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+#ifndef fooscachehfoo
+#define fooscachehfoo
+
+/***
+ This file is part of PulseAudio.
+
+ Copyright 2004-2006 Lennart Poettering
+ Copyright 2006 Pierre Ossman <ossman@cendio.se> for Cendio AB
+
+ PulseAudio is free software; you can redistribute it and/or modify
+ it under the terms of the GNU Lesser General Public License as published
+ by the Free Software Foundation; either version 2.1 of the License,
+ or (at your option) any later version.
+
+ PulseAudio is distributed in the hope that it will be useful, but
+ WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public License
+ along with PulseAudio; if not, see <http://www.gnu.org/licenses/>.
+***/
+
+#include <sys/types.h>
+
+#include <pulse/context.h>
+#include <pulse/stream.h>
+#include <pulse/cdecl.h>
+#include <pulse/version.h>
+
+/** \page scache Sample Cache
+ *
+ * \section overv_sec Overview
+ *
+ * The sample cache provides a simple way of overcoming high network latencies
+ * and reducing bandwidth. Instead of streaming a sound precisely when it
+ * should be played, it is stored on the server and only the command to start
+ * playing it needs to be sent.
+ *
+ * \section create_sec Creation
+ *
+ * To create a sample, the normal stream API is used (see \ref streams). The
+ * function pa_stream_connect_upload() will make sure the stream is stored as
+ * a sample on the server.
+ *
+ * To complete the upload, pa_stream_finish_upload() is called and the sample
+ * will receive the same name as the stream. If the upload should be aborted,
+ * simply call pa_stream_disconnect().
+ *
+ * \section play_sec Playing samples
+ *
+ * To play back a sample, simply call pa_context_play_sample():
+ *
+ * \code
+ * pa_operation *o;
+ *
+ * o = pa_context_play_sample(my_context,
+ * "sample2", // Name of my sample
+ * NULL, // Use default sink
+ * PA_VOLUME_NORM, // Full volume
+ * NULL, // Don't need a callback
+ * NULL
+ * );
+ * if (o)
+ * pa_operation_unref(o);
+ * \endcode
+ *
+ * \section rem_sec Removing samples
+ *
+ * When a sample is no longer needed, it should be removed on the server to
+ * save resources. The sample is deleted using pa_context_remove_sample().
+ */
+
+/** \file
+ * All sample cache related routines
+ *
+ * See also \subpage scache
+ */
+
+PA_C_DECL_BEGIN
+
+/** Callback prototype for pa_context_play_sample_with_proplist(). The
+ * idx value is the index of the sink input object, or
+ * PA_INVALID_INDEX on failure. \since 0.9.11 */
+typedef void (*pa_context_play_sample_cb_t)(pa_context *c, uint32_t idx, void *userdata);
+
+/** Make this stream a sample upload stream. Returns zero on success. */
+int pa_stream_connect_upload(pa_stream *s, size_t length);
+
+/** Finish the sample upload, the stream name will become the sample
+ * name. You cancel a sample upload by issuing
+ * pa_stream_disconnect(). Returns zero on success. */
+int pa_stream_finish_upload(pa_stream *s);
+
+/** Remove a sample from the sample cache. Returns an operation object which
+ * may be used to cancel the operation while it is running. */
+pa_operation* pa_context_remove_sample(pa_context *c, const char *name, pa_context_success_cb_t cb, void *userdata);
+
+/** Play a sample from the sample cache to the specified device. If
+ * the latter is NULL use the default sink. Returns an operation
+ * object */
+pa_operation* pa_context_play_sample(
+ pa_context *c /**< Context */,
+ const char *name /**< Name of the sample to play */,
+ const char *dev /**< Sink to play this sample on */,
+ pa_volume_t volume /**< Volume to play this sample with. Starting with 0.9.15 you may pass here PA_VOLUME_INVALID which will leave the decision about the volume to the server side, which is a good idea. */ ,
+ pa_context_success_cb_t cb /**< Call this function after successfully starting playback, or NULL */,
+ void *userdata /**< Userdata to pass to the callback */);
+
+/** Play a sample from the sample cache to the specified device,
+ * allowing specification of a property list for the playback
+ * stream. If the latter is NULL use the default sink. Returns an
+ * operation object. \since 0.9.11 */
+pa_operation* pa_context_play_sample_with_proplist(
+ pa_context *c /**< Context */,
+ const char *name /**< Name of the sample to play */,
+ const char *dev /**< Sink to play this sample on */,
+ pa_volume_t volume /**< Volume to play this sample with. Starting with 0.9.15 you may pass here PA_VOLUME_INVALID which will leave the decision about the volume to the server side, which is a good idea. */ ,
+ const pa_proplist *proplist /**< Property list for this sound. The property list of the cached entry will have this merged into it. */,
+ pa_context_play_sample_cb_t cb /**< Call this function after successfully starting playback, or NULL */,
+ void *userdata /**< Userdata to pass to the callback */);
+
+PA_C_DECL_END
+
+#endif