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+/*
+ * Copyright 2011 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef DRM_FOURCC_H
+#define DRM_FOURCC_H
+
+#include "drm.h"
+
+#if defined(__cplusplus)
+extern "C" {
+#endif
+
+/**
+ * DOC: overview
+ *
+ * In the DRM subsystem, framebuffer pixel formats are described using the
+ * fourcc codes defined in `include/uapi/drm/drm_fourcc.h`. In addition to the
+ * fourcc code, a Format Modifier may optionally be provided, in order to
+ * further describe the buffer's format - for example tiling or compression.
+ *
+ * Format Modifiers
+ * ----------------
+ *
+ * Format modifiers are used in conjunction with a fourcc code, forming a
+ * unique fourcc:modifier pair. This format:modifier pair must fully define the
+ * format and data layout of the buffer, and should be the only way to describe
+ * that particular buffer.
+ *
+ * Having multiple fourcc:modifier pairs which describe the same layout should
+ * be avoided, as such aliases run the risk of different drivers exposing
+ * different names for the same data format, forcing userspace to understand
+ * that they are aliases.
+ *
+ * Format modifiers may change any property of the buffer, including the number
+ * of planes and/or the required allocation size. Format modifiers are
+ * vendor-namespaced, and as such the relationship between a fourcc code and a
+ * modifier is specific to the modifer being used. For example, some modifiers
+ * may preserve meaning - such as number of planes - from the fourcc code,
+ * whereas others may not.
+ *
+ * Vendors should document their modifier usage in as much detail as
+ * possible, to ensure maximum compatibility across devices, drivers and
+ * applications.
+ *
+ * The authoritative list of format modifier codes is found in
+ * `include/uapi/drm/drm_fourcc.h`
+ */
+
+#define fourcc_code(a, b, c, d) ((__u32)(a) | ((__u32)(b) << 8) | \
+ ((__u32)(c) << 16) | ((__u32)(d) << 24))
+
+#define DRM_FORMAT_BIG_ENDIAN (1U<<31) /* format is big endian instead of little endian */
+
+/* Reserve 0 for the invalid format specifier */
+#define DRM_FORMAT_INVALID 0
+
+/* color index */
+#define DRM_FORMAT_C8 fourcc_code('C', '8', ' ', ' ') /* [7:0] C */
+
+/* 8 bpp Red */
+#define DRM_FORMAT_R8 fourcc_code('R', '8', ' ', ' ') /* [7:0] R */
+
+/* 16 bpp Red */
+#define DRM_FORMAT_R16 fourcc_code('R', '1', '6', ' ') /* [15:0] R little endian */
+
+/* 16 bpp RG */
+#define DRM_FORMAT_RG88 fourcc_code('R', 'G', '8', '8') /* [15:0] R:G 8:8 little endian */
+#define DRM_FORMAT_GR88 fourcc_code('G', 'R', '8', '8') /* [15:0] G:R 8:8 little endian */
+
+/* 32 bpp RG */
+#define DRM_FORMAT_RG1616 fourcc_code('R', 'G', '3', '2') /* [31:0] R:G 16:16 little endian */
+#define DRM_FORMAT_GR1616 fourcc_code('G', 'R', '3', '2') /* [31:0] G:R 16:16 little endian */
+
+/* 8 bpp RGB */
+#define DRM_FORMAT_RGB332 fourcc_code('R', 'G', 'B', '8') /* [7:0] R:G:B 3:3:2 */
+#define DRM_FORMAT_BGR233 fourcc_code('B', 'G', 'R', '8') /* [7:0] B:G:R 2:3:3 */
+
+/* 16 bpp RGB */
+#define DRM_FORMAT_XRGB4444 fourcc_code('X', 'R', '1', '2') /* [15:0] x:R:G:B 4:4:4:4 little endian */
+#define DRM_FORMAT_XBGR4444 fourcc_code('X', 'B', '1', '2') /* [15:0] x:B:G:R 4:4:4:4 little endian */
+#define DRM_FORMAT_RGBX4444 fourcc_code('R', 'X', '1', '2') /* [15:0] R:G:B:x 4:4:4:4 little endian */
+#define DRM_FORMAT_BGRX4444 fourcc_code('B', 'X', '1', '2') /* [15:0] B:G:R:x 4:4:4:4 little endian */
+
+#define DRM_FORMAT_ARGB4444 fourcc_code('A', 'R', '1', '2') /* [15:0] A:R:G:B 4:4:4:4 little endian */
+#define DRM_FORMAT_ABGR4444 fourcc_code('A', 'B', '1', '2') /* [15:0] A:B:G:R 4:4:4:4 little endian */
+#define DRM_FORMAT_RGBA4444 fourcc_code('R', 'A', '1', '2') /* [15:0] R:G:B:A 4:4:4:4 little endian */
+#define DRM_FORMAT_BGRA4444 fourcc_code('B', 'A', '1', '2') /* [15:0] B:G:R:A 4:4:4:4 little endian */
+
+#define DRM_FORMAT_XRGB1555 fourcc_code('X', 'R', '1', '5') /* [15:0] x:R:G:B 1:5:5:5 little endian */
+#define DRM_FORMAT_XBGR1555 fourcc_code('X', 'B', '1', '5') /* [15:0] x:B:G:R 1:5:5:5 little endian */
+#define DRM_FORMAT_RGBX5551 fourcc_code('R', 'X', '1', '5') /* [15:0] R:G:B:x 5:5:5:1 little endian */
+#define DRM_FORMAT_BGRX5551 fourcc_code('B', 'X', '1', '5') /* [15:0] B:G:R:x 5:5:5:1 little endian */
+
+#define DRM_FORMAT_ARGB1555 fourcc_code('A', 'R', '1', '5') /* [15:0] A:R:G:B 1:5:5:5 little endian */
+#define DRM_FORMAT_ABGR1555 fourcc_code('A', 'B', '1', '5') /* [15:0] A:B:G:R 1:5:5:5 little endian */
+#define DRM_FORMAT_RGBA5551 fourcc_code('R', 'A', '1', '5') /* [15:0] R:G:B:A 5:5:5:1 little endian */
+#define DRM_FORMAT_BGRA5551 fourcc_code('B', 'A', '1', '5') /* [15:0] B:G:R:A 5:5:5:1 little endian */
+
+#define DRM_FORMAT_RGB565 fourcc_code('R', 'G', '1', '6') /* [15:0] R:G:B 5:6:5 little endian */
+#define DRM_FORMAT_BGR565 fourcc_code('B', 'G', '1', '6') /* [15:0] B:G:R 5:6:5 little endian */
+
+/* 24 bpp RGB */
+#define DRM_FORMAT_RGB888 fourcc_code('R', 'G', '2', '4') /* [23:0] R:G:B little endian */
+#define DRM_FORMAT_BGR888 fourcc_code('B', 'G', '2', '4') /* [23:0] B:G:R little endian */
+
+/* 32 bpp RGB */
+#define DRM_FORMAT_XRGB8888 fourcc_code('X', 'R', '2', '4') /* [31:0] x:R:G:B 8:8:8:8 little endian */
