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diff --git a/src/pulse/stream.h b/src/pulse/stream.h new file mode 100644 index 0000000..f9b52d4 --- /dev/null +++ b/src/pulse/stream.h @@ -0,0 +1,808 @@ +#ifndef foostreamhfoo +#define foostreamhfoo + +/*** + This file is part of PulseAudio. + + Copyright 2004-2006 Lennart Poettering + Copyright 2006 Pierre Ossman <ossman@cendio.se> for Cendio AB + + PulseAudio is free software; you can redistribute it and/or modify + it under the terms of the GNU Lesser General Public License as published + by the Free Software Foundation; either version 2.1 of the License, + or (at your option) any later version. + + PulseAudio is distributed in the hope that it will be useful, but + WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + General Public License for more details. + + You should have received a copy of the GNU Lesser General Public License + along with PulseAudio; if not, see <http://www.gnu.org/licenses/>. +***/ + +#include <sys/types.h> + +#include <pulse/sample.h> +#include <pulse/format.h> +#include <pulse/channelmap.h> +#include <pulse/volume.h> +#include <pulse/def.h> +#include <pulse/cdecl.h> +#include <pulse/operation.h> +#include <pulse/context.h> +#include <pulse/proplist.h> + +/** \page streams Audio Streams + * + * \section overv_sec Overview + * + * Audio streams form the central functionality of the sound server. Data is + * routed, converted and mixed from several sources before it is passed along + * to a final output. Currently, there are three forms of audio streams: + * + * \li Playback streams - Data flows from the client to the server. + * \li Record streams - Data flows from the server to the client. + * \li Upload streams - Similar to playback streams, but the data is stored in + * the sample cache. See \ref scache for more information + * about controlling the sample cache. + * + * \section create_sec Creating + * + * To access a stream, a pa_stream object must be created using + * pa_stream_new() or pa_stream_new_extended(). pa_stream_new() is for PCM + * streams only, while pa_stream_new_extended() can be used for both PCM and + * compressed audio streams. At this point the application must specify what + * stream format(s) it supports. See \ref sample and \ref channelmap for more + * information on the stream format parameters. FIXME: Those references only + * talk about PCM parameters, we should also have an overview page for how the + * pa_format_info based stream format configuration works. Bug filed: + * https://bugs.freedesktop.org/show_bug.cgi?id=72265 + * + * This first step will only create a client-side object, representing the + * stream. To use the stream, a server-side object must be created and + * associated with the local object. Depending on which type of stream is + * desired, a different function is needed: + * + * \li Playback stream - pa_stream_connect_playback() + * \li Record stream - pa_stream_connect_record() + * \li Upload stream - pa_stream_connect_upload() (see \ref scache) + * + * Similar to how connections are done in contexts, connecting a stream will + * not generate a pa_operation object. Also like contexts, the application + * should register a state change callback, using + * pa_stream_set_state_callback(), and wait for the stream to enter an active + * state. + * + * Note: there is a user-controllable slider in mixer applications such as + * pavucontrol corresponding to each of the created streams. Multiple + * (especially identically named) volume sliders for the same application might + * confuse the user. Also, the server supports only a limited number of + * simultaneous streams. Because of this, it is not always appropriate to + * create multiple streams in one application that needs to output multiple + * sounds. The rough guideline is: if there is no use case that would require + * separate user-initiated volume changes for each stream, perform the mixing + * inside the application. + * + * \subsection bufattr_subsec Buffer Attributes + * + * Playback and record streams always have a server-side buffer as + * part of the data flow. The size of this buffer needs to be chosen + * in a compromise between low latency and sensitivity for buffer + * overflows/underruns. + * + * The buffer metrics may be controlled by the application. They are + * described with a pa_buffer_attr structure. + * + * If PA_STREAM_ADJUST_LATENCY is set, then the tlength/fragsize + * parameters of the pa_buffer_attr structure will be interpreted + * slightly differently than otherwise when passed to + * pa_stream_connect_record() and pa_stream_connect_playback(): the + * overall latency that is comprised of both the server side playback + * buffer length, the hardware playback buffer length and additional + * latencies will be adjusted in a way that it matches tlength resp. + * fragsize. Set PA_STREAM_ADJUST_LATENCY if you want to control the + * overall playback latency for your stream. Unset it if you want to + * control only the latency induced by the server-side, rewritable + * playback buffer. The server will try to fulfill the client's latency + * requests as good as possible. However if the underlying hardware cannot + * change