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+/* Abstract set data type.
+ Copyright (C) 2006-2007, 2009-2020 Free Software Foundation, Inc.
+ Written by Bruno Haible <bruno@clisp.org>, 2018.
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <https://www.gnu.org/licenses/>. */
+
+#ifndef _GL_SET_H
+#define _GL_SET_H
+
+#include <stdbool.h>
+#include <stddef.h>
+
+#ifndef _GL_INLINE_HEADER_BEGIN
+ #error "Please include config.h first."
+#endif
+_GL_INLINE_HEADER_BEGIN
+#ifndef GL_SET_INLINE
+# define GL_SET_INLINE _GL_INLINE
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/* gl_set is an abstract set data type. It can contain any number of objects
+ ('void *' or 'const void *' pointers); the order does not matter.
+ Duplicates (in the sense of the comparator) are forbidden.
+
+ There are several implementations of this set datatype, optimized for
+ different operations or for memory. You can start using the simplest set
+ implementation, GL_ARRAY_SET, and switch to a different implementation
+ later, when you realize which operations are performed the most frequently.
+ The API of the different implementations is exactly the same; when switching
+ to a different implementation, you only have to change the gl_set_create
+ call.
+
+ The implementations are:
+ GL_ARRAY_SET a growable array
+ GL_LINKEDHASH_SET a hash table with a linked list
+ GL_HASH_SET a hash table
+
+ The memory consumption is asymptotically the same: O(1) for every object
+ in the set. When looking more closely at the average memory consumed
+ for an object, GL_ARRAY_SET is the most compact representation, then comes
+ GL_HASH_SET, and GL_LINKEDHASH_SET needs the most memory.
+
+ The guaranteed average performance of the operations is, for a set of
+ n elements:
+
+ Operation ARRAY LINKEDHASH
+ HASH
+
+ gl_set_size O(1) O(1)
+ gl_set_add O(n) O(1)
+ gl_set_remove O(n) O(1)
+ gl_set_search O(n) O(1)
+ gl_set_iterator O(1) O(1)
+ gl_set_iterator_next O(1) O(1)
+ */
+
+/* --------------------------- gl_set_t Data Type --------------------------- */
+
+/* Type of function used to compare two elements.
+ NULL denotes pointer comparison. */
+typedef bool (*gl_setelement_equals_fn) (const void *elt1, const void *elt2);
+
+/* Type of function used to compute a hash code.
+ NULL denotes a function that depends only on the pointer itself. */
+typedef size_t (*gl_setelement_hashcode_fn) (const void *elt);
+
+#ifndef _GL_SETELEMENT_DISPOSE_FN_DEFINED
+/* Type of function used to dispose an element once it's removed from a set.
+ NULL denotes a no-op. */
+typedef void (*gl_setelement_dispose_fn) (const void *elt);
+# define _GL_SETELEMENT_DISPOSE_FN_DEFINED 1
+#endif
+
+struct gl_set_impl;
+/* Type representing an entire set. */
+typedef struct gl_set_impl * gl_set_t;
+
+struct gl_set_implementation;
+/* Type representing a set datatype implementation. */
+typedef const struct gl_set_implementation * gl_set_implementation_t;
+
+#if 0 /* Unless otherwise specified, these are defined inline below. */
+
+/* Creates an empty set.
+ IMPLEMENTATION is one of GL_ARRAY_SET, GL_LINKEDHASH_SET, GL_HASH_SET.
+ EQUALS_FN is an element comparison function or NULL.
+ HASHCODE_FN is an element hash code function or NULL.
+ DISPOSE_FN is an element disposal function or NULL. */
+/* declared in gl_xset.h */
+extern gl_set_t gl_set_create_empty (gl_set_implementation_t implementation,
+ gl_setelement_equals_fn equals_fn,
+ gl_setelement_hashcode_fn hashcode_fn,
+ gl_setelement_dispose_fn dispose_fn);
+/* Likewise. Returns NULL upon out-of-memory. */
+extern gl_set_t gl_set_nx_create_empty (gl_set_implementation_t implementation,
+ gl_setelement_equals_fn equals_fn,
+ gl_setelement_hashcode_fn hashcode_fn,
+ gl_setelement_dispose_fn dispose_fn);
+
+/* Returns the current number of elements in a set. */
+extern size_t gl_set_size (gl_set_t set);
+
+/* Searches whether an element is already in the set.
+ Returns true if found, or false if not present in the set. */
+extern bool gl_set_search (gl_set_t set, const void *elt);
+
+/* Adds an element to a set.
+ Returns true if it was not already in the set and added, false otherwise. */
+/* declared in gl_xset.h */
+extern bool gl_set_add (gl_set_t set, const void *elt);
+/* Likewise. Returns -1 upon out-of-memory. */
+extern int gl_set_nx_add (gl_set_t set, const void *elt)
+ _GL_ATTRIBUTE_NODISCARD;
+
+/* Removes an element from a set.
+ Returns true if it was found and removed. */
+extern bool gl_set_remove (gl_set_t set, const void *elt);
+
+/* Frees an entire set.