+#define DRM_FORMAT_XBGR8888 fourcc_code('X', 'B', '2', '4') /* [31:0] x:B:G:R 8:8:8:8 little endian */
+#define DRM_FORMAT_RGBX8888 fourcc_code('R', 'X', '2', '4') /* [31:0] R:G:B:x 8:8:8:8 little endian */
+#define DRM_FORMAT_BGRX8888 fourcc_code('B', 'X', '2', '4') /* [31:0] B:G:R:x 8:8:8:8 little endian */
+
+#define DRM_FORMAT_ARGB8888 fourcc_code('A', 'R', '2', '4') /* [31:0] A:R:G:B 8:8:8:8 little endian */
+#define DRM_FORMAT_ABGR8888 fourcc_code('A', 'B', '2', '4') /* [31:0] A:B:G:R 8:8:8:8 little endian */
+#define DRM_FORMAT_RGBA8888 fourcc_code('R', 'A', '2', '4') /* [31:0] R:G:B:A 8:8:8:8 little endian */
+#define DRM_FORMAT_BGRA8888 fourcc_code('B', 'A', '2', '4') /* [31:0] B:G:R:A 8:8:8:8 little endian */
+
+#define DRM_FORMAT_XRGB2101010 fourcc_code('X', 'R', '3', '0') /* [31:0] x:R:G:B 2:10:10:10 little endian */
+#define DRM_FORMAT_XBGR2101010 fourcc_code('X', 'B', '3', '0') /* [31:0] x:B:G:R 2:10:10:10 little endian */
+#define DRM_FORMAT_RGBX1010102 fourcc_code('R', 'X', '3', '0') /* [31:0] R:G:B:x 10:10:10:2 little endian */
+#define DRM_FORMAT_BGRX1010102 fourcc_code('B', 'X', '3', '0') /* [31:0] B:G:R:x 10:10:10:2 little endian */
+
+#define DRM_FORMAT_ARGB2101010 fourcc_code('A', 'R', '3', '0') /* [31:0] A:R:G:B 2:10:10:10 little endian */
+#define DRM_FORMAT_ABGR2101010 fourcc_code('A', 'B', '3', '0') /* [31:0] A:B:G:R 2:10:10:10 little endian */
+#define DRM_FORMAT_RGBA1010102 fourcc_code('R', 'A', '3', '0') /* [31:0] R:G:B:A 10:10:10:2 little endian */
+#define DRM_FORMAT_BGRA1010102 fourcc_code('B', 'A', '3', '0') /* [31:0] B:G:R:A 10:10:10:2 little endian */
+
+/*
+ * Floating point 64bpp RGB
+ * IEEE 754-2008 binary16 half-precision float
+ * [15:0] sign:exponent:mantissa 1:5:10
+ */
+#define DRM_FORMAT_XRGB16161616F fourcc_code('X', 'R', '4', 'H') /* [63:0] x:R:G:B 16:16:16:16 little endian */
+#define DRM_FORMAT_XBGR16161616F fourcc_code('X', 'B', '4', 'H') /* [63:0] x:B:G:R 16:16:16:16 little endian */
+
+#define DRM_FORMAT_ARGB16161616F fourcc_code('A', 'R', '4', 'H') /* [63:0] A:R:G:B 16:16:16:16 little endian */
+#define DRM_FORMAT_ABGR16161616F fourcc_code('A', 'B', '4', 'H') /* [63:0] A:B:G:R 16:16:16:16 little endian */
+
+/* packed YCbCr */
+#define DRM_FORMAT_YUYV fourcc_code('Y', 'U', 'Y', 'V') /* [31:0] Cr0:Y1:Cb0:Y0 8:8:8:8 little endian */
+#define DRM_FORMAT_YVYU fourcc_code('Y', 'V', 'Y', 'U') /* [31:0] Cb0:Y1:Cr0:Y0 8:8:8:8 little endian */
+#define DRM_FORMAT_UYVY fourcc_code('U', 'Y', 'V', 'Y') /* [31:0] Y1:Cr0:Y0:Cb0 8:8:8:8 little endian */
+#define DRM_FORMAT_VYUY fourcc_code('V', 'Y', 'U', 'Y') /* [31:0] Y1:Cb0:Y0:Cr0 8:8:8:8 little endian */
+
+#define DRM_FORMAT_AYUV fourcc_code('A', 'Y', 'U', 'V') /* [31:0] A:Y:Cb:Cr 8:8:8:8 little endian */
+#define DRM_FORMAT_XYUV8888 fourcc_code('X', 'Y', 'U', 'V') /* [31:0] X:Y:Cb:Cr 8:8:8:8 little endian */
+#define DRM_FORMAT_VUY888 fourcc_code('V', 'U', '2', '4') /* [23:0] Cr:Cb:Y 8:8:8 little endian */
+#define DRM_FORMAT_VUY101010 fourcc_code('V', 'U', '3', '0') /* Y followed by U then V, 10:10:10. Non-linear modifier only */
+
+/*
+ * packed Y2xx indicate for each component, xx valid data occupy msb
+ * 16-xx padding occupy lsb
+ */
+#define DRM_FORMAT_Y210 fourcc_code('Y', '2', '1', '0') /* [63:0] Cr0:0:Y1:0:Cb0:0:Y0:0 10:6:10:6:10:6:10:6 little endian per 2 Y pixels */
+#define DRM_FORMAT_Y212 fourcc_code('Y', '2', '1', '2') /* [63:0] Cr0:0:Y1:0:Cb0:0:Y0:0 12:4:12:4:12:4:12:4 little endian per 2 Y pixels */
+#define DRM_FORMAT_Y216 fourcc_code('Y', '2', '1', '6') /* [63:0] Cr0:Y1:Cb0:Y0 16:16:16:16 little endian per 2 Y pixels */
+
+/*
+ * packed Y4xx indicate for each component, xx valid data occupy msb
+ * 16-xx padding occupy lsb except Y410
+ */
+#define DRM_FORMAT_Y410 fourcc_code('Y', '4', '1', '0') /* [31:0] A:Cr:Y:Cb 2:10:10:10 little endian */
+#define DRM_FORMAT_Y412 fourcc_code('Y', '4', '1', '2') /* [63:0] A:0:Cr:0:Y:0:Cb:0 12:4:12:4:12:4:12:4 little endian */
+#define DRM_FORMAT_Y416 fourcc_code('Y', '4', '1', '6') /* [63:0] A:Cr:Y:Cb 16:16:16:16 little endian */
+
+#define DRM_FORMAT_XVYU2101010 fourcc_code('X', 'V', '3', '0') /* [31:0] X:Cr:Y:Cb 2:10:10:10 little endian */
+#define DRM_FORMAT_XVYU12_16161616 fourcc_code('X', 'V', '3', '6') /* [63:0] X:0:Cr:0:Y:0:Cb:0 12:4:12:4:12:4:12:4 little endian */
+#define DRM_FORMAT_XVYU16161616 fourcc_code('X', 'V', '4', '8') /* [63:0] X:Cr:Y:Cb 16:16:16:16 little endian */
+
+/*
+ * packed YCbCr420 2x2 tiled formats
+ * first 64 bits will contain Y,Cb,Cr components for a 2x2 tile
+ */
+/* [63:0] A3:A2:Y3:0:Cr0:0:Y2:0:A1:A0:Y1:0:Cb0:0:Y0:0 1:1:8:2:8:2:8:2:1:1:8:2:8:2:8:2 little endian */
+#define DRM_FORMAT_Y0L0 fourcc_code('Y', '0', 'L', '0')
+/* [63:0] X3:X2:Y3:0:Cr0:0:Y2:0:X1:X0:Y1:0:Cb0:0:Y0:0 1:1:8:2:8:2:8:2:1:1:8:2:8:2:8:2 little endian */
+#define DRM_FORMAT_X0L0 fourcc_code('X', '0', 'L', '0')
+
+/* [63:0] A3:A2:Y3:Cr0:Y2:A1:A0:Y1:Cb0:Y0 1:1:10:10:10:1:1:10:10:10 little endian */
+#define DRM_FORMAT_Y0L2 fourcc_code('Y', '0', 'L', '2')
+/* [63:0] X3:X2:Y3:Cr0:Y2:X1:X0:Y1:Cb0:Y0 1:1:10:10:10:1:1:10:10:10 little endian */
+#define DRM_FORMAT_X0L2 fourcc_code('X', '0', 'L', '2')
+
+/*
+ * 1-plane YUV 4:2:0
+ * In these formats, the component ordering is specified (Y, followed by U
+ * then V), but the exact Linear layout is undefined.
