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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 19:47:39 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 19:47:39 +0000
commit8d13bdc6cac0e20c43c6f909fc0208774b9c5c84 (patch)
tree5fd46925c6b4a881c9208772ed8e5cc0588bc164 /src/lib/vendor/tooltipster-4.2.6/tooltipster.bundle.js
parentInitial commit. (diff)
downloadprivacybadger-8d13bdc6cac0e20c43c6f909fc0208774b9c5c84.tar.xz
privacybadger-8d13bdc6cac0e20c43c6f909fc0208774b9c5c84.zip
Adding upstream version 2020.10.7.upstream/2020.10.7upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/lib/vendor/tooltipster-4.2.6/tooltipster.bundle.js')
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diff --git a/src/lib/vendor/tooltipster-4.2.6/tooltipster.bundle.js b/src/lib/vendor/tooltipster-4.2.6/tooltipster.bundle.js
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@@ -0,0 +1,4273 @@
+/**
+ * tooltipster http://iamceege.github.io/tooltipster/
+ * A rockin' custom tooltip jQuery plugin
+ * Developed by Caleb Jacob and Louis Ameline
+ * MIT license
+ */
+(function (root, factory) {
+ if (typeof define === 'function' && define.amd) {
+ // AMD. Register as an anonymous module unless amdModuleId is set
+ define(["jquery"], function (a0) {
+ return (factory(a0));
+ });
+ } else if (typeof exports === 'object') {
+ // Node. Does not work with strict CommonJS, but
+ // only CommonJS-like environments that support module.exports,
+ // like Node.
+ module.exports = factory(require("jquery"));
+ } else {
+ factory(jQuery);
+ }
+}(this, function ($) {
+
+// This file will be UMDified by a build task.
+
+var defaults = {
+ animation: 'fade',
+ animationDuration: 350,
+ content: null,
+ contentAsHTML: false,
+ contentCloning: false,
+ debug: true,
+ delay: 300,
+ delayTouch: [300, 500],
+ functionInit: null,
+ functionBefore: null,
+ functionReady: null,
+ functionAfter: null,
+ functionFormat: null,
+ IEmin: 6,
+ interactive: false,
+ multiple: false,
+ // will default to document.body, or must be an element positioned at (0, 0)
+ // in the document, typically like the very top views of an app.
+ parent: null,
+ plugins: ['sideTip'],
+ repositionOnScroll: false,
+ restoration: 'none',
+ selfDestruction: true,
+ theme: [],
+ timer: 0,
+ trackerInterval: 500,
+ trackOrigin: false,
+ trackTooltip: false,
+ trigger: 'hover',
+ triggerClose: {
+ click: false,
+ mouseleave: false,
+ originClick: false,
+ scroll: false,
+ tap: false,
+ touchleave: false
+ },
+ triggerOpen: {
+ click: false,
+ mouseenter: false,
+ tap: false,
+ touchstart: false
+ },
+ updateAnimation: 'rotate',
+ zIndex: 9999999
+ },
+ // we'll avoid using the 'window' global as a good practice but npm's
+ // jquery@<2.1.0 package actually requires a 'window' global, so not sure
+ // it's useful at all
+ win = (typeof window != 'undefined') ? window : null,
+ // env will be proxied by the core for plugins to have access its properties
+ env = {
+ // detect if this device can trigger touch events. Better have a false
+ // positive (unused listeners, that's ok) than a false negative.
+ // https://github.com/Modernizr/Modernizr/blob/master/feature-detects/touchevents.js
+ // http://stackoverflow.com/questions/4817029/whats-the-best-way-to-detect-a-touch-screen-device-using-javascript
+ hasTouchCapability: !!(
+ win
+ && ( 'ontouchstart' in win
+ || (win.DocumentTouch && win.document instanceof win.DocumentTouch)
+ || win.navigator.maxTouchPoints
+ )
+ ),
+ hasTransitions: transitionSupport(),
+ IE: false,
+ // don't set manually, it will be updated by a build task after the manifest
+ semVer: '4.2.6',
+ window: win
+ },
+ core = function() {
+
+ // core variables
+
+ // the core emitters
+ this.__$emitterPrivate = $({});
+ this.__$emitterPublic = $({});
+ this.__instancesLatestArr = [];
+ // collects plugin constructors
+ this.__plugins = {};
+ // proxy env variables for plugins who might use them
+ this._env = env;
+ };
+
+// core methods
+core.prototype = {
+
+ /**
+ * A function to proxy the public methods of an object onto another
+ *
+ * @param {object} constructor The constructor to bridge
+ * @param {object} obj The object that will get new methods (an instance or the core)
+ * @param {string} pluginName A plugin name for the console log message
+ * @return {core}
+ * @private
+ */
+ __bridge: function(constructor, obj, pluginName) {
+
+ // if it's not already bridged
+ if (!obj[pluginName]) {
+
+ var fn = function() {};
+ fn.prototype = constructor;
+
+ var pluginInstance = new fn();
+
+ // the _init method has to exist in instance constructors but might be missing
+ // in core constructors
+ if (pluginInstance.__init) {
+ pluginInstance.__init(obj);
+ }
+
+ $.each(constructor, function(methodName, fn) {
+
+ // don't proxy "private" methods, only "protected" and public ones
+ if (methodName.indexOf('__') != 0) {
+
+ // if the method does not exist yet
+ if (!obj[methodName]) {
+
+ obj[methodName] = function() {
+ return pluginInstance[methodName].apply(pluginInstance, Array.prototype.slice.apply(arguments));
+ };
+
+ // remember to which plugin this method corresponds (several plugins may
+ // have methods of the same name, we need to be sure)
+ obj[methodName].bridged = pluginInstance;
+ }
+ else if (defaults.debug) {
+
+ console.log('The '+ methodName +' method of the '+ pluginName
+ +' plugin conflicts with another plugin or native methods');
+ }
+ }
+ });
+
+ obj[pluginName] = pluginInstance;
+ }
+
+ return this;
+ },
+
+ /**
+ * For mockup in Node env if need be, for testing purposes
+ *
+ * @return {core}
+ * @private
+ */
+ __setWindow: function(window) {
+ env.window = window;
+ return this;
+ },
+
+ /**
+ * Returns a ruler, a tool to help measure the size of a tooltip under
+ * various settings. Meant for plugins
+ *
+ * @see Ruler
+ * @return {object} A Ruler instance
+ * @protected
+ */
+ _getRuler: function($tooltip) {
+ return new Ruler($tooltip);
+ },
+
+ /**
+ * For internal use by plugins, if needed
+ *
+ * @return {core}
+ * @protected
+ */
+ _off: function() {
+ this.__$emitterPrivate.off.apply(this.__$emitterPrivate, Array.prototype.slice.apply(arguments));
+ return this;
+ },
+
+ /**
+ * For internal use by plugins, if needed
+ *
+ * @return {core}
+ * @protected
+ */
+ _on: function() {
+ this.__$emitterPrivate.on.apply(this.__$emitterPrivate, Array.prototype.slice.apply(arguments));
+ return this;
+ },
+
+ /**
+ * For internal use by plugins, if needed
+ *
+ * @return {core}
+ * @protected
+ */
+ _one: function() {
+ this.__$emitterPrivate.one.apply(this.__$emitterPrivate, Array.prototype.slice.apply(arguments));
+ return this;
+ },
+
+ /**
+ * Returns (getter) or adds (setter) a plugin
+ *
+ * @param {string|object} plugin Provide a string (in the full form
+ * "namespace.name") to use as as getter, an object to use as a setter
+ * @return {object|core}
+ * @protected
+ */
+ _plugin: function(plugin) {
+
+ var self = this;
+
+ // getter
+ if (typeof plugin == 'string') {
+
+ var pluginName = plugin,
+ p = null;
+
+ // if the namespace is provided, it's easy to search
+ if (pluginName.indexOf('.') > 0) {
+ p = self.__plugins[pluginName];
+ }
+ // otherwise, return the first name that matches
+ else {
+ $.each(self.__plugins, function(i, plugin) {
+
+ if (plugin.name.substring(plugin.name.length - pluginName.length - 1) == '.'+ pluginName) {
+ p = plugin;
+ return false;
+ }
+ });
+ }
+
+ return p;
+ }
+ // setter
+ else {
+
+ // force namespaces
+ if (plugin.name.indexOf('.') < 0) {
+ throw new Error('Plugins must be namespaced');
+ }
+
+ self.__plugins[plugin.name] = plugin;
+
+ // if the plugin has core features
+ if (plugin.core) {
+
+ // bridge non-private methods onto the core to allow new core methods
+ self.__bridge(plugin.core, self, plugin.name);
+ }
+
+ return this;
+ }
+ },
+
+ /**
+ * Trigger events on the core emitters
+ *
+ * @returns {core}
+ * @protected
+ */
+ _trigger: function() {
+
+ var args = Array.prototype.slice.apply(arguments);
+
+ if (typeof args[0] == 'string') {
+ args[0] = { type: args[0] };
+ }
+
+ // note: the order of emitters matters
+ this.__$emitterPrivate.trigger.apply(this.__$emitterPrivate, args);
+ this.__$emitterPublic.trigger.apply(this.__$emitterPublic, args);
+
+ return this;
+ },
+
+ /**
+ * Returns instances of all tooltips in the page or an a given element
+ *
+ * @param {string|HTML object collection} selector optional Use this
+ * parameter to restrict the set of objects that will be inspected
+ * for the retrieval of instances. By default, all instances in the
+ * page are returned.
+ * @return {array} An array of instance objects
+ * @public
+ */
+ instances: function(selector) {
+
+ var instances = [],
+ sel = selector || '.tooltipstered';
+
+ $(sel).each(function() {
+
+ var $this = $(this),
+ ns = $this.data('tooltipster-ns');
+
+ if (ns) {
+
+ $.each(ns, function(i, namespace) {
+ instances.push($this.data(namespace));
+ });
+ }
+ });
+
+ return instances;
+ },
+
+ /**
+ * Returns the Tooltipster objects generated by the last initializing call
+ *
+ * @return {array} An array of instance objects
+ * @public
+ */
+ instancesLatest: function() {
+ return this.__instancesLatestArr;
+ },
+
+ /**
+ * For public use only, not to be used by plugins (use ::_off() instead)
+ *
+ * @return {core}
+ * @public
+ */
+ off: function() {
+ this.__$emitterPublic.off.apply(this.__$emitterPublic, Array.prototype.slice.apply(arguments));
+ return this;
+ },
+
+ /**
+ * For public use only, not to be used by plugins (use ::_on() instead)
+ *
+ * @return {core}
+ * @public
+ */
+ on: function() {
+ this.__$emitterPublic.on.apply(this.__$emitterPublic, Array.prototype.slice.apply(arguments));
+ return this;
+ },
+
+ /**
+ * For public use only, not to be used by plugins (use ::_one() instead)
+ *
+ * @return {core}
+ * @public
+ */
+ one: function() {
+ this.__$emitterPublic.one.apply(this.__$emitterPublic, Array.prototype.slice.apply(arguments));
+ return this;
+ },
+
+ /**
+ * Returns all HTML elements which have one or more tooltips
+ *
+ * @param {string} selector optional Use this to restrict the results
+ * to the descendants of an element
+ * @return {array} An array of HTML elements
+ * @public
+ */
+ origins: function(selector) {
+
+ var sel = selector ?
+ selector +' ' :
+ '';
+
+ return $(sel +'.tooltipstered').toArray();
+ },
+
+ /**
+ * Change default options for all future instances
+ *
+ * @param {object} d The options that should be made defaults
+ * @return {core}
+ * @public
+ */
+ setDefaults: function(d) {
+ $.extend(defaults, d);
+ return this;
+ },
+
+ /**
+ * For users to trigger their handlers on the public emitter
+ *
+ * @returns {core}
+ * @public
+ */
+ triggerHandler: function() {
+ this.__$emitterPublic.triggerHandler.apply(this.__$emitterPublic, Array.prototype.slice.apply(arguments));
+ return this;
+ }
+};
+
+// $.tooltipster will be used to call core methods
+$.tooltipster = new core();
+
+// the Tooltipster instance class (mind the capital T)
+$.Tooltipster = function(element, options) {
+
+ // list of instance variables
+
+ // stack of custom callbacks provided as parameters to API methods
+ this.__callbacks = {
+ close: [],
+ open: []
+ };
+ // the schedule time of DOM removal
+ this.__closingTime;
+ // this will be the user content shown in the tooltip. A capital "C" is used
+ // because there is also a method called content()
+ this.__Content;
+ // for the size tracker
+ this.__contentBcr;
+ // to disable the tooltip after destruction
+ this.__destroyed = false;
+ // we can't emit directly on the instance because if a method with the same
+ // name as the event exists, it will be called by jQuery. Se we use a plain
+ // object as emitter. This emitter is for internal use by plugins,
+ // if needed.
+ this.__$emitterPrivate = $({});
+ // this emitter is for the user to listen to events without risking to mess
+ // with our internal listeners
+ this.__$emitterPublic = $({});
+ this.__enabled = true;
+ // the reference to the gc interval
+ this.__garbageCollector;
+ // various position and size data recomputed before each repositioning
+ this.__Geometry;
+ // the tooltip position, saved after each repositioning by a plugin
+ this.__lastPosition;
+ // a unique namespace per instance
+ this.__namespace = 'tooltipster-'+ Math.round(Math.random()*1000000);
+ this.__options;
+ // will be used to support origins in scrollable areas
+ this.__$originParents;
+ this.__pointerIsOverOrigin = false;
+ // to remove themes if needed
+ this.__previousThemes = [];
+ // the state can be either: appearing, stable, disappearing, closed
+ this.__state = 'closed';
+ // timeout references
+ this.__timeouts = {
+ close: [],
+ open: null
+ };
+ // store touch events to be able to detect emulated mouse events
+ this.__touchEvents = [];
+ // the reference to the tracker interval
+ this.__tracker = null;
+ // the element to which this tooltip is associated
+ this._$origin;
+ // this will be the tooltip element (jQuery wrapped HTML element).
+ // It's the job of a plugin to create it and append it to the DOM
+ this._$tooltip;
+
+ // launch
+ this.__init(element, options);
+};
+
+$.Tooltipster.prototype = {
+
+ /**
+ * @param origin
+ * @param options
+ * @private
+ */
+ __init: function(origin, options) {
+
+ var self = this;
+
+ self._$origin = $(origin);
+ self.__options = $.extend(true, {}, defaults, options);
+
+ // some options may need to be reformatted
+ self.__optionsFormat();
+
+ // don't run on old IE if asked no to
+ if ( !env.IE
+ || env.IE >= self.__options.IEmin
+ ) {
+
+ // note: the content is null (empty) by default and can stay that
+ // way if the plugin remains initialized but not fed any content. The
+ // tooltip will just not appear.
+
+ // let's save the initial value of the title attribute for later
+ // restoration if need be.
+ var initialTitle = null;
+
+ // it will already have been saved in case of multiple tooltips
+ if (self._$origin.data('tooltipster-initialTitle') === undefined) {
+
+ initialTitle = self._$origin.attr('title');
+
+ // we do not want initialTitle to be "undefined" because
+ // of how jQuery's .data() method works
+ if (initialTitle === undefined) initialTitle = null;
+
+ self._$origin.data('tooltipster-initialTitle', initialTitle);
+ }
+
+ // If content is provided in the options, it has precedence over the
+ // title attribute.