+ (But this call does not free the elements of the set. It only invokes
+ the DISPOSE_FN on each of the elements of the set.) */
+extern void gl_set_free (gl_set_t set);
+
+#endif /* End of inline and gl_xset.h-defined functions. */
+
+/* ---------------------- gl_set_iterator_t Data Type ---------------------- */
+
+/* Functions for iterating through a set.
+ Note: Iterating through a set of type GL_HASH_SET returns the elements in an
+ unpredictable order. If you need a predictable order, use GL_LINKEDHASH_SET
+ instead of GL_HASH_SET. */
+
+/* Type of an iterator that traverses a set.
+ This is a fixed-size struct, so that creation of an iterator doesn't need
+ memory allocation on the heap. */
+typedef struct
+{
+ /* For fast dispatch of gl_set_iterator_next. */
+ const struct gl_set_implementation *vtable;
+ /* For detecting whether the last returned element was removed. */
+ gl_set_t set;
+ size_t count;
+ /* Other, implementation-private fields. */
+ void *p; void *q;
+ size_t i; size_t j;
+} gl_set_iterator_t;
+
+#if 0 /* These are defined inline below. */
+
+/* Creates an iterator traversing a set.
+ The set's contents must not be modified while the iterator is in use,
+ except for removing the last returned element. */
+extern gl_set_iterator_t gl_set_iterator (gl_set_t set);
+
+/* If there is a next element, stores the next element in *ELTP, advances the
+ iterator and returns true. Otherwise, returns false. */
+extern bool gl_set_iterator_next (gl_set_iterator_t *iterator,
+ const void **eltp);
+
+/* Frees an iterator. */
+extern void gl_set_iterator_free (gl_set_iterator_t *iterator);
+
+#endif /* End of inline functions. */
+
+/* ------------------------ Implementation Details ------------------------ */
+
+struct gl_set_implementation
+{
+ /* gl_set_t functions. */
+ gl_set_t (*nx_create_empty) (gl_set_implementation_t implementation,
+ gl_setelement_equals_fn equals_fn,
+ gl_setelement_hashcode_fn hashcode_fn,
+ gl_setelement_dispose_fn dispose_fn);
+ size_t (*size) (gl_set_t set);
+ bool (*search) (gl_set_t set, const void *elt);
+ int (*nx_add) (gl_set_t set, const void *elt);
+ bool (*remove_elt) (gl_set_t set, const void *elt);
+ void (*set_free) (gl_set_t set);
+ /* gl_set_iterator_t functions. */
+ gl_set_iterator_t (*iterator) (gl_set_t set);
+ bool (*iterator_next) (gl_set_iterator_t *iterator, const void **eltp);
+ void (*iterator_free) (gl_set_iterator_t *iterator);
+};
+
+struct gl_set_impl_base
+{
+ const struct gl_set_implementation *vtable;
+ gl_setelement_equals_fn equals_fn;
+ gl_setelement_dispose_fn dispose_fn;
+};
+
+/* Define all functions of this file as accesses to the
+ struct gl_set_implementation. */
+
+GL_SET_INLINE gl_set_t
+gl_set_nx_create_empty (gl_set_implementation_t implementation,
+ gl_setelement_equals_fn equals_fn,
+ gl_setelement_hashcode_fn hashcode_fn,
+ gl_setelement_dispose_fn dispose_fn)
+{
+ return implementation->nx_create_empty (implementation, equals_fn,
+ hashcode_fn, dispose_fn);
+}
+
+GL_SET_INLINE size_t
+gl_set_size (gl_set_t set)
+{
+ return ((const struct gl_set_impl_base *) set)->vtable->size (set);
+}
+
+GL_SET_INLINE bool
+gl_set_search (gl_set_t set, const void *elt)
+{
+ return ((const struct gl_set_impl_base *) set)->vtable->search (set, elt);
+}
+
+GL_SET_INLINE _GL_ATTRIBUTE_NODISCARD int
+gl_set_nx_add (gl_set_t set, const void *elt)
+{
+ return ((const struct gl_set_impl_base *) set)->vtable->nx_add (set, elt);
+}
+
+GL_SET_INLINE bool
+gl_set_remove (gl_set_t set, const void *elt)
+{
+ return ((const struct gl_set_impl_base *) set)->vtable->remove_elt (set, elt);
+}
+
+GL_SET_INLINE void
+gl_set_free (gl_set_t set)
+{
+ ((const struct gl_set_impl_base *) set)->vtable->set_free (set);
+}
+
+GL_SET_INLINE gl_set_iterator_t
+gl_set_iterator (gl_set_t set)
+{
+ return ((const struct gl_set_impl_base *) set)->vtable->iterator (set);
+}
+
+GL_SET_INLINE bool
+gl_set_iterator_next (gl_set_iterator_t *iterator, const void **eltp)
+{
+ return iterator->vtable->iterator_next (iterator, eltp);
+}
+
+GL_SET_INLINE void
+gl_set_iterator_free (gl_set_iterator_t *iterator)
+{
+ iterator->vtable->iterator_free (iterator);
+}
+
+#ifdef __cplusplus
+}
+#endif
+
+_GL_INLINE_HEADER_END
+
+#endif /* _GL_SET_H */