " - enabling optimization again.\n", sw->gameport->phys); + sw->length = 22; + } + + return 0; + } + + sw->ok = 0; + sw->fail++; + + if (sw->type == SW_ID_3DP && sw->length == 22 && sw->fail > SW_BAD) { /* Consecutive bad packets */ + + printk(KERN_INFO "sidewinder.c: Many bit errors on %s" + " - disabling optimization.\n", sw->gameport->phys); + sw->length = 66; + } + + if (sw->fail < SW_FAIL) + return -1; /* Not enough, don't reinitialize yet */ + + printk(KERN_WARNING "sidewinder.c: Too many bit errors on %s" + " - reinitializing joystick.\n", sw->gameport->phys); + + if (!i && sw->type == SW_ID_3DP) { /* 3D Pro can be in analog mode */ + mdelay(3 * SW_TIMEOUT); + sw_init_digital(sw->gameport); + } + + mdelay(SW_TIMEOUT); + i = sw_read_packet(sw->gameport, buf, SW_LENGTH, 0); /* Read normal data packet */ + mdelay(SW_TIMEOUT); + sw_read_packet(sw->gameport, buf, SW_LENGTH, i); /* Read ID packet, this initializes the stick */ + + sw->fail = SW_FAIL; + + return -1; +} + +static void sw_poll(struct gameport *gameport) +{ + struct sw *sw = gameport_get_drvdata(gameport); + + sw->reads++; + if (sw_read(sw)) + sw->bads++; +} + +static int sw_open(struct input_dev *dev) +{ + struct sw *sw = input_get_drvdata(dev); + + gameport_start_polling(sw->gameport); + return 0; +} + +static void sw_close(struct input_dev *dev) +{ + struct sw *sw = input_get_drvdata(dev); + + gameport_stop_polling(sw->gameport); +} + +/* + * sw_print_packet() prints the contents of a SideWinder packet. + */ + +static void sw_print_packet(char *name, int length, unsigned char *buf, char bits) +{ + int i; + + printk(KERN_INFO "sidewinder.c: %s packet, %d bits. [", name, length); + for (i = (((length + 3) >> 2) - 1); i >= 0; i--) + printk("%x", (int)sw_get_bits(buf, i << 2, 4, bits)); + printk("]\n"); +} + +/* + * sw_3dp_id() translates the 3DP id into a human legible string. + * Unfortunately I don't know how to do this for the other SW types. + */ + +static void sw_3dp_id(unsigned char *buf, char *comment, size_t size) +{ + int i; + char pnp[8], rev[9]; + + for (i = 0; i < 7; i++) /* ASCII PnP ID */ + pnp[i] = sw_get_bits(buf, 24+8*i, 8, 1); + + for (i = 0; i < 8; i++) /* ASCII firmware revision */ + rev[i] = sw_get_bits(buf, 88+8*i, 8, 1); + + pnp[7] = rev[8] = 0; + + snprintf(comment, size, " [PnP %d.%02d id %s rev %s]", + (int) ((sw_get_bits(buf, 8, 6, 1) << 6) | /* Two 6-bit values */ + sw_get_bits(buf, 16, 6, 1)) / 100, + (int) ((sw_get_bits(buf, 8, 6, 1) << 6) | + sw_get_bits(buf, 16, 6, 1)) % 100, + pnp, rev); +} + +/* + * sw_guess_mode() checks the upper two button bits for toggling - + * indication of that the joystick is in 3-bit mode. This is documented + * behavior for 3DP ID packet, and for example the FSP does this in + * normal packets instead. Fun ... + */ + +static int sw_guess_mode(unsigned char *buf, int len) +{ + int i; + unsigned char xor = 0; + + for (i = 1; i < len; i++) + xor |= (buf[i - 1] ^ buf[i]) & 6; + + return !!xor * 2 + 1; +} + +/* + * sw_connect() probes for SideWinder type joysticks. + */ + +static int sw_connect(struct gameport *gameport, struct gameport_driver *drv) +{ + struct sw *sw; + struct input_dev *input_dev; + int i, j, k, l; + int err = 0; + unsigned char *buf = NULL; /* [SW_LENGTH] */ + unsigned char *idbuf = NULL; /* [SW_LENGTH] */ + unsigned char m = 1; + char comment[40]; + + comment[0] = 0; + + sw = kzalloc(sizeof(struct sw), GFP_KERNEL); + buf = kmalloc(SW_LENGTH, GFP_KERNEL); + idbuf = kmalloc(SW_LENGTH, GFP_KERNEL); + if (!sw || !buf || !idbuf) { + err = -ENOMEM; + goto fail1; + } + + sw->gameport = gameport; + + gameport_set_drvdata(gameport, sw); + + err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW); + if (err) + goto fail1; + + dbg("Init 0: Opened %s, io %#x, speed %d", + gameport->phys, gameport->io, gameport->speed); + + i = sw_read_packet(gameport, buf, SW_LENGTH, 0); /* Read normal packet */ + msleep(SW_TIMEOUT); + dbg("Init 1: Mode %d. Length %d.", m , i); + + if (!i) { /* No data. 3d Pro analog mode? */ + sw_init_digital(gameport); /* Switch to digital */ + msleep(SW_TIMEOUT); + i = sw_read_packet(gameport, buf, SW_LENGTH, 0); /* Retry reading packet */ + msleep(SW_TIMEOUT); + dbg("Init 1b: Length %d.", i); + if (!i) { /* No data -> FAIL */ + err = -ENODEV; + goto fail2; + } + } + + j = sw_read_packet(gameport, idbuf, SW_LENGTH, i); /* Read ID. This initializes the stick */ + m |= sw_guess_mode(idbuf, j); /* ID packet should carry mode info [3DP] */ + dbg("Init 2: Mode %d. ID Length %d.", m, j); + + if (j <= 0) { /* Read ID failed. Happens in 1-bit mode on PP */ + msleep(SW_TIMEOUT); + i = sw_read_packet(gameport, buf, SW_LENGTH, 0); /* Retry reading packet */ + m |= sw_guess_mode(buf, i); + dbg("Init 2b: Mode %d. Length %d.", m, i); + if (!i) { + err = -ENODEV; + goto fail2; + } + msleep(SW_TIMEOUT); + j = sw_read_packet(gameport, idbuf, SW_LENGTH, i); /* Retry reading ID */ + dbg("Init 2c: ID Length %d.", j); + } + + sw->type = -1; + k = SW_FAIL; /* Try SW_FAIL times */ + l = 0; + + do { + k--; + msleep(SW_TIMEOUT); + i = sw_read_packet(gameport, buf, SW_LENGTH, 0); /* Read data packet */ + dbg("Init 3: Mode %d. Length %d. Last %d. Tries %d.", m, i, l, k); + + if (i > l) { /* Longer? As we can only lose bits, it makes */ + /* no sense to try detection for a packet shorter */ + l = i; /* than the previous one */ + + sw->number = 1; + sw->gameport = gameport; + sw->length = i; + sw->bits = m; + + dbg("Init 3a: Case %d.\n", i * m); + + switch (i * m) { + case 60: + sw->number++; + fallthrough; + case 45: /* Ambiguous packet length */ + if (j <= 40) { /* ID length less or eq 40 -> FSP */ + case 43: + sw->type = SW_ID_FSP; + break; + } + sw->number++; + fallthrough; + case 30: + sw->number++; + fallthrough; + case 15: + sw->type = SW_ID_GP; + break; + case 33: + case 31: + sw->type = SW_ID_FFW; + break; + case 48: /* Ambiguous */ + if (j == 14) { /* ID length 14*3 -> FFP */ + sw->type = SW_ID_FFP; + sprintf(comment, " [AC %s]", sw_get_bits(idbuf,38,1,3) ? "off" : "on"); + } else + sw->type = SW_ID_PP; + break; + case 66: + sw->bits = 3; + fallthrough; + case 198: + sw->length = 22; + fallthrough; + case 64: + sw->type = SW_ID_3DP; + if (j == 160) + sw_3dp_id(idbuf, comment, sizeof(comment)); + break; + } + } + + } while (k && sw->type == -1); + + if (sw->type == -1) { + printk(KERN_WARNING "sidewinder.c: unknown joystick device detected " + "on %s, contact <vojtech@ucw.cz>\n", gameport->phys); + sw_print_packet("ID", j * 3, idbuf, 3); + sw_print_packet("Data", i * m, buf, m); + err = -ENODEV; + goto fail2; + } + +#ifdef SW_DEBUG + sw_print_packet("ID", j * 3, idbuf, 3); + sw_print_packet("Data", i * m, buf, m); +#endif + + gameport_set_poll_handler(gameport, sw_poll); + gameport_set_poll_interval(gameport, 20); + + k = i; + l = j; + + for (i = 0; i < sw->number; i++) { + int bits, code; + + snprintf(sw->name, sizeof(sw->name), + "Microsoft SideWinder %s", sw_name[sw->type]); + snprintf(sw->phys[i], sizeof(sw->phys[i]), + "%s/input%d", gameport->phys, i); + + sw->dev[i] = input_dev = input_allocate_device(); + if (!input_dev) { + err = -ENOMEM; + goto fail3; + } + + input_dev->name = sw->name; + input_dev->phys = sw->phys[i]; + input_dev->id.bustype = BUS_GAMEPORT; + input_dev->id.vendor = GAMEPORT_ID_VENDOR_MICROSOFT; + input_dev->id.product = sw->type; + input_dev->id.version = 0x0100; + input_dev->dev.parent = &gameport->dev; + + input_set_drvdata(input_dev, sw); + + input_dev->open = sw_open; + input_dev->close = sw_close; + + input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS); + + for (j = 0; (bits = sw_bit[sw->type][j]); j++) { + int min, max, fuzz, flat; + + code = sw_abs[sw->type][j]; + min = bits == 1 ? -1 : 0; + max = (1 << bits) - 1; + fuzz = (bits >> 1) >= 2 ? 1 << ((bits >> 1) - 2) : 0; + flat = code == ABS_THROTTLE || bits < 5 ? + 0 : 1 << (bits - 5); + + input_set_abs_params(input_dev, code, + min, max, fuzz, flat); + } + + for (j = 0; (code = sw_btn[sw->type][j]); j++) + __set_bit(code, input_dev->keybit); + + dbg("%s%s [%d-bit id %d data %d]\n", sw->name, comment, m, l, k); + + err = input_register_device(sw->dev[i]); + if (err) + goto fail4; + } + + out: kfree(buf); + kfree(idbuf); + + return err; + + fail4: input_free_device(sw->dev[i]); + fail3: while (--i >= 0) + input_unregister_device(sw->dev[i]); + fail2: gameport_close(gameport); + fail1: gameport_set_drvdata(gameport, NULL); + kfree(sw); + goto out; +} + +static void sw_disconnect(struct gameport *gameport) +{ + struct sw *sw = gameport_get_drvdata(gameport); + int i; + + for (i = 0; i < sw->number; i++) + input_unregister_device(sw->dev[i]); + gameport_close(gameport); + gameport_set_drvdata(gameport, NULL); + kfree(sw); +} + +static struct gameport_driver sw_drv = { + .driver = { + .name = "sidewinder", + .owner = THIS_MODULE, + }, + .description = DRIVER_DESC, + .connect = sw_connect, + .disconnect = sw_disconnect, +}; + +module_gameport_driver(sw_drv); |