+ * These formats can only be used with a non-Linear modifier.
+ */
+#define DRM_FORMAT_YUV420_8BIT fourcc_code('Y', 'U', '0', '8')
+#define DRM_FORMAT_YUV420_10BIT fourcc_code('Y', 'U', '1', '0')
+
+/*
+ * 2 plane RGB + A
+ * index 0 = RGB plane, same format as the corresponding non _A8 format has
+ * index 1 = A plane, [7:0] A
+ */
+#define DRM_FORMAT_XRGB8888_A8 fourcc_code('X', 'R', 'A', '8')
+#define DRM_FORMAT_XBGR8888_A8 fourcc_code('X', 'B', 'A', '8')
+#define DRM_FORMAT_RGBX8888_A8 fourcc_code('R', 'X', 'A', '8')
+#define DRM_FORMAT_BGRX8888_A8 fourcc_code('B', 'X', 'A', '8')
+#define DRM_FORMAT_RGB888_A8 fourcc_code('R', '8', 'A', '8')
+#define DRM_FORMAT_BGR888_A8 fourcc_code('B', '8', 'A', '8')
+#define DRM_FORMAT_RGB565_A8 fourcc_code('R', '5', 'A', '8')
+#define DRM_FORMAT_BGR565_A8 fourcc_code('B', '5', 'A', '8')
+
+/*
+ * 2 plane YCbCr
+ * index 0 = Y plane, [7:0] Y
+ * index 1 = Cr:Cb plane, [15:0] Cr:Cb little endian
+ * or
+ * index 1 = Cb:Cr plane, [15:0] Cb:Cr little endian
+ */
+#define DRM_FORMAT_NV12 fourcc_code('N', 'V', '1', '2') /* 2x2 subsampled Cr:Cb plane */
+#define DRM_FORMAT_NV21 fourcc_code('N', 'V', '2', '1') /* 2x2 subsampled Cb:Cr plane */
+#define DRM_FORMAT_NV16 fourcc_code('N', 'V', '1', '6') /* 2x1 subsampled Cr:Cb plane */
+#define DRM_FORMAT_NV61 fourcc_code('N', 'V', '6', '1') /* 2x1 subsampled Cb:Cr plane */
+#define DRM_FORMAT_NV24 fourcc_code('N', 'V', '2', '4') /* non-subsampled Cr:Cb plane */
+#define DRM_FORMAT_NV42 fourcc_code('N', 'V', '4', '2') /* non-subsampled Cb:Cr plane */
+/*
+ * 2 plane YCbCr
+ * index 0 = Y plane, [39:0] Y3:Y2:Y1:Y0 little endian
+ * index 1 = Cr:Cb plane, [39:0] Cr1:Cb1:Cr0:Cb0 little endian
+ */
+#define DRM_FORMAT_NV15 fourcc_code('N', 'V', '1', '5') /* 2x2 subsampled Cr:Cb plane */
+
+/*
+ * 2 plane YCbCr MSB aligned
+ * index 0 = Y plane, [15:0] Y:x [10:6] little endian
+ * index 1 = Cr:Cb plane, [31:0] Cr:x:Cb:x [10:6:10:6] little endian
+ */
+#define DRM_FORMAT_P210 fourcc_code('P', '2', '1', '0') /* 2x1 subsampled Cr:Cb plane, 10 bit per channel */
+
+/*
+ * 2 plane YCbCr MSB aligned
+ * index 0 = Y plane, [15:0] Y:x [10:6] little endian
+ * index 1 = Cr:Cb plane, [31:0] Cr:x:Cb:x [10:6:10:6] little endian
+ */
+#define DRM_FORMAT_P010 fourcc_code('P', '0', '1', '0') /* 2x2 subsampled Cr:Cb plane 10 bits per channel */
+
+/*
+ * 2 plane YCbCr MSB aligned
+ * index 0 = Y plane, [15:0] Y:x [12:4] little endian
+ * index 1 = Cr:Cb plane, [31:0] Cr:x:Cb:x [12:4:12:4] little endian
+ */
+#define DRM_FORMAT_P012 fourcc_code('P', '0', '1', '2') /* 2x2 subsampled Cr:Cb plane 12 bits per channel */
+
+/*
+ * 2 plane YCbCr MSB aligned
+ * index 0 = Y plane, [15:0] Y little endian
+ * index 1 = Cr:Cb plane, [31:0] Cr:Cb [16:16] little endian
+ */
+#define DRM_FORMAT_P016 fourcc_code('P', '0', '1', '6') /* 2x2 subsampled Cr:Cb plane 16 bits per channel */
+
+/* 2 plane YCbCr420.
+ * 3 10 bit components and 2 padding bits packed into 4 bytes.
