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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:03:18 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:03:18 +0000
commit2dd5bc6a074165ddfbd57c4bd52c2d2dac8f47a1 (patch)
tree465b29cb405d3af0b0ad50c78e1dccc636594fec /src/pulse/simple.h
parentInitial commit. (diff)
downloadpulseaudio-2dd5bc6a074165ddfbd57c4bd52c2d2dac8f47a1.tar.xz
pulseaudio-2dd5bc6a074165ddfbd57c4bd52c2d2dac8f47a1.zip
Adding upstream version 14.2.upstream/14.2upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+#ifndef foosimplehfoo
+#define foosimplehfoo
+
+/***
+ This file is part of PulseAudio.
+
+ Copyright 2004-2006 Lennart Poettering
+ Copyright 2006 Pierre Ossman <ossman@cendio.se> for Cendio AB
+
+ PulseAudio is free software; you can redistribute it and/or modify
+ it under the terms of the GNU Lesser General Public License as published
+ by the Free Software Foundation; either version 2.1 of the License,
+ or (at your option) any later version.
+
+ PulseAudio is distributed in the hope that it will be useful, but
+ WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public License
+ along with PulseAudio; if not, see <http://www.gnu.org/licenses/>.
+***/
+
+#include <sys/types.h>
+
+#include <pulse/sample.h>
+#include <pulse/channelmap.h>
+#include <pulse/def.h>
+#include <pulse/cdecl.h>
+#include <pulse/version.h>
+
+/** \page simple Simple API
+ *
+ * \section overv_sec Overview
+ *
+ * The simple API is designed for applications with very basic sound
+ * playback or capture needs. It can only support a single stream per
+ * connection and has no support for handling of complex features like
+ * events, channel mappings and volume control. It is, however, very simple
+ * to use and quite sufficient for many programs.
+ *
+ * \section conn_sec Connecting
+ *
+ * The first step before using the sound system is to connect to the
+ * server. This is normally done this way:
+ *
+ * \code
+ * pa_simple *s;
+ * pa_sample_spec ss;
+ *
+ * ss.format = PA_SAMPLE_S16NE;
+ * ss.channels = 2;
+ * ss.rate = 44100;
+ *
+ * s = pa_simple_new(NULL, // Use the default server.
+ * "Fooapp", // Our application's name.
+ * PA_STREAM_PLAYBACK,
+ * NULL, // Use the default device.
+ * "Music", // Description of our stream.
+ * &ss, // Our sample format.
+ * NULL, // Use default channel map
+ * NULL, // Use default buffering attributes.
+ * NULL, // Ignore error code.
+ * );
+ * \endcode
+ *
+ * At this point a connected object is returned, or NULL if there was a
+ * problem connecting.
+ *
+ * \section transfer_sec Transferring data
+ *
+ * Once the connection is established to the server, data can start flowing.
+ * Using the connection is very similar to the normal read() and write()
+ * system calls. The main difference is that they're called pa_simple_read()
+ * and pa_simple_write(). Note that these operations always block.
+ *
+ * \section ctrl_sec Buffer control
+ *
+ * \li pa_simple_get_latency() - Will return the total latency of
+ * the playback or record pipeline, respectively.
+ * \li pa_simple_flush() - Will throw away all data currently in buffers.
+ *
+ * If a playback stream is used then the following operation is available:
+ *
+ * \li pa_simple_drain() - Will wait for all sent data to finish playing.
+ *
+ * \section cleanup_sec Cleanup
+ *
+ * Once playback or capture is complete, the connection should be closed
+ * and resources freed. This is done through:
+ *
+ * \code
+ * pa_simple_free(s);
+ * \endcode
+ */
+
+/** \file
+ * A simple but limited synchronous playback and recording
+ * API. This is a synchronous, simplified wrapper around the standard
+ * asynchronous API.
+ *
+ * See also \subpage simple
+ */
+
+/** \example pacat-simple.c
+ * A simple playback tool using the simple API */
+
+/** \example parec-simple.c
+ * A simple recording tool using the simple API */
+
+PA_C_DECL_BEGIN
+
+/** \struct pa_simple
+ * An opaque simple connection object */
+typedef struct pa_simple pa_simple;
+
+/** Create a new connection to the server. */
+pa_simple* pa_simple_new(
+ const char *server, /**< Server name, or NULL for default */
+ const char *name, /**< A descriptive name for this client (application name, ...) */
+ pa_stream_direction_t dir, /**< Open this stream for recording or playback? */
+ const char *dev, /**< Sink (resp. source) name, or NULL for default */
+ const char *stream_name, /**< A descriptive name for this stream (application name, song title, ...) */
+ const pa_sample_spec *ss, /**< The sample type to use */
+ const pa_channel_map *map, /**< The channel map to use, or NULL for default */
+ const pa_buffer_attr *attr, /**< Buffering attributes, or NULL for default */
+ int *error /**< A pointer where the error code is stored when the routine returns NULL. It is OK to pass NULL here. */
+ );
+
+/** Close and free the connection to the server. The connection object becomes invalid when this is called. */
+void pa_simple_free(pa_simple *s);
+
+/** Write some data to the server. Returns zero on success, negative on error. */
+int pa_simple_write(pa_simple *s, const void *data, size_t bytes, int *error);
+
+/** Wait until all data already written is played by the daemon.
+ * Returns zero on success, negative on error. */
+int pa_simple_drain(pa_simple *s, int *error);
+
+/** Read some data from the server. This function blocks until \a bytes amount
+ * of data has been received from the server, or until an error occurs.
+ * Returns zero on success, negative on failure. */
+int pa_simple_read(
+ pa_simple *s, /**< The connection object. */
+ void *data, /**< A pointer to a buffer. */
+ size_t bytes, /**< The number of bytes to read. */
+ int *error
+ /**< A pointer where the error code is stored when the function returns
+ * a negative value. It is OK to pass NULL here. */
+ );
+
+/** Return the playback or record latency. */
+pa_usec_t pa_simple_get_latency(pa_simple *s, int *error);
+
+/** Flush the playback or record buffer. This discards any audio in the buffer.
+ * Returns zero on success, negative on error. */
+int pa_simple_flush(pa_simple *s, int *error);
+
+PA_C_DECL_END
+
+#endif