+ // Note: an empty string is considered content, only 'null' represents
+ // the absence of content.
+ // Also, an existing title="" attribute will result in an empty string
+ // content
+ if (self.__options.content !== null) {
+ self.__contentSet(self.__options.content);
+ }
+ else {
+
+ var selector = self._$origin.attr('data-tooltip-content'),
+ $el;
+
+ if (selector){
+ $el = $(selector);
+ }
+
+ if ($el && $el[0]) {
+ self.__contentSet($el.first());
+ }
+ else {
+ self.__contentSet(initialTitle);
+ }
+ }
+
+ self._$origin
+ // strip the title off of the element to prevent the default tooltips
+ // from popping up
+ .removeAttr('title')
+ // to be able to find all instances on the page later (upon window
+ // events in particular)
+ .addClass('tooltipstered');
+
+ // set listeners on the origin
+ self.__prepareOrigin();
+
+ // set the garbage collector
+ self.__prepareGC();
+
+ // init plugins
+ $.each(self.__options.plugins, function(i, pluginName) {
+ self._plug(pluginName);
+ });
+
+ // to detect swiping
+ if (env.hasTouchCapability) {
+ $(env.window.document.body).on('touchmove.'+ self.__namespace +'-triggerOpen', function(event) {
+ self._touchRecordEvent(event);
+ });
+ }
+
+ self
+ // prepare the tooltip when it gets created. This event must
+ // be fired by a plugin
+ ._on('created', function() {
+ self.__prepareTooltip();
+ })
+ // save position information when it's sent by a plugin
+ ._on('repositioned', function(e) {
+ self.__lastPosition = e.position;
+ });
+ }
+ else {
+ self.__options.disabled = true;
+ }
+ },
+
+ /**
+ * Insert the content into the appropriate HTML element of the tooltip
+ *
+ * @returns {self}
+ * @private
+ */
+ __contentInsert: function() {
+
+ var self = this,
+ $el = self._$tooltip.find('.tooltipster-content'),
+ formattedContent = self.__Content,
+ format = function(content) {
+ formattedContent = content;
+ };
+
+ self._trigger({
+ type: 'format',
+ content: self.__Content,
+ format: format
+ });
+
+ if (self.__options.functionFormat) {
+
+ formattedContent = self.__options.functionFormat.call(
+ self,
+ self,
+ { origin: self._$origin[0] },
+ self.__Content
+ );
+ }
+
+ if (typeof formattedContent === 'string' && !self.__options.contentAsHTML) {
+ $el.text(formattedContent);
+ }
+ else {
+ $el
+ .empty()
+ .append(formattedContent);
+ }
+
+ return self;
+ },
+
+ /**
+ * Save the content, cloning it beforehand if need be
+ *
+ * @param content
+ * @returns {self}
+ * @private
+ */
+ __contentSet: function(content) {
+
+ // clone if asked. Cloning the object makes sure that each instance has its
+ // own version of the content (in case a same object were provided for several
+ // instances)
+ // reminder: typeof null === object
+ if (content instanceof $ && this.__options.contentCloning) {
+ content = content.clone(true);
+ }
+
+ this.__Content = content;
+
+ this._trigger({
+ type: 'updated',
+ content: content
+ });
+
+ return this;
+ },
+
+ /**
+ * Error message about a method call made after destruction
+ *
+ * @private
+ */
+ __destroyError: function() {
+ throw new Error('This tooltip has been destroyed and cannot execute your method call.');
+ },
+
+ /**
+ * Gather all information about dimensions and available space,
+ * called before every repositioning
+ *
+ * @private
+ * @returns {object}
+ */
+ __geometry: function() {
+
+ var self = this,
+ $target = self._$origin,
+ originIsArea = self._$origin.is('area');
+
+ // if this._$origin is a map area, the target we'll need
+ // the dimensions of is actually the image using the map,
+ // not the area itself
+ if (originIsArea) {
+
+ var mapName = self._$origin.parent().attr('name');
+
+ $target = $('img[usemap="#'+ mapName +'"]');
+ }
+
+ var bcr = $target[0].getBoundingClientRect(),
+ $document = $(env.window.document),
+ $window = $(env.window),
+ $parent = $target,
+ // some useful properties of important elements
+ geo = {
+ // available space for the tooltip, see down below
+ available: {
+ document: null,
+ window: null
+ },
+ document: {
+ size: {
+ height: $document.height(),
+ width: $document.width()
+ }
+ },
+ window: {
+ scroll: {
+ // the second ones are for IE compatibility
+ left: env.window.scrollX || env.window.document.documentElement.scrollLeft,
+ top: env.window.scrollY || env.window.document.documentElement.scrollTop
+ },
+ size: {
+ height: $window.height(),
+ width: $window.width()
+ }
+ },
+ origin: {
+ // the origin has a fixed lineage if itself or one of its
+ // ancestors has a fixed position
+ fixedLineage: false,
+ // relative to the document
+ offset: {},
+ size: {
+ height: bcr.bottom - bcr.top,
+ width: bcr.right - bcr.left
+ },
+ usemapImage: originIsArea ? $target[0] : null,
+ // relative to the window
+ windowOffset: {
+ bottom: bcr.bottom,
+ left: bcr.left,
+ right: bcr.right,
+ top: bcr.top
+ }
+ }
+ },
+ geoFixed = false;
+
+ // if the element is a map area, some properties may need
+ // to be recalculated
+ if (originIsArea) {
+
+ var shape = self._$origin.attr('shape'),
+ coords = self._$origin.attr('coords');
+
+ if (coords) {
+
+ coords = coords.split(',');
+
+ $.map(coords, function(val, i) {
+ coords[i] = parseInt(val);
+ });
+ }
+
+ // if the image itself is the area, nothing more to do
+ if (shape != 'default') {
+
+ switch(shape) {
+
+ case 'circle':
+
+ var circleCenterLeft = coords[0],
+ circleCenterTop = coords[1],
+ circleRadius = coords[2],
+ areaTopOffset = circleCenterTop - circleRadius,
+ areaLeftOffset = circleCenterLeft - circleRadius;
+
+ geo.origin.size.height = circleRadius * 2;
+ geo.origin.size.width = geo.origin.size.height;
+
+ geo.origin.windowOffset.left += areaLeftOffset;
+ geo.origin.windowOffset.top += areaTopOffset;
+
+ break;
+
+ case 'rect':
+
+ var areaLeft = coords[0],
+ areaTop = coords[1],
+ areaRight = coords[2],
+ areaBottom = coords[3];
+
+ geo.origin.size.height = areaBottom - areaTop;
+ geo.origin.size.width = areaRight - areaLeft;
+
+ geo.origin.windowOffset.left += areaLeft;
+ geo.origin.windowOffset.top += areaTop;
+
+ break;
+
+ case 'poly':
+
+ var areaSmallestX = 0,
+ areaSmallestY = 0,
+ areaGreatestX = 0,
+ areaGreatestY = 0,
+ arrayAlternate = 'even';
+
+ for (var i = 0; i < coords.length; i++) {
+
+ var areaNumber = coords[i];
+
+ if (arrayAlternate == 'even') {
+
+ if (areaNumber > areaGreatestX) {
+
+ areaGreatestX = areaNumber;
+
+ if (i === 0) {
+ areaSmallestX = areaGreatestX;
+ }
+ }
+
+ if (areaNumber < areaSmallestX) {
+ areaSmallestX = areaNumber;
+ }
+
+ arrayAlternate = 'odd';
+ }
+ else {
+ if (areaNumber > areaGreatestY) {
+
+ areaGreatestY = areaNumber;
+
+ if (i == 1) {
+ areaSmallestY = areaGreatestY;
+ }
+ }
+
+ if (areaNumber < areaSmallestY) {
+ areaSmallestY = areaNumber;
+ }
+
+ arrayAlternate = 'even';
+ }
+ }
+
+ geo.origin.size.height = areaGreatestY - areaSmallestY;
+ geo.origin.size.width = areaGreatestX - areaSmallestX;
+
+ geo.origin.windowOffset.left += areaSmallestX;
+ geo.origin.windowOffset.top += areaSmallestY;
+
+ break;
+ }
+ }
+ }
+
+ // user callback through an event
+ var edit = function(r) {
+ geo.origin.size.height = r.height,
+ geo.origin.windowOffset.left = r.left,
+ geo.origin.windowOffset.top = r.top,
+ geo.origin.size.width = r.width
+ };
+
+ self._trigger({
+ type: 'geometry',
+ edit: edit,
+ geometry: {
+ height: geo.origin.size.height,
+ left: geo.origin.windowOffset.left,
+ top: geo.origin.windowOffset.top,
+ width: geo.origin.size.width
+ }
+ });
+
+ // calculate the remaining properties with what we got
+
+ geo.origin.windowOffset.right = geo.origin.windowOffset.left + geo.origin.size.width;
+ geo.origin.windowOffset.bottom = geo.origin.windowOffset.top + geo.origin.size.height;
+
+ geo.origin.offset.left = geo.origin.windowOffset.left + geo.window.scroll.left;
+ geo.origin.offset.top = geo.origin.windowOffset.top + geo.window.scroll.top;
+ geo.origin.offset.bottom = geo.origin.offset.top + geo.origin.size.height;
+ geo.origin.offset.right = geo.origin.offset.left + geo.origin.size.width;
+
+ // the space that is available to display the tooltip relatively to the document
+ geo.available.document = {
+ bottom: {
+ height: geo.document.size.height - geo.origin.offset.bottom,
+ width: geo.document.size.width
+ },
+ left: {
+ height: geo.document.size.height,
+ width: geo.origin.offset.left
+ },
+ right: {
+ height: geo.document.size.height,
+ width: geo.document.size.width - geo.origin.offset.right
+ },
+ top: {
+ height: geo.origin.offset.top,
+ width: geo.document.size.width
+ }
+ };
+
+ // the space that is available to display the tooltip relatively to the viewport
+ // (the resulting values may be negative if the origin overflows the viewport)
+ geo.available.window = {
+ bottom: {
+ // the inner max is here to make sure the available height is no bigger
+ // than the viewport height (when the origin is off screen at the top).
+ // The outer max just makes sure that the height is not negative (when
+ // the origin overflows at the bottom).
+ height: Math.max(geo.window.size.height - Math.max(geo.origin.windowOffset.bottom, 0), 0),
+ width: geo.window.size.width
+ },
+ left: {
+ height: geo.window.size.height,
+ width: Math.max(geo.origin.windowOffset.left, 0)
+ },
+ right: {
+ height: geo.window.size.height,
+ width: Math.max(geo.window.size.width - Math.max(geo.origin.windowOffset.right, 0), 0)
+ },
+ top: {
+ height: Math.max(geo.origin.windowOffset.top, 0),
+ width: geo.window.size.width
+ }
+ };
+
+ while ($parent[0].tagName.toLowerCase() != 'html') {
+
+ if ($parent.css('position') == 'fixed') {
+ geo.origin.fixedLineage = true;
+ break;
+ }
+
+ $parent = $parent.parent();
+ }
+
+ return geo;
+ },
+
+ /**
+ * Some options may need to be formated before being used
+ *
+ * @returns {self}
+ * @private
+ */
+ __optionsFormat: function() {
+
+ if (typeof this.__options.animationDuration == 'number') {
+ this.__options.animationDuration = [this.__options.animationDuration, this.__options.animationDuration];
+ }
+
+ if (typeof this.__options.delay == 'number') {
+ this.__options.delay = [this.__options.delay, this.__options.delay];
+ }
+
+ if (typeof this.__options.delayTouch == 'number') {
+ this.__options.delayTouch = [this.__options.delayTouch, this.__options.delayTouch];
+ }
+
+ if (typeof this.__options.theme == 'string') {
+ this.__options.theme = [this.__options.theme];
+ }
+
+ // determine the future parent
+ if (this.__options.parent === null) {
+ this.__options.parent = $(env.window.document.body);
+ }
+ else if (typeof this.__options.parent == 'string') {
+ this.__options.parent = $(this.__options.parent);
+ }
+
+ if (this.__options.trigger == 'hover') {
+
+ this.__options.triggerOpen = {
+ mouseenter: true,
+ touchstart: true
+ };
+
+ this.__options.triggerClose = {
+ mouseleave: true,
+ originClick: true,
+ touchleave: true
+ };
+ }
+ else if (this.__options.trigger == 'click') {
+
+ this.__options.triggerOpen = {
+ click: true,
+ tap: true
+ };
+
+ this.__options.triggerClose = {
+ click: true,
+ tap: true
+ };
+ }
+
+ // for the plugins
+ this._trigger('options');
+
+ return this;
+ },
+
+ /**
+ * Schedules or cancels the garbage collector task
+ *
+ * @returns {self}
+ * @private
+ */
+ __prepareGC: function() {
+
+ var self = this;
+
+ // in case the selfDestruction option has been changed by a method call
+ if (self.__options.selfDestruction) {
+
+ // the GC task
+ self.__garbageCollector = setInterval(function() {
+
+ var now = new Date().getTime();
+
+ // forget the old events
+ self.__touchEvents = $.grep(self.__touchEvents, function(event, i) {
+ // 1 minute
+ return now - event.time > 60000;
+ });
+
+ // auto-destruct if the origin is gone
+ if (!bodyContains(self._$origin)) {
+
+ self.close(function(){
+ self.destroy();
+ });
+ }
+ }, 20000);
+ }
+ else {
+ clearInterval(self.__garbageCollector);
+ }
+
+ return self;
+ },
+
+ /**
+ * Sets listeners on the origin if the open triggers require them.
