/* $Id: DevVGA-SVGA3d-glLdr.h $ */ /** @file * DevVGA - VMWare SVGA device - 3D part, dynamic loading of GL function. */ /* * Copyright (C) 2018-2020 Oracle Corporation * * This file is part of VirtualBox Open Source Edition (OSE), as * available from http://www.virtualbox.org. This file is free software; * you can redistribute it and/or modify it under the terms of the GNU * General Public License (GPL) as published by the Free Software * Foundation, in version 2 as it comes in the "COPYING" file of the * VirtualBox OSE distribution. VirtualBox OSE is distributed in the * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind. */ #ifndef VBOX_INCLUDED_SRC_Graphics_DevVGA_SVGA3d_glLdr_h #define VBOX_INCLUDED_SRC_Graphics_DevVGA_SVGA3d_glLdr_h #ifndef RT_WITHOUT_PRAGMA_ONCE # pragma once #endif #ifndef VMSVGA3D_OPENGL # error "This include file is for VMSVGA3D_OPENGL." #endif #include /** @todo VBOX_VMSVGA3D_GL_HACK_LEVEL is not necessary when dynamic loading is used. */ #ifdef RT_OS_WINDOWS # include # include # include "vmsvga_glext/wglext.h" #elif defined(RT_OS_DARWIN) # include # include # include # define GL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED # include # include # include "DevVGA-SVGA3d-cocoa.h" // HACK typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); # define GL_RGBA_S3TC 0x83A2 # define GL_ALPHA8_EXT 0x803c # define GL_LUMINANCE8_EXT 0x8040 # define GL_LUMINANCE16_EXT 0x8042 # define GL_LUMINANCE4_ALPHA4_EXT 0x8043 # define GL_LUMINANCE8_ALPHA8_EXT 0x8045 # define GL_INT_2_10_10_10_REV 0x8D9F #else # include # include # include # include # include # define VBOX_VMSVGA3D_GL_HACK_LEVEL 0x103 #endif #ifndef __glext_h__ # undef GL_GLEXT_VERSION /** @todo r=bird: We include GL/glext.h above which also defines this and we'll end up with * a clash if the system one does not use the same header guard as ours. So, I'm wondering * whether this include is really needed, and if it is, whether we should use a unique header * guard macro on it, so we'll have the same problems everywhere... */ #endif #include "vmsvga_glext/glext.h" #ifdef RT_OS_WINDOWS # define GLAPIENTRY APIENTRY #else # define GLAPIENTRY #endif #define GLAPIENTRYP GLAPIENTRY * #ifdef VMSVGA3D_GL_DEFINE_PFN # define GLPFN #else # define GLPFN extern #endif /** Load OpenGL library and initialize function pointers. */ int glLdrInit(PPDMDEVINS pDevIns); /** Resolve an OpenGL function name. */ PFNRT glLdrGetProcAddress(const char *pszSymbol); /** Get pointers to extension function. They are available on Windows only when OpenGL context is set. */ int glLdrGetExtFunctions(PPDMDEVINS pDevIns); /* * All OpenGL function used by VMSVGA backend. */ /* * GL 1.1 functions (exported from OpenGL32 on Windows). */ GLPFN void (GLAPIENTRYP pfn_glAlphaFunc)(GLenum func, GLclampf ref); #define glAlphaFunc pfn_glAlphaFunc GLPFN void (GLAPIENTRYP pfn_glBegin)(GLenum mode); #define glBegin pfn_glBegin GLPFN void (GLAPIENTRYP pfn_glBindTexture)(GLenum target, GLuint texture); #define glBindTexture pfn_glBindTexture GLPFN void (GLAPIENTRYP pfn_glBlendFunc)(GLenum sfactor, GLenum dfactor); #define glBlendFunc pfn_glBlendFunc GLPFN void (GLAPIENTRYP pfn_glClear)(GLbitfield mask); #define glClear pfn_glClear GLPFN void (GLAPIENTRYP pfn_glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); #define glClearColor pfn_glClearColor GLPFN void (GLAPIENTRYP pfn_glClearDepth)(GLclampd depth); #define glClearDepth pfn_glClearDepth GLPFN void (GLAPIENTRYP pfn_glClearStencil)(GLint s); #define glClearStencil pfn_glClearStencil GLPFN void (GLAPIENTRYP pfn_glClipPlane)(GLenum plane, const GLdouble *equation); #define glClipPlane pfn_glClipPlane GLPFN void (GLAPIENTRYP pfn_glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); #define