+ * index 0 = Y plane, [31:0] x:Y2:Y1:Y0 2:10:10:10 little endian
+ * index 1 = Cr:Cb plane, [63:0] x:Cr2:Cb2:Cr1:x:Cb1:Cr0:Cb0 [2:10:10:10:2:10:10:10] little endian
+ */
+#define DRM_FORMAT_P030 fourcc_code('P', '0', '3', '0') /* 2x2 subsampled Cr:Cb plane 10 bits per channel packed */
+
+/* 3 plane non-subsampled (444) YCbCr
+ * 16 bits per component, but only 10 bits are used and 6 bits are padded
+ * index 0: Y plane, [15:0] Y:x [10:6] little endian
+ * index 1: Cb plane, [15:0] Cb:x [10:6] little endian
+ * index 2: Cr plane, [15:0] Cr:x [10:6] little endian
+ */
+#define DRM_FORMAT_Q410 fourcc_code('Q', '4', '1', '0')
+
+/* 3 plane non-subsampled (444) YCrCb
+ * 16 bits per component, but only 10 bits are used and 6 bits are padded
+ * index 0: Y plane, [15:0] Y:x [10:6] little endian
+ * index 1: Cr plane, [15:0] Cr:x [10:6] little endian
+ * index 2: Cb plane, [15:0] Cb:x [10:6] little endian
+ */
+#define DRM_FORMAT_Q401 fourcc_code('Q', '4', '0', '1')
+
+/*
+ * 3 plane YCbCr
+ * index 0: Y plane, [7:0] Y
+ * index 1: Cb plane, [7:0] Cb
+ * index 2: Cr plane, [7:0] Cr
+ * or
+ * index 1: Cr plane, [7:0] Cr
+ * index 2: Cb plane, [7:0] Cb
+ */
+#define DRM_FORMAT_YUV410 fourcc_code('Y', 'U', 'V', '9') /* 4x4 subsampled Cb (1) and Cr (2) planes */
+#define DRM_FORMAT_YVU410 fourcc_code('Y', 'V', 'U', '9') /* 4x4 subsampled Cr (1) and Cb (2) planes */
+#define DRM_FORMAT_YUV411 fourcc_code('Y', 'U', '1', '1') /* 4x1 subsampled Cb (1) and Cr (2) planes */
+#define DRM_FORMAT_YVU411 fourcc_code('Y', 'V', '1', '1') /* 4x1 subsampled Cr (1) and Cb (2) planes */
+#define DRM_FORMAT_YUV420 fourcc_code('Y', 'U', '1', '2') /* 2x2 subsampled Cb (1) and Cr (2) planes */
+#define DRM_FORMAT_YVU420 fourcc_code('Y', 'V', '1', '2') /* 2x2 subsampled Cr (1) and Cb (2) planes */
+#define DRM_FORMAT_YUV422 fourcc_code('Y', 'U', '1', '6') /* 2x1 subsampled Cb (1) and Cr (2) planes */
+#define DRM_FORMAT_YVU422 fourcc_code('Y', 'V', '1', '6') /* 2x1 subsampled Cr (1) and Cb (2) planes */
+#define DRM_FORMAT_YUV444 fourcc_code('Y', 'U', '2', '4') /* non-subsampled Cb (1) and Cr (2) planes */
+#define DRM_FORMAT_YVU444 fourcc_code('Y', 'V', '2', '4') /* non-subsampled Cr (1) and Cb (2) planes */
+
+
+/*
+ * Format Modifiers:
+ *
+ * Format modifiers describe, typically, a re-ordering or modification
+ * of the data in a plane of an FB. This can be used to express tiled/
+ * swizzled formats, or compression, or a combination of the two.
+ *
+ * The upper 8 bits of the format modifier are a vendor-id as assigned
+ * below. The lower 56 bits are assigned as vendor sees fit.
+ */
+
+/* Vendor Ids: */
+#define DRM_FORMAT_MOD_NONE 0
+#define DRM_FORMAT_MOD_VENDOR_NONE 0
+#define DRM_FORMAT_MOD_VENDOR_INTEL 0x01
+#define DRM_FORMAT_MOD_VENDOR_AMD 0x02
+#define DRM_FORMAT_MOD_VENDOR_NVIDIA 0x03
+#define DRM_FORMAT_MOD_VENDOR_SAMSUNG 0x04
+#define DRM_FORMAT_MOD_VENDOR_QCOM 0x05
+#define DRM_FORMAT_MOD_VENDOR_VIVANTE 0x06
+#define DRM_FORMAT_MOD_VENDOR_BROADCOM 0x07
+#define DRM_FORMAT_MOD_VENDOR_ARM 0x08
+#define DRM_FORMAT_MOD_VENDOR_ALLWINNER 0x09
+#define DRM_FORMAT_MOD_VENDOR_AMLOGIC 0x0a
+
+/* add more to the end as needed */
+
+#define DRM_FORMAT_RESERVED ((1ULL << 56) - 1)
+
+#define fourcc_mod_code(vendor, val) \
+ ((((__u64)DRM_FORMAT_MOD_VENDOR_## vendor) << 56) | ((val) & 0x00ffffffffffffffULL))
+
+/*
+ * Format Modifier tokens:
+ *
+ * When adding a new token please document the layout with a code comment,
+ * similar to the fourcc codes above. drm_fourcc.h is considered the
+ * authoritative source for all of these.
+ *
+ * Generic modifier names:
+ *
+ * DRM_FORMAT_MOD_GENERIC_* definitions are used to provide vendor-neutral names
+ * for layouts which are common across multiple vendors. To preserve
+ * compatibility, in cases where a vendor-specific definition already exists and
+ * a generic name for it is desired, the common name is a purely symbolic alias
+ * and must use the same numerical value as the original definition.
+ *
+ * Note that generic names should only be used for modifiers which describe
+ * generic layouts (such as pixel re-ordering), which may have
+ * independently-developed support across multiple vendors.
+ *
+ * In future cases where a generic layout is identified before merging with a
+ * vendor-specific modifier, a new 'GENERIC' vendor or modifier using vendor
+ * 'NONE' could be considered. This should only be for obvious, exceptional
+ * cases to avoid polluting the 'GENERIC' namespace with modifiers which only
+ * apply to a single vendor.
+ *
+ * Generic names should not be used for cases where multiple hardware vendors
+ * have implementations of the same standardised compression scheme (such as
+ * AFBC). In those cases, all implementations should use the same format
+ * modifier(s), reflecting the vendor of the standard.
+ */
+
+#define DRM_FORMAT_MOD_GENERIC_16_16_TILE DRM_FORMAT_MOD_SAMSUNG_16_16_TILE
+
+/*
+ * Invalid Modifier
+ *
+ * This modifier can be used as a sentinel to terminate the format modifiers
+ * list, or to initialize a variable with an invalid modifier. It might also be
+ * used to report an error back to userspace for certain APIs.
+ */
+#define DRM_FORMAT_MOD_INVALID fourcc_mod_code(NONE, DRM_FORMAT_RESERVED)
+
+/*
+ * Linear Layout
+ *
+ * Just plain linear layout. Note that this is different from no specifying any
+ * modifier (e.g. not setting DRM_MODE_FB_MODIFIERS in the DRM_ADDFB2 ioctl),
+ * which tells the driver to also take driver-internal information into account
+ * and so might actually result in a tiled framebuffer.
+ */
+#define DRM_FORMAT_MOD_LINEAR fourcc_mod_code(NONE, 0)
+
+/* Intel framebuffer modifiers */
+
+/*
+ * Intel X-tiling layout
+ *
+ * This is a tiled layout using 4Kb tiles (except on gen2 where the tiles 2Kb)
+ * in row-major layout. Within the tile bytes are laid out row-major, with
+ * a platform-dependent stride. On top of that the memory can apply
+ * platform-depending swizzling of some higher address bits into bit6.
+ *
+ * Note that this layout is only accurate on intel gen 8+ or valleyview chipsets.
+ * On earlier platforms the is highly platforms specific and not useful for
+ * cross-driver sharing. It exists since on a given platform it does uniquely
+ * identify the layout in a simple way for i915-specific userspace, which
+ * facilitated conversion of userspace to modifiers. Additionally the exact
+ * format on some really old platforms is not known.
+ */
+#define I915_FORMAT_MOD_X_TILED fourcc_mod_code(INTEL, 1)
+
+/*
+ * Intel Y-tiling layout
+ *
+ * This is a tiled layout using 4Kb tiles (except on gen2 where the tiles 2Kb)
+ * in row-major layout. Within the tile bytes are laid out in OWORD (16 bytes)
+ * chunks column-major, with a platform-dependent height. On top of that the
+ * memory can apply platform-depending swizzling of some higher address bits
+ * into bit6.
+ *
+ * Note that this layout is only accurate on intel gen 8+ or valleyview chipsets.
+ * On earlier platforms the is highly platforms specific and not useful for
+ * cross-driver sharing. It exists since on a given platform it does uniquely
+ * identify the layout in a simple way for i915-specific userspace, which
+ * facilitated conversion of userspace to modifiers. Additionally the exact
+ * format on some really old platforms is not known.
