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diff --git a/src/libs/xpcom18a4/xpcom/sample/nsSample.js b/src/libs/xpcom18a4/xpcom/sample/nsSample.js
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+
+/*
+ * No magic constructor behaviour, as is de rigeur for XPCOM.
+ * If you must perform some initialization, and it could possibly fail (even
+ * due to an out-of-memory condition), you should use an Init method, which
+ * can convey failure appropriately (thrown exception in JS,
+ * NS_FAILED(nsresult) return in C++).
+ *
+ * In JS, you can actually cheat, because a thrown exception will cause the
+ * CreateInstance call to fail in turn, but not all languages are so lucky.
+ * (Though ANSI C++ provides exceptions, they are verboten in Mozilla code
+ * for portability reasons -- and even when you're building completely
+ * platform-specific code, you can't throw across an XPCOM method boundary.)
+ */
+function mySample() { /* big comment for no code, eh? */ }
+
+/* decorate prototype to provide ``class'' methods and property accessors */
+mySample.prototype = {
+ /*
+ * get and set are new Magic in JS1.5, borrowing the intent -- if not
+ * the exact syntax -- from the JS2 design. They define accessors for
+ * properties on the JS object, follow the expected rules for prototype
+ * delegation, and make a mean cup of coffee.
+ */
+ get value() { return this.val; },
+ set value(newval) { return this.val = newval; },
+
+ writeValue: function (aPrefix) {
+ debug("mySample::writeValue => " + aPrefix + this.val + "\n");
+ },
+ poke: function (aValue) { this.val = aValue; },
+
+ QueryInterface: function (iid) {
+ if (iid.equals(Components.interfaces.nsISample) ||
+ iid.equals(Components.interfaces.nsISupports))
+ return this;
+
+ Components.returnCode = Components.results.NS_ERROR_NO_INTERFACE;
+ return null;
+ },
+
+ val: "<default value>"
+}
+
+var myModule = {
+ firstTime: true,
+
+ /*
+ * RegisterSelf is called at registration time (component installation
+ * or the only-until-release startup autoregistration) and is responsible
+ * for notifying the component manager of all components implemented in
+ * this module. The fileSpec, location and type parameters are mostly
+ * opaque, and should be passed on to the registerComponent call
+ * unmolested.
+ */
+ registerSelf: function (compMgr, fileSpec, location, type) {
+ if (this.firstTime) {
+ debug("*** Deferring registration of sample JS components\n");
+ this.firstTime = false;
+ throw Components.results.NS_ERROR_FACTORY_REGISTER_AGAIN;
+ }
+ debug("*** Registering sample JS components\n");
+ compMgr = compMgr.QueryInterface(Components.interfaces.nsIComponentRegistrar);
+ compMgr.registerFactoryLocation(this.myCID,
+ "Sample JS Component",
+ this.myProgID,
+ fileSpec,
+ location,
+ type);
+ },
+
+ /*
+ * The GetClassObject method is responsible for producing Factory objects
+ */
+ getClassObject: function (compMgr, cid, iid) {
+ if (!cid.equals(this.myCID))
+ throw Components.results.NS_ERROR_NO_INTERFACE;
+
+ if (!iid.equals(Components.interfaces.nsIFactory))
+ throw Components.results.NS_ERROR_NOT_IMPLEMENTED;
+
+ return this.myFactory;
+ },
+
+ /* CID for this class */
+ myCID: Components.ID("{dea98e50-1dd1-11b2-9344-8902b4805a2e}"),
+
+ /* ProgID for this class */
+ myProgID: "@mozilla.org/jssample;1",
+
+ /* factory object */
+ myFactory: {
+ /*
+ * Construct an instance of the interface specified by iid, possibly
+ * aggregating it with the provided outer. (If you don't know what
+ * aggregation is all about, you don't need to. It reduces even the
+ * mightiest of XPCOM warriors to snivelling cowards.)
+ */
+ createInstance: function (outer, iid) {
+ debug("CI: " + iid + "\n");
+ if (outer != null)
+ throw Components.results.NS_ERROR_NO_AGGREGATION;
+
+ return (new mySample()).QueryInterface(iid);
+ }
+ },
+
+ /*
+ * The canUnload method signals that the component is about to be unloaded.
+ * C++ components can return false to indicate that they don't wish to be
+ * unloaded, but the return value from JS components' canUnload is ignored:
+ * mark-and-sweep will keep everything around until it's no longer in use,
+ * making unconditional ``unload'' safe.
+ *
+ * You still need to provide a (likely useless) canUnload method, though:
+ * it's part of the nsIModule interface contract, and the JS loader _will_
+ * call it.
+ */
+ canUnload: function(compMgr) {
+ debug("*** Unloading sample JS components\n");
+ return true;
+ }
+};
+
+function NSGetModule(compMgr, fileSpec) {
+ return myModule;
+}
+
+