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Diffstat (limited to '')
-rw-r--r-- | gl/lib/gl_xlist.h | 197 |
1 files changed, 197 insertions, 0 deletions
diff --git a/gl/lib/gl_xlist.h b/gl/lib/gl_xlist.h new file mode 100644 index 0000000..7bf9c23 --- /dev/null +++ b/gl/lib/gl_xlist.h @@ -0,0 +1,197 @@ +/* Abstract sequential list data type, with out-of-memory checking. + Copyright (C) 2009-2020 Free Software Foundation, Inc. + Written by Bruno Haible <bruno@clisp.org>, 2009. + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see <https://www.gnu.org/licenses/>. */ + +#ifndef _GL_XLIST_H +#define _GL_XLIST_H + +#include "gl_list.h" +#include "xalloc.h" + +#ifndef _GL_INLINE_HEADER_BEGIN + #error "Please include config.h first." +#endif +_GL_INLINE_HEADER_BEGIN +#ifndef GL_XLIST_INLINE +# define GL_XLIST_INLINE _GL_INLINE +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/* These functions are thin wrappers around the corresponding functions with + _nx_ infix from gl_list.h. Upon out-of-memory, they invoke xalloc_die (), + instead of returning an error indicator. */ +#if 0 /* These are defined inline below. */ +extern gl_list_t gl_list_create_empty (gl_list_implementation_t implementation, + gl_listelement_equals_fn equals_fn, + gl_listelement_hashcode_fn hashcode_fn, + gl_listelement_dispose_fn dispose_fn, + bool allow_duplicates); +extern gl_list_t gl_list_create (gl_list_implementation_t implementation, + gl_listelement_equals_fn equals_fn, + gl_listelement_hashcode_fn hashcode_fn, + gl_listelement_dispose_fn dispose_fn, + bool allow_duplicates, + size_t count, const void **contents); +extern void gl_list_node_set_value (gl_list_t list, gl_list_node_t node, + const void *elt); +extern gl_list_node_t gl_list_set_at (gl_list_t list, size_t position, + const void *elt); +extern gl_list_node_t gl_list_set_first (gl_list_t list, const void *elt); +extern gl_list_node_t gl_list_set_last (gl_list_t list, const void *elt); +extern gl_list_node_t gl_list_add_first (gl_list_t list, const void *elt); +extern gl_list_node_t gl_list_add_last (gl_list_t list, const void *elt); +extern gl_list_node_t gl_list_add_before (gl_list_t list, gl_list_node_t node, + const void *elt); +extern gl_list_node_t gl_list_add_after (gl_list_t list, gl_list_node_t node, + const void *elt); +extern gl_list_node_t gl_list_add_at (gl_list_t list, size_t position, + const void *elt); +extern gl_list_node_t gl_sortedlist_add (gl_list_t list, + gl_listelement_compar_fn compar, + const void *elt); +#endif + +GL_XLIST_INLINE gl_list_t +gl_list_create_empty (gl_list_implementation_t implementation, + gl_listelement_equals_fn equals_fn, + gl_listelement_hashcode_fn hashcode_fn, + gl_listelement_dispose_fn dispose_fn, + bool allow_duplicates) +{ + gl_list_t result = + gl_list_nx_create_empty (implementation, equals_fn, hashcode_fn, dispose_fn, + allow_duplicates); + if (result == NULL) + xalloc_die (); + return result; +} + +GL_XLIST_INLINE gl_list_t +gl_list_create (gl_list_implementation_t implementation, + gl_listelement_equals_fn equals_fn, + gl_listelement_hashcode_fn hashcode_fn, + gl_listelement_dispose_fn dispose_fn, + bool allow_duplicates, + size_t count, const void **contents) +{ + gl_list_t result = + gl_list_nx_create (implementation, equals_fn, hashcode_fn, dispose_fn, + allow_duplicates, count, contents); + if (result == NULL) + xalloc_die (); + return result; +} + +GL_XLIST_INLINE void +gl_list_node_set_value (gl_list_t list, gl_list_node_t node, const void *elt) +{ + int result = gl_list_node_nx_set_value (list, node, elt); + if (result < 0) + xalloc_die (); +} + +GL_XLIST_INLINE gl_list_node_t +gl_list_set_at (gl_list_t list, size_t position, const void *elt) +{ + gl_list_node_t result = gl_list_nx_set_at (list, position, elt); + if (result == NULL) + xalloc_die (); + return result; +} + +GL_XLIST_INLINE gl_list_node_t +gl_list_set_first (gl_list_t list, const void *elt) +{ + gl_list_node_t result = gl_list_nx_set_first (list, elt); + if (result == NULL) + xalloc_die (); + return result; +} + +GL_XLIST_INLINE gl_list_node_t +gl_list_set_last (gl_list_t list, const void *elt) +{ + gl_list_node_t result = gl_list_nx_set_last (list, elt); + if (result == NULL) + xalloc_die (); + return result; +} + +GL_XLIST_INLINE gl_list_node_t +gl_list_add_first (gl_list_t list, const void *elt) +{ + gl_list_node_t result = gl_list_nx_add_first (list, elt); + if (result == NULL) + xalloc_die (); + return result; +} + +GL_XLIST_INLINE gl_list_node_t +gl_list_add_last (gl_list_t list, const void *elt) +{ + gl_list_node_t result = gl_list_nx_add_last (list, elt); + if (result == NULL) + xalloc_die (); + return result; +} + +GL_XLIST_INLINE gl_list_node_t +gl_list_add_before (gl_list_t list, gl_list_node_t node, const void *elt) +{ + gl_list_node_t result = gl_list_nx_add_before (list, node, elt); + if (result == NULL) + xalloc_die (); + return result; +} + +GL_XLIST_INLINE gl_list_node_t +gl_list_add_after (gl_list_t list, gl_list_node_t node, const void *elt) +{ + gl_list_node_t result = gl_list_nx_add_after (list, node, elt); + if (result == NULL) + xalloc_die (); + return result; +} + +GL_XLIST_INLINE gl_list_node_t +gl_list_add_at (gl_list_t list, size_t position, const void *elt) +{ + gl_list_node_t result = gl_list_nx_add_at (list, position, elt); + if (result == NULL) + xalloc_die (); + return result; +} + +GL_XLIST_INLINE gl_list_node_t +gl_sortedlist_add (gl_list_t list, gl_listelement_compar_fn compar, + const void *elt) +{ + gl_list_node_t result = gl_sortedlist_nx_add (list, compar, elt); + if (result == NULL) + xalloc_die (); + return result; +} + +#ifdef __cplusplus +} +#endif + +_GL_INLINE_HEADER_END + +#endif /* _GL_XLIST_H */ |