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INIT
WANTSCREEN aDb
!Putglyph
RESET
damage 0..25,0..80
PUSH "123"
damage 0..1,0..1 = 0<31>
damage 0..1,1..2 = 0<32>
damage 0..1,2..3 = 0<33>
!Erase
PUSH "\e[H"
PUSH "\e[3X"
damage 0..1,0..3
!Scroll damages entire line in two chunks
PUSH "\e[H\e[5@"
damage 0..1,5..80
damage 0..1,0..5
!Scroll down damages entire screen in two chunks
PUSH "\e[T"
damage 1..25,0..80
damage 0..1,0..80
!Altscreen damages entire area
PUSH "\e[?1049h"
damage 0..25,0..80
PUSH "\e[?1049l"
damage 0..25,0..80
WANTSCREEN m
!Scroll invokes moverect but not damage
PUSH "\e[5@"
moverect 0..1,0..75 -> 0..1,5..80
damage 0..1,0..5
WANTSCREEN -m
!Merge to cells
RESET
damage 0..25,0..80
DAMAGEMERGE CELL
PUSH "A"
damage 0..1,0..1 = 0<41>
PUSH "B"
damage 0..1,1..2 = 0<42>
PUSH "C"
damage 0..1,2..3 = 0<43>
!Merge entire rows
RESET
damage 0..25,0..80
DAMAGEMERGE ROW
PUSH "ABCDE\r\nEFGH"
damage 0..1,0..5 = 0<41 42 43 44 45>
DAMAGEFLUSH
damage 1..2,0..4 = 1<45 46 47 48>
PUSH "\e[3;6r\e[6H\eD"
damage 2..5,0..80
DAMAGEFLUSH
damage 5..6,0..80
!Merge entire screen
RESET
damage 0..25,0..80
DAMAGEMERGE SCREEN
PUSH "ABCDE\r\nEFGH"
DAMAGEFLUSH
damage 0..2,0..5 = 0<41 42 43 44 45> 1<45 46 47 48>
PUSH "\e[3;6r\e[6H\eD"
DAMAGEFLUSH
damage 2..6,0..80
!Merge entire screen with moverect
WANTSCREEN m
RESET
damage 0..25,0..80
DAMAGEMERGE SCREEN
PUSH "ABCDE\r\nEFGH"
PUSH "\e[3;6r\e[6H\eD"
damage 0..2,0..5 = 0<41 42 43 44 45> 1<45 46 47 48>
moverect 3..6,0..80 -> 2..5,0..80
DAMAGEFLUSH
damage 5..6,0..80
!Merge scroll
RESET
damage 0..25,0..80
DAMAGEMERGE SCROLL
PUSH "\e[H1\r\n2\r\n3"
PUSH "\e[25H\n\n\n"
sb_pushline 80 = 31
sb_pushline 80 = 32
sb_pushline 80 = 33
DAMAGEFLUSH
moverect 3..25,0..80 -> 0..22,0..80
damage 0..25,0..80
!Merge scroll with damage
PUSH "\e[25H"
PUSH "ABCDE\r\nEFGH\r\n"
sb_pushline 80 =
sb_pushline 80 =
DAMAGEFLUSH
moverect 2..25,0..80 -> 0..23,0..80
damage 22..25,0..80 = 22<41 42 43 44 45> 23<45 46 47 48>
!Merge scroll with damage past region
PUSH "\e[3;6r\e[6H1\r\n2\r\n3\r\n4\r\n5"
DAMAGEFLUSH
damage 2..6,0..80 = 2<32> 3<33> 4<34> 5<35>
!Damage entirely outside scroll region
PUSH "\e[HABC\e[3;6r\e[6H\r\n6"
damage 0..1,0..3 = 0<41 42 43>
DAMAGEFLUSH
moverect 3..6,0..80 -> 2..5,0..80
damage 5..6,0..80 = 5<36>
!Damage overlapping scroll region
PUSH "\e[H\e[2J"
DAMAGEFLUSH
damage 0..25,0..80
PUSH "\e[HABCD\r\nEFGH\r\nIJKL\e[2;5r\e[5H\r\nMNOP"
DAMAGEFLUSH
moverect 2..5,0..80 -> 1..4,0..80
damage 0..5,0..80 = 0<41 42 43 44> 1<49 4A 4B 4C>
## TODO: is this right?
!Merge scroll*2 with damage
RESET
damage 0..25,0..80
DAMAGEMERGE SCROLL
PUSH "\e[25H\r\nABCDE\b\b\b\e[2P\r\n"
sb_pushline 80 =
moverect 1..25,0..80 -> 0..24,0..80
damage 24..25,0..80 = 24<41 42 43 44 45>
moverect 24..25,4..80 -> 24..25,2..78
damage 24..25,78..80
sb_pushline 80 =
DAMAGEFLUSH
moverect 1..25,0..80 -> 0..24,0..80
damage 24..25,0..80
?screen_chars 23,0,24,5 = "ABE"
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