glColorMask pfn_glColorMask GLPFN void (GLAPIENTRYP pfn_glColorPointer)(GLint size, GLenum type, GLsizei stride, const void *pointer); #define glColorPointer pfn_glColorPointer GLPFN void (GLAPIENTRYP pfn_glCullFace)(GLenum mode); #define glCullFace pfn_glCullFace GLPFN void (GLAPIENTRYP pfn_glDeleteTextures)(GLsizei n, const GLuint *textures); #define glDeleteTextures pfn_glDeleteTextures GLPFN void (GLAPIENTRYP pfn_glDepthFunc)(GLenum func); #define glDepthFunc pfn_glDepthFunc GLPFN void (GLAPIENTRYP pfn_glDepthMask)(GLboolean flag); #define glDepthMask pfn_glDepthMask GLPFN void (GLAPIENTRYP pfn_glDepthRange)(GLclampd zNear, GLclampd zFar); #define glDepthRange pfn_glDepthRange GLPFN void (GLAPIENTRYP pfn_glDisable)(GLenum cap); #define glDisable pfn_glDisable GLPFN void (GLAPIENTRYP pfn_glDisableClientState)(GLenum array); #define glDisableClientState pfn_glDisableClientState GLPFN void (GLAPIENTRYP pfn_glDrawArrays)(GLenum mode, GLint first, GLsizei count); #define glDrawArrays pfn_glDrawArrays GLPFN void (GLAPIENTRYP pfn_glDrawElements)(GLenum mode, GLsizei count, GLenum type, const void *indices); #define glDrawElements pfn_glDrawElements GLPFN void (GLAPIENTRYP pfn_glEnable)(GLenum cap); #define glEnable pfn_glEnable GLPFN void (GLAPIENTRYP pfn_glEnableClientState)(GLenum array); #define glEnableClientState pfn_glEnableClientState GLPFN void (GLAPIENTRYP pfn_glEnd)(void); #define glEnd pfn_glEnd GLPFN void (GLAPIENTRYP pfn_glFinish)(void); #define glFinish pfn_glFinish GLPFN void (GLAPIENTRYP pfn_glFlush)(void); #define glFlush pfn_glFlush GLPFN void (GLAPIENTRYP pfn_glFogf)(GLenum pname, GLfloat param); #define glFogf pfn_glFogf GLPFN void (GLAPIENTRYP pfn_glFogfv)(GLenum pname, const GLfloat *params); #define glFogfv pfn_glFogfv GLPFN void (GLAPIENTRYP pfn_glFogi)(GLenum pname, GLint param); #define glFogi pfn_glFogi GLPFN void (GLAPIENTRYP pfn_glFrontFace)(GLenum mode); #define glFrontFace pfn_glFrontFace GLPFN void (GLAPIENTRYP pfn_glGenTextures)(GLsizei n, GLuint *textures); #define glGenTextures pfn_glGenTextures GLPFN void (GLAPIENTRYP pfn_glGetBooleanv)(GLenum pname, GLboolean *params); #define glGetBooleanv pfn_glGetBooleanv GLPFN GLenum (GLAPIENTRYP pfn_glGetError)(void); #define glGetError pfn_glGetError GLPFN void (GLAPIENTRYP pfn_glGetFloatv)(GLenum pname, GLfloat *params); #define glGetFloatv pfn_glGetFloatv GLPFN void (GLAPIENTRYP pfn_glGetIntegerv)(GLenum pname, GLint *params); #define glGetIntegerv pfn_glGetIntegerv GLPFN const GLubyte * (GLAPIENTRYP pfn_glGetString)(GLenum name); #define glGetString pfn_glGetString GLPFN void (GLAPIENTRYP pfn_glGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels); #define glGetTexImage pfn_glGetTexImage GLPFN void (GLAPIENTRYP pfn_glLightModelfv)(GLenum pname, const GLfloat *params); #define glLightModelfv pfn_glLightModelfv GLPFN void (GLAPIENTRYP pfn_glLightf)(GLenum light, GLenum pname, GLfloat param); #define glLightf pfn_glLightf GLPFN void (GLAPIENTRYP pfn_glLightfv)(GLenum light, GLenum pname, const GLfloat *params); #define glLightfv pfn_glLightfv GLPFN void (GLAPIENTRYP pfn_glLineWidth)(GLfloat width); #define glLineWidth pfn_glLineWidth GLPFN void (GLAPIENTRYP pfn_glLoadIdentity)(void); #define glLoadIdentity pfn_glLoadIdentity GLPFN void (GLAPIENTRYP pfn_glLoadMatrixf)(const GLfloat *m); #define glLoadMatrixf pfn_glLoadMatrixf GLPFN void (GLAPIENTRYP pfn_glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params); #define glMaterialfv pfn_glMaterialfv GLPFN void (GLAPIENTRYP pfn_glMatrixMode)(GLenum mode); #define glMatrixMode pfn_glMatrixMode GLPFN void (GLAPIENTRYP pfn_glMultMatrixf)(const GLfloat *m); #define glMultMatrixf pfn_glMultMatrixf GLPFN