+ */
+#define I915_FORMAT_MOD_Y_TILED fourcc_mod_code(INTEL, 2)
+
+/*
+ * Intel Yf-tiling layout
+ *
+ * This is a tiled layout using 4Kb tiles in row-major layout.
+ * Within the tile pixels are laid out in 16 256 byte units / sub-tiles which
+ * are arranged in four groups (two wide, two high) with column-major layout.
+ * Each group therefore consits out of four 256 byte units, which are also laid
+ * out as 2x2 column-major.
+ * 256 byte units are made out of four 64 byte blocks of pixels, producing
+ * either a square block or a 2:1 unit.
+ * 64 byte blocks of pixels contain four pixel rows of 16 bytes, where the width
+ * in pixel depends on the pixel depth.
+ */
+#define I915_FORMAT_MOD_Yf_TILED fourcc_mod_code(INTEL, 3)
+
+/*
+ * Intel color control surface (CCS) for render compression
+ *
+ * The framebuffer format must be one of the 8:8:8:8 RGB formats.
+ * The main surface will be plane index 0 and must be Y/Yf-tiled,
+ * the CCS will be plane index 1.
+ *
+ * Each CCS tile matches a 1024x512 pixel area of the main surface.
+ * To match certain aspects of the 3D hardware the CCS is
+ * considered to be made up of normal 128Bx32 Y tiles, Thus
+ * the CCS pitch must be specified in multiples of 128 bytes.
+ *
+ * In reality the CCS tile appears to be a 64Bx64 Y tile, composed
+ * of QWORD (8 bytes) chunks instead of OWORD (16 bytes) chunks.
+ * But that fact is not relevant unless the memory is accessed
+ * directly.
+ */
+#define I915_FORMAT_MOD_Y_TILED_CCS fourcc_mod_code(INTEL, 4)
+#define I915_FORMAT_MOD_Yf_TILED_CCS fourcc_mod_code(INTEL, 5)
+
+/*
+ * Intel color control surfaces (CCS) for Gen-12 render compression.
+ *
+ * The main surface is Y-tiled and at plane index 0, the CCS is linear and
+ * at index 1. A 64B CCS cache line corresponds to an area of 4x1 tiles in
+ * main surface. In other words, 4 bits in CCS map to a main surface cache
+ * line pair. The main surface pitch is required to be a multiple of four
+ * Y-tile widths.
+ */
+#define I915_FORMAT_MOD_Y_TILED_GEN12_RC_CCS fourcc_mod_code(INTEL, 6)
+
+/*
+ * Intel color control surfaces (CCS) for Gen-12 media compression
+ *
+ * The main surface is Y-tiled and at plane index 0, the CCS is linear and
+ * at index 1. A 64B CCS cache line corresponds to an area of 4x1 tiles in
+ * main surface. In other words, 4 bits in CCS map to a main surface cache
+ * line pair. The main surface pitch is required to be a multiple of four
+ * Y-tile widths. For semi-planar formats like NV12, CCS planes follow the
+ * Y and UV planes i.e., planes 0 and 1 are used for Y and UV surfaces,
+ * planes 2 and 3 for the respective CCS.
+ */
+#define I915_FORMAT_MOD_Y_TILED_GEN12_MC_CCS fourcc_mod_code(INTEL, 7)
+
+/*
+ * Tiled, NV12MT, grouped in 64 (pixels) x 32 (lines) -sized macroblocks
+ *
+ * Macroblocks are laid in a Z-shape, and each pixel data is following the
+ * standard NV12 style.
+ * As for NV12, an image is the result of two frame buffers: one for Y,
+ * one for the interleaved Cb/Cr components (1/2 the height of the Y buffer).
+ * Alignment requirements are (for each buffer):
+ * - multiple of 128 pixels for the width
+ * - multiple of 32 pixels for the height
+ *
+ * For more information: see https://linuxtv.org/downloads/v4l-dvb-apis/re32.html
+ */
+#define DRM_FORMAT_MOD_SAMSUNG_64_32_TILE fourcc_mod_code(SAMSUNG, 1)
+
+/*
+ * Tiled, 16 (pixels) x 16 (lines) - sized macroblocks
+ *
+ * This is a simple tiled layout using tiles of 16x16 pixels in a row-major
+ * layout. For YCbCr formats Cb/Cr components are taken in such a way that
+ * they correspond to their 16x16 luma block.
+ */
+#define DRM_FORMAT_MOD_SAMSUNG_16_16_TILE fourcc_mod_code(SAMSUNG, 2)
+
+/*
+ * Qualcomm Compressed Format
+ *
+ * Refers to a compressed variant of the base format that is compressed.
+ * Implementation may be platform and base-format specific.
+ *
+ * Each macrotile consists of m x n (mostly 4 x 4) tiles.
+ * Pixel data pitch/stride is aligned with macrotile width.
+ * Pixel data height is aligned with macrotile height.
+ * Entire pixel data buffer is aligned with 4k(bytes).
+ */
+#define DRM_FORMAT_MOD_QCOM_COMPRESSED fourcc_mod_code(QCOM, 1)
+
+/* Vivante framebuffer modifiers */
+
+/*
+ * Vivante 4x4 tiling layout
+ *
+ * This is a simple tiled layout using tiles of 4x4 pixels in a row-major
+ * layout.
+ */
+#define DRM_FORMAT_MOD_VIVANTE_TILED fourcc_mod_code(VIVANTE, 1)
+
+/*
+ * Vivante 64x64 super-tiling layout
+ *
+ * This is a tiled layout using 64x64 pixel super-tiles, where each super-tile
+ * contains 8x4 groups of 2x4 tiles of 4x4 pixels (like above) each, all in row-
+ * major layout.
+ *
+ * For more information: see
+ * https://github.com/etnaviv/etna_viv/blob/master/doc/hardware.md#texture-tiling
+ */
+#define DRM_FORMAT_MOD_VIVANTE_SUPER_TILED fourcc_mod_code(VIVANTE, 2)
+
+/*
+ * Vivante 4x4 tiling layout for dual-pipe
+ *
+ * Same as the 4x4 tiling layout, except every second 4x4 pixel tile starts at a
+ * different base address. Offsets from the base addresses are therefore halved
+ * compared to the non-split tiled layout.
+ */
+#define DRM_FORMAT_MOD_VIVANTE_SPLIT_TILED fourcc_mod_code(VIVANTE, 3)
+
+/*
+ * Vivante 64x64 super-tiling layout for dual-pipe
+ *
+ * Same as the 64x64 super-tiling layout, except every second 4x4 pixel tile
+ * starts at a different base address. Offsets from the base addresses are
+ * therefore halved compared to the non-split super-tiled layout.
+ */
+#define DRM_FORMAT_MOD_VIVANTE_SPLIT_SUPER_TILED fourcc_mod_code(VIVANTE, 4)
+
+/* NVIDIA frame buffer modifiers */
+
+/*
+ * Tegra Tiled Layout, used by Tegra 2, 3 and 4.
+ *
+ * Pixels are arranged in simple tiles of 16 x 16 bytes.
+ */
+#define DRM_FORMAT_MOD_NVIDIA_TEGRA_TILED fourcc_mod_code(NVIDIA, 1)
+
+/*
+ * Generalized Block Linear layout, used by desktop GPUs starting with NV50/G80,
+ * and Tegra GPUs starting with Tegra K1.