+ * Unlike the listeners set at opening time, these ones
+ * remain even when the tooltip is closed. It has been made a
+ * separate method so it can be called when the triggers are
+ * changed in the options. Closing is handled in _open()
+ * because of the bindings that may be needed on the tooltip
+ * itself
+ *
+ * @returns {self}
+ * @private
+ */
+ __prepareOrigin: function() {
+
+ var self = this;
+
+ // in case we're resetting the triggers
+ self._$origin.off('.'+ self.__namespace +'-triggerOpen');
+
+ // if the device is touch capable, even if only mouse triggers
+ // are asked, we need to listen to touch events to know if the mouse
+ // events are actually emulated (so we can ignore them)
+ if (env.hasTouchCapability) {
+
+ self._$origin.on(
+ 'touchstart.'+ self.__namespace +'-triggerOpen ' +
+ 'touchend.'+ self.__namespace +'-triggerOpen ' +
+ 'touchcancel.'+ self.__namespace +'-triggerOpen',
+ function(event){
+ self._touchRecordEvent(event);
+ }
+ );
+ }
+
+ // mouse click and touch tap work the same way
+ if ( self.__options.triggerOpen.click
+ || (self.__options.triggerOpen.tap && env.hasTouchCapability)
+ ) {
+
+ var eventNames = '';
+ if (self.__options.triggerOpen.click) {
+ eventNames += 'click.'+ self.__namespace +'-triggerOpen ';
+ }
+ if (self.__options.triggerOpen.tap && env.hasTouchCapability) {
+ eventNames += 'touchend.'+ self.__namespace +'-triggerOpen';
+ }
+
+ self._$origin.on(eventNames, function(event) {
+ if (self._touchIsMeaningfulEvent(event)) {
+ self._open(event);
+ }
+ });
+ }
+
+ // mouseenter and touch start work the same way
+ if ( self.__options.triggerOpen.mouseenter
+ || (self.__options.triggerOpen.touchstart && env.hasTouchCapability)
+ ) {
+
+ var eventNames = '';
+ if (self.__options.triggerOpen.mouseenter) {
+ eventNames += 'mouseenter.'+ self.__namespace +'-triggerOpen ';
+ }
+ if (self.__options.triggerOpen.touchstart && env.hasTouchCapability) {
+ eventNames += 'touchstart.'+ self.__namespace +'-triggerOpen';
+ }
+
+ self._$origin.on(eventNames, function(event) {
+ if ( self._touchIsTouchEvent(event)
+ || !self._touchIsEmulatedEvent(event)
+ ) {
+ self.__pointerIsOverOrigin = true;
+ self._openShortly(event);
+ }
+ });
+ }
+
+ // info for the mouseleave/touchleave close triggers when they use a delay
+ if ( self.__options.triggerClose.mouseleave
+ || (self.__options.triggerClose.touchleave && env.hasTouchCapability)
+ ) {
+
+ var eventNames = '';
+ if (self.__options.triggerClose.mouseleave) {
+ eventNames += 'mouseleave.'+ self.__namespace +'-triggerOpen ';
+ }
+ if (self.__options.triggerClose.touchleave && env.hasTouchCapability) {
+ eventNames += 'touchend.'+ self.__namespace +'-triggerOpen touchcancel.'+ self.__namespace +'-triggerOpen';
+ }
+
+ self._$origin.on(eventNames, function(event) {
+
+ if (self._touchIsMeaningfulEvent(event)) {
+ self.__pointerIsOverOrigin = false;
+ }
+ });
+ }
+
+ return self;
+ },
+
+ /**
+ * Do the things that need to be done only once after the tooltip
+ * HTML element it has been created. It has been made a separate
+ * method so it can be called when options are changed. Remember
+ * that the tooltip may actually exist in the DOM before it is
+ * opened, and present after it has been closed: it's the display
+ * plugin that takes care of handling it.
+ *
+ * @returns {self}
+ * @private
+ */
+ __prepareTooltip: function() {
+
+ var self = this,
+ p = self.__options.interactive ? 'auto' : '';
+
+ // this will be useful to know quickly if the tooltip is in
+ // the DOM or not
+ self._$tooltip
+ .attr('id', self.__namespace)
+ .css({
+ // pointer events
+ 'pointer-events': p,
+ zIndex: self.__options.zIndex
+ });
+
+ // themes
+ // remove the old ones and add the new ones
+ $.each(self.__previousThemes, function(i, theme) {
+ self._$tooltip.removeClass(theme);
+ });
+ $.each(self.__options.theme, function(i, theme) {
+ self._$tooltip.addClass(theme);
+ });
+
+ self.__previousThemes = $.merge([], self.__options.theme);
+
+ return self;
+ },
+
+ /**
+ * Handles the scroll on any of the parents of the origin (when the
+ * tooltip is open)
+ *
+ * @param {object} event
+ * @returns {self}
+ * @private
+ */
+ __scrollHandler: function(event) {
+
+ var self = this;
+
+ if (self.__options.triggerClose.scroll) {
+ self._close(event);
+ }
+ else {
+
+ // if the origin or tooltip have been removed: do nothing, the tracker will
+ // take care of it later
+ if (bodyContains(self._$origin) && bodyContains(self._$tooltip)) {
+
+ var geo = null;
+
+ // if the scroll happened on the window
+ if (event.target === env.window.document) {
+
+ // if the origin has a fixed lineage, window scroll will have no
+ // effect on its position nor on the position of the tooltip
+ if (!self.__Geometry.origin.fixedLineage) {
+
+ // we don't need to do anything unless repositionOnScroll is true
+ // because the tooltip will already have moved with the window
+ // (and of course with the origin)
+ if (self.__options.repositionOnScroll) {
+ self.reposition(event);
+ }
+ }
+ }
+ // if the scroll happened on another parent of the tooltip, it means
+ // that it's in a scrollable area and now needs to have its position
+ // adjusted or recomputed, depending ont the repositionOnScroll
+ // option. Also, if the origin is partly hidden due to a parent that
+ // hides its overflow, we'll just hide (not close) the tooltip.
+ else {
+
+ geo = self.__geometry();
+
+ var overflows = false;
+
+ // a fixed position origin is not affected by the overflow hiding
+ // of a parent
+ if (self._$origin.css('position') != 'fixed') {
+
+ self.__$originParents.each(function(i, el) {
+
+ var $el = $(el),
+ overflowX = $el.css('overflow-x'),
+ overflowY = $el.css('overflow-y');
+
+ if (overflowX != 'visible' || overflowY != 'visible') {
+
+ var bcr = el.getBoundingClientRect();
+
+ if (overflowX != 'visible') {
+
+ if ( geo.origin.windowOffset.left < bcr.left
+ || geo.origin.windowOffset.right > bcr.right
+ ) {
+ overflows = true;
+ return false;
+ }
+ }
+
+ if (overflowY != 'visible') {
+
+ if ( geo.origin.windowOffset.top < bcr.top
+ || geo.origin.windowOffset.bottom > bcr.bottom
+ ) {
+ overflows = true;
+ return false;
+ }
+ }
+ }
+
+ // no need to go further if fixed, for the same reason as above
+ if ($el.css('position') == 'fixed') {
+ return false;
+ }
+ });
+ }
+
+ if (overflows) {
+ self._$tooltip.css('visibility', 'hidden');
+ }
+ else {
+
+ self._$tooltip.css('visibility', 'visible');
+
+ // reposition
+ if (self.__options.repositionOnScroll) {
+ self.reposition(event);
+ }
+ // or just adjust offset
+ else {
+
+ // we have to use offset and not windowOffset because this way,
+ // only the scroll distance of the scrollable areas are taken into
+ // account (the scrolltop value of the main window must be
+ // ignored since the tooltip already moves with it)
+ var offsetLeft = geo.origin.offset.left - self.__Geometry.origin.offset.left,
+ offsetTop = geo.origin.offset.top - self.__Geometry.origin.offset.top;
+
+ // add the offset to the position initially computed by the display plugin
+ self._$tooltip.css({
+ left: self.__lastPosition.coord.left + offsetLeft,
+ top: self.__lastPosition.coord.top + offsetTop
+ });
+ }
+ }
+ }
+
+ self._trigger({
+ type: 'scroll',
+ event: event,
+ geo: geo
+ });
+ }
+ }
+
+ return self;
+ },
+
+ /**
+ * Changes the state of the tooltip
+ *
+ * @param {string} state
+ * @returns {self}
+ * @private
+ */
+ __stateSet: function(state) {
+
+ this.__state = state;
+
+ this._trigger({
+ type: 'state',
+ state: state
+ });
+
+ return this;
+ },
+
+ /**
+ * Clear appearance timeouts
+ *
+ * @returns {self}
+ * @private
+ */
+ __timeoutsClear: function() {
+
+ // there is only one possible open timeout: the delayed opening
+ // when the mouseenter/touchstart open triggers are used
+ clearTimeout(this.__timeouts.open);
+ this.__timeouts.open = null;
+
+ // ... but several close timeouts: the delayed closing when the
+ // mouseleave close trigger is used and the timer option
+ $.each(this.__timeouts.close, function(i, timeout) {
+ clearTimeout(timeout);
+ });
+ this.__timeouts.close = [];
+
+ return this;
+ },
+
+ /**
+ * Start the tracker that will make checks at regular intervals
+ *
+ * @returns {self}
+ * @private
+ */
+ __trackerStart: function() {
+
+ var self = this,
+ $content = self._$tooltip.find('.tooltipster-content');
+
+ // get the initial content size
+ if (self.__options.trackTooltip) {
+ self.__contentBcr = $content[0].getBoundingClientRect();
+ }
+
+ self.__tracker = setInterval(function() {
+
+ // if the origin or tooltip elements have been removed.
+ // Note: we could destroy the instance now if the origin has
+ // been removed but we'll leave that task to our garbage collector
+ if (!bodyContains(self._$origin) || !bodyContains(self._$tooltip)) {
+ self._close();
+ }
+ // if everything is alright
+ else {
+
+ // compare the former and current positions of the origin to reposition
+ // the tooltip if need be
+ if (self.__options.trackOrigin) {
+
+ var g = self.__geometry(),
+ identical = false;
+
+ // compare size first (a change requires repositioning too)
+ if (areEqual(g.origin.size, self.__Geometry.origin.size)) {
+
+ // for elements that have a fixed lineage (see __geometry()), we track the
+ // top and left properties (relative to window)
+ if (self.__Geometry.origin.fixedLineage) {
+ if (areEqual(g.origin.windowOffset, self.__Geometry.origin.windowOffset)) {
+ identical = true;
+ }
+ }
+ // otherwise, track total offset (relative to document)
+ else {
+ if (areEqual(g.origin.offset, self.__Geometry.origin.offset)) {
+ identical = true;
+ }
+ }
+ }
+
+ if (!identical) {
+
+ // close the tooltip when using the mouseleave close trigger
+ // (see https://github.com/iamceege/tooltipster/pull/253)
+ if (self.__options.triggerClose.mouseleave) {
+ self._close();
+ }
+ else {
+ self.reposition();
+ }
+ }
+ }
+
+ if (self.__options.trackTooltip) {
+
+ var currentBcr = $content[0].getBoundingClientRect();
+
+ if ( currentBcr.height !== self.__contentBcr.height
+ || currentBcr.width !== self.__contentBcr.width
+ ) {
+ self.reposition();
+ self.__contentBcr = currentBcr;
+ }
+ }
+ }
+ }, self.__options.trackerInterval);
+
+ return self;
+ },
+
+ /**
+ * Closes the tooltip (after the closing delay)
+ *
+ * @param event
+ * @param callback
+ * @param force Set to true to override a potential refusal of the user's function
+ * @returns {self}
+ * @protected
+ */
+ _close: function(event, callback, force) {
+
+ var self = this,
+ ok = true;
+
+ self._trigger({
+ type: 'close',
+ event: event,
+ stop: function() {
+ ok = false;
+ }
+ });
+
+ // a destroying tooltip (force == true) may not refuse to close
+ if (ok || force) {
+
+ // save the method custom callback and cancel any open method custom callbacks
+ if (callback) self.__callbacks.close.push(callback);
+ self.__callbacks.open = [];
+
+ // clear open/close timeouts
+ self.__timeoutsClear();
+
+ var finishCallbacks = function() {
+
+ // trigger any close method custom callbacks and reset them
+ $.each(self.__callbacks.close, function(i,c) {
+ c.call(self, self, {
+ event: event,
+ origin: self._$origin[0]
+ });
+ });
+
+ self.__callbacks.close = [];
+ };
+
+ if (self.__state != 'closed') {
+
+ var necessary = true,
+ d = new Date(),
+ now = d.getTime(),
+ newClosingTime = now + self.__options.animationDuration[1];
+
+ // the tooltip may already already be disappearing, but if a new
+ // call to close() is made after the animationDuration was changed
+ // to 0 (for example), we ought to actually close it sooner than
+ // previously scheduled. In that case it should be noted that the
+ // browser will not adapt the animation duration to the new
+ // animationDuration that was set after the start of the closing
+ // animation.
+ // Note: the same thing could be considered at opening, but is not
+ // really useful since the tooltip is actually opened immediately
+ // upon a call to _open(). Since it would not make the opening
+ // animation finish sooner, its sole impact would be to trigger the
+ // state event and the open callbacks sooner than the actual end of
+ // the opening animation, which is not great.
+ if (self.__state == 'disappearing') {
+
+ if ( newClosingTime > self.__closingTime
+ // in case closing is actually overdue because the script
+ // execution was suspended. See #679
+ && self.__options.animationDuration[1] > 0
+ ) {
+ necessary = false;
+ }
+ }
+
+ if (necessary) {
+
+ self.__closingTime = newClosingTime;
+
+ if (self.__state != 'disappearing') {
+ self.__stateSet('disappearing');
+ }
+
+ var finish = function() {
+
+ // stop the tracker
+ clearInterval(self.__tracker);
+
+ // a "beforeClose" option has been asked several times but would
+ // probably useless since the content element is still accessible
+ // via ::content(), and because people can always use listeners
+ // inside their content to track what's going on. For the sake of
+ // simplicity, this has been denied. Bur for the rare people who
+ // really need the option (for old browsers or for the case where
+ // detaching the content is actually destructive, for file or
+ // password inputs for example), this event will do the work.
+ self._trigger({
+ type: 'closing',
+ event: event
+ });
+
+ // unbind listeners which are no longer needed
+
+ self._$tooltip
+ .off('.'+ self.__namespace +'-triggerClose')
+ .removeClass('tooltipster-dying');
+
+ // orientationchange, scroll and resize listeners
+ $(env.window).off('.'+ self.__namespace +'-triggerClose');
+
+ // scroll listeners
+ self.__$originParents.each(function(i, el) {
+ $(el).off('scroll.'+ self.__namespace +'-triggerClose');
+ });
+ // clear the array to prevent memory leaks
+ self.__$originParents = null;
+
+ $(env.window.document.body).off('.'+ self.__namespace +'-triggerClose');
+
+ self._$origin.off('.'+ self.__namespace +'-triggerClose');
+
+ self._off('dismissable');
+
+ // a plugin that would like to remove the tooltip from the
+ // DOM when closed should bind on this
+ self.__stateSet('closed');
+
+ // trigger event
+ self._trigger({
+ type: 'after',
+ event: event
+ });
+
+ // call our constructor custom callback function
+ if (self.__options.functionAfter) {
+ self.__options.functionAfter.call(self, self, {
+ event: event,
+ origin: self._$origin[0]
+ });
+ }
+
+ // call our method custom callbacks functions
+ finishCallbacks();
+ };
+
+ if (env.hasTransitions) {
+
+ self._$tooltip.css({
+ '-moz-animation-duration': self.__options.animationDuration[1] + 'ms',
+ '-ms-animation-duration': self.__options.animationDuration[1] + 'ms',
+ '-o-animation-duration': self.__options.animationDuration[1] + 'ms',
+ '-webkit-animation-duration': self.__options.animationDuration[1] + 'ms',
+ 'animation-duration': self.__options.animationDuration[1] + 'ms',
+ 'transition-duration': self.__options.animationDuration[1] + 'ms'
+ });
+
+ self._$tooltip
+ // clear both potential open and close tasks
+ .clearQueue()
+ .removeClass('tooltipster-show')
+ // for transitions only
+ .addClass('tooltipster-dying');
+
+ if (self.__options.animationDuration[1] > 0) {
+ self._$tooltip.delay(self.__options.animationDuration[1]);
+ }
+
+ self._$tooltip.queue(finish);
+ }
+ else {
+
+ self._$tooltip
+ .stop()
+ .fadeOut(self.__options.animationDuration[1], finish);
+ }
+ }
+ }
+ // if the tooltip is already closed, we still need to trigger
+ // the method custom callbacks
+ else {
+ finishCallbacks();
+ }
+ }
+
+ return self;
+ },
+
+ /**
+ * For internal use by plugins, if needed
+ *
+ * @returns {self}
+ * @protected
+ */
+ _off: function() {
+ this.__$emitterPrivate.off.apply(this.__$emitterPrivate, Array.prototype.slice.apply(arguments));
+ return this;
+ },
+
+ /**
+ * For internal use by plugins, if needed
+ *
+ * @returns {self}
+ * @protected
+ */
+ _on: function() {
+ this.__$emitterPrivate.on.apply(this.__$emitterPrivate, Array.prototype.slice.apply(arguments));
+ return this;
+ },
+
+ /**
+ * For internal use by plugins, if needed
+ *
+ * @returns {self}
+ * @protected
+ */
+ _one: function() {
+ this.__$emitterPrivate.one.apply(this.__$emitterPrivate, Array.prototype.slice.apply(arguments));
+ return this;
+ },
+
+ /**
+ * Opens the tooltip right away.
