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/* Abstract set data type, with out-of-memory checking.
Copyright (C) 2009-2020 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2009.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>. */
#ifndef _GL_XSET_H
#define _GL_XSET_H
#include "gl_set.h"
#include "xalloc.h"
#ifndef _GL_INLINE_HEADER_BEGIN
#error "Please include config.h first."
#endif
_GL_INLINE_HEADER_BEGIN
#ifndef GL_XSET_INLINE
# define GL_XSET_INLINE _GL_INLINE
#endif
#ifdef __cplusplus
extern "C" {
#endif
/* These functions are thin wrappers around the corresponding functions with
_nx_ infix from gl_set.h. Upon out-of-memory, they invoke xalloc_die (),
instead of returning an error indicator. */
#if 0 /* These are defined inline below. */
extern gl_set_t gl_set_create_empty (gl_set_implementation_t implementation,
gl_setelement_equals_fn equals_fn,
gl_setelement_hashcode_fn hashcode_fn,
gl_setelement_dispose_fn dispose_fn);
extern bool gl_set_add (gl_set_t set, const void *elt);
#endif
GL_XSET_INLINE gl_set_t
gl_set_create_empty (gl_set_implementation_t implementation,
gl_setelement_equals_fn equals_fn,
gl_setelement_hashcode_fn hashcode_fn,
gl_setelement_dispose_fn dispose_fn)
{
gl_set_t result =
gl_set_nx_create_empty (implementation, equals_fn, hashcode_fn, dispose_fn);
if (result == NULL)
xalloc_die ();
return result;
}
GL_XSET_INLINE bool
gl_set_add (gl_set_t set, const void *elt)
{
int result = gl_set_nx_add (set, elt);
if (result < 0)
xalloc_die ();
return result;
}
#ifdef __cplusplus
}
#endif
_GL_INLINE_HEADER_END
#endif /* _GL_XSET_H */
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