the hardware buffer length or only in a limited range, the + * actually resulting latency might be different from what the client + * requested. Thus, for synchronization clients always need to check + * the actual measured latency via pa_stream_get_latency() or a + * similar call, and not make any assumptions about the latency + * available. The function pa_stream_get_buffer_attr() will always + * return the actual size of the server-side per-stream buffer in + * tlength/fragsize, regardless whether PA_STREAM_ADJUST_LATENCY is + * set or not. + * + * The server-side per-stream playback buffers are indexed by a write and + * a read index. The application writes to the write index and the sound + * device reads from the read index. The read index is increased + * monotonically, while the write index may be freely controlled by + * the application. Subtracting the read index from the write index + * will give you the current fill level of the buffer. The read/write + * indexes are 64bit values and measured in bytes, they will never + * wrap. The current read/write index may be queried using + * pa_stream_get_timing_info() (see below for more information). In + * case of a buffer underrun the read index is equal or larger than + * the write index. Unless the prebuf value is 0, PulseAudio will + * temporarily pause playback in such a case, and wait until the + * buffer is filled up to prebuf bytes again. If prebuf is 0, the + * read index may be larger than the write index, in which case + * silence is played. If the application writes data to indexes lower + * than the read index, the data is immediately lost. + * + * \section transfer_sec Transferring Data + * + * Once the stream is up, data can start flowing between the client and the + * server. Two different access models can be used to transfer the data: + * + * \li Asynchronous - The application registers a callback using + * pa_stream_set_write_callback() and + * pa_stream_set_read_callback() to receive notifications + * that data can either be written or read. + * \li Polled - Query the library for available data/space using + * pa_stream_writable_size() and pa_stream_readable_size() and + * transfer data as needed. The sizes are stored locally, in the + * client end, so there is no delay when reading them. + * + * It is also possible to mix the two models freely. + * + * Once there is data/space available, it can be transferred using either + * pa_stream_write() for playback, or pa_stream_peek() / pa_stream_drop() for + * record. Make sure you do not overflow the playback buffers as data will be + * dropped. + * + * \section bufctl_sec Buffer Control + * + * The transfer buffers can be controlled through a number of operations: + * + * \li pa_stream_cork() - Start or stop the playback or recording. + * \li pa_stream_trigger() - Start playback immediately and do not wait for + * the buffer to fill up to the set trigger level. + * \li pa_stream_prebuf() - Reenable the playback trigger level. + * \li pa_stream_drain() - Wait for the playback buffer to go empty. Will + * return a pa_operation object that will indicate when + * the buffer is completely drained. + * \li pa_stream_flush() - Drop all data from the playback or record buffer. Do not + * wait for it to finish playing. + * + * \section seek_modes Seeking in the Playback Buffer + * + * A client application may freely seek in the playback buffer. To + * accomplish that the pa_stream_write() function takes a seek mode + * and an offset argument. The seek mode is one of: + * + * \li PA_SEEK_RELATIVE - seek relative to the current write index. + * \li PA_SEEK_ABSOLUTE - seek relative to the beginning of the playback buffer, + * (i.e. the first that was ever played in the stream). + * \li PA_SEEK_RELATIVE_ON_READ - seek relative to the current read index. Use + * this to write data to the output buffer that should be played as soon as possible. + * \li PA_SEEK_RELATIVE_END - seek relative to the last byte ever written. + * + * If an application just wants to append some data to the output + * buffer, PA_SEEK_RELATIVE and an offset of 0 should be used. + * + * After a call to pa_stream_write() the write index will be left at + * the position right after the last byte of the written data. + * + * \section latency_sec Latency + * + * A major problem with networked audio is the increased latency caused by + * the network. To remedy this, PulseAudio supports an advanced system of + * monitoring the current latency. + * + * To get the raw data needed to calculate latencies, call + * pa_stream_get_timing_info(). This will give you a pa_timing_info + * structure that contains everything that is known about the server + * side buffer transport delays and the backend active in the + * server. (Besides other things it contains the write and read index + * values mentioned above.) + * + * This structure is updated every time a + * pa_stream_update_timing_info() operation is executed. (i.e. before + * the first call to this function the timing information structure is + * not available!) Since it is a lot of work to keep this structure + * up-to-date manually, PulseAudio can do that automatically for you: + * if PA_STREAM_AUTO_TIMING_UPDATE