+ *
+ * @param event
+ * @param callback Will be called when the opening animation is over
+ * @returns {self}
+ * @protected
+ */
+ _open: function(event, callback) {
+
+ var self = this;
+
+ // if the destruction process has not begun and if this was not
+ // triggered by an unwanted emulated click event
+ if (!self.__destroying) {
+
+ // check that the origin is still in the DOM
+ if ( bodyContains(self._$origin)
+ // if the tooltip is enabled
+ && self.__enabled
+ ) {
+
+ var ok = true;
+
+ // if the tooltip is not open yet, we need to call functionBefore.
+ // otherwise we can jst go on
+ if (self.__state == 'closed') {
+
+ // trigger an event. The event.stop function allows the callback
+ // to prevent the opening of the tooltip
+ self._trigger({
+ type: 'before',
+ event: event,
+ stop: function() {
+ ok = false;
+ }
+ });
+
+ if (ok && self.__options.functionBefore) {
+
+ // call our custom function before continuing
+ ok = self.__options.functionBefore.call(self, self, {
+ event: event,
+ origin: self._$origin[0]
+ });
+ }
+ }
+
+ if (ok !== false) {
+
+ // if there is some content
+ if (self.__Content !== null) {
+
+ // save the method callback and cancel close method callbacks
+ if (callback) {
+ self.__callbacks.open.push(callback);
+ }
+ self.__callbacks.close = [];
+
+ // get rid of any appearance timeouts
+ self.__timeoutsClear();
+
+ var extraTime,
+ finish = function() {
+
+ if (self.__state != 'stable') {
+ self.__stateSet('stable');
+ }
+
+ // trigger any open method custom callbacks and reset them
+ $.each(self.__callbacks.open, function(i,c) {
+ c.call(self, self, {
+ origin: self._$origin[0],
+ tooltip: self._$tooltip[0]
+ });
+ });
+
+ self.__callbacks.open = [];
+ };
+
+ // if the tooltip is already open
+ if (self.__state !== 'closed') {
+
+ // the timer (if any) will start (or restart) right now
+ extraTime = 0;
+
+ // if it was disappearing, cancel that
+ if (self.__state === 'disappearing') {
+
+ self.__stateSet('appearing');
+
+ if (env.hasTransitions) {
+
+ self._$tooltip
+ .clearQueue()
+ .removeClass('tooltipster-dying')
+ .addClass('tooltipster-show');
+
+ if (self.__options.animationDuration[0] > 0) {
+ self._$tooltip.delay(self.__options.animationDuration[0]);
+ }
+
+ self._$tooltip.queue(finish);
+ }
+ else {
+ // in case the tooltip was currently fading out, bring it back
+ // to life
+ self._$tooltip
+ .stop()
+ .fadeIn(finish);
+ }
+ }
+ // if the tooltip is already open, we still need to trigger the method
+ // custom callback
+ else if (self.__state == 'stable') {
+ finish();
+ }
+ }
+ // if the tooltip isn't already open, open it
+ else {
+
+ // a plugin must bind on this and store the tooltip in this._$tooltip
+ self.__stateSet('appearing');
+
+ // the timer (if any) will start when the tooltip has fully appeared
+ // after its transition
+ extraTime = self.__options.animationDuration[0];
+
+ // insert the content inside the tooltip
+ self.__contentInsert();
+
+ // reposition the tooltip and attach to the DOM
+ self.reposition(event, true);
+
+ // animate in the tooltip. If the display plugin wants no css
+ // animations, it may override the animation option with a
+ // dummy value that will produce no effect
+ if (env.hasTransitions) {
+
+ // note: there seems to be an issue with start animations which
+ // are randomly not played on fast devices in both Chrome and FF,
+ // couldn't find a way to solve it yet. It seems that applying
+ // the classes before appending to the DOM helps a little, but
+ // it messes up some CSS transitions. The issue almost never
+ // happens when delay[0]==0 though
+ self._$tooltip
+ .addClass('tooltipster-'+ self.__options.animation)
+ .addClass('tooltipster-initial')
+ .css({
+ '-moz-animation-duration': self.__options.animationDuration[0] + 'ms',
+ '-ms-animation-duration': self.__options.animationDuration[0] + 'ms',
+ '-o-animation-duration': self.__options.animationDuration[0] + 'ms',
+ '-webkit-animation-duration': self.__options.animationDuration[0] + 'ms',
+ 'animation-duration': self.__options.animationDuration[0] + 'ms',
+ 'transition-duration': self.__options.animationDuration[0] + 'ms'
+ });
+
+ setTimeout(
+ function() {
+
+ // a quick hover may have already triggered a mouseleave
+ if (self.__state != 'closed') {
+
+ self._$tooltip
+ .addClass('tooltipster-show')
+ .removeClass('tooltipster-initial');
+
+ if (self.__options.animationDuration[0] > 0) {
+ self._$tooltip.delay(self.__options.animationDuration[0]);
+ }
+
+ self._$tooltip.queue(finish);
+ }
+ },
+ 0
+ );
+ }
+ else {
+
+ // old browsers will have to live with this
+ self._$tooltip
+ .css('display', 'none')
+ .fadeIn(self.__options.animationDuration[0], finish);
+ }
+
+ // checks if the origin is removed while the tooltip is open
+ self.__trackerStart();
+
+ // NOTE: the listeners below have a '-triggerClose' namespace
+ // because we'll remove them when the tooltip closes (unlike
+ // the '-triggerOpen' listeners). So some of them are actually
+ // not about close triggers, rather about positioning.
+
+ $(env.window)
+ // reposition on resize
+ .on('resize.'+ self.__namespace +'-triggerClose', function(e) {
+
+ var $ae = $(document.activeElement);
+
+ // reposition only if the resize event was not triggered upon the opening
+ // of a virtual keyboard due to an input field being focused within the tooltip
+ // (otherwise the repositioning would lose the focus)
+ if ( (!$ae.is('input') && !$ae.is('textarea'))
+ || !$.contains(self._$tooltip[0], $ae[0])
+ ) {
+ self.reposition(e);
+ }
+ })
+ // same as below for parents
+ .on('scroll.'+ self.__namespace +'-triggerClose', function(e) {
+ self.__scrollHandler(e);
+ });
+
+ self.__$originParents = self._$origin.parents();
+
+ // scrolling may require the tooltip to be moved or even
+ // repositioned in some cases
+ self.__$originParents.each(function(i, parent) {
+
+ $(parent).on('scroll.'+ self.__namespace +'-triggerClose', function(e) {
+ self.__scrollHandler(e);
+ });
+ });
+
+ if ( self.__options.triggerClose.mouseleave
+ || (self.__options.triggerClose.touchleave && env.hasTouchCapability)
+ ) {
+
+ // we use an event to allow users/plugins to control when the mouseleave/touchleave
+ // close triggers will come to action. It allows to have more triggering elements
+ // than just the origin and the tooltip for example, or to cancel/delay the closing,
+ // or to make the tooltip interactive even if it wasn't when it was open, etc.
+ self._on('dismissable', function(event) {
+
+ if (event.dismissable) {
+
+ if (event.delay) {
+
+ timeout = setTimeout(function() {
+ // event.event may be undefined
+ self._close(event.event);
+ }, event.delay);
+
+ self.__timeouts.close.push(timeout);
+ }
+ else {
+ self._close(event);
+ }
+ }
+ else {
+ clearTimeout(timeout);
+ }
+ });
+
+ // now set the listeners that will trigger 'dismissable' events
+ var $elements = self._$origin,
+ eventNamesIn = '',
+ eventNamesOut = '',
+ timeout = null;
+
+ // if we have to allow interaction, bind on the tooltip too
+ if (self.__options.interactive) {
+ $elements = $elements.add(self._$tooltip);
+ }
+
+ if (self.__options.triggerClose.mouseleave) {
+ eventNamesIn += 'mouseenter.'+ self.__namespace +'-triggerClose ';
+ eventNamesOut += 'mouseleave.'+ self.__namespace +'-triggerClose ';
+ }
+ if (self.__options.triggerClose.touchleave && env.hasTouchCapability) {
+ eventNamesIn += 'touchstart.'+ self.__namespace +'-triggerClose';
+ eventNamesOut += 'touchend.'+ self.__namespace +'-triggerClose touchcancel.'+ self.__namespace +'-triggerClose';
+ }
+
+ $elements
+ // close after some time spent outside of the elements
+ .on(eventNamesOut, function(event) {
+
+ // it's ok if the touch gesture ended up to be a swipe,
+ // it's still a "touch leave" situation
+ if ( self._touchIsTouchEvent(event)
+ || !self._touchIsEmulatedEvent(event)
+ ) {
+
+ var delay = (event.type == 'mouseleave') ?
+ self.__options.delay :
+ self.__options.delayTouch;
+
+ self._trigger({
+ delay: delay[1],
+ dismissable: true,
+ event: event,
+ type: 'dismissable'
+ });
+ }
+ })
+ // suspend the mouseleave timeout when the pointer comes back
+ // over the elements
+ .on(eventNamesIn, function(event) {
+
+ // it's also ok if the touch event is a swipe gesture
+ if ( self._touchIsTouchEvent(event)
+ || !self._touchIsEmulatedEvent(event)
+ ) {
+ self._trigger({
+ dismissable: false,
+ event: event,
+ type: 'dismissable'
+ });
+ }
+ });
+ }
+
+ // close the tooltip when the origin gets a mouse click (common behavior of
+ // native tooltips)
+ if (self.__options.triggerClose.originClick) {
+
+ self._$origin.on('click.'+ self.__namespace + '-triggerClose', function(event) {
+
+ // we could actually let a tap trigger this but this feature just
+ // does not make sense on touch devices
+ if ( !self._touchIsTouchEvent(event)
+ && !self._touchIsEmulatedEvent(event)
+ ) {
+ self._close(event);
+ }
+ });
+ }
+
+ // set the same bindings for click and touch on the body to close the tooltip
+ if ( self.__options.triggerClose.click
+ || (self.__options.triggerClose.tap && env.hasTouchCapability)
+ ) {
+
+ // don't set right away since the click/tap event which triggered this method
+ // (if it was a click/tap) is going to bubble up to the body, we don't want it
+ // to close the tooltip immediately after it opened
+ setTimeout(function() {
+
+ if (self.__state != 'closed') {
+
+ var eventNames = '',
+ $body = $(env.window.document.body);
+
+ if (self.__options.triggerClose.click) {
+ eventNames += 'click.'+ self.__namespace +'-triggerClose ';
+ }
+ if (self.__options.triggerClose.tap && env.hasTouchCapability) {
+ eventNames += 'touchend.'+ self.__namespace +'-triggerClose';
+ }
+
+ $body.on(eventNames, function(event) {
+
+ if (self._touchIsMeaningfulEvent(event)) {
+
+ self._touchRecordEvent(event);
+
+ if (!self.__options.interactive || !$.contains(self._$tooltip[0], event.target)) {
+ self._close(event);
+ }
+ }
+ });
+
+ // needed to detect and ignore swiping
+ if (self.__options.triggerClose.tap && env.hasTouchCapability) {
+
+ $body.on('touchstart.'+ self.__namespace +'-triggerClose', function(event) {
+ self._touchRecordEvent(event);
+ });
+ }
+ }
+ }, 0);
+ }
+
+ self._trigger('ready');
+
+ // call our custom callback
+ if (self.__options.functionReady) {
+ self.__options.functionReady.call(self, self, {
+ origin: self._$origin[0],
+ tooltip: self._$tooltip[0]
+ });
+ }
+ }
+
+ // if we have a timer set, let the countdown begin
+ if (self.__options.timer > 0) {
+
+ var timeout = setTimeout(function() {
+ self._close();
+ }, self.__options.timer + extraTime);
+
+ self.__timeouts.close.push(timeout);
+ }
+ }
+ }
+ }
+ }
+
+ return self;
+ },
+
+ /**
+ * When using the mouseenter/touchstart open triggers, this function will
+ * schedule the opening of the tooltip after the delay, if there is one
+ *
+ * @param event
+ * @returns {self}
+ * @protected
+ */
+ _openShortly: function(event) {
+
+ var self = this,
+ ok = true;
+
+ if (self.__state != 'stable' && self.__state != 'appearing') {
+
+ // if a timeout is not already running
+ if (!self.__timeouts.open) {
+
+ self._trigger({
+ type: 'start',
+ event: event,
+ stop: function() {
+ ok = false;
+ }
+ });
+
+ if (ok) {
+
+ var delay = (event.type.indexOf('touch') == 0) ?
+ self.__options.delayTouch :
+ self.__options.delay;
+
+ if (delay[0]) {
+
+ self.__timeouts.open = setTimeout(function() {
+
+ self.__timeouts.open = null;
+
+ // open only if the pointer (mouse or touch) is still over the origin.
