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+/***
+ This file is part of PulseAudio.
+
+ Copyright 2012 Alexander Kurtz <kurtz.alex@googlemail.com>
+
+ PulseAudio is free software; you can redistribute it and/or modify
+ it under the terms of the GNU Lesser General Public License as published
+ by the Free Software Foundation; either version 2.1 of the License,
+ or (at your option) any later version.
+
+ PulseAudio is distributed in the hope that it will be useful, but
+ WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public License
+ along with PulseAudio; if not, see <http://www.gnu.org/licenses/>.
+***/
+
+namespace PulseAudio {
+ [Compact]
+ [CCode (cheader_filename="pulse/simple.h", cname="pa_simple", cprefix="pa_simple_")]
+ class Simple {
+ public Simple(string? server = null, string? name = null, Stream.Direction dir = Stream.Direction.PLAYBACK,
+ string? dev = null, string stream_name = "",
+ SampleSpec ss = SampleSpec(){ format = SampleFormat.S16NE, rate = 44100, channels = 2 },
+ ChannelMap? map = null, Stream.BufferAttr? attr = null, out int error = null);
+ public int write(void* data, size_t bytes, out int error = null);
+ public int drain(out int error = null);
+ public int read(void* data, size_t bytes, out int error = null);
+ public usec get_latency(out int error = null);
+ public int flush(out int error = null);
+ }
+}