is passed when connecting the + * stream PulseAudio will automatically update the structure every + * 100ms and every time a function is called that might invalidate the + * previously known timing data (such as pa_stream_write() or + * pa_stream_flush()). Please note however, that there always is a + * short time window when the data in the timing information structure + * is out-of-date. PulseAudio tries to mark these situations by + * setting the write_index_corrupt and read_index_corrupt fields + * accordingly. + * + * The raw timing data in the pa_timing_info structure is usually hard + * to deal with. Therefore a simpler interface is available: + * you can call pa_stream_get_time() or pa_stream_get_latency(). The + * former will return the current playback time of the hardware since + * the stream has been started. The latter returns the overall time a sample + * that you write now takes to be played by the hardware. These two + * functions base their calculations on the same data that is returned + * by pa_stream_get_timing_info(). Hence the same rules for keeping + * the timing data up-to-date apply here. In case the write or read + * index is corrupted, these two functions will fail with + * -PA_ERR_NODATA set. + * + * Since updating the timing info structure usually requires a full + * network round trip and some applications monitor the timing very + * often PulseAudio offers a timing interpolation system. If + * PA_STREAM_INTERPOLATE_TIMING is passed when connecting the stream, + * pa_stream_get_time() and pa_stream_get_latency() will try to + * interpolate the current playback time/latency by estimating the + * number of samples that have been played back by the hardware since + * the last regular timing update. It is especially useful to combine + * this option with PA_STREAM_AUTO_TIMING_UPDATE, which will enable + * you to monitor the current playback time/latency very precisely and + * very frequently without requiring a network round trip every time. + * + * \section flow_sec Overflow and underflow + * + * Even with the best precautions, buffers will sometime over - or + * underflow. To handle this gracefully, the application can be + * notified when this happens. Callbacks are registered using + * pa_stream_set_overflow_callback() and + * pa_stream_set_underflow_callback(). + * + * \section sync_streams Synchronizing Multiple Playback Streams + * + * PulseAudio allows applications to fully synchronize multiple + * playback streams that are connected to the same output device. That + * means the streams will always be played back sample-by-sample + * synchronously. If stream operations like pa_stream_cork() are + * issued on one of the synchronized streams, they are simultaneously + * issued on the others. + * + * To synchronize a stream to another, just pass the "master" stream + * as last argument to pa_stream_connect_playback(). To make sure that + * the freshly created stream doesn't start playback right-away, make + * sure to pass PA_STREAM_START_CORKED and -- after all streams have + * been created -- uncork them all with a single call to + * pa_stream_cork() for the master stream. + * + * To make sure that a particular stream doesn't stop playing when a + * server side buffer underrun happens on it while the other + * synchronized streams continue playing and hence deviate, you need to + * pass a pa_buffer_attr with prebuf set to 0 when connecting. + * + * \section disc_sec Disconnecting + * + * When a stream has served is purpose it must be disconnected with + * pa_stream_disconnect(). If you only unreference it, then it will live on + * and eat resources both locally and on the server until you disconnect the + * context. + * + */ + +/** \file + * Audio streams for input, output and sample upload + * + * See also \subpage streams + */ + +PA_C_DECL_BEGIN + +/** An opaque stream for playback or recording */ +typedef struct pa_stream pa_stream; + +/** A generic callback for operation completion */ +typedef void (*pa_stream_success_cb_t) (pa_stream*s, int success, void *userdata); + +/** A generic request callback */ +typedef void (*pa_stream_request_cb_t)(pa_stream *p, size_t nbytes, void *userdata); + +/** A generic notification callback */ +typedef void (*pa_stream_notify_cb_t)(pa_stream *p, void *userdata); + +/** A callback for asynchronous meta/policy event messages. Well known + * event names are PA_STREAM_EVENT_REQUEST_CORK and + * PA_STREAM_EVENT_REQUEST_UNCORK. The set of defined events can be + * extended at any time. Also, server modules may introduce additional + * message types so make sure that your callback function ignores messages + * it doesn't know. \since 0.9.15 */ +typedef void (*pa_stream_event_cb_t)(pa_stream *p, const char *name, pa_proplist *pl, void *userdata); + +/** Create a new, unconnected stream with the specified name and + * sample type. It is recommended to use pa_stream_new_with_proplist() + * instead and specify some initial properties. */ +pa_stream* pa_stream_new( + pa_context *c /**< The context to create this stream in */, + const char *name /**< A name for this stream */, + const pa_sample_spec *ss /**< The desired sample format */, + const pa_channel_map *map /**< The desired channel map, or NULL for default */); + +/** Create a new, unconnected stream with the specified name and + * sample type, and specify the initial stream property + * list. \since 0.9.11 */ +pa_stream* pa_stream_new_with_proplist( + pa_context *c /**< The context to create this stream in */, + const char *name /**< A name for this stream */, + const pa_sample_spec *ss /**< The desired sample format */, + const pa_channel_map *map /**< The desired channel map, or NULL for default */, + pa_proplist *p /**< The initial property list */); + +/** Create a new, unconnected stream with the specified name, the set of formats + * this client can provide, and an initial list of properties. While + * connecting, the server will select the most appropriate format which the + * client must then provide. \since 1.0 */ +pa_stream *pa_stream_new_extended( + pa_context *c /**< The context to create this stream in */, + const char *name /**< A name for this stream */, + pa_format_info * const * formats /**< The list of formats that can be provided */, + unsigned int n_formats /**< The number of formats being passed in */, + pa_proplist *p /**< The initial property list */); + +/** Decrease the reference counter by one. */ +void pa_stream_unref(pa_stream *s); + +/** Increase the reference counter by one. */ +pa_stream *pa_stream_ref(pa_stream *s); + +/** Return the current state of the stream. */ +pa_stream_state_t pa_stream_get_state(const pa_stream *p); + +/** Return the context this stream is attached to. */ +pa_context* pa_stream_get_context(const pa_stream *p); + +/** Return the sink input resp.\ source output index this stream is + * identified in the server with. This is useful with the + * introspection functions such as pa_context_get_sink_input_info() + * or pa_context_get_source_output_info(). This returns PA_INVALID_INDEX + * on failure. */ +uint32_t pa_stream_get_index(const pa_stream *s); + +/** Return the index of the sink or source this stream is connected to + * in the server. This is useful with the introspection + * functions such as pa_context_get_sink_info_by_index() or + * pa_context_get_source_info_by_index(). + * + * Please note that streams may be moved between sinks/sources and thus + * it is recommended to use pa_stream_set_moved_callback() to be notified + * about this. This function will return with PA_INVALID_INDEX on failure, + * including the being server older than 0.9.8. \since 0.9.8 */ +uint32_t pa_stream_get_device_index(const pa_stream *s); + +/** Return the name of the sink or source this stream is connected to + * in the server. This is useful with the introspection + * functions such as pa_context_get_sink_info_by_name() + * or pa_context_get_source_info_by_name(). + * + * Please note that streams may be moved between sinks/sources and thus + * it is recommended to use pa_stream_set_moved_callback() to be notified + * about this. This function will fail when the server is older than + * 0.9.8. \since 0.9.8 */ +const char *pa_stream_get_device_name(const pa_stream *s); + +/** Return 1 if the sink or source this stream is connected to has + * been suspended. This will return 0 if not, and a negative value on + * error. This function will return with -PA_ERR_NOTSUPPORTED when the + * server is older than 0.9.8. \since 0.9.8 */ +int pa_stream_is_suspended(const pa_stream *s); + +/** Return 1 if the this stream has been corked. This will return 0 if + * not, and a negative value on error. \since 0.9.11 */ +int pa_stream_is_corked(const pa_stream *s); + +/** Connect the stream to a sink. It is strongly recommended to pass + * NULL in both \a dev and \a volume and to set neither + * PA_STREAM_START_MUTED nor PA_STREAM_START_UNMUTED -- unless these + * options are directly dependent on user input or configuration. + * + * If you follow this rule then the sound server will have the full + * flexibility to choose the device, volume and mute status + * automatically, based on server-side policies, heuristics and stored + * information from previous uses. Also the server may choose to + * reconfigure audio devices to make other sinks/sources or + * capabilities available to be able to accept the stream. + * + * Before 0.9.20 it was not defined whether the \a volume parameter was + * interpreted relative to the sink's current volume or treated as + * an absolute device volume. Since 0.9.20 it is an absolute volume when + * the sink is in flat volume mode, and relative otherwise, thus + * making sure the volume passed here has always the same semantics as + * the volume passed to pa_context_set_sink_input_volume(). It is possible + * to figure out whether flat volume mode is in effect for a given sink + * by calling pa_context_get_sink_info_by_name(). + * + * Since 5.0, it's possible to specify a single-channel volume even if the + * stream has multiple channels. In that case the same volume is applied to all + * channels. + * + * Returns zero on success. */ +int pa_stream_connect_playback( + pa_stream *s /**< The stream to connect to a sink */, + const char *dev /**< Name of the sink to connect to, or NULL to let the server decide */ , + const pa_buffer_attr *attr /**< Buffering attributes, or