+ // The check on the "meaningful event" can only be made here, after some
+ // time has passed (to know if the touch was a swipe or not)
+ if (self.__pointerIsOverOrigin && self._touchIsMeaningfulEvent(event)) {
+
+ // signal that we go on
+ self._trigger('startend');
+
+ self._open(event);
+ }
+ else {
+ // signal that we cancel
+ self._trigger('startcancel');
+ }
+ }, delay[0]);
+ }
+ else {
+ // signal that we go on
+ self._trigger('startend');
+
+ self._open(event);
+ }
+ }
+ }
+ }
+
+ return self;
+ },
+
+ /**
+ * Meant for plugins to get their options
+ *
+ * @param {string} pluginName The name of the plugin that asks for its options
+ * @param {object} defaultOptions The default options of the plugin
+ * @returns {object} The options
+ * @protected
+ */
+ _optionsExtract: function(pluginName, defaultOptions) {
+
+ var self = this,
+ options = $.extend(true, {}, defaultOptions);
+
+ // if the plugin options were isolated in a property named after the
+ // plugin, use them (prevents conflicts with other plugins)
+ var pluginOptions = self.__options[pluginName];
+
+ // if not, try to get them as regular options
+ if (!pluginOptions){
+
+ pluginOptions = {};
+
+ $.each(defaultOptions, function(optionName, value) {
+
+ var o = self.__options[optionName];
+
+ if (o !== undefined) {
+ pluginOptions[optionName] = o;
+ }
+ });
+ }
+
+ // let's merge the default options and the ones that were provided. We'd want
+ // to do a deep copy but not let jQuery merge arrays, so we'll do a shallow
+ // extend on two levels, that will be enough if options are not more than 1
+ // level deep
+ $.each(options, function(optionName, value) {
+
+ if (pluginOptions[optionName] !== undefined) {
+
+ if (( typeof value == 'object'
+ && !(value instanceof Array)
+ && value != null
+ )
+ &&
+ ( typeof pluginOptions[optionName] == 'object'
+ && !(pluginOptions[optionName] instanceof Array)
+ && pluginOptions[optionName] != null
+ )
+ ) {
+ $.extend(options[optionName], pluginOptions[optionName]);
+ }
+ else {
+ options[optionName] = pluginOptions[optionName];
+ }
+ }
+ });
+
+ return options;
+ },
+
+ /**
+ * Used at instantiation of the plugin, or afterwards by plugins that activate themselves
+ * on existing instances
+ *
+ * @param {object} pluginName
+ * @returns {self}
+ * @protected
+ */
+ _plug: function(pluginName) {
+
+ var plugin = $.tooltipster._plugin(pluginName);
+
+ if (plugin) {
+
+ // if there is a constructor for instances
+ if (plugin.instance) {
+
+ // proxy non-private methods on the instance to allow new instance methods
+ $.tooltipster.__bridge(plugin.instance, this, plugin.name);
+ }
+ }
+ else {
+ throw new Error('The "'+ pluginName +'" plugin is not defined');
+ }
+
+ return this;
+ },
+
+ /**
+ * This will return true if the event is a mouse event which was
+ * emulated by the browser after a touch event. This allows us to
+ * really dissociate mouse and touch triggers.
+ *
+ * There is a margin of error if a real mouse event is fired right
+ * after (within the delay shown below) a touch event on the same
+ * element, but hopefully it should not happen often.
+ *
+ * @returns {boolean}
+ * @protected
+ */
+ _touchIsEmulatedEvent: function(event) {
+
+ var isEmulated = false,
+ now = new Date().getTime();
+
+ for (var i = this.__touchEvents.length - 1; i >= 0; i--) {
+
+ var e = this.__touchEvents[i];
+
+ // delay, in milliseconds. It's supposed to be 300ms in
+ // most browsers (350ms on iOS) to allow a double tap but
+ // can be less (check out FastClick for more info)
+ if (now - e.time < 500) {
+
+ if (e.target === event.target) {
+ isEmulated = true;
+ }
+ }
+ else {
+ break;
+ }
+ }
+
+ return isEmulated;
+ },
+
+ /**
+ * Returns false if the event was an emulated mouse event or
+ * a touch event involved in a swipe gesture.
+ *
+ * @param {object} event
+ * @returns {boolean}
+ * @protected
+ */
+ _touchIsMeaningfulEvent: function(event) {
+ return (
+ (this._touchIsTouchEvent(event) && !this._touchSwiped(event.target))
+ || (!this._touchIsTouchEvent(event) && !this._touchIsEmulatedEvent(event))
+ );
+ },
+
+ /**
+ * Checks if an event is a touch event
+ *
+ * @param {object} event
+ * @returns {boolean}
+ * @protected
+ */
+ _touchIsTouchEvent: function(event){
+ return event.type.indexOf('touch') == 0;
+ },
+
+ /**
+ * Store touch events for a while to detect swiping and emulated mouse events
+ *
+ * @param {object} event
+ * @returns {self}
+ * @protected
+ */
+ _touchRecordEvent: function(event) {
+
+ if (this._touchIsTouchEvent(event)) {
+ event.time = new Date().getTime();
+ this.__touchEvents.push(event);
+ }
+
+ return this;
+ },
+
+ /**
+ * Returns true if a swipe happened after the last touchstart event fired on
+ * event.target.
+ *
+ * We need to differentiate a swipe from a tap before we let the event open
+ * or close the tooltip. A swipe is when a touchmove (scroll) event happens
+ * on the body between the touchstart and the touchend events of an element.
+ *
+ * @param {object} target The HTML element that may have triggered the swipe
+ * @returns {boolean}
+ * @protected
+ */
+ _touchSwiped: function(target) {
+
+ var swiped = false;
+
+ for (var i = this.__touchEvents.length - 1; i >= 0; i--) {
+
+ var e = this.__touchEvents[i];
+
+ if (e.type == 'touchmove') {
+ swiped = true;
+ break;
+ }
+ else if (
+ e.type == 'touchstart'
+ && target === e.target
+ ) {
+ break;
+ }
+ }
+
+ return swiped;
+ },
+
+ /**
+ * Triggers an event on the instance emitters
+ *
+ * @returns {self}
+ * @protected
+ */
+ _trigger: function() {
+
+ var args = Array.prototype.slice.apply(arguments);
+
+ if (typeof args[0] == 'string') {
+ args[0] = { type: args[0] };
+ }
+
+ // add properties to the event
+ args[0].instance = this;
+ args[0].origin = this._$origin ? this._$origin[0] : null;
+ args[0].tooltip = this._$tooltip ? this._$tooltip[0] : null;
+
+ // note: the order of emitters matters
+ this.__$emitterPrivate.trigger.apply(this.__$emitterPrivate, args);
+ $.tooltipster._trigger.apply($.tooltipster, args);
+ this.__$emitterPublic.trigger.apply(this.__$emitterPublic, args);
+
+ return this;
+ },
+
+ /**
+ * Deactivate a plugin on this instance
+ *
+ * @returns {self}
+ * @protected
+ */
+ _unplug: function(pluginName) {
+
+ var self = this;
+
+ // if the plugin has been activated on this instance
+ if (self[pluginName]) {
+
+ var plugin = $.tooltipster._plugin(pluginName);
+
+ // if there is a constructor for instances
+ if (plugin.instance) {
+
+ // unbridge
+ $.each(plugin.instance, function(methodName, fn) {
+
+ // if the method exists (privates methods do not) and comes indeed from
+ // this plugin (may be missing or come from a conflicting plugin).
+ if ( self[methodName]
+ && self[methodName].bridged === self[pluginName]
+ ) {
+ delete self[methodName];
+ }
+ });
+ }
+
+ // destroy the plugin
+ if (self[pluginName].__destroy) {
+ self[pluginName].__destroy();
+ }
+
+ // remove the reference to the plugin instance
+ delete self[pluginName];
+ }
+
+ return self;
+ },
+
+ /**
+ * @see self::_close
+ * @returns {self}
+ * @public
+ */
+ close: function(callback) {
+
+ if (!this.__destroyed) {
+ this._close(null, callback);
+ }
+ else {
+ this.__destroyError();
+ }
+
+ return this;
+ },
+
+ /**
+ * Sets or gets the content of the tooltip
+ *
+ * @returns {mixed|self}
+ * @public
+ */
+ content: function(content) {
+
+ var self = this;
+
+ // getter method
+ if (content === undefined) {
+ return self.__Content;
+ }
+ // setter method
+ else {
+
+ if (!self.__destroyed) {
+
+ // change the content
+ self.__contentSet(content);
+
+ if (self.__Content !== null) {
+
+ // update the tooltip if it is open
+ if (self.__state !== 'closed') {
+
+ // reset the content in the tooltip
+ self.__contentInsert();
+
+ // reposition and resize the tooltip
+ self.reposition();
+
+ // if we want to play a little animation showing the content changed
+ if (self.__options.updateAnimation) {
+
+ if (env.hasTransitions) {
+
+ // keep the reference in the local scope
+ var animation = self.__options.updateAnimation;
+
+ self._$tooltip.addClass('tooltipster-update-'+ animation);
+
+ // remove the class after a while. The actual duration of the
+ // update animation may be shorter, it's set in the CSS rules
+ setTimeout(function() {
+
+ if (self.__state != 'closed') {
+
+ self._$tooltip.removeClass('tooltipster-update-'+ animation);
+ }
+ }, 1000);
+ }
+ else {
+ self._$tooltip.fadeTo(200, 0.5, function() {
+ if (self.__state != 'closed') {
+ self._$tooltip.fadeTo(200, 1);
+ }
+ });
+ }
+ }
+ }
+ }
+ else {
+ self._close();
+ }
+ }
+ else {
+ self.__destroyError();
+ }
+
+ return self;
+ }
+ },
+
+ /**
+ * Destroys the tooltip
+ *
+ * @returns {self}
+ * @public
+ */
+ destroy: function() {
+
+ var self = this;
+
+ if (!self.__destroyed) {
+
+ if(self.__state != 'closed'){
+
+ // no closing delay
+ self.option('animationDuration', 0)
+ // force closing
+ ._close(null, null, true);
+ }
+ else {
+ // there might be an open timeout still running
+ self.__timeoutsClear();
+ }
+
+ // send event
+ self._trigger('destroy');
+
+ self.__destroyed = true;
+
+ self._$origin
+ .removeData(self.__namespace)
+ // remove the open trigger listeners
+ .off('.'+ self.__namespace +'-triggerOpen');
+
+ // remove the touch listener
+ $(env.window.document.body).off('.' + self.__namespace +'-triggerOpen');
+
+ var ns = self._$origin.data('tooltipster-ns');
+
+ // if the origin has been removed from DOM, its data may
+ // well have been destroyed in the process and there would
+ // be nothing to clean up or restore
+ if (ns) {
+
+ // if there are no more tooltips on this element
+ if (ns.length === 1) {
+
+ // optional restoration of a title attribute
+ var title = null;
+ if (self.__options.restoration == 'previous') {
+ title = self._$origin.data('tooltipster-initialTitle');
+ }
+ else if (self.__options.restoration == 'current') {
+
+ // old school technique to stringify when outerHTML is not supported
+ title = (typeof self.__Content == 'string') ?
+ self.__Content :
+ $('<div></div>').append(self.__Content).html();
+ }
+
+ if (title) {
+ self._$origin.attr('title', title);
+ }
+
+ // final cleaning
+
+ self._$origin.removeClass('tooltipstered');
+
+ self._$origin
+ .removeData('tooltipster-ns')
+ .removeData('tooltipster-initialTitle');
+ }
+ else {
+ // remove the instance namespace from the list of namespaces of
+ // tooltips present on the element
+ ns = $.grep(ns, function(el, i) {
+ return el !== self.__namespace;
+ });
+ self._$origin.data('tooltipster-ns', ns);
+ }
+ }
+
+ // last event
+ self._trigger('destroyed');
+
+ // unbind private and public event listeners
+ self._off();
+ self.off();
+
+ // remove external references, just in case
+ self.__Content = null;
+ self.__$emitterPrivate = null;
+ self.__$emitterPublic = null;
+ self.__options.parent = null;
+ self._$origin = null;
+ self._$tooltip = null;
+
+ // make sure the object is no longer referenced in there to prevent
+ // memory leaks
+ $.tooltipster.__instancesLatestArr = $.grep($.tooltipster.__instancesLatestArr, function(el, i) {
+ return self !== el;
+ });
+
+ clearInterval(self.__garbageCollector);
+ }
+ else {
+ self.__destroyError();
+ }
+
+ // we return the scope rather than true so that the call to
+ // .tooltipster('destroy') actually returns the matched elements
+ // and applies to all of them
+ return self;
+ },
+
+ /**
+ * Disables the tooltip
+ *
+ * @returns {self}
+ * @public
+ */
+ disable: function() {
+
+ if (!this.__destroyed) {
+
+ // close first, in case the tooltip would not disappear on
+ // its own (no close trigger)
+ this._close();
+ this.__enabled = false;
+
+ return this;
+ }
+ else {
+ this.__destroyError();
+ }
+
+ return this;
+ },
+
+ /**
+ * Returns the HTML element of the origin
+ *
+ * @returns {self}
+ * @public
+ */
+ elementOrigin: function() {
+
+ if (!this.__destroyed) {
+ return this._$origin[0];
+ }
+ else {
+ this.__destroyError();
+ }
+ },
+
+ /**
+ * Returns the HTML element of the tooltip
+ *
+ * @returns {self}
+ * @public
+ */
+ elementTooltip: function() {
+ return this._$tooltip ? this._$tooltip[0] : null;
+ },
+
+ /**
+ * Enables the tooltip
+ *
+ * @returns {self}
+ * @public
+ */
+ enable: function() {
+ this.__enabled = true;
+ return this;
+ },
+
+ /**
+ * Alias, deprecated in 4.0.0
+ *
+ * @param {function} callback
+ * @returns {self}
+ * @public
+ */
+ hide: function(callback) {
+ return this.close(callback);
+ },
+
+ /**
+ * Returns the instance
+ *
+ * @returns {self}
+ * @public
+ */
+ instance: function() {
+ return this;
+ },
+
+ /**
+ * For public use only, not to be used by plugins (use ::_off() instead)
+ *
+ * @returns {self}
+ * @public
+ */
+ off: function() {
+
+ if (!this.__destroyed) {
+ this.__$emitterPublic.off.apply(this.__$emitterPublic, Array.prototype.slice.apply(arguments));
+ }
+
+ return this;
+ },
+
+ /**
+ * For public use only, not to be used by plugins (use ::_on() instead)
+ *
+ * @returns {self}
+ * @public
+ */
+ on: function() {
+
+ if (!this.__destroyed) {
+ this.__$emitterPublic.on.apply(this.__$emitterPublic, Array.prototype.slice.apply(arguments));
+ }
+ else {
+ this.__destroyError();
+ }
+
+ return this;
+ },
+
+ /**
+ * For public use only, not to be used by plugins
+ *
+ * @returns {self}
+ * @public
+ */
+ one: function() {
+
+ if (!this.__destroyed) {
+ this.__$emitterPublic.one.apply(this.__$emitterPublic, Array.prototype.slice.apply(arguments));
+ }
+ else {
+ this.__destroyError();
+ }
+
+ return this;
+ },
+
+ /**
+ * @see self::_open
+ * @returns {self}
+ * @public
+ */
+ open: function(callback) {
+
+ if (!this.__destroyed) {
+ this._open(null, callback);
+ }
+ else {
+ this.__destroyError();
+ }
+
+ return this;
+ },
+
+ /**
+ * Get or set options. For internal use and advanced users only.
+ *
+ * @param {string} o Option name
+ * @param {mixed} val optional A new value for the option
+ * @return {mixed|self} If val is omitted, the value of the option
+ * is returned, otherwise the instance itself is returned
+ * @public
+ */
+ option: function(o, val) {
+
+ // getter
+ if (val === undefined) {
+ return this.__options[o];
+ }
+ // setter
+ else {
+
+ if (!this.__destroyed) {
+
+ // change value
+ this.__options[o] = val;
+
+ // format
+ this.__optionsFormat();
+
+ // re-prepare the triggers if needed
+ if ($.inArray(o, ['trigger', 'triggerClose', 'triggerOpen']) >= 0) {
+ this.__prepareOrigin();
+ }
+
+ if (o === 'selfDestruction') {
+ this.__prepareGC();
+ }
+ }
+ else {
+ this.__destroyError();
+ }
+
+ return this;
+ }
+ },
+
+ /**
+ * This method is in charge of setting the position and size properties of the tooltip.