+ *
+ * Pixels are arranged in Groups of Bytes (GOBs). GOB size and layout varies
+ * based on the architecture generation. GOBs themselves are then arranged in
+ * 3D blocks, with the block dimensions (in terms of GOBs) always being a power
+ * of two, and hence expressible as their log2 equivalent (E.g., "2" represents
+ * a block depth or height of "4").
+ *
+ * Chapter 20 "Pixel Memory Formats" of the Tegra X1 TRM describes this format
+ * in full detail.
+ *
+ * Macro
+ * Bits Param Description
+ * ---- ----- -----------------------------------------------------------------
+ *
+ * 3:0 h log2(height) of each block, in GOBs. Placed here for
+ * compatibility with the existing
+ * DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK()-based modifiers.
+ *
+ * 4:4 - Must be 1, to indicate block-linear layout. Necessary for
+ * compatibility with the existing
+ * DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK()-based modifiers.
+ *
+ * 8:5 - Reserved (To support 3D-surfaces with variable log2(depth) block
+ * size). Must be zero.
+ *
+ * Note there is no log2(width) parameter. Some portions of the
+ * hardware support a block width of two gobs, but it is impractical
+ * to use due to lack of support elsewhere, and has no known
+ * benefits.
+ *
+ * 11:9 - Reserved (To support 2D-array textures with variable array stride
+ * in blocks, specified via log2(tile width in blocks)). Must be
+ * zero.
+ *
+ * 19:12 k Page Kind. This value directly maps to a field in the page
+ * tables of all GPUs >= NV50. It affects the exact layout of bits
+ * in memory and can be derived from the tuple
+ *
+ * (format, GPU model, compression type, samples per pixel)
+ *
+ * Where compression type is defined below. If GPU model were
+ * implied by the format modifier, format, or memory buffer, page
+ * kind would not need to be included in the modifier itself, but
+ * since the modifier should define the layout of the associated
+ * memory buffer independent from any device or other context, it
+ * must be included here.
+ *
+ * 21:20 g GOB Height and Page Kind Generation. The height of a GOB changed
+ * starting with Fermi GPUs. Additionally, the mapping between page
+ * kind and bit layout has changed at various points.
+ *
+ * 0 = Gob Height 8, Fermi - Volta, Tegra K1+ Page Kind mapping
+ * 1 = Gob Height 4, G80 - GT2XX Page Kind mapping
+ * 2 = Gob Height 8, Turing+ Page Kind mapping
+ * 3 = Reserved for future use.
+ *
+ * 22:22 s Sector layout. On Tegra GPUs prior to Xavier, there is a further
+ * bit remapping step that occurs at an even lower level than the
+ * page kind and block linear swizzles. This causes the layout of
+ * surfaces mapped in those SOC's GPUs to be incompatible with the
+ * equivalent mapping on other GPUs in the same system.
+ *
+ * 0 = Tegra K1 - Tegra Parker/TX2 Layout.
+ * 1 = Desktop GPU and Tegra Xavier+ Layout
+ *
+ * 25:23 c Lossless Framebuffer Compression type.
+ *
+ * 0 = none
+ * 1 = ROP/3D, layout 1, exact compression format implied by Page
+ * Kind field
+ * 2 = ROP/3D, layout 2, exact compression format implied by Page
+ * Kind field
+ * 3 = CDE horizontal
+ * 4 = CDE vertical
+ * 5 = Reserved for future use
+ * 6 = Reserved for future use
+ * 7 = Reserved for future use
+ *
+ * 55:25 - Reserved for future use. Must be zero.
+ */
+#define DRM_FORMAT_MOD_NVIDIA_BLOCK_LINEAR_2D(c, s, g, k, h) \
+ fourcc_mod_code(NVIDIA, (0x10 | \
+ ((h) & 0xf) | \
+ (((k) & 0xff) << 12) | \
+ (((g) & 0x3) << 20) | \
+ (((s) & 0x1) << 22) | \
+ (((c) & 0x7) << 23)))
+
+/* To grandfather in prior block linear format modifiers to the above layout,
+ * the page kind "0", which corresponds to "pitch/linear" and hence is unusable
+ * with block-linear layouts, is remapped within drivers to the value 0xfe,
+ * which corresponds to the "generic" kind used for simple single-sample
+ * uncompressed color formats on Fermi - Volta GPUs.
+ */
+static inline __u64
+drm_fourcc_canonicalize_nvidia_format_mod(__u64 modifier)
+{
+ if (!(modifier & 0x10) || (modifier & (0xff << 12)))
+ return modifier;
+ else
+ return modifier | (0xfe << 12);
+}
+
+/*
+ * 16Bx2 Block Linear layout, used by Tegra K1 and later
+ *
+ * Pixels are arranged in 64x8 Groups Of Bytes (GOBs). GOBs are then stacked
+ * vertically by a power of 2 (1 to 32 GOBs) to form a block.
+ *
+ * Within a GOB, data is ordered as 16B x 2 lines sectors laid in Z-shape.
+ *
+ * Parameter 'v' is the log2 encoding of the number of GOBs stacked vertically.
+ * Valid values are:
+ *
+ * 0 == ONE_GOB
+ * 1 == TWO_GOBS
+ * 2 == FOUR_GOBS
+ * 3 == EIGHT_GOBS
+ * 4 == SIXTEEN_GOBS
+ * 5 == THIRTYTWO_GOBS
+ *
+ * Chapter 20 "Pixel Memory Formats" of the Tegra X1 TRM describes this format
+ * in full detail.
+ */
+#define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK(v) \
+ DRM_FORMAT_MOD_NVIDIA_BLOCK_LINEAR_2D(0, 0, 0, 0, (v))
+
+#define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_ONE_GOB \
+ DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK(0)
+#define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_TWO_GOB \
+ DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK(1)
+#define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_FOUR_GOB \
+ DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK(2)
+#define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_EIGHT_GOB \
+ DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK(3)
+#define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_SIXTEEN_GOB \
+ DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK(4)
+#define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_THIRTYTWO_GOB \
+ DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK(5)
+
+/*
+ * Some Broadcom modifiers take parameters, for example the number of
+ * vertical lines in the image. Reserve the lower 32 bits for modifier
+ * type, and the next 24 bits for parameters. Top 8 bits are the
+ * vendor code.
+ */
+#define __fourcc_mod_broadcom_param_shift 8
+#define __fourcc_mod_broadcom_param_bits 48
+#define fourcc_mod_broadcom_code(val, params) \
+ fourcc_mod_code(BROADCOM, ((((__u64)params) << __fourcc_mod_broadcom_param_shift) | val))
+#define fourcc_mod_broadcom_param(m) \
+ ((int)(((m) >> __fourcc_mod_broadcom_param_shift) & \
+ ((1ULL << __fourcc_mod_broadcom_param_bits) - 1)))
+#define fourcc_mod_broadcom_mod(m) \
+ ((m) & ~(((1ULL << __fourcc_mod_broadcom_param_bits) - 1) << \
+ __fourcc_mod_broadcom_param_shift))
+
+/*
+ * Broadcom VC4 "T" format
+ *
+ * This is the primary layout that the V3D GPU can texture from (it
+ * can't do linear). The T format has:
+ *
+ * - 64b utiles of pixels in a raster-order grid according to cpp. It's 4x4
+ * pixels at 32 bit depth.