NULL for default */, + pa_stream_flags_t flags /**< Additional flags, or 0 for default */, + const pa_cvolume *volume /**< Initial volume, or NULL for default */, + pa_stream *sync_stream /**< Synchronize this stream with the specified one, or NULL for a standalone stream */); + +/** Connect the stream to a source. Returns zero on success. */ +int pa_stream_connect_record( + pa_stream *s /**< The stream to connect to a source */ , + const char *dev /**< Name of the source to connect to, or NULL to let the server decide */, + const pa_buffer_attr *attr /**< Buffer attributes, or NULL for default */, + pa_stream_flags_t flags /**< Additional flags, or 0 for default */); + +/** Disconnect a stream from a source/sink. Returns zero on success. */ +int pa_stream_disconnect(pa_stream *s); + +/** Prepare writing data to the server (for playback streams). This + * function may be used to optimize the number of memory copies when + * doing playback ("zero-copy"). It is recommended to call this + * function before each call to pa_stream_write(). + * + * Pass in the address to a pointer and an address of the number of + * bytes you want to write. On return the two values will contain a + * pointer where you can place the data to write and the maximum number + * of bytes you can write. \a *nbytes can be smaller or have the same + * value as you passed in. You need to be able to handle both cases. + * Accessing memory beyond the returned \a *nbytes value is invalid. + * Accessing the memory returned after the following pa_stream_write() + * or pa_stream_cancel_write() is invalid. + * + * On invocation only \a *nbytes needs to be initialized, on return both + * *data and *nbytes will be valid. If you place (size_t) -1 in *nbytes + * on invocation the memory size will be chosen automatically (which is + * recommended to do). After placing your data in the memory area + * returned, call pa_stream_write() with \a data set to an address + * within this memory area and an \a nbytes value that is smaller or + * equal to what was returned by this function to actually execute the + * write. + * + * An invocation of pa_stream_write() should follow "quickly" on + * pa_stream_begin_write(). It is not recommended letting an unbounded + * amount of time pass after calling pa_stream_begin_write() and + * before calling pa_stream_write(). If you want to cancel a + * previously called pa_stream_begin_write() without calling + * pa_stream_write() use pa_stream_cancel_write(). Calling + * pa_stream_begin_write() twice without calling pa_stream_write() or + * pa_stream_cancel_write() in between will return exactly the same + * \a data pointer and \a nbytes values. + * + * On success, will return zero and a valid (non-NULL) pointer. If the + * return value is non-zero, or the pointer is NULL, this indicates an + * error. Callers should also pay careful attention to the returned + * length, which may not be the same as that passed in, as mentioned above. + * + * \since 0.9.16 */ +int pa_stream_begin_write( + pa_stream *p, + void **data, + size_t *nbytes); + +/** Reverses the effect of pa_stream_begin_write() dropping all data + * that has already been placed in the memory area returned by + * pa_stream_begin_write(). Only valid to call if + * pa_stream_begin_write() was called before and neither + * pa_stream_cancel_write() nor pa_stream_write() have been called + * yet. Accessing the memory previously returned by + * pa_stream_begin_write() after this call is invalid. Any further + * explicit freeing of the memory area is not necessary. + * Returns zero on success. \since 0.9.16 */ +int pa_stream_cancel_write( + pa_stream *p); + +/** Write some data to the server (for playback streams). + * If \a free_cb is non-NULL this routine is called when all data has + * been written out. An internal reference to the specified data is + * kept, the data is not copied. If NULL, the data is copied into an + * internal buffer. + * + * The client may freely seek around in the output buffer. For + * most applications it is typical to pass 0 and PA_SEEK_RELATIVE + * as values for the arguments \a offset and \a seek respectively. + * After a successful write call the write index will be at the + * position after where this chunk of data has been written to. + * + * As an optimization for avoiding needless memory copies you may call + * pa_stream_begin_write() before this call and then place your audio + * data directly in the memory area returned by that call. Then, pass + * a pointer to that memory area to pa_stream_write(). After the + * invocation of pa_stream_write() the memory area may no longer be + * accessed. Any further explicit freeing of the memory area is not + * necessary. It is OK to write to the memory area returned by + * pa_stream_begin_write() only partially with this call, skipping + * bytes both at the end and at the beginning of the reserved memory + * area. + * + * Returns zero on success. */ +int pa_stream_write( + pa_stream *p /**< The stream to use */, + const void *data /**< The data to write */, + size_t nbytes /**< The length of the data to write in bytes, must be in multiples of the stream's sample spec frame size */, + pa_free_cb_t free_cb /**< A