+ * All the hard work is delegated to the display plugin.
+ * Note: The tooltip may be detached from the DOM at the moment the method is called
+ * but must be attached by the end of the method call.
+ *
+ * @param {object} event For internal use only. Defined if an event such as
+ * window resizing triggered the repositioning
+ * @param {boolean} tooltipIsDetached For internal use only. Set this to true if you
+ * know that the tooltip not being in the DOM is not an issue (typically when the
+ * tooltip element has just been created but has not been added to the DOM yet).
+ * @returns {self}
+ * @public
+ */
+ reposition: function(event, tooltipIsDetached) {
+
+ var self = this;
+
+ if (!self.__destroyed) {
+
+ // if the tooltip is still open and the origin is still in the DOM
+ if (self.__state != 'closed' && bodyContains(self._$origin)) {
+
+ // if the tooltip has not been removed from DOM manually (or if it
+ // has been detached on purpose)
+ if (tooltipIsDetached || bodyContains(self._$tooltip)) {
+
+ if (!tooltipIsDetached) {
+ // detach in case the tooltip overflows the window and adds
+ // scrollbars to it, so __geometry can be accurate
+ self._$tooltip.detach();
+ }
+
+ // refresh the geometry object before passing it as a helper
+ self.__Geometry = self.__geometry();
+
+ // let a plugin fo the rest
+ self._trigger({
+ type: 'reposition',
+ event: event,
+ helper: {
+ geo: self.__Geometry
+ }
+ });
+ }
+ }
+ }
+ else {
+ self.__destroyError();
+ }
+
+ return self;
+ },
+
+ /**
+ * Alias, deprecated in 4.0.0
+ *
+ * @param callback
+ * @returns {self}
+ * @public
+ */
+ show: function(callback) {
+ return this.open(callback);
+ },
+
+ /**
+ * Returns some properties about the instance
+ *
+ * @returns {object}
+ * @public
+ */
+ status: function() {
+
+ return {
+ destroyed: this.__destroyed,
+ enabled: this.__enabled,
+ open: this.__state !== 'closed',
+ state: this.__state
+ };
+ },
+
+ /**
+ * For public use only, not to be used by plugins
+ *
+ * @returns {self}
+ * @public
+ */
+ triggerHandler: function() {
+
+ if (!this.__destroyed) {
+ this.__$emitterPublic.triggerHandler.apply(this.__$emitterPublic, Array.prototype.slice.apply(arguments));
+ }
+ else {
+ this.__destroyError();
+ }
+
+ return this;
+ }
+};
+
+$.fn.tooltipster = function() {
+
+ // for using in closures
+ var args = Array.prototype.slice.apply(arguments),
+ // common mistake: an HTML element can't be in several tooltips at the same time
+ contentCloningWarning = 'You are using a single HTML element as content for several tooltips. You probably want to set the contentCloning option to TRUE.';
+
+ // this happens with $(sel).tooltipster(...) when $(sel) does not match anything
+ if (this.length === 0) {
+
+ // still chainable
+ return this;
+ }
+ // this happens when calling $(sel).tooltipster('methodName or options')
+ // where $(sel) matches one or more elements
+ else {
+
+ // method calls
+ if (typeof args[0] === 'string') {
+
+ var v = '#*$~&';
+
+ this.each(function() {
+
+ // retrieve the namepaces of the tooltip(s) that exist on that element.
+ // We will interact with the first tooltip only.
+ var ns = $(this).data('tooltipster-ns'),
+ // self represents the instance of the first tooltipster plugin
+ // associated to the current HTML object of the loop
+ self = ns ? $(this).data(ns[0]) : null;
+
+ // if the current element holds a tooltipster instance
+ if (self) {
+
+ if (typeof self[args[0]] === 'function') {
+
+ if ( this.length > 1
+ && args[0] == 'content'
+ && ( args[1] instanceof $
+ || (typeof args[1] == 'object' && args[1] != null && args[1].tagName)
+ )
+ && !self.__options.contentCloning
+ && self.__options.debug
+ ) {
+ console.log(contentCloningWarning);
+ }
+
+ // note : args[1] and args[2] may not be defined
+ var resp = self[args[0]](args[1], args[2]);
+ }
+ else {
+ throw new Error('Unknown method "'+ args[0] +'"');
+ }
+
+ // if the function returned anything other than the instance
+ // itself (which implies chaining, except for the `instance` method)
+ if (resp !== self || args[0] === 'instance') {
+
+ v = resp;
+
+ // return false to stop .each iteration on the first element
+ // matched by the selector
+ return false;
+ }
+ }
+ else {
+ throw new Error('You called Tooltipster\'s "'+ args[0] +'" method on an uninitialized element');
+ }
+ });
+
+ return (v !== '#*$~&') ? v : this;
+ }
+ // first argument is undefined or an object: the tooltip is initializing
+ else {
+
+ // reset the array of last initialized objects
+ $.tooltipster.__instancesLatestArr = [];
+
+ // is there a defined value for the multiple option in the options object ?
+ var multipleIsSet = args[0] && args[0].multiple !== undefined,
+ // if the multiple option is set to true, or if it's not defined but
+ // set to true in the defaults
+ multiple = (multipleIsSet && args[0].multiple) || (!multipleIsSet && defaults.multiple),
+ // same for content
+ contentIsSet = args[0] && args[0].content !== undefined,
+ content = (contentIsSet && args[0].content) || (!contentIsSet && defaults.content),
+ // same for contentCloning
+ contentCloningIsSet = args[0] && args[0].contentCloning !== undefined,
+ contentCloning =
+ (contentCloningIsSet && args[0].contentCloning)
+ || (!contentCloningIsSet && defaults.contentCloning),
+ // same for debug
+ debugIsSet = args[0] && args[0].debug !== undefined,
+ debug = (debugIsSet && args[0].debug) || (!debugIsSet && defaults.debug);
+
+ if ( this.length > 1
+ && ( content instanceof $
+ || (typeof content == 'object' && content != null && content.tagName)
+ )
+ && !contentCloning
+ && debug
+ ) {
+ console.log(contentCloningWarning);
+ }
+
+ // create a tooltipster instance for each element if it doesn't
+ // already have one or if the multiple option is set, and attach the
+ // object to it
+ this.each(function() {
+
+ var go = false,
+ $this = $(this),
+ ns = $this.data('tooltipster-ns'),
+ obj = null;
+
+ if (!ns) {
+ go = true;
+ }
+ else if (multiple) {
+ go = true;
+ }
+ else if (debug) {
+ console.log('Tooltipster: one or more tooltips are already attached to the element below. Ignoring.');
+ console.log(this);
+ }
+
+ if (go) {
+ obj = new $.Tooltipster(this, args[0]);
+
+ // save the reference of the new instance
+ if (!ns) ns = [];
+ ns.push(obj.__namespace);
+ $this.data('tooltipster-ns', ns);
+
+ // save the instance itself
+ $this.data(obj.__namespace, obj);
+
+ // call our constructor custom function.
+ // we do this here and not in ::init() because we wanted
+ // the object to be saved in $this.data before triggering
+ // it
+ if (obj.__options.functionInit) {
+ obj.__options.functionInit.call(obj, obj, {
+ origin: this
+ });
+ }
+
+ // and now the event, for the plugins and core emitter
+ obj._trigger('init');
+ }
+
+ $.tooltipster.__instancesLatestArr.push(obj);
+ });
+
+ return this;
+ }
+ }
+};
+
+// Utilities
+
+/**
+ * A class to check if a tooltip can fit in given dimensions
+ *
+ * @param {object} $tooltip The jQuery wrapped tooltip element, or a clone of it
+ */
+function Ruler($tooltip) {
+
+ // list of instance variables
+
+ this.$container;
+ this.constraints = null;
+ this.__$tooltip;
+
+ this.__init($tooltip);
+}
+
+Ruler.prototype = {
+
+ /**
+ * Move the tooltip into an invisible div that does not allow overflow to make
+ * size tests. Note: the tooltip may or may not be attached to the DOM at the
+ * moment this method is called, it does not matter.
+ *
+ * @param {object} $tooltip The object to test. May be just a clone of the
+ * actual tooltip.
+ * @private
+ */
+ __init: function($tooltip) {
+
+ this.__$tooltip = $tooltip;
+
+ this.__$tooltip
+ .css({
+ // for some reason we have to specify top and left 0
+ left: 0,
+ // any overflow will be ignored while measuring
+ overflow: 'hidden',
+ // positions at (0,0) without the div using 100% of the available width
+ position: 'absolute',
+ top: 0
+ })
+ // overflow must be auto during the test. We re-set this in case
+ // it were modified by the user
+ .find('.tooltipster-content')
+ .css('overflow', 'auto');
+
+ this.$container = $('<div class="tooltipster-ruler"></div>')
+ .append(this.__$tooltip)
+ .appendTo(env.window.document.body);
+ },
+
+ /**
+ * Force the browser to redraw (re-render) the tooltip immediately. This is required
+ * when you changed some CSS properties and need to make something with it
+ * immediately, without waiting for the browser to redraw at the end of instructions.
+ *
+ * @see http://stackoverflow.com/questions/3485365/how-can-i-force-webkit-to-redraw-repaint-to-propagate-style-changes
+ * @private
+ */
+ __forceRedraw: function() {
+
+ // note: this would work but for Webkit only
+ //this.__$tooltip.close();
+ //this.__$tooltip[0].offsetHeight;
+ //this.__$tooltip.open();
+
+ // works in FF too
+ var $p = this.__$tooltip.parent();
+ this.__$tooltip.detach();
+ this.__$tooltip.appendTo($p);
+ },
+
+ /**
+ * Set maximum dimensions for the tooltip. A call to ::measure afterwards
+ * will tell us if the content overflows or if it's ok
+ *
+ * @param {int} width
+ * @param {int} height
+ * @return {Ruler}
+ * @public
+ */
+ constrain: function(width, height) {
+
+ this.constraints = {
+ width: width,
+ height: height
+ };
+
+ this.__$tooltip.css({
+ // we disable display:flex, otherwise the content would overflow without
+ // creating horizontal scrolling (which we need to detect).
+ display: 'block',
+ // reset any previous height
+ height: '',
+ // we'll check if horizontal scrolling occurs
+ overflow: 'auto',
+ // we'll set the width and see what height is generated and if there
+ // is horizontal overflow
+ width: width
+ });
+
+ return this;
+ },
+
+ /**
+ * Reset the tooltip content overflow and remove the test container
+ *
+ * @returns {Ruler}
+ * @public
+ */
+ destroy: function() {
+
+ // in case the element was not a clone
+ this.__$tooltip
+ .detach()
+ .find('.tooltipster-content')
+ .css({
+ // reset to CSS value
+ display: '',
+ overflow: ''
+ });
+
+ this.$container.remove();
+ },
+
+ /**
+ * Removes any constraints
+ *
+ * @returns {Ruler}
+ * @public
+ */
+ free: function() {
+
+ this.constraints = null;
+
+ // reset to natural size
+ this.__$tooltip.css({
+ display: '',
+ height: '',
+ overflow: 'visible',
+ width: ''
+ });
+
+ return this;
+ },
+
+ /**
+ * Returns the size of the tooltip. When constraints are applied, also returns
+ * whether the tooltip fits in the provided dimensions.
+ * The idea is to see if the new height is small enough and if the content does
+ * not overflow horizontally.
+ *
+ * @param {int} width
+ * @param {int} height
+ * @returns {object} An object with a bool `fits` property and a `size` property
+ * @public
+ */
+ measure: function() {
+
+ this.__forceRedraw();
+
+ var tooltipBcr = this.__$tooltip[0].getBoundingClientRect(),
+ result = { size: {
+ // bcr.width/height are not defined in IE8- but in this
+ // case, bcr.right/bottom will have the same value
+ // except in iOS 8+ where tooltipBcr.bottom/right are wrong
+ // after scrolling for reasons yet to be determined.
+ // tooltipBcr.top/left might not be 0, see issue #514
+ height: tooltipBcr.height || (tooltipBcr.bottom - tooltipBcr.top),
+ width: tooltipBcr.width || (tooltipBcr.right - tooltipBcr.left)
+ }};
+
+ if (this.constraints) {
+
+ // note: we used to use offsetWidth instead of boundingRectClient but
+ // it returned rounded values, causing issues with sub-pixel layouts.
+
+ // note2: noticed that the bcrWidth of text content of a div was once
+ // greater than the bcrWidth of its container by 1px, causing the final
+ // tooltip box to be too small for its content. However, evaluating
+ // their widths one against the other (below) surprisingly returned
+ // equality. Happened only once in Chrome 48, was not able to reproduce
+ // => just having fun with float position values...
+
+ var $content = this.__$tooltip.find('.tooltipster-content'),
+ height = this.__$tooltip.outerHeight(),
+ contentBcr = $content[0].getBoundingClientRect(),
+ fits = {
+ height: height <= this.constraints.height,
+ width: (
+ // this condition accounts for min-width property that
+ // may apply
+ tooltipBcr.width <= this.constraints.width
+ // the -1 is here because scrollWidth actually returns
+ // a rounded value, and may be greater than bcr.width if
+ // it was rounded up. This may cause an issue for contents
+ // which actually really overflow by 1px or so, but that
+ // should be rare. Not sure how to solve this efficiently.
+ // See http://blogs.msdn.com/b/ie/archive/2012/02/17/sub-pixel-rendering-and-the-css-object-model.aspx
+ && contentBcr.width >= $content[0].scrollWidth - 1
+ )
+ };
+
+ result.fits = fits.height && fits.width;
+ }
+
+ // old versions of IE get the width wrong for some reason and it causes
+ // the text to be broken to a new line, so we round it up. If the width
+ // is the width of the screen though, we can assume it is accurate.
+ if ( env.IE
+ && env.IE <= 11
+ && result.size.width !== env.window.document.documentElement.clientWidth
+ ) {
+ result.size.width = Math.ceil(result.size.width) + 1;
+ }
+
+ return result;
+ }
+};
+
+// quick & dirty compare function, not bijective nor multidimensional
+function areEqual(a,b) {
+ var same = true;
+ $.each(a, function(i, _) {
+ if (b[i] === undefined || a[i] !== b[i]) {
+ same = false;
+ return false;
+ }
+ });
+ return same;
+}
+
+/**
+ * A fast function to check if an element is still in the DOM. It
+ * tries to use an id as ids are indexed by the browser, or falls
+ * back to jQuery's `contains` method. May fail if two elements
+ * have the same id, but so be it
+ *
+ * @param {object} $obj A jQuery-wrapped HTML element
+ * @return {boolean}
+ */
+function bodyContains($obj) {
+ var id = $obj.attr('id'),
+ el = id ? env.window.document.getElementById(id) : null;
+ // must also check that the element with the id is the one we want
+ return el ? el === $obj[0] : $.contains(env.window.document.body, $obj[0]);
+}
+
+// detect IE versions for dirty fixes
+var uA = navigator.userAgent.toLowerCase();
+if (uA.indexOf('msie') != -1) env.IE = parseInt(uA.split('msie')[1]);
+else if (uA.toLowerCase().indexOf('trident') !== -1 && uA.indexOf(' rv:11') !== -1) env.IE = 11;
+else if (uA.toLowerCase().indexOf('edge/') != -1) env.IE = parseInt(uA.toLowerCase().split('edge/')[1]);
+
+// detecting support for CSS transitions
+function transitionSupport() {
+
+ // env.window is not defined yet when this is called
+ if (!win) return false;
+
+ var b = win.document.body || win.document.documentElement,
+ s = b.style,
+ p = 'transition',
+ v = ['Moz', 'Webkit', 'Khtml', 'O', 'ms'];
+
+ if (typeof s[p] == 'string') { return true; }
+
+ p = p.charAt(0).toUpperCase() + p.substr(1);
+ for (var i=0; i<v.length; i++) {
+ if (typeof s[v[i] + p] == 'string') { return true; }
+ }
+ return false;
+}
+
+// we'll return jQuery for plugins not to have to declare it as a dependency,
+// but it's done by a build task since it should be included only once at the
+// end when we concatenate the main file with a plugin
+// sideTip is Tooltipster's default plugin.