+ *
+ * - 1k subtiles made of a 4x4 raster-order grid of 64b utiles (so usually
+ * 16x16 pixels).
+ *
+ * - 4k tiles made of a 2x2 grid of 1k subtiles (so usually 32x32 pixels). On
+ * even 4k tile rows, they're arranged as (BL, TL, TR, BR), and on odd rows
+ * they're (TR, BR, BL, TL), where bottom left is start of memory.
+ *
+ * - an image made of 4k tiles in rows either left-to-right (even rows of 4k
+ * tiles) or right-to-left (odd rows of 4k tiles).
+ */
+#define DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED fourcc_mod_code(BROADCOM, 1)
+
+/*
+ * Broadcom SAND format
+ *
+ * This is the native format that the H.264 codec block uses. For VC4
+ * HVS, it is only valid for H.264 (NV12/21) and RGBA modes.
+ *
+ * The image can be considered to be split into columns, and the
+ * columns are placed consecutively into memory. The width of those
+ * columns can be either 32, 64, 128, or 256 pixels, but in practice
+ * only 128 pixel columns are used.
+ *
+ * The pitch between the start of each column is set to optimally
+ * switch between SDRAM banks. This is passed as the number of lines
+ * of column width in the modifier (we can't use the stride value due
+ * to various core checks that look at it , so you should set the
+ * stride to width*cpp).
+ *
+ * Note that the column height for this format modifier is the same
+ * for all of the planes, assuming that each column contains both Y
+ * and UV. Some SAND-using hardware stores UV in a separate tiled
+ * image from Y to reduce the column height, which is not supported
+ * with these modifiers.
+ *
+ * The DRM_FORMAT_MOD_BROADCOM_SAND128_COL_HEIGHT modifier is also
+ * supported for DRM_FORMAT_P030 where the columns remain as 128 bytes
+ * wide, but as this is a 10 bpp format that translates to 96 pixels.
+ */
+
+#define DRM_FORMAT_MOD_BROADCOM_SAND32_COL_HEIGHT(v) \
+ fourcc_mod_broadcom_code(2, v)
+#define DRM_FORMAT_MOD_BROADCOM_SAND64_COL_HEIGHT(v) \
+ fourcc_mod_broadcom_code(3, v)
+#define DRM_FORMAT_MOD_BROADCOM_SAND128_COL_HEIGHT(v) \
+ fourcc_mod_broadcom_code(4, v)
+#define DRM_FORMAT_MOD_BROADCOM_SAND256_COL_HEIGHT(v) \
+ fourcc_mod_broadcom_code(5, v)
+
+#define DRM_FORMAT_MOD_BROADCOM_SAND32 \
+ DRM_FORMAT_MOD_BROADCOM_SAND32_COL_HEIGHT(0)
+#define DRM_FORMAT_MOD_BROADCOM_SAND64 \
+ DRM_FORMAT_MOD_BROADCOM_SAND64_COL_HEIGHT(0)
+#define DRM_FORMAT_MOD_BROADCOM_SAND128 \
+ DRM_FORMAT_MOD_BROADCOM_SAND128_COL_HEIGHT(0)
+#define DRM_FORMAT_MOD_BROADCOM_SAND256 \
+ DRM_FORMAT_MOD_BROADCOM_SAND256_COL_HEIGHT(0)
+
+/* Broadcom UIF format
+ *
+ * This is the common format for the current Broadcom multimedia
+ * blocks, including V3D 3.x and newer, newer video codecs, and
+ * displays.
+ *
+ * The image consists of utiles (64b blocks), UIF blocks (2x2 utiles),
+ * and macroblocks (4x4 UIF blocks). Those 4x4 UIF block groups are
+ * stored in columns, with padding between the columns to ensure that
+ * moving from one column to the next doesn't hit the same SDRAM page
+ * bank.
+ *
+ * To calculate the padding, it is assumed that each hardware block
+ * and the software driving it knows the platform's SDRAM page size,
+ * number of banks, and XOR address, and that it's identical between
+ * all blocks using the format. This tiling modifier will use XOR as
+ * necessary to reduce the padding. If a hardware block can't do XOR,
+ * the assumption is that a no-XOR tiling modifier will be created.
+ */
+#define DRM_FORMAT_MOD_BROADCOM_UIF fourcc_mod_code(BROADCOM, 6)
+
+/*
+ * Arm Framebuffer Compression (AFBC) modifiers
+ *
+ * AFBC is a proprietary lossless image compression protocol and format.
+ * It provides fine-grained random access and minimizes the amount of data
+ * transferred between IP blocks.
+ *
+ * AFBC has several features which may be supported and/or used, which are
+ * represented using bits in the modifier. Not all combinations are valid,
+ * and different devices or use-cases may support different combinations.
+ *
+ * Further information on the use of AFBC modifiers can be found in
+ * Documentation/gpu/afbc.rst
+ */
+
+/*
+ * The top 4 bits (out of the 56 bits alloted for specifying vendor specific
+ * modifiers) denote the category for modifiers. Currently we have only two
+ * categories of modifiers ie AFBC and MISC. We can have a maximum of sixteen
+ * different categories.
+ */
+#define DRM_FORMAT_MOD_ARM_CODE(__type, __val) \
+ fourcc_mod_code(ARM, ((__u64)(__type) << 52) | ((__val) & 0x000fffffffffffffULL))
+
+#define DRM_FORMAT_MOD_ARM_TYPE_AFBC 0x00
+#define DRM_FORMAT_MOD_ARM_TYPE_MISC 0x01
+
+#define DRM_FORMAT_MOD_ARM_AFBC(__afbc_mode) \
+ DRM_FORMAT_MOD_ARM_CODE(DRM_FORMAT_MOD_ARM_TYPE_AFBC, __afbc_mode)
+
+/*
+ * AFBC superblock size
+ *
+ * Indicates the superblock size(s) used for the AFBC buffer. The buffer
+ * size (in pixels) must be aligned to a multiple of the superblock size.
+ * Four lowest significant bits(LSBs) are reserved for block size.
+ *
+ * Where one superblock size is specified, it applies to all planes of the
+ * buffer (e.g. 16x16, 32x8). When multiple superblock sizes are specified,
+ * the first applies to the Luma plane and the second applies to the Chroma
+ * plane(s). e.g. (32x8_64x4 means 32x8 Luma, with 64x4 Chroma).
+ * Multiple superblock sizes are only valid for multi-plane YCbCr formats.
+ */
+#define AFBC_FORMAT_MOD_BLOCK_SIZE_MASK 0xf
+#define AFBC_FORMAT_MOD_BLOCK_SIZE_16x16 (1ULL)
+#define AFBC_FORMAT_MOD_BLOCK_SIZE_32x8 (2ULL)
+#define AFBC_FORMAT_MOD_BLOCK_SIZE_64x4 (3ULL)
+#define AFBC_FORMAT_MOD_BLOCK_SIZE_32x8_64x4 (4ULL)
+
+/*
+ * AFBC lossless colorspace transform
+ *
+ * Indicates that the buffer makes use of the AFBC lossless colorspace
+ * transform.
+ */
+#define AFBC_FORMAT_MOD_YTR (1ULL << 4)
+
+/*
+ * AFBC block-split
+ *
+ * Indicates that the payload of each superblock is split. The second
+ * half of the payload is positioned at a predefined offset from the start
+ * of the superblock payload.