cleanup routine for the data or NULL to request an internal copy */, + int64_t offset /**< Offset for seeking, must be 0 for upload streams, must be in multiples of the stream's sample spec frame size */, + pa_seek_mode_t seek /**< Seek mode, must be PA_SEEK_RELATIVE for upload streams */); + +/** Function does exactly the same as pa_stream_write() with the difference + * that free_cb_data is passed to free_cb instead of data. \since 6.0 */ +int pa_stream_write_ext_free( + pa_stream *p /**< The stream to use */, + const void *data /**< The data to write */, + size_t nbytes /**< The length of the data to write in bytes */, + pa_free_cb_t free_cb /**< A cleanup routine for the data or NULL to request an internal copy */, + void *free_cb_data /**< Argument passed to free_cb function */, + int64_t offset /**< Offset for seeking, must be 0 for upload streams */, + pa_seek_mode_t seek /**< Seek mode, must be PA_SEEK_RELATIVE for upload streams */); + +/** Read the next fragment from the buffer (for recording streams). + * If there is data at the current read index, \a data will point to + * the actual data and \a nbytes will contain the size of the data in + * bytes (which can be less or more than a complete fragment). + * + * If there is no data at the current read index, it means that either + * the buffer is empty or it contains a hole (that is, the write index + * is ahead of the read index but there's no data where the read index + * points at). If the buffer is empty, \a data will be NULL and + * \a nbytes will be 0. If there is a hole, \a data will be NULL and + * \a nbytes will contain the length of the hole. + * + * Use pa_stream_drop() to actually remove the data from the buffer + * and move the read index forward. pa_stream_drop() should not be + * called if the buffer is empty, but it should be called if there is + * a hole. + * + * Returns zero on success, negative on error. */ +int pa_stream_peek( + pa_stream *p /**< The stream to use */, + const void **data /**< Pointer to pointer that will point to data */, + size_t *nbytes /**< The length of the data read in bytes */); + +/** Remove the current fragment on record streams. It is invalid to do this without first + * calling pa_stream_peek(). Returns zero on success. */ +int pa_stream_drop(pa_stream *p); + +/** Return the number of bytes requested by the server that have not yet + * been written. + * + * It is possible to write more than this amount, up to the stream's + * buffer_attr.maxlength bytes. This is usually not desirable, though, as + * it would increase stream latency to be higher than requested + * (buffer_attr.tlength). + * + * (size_t) -1 is returned on error. + */ +size_t pa_stream_writable_size(const pa_stream *p); + +/** Return the number of bytes that may be read using pa_stream_peek(). + * + * (size_t) -1 is returned on error. */ +size_t pa_stream_readable_size(const pa_stream *p); + +/** Drain a playback stream. Use this for notification when the + * playback buffer is empty after playing all the audio in the buffer. + * Please note that only one drain operation per stream may be issued + * at a time. */ +pa_operation* pa_stream_drain(pa_stream *s, pa_stream_success_cb_t cb, void *userdata); + +/** Request a timing info structure update for a stream. Use + * pa_stream_get_timing_info() to get access to the raw timing data, + * or pa_stream_get_time() or pa_stream_get_latency() to get cleaned + * up values. */ +pa_operation* pa_stream_update_timing_info(pa_stream *p, pa_stream_success_cb_t cb, void *userdata); + +/** Set the callback function that is called whenever the state of the stream changes. */ +void pa_stream_set_state_callback(pa_stream *s, pa_stream_notify_cb_t cb, void *userdata); + +/** Set the callback function that is called when new data may be + * written to the stream. */ +void pa_stream_set_write_callback(pa_stream *p, pa_stream_request_cb_t cb, void *userdata); + +/** Set the callback function that is called when new data is available from the stream. */ +void pa_stream_set_read_callback(pa_stream *p, pa_stream_request_cb_t cb, void *userdata); + +/** Set the callback function that is called when a buffer overflow happens. (Only for playback streams) */ +void pa_stream_set_overflow_callback(pa_stream *p, pa_stream_notify_cb_t cb, void *userdata); + +/** Return at what position the latest underflow occurred, or -1 if this information is not + * known (e.g.\ if no underflow has occurred, or server is older than 1.0). + * Can be used inside the underflow callback to get information about the current underflow. + * (Only for playback streams) \since 1.0 */ +int64_t pa_stream_get_underflow_index(const pa_stream *p); + +/** Set the callback function that is called when a buffer underflow happens. (Only for playback streams) */ +void pa_stream_set_underflow_callback(pa_stream *p, pa_stream_notify_cb_t cb, void *userdata); + +/** Set the callback function that is called when the server starts + * playback after an underrun or on initial startup. This only informs + * that audio is flowing again, it is no indication that audio started + * to reach the speakers already. (Only for playback streams) \since + * 0.9.11 */ +void