+// This file will be UMDified by a build task.
+
+var pluginName = 'tooltipster.sideTip';
+
+$.tooltipster._plugin({
+ name: pluginName,
+ instance: {
+ /**
+ * Defaults are provided as a function for an easy override by inheritance
+ *
+ * @return {object} An object with the defaults options
+ * @private
+ */
+ __defaults: function() {
+
+ return {
+ // if the tooltip should display an arrow that points to the origin
+ arrow: true,
+ // the distance in pixels between the tooltip and the origin
+ distance: 6,
+ // allows to easily change the position of the tooltip
+ functionPosition: null,
+ maxWidth: null,
+ // used to accomodate the arrow of tooltip if there is one.
+ // First to make sure that the arrow target is not too close
+ // to the edge of the tooltip, so the arrow does not overflow
+ // the tooltip. Secondly when we reposition the tooltip to
+ // make sure that it's positioned in such a way that the arrow is
+ // still pointing at the target (and not a few pixels beyond it).
+ // It should be equal to or greater than half the width of
+ // the arrow (by width we mean the size of the side which touches
+ // the side of the tooltip).
+ minIntersection: 16,
+ minWidth: 0,
+ // deprecated in 4.0.0. Listed for _optionsExtract to pick it up
+ position: null,
+ side: 'top',
+ // set to false to position the tooltip relatively to the document rather
+ // than the window when we open it
+ viewportAware: true
+ };
+ },
+
+ /**
+ * Run once: at instantiation of the plugin
+ *
+ * @param {object} instance The tooltipster object that instantiated this plugin
+ * @private
+ */
+ __init: function(instance) {
+
+ var self = this;
+
+ // list of instance variables
+
+ self.__instance = instance;
+ self.__namespace = 'tooltipster-sideTip-'+ Math.round(Math.random()*1000000);
+ self.__previousState = 'closed';
+ self.__options;
+
+ // initial formatting
+ self.__optionsFormat();
+
+ self.__instance._on('state.'+ self.__namespace, function(event) {
+
+ if (event.state == 'closed') {
+ self.__close();
+ }
+ else if (event.state == 'appearing' && self.__previousState == 'closed') {
+ self.__create();
+ }
+
+ self.__previousState = event.state;
+ });
+
+ // reformat every time the options are changed
+ self.__instance._on('options.'+ self.__namespace, function() {
+ self.__optionsFormat();
+ });
+
+ self.__instance._on('reposition.'+ self.__namespace, function(e) {
+ self.__reposition(e.event, e.helper);
+ });
+ },
+
+ /**
+ * Called when the tooltip has closed
+ *
+ * @private
+ */
+ __close: function() {
+
+ // detach our content object first, so the next jQuery's remove()
+ // call does not unbind its event handlers
+ if (this.__instance.content() instanceof $) {
+ this.__instance.content().detach();
+ }
+
+ // remove the tooltip from the DOM
+ this.__instance._$tooltip.remove();
+ this.__instance._$tooltip = null;
+ },
+
+ /**
+ * Creates the HTML element of the tooltip.
+ *
+ * @private
+ */
+ __create: function() {
+
+ // note: we wrap with a .tooltipster-box div to be able to set a margin on it
+ // (.tooltipster-base must not have one)
+ var $html = $(
+ '<div class="tooltipster-base tooltipster-sidetip">' +
+ '<div class="tooltipster-box">' +
+ '<div class="tooltipster-content"></div>' +
+ '</div>' +
+ '<div class="tooltipster-arrow">' +
+ '<div class="tooltipster-arrow-uncropped">' +
+ '<div class="tooltipster-arrow-border"></div>' +
+ '<div class="tooltipster-arrow-background"></div>' +
+ '</div>' +
+ '</div>' +
+ '</div>'
+ );
+
+ // hide arrow if asked
+ if (!this.__options.arrow) {
+ $html
+ .find('.tooltipster-box')
+ .css('margin', 0)
+ .end()
+ .find('.tooltipster-arrow')
+ .hide();
+ }
+
+ // apply min/max width if asked
+ if (this.__options.minWidth) {
+ $html.css('min-width', this.__options.minWidth + 'px');
+ }
+ if (this.__options.maxWidth) {
+ $html.css('max-width', this.__options.maxWidth + 'px');
+ }
+
+ this.__instance._$tooltip = $html;
+
+ // tell the instance that the tooltip element has been created
+ this.__instance._trigger('created');
+ },
+
+ /**
+ * Used when the plugin is to be unplugged
+ *
+ * @private
+ */
+ __destroy: function() {
+ this.__instance._off('.'+ self.__namespace);
+ },
+
+ /**
+ * (Re)compute this.__options from the options declared to the instance
+ *
+ * @private
+ */
+ __optionsFormat: function() {
+
+ var self = this;
+
+ // get the options
+ self.__options = self.__instance._optionsExtract(pluginName, self.__defaults());
+
+ // for backward compatibility, deprecated in v4.0.0
+ if (self.__options.position) {
+ self.__options.side = self.__options.position;
+ }
+
+ // options formatting
+
+ // format distance as a four-cell array if it ain't one yet and then make
+ // it an object with top/bottom/left/right properties
+ if (typeof self.__options.distance != 'object') {
+ self.__options.distance = [self.__options.distance];
+ }
+ if (self.__options.distance.length < 4) {
+
+ if (self.__options.distance[1] === undefined) self.__options.distance[1] = self.__options.distance[0];
+ if (self.__options.distance[2] === undefined) self.__options.distance[2] = self.__options.distance[0];
+ if (self.__options.distance[3] === undefined) self.__options.distance[3] = self.__options.distance[1];
+
+ self.__options.distance = {
+ top: self.__options.distance[0],
+ right: self.__options.distance[1],
+ bottom: self.__options.distance[2],
+ left: self.__options.distance[3]
+ };
+ }
+
+ // let's transform:
+ // 'top' into ['top', 'bottom', 'right', 'left']
+ // 'right' into ['right', 'left', 'top', 'bottom']
+ // 'bottom' into ['bottom', 'top', 'right', 'left']
+ // 'left' into ['left', 'right', 'top', 'bottom']
+ if (typeof self.__options.side == 'string') {
+
+ var opposites = {
+ 'top': 'bottom',
+ 'right': 'left',
+ 'bottom': 'top',
+ 'left': 'right'
+ };
+
+ self.__options.side = [self.__options.side, opposites[self.__options.side]];
+
+ if (self.__options.side[0] == 'left' || self.__options.side[0] == 'right') {
+ self.__options.side.push('top', 'bottom');
+ }
+ else {
+ self.__options.side.push('right', 'left');
+ }
+ }
+
+ // misc
+ // disable the arrow in IE6 unless the arrow option was explicitly set to true
+ if ( $.tooltipster._env.IE === 6
+ && self.__options.arrow !== true
+ ) {
+ self.__options.arrow = false;
+ }
+ },
+
+ /**
+ * This method must compute and set the positioning properties of the
+ * tooltip (left, top, width, height, etc.). It must also make sure the
+ * tooltip is eventually appended to its parent (since the element may be
+ * detached from the DOM at the moment the method is called).
+ *
+ * We'll evaluate positioning scenarios to find which side can contain the
+ * tooltip in the best way. We'll consider things relatively to the window
+ * (unless the user asks not to), then to the document (if need be, or if the
+ * user explicitly requires the tests to run on the document). For each
+ * scenario, measures are taken, allowing us to know how well the tooltip
+ * is going to fit. After that, a sorting function will let us know what
+ * the best scenario is (we also allow the user to choose his favorite
+ * scenario by using an event).
+ *
+ * @param {object} helper An object that contains variables that plugin
+ * creators may find useful (see below)
+ * @param {object} helper.geo An object with many layout properties
+ * about objects of interest (window, document, origin). This should help
+ * plugin users compute the optimal position of the tooltip
+ * @private
+ */
+ __reposition: function(event, helper) {
+
+ var self = this,
+ finalResult,
+ // to know where to put the tooltip, we need to know on which point
+ // of the x or y axis we should center it. That coordinate is the target
+ targets = self.__targetFind(helper),
+ testResults = [];
+
+ // make sure the tooltip is detached while we make tests on a clone
+ self.__instance._$tooltip.detach();
+
+ // we could actually provide the original element to the Ruler and
+ // not a clone, but it just feels right to keep it out of the
+ // machinery.
+ var $clone = self.__instance._$tooltip.clone(),
+ // start position tests session
+ ruler = $.tooltipster._getRuler($clone),
+ satisfied = false,
+ animation = self.__instance.option('animation');
+
+ // an animation class could contain properties that distort the size
+ if (animation) {
+ $clone.removeClass('tooltipster-'+ animation);
+ }
+
+ // start evaluating scenarios
+ $.each(['window', 'document'], function(i, container) {
+
+ var takeTest = null;
+
+ // let the user decide to keep on testing or not
+ self.__instance._trigger({
+ container: container,
+ helper: helper,
+ satisfied: satisfied,
+ takeTest: function(bool) {
+ takeTest = bool;
+ },
+ results: testResults,
+ type: 'positionTest'
+ });
+
+ if ( takeTest == true
+ || ( takeTest != false
+ && satisfied == false
+ // skip the window scenarios if asked. If they are reintegrated by
+ // the callback of the positionTest event, they will have to be
+ // excluded using the callback of positionTested
+ && (container != 'window' || self.__options.viewportAware)
+ )
+ ) {
+
+ // for each allowed side
+ for (var i=0; i < self.__options.side.length; i++) {
+
+ var distance = {
+ horizontal: 0,
+ vertical: 0
+ },
+ side = self.__options.side[i];
+
+ if (side == 'top' || side == 'bottom') {
+ distance.vertical = self.__options.distance[side];
+ }
+ else {
+ distance.horizontal = self.__options.distance[side];
+ }
+
+ // this may have an effect on the size of the tooltip if there are css
+ // rules for the arrow or something else
+ self.__sideChange($clone, side);
+
+ $.each(['natural', 'constrained'], function(i, mode) {
+
+ takeTest = null;
+
+ // emit an event on the instance
+ self.__instance._trigger({
+ container: container,
+ event: event,
+ helper: helper,
+ mode: mode,
+ results: testResults,
+ satisfied: satisfied,
+ side: side,
+ takeTest: function(bool) {
+ takeTest = bool;
+ },
+ type: 'positionTest'
+ });
+
+ if ( takeTest == true
+ || ( takeTest != false
+ && satisfied == false
+ )
+ ) {
+
+ var testResult = {
+ container: container,
+ // we let the distance as an object here, it can make things a little easier
+ // during the user's calculations at positionTest/positionTested
+ distance: distance,
+ // whether the tooltip can fit in the size of the viewport (does not mean
+ // that we'll be able to make it initially entirely visible, see 'whole')
+ fits: null,
+ mode: mode,
+ outerSize: null,
+ side: side,
+ size: null,
+ target: targets[side],
+ // check if the origin has enough surface on screen for the tooltip to
+ // aim at it without overflowing the viewport (this is due to the thickness
+ // of the arrow represented by the minIntersection length).
+ // If not, the tooltip will have to be partly or entirely off screen in
+ // order to stay docked to the origin. This value will stay null when the
+ // container is the document, as it is not relevant
+ whole: null
+ };
+
+ // get the size of the tooltip with or without size constraints
+ var rulerConfigured = (mode == 'natural') ?
+ ruler.free() :
+ ruler.constrain(
+ helper.geo.available[container][side].width - distance.horizontal,
+ helper.geo.available[container][side].height - distance.vertical
+ ),
+ rulerResults = rulerConfigured.measure();
+
+ testResult.size = rulerResults.size;
+ testResult.outerSize = {
+ height: rulerResults.size.height + distance.vertical,
+ width: rulerResults.size.width + distance.horizontal
+ };
+
+ if (mode == 'natural') {
+
+ if( helper.geo.available[container][side].width >= testResult.outerSize.width
+ && helper.geo.available[container][side].height >= testResult.outerSize.height
+ ) {
+ testResult.fits = true;
+ }
+ else {
+ testResult.fits = false;
+ }
+ }
+ else {
+ testResult.fits = rulerResults.fits;
+ }
+
+ if (container == 'window') {
+
+ if (!testResult.fits) {
+ testResult.whole = false;
+ }
+ else {
+ if (side == 'top' || side == 'bottom') {
+
+ testResult.whole = (
+ helper.geo.origin.windowOffset.right >= self.__options.minIntersection
+ && helper.geo.window.size.width - helper.geo.origin.windowOffset.left >= self.__options.minIntersection
+ );
+ }
+ else {
+ testResult.whole = (
+ helper.geo.origin.windowOffset.bottom >= self.__options.minIntersection
+ && helper.geo.window.size.height - helper.geo.origin.windowOffset.top >= self.__options.minIntersection
+ );
+ }
+ }
+ }
+
+ testResults.push(testResult);
+
+ // we don't need to compute more positions if we have one fully on screen
+ if (testResult.whole) {
+ satisfied = true;
+ }
+ else {
+ // don't run the constrained test unless the natural width was greater
+ // than the available width, otherwise it's pointless as we know it
+ // wouldn't fit either
+ if ( testResult.mode == 'natural'
+ && ( testResult.fits
+ || testResult.size.width <= helper.geo.available[container][side].width
+ )
+ ) {
+ return false;
+ }
+ }
+ }
+ });
+ }
+ }
+ });
+
+ // the user may eliminate the unwanted scenarios from testResults, but he's
+ // not supposed to alter them at this point. functionPosition and the
+ // position event serve that purpose.
+ self.__instance._trigger({
+ edit: function(r) {
+ testResults = r;
+ },
+ event: event,
+ helper: helper,
+ results: testResults,
+ type: 'positionTested'
+ });
+
+ /**
+ * Sort the scenarios to find the favorite one.
+ *
+ * The favorite scenario is when we can fully display the tooltip on screen,
+ * even if it means that the middle of the tooltip is no longer centered on
+ * the middle of the origin (when the origin is near the edge of the screen
+ * or even partly off screen). We want the tooltip on the preferred side,
+ * even if it means that we have to use a constrained size rather than a
+ * natural one (as long as it fits). When the origin is off screen at the top
+ * the tooltip will be positioned at the bottom (if allowed), if the origin
+ * is off screen on the right, it will be positioned on the left, etc.