void (GLAPIENTRYP pfn_glNormalPointer)(GLenum type, GLsizei stride, const void *pointer); #define glNormalPointer pfn_glNormalPointer GLPFN void (GLAPIENTRYP pfn_glOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearVal, GLdouble farVal); #define glOrtho pfn_glOrtho GLPFN void (GLAPIENTRYP pfn_glPixelStorei)(GLenum pname, GLint param); #define glPixelStorei pfn_glPixelStorei GLPFN void (GLAPIENTRYP pfn_glPointSize)(GLfloat size); #define glPointSize pfn_glPointSize GLPFN void (GLAPIENTRYP pfn_glPolygonMode)(GLenum face, GLenum mode); #define glPolygonMode pfn_glPolygonMode GLPFN void (GLAPIENTRYP pfn_glPolygonOffset)(GLfloat factor, GLfloat units); #define glPolygonOffset pfn_glPolygonOffset GLPFN void (GLAPIENTRYP pfn_glPopAttrib)(void); #define glPopAttrib pfn_glPopAttrib GLPFN void (GLAPIENTRYP pfn_glPopMatrix)(void); #define glPopMatrix pfn_glPopMatrix GLPFN void (GLAPIENTRYP pfn_glPushAttrib)(GLbitfield mask); #define glPushAttrib pfn_glPushAttrib GLPFN void (GLAPIENTRYP pfn_glPushMatrix)(void); #define glPushMatrix pfn_glPushMatrix GLPFN void (GLAPIENTRYP pfn_glScissor)(GLint x, GLint y, GLsizei width, GLsizei height); #define glScissor pfn_glScissor GLPFN void (GLAPIENTRYP pfn_glShadeModel)(GLenum mode); #define glShadeModel pfn_glShadeModel GLPFN void (GLAPIENTRYP pfn_glStencilFunc)(GLenum func, GLint ref, GLuint mask); #define glStencilFunc pfn_glStencilFunc GLPFN void (GLAPIENTRYP pfn_glStencilMask)(GLuint mask); #define glStencilMask pfn_glStencilMask GLPFN void (GLAPIENTRYP pfn_glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass); #define glStencilOp pfn_glStencilOp GLPFN void (GLAPIENTRYP pfn_glTexCoord2f)(GLfloat s, GLfloat t); #define glTexCoord2f pfn_glTexCoord2f GLPFN void (GLAPIENTRYP pfn_glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const void *pointer); #define glTexCoordPointer pfn_glTexCoordPointer GLPFN void (GLAPIENTRYP pfn_glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); #define glTexImage2D pfn_glTexImage2D GLPFN void (GLAPIENTRYP pfn_glTexParameterf)(GLenum target, GLenum pname, GLfloat param); #define glTexParameterf pfn_glTexParameterf GLPFN void (GLAPIENTRYP pfn_glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params); #define glTexParameterfv pfn_glTexParameterfv GLPFN void (GLAPIENTRYP pfn_glTexParameteri)(GLenum target, GLenum pname, GLint param); #define glTexParameteri pfn_glTexParameteri GLPFN void (GLAPIENTRYP pfn_glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); #define glTexSubImage2D pfn_glTexSubImage2D GLPFN void (GLAPIENTRYP pfn_glVertex2i)(GLint x, GLint y); #define glVertex2i pfn_glVertex2i GLPFN void (GLAPIENTRYP pfn_glVertexPointer)(GLint size, GLenum type, GLsizei stride, const void *pointer); #define glVertexPointer pfn_glVertexPointer GLPFN void (GLAPIENTRYP pfn_glViewport)(GLint x, GLint y, GLsizei width, GLsizei height); #define glViewport pfn_glViewport /* * Extension functions (not exported from OpenGL32 on Windows). */ GLPFN void (GLAPIENTRYP pfn_glBlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); #define glBlendColor pfn_glBlendColor GLPFN void (GLAPIENTRYP pfn_glBlendEquation)(GLenum mode); #define glBlendEquation pfn_glBlendEquation GLPFN void (GLAPIENTRYP pfn_glClientActiveTexture)(GLenum texture); #define glClientActiveTexture pfn_glClientActiveTexture #ifdef RT_OS_WINDOWS /* * WGL. */ GLPFN HGLRC (WINAPI *pfn_wglCreateContext)(HDC); #define wglCreateContext pfn_wglCreateContext GLPFN BOOL (WINAPI *pfn_wglDeleteContext)(HGLRC); #define wglDeleteContext pfn_wglDeleteContext GLPFN BOOL (WINAPI *pfn_wglMakeCurrent)(HDC, HGLRC); #define wglMakeCurrent pfn_wglMakeCurrent GLPFN BOOL (WINAPI *pfn_wglShareLists)(HGLRC, HGLRC); #define wglShareLists pfn_wglShareLists #elif defined(RT_OS_LINUX) /* * GLX */ GLPFN int (* pfn_glXGetFBConfigAttrib)(Display * dpy, GLXFBConfig config, int attribute, int * value); #define glXGetFBConfigAttrib pfn_glXGetFBConfigAttrib GLPFN XVisualInfo * (* pfn_glXGetVisualFromFBConfig)(Display * dpy, GLXFBConfig config); #define glXGetVisualFromFBConfig pfn_glXGetVisualFromFBConfig GLPFN Bool (* pfn_glXQueryVersion)(Display * dpy, int * major, int * minor); #define glXQueryVersion pfn_glXQueryVersion GLPFN GLXFBConfig * (* pfn_glXChooseFBConfig)(Display * dpy, int screen, const int * attrib_list, int * nelements); #define glXChooseFBConfig pfn_glXChooseFBConfig GLPFN XVisualInfo* (* pfn_glXChooseVisual)(Display * dpy, int screen, int * attribList); #define glXChooseVisual pfn_glXChooseVisual GLPFN GLXContext (* pfn_glXCreateContext)(Display * dpy, XVisualInfo * vis, GLXContext shareList, Bool direct); #define glXCreateContext pfn_glXCreateContext GLPFN GLXPixmap (* pfn_glXCreatePixmap)(Display * dpy, GLXFBConfig config, Pixmap pixmap, const int * attrib_list); #define glXCreatePixmap pfn_glXCreatePixmap GLPFN Bool (* pfn_glXMakeCurrent)(Display * dpy, GLXDrawable drawable, GLXContext ctx); #define glXMakeCurrent pfn_glXMakeCurrent GLPFN void (* pfn_glXDestroyContext)(Display * dpy, GLXContext ctx); #define glXDestroyContext pfn_glXDestroyContext GLPFN void (* pfn_glXDestroyPixmap)(Display * dpy, GLXPixmap Pixmap); #define glXDestroyPixmap pfn_glXDestroyPixmap /* * X11 */ GLPFN int (* pfn_XConfigureWindow)(Display *display, Window w, unsigned value_mask, XWindowChanges *changes); #define XConfigureWindow pfn_XConfigureWindow GLPFN int (* pfn_XCloseDisplay)(Display *display); #define XCloseDisplay pfn_XCloseDisplay GLPFN Colormap (* pfn_XCreateColormap)(Display *display, Window w, Visual *visual, int alloc); #define XCreateColormap pfn_XCreateColormap GLPFN Pixmap (* pfn_XCreatePixmap)(Display *display, Drawable d, unsigned int width, unsigned int height, unsigned int depth); #define XCreatePixmap pfn_XCreatePixmap GLPFN Window (* pfn_XCreateWindow)(Display *display, Window parent, int x, int y, unsigned int width, unsigned int height, unsigned int border_width, int depth, unsigned int window_class, Visual *visual, unsigned long valuemask, XSetWindowAttributes *attributes); #define XCreateWindow pfn_XCreateWindow GLPFN Window (* pfn_XDefaultRootWindow)(Display *display); #define XDefaultRootWindow pfn_XDefaultRootWindow GLPFN int (* pfn_XDestroyWindow)(Display *display, Window w); #define XDestroyWindow pfn_XDestroyWindow GLPFN int (* pfn_XFree)(void *data); #define XFree pfn_XFree GLPFN int (* pfn_XFreePixmap)(Display *display, Pixmap pixmap); #define XFreePixmap pfn_XFreePixmap GLPFN Status (* pfn_XInitThreads)(void); #define XInitThreads pfn_XInitThreads GLPFN int (* pfn_XNextEvent)(Display *display, XEvent *event_return); #define XNextEvent pfn_XNextEvent GLPFN Display *(* pfn_XOpenDisplay)(char *display_name); #define XOpenDisplay pfn_XOpenDisplay GLPFN int (* pfn_XPending)(Display *display); #define XPending pfn_XPending GLPFN int (* (* pfn_XSetErrorHandler)(int (*handler)(Display *, XErrorEvent *)))(Display *, XErrorEvent *); #define XSetErrorHandler pfn_XSetErrorHandler GLPFN int (* pfn_XSync)(Display *display, Bool discard); #define XSync pfn_XSync GLPFN int (* pfn_XScreenNumberOfScreen)(Screen *screen); #define XScreenNumberOfScreen pfn_XScreenNumberOfScreen GLPFN int (* pfn_XMapWindow)(Display *display, Window w); #define XMapWindow pfn_XMapWindow GLPFN Status (* pfn_XGetWindowAttributes)(Display *display, Window w, XWindowAttributes *window_attributes_return); #define XGetWindowAttributes pfn_XGetWindowAttributes #endif #endif /* !VBOX_INCLUDED_SRC_Graphics_DevVGA_SVGA3d_glLdr_h */