+ */
+#define AFBC_FORMAT_MOD_SPLIT (1ULL << 5)
+
+/*
+ * AFBC sparse layout
+ *
+ * This flag indicates that the payload of each superblock must be stored at a
+ * predefined position relative to the other superblocks in the same AFBC
+ * buffer. This order is the same order used by the header buffer. In this mode
+ * each superblock is given the same amount of space as an uncompressed
+ * superblock of the particular format would require, rounding up to the next
+ * multiple of 128 bytes in size.
+ */
+#define AFBC_FORMAT_MOD_SPARSE (1ULL << 6)
+
+/*
+ * AFBC copy-block restrict
+ *
+ * Buffers with this flag must obey the copy-block restriction. The restriction
+ * is such that there are no copy-blocks referring across the border of 8x8
+ * blocks. For the subsampled data the 8x8 limitation is also subsampled.
+ */
+#define AFBC_FORMAT_MOD_CBR (1ULL << 7)
+
+/*
+ * AFBC tiled layout
+ *
+ * The tiled layout groups superblocks in 8x8 or 4x4 tiles, where all
+ * superblocks inside a tile are stored together in memory. 8x8 tiles are used
+ * for pixel formats up to and including 32 bpp while 4x4 tiles are used for
+ * larger bpp formats. The order between the tiles is scan line.
+ * When the tiled layout is used, the buffer size (in pixels) must be aligned
+ * to the tile size.
+ */
+#define AFBC_FORMAT_MOD_TILED (1ULL << 8)
+
+/*
+ * AFBC solid color blocks
+ *
+ * Indicates that the buffer makes use of solid-color blocks, whereby bandwidth
+ * can be reduced if a whole superblock is a single color.
+ */
+#define AFBC_FORMAT_MOD_SC (1ULL << 9)
+
+/*
+ * AFBC double-buffer
+ *
+ * Indicates that the buffer is allocated in a layout safe for front-buffer
+ * rendering.
+ */
+#define AFBC_FORMAT_MOD_DB (1ULL << 10)
+
+/*
+ * AFBC buffer content hints
+ *
+ * Indicates that the buffer includes per-superblock content hints.
+ */
+#define AFBC_FORMAT_MOD_BCH (1ULL << 11)
+
+/* AFBC uncompressed storage mode
+ *
+ * Indicates that the buffer is using AFBC uncompressed storage mode.
+ * In this mode all superblock payloads in the buffer use the uncompressed
+ * storage mode, which is usually only used for data which cannot be compressed.
+ * The buffer layout is the same as for AFBC buffers without USM set, this only
+ * affects the storage mode of the individual superblocks. Note that even a
+ * buffer without USM set may use uncompressed storage mode for some or all
+ * superblocks, USM just guarantees it for all.
+ */
+#define AFBC_FORMAT_MOD_USM (1ULL << 12)
+
+/*
+ * Arm 16x16 Block U-Interleaved modifier
+ *
+ * This is used by Arm Mali Utgard and Midgard GPUs. It divides the image
+ * into 16x16 pixel blocks. Blocks are stored linearly in order, but pixels
+ * in the block are reordered.
+ */
+#define DRM_FORMAT_MOD_ARM_16X16_BLOCK_U_INTERLEAVED \
+ DRM_FORMAT_MOD_ARM_CODE(DRM_FORMAT_MOD_ARM_TYPE_MISC, 1ULL)
+
+/*
+ * Allwinner tiled modifier
+ *
+ * This tiling mode is implemented by the VPU found on all Allwinner platforms,
+ * codenamed sunxi. It is associated with a YUV format that uses either 2 or 3
+ * planes.
+ *
+ * With this tiling, the luminance samples are disposed in tiles representing
+ * 32x32 pixels and the chrominance samples in tiles representing 32x64 pixels.
+ * The pixel order in each tile is linear and the tiles are disposed linearly,
+ * both in row-major order.
+ */
+#define DRM_FORMAT_MOD_ALLWINNER_TILED fourcc_mod_code(ALLWINNER, 1)
+
+/*
+ * Amlogic Video Framebuffer Compression modifiers
+ *
+ * Amlogic uses a proprietary lossless image compression protocol and format
+ * for their hardware video codec accelerators, either video decoders or
+ * video input encoders.
+ *
+ * It considerably reduces memory bandwidth while writing and reading
+ * frames in memory.
+ *
+ * The underlying storage is considered to be 3 components, 8bit or 10-bit
+ * per component YCbCr 420, single plane :
+ * - DRM_FORMAT_YUV420_8BIT
+ * - DRM_FORMAT_YUV420_10BIT
+ *
+ * The first 8 bits of the mode defines the layout, then the following 8 bits
+ * defines the options changing the layout.
+ *
+ * Not all combinations are valid, and different SoCs may support different
+ * combinations of layout and options.
+ */
+#define __fourcc_mod_amlogic_layout_mask 0xff
+#define __fourcc_mod_amlogic_options_shift 8
+#define __fourcc_mod_amlogic_options_mask 0xff
+
+#define DRM_FORMAT_MOD_AMLOGIC_FBC(__layout, __options) \
+ fourcc_mod_code(AMLOGIC, \
+ ((__layout) & __fourcc_mod_amlogic_layout_mask) | \
+ (((__options) & __fourcc_mod_amlogic_options_mask) \
+ << __fourcc_mod_amlogic_options_shift))
+
+/* Amlogic FBC Layouts */
+
+/*
+ * Amlogic FBC Basic Layout
+ *
+ * The basic layout is composed of:
+ * - a body content organized in 64x32 superblocks with 4096 bytes per
+ * superblock in default mode.
+ * - a 32 bytes per 128x64 header block
+ *
+ * This layout is transferrable between Amlogic SoCs supporting this modifier.
+ */
+#define AMLOGIC_FBC_LAYOUT_BASIC (1ULL)
+
+/*
+ * Amlogic FBC Scatter Memory layout
+ *
+ * Indicates the header contains IOMMU references to the compressed
+ * frames content to optimize memory access and layout.
+ *
+ * In this mode, only the header memory address is needed, thus the
+ * content memory organization is tied to the current producer
+ * execution and cannot be saved/dumped neither transferrable between
+ * Amlogic SoCs supporting this modifier.
+ *
+ * Due to the nature of the layout, these buffers are not expected to
+ * be accessible by the user-space clients, but only accessible by the
+ * hardware producers and consumers.
+ *
+ * The user-space clients should expect a failure while trying to mmap
+ * the DMA-BUF handle returned by the producer.
+ */
+#define AMLOGIC_FBC_LAYOUT_SCATTER (2ULL)
+
+/* Amlogic FBC Layout Options Bit Mask */
+
+/*
+ * Amlogic FBC Memory Saving mode
+ *
+ * Indicates the storage is packed when pixel size is multiple of word
+ * boudaries, i.e. 8bit should be stored in this mode to save allocation
+ * memory.
+ *
+ * This mode reduces body layout to 3072 bytes per 64x32 superblock with
+ * the basic layout and 3200 bytes per 64x32 superblock combined with
+ * the scatter layout.
+ */
+#define AMLOGIC_FBC_OPTION_MEM_SAVING (1ULL << 0)
+
+#if defined(__cplusplus)
+}
+#endif
+
+#endif /* DRM_FOURCC_H */