pa_stream_set_started_callback(pa_stream *p, pa_stream_notify_cb_t cb, void *userdata); + +/** Set the callback function that is called whenever a latency + * information update happens. Useful on PA_STREAM_AUTO_TIMING_UPDATE + * streams only. */ +void pa_stream_set_latency_update_callback(pa_stream *p, pa_stream_notify_cb_t cb, void *userdata); + +/** Set the callback function that is called whenever the stream is + * moved to a different sink/source. Use pa_stream_get_device_name() or + * pa_stream_get_device_index() to query the new sink/source. This + * notification is only generated when the server is at least + * 0.9.8. \since 0.9.8 */ +void pa_stream_set_moved_callback(pa_stream *p, pa_stream_notify_cb_t cb, void *userdata); + +/** Set the callback function that is called whenever the sink/source + * this stream is connected to is suspended or resumed. Use + * pa_stream_is_suspended() to query the new suspend status. Please + * note that the suspend status might also change when the stream is + * moved between devices. Thus if you call this function you very + * likely want to call pa_stream_set_moved_callback() too. This + * notification is only generated when the server is at least + * 0.9.8. \since 0.9.8 */ +void pa_stream_set_suspended_callback(pa_stream *p, pa_stream_notify_cb_t cb, void *userdata); + +/** Set the callback function that is called whenever a meta/policy + * control event is received. \since 0.9.15 */ +void pa_stream_set_event_callback(pa_stream *p, pa_stream_event_cb_t cb, void *userdata); + +/** Set the callback function that is called whenever the buffer + * attributes on the server side change. Please note that the buffer + * attributes can change when moving a stream to a different + * sink/source too, hence if you use this callback you should use + * pa_stream_set_moved_callback() as well. \since 0.9.15 */ +void pa_stream_set_buffer_attr_callback(pa_stream *p, pa_stream_notify_cb_t cb, void *userdata); + +/** Pause (or resume) playback of this stream temporarily. Available + * on both playback and recording streams. If \a b is 1 the stream is + * paused. If \a b is 0 the stream is resumed. The pause/resume operation + * is executed as quickly as possible. If a cork is very quickly + * followed by an uncork or the other way round, this might not + * actually have any effect on the stream that is output. You can use + * pa_stream_is_corked() to find out whether the stream is currently + * paused or not. Normally a stream will be created in uncorked + * state. If you pass PA_STREAM_START_CORKED as a flag when connecting + * the stream, it will be created in corked state. */ +pa_operation* pa_stream_cork(pa_stream *s, int b, pa_stream_success_cb_t cb, void *userdata); + +/** Flush the playback or record buffer of this stream. This discards any audio data + * in the buffer. Most of the time you're better off using the parameter + * \a seek of pa_stream_write() instead of this function. */ +pa_operation* pa_stream_flush(pa_stream *s, pa_stream_success_cb_t cb, void *userdata); + +/** Reenable prebuffering if specified in the pa_buffer_attr + * structure. Available for playback streams only. */ +pa_operation* pa_stream_prebuf(pa_stream *s, pa_stream_success_cb_t cb, void *userdata); + +/** Request immediate start of playback on this stream. This disables + * prebuffering temporarily if specified in the pa_buffer_attr structure. + * Available for playback streams only. */ +pa_operation* pa_stream_trigger(pa_stream *s, pa_stream_success_cb_t cb, void *userdata); + +/** Rename the stream. */ +pa_operation* pa_stream_set_name(pa_stream *s, const char *name, pa_stream_success_cb_t cb, void *userdata); + +/** Return the current playback/recording time. This is based on the + * data in the timing info structure returned by + * pa_stream_get_timing_info(). The returned time is in the sound card + * clock domain, which usually runs at a slightly different rate than + * the system clock. + * + * This function will usually only return new data if a timing info + * update has been received. Only if timing interpolation has been + * requested (PA_STREAM_INTERPOLATE_TIMING) the data from the last + * timing update is used for an estimation of the current + * playback/recording time based on the local time that passed since + * the timing info structure has been acquired. + * + * The time value returned by this function is guaranteed to increase + * monotonically (the returned value is always greater + * or equal to the value returned by the last call). This behaviour + * can be disabled by using PA_STREAM_NOT_MONOTONIC. This may be + * desirable to better deal with bad estimations of transport + * latencies, but may have strange effects if the application is not + * able to deal with time going 'backwards'. + * + * The time interpolator activated by PA_STREAM_INTERPOLATE_TIMING + * favours 'smooth' time graphs over accurate ones to improve the + * smoothness of UI operations that are tied to the audio clock. If + * accuracy is more important to you, you might need to estimate your + * timing based on the data from pa_stream_get_timing_info() yourself + * or not work with interpolated timing at all and instead always + * query the server side for the most up to date timing with + * pa_stream_update_timing_info(). + * + * If no timing information has been + * received yet this call will return -PA_ERR_NODATA. For more details + * see pa_stream_get_timing_info(). + * + * Returns zero on success, negative on error. */ +int pa_stream_get_time(pa_stream *s, pa_usec_t *r_usec); + +/** Determine the total stream latency. This function is based on + * pa_stream_get_time(). The returned time is in the sound card clock + * domain, which usually runs at a slightly different rate than the + * system clock. + * + * The latency is stored in \a *r_usec. In case the stream is a + * monitoring stream the result can be negative, i.e. the captured + * samples are not yet played. In this case \a *negative is set to 1. + * + * If no timing information has been received yet, this call will + * return -PA_ERR_NODATA. On success, it will return 0. + * + * For more details see pa_stream_get_timing_info() and + * pa_stream_get_time(). */ +int pa_stream_get_latency(pa_stream *s, pa_usec_t *r_usec, int *negative); + +/** Return the latest raw timing data structure. The returned pointer + * refers to an internal read-only instance of the timing + * structure. The user should make a copy of this structure if + * wanting to modify it. An in-place update to this data structure + * may be requested using pa_stream_update_timing_info(). + * + * If no timing information has been received before (i.e. by + * requesting pa_stream_update_timing_info() or by using + * PA_STREAM_AUTO_TIMING_UPDATE), this function will return NULL. + * + * Please note that the write_index member field (and only this field) + * is updated on each pa_stream_write() call, not just when a timing + * update has been received. */ +const pa_timing_info* pa_stream_get_timing_info(pa_stream *s); + +/** Return a pointer to the stream's sample specification. */ +const pa_sample_spec* pa_stream_get_sample_spec(pa_stream *s); + +/** Return a pointer to the stream's channel map. */ +const pa_channel_map* pa_stream_get_channel_map(pa_stream *s); + +/** Return a pointer to the stream's format. \since 1.0 */ +const pa_format_info* pa_stream_get_format_info(const pa_stream *s); + +/** Return the per-stream server-side buffer metrics of the + * stream. Only valid after the stream has been connected successfully + * and if the server is at least PulseAudio 0.9. This will return the + * actual configured buffering metrics, which may differ from what was + * requested during pa_stream_connect_record() or + * pa_stream_connect_playback(). This call will always return the + * actual per-stream server-side buffer metrics, regardless whether + * PA_STREAM_ADJUST_LATENCY is set or not. \since 0.9.0 */ +const pa_buffer_attr* pa_stream_get_buffer_attr(pa_stream *s); + +/** Change the buffer metrics of the stream during playback. The + * server might have chosen different buffer metrics than + * requested. The selected metrics may be queried with + * pa_stream_get_buffer_attr() as soon as the callback is called. Only + * valid after the stream has been connected successfully and if the + * server is at least PulseAudio 0.9.8. Please be aware of the + * slightly different semantics of the call depending whether + * PA_STREAM_ADJUST_LATENCY is set or not. \since 0.9.8 */ +pa_operation *pa_stream_set_buffer_attr(pa_stream *s, const pa_buffer_attr *attr, pa_stream_success_cb_t cb, void *userdata); + +/** Change the stream sampling rate during playback. You need to pass + * PA_STREAM_VARIABLE_RATE in the flags parameter of + * pa_stream_connect_playback() if you plan to use this function. Only valid + * after the stream has been connected successfully and if the server + * is at least PulseAudio 0.9.8. \since 0.9.8 */ +pa_operation *pa_stream_update_sample_rate(pa_stream *s, uint32_t rate, pa_stream_success_cb_t cb, void *userdata); + +/** Update the property list of the sink input/source output of this + * stream, adding new entries. Please note that it is highly + * recommended to set as many properties initially via + * pa_stream_new_with_proplist() as possible instead a posteriori with + * this function, since that information may be used to route + * this stream to the right device. \since 0.9.11 */ +pa_operation *pa_stream_proplist_update(pa_stream *s, pa_update_mode_t mode, pa_proplist *p, pa_stream_success_cb_t cb, void *userdata); + +/** Update the property list of the sink input/source output of this + * stream, remove entries. \since 0.9.11 */ +pa_operation *pa_stream_proplist_remove(pa_stream *s, const char *const keys[], pa_stream_success_cb_t cb, void *userdata); + +/** For record streams connected to a monitor source: monitor only a + * very specific sink input of the sink. This function needs to be + * called before pa_stream_connect_record() is called. + * Returns zero on success, negative on error. \since 0.9.11 */ +int pa_stream_set_monitor_stream(pa_stream *s, uint32_t sink_input_idx); + +/** Return the sink input index previously set with + * pa_stream_set_monitor_stream(). Returns PA_INVALID_INDEX + * on failure. \since 0.9.11 */ +uint32_t pa_stream_get_monitor_stream(const pa_stream *s); + +PA_C_DECL_END + +#endif |