+ * If there are no scenarios where the tooltip can fit on screen, or if the
+ * user does not want the tooltip to fit on screen (viewportAware == false),
+ * we fall back to the scenarios relative to the document.
+ *
+ * When the tooltip is bigger than the viewport in either dimension, we stop
+ * looking at the window scenarios and consider the document scenarios only,
+ * with the same logic to find on which side it would fit best.
+ *
+ * If the tooltip cannot fit the document on any side, we force it at the
+ * bottom, so at least the user can scroll to see it.
+ */
+ testResults.sort(function(a, b) {
+
+ // best if it's whole (the tooltip fits and adapts to the viewport)
+ if (a.whole && !b.whole) {
+ return -1;
+ }
+ else if (!a.whole && b.whole) {
+ return 1;
+ }
+ else if (a.whole && b.whole) {
+
+ var ai = self.__options.side.indexOf(a.side),
+ bi = self.__options.side.indexOf(b.side);
+
+ // use the user's sides fallback array
+ if (ai < bi) {
+ return -1;
+ }
+ else if (ai > bi) {
+ return 1;
+ }
+ else {
+ // will be used if the user forced the tests to continue
+ return a.mode == 'natural' ? -1 : 1;
+ }
+ }
+ else {
+
+ // better if it fits
+ if (a.fits && !b.fits) {
+ return -1;
+ }
+ else if (!a.fits && b.fits) {
+ return 1;
+ }
+ else if (a.fits && b.fits) {
+
+ var ai = self.__options.side.indexOf(a.side),
+ bi = self.__options.side.indexOf(b.side);
+
+ // use the user's sides fallback array
+ if (ai < bi) {
+ return -1;
+ }
+ else if (ai > bi) {
+ return 1;
+ }
+ else {
+ // will be used if the user forced the tests to continue
+ return a.mode == 'natural' ? -1 : 1;
+ }
+ }
+ else {
+
+ // if everything failed, this will give a preference to the case where
+ // the tooltip overflows the document at the bottom
+ if ( a.container == 'document'
+ && a.side == 'bottom'
+ && a.mode == 'natural'
+ ) {
+ return -1;
+ }
+ else {
+ return 1;
+ }
+ }
+ }
+ });
+
+ finalResult = testResults[0];
+
+
+ // now let's find the coordinates of the tooltip relatively to the window
+ finalResult.coord = {};
+
+ switch (finalResult.side) {
+
+ case 'left':
+ case 'right':
+ finalResult.coord.top = Math.floor(finalResult.target - finalResult.size.height / 2);
+ break;
+
+ case 'bottom':
+ case 'top':
+ finalResult.coord.left = Math.floor(finalResult.target - finalResult.size.width / 2);
+ break;
+ }
+
+ switch (finalResult.side) {
+
+ case 'left':
+ finalResult.coord.left = helper.geo.origin.windowOffset.left - finalResult.outerSize.width;
+ break;
+
+ case 'right':
+ finalResult.coord.left = helper.geo.origin.windowOffset.right + finalResult.distance.horizontal;
+ break;
+
+ case 'top':
+ finalResult.coord.top = helper.geo.origin.windowOffset.top - finalResult.outerSize.height;
+ break;
+
+ case 'bottom':
+ finalResult.coord.top = helper.geo.origin.windowOffset.bottom + finalResult.distance.vertical;
+ break;
+ }
+
+ // if the tooltip can potentially be contained within the viewport dimensions
+ // and that we are asked to make it fit on screen
+ if (finalResult.container == 'window') {
+
+ // if the tooltip overflows the viewport, we'll move it accordingly (then it will
+ // not be centered on the middle of the origin anymore). We only move horizontally
+ // for top and bottom tooltips and vice versa.
+ if (finalResult.side == 'top' || finalResult.side == 'bottom') {
+
+ // if there is an overflow on the left
+ if (finalResult.coord.left < 0) {
+
+ // prevent the overflow unless the origin itself gets off screen (minus the
+ // margin needed to keep the arrow pointing at the target)
+ if (helper.geo.origin.windowOffset.right - this.__options.minIntersection >= 0) {
+ finalResult.coord.left = 0;
+ }
+ else {
+ finalResult.coord.left = helper.geo.origin.windowOffset.right - this.__options.minIntersection - 1;
+ }
+ }
+ // or an overflow on the right
+ else if (finalResult.coord.left > helper.geo.window.size.width - finalResult.size.width) {
+
+ if (helper.geo.origin.windowOffset.left + this.__options.minIntersection <= helper.geo.window.size.width) {
+ finalResult.coord.left = helper.geo.window.size.width - finalResult.size.width;
+ }
+ else {
+ finalResult.coord.left = helper.geo.origin.windowOffset.left + this.__options.minIntersection + 1 - finalResult.size.width;
+ }
+ }
+ }
+ else {
+
+ // overflow at the top
+ if (finalResult.coord.top < 0) {
+
+ if (helper.geo.origin.windowOffset.bottom - this.__options.minIntersection >= 0) {
+ finalResult.coord.top = 0;
+ }
+ else {
+ finalResult.coord.top = helper.geo.origin.windowOffset.bottom - this.__options.minIntersection - 1;
+ }
+ }
+ // or at the bottom
+ else if (finalResult.coord.top > helper.geo.window.size.height - finalResult.size.height) {
+
+ if (helper.geo.origin.windowOffset.top + this.__options.minIntersection <= helper.geo.window.size.height) {
+ finalResult.coord.top = helper.geo.window.size.height - finalResult.size.height;
+ }
+ else {
+ finalResult.coord.top = helper.geo.origin.windowOffset.top + this.__options.minIntersection + 1 - finalResult.size.height;
+ }
+ }
+ }
+ }
+ else {
+
+ // there might be overflow here too but it's easier to handle. If there has
+ // to be an overflow, we'll make sure it's on the right side of the screen
+ // (because the browser will extend the document size if there is an overflow
+ // on the right, but not on the left). The sort function above has already
+ // made sure that a bottom document overflow is preferred to a top overflow,
+ // so we don't have to care about it.
+
+ // if there is an overflow on the right
+ if (finalResult.coord.left > helper.geo.window.size.width - finalResult.size.width) {
+
+ // this may actually create on overflow on the left but we'll fix it in a sec
+ finalResult.coord.left = helper.geo.window.size.width - finalResult.size.width;
+ }
+
+ // if there is an overflow on the left
+ if (finalResult.coord.left < 0) {
+
+ // don't care if it overflows the right after that, we made our best
+ finalResult.coord.left = 0;
+ }
+ }
+
+
+ // submit the positioning proposal to the user function which may choose to change
+ // the side, size and/or the coordinates
+
+ // first, set the rules that corresponds to the proposed side: it may change
+ // the size of the tooltip, and the custom functionPosition may want to detect the
+ // size of something before making a decision. So let's make things easier for the
+ // implementor
+ self.__sideChange($clone, finalResult.side);
+
+ // add some variables to the helper
+ helper.tooltipClone = $clone[0];
+ helper.tooltipParent = self.__instance.option('parent').parent[0];
+ // move informative values to the helper
+ helper.mode = finalResult.mode;
+ helper.whole = finalResult.whole;
+ // add some variables to the helper for the functionPosition callback (these
+ // will also be added to the event fired by self.__instance._trigger but that's
+ // ok, we're just being consistent)
+ helper.origin = self.__instance._$origin[0];
+ helper.tooltip = self.__instance._$tooltip[0];
+
+ // leave only the actionable values in there for functionPosition
+ delete finalResult.container;
+ delete finalResult.fits;
+ delete finalResult.mode;
+ delete finalResult.outerSize;
+ delete finalResult.whole;
+
+ // keep only the distance on the relevant side, for clarity
+ finalResult.distance = finalResult.distance.horizontal || finalResult.distance.vertical;
+
+ // beginners may not be comfortable with the concept of editing the object
+ // passed by reference, so we provide an edit function and pass a clone
+ var finalResultClone = $.extend(true, {}, finalResult);
+
+ // emit an event on the instance
+ self.__instance._trigger({
+ edit: function(result) {
+ finalResult = result;
+ },
+ event: event,
+ helper: helper,
+ position: finalResultClone,
+ type: 'position'
+ });
+
+ if (self.__options.functionPosition) {
+
+ var result = self.__options.functionPosition.call(self, self.__instance, helper, finalResultClone);
+
+ if (result) finalResult = result;
+ }
+
+ // end the positioning tests session (the user might have had a
+ // use for it during the position event, now it's over)
+ ruler.destroy();
+
+ // compute the position of the target relatively to the tooltip root
+ // element so we can place the arrow and make the needed adjustments
+ var arrowCoord,
+ maxVal;
+
+ if (finalResult.side == 'top' || finalResult.side == 'bottom') {
+
+ arrowCoord = {
+ prop: 'left',
+ val: finalResult.target - finalResult.coord.left
+ };
+ maxVal = finalResult.size.width - this.__options.minIntersection;
+ }
+ else {
+
+ arrowCoord = {
+ prop: 'top',
+ val: finalResult.target - finalResult.coord.top
+ };
+ maxVal = finalResult.size.height - this.__options.minIntersection;
+ }
+
+ // cannot lie beyond the boundaries of the tooltip, minus the
+ // arrow margin
+ if (arrowCoord.val < this.__options.minIntersection) {
+ arrowCoord.val = this.__options.minIntersection;
+ }
+ else if (arrowCoord.val > maxVal) {
+ arrowCoord.val = maxVal;
+ }
+
+ var originParentOffset;
+
+ // let's convert the window-relative coordinates into coordinates relative to the
+ // future positioned parent that the tooltip will be appended to
+ if (helper.geo.origin.fixedLineage) {
+
+ // same as windowOffset when the position is fixed
+ originParentOffset = helper.geo.origin.windowOffset;
+ }
+ else {
+
+ // this assumes that the parent of the tooltip is located at
+ // (0, 0) in the document, typically like when the parent is
+ // <body>.
+ // If we ever allow other types of parent, .tooltipster-ruler
+ // will have to be appended to the parent to inherit css style
+ // values that affect the display of the text and such.
+ originParentOffset = {
+ left: helper.geo.origin.windowOffset.left + helper.geo.window.scroll.left,
+ top: helper.geo.origin.windowOffset.top + helper.geo.window.scroll.top
+ };
+ }
+
+ finalResult.coord = {
+ left: originParentOffset.left + (finalResult.coord.left - helper.geo.origin.windowOffset.left),
+ top: originParentOffset.top + (finalResult.coord.top - helper.geo.origin.windowOffset.top)
+ };
+
+ // set position values on the original tooltip element
+
+ self.__sideChange(self.__instance._$tooltip, finalResult.side);
+
+ if (helper.geo.origin.fixedLineage) {
+ self.__instance._$tooltip
+ .css('position', 'fixed');
+ }
+ else {
+ // CSS default
+ self.__instance._$tooltip
+ .css('position', '');
+ }
+
+ self.__instance._$tooltip
+ .css({
+ left: finalResult.coord.left,
+ top: finalResult.coord.top,
+ // we need to set a size even if the tooltip is in its natural size
+ // because when the tooltip is positioned beyond the width of the body
+ // (which is by default the width of the window; it will happen when
+ // you scroll the window horizontally to get to the origin), its text
+ // content will otherwise break lines at each word to keep up with the
+ // body overflow strategy.
+ height: finalResult.size.height,
+ width: finalResult.size.width
+ })
+ .find('.tooltipster-arrow')
+ .css({
+ 'left': '',
+ 'top': ''
+ })
+ .css(arrowCoord.prop, arrowCoord.val);
+
+ // append the tooltip HTML element to its parent
+ self.__instance._$tooltip.appendTo(self.__instance.option('parent'));
+
+ self.__instance._trigger({
+ type: 'repositioned',
+ event: event,
+ position: finalResult
+ });
+ },
+
+ /**
+ * Make whatever modifications are needed when the side is changed. This has
+ * been made an independant method for easy inheritance in custom plugins based
+ * on this default plugin.
+ *
+ * @param {object} $obj
+ * @param {string} side
+ * @private
+ */
+ __sideChange: function($obj, side) {
+
+ $obj
+ .removeClass('tooltipster-bottom')
+ .removeClass('tooltipster-left')
+ .removeClass('tooltipster-right')
+ .removeClass('tooltipster-top')
+ .addClass('tooltipster-'+ side);
+ },
+
+ /**
+ * Returns the target that the tooltip should aim at for a given side.
+ * The calculated value is a distance from the edge of the window
+ * (left edge for top/bottom sides, top edge for left/right side). The
+ * tooltip will be centered on that position and the arrow will be
+ * positioned there (as much as possible).
+ *
+ * @param {object} helper
+ * @return {integer}
+ * @private
+ */
+ __targetFind: function(helper) {
+
+ var target = {},
+ rects = this.__instance._$origin[0].getClientRects();
+
+ // these lines fix a Chrome bug (issue #491)
+ if (rects.length > 1) {
+ var opacity = this.__instance._$origin.css('opacity');
+ if(opacity == 1) {
+ this.__instance._$origin.css('opacity', 0.99);
+ rects = this.__instance._$origin[0].getClientRects();
+ this.__instance._$origin.css('opacity', 1);
+ }
+ }
+
+ // by default, the target will be the middle of the origin
+ if (rects.length < 2) {
+
+ target.top = Math.floor(helper.geo.origin.windowOffset.left + (helper.geo.origin.size.width / 2));
+ target.bottom = target.top;
+
+ target.left = Math.floor(helper.geo.origin.windowOffset.top + (helper.geo.origin.size.height / 2));
+ target.right = target.left;
+ }
+ // if multiple client rects exist, the element may be text split
+ // up into multiple lines and the middle of the origin may not be
+ // best option anymore. We need to choose the best target client rect
+ else {
+
+ // top: the first
+ var targetRect = rects[0];
+ target.top = Math.floor(targetRect.left + (targetRect.right - targetRect.left) / 2);
+
+ // right: the middle line, rounded down in case there is an even
+ // number of lines (looks more centered => check out the
+ // demo with 4 split lines)
+ if (rects.length > 2) {
+ targetRect = rects[Math.ceil(rects.length / 2) - 1];
+ }
+ else {
+ targetRect = rects[0];
+ }
+ target.right = Math.floor(targetRect.top + (targetRect.bottom - targetRect.top) / 2);
+
+ // bottom: the last
+ targetRect = rects[rects.length - 1];
+ target.bottom = Math.floor(targetRect.left + (targetRect.right - targetRect.left) / 2);
+
+ // left: the middle line, rounded up
+ if (rects.length > 2) {
+ targetRect = rects[Math.ceil((rects.length + 1) / 2) - 1];
+ }
+ else {
+ targetRect = rects[rects.length - 1];
+ }
+
+ target.left = Math.floor(targetRect.top + (targetRect.bottom - targetRect.top) / 2);
+ }
+
+ return target;
+ }
+ }
+});
+
+/* a build task will add "return $;